Damage Form
Hit Damage is usually dealt by Attacks or Spells and is settled each time. Unless specified, damage dealt by skills is Hit Damage.
The following mechanics can affect Hit Damage:
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Damage Over Time effects deal damage to their targets continuously for a period of time.
The following mechanics>
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The following mechanics>
Secondary Damage is usually dealt as a side effect of certain actions, such as "Defeated enemies will explode".
Secondary Damage is neither Hit Damage nor Damage Over Time.
The following mechanics can affect Secondary Damage: >
Deals a certain amount of reflected damage to the attacker when the defender takes Hit Damage or Secondary Damage.>
True Damage is the final damage dealt based on a fixed percentage of other forms of damage.
True Damage is not further affected by most bonuses and ignores Resistance and Armor.>
