Horizontal /28
Strength Dexterity Intelligence Physical Fire Cold Lightning Erosion Attack Spell Projectile Ranged Area Horizontal Melee Demolisher Persistent Vertical Shadow Strike Chain Channeled Mobility Beam Sentry Base Skill Enhanced Skill Ultimate Support
IconSkillIceshot128
Ice Shot
Cold, Projectile, Attack, Ranged, Area, Horizontal, Dexterity
IconSkillEmberslam128
Hammer of Ash
Area, Fire, Attack, Projectile, Melee, Demolisher, Horizontal, Strength
IconSkillPrismaticbolt128
Chromatic Shot
Spell, Projectile, Cold, Erosion, Fire, Lightning, Physical, Horizontal, Strength, Dexterity, Intelligence
IconSkillShadowbolt128
Shadow Shot
Spell, Erosion, Area, Projectile, Horizontal, Intelligence
UISkillMarkerArrowIcon128
Marked Rain of Arrows
Attack, Fire, Area, Persistent, Ranged, Projectile, Horizontal, Vertical, Dexterity
IconSkillFireball128
Split Firebolt
Spell, Projectile, Fire, Area, Horizontal, Intelligence
IconSkillSplitArrow128
Split Shot
Attack, Projectile, Physical, Ranged, Horizontal, Dexterity
IconSkillFrostStab128
Frost Spike
Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal, Dexterity, Intelligence
UISkillIconSkillLightningShootIcon128
Lightning Shot
Attack, Ranged, Projectile, Lightning, Chain, Horizontal, Dexterity
UISkillIconSkillFireShootIcon128
Burning Shot
Attack, Ranged, Area, Projectile, Fire, Horizontal, Dexterity
IconSkillLightningBullet128
Electrifying Shot
Attack, Ranged, Projectile, Lightning, Horizontal, Dexterity
IconSkillVenomThrow128
Corrosive Throw
Attack, Ranged, Projectile, Erosion, Horizontal, Dexterity
IconSkillConeOfCold128
Ice Lances
Spell, Projectile, Cold, Horizontal, Intelligence
IconSkillSparkBullet128
Sparkle
Spell, Projectile, Lightning, Area, Horizontal, Intelligence
UISKillDiffusionBladeIcon128
Ring of Blades
Spell, Channeled, Physical, Area, Persistent, Projectile, Horizontal, Intelligence
UISkillIconSkillFocusedShootIcon128
Focused Shot
Attack, Ranged, Physical, Projectile, Horizontal, Dexterity
UISkillFlashBowIcon128
Blink Arrow
Attack, Physical, Ranged, Projectile, Horizontal, Mobility, Dexterity
UISkillIceRayIcon128
Icebound Beam
Spell, Channeled, Cold, Projectile, Horizontal, Beam, Intelligence
UISkillSabotRoundsIcon128
Blazing Bullet
Attack, Fire, Area, Ranged, Projectile, Horizontal, Strength, Dexterity
UISkillFrostCoreIcon128
Frost Core
Spell, Cold, Persistent, Projectile, Horizontal, Sentry, Intelligence
UISkillGhostBladeSpiritIcon128
Ghost Blade Einherjar
Attack, Ranged, Erosion, Persistent, Sentry, Projectile, Horizontal, Area, Dexterity
UISkillIconSkillSummonIceSpiderTankIcon128
Aimed Shot
Attack, Physical, Projectile, Ranged, Horizontal, Dexterity, Intelligence
UISkillIconSkillSummonThunderElementIcon128
Lightning Star
Base Skill, Attack, Lightning, Projectile, Ranged, Horizontal, Dexterity, Intelligence
UISkillIconSkillSummonThunderElementIcon128
Thunderlight Arrow
Enhanced Skill, Attack, Lightning, Projectile, Ranged, Horizontal, Dexterity, Intelligence
UISkillIconSkillSummonThunderElementIcon128
Lightning Surge
Ultimate, Attack, Lightning, Projectile, Ranged, Chain, Horizontal, Dexterity, Intelligence
UISkillBladeRoundaboutIcon128
Whirlwind Blade
Spell, Physical, Persistent, Area, Projectile, Horizontal, Intelligence
IconSupportBounce128
Jump
Projectile, Support, Chain, Horizontal
IconSupportPierce128
Projectile Penetration
Projectile, Support, Horizontal
Horizontal
Horizontal Skills generally launch Projectiles with a horizontal trajectory.
Horizontal Skills generally launch Projectiles with a horizontal trajectory. Projectiles can deal damage to the same enemy more than once with an interval of 0.25s.
Projectile Quantity
The Projectile Quantity of Horizontal Skills is affected by Quantity bonuses. The firing location of the additional Projectiles is the same as the original Projectile. Projectiles are fired at intervals at a certain angle.
Penetrate
After a Projectile fired by a Horizontal Skill hits an enemy, if it has remaining Penetrations, it will continue flying through the enemy and consume 1 Penetration.
Jump
After a Projectile fired by a Horizontal Skill hits an enemy, if it has remaining Jumps, it will continue to fly toward another enemy within a certain area and consume 1 Jump. The radius of a Projectile's Jump Area is 12m.
Projectiles will not target units they have already Jumped off.
Return
When a Projectile fired by a Horizontal Skill vanishes, if the Projectile has the Return trait, it flies back to the player instead of vanishing until its flight duration ends or it reaches the player.
The Penetrations and Jumps of Returning Projectiles will be reset.
Priority of Penetrate, Jump, and Return
When a Projectile has Penetrate, Jump and Return, only one effect will be triggered each time according to the following priority: Penetrate > Jump > Return.