Revived Affix /54
Tier Modifier Level Weight
1Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s)
+(70–75)% Aura Effect if there are at least 2 empty Passive Skill Slot(s)
861000
2Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s)
+(52–55)% Aura Effect if there are at least 2 empty Passive Skill Slot(s)
861000
3Elixir Skills gain 4 Charging Progress every second and +(60–63)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s)
+(45–50)% Aura Effect if there are at least 2 empty Passive Skill Slot(s)
841000
1Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s)
+(210–225)% Focus Effect if there are at least 2 empty Passive Skill Slot(s)
861000
2Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s)
+(156–165)% Focus Effect if there are at least 2 empty Passive Skill Slot(s)
861000
3Elixir Skills gain 4 Charging Progress every second and +(60–63)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s)
+(135–150)% Focus Effect if there are at least 2 empty Passive Skill Slot(s)
841000
1Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s)
+(210–225)% Origin of Spirit Magus Effect if there are at least 2 empty Passive Skill Slot(s)
861000
2Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s)
+(156–165)% Origin of Spirit Magus Effect if there are at least 2 empty Passive Skill Slot(s)
861000
3Elixir Skills gain 4 Charging Progress every second and +(60–63)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s)
+(135–150)% Origin of Spirit Magus Effect if there are at least 2 empty Passive Skill Slot(s)
841000
1-40% all stats
+(195–200) to All Stats
861000
2-25% all stats
+(120–125) to All Stats
861000
3-15% all stats
+(70–75) to All Stats
841000
1+(56–60)% additional damage if you have dealt a Critical Strike recently
Critical Strikes do not deal additional damage
861000
2+(42–45)% additional damage if you have dealt a Critical Strike recently
Critical Strikes do not deal additional damage
861000
3+(27–30)% additional damage if you have dealt a Critical Strike recently
Critical Strikes do not deal additional damage
841000
1Loses 50 Life and 80 Energy Shield every second
+(48–50)% additional Minion Damage when Life or Energy Shield is 50% or higher
861000
2Loses 30 Life and 50 Energy Shield every second
+(27–30)% additional Minion Damage when Life or Energy Shield is 50% or higher
861000
3Loses 15 Life and 30 Energy Shield every second
+(15–18)% additional Minion Damage when Life or Energy Shield is 50% or higher
841000
1+(6–7)% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 3 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)861000
2+(2–3)% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 3 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)861000
3+(1–2)% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)841000
1Torment gains an additional effect: +10% additional Reaping Recovery Speed
Restores (12–15)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.3 s
861000
2Torment gains an additional effect: +6% additional Reaping Recovery Speed
Restores (6–8)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.3 s
861000
3Torment gains an additional effect: +3% additional Reaping Recovery Speed
Restores (2–5)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.5 s
841000
1-50% additional Ailment Duration
Additionally settles (32–35)% of the remaining total Damage Over Time when Reaping, then removes all Damage Over Time acting on the target
861000
2-50% additional Ailment Duration
Additionally settles (22–25)% of the remaining total Damage Over Time when Reaping, then removes all Damage Over Time acting on the target
861000
3-50% additional Ailment Duration
Additionally settles (18–20)% of the remaining total Damage Over Time when Reaping, then removes all Damage Over Time acting on the target
841000
12.5% Spell Critical Strike Rating for every 1 Intelligence. Stacks up to +(420–430)% time(s)861000
21.5% Spell Critical Strike Rating for every 1 Intelligence. Stacks up to +(250–270)% time(s)861000
3+1% Spell Critical Strike Rating for every 1 Intelligence. Stacks up to +(140–160)% time(s)841000
1Every 10 time(s) Lightning Damage is dealt, inflicts 5 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
+(50–54)% Numbed Effect
861000
2Every 10 time(s) Lightning Damage is dealt, inflicts 5 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
+(18–21)% Numbed Effect
861000
3Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
+(3–5)% Numbed Effect
841000
1+(260–270) Critical Strike Rating against Frostbitten enemies861000
2+(160–170) Critical Strike Rating against Frostbitten enemies861000
3+(100–110) Critical Strike Rating against Frostbitten enemies841000
1For every enemy within 20 m nearby, +(32–35)% Affliction Effect, up to +235%861000
2For every enemy within 20 m nearby, +(18–21)% Affliction Effect, up to +130%861000
3For every enemy within 20 m nearby, +(12–15)% Affliction Effect, up to +80%841000
1+(13–15)% Armor DMG Mitigation Penetration against Traumatized enemies
Eliminates Traumatized enemies with less than 15% Life
861000
2+(13–15)% Armor DMG Mitigation Penetration against Traumatized enemies
Eliminates Traumatized enemies with less than 8% Life
861000
3+(6–8)% Armor DMG Mitigation Penetration against Traumatized enemies
Eliminates Traumatized enemies with less than 8% Life
841000
140% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +80%861000
225% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +(45–50)%861000
315% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +(27–30)%841000
1Base Traits now have Base Trait slots that can be installed with a Epic or lower Origin Memory. Base Stats and Random Affixes of the Memory installed in this slot: (-35–-30)%
861000
2Base Traits now have Base Trait slots that can be installed with a Epic or lower Origin Memory. Base Stats and Random Affixes of the Memory installed in this slot: (-60–-55)%
861000
3Base Traits now have Base Trait slots that can be installed with a Rare or lower Origin Memory. Base Stats and Random Affixes of the Memory installed in this slot: (-35–-30)%
841000
1Base Traits now have Base Trait slots that can be installed with a Epic or lower Progress Memory. Base Stats and Random Affixes of the Memory installed in this slot: (-35–-30)%
861000
2Base Traits now have Base Trait slots that can be installed with a Epic or lower Progress Memory. Base Stats and Random Affixes of the Memory installed in this slot: (-60–-55)%
861000
3Base Traits now have Base Trait slots that can be installed with a Rare or lower Progress Memory. Base Stats and Random Affixes of the Memory installed in this slot: (-35–-30)%
841000
1Base Traits now have Base Trait slots that can be installed with a Epic or lower Discipline Memory. Base Stats and Random Affixes of the Memory installed in this slot: (-35–-30)%
861000
2Base Traits now have Base Trait slots that can be installed with a Epic or lower Discipline Memory. Base Stats and Random Affixes of the Memory installed in this slot: (-60–-55)%
861000
3Base Traits now have Base Trait slots that can be installed with a Rare or lower Discipline Memory. Base Stats and Random Affixes of the Memory installed in this slot: (-35–-30)%
841000
Special Random Affix /57
Tier Modifier Level Weight
0+(12–15)% Elemental and Erosion Resistance Penetration861084
1+(9–10)% Elemental and Erosion Resistance Penetration862817
2+(7–8)% Elemental and Erosion Resistance Penetration825850
0+(10–12)% Armor DMG Mitigation Penetration861084
1+(8–9)% Armor DMG Mitigation Penetration862817
2+(6–7)% Armor DMG Mitigation Penetration825850
0+4% Max Elemental Resistance861084
1+3% Max Elemental Resistance862817
2+2% Max Elemental Resistance825850
0+(12–15)% Aura Effect861084
1+(9–10)% Aura Effect862817
2+(7–8)% Aura Effect825850
0+(12–15)% Sealed Mana Compensation861084
1+(9–10)% Sealed Mana Compensation862817
2+(7–8)% Sealed Mana Compensation825850
0+(10–13)% Block Ratio861084
1+(8–9)% Block Ratio862817
2+(6–7)% Block Ratio825850
0+(26–28)% additional Evasion on Spell Damage861084
1+(21–22)% additional Evasion on Spell Damage862817
2+(16–17)% additional Evasion on Spell Damage825850
0+(9–10)% Armor Effective Rate for Non-Physical Damage861084
1+(6–7)% Armor Effective Rate for Non-Physical Damage862817
2+(4–5)% Armor Effective Rate for Non-Physical Damage825850
0+(32–36)% Warcry Effect861084
1+(26–28)% Warcry Effect862817
2+(20–22)% Warcry Effect825850
0Converts (13–15)% of Physical Damage taken to random Elemental Damage861084
1Converts (9–10)% of Physical Damage taken to random Elemental Damage862817
2Converts (7–8)% of Physical Damage taken to random Elemental Damage825850
0Converts (28–30)% of Erosion Damage taken to random Elemental Damage861084
1Converts (22–23)% of Erosion Damage taken to random Elemental Damage862817
2Converts (17–18)% of Erosion Damage taken to random Elemental Damage825850
0+(25–28)% chance to inflict Damaging Ailments861084
1+(19–21)% chance to inflict Damaging Ailments862817
2+(14–16)% chance to inflict Damaging Ailments825850
0+(12–15)% Barrier Absorption Rate861084
1+(9–10)% Barrier Absorption Rate862817
2+(7–8)% Barrier Absorption Rate825850
0+(50–54) initial Growth for Spirit Magi861084
1+(40–42) initial Growth for Spirit Magi862817
2+(30–32) initial Growth for Spirit Magi825850
0+ (7–8) Command per second861084
1+ (5–6) Command per second862817
2+ (3–4) Command per second825850
0+(31–35)% Elixir Skill Effect861084
1+(24–26)% Elixir Skill Effect862817
2+(18–20)% Elixir Skill Effect825850
0+(21–24) to Max Frostbite Rating861084
1+(16–18) to Max Frostbite Rating862817
2+(12–14) to Max Frostbite Rating825850
0(13–15)% of damage is taken from Mana before life861084
1(9–10)% of damage is taken from Mana before life862817
2(7–8)% of damage is taken from Mana before life825850
0+(12–15)% Injury Buffer861084
1+(9–10)% Injury Buffer862817
2+(7–8)% Injury Buffer825850
Revived Affix (Lunar Phase) /45
Tier Modifier Level Weight
0Hero's Resourcefulness861000
0Furious Roar861000
0Ancestral Hate861000
0Starfall Wasteland861000
0Between the Holy Land and Hell861000
0Apathy Blade

861000
0Mercury Purged


861000
0Telepathy Expert861000
0Fifth Cosmic Velocity
861000
0To Myself in Another Spacetime861000
0Private Universe861000
0Artificial Moon: Origin861000
0Artificial Moon: Discipline861000
0Artificial Moon: Progress861000
0Discord of the Second Will861000
0Omni-Elixir Side Effect861000
0Basic Pharmacology Manuscript861000
0Soft Storm861000
0Blowing Breeze861000
0Nourishing Spring Rain861000
0Nature's Party861000
0Neural Synchronization Training

861000
0Machine's Joy861000
0Peril of Synthetic Troops
861000
0Three-Chambered Heart861000
0First Flake of Strange Snow861000
0Sweet Pain861000
0Royal Arsenal861000
0Into the Night

861000
0Self-Imposed Shackles861000
0Cat's Night Safari
861000
0Charging Tail861000
0Vengeful Night Wraith861000
0The Place of Oracle861000
0Immolating World861000
0Crossing the Divine Threshold
861000
0Inverted Shrine
861000
0Bing's Big Bang Pack861000
0Genius Idea Generator
861000
0Ceaseless Tide861000
0Radical Evolution Theory: Cruelty861000
0Radical Evolution Theory: Spell Amplification861000
0Radical Evolution Theory: Radical Order861000
0Radical Evolution Theory: Deep Pain861000
0Reactive Rainbow861000
Renewed Memory
Adds several different powerful effects to Hero Memories, including Hero Trait Affixes tailored to each hero.
After the Memory Revival feature is unlocked as you progress through the main story, you can Revive Hero Memories at [Pristine Lunar String Cynthia] in the Town.
There are 3 types of Memory Revival: New Moon Revival, Half-Moon Revival, and Full Moon Revival, each of which unlocks different crafting effects for Memories of different tiers.
New Moon Revival includes: Young Moon
Half-Moon Revival includes: Lunar Ring, Wax and Wane, and Young Moon
Full Moon Revival includes: Lunar Ring, Wax and Wane, Rising Moon, Young Moon, and Young Moon: Lunar Phase.
Using Memory Revival materials randomly grants the following effects to Hero Memories:
Lunar Ring: Adds special random affixes to the Random Affix Pool
Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using a targeted Revival Material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)
Each module has its own success rate and does not affect each other. The effect will be granted upon success.
Each Hero Memory can only be Revived once.
Only 1 Revived Hero Memory can be installed for each hero.
When performing Full Moon Revival, if a Revived Affix (Lunar Phase) was not obtained after using a targeted Revival material, the Revived Hero Memory will become bound.
Renewed Memory - Help
1.使用追忆复苏材料,可以随机使英雄追忆获得下列效果:

月环:随机词缀库中加入特殊随机词缀
盈亏:提升基础属性的数值
曜升:提升固有词缀的等阶
初生:额外添加一条复苏词缀。使用定向复苏材料“月相”,有概率定向添加复苏词缀(月相)

2.上述效果每个模块都有其对应的成功概率,互不影响。成功则获得该效果。

3.已复苏的英雄追忆无法再次复苏。

4.角色最多安装一枚已复苏的英雄追忆。