Freeze

Freeze
When a unit's Frostbite Rating exceeds 100, it becomes Frozen
Frozen non-Legendary bosses will be Frost-Sealed periodically and cannot act. The Frost-Seal duration is 2s, and the Frost-Seal Interval is 3 for the same unit
Frost-Seal ends when Frostbite ends
Talent /3
Legendary Medium TalentProphet
+18% Cold Resistance
Minions are immune to Cold Damage
Minions are immune to Frostbite and Freeze (Max Divinity Effect: 1)
Legendary Medium TalentProphet
Inflicts Cold Infiltration when dealing damage to Frozen enemies (Max Divinity Effect: 1)
Legendary Medium TalentProphet
+10% additional damage against Frozen enemies
Legendary Gear /2
Iced Drinker's Cage
Require lv 58
+(300–350) gear Energy Shield
(-1–1) Main Skill Level
+(25–30) to Max Frostbite Rating
Gains 1 stack(s) of Cage when inflicting Frostbite. Interval: 1 s
Effects of Control Effects received +(1–50)%
Restless Glacier
Require lv 58
+(30–40) Intelligence
+(20–25)% Cold Resistance
+(10–15) to Max Frostbite Rating
Frozen enemies have a (10–15)% chance to explode when defeated, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius