Drop Quantity Bonuses for Certain Item Types
This type of drop bonus only affects items of the corresponding type. For example, +X% additional Fluorescent Memory Drop Quantity only affects the drop quantity of Fluorescent Memories.
Calculation (using Fuel as an example)
Final expected Fuel drop quantity = Original expected Fuel drop quantity x (1 + drop quantity bonus 1 + drop quantity bonus 2 + drop quantity bonus 3 +...) x (1 + additional drop quantity bonus 1) x (1 + additional drop quantity bonus 2) x (1 + additional drop quantity bonus 3) x... x (1+ Fuel drop quantity bonus 1 + Fuel drop quantity bonus 2 + Fuel drop quantity bonus 3 +...)
Note: Similarly, the Fuel drop quantity does not affect the weight distribution of different types of Fuel.
Example 1: If a drop has a 100% chance to drop 1 item, and the item has a 100% chance to be a Flame Elementium, then with "+100% Fuel Drop Quantity," there is a 100% chance to drop 2 Flame Elementium.
Example 2: If a drop has a 100% chance to drop 1 item, and the item has a 100% chance to be a Flame Elementium, then with "+50% Fuel Drop Quantity" and "+25% Fuel Drop Quantity," there is a 25% chance to drop 1 Flame Elementium and a 75% chance to drop 2 Flame Elementium.
Example 3: If a drop has a 50% chance to drop 1 Fuel, and the Fuel has a 50% chance to be a Flame Elementium and a 50% chance to be a Flame Sand, then with "+100% Fuel Drop Quantity," there is a 50% chance to drop no items, 12.5% chance to drop 2 Flame Elementium, 12.5% chance to drop 2 Flame Sand, and a 25% chance to drop 1 Flame Sand and 1 Flame Elementium>