Evade
Evade is a defensive mechanic against Hit Damage.
When a hit is evaded, on-hit effects and damage will not be inflicted. Evade Chance is determined by the attacker's Accuracy and the defender's Evasion.
Monsters can't evade hits.
Players have {%s:1} Evasion by default. The lower limit of Evasion is {%s:1}.
Evasion increased by {%s:1} for every level gained.
The upper limit of Evade Chance is {%s:1}%%.
By default, Evasion will additionally reduce {%s:1}%% Spell Damage.
Your Evasion Chance for incoming Hit Damage is calculated using the following formula:
Your Evasion Chance = 1 - 1/[(Enemy Accuracy x {%s:1})(Enemy Accuracy + {%s:2} x Your Evasion ^ {%s:3})]
Enemy Accuracy in the formula increases with the enemy's level, ranging from {%s:1} to {%s:2}.