There are 4 ways to deal damage in the game: Hit Damage, DoT Damage, Secondary Damage, and Damage Reflection.>
Hit Damage>
Hit Damage is usually dealt by Attacks or Spells and is settled each time. Unless specified, damage dealt by skills is Hit Damage.
The following mechanics can affect Hit Damage:
>Accuracy and Evade>, >Armor>, >Critical Strike>, >conversion or addition of the type of damage dealt>, >conversion of the type of damage taken>, >Double Damage>, Injury Transfer, >Injury Buffer>, >Block>, >Damage Avoidance>, >Severe Injury>.>
DoT Damage>
DoT Damage deals damage to the target continuously for a period of time.
The following mechanics> can >affect DoT Damage:
> Affliction>, >Reaping>, >conversion of the type of damage taken>.
The following mechanics> will not >affect DoT Damage: Accuracy and Evade, Armor, Critical Strike, conversion or addition of the type of damage dealt, Double Damage, Injury Transfer, Injury Buffer, Block, Damage Avoidance, Severe Injury.>
Secondary Damage>
Secondary Damage is usually an additional effect of certain actions, such as "Makes enemies explode on defeat".
Secondary Damage is neither Hit Damage nor DoT Damage.
The following mechanics can affect Secondary Damage: >Conversion of the type of damage taken>, >Armor>, and >Damage Avoidance>.>
Damage Reflection>
Deals a certain amount of reflected damage to the attacker when the defender takes Hit Damage or Secondary Damage.>