Horizontal
Horizontal Skills generally launch Projectiles with a horizontal trajectory.
Horizontal Skills generally launch Projectiles with a horizontal trajectory. Projectiles can deal damage to the same enemy more than once with an interval of 0.25s.
Projectile Quantity
The Projectile Quantity of Horizontal Skills is affected by Quantity bonuses. The firing location of the additional Projectiles is the same as the original Projectile. Projectiles are fired at intervals at a certain angle.
Penetrate
After a Projectile fired by a Horizontal Skill hits an enemy, if it has remaining Penetrations, it will continue flying through the enemy and consume 1 Penetration.
Jump
After a Projectile fired by a Horizontal Skill hits an enemy, if it has remaining Jumps, it will continue to fly toward another enemy within a certain area and consume 1 Jump. The radius of a Projectile's Jump Area is 12m.
Projectiles will not target units they have already Jumped off.
Return
When a Projectile fired by a Horizontal Skill vanishes, if the Projectile has the Return trait, it flies back to the player instead of vanishing until its flight duration ends or it reaches the player.
The Penetrations and Jumps of Returning Projectiles will be reset.
Priority of Penetrate, Jump, and Return
When a Projectile has Penetrate, Jump and Return, only one effect will be triggered each time according to the following priority: Penetrate > Jump > Return.