Damage Type Conversion
The type of damage dealt can be converted. For example, "Converts 50% of Physical Damage to Fire Damage".
Only Hit Damage can be converted.
From low to high, the priority of damage types is as follows: Physical, Lightning, Cold, Fire, Erosion. Upon inflicting damage, the damage type can only be converted from a lower-priority damage type to a higher-priority damage type.
If the sum of the conversion percentages of multiple damage types from the same source exceeds 100%, such as when "Converts 60% of Physical Damage to Fire Damage" and "Converts 60% of Physical Damage to Cold Damage" take effect at the same time, the final converted damage will not exceed 100%, and the damage will be redistributed according to their weighted percentages.
Converted damage benefits from the bonuses of the original damage type and the bonuses of the post-conversion damage type. Non-additional bonuses can be stacked.
Frostfire Gemma - Ice-Fire Fusion's damage bonus conversion is a special bonus, and only one bonus can be generated in each damage calculation even if multiple damage types are converted.>
When calculating the Damage Mitigation for the defender, the damage conversion will change the type of damage received and calculate the corresponding Damage Mitigation after the conversion.
Conversion from different sources can stack proportionally.
After exceeding 100%, it will be redistributed according to the proportion of each source.
The conversion of the type of damage taken applies to all forms of damage.>