Evade is a defensive mechanic against Hit Damage.>
When a hit is evaded, on-hit effects and damage will not be inflicted. Evade Chance is determined by the attacker's Accuracy and the defender's Evasion.>
Monsters can't evade hits.>
Players have 0 Evasion by default. The lower limit of Evasion is 0.>
Evasion increased by 2 for every level gained.>
The upper limit of Evade Chance is 75%%.>
By default, Evasion will additionally reduce 40%% Spell Damage.>
Your Evasion Chance for incoming Hit Damage is calculated using the following formula:>
Your Evasion Chance = 1 - 1/[(Enemy Accuracy x 1.15)(Enemy Accuracy + 0.5 x Your Evasion ^ 0.75)]>
Enemy Accuracy in the formula increases with the enemy's level, ranging from 130 to 680.>