Evade is a defensive mechanic against Hit Damage.>
When a hit is evaded, on-hit effects and damage will not be inflicted. Evade Chance is determined by the attacker's Accuracy and the defender's Evasion.>
Monsters can't evade hits.>
Players have {%s:1} Evasion by default. The lower limit of Evasion is {%s:1}.>
Evasion increased by {%s:1} for every level gained.>
The upper limit of Evade Chance is {%s:1}%%.>
By default, Evasion will additionally reduce {%s:1}%% Spell Damage.>
Your Evasion Chance for incoming Hit Damage is calculated using the following formula:>
Your Evasion Chance = 1 - 1/[(Enemy Accuracy x {%s:1})(Enemy Accuracy + {%s:2} x Your Evasion ^ {%s:3})]>
Enemy Accuracy in the formula increases with the enemy's level, ranging from {%s:1} to {%s:2}.>