Containment Dossier /22
Hands of Retrieval
After returning from the Overrealm to the Netherrealm, you can claim all uncollected drops from the Hands of Retrieval
Normally, this contained object remains static, transparent, and stable. It only moves when there are no signs of ■■■■■■■ ■■■■■■ in the Overrealm-slithering and wriggling to sweep up scattered items from the ground before delivering them into the "Door."
Don't stand around too long in the Overrealm, lest you be mistaken for ■■■■ ■■■■■■.
Don't stand around too long in the Overrealm, lest you be mistaken for ■■■■ ■■■■■■.
Reverse Clock
The Contained Object: Reverse Clock has a chance to appear in the Overrealm
The contained object resembles a clock-except its hands spin backwards. Whenever the Overrealm begins to ■■■■■, you instinctively reach for it, only to find the time unreadable.
Severed Wing
The Contained Object: Severed Wing has a chance to appear in the Overrealm
Even the most seasoned agents cannot discern what creature these wings belong to. They are wings, and seem to be just that. By that, I mean every other part of this being seems to have been completely ■■■■.
If you accidentally touch it, your feet will be seized by an uncontrollable urge to move forward, until you ■■■■■■■.
If you accidentally touch it, your feet will be seized by an uncontrollable urge to move forward, until you ■■■■■■■.
Living Gun
The Contained Object: Living Gun has a chance to appear in the Overrealm
This is a firearm, or so the technician's dismantling report claims. Yet when ■■■ held it, the thing felt warm and something inside throbbed like a pulse-almost as though it were alive.
When the agents arrived, ■■■ stood motionless amidst the ■■■■■■■■■ of his colleagues, yet he insisted he had done nothing at all.
When the agents arrived, ■■■ stood motionless amidst the ■■■■■■■■■ of his colleagues, yet he insisted he had done nothing at all.
Returning Anchor
Spawns a Returning Anchor in place when entering the Overrealm (Can be bound to a key in the Control Settings)
Before entering the Overrealm, ■■■■ carved an anchor with ■■■■■.
It was a marker, a signal, a direction.
■■ always return to that anchor, as if finding the way home.
It was a marker, a signal, a direction.
■■ always return to that anchor, as if finding the way home.
The Second DoorOverrealm Max Levels increased to: 2
To delve deeper into the Overrealm, you must carry this contained object with you.
Tell me, can you still recall how many doors you've pushed open?
Tell me, can you still recall how many doors you've pushed open?
The Fallen
The Overrealm has a chance to be affected by Overrealm Disturbance: Fall
In the Overrealm, objects occasionally fall from above. It's dangerous-yet somehow, not entirely so.
It was at that moment, amidst the falling debris, that a hauntingly familiar face seemed to stare back.
It was at that moment, amidst the falling debris, that a hauntingly familiar face seemed to stare back.
Frenzied Revival
The Overrealm has a chance to be affected by Overrealm Disturbance: Resurrection
This contained object appears to have no physical form. It's more like a pervasive atmosphere.
Within its influence, all ■■■■■■■■ organisms reanimate into identical forms, each exhibiting startling aggression.
Within its influence, all ■■■■■■■■ organisms reanimate into identical forms, each exhibiting startling aggression.
The Imprisoned
The Overrealm has a chance to be affected by Overrealm Disturbance: Imprisonment
This contained object resembles a humanoid creature. Most of the time, it merely crouches silently in the corner-utterly still, utterly silent. Yet when you let your guard down and draw too close, you can no longer ■■■■ him.
Hollow Bottle
Special monsters carrying Bottled Shadow have a chance to appear in the Overrealm
Sometimes, overshadows cling to abnormalities. To capture them, you must carry this contained object.
While performing containment in the Overrealm, agents should collect these overshadows. They may yield unexpected ■■■■■■■.
While performing containment in the Overrealm, agents should collect these overshadows. They may yield unexpected ■■■■■■■.
The Third DoorOverrealm Max Levels increased to: 3
To delve deeper into the Overrealm, you must carry this contained object with you.
Tell me, can you still recall how many doors you've pushed open?
Tell me, can you still recall how many doors you've pushed open?
Floating Skull
The Abnormal Contained Object: Floating Skull has a chance to appear in the Overrealm
This contained object takes the form of a floating head. It drifts endlessly through the Overrealm, devouring ■■■■■ in its path. Among which, valuable items are inevitably consumed.
Should you encounter it within the Overrealm, you must ■■■■■ it at all costs.
Should you encounter it within the Overrealm, you must ■■■■■ it at all costs.
Antimemetic Cage
The Contained Object: Antimemetic Cage has a chance to appear in the Overrealm
This contained object is an exquisite birdcage, emanating a peculiar allure. Often, you come to your senses only to realize you've already stepped inside.
Yet you recall nothing of what follows, only a faint sense that ■■■■■ ■■■■■■ might not be so terrible after all.
Yet you recall nothing of what follows, only a faint sense that ■■■■■ ■■■■■■ might not be so terrible after all.
Doorhunter
The Abnormal Contained Object: "Doorhunter" has a chance to appear in the Overrealm
I encountered the "Doorkeeper" in the Overrealm, yet even after I ■■■■■■■■ him, the door remained sealed.
How splendid. Now, it's your turn to become the ■■■■■■■■■.
How splendid. Now, it's your turn to become the ■■■■■■■■■.
Place of Return
You can place a Returning Anchor at your current location by clicking the button (Can be bound to a key in the Control Settings)
It seems you've forgotten where home is again.
But worry not. We've found it.
But worry not. We've found it.
The Last DoorOverrealm Max Levels increased to: 4
I passed through a door, and another, and another, and another.
From these doors emerged a version of me, and another, and another, and another, and another.
Now, it is time to open the final door.
From these doors emerged a version of me, and another, and another, and another, and another.
Now, it is time to open the final door.
Lost: IOverrealm challenge attempts -2
+3% additional Drop Quantity in theOverrealm
+3% additional Drop Quantity in the
Countless paths emerge in the Overrealm.
I turn left, advance, then ■■■■ ■■■■■. I am certain I've chosen the right path.
Perhaps this way, I can remain in the ■■■■■■■ forever.
I turn left, advance, then ■■■■ ■■■■■. I am certain I've chosen the right path.
Perhaps this way, I can remain in the ■■■■■■■ forever.
Lost: IIOverrealm challenge attempts -3
+6% additional Drop Quantity in theOverrealm
+6% additional Drop Quantity in the
Countless paths emerge in the Overrealm.
I turn left, advance, then ■■■■ ■■■■■. I am certain I've chosen the right path.
Perhaps this way, I can remain in the ■■■■■■■ forever.
I turn left, advance, then ■■■■ ■■■■■. I am certain I've chosen the right path.
Perhaps this way, I can remain in the ■■■■■■■ forever.
Within the Shell: I
Monsters in the Overrealm take -33% additional damage
+6% additional Drop Quantity in theOverrealm
+6% additional Drop Quantity in the
This contained object manifests as a pale red membrane, typically drifting in the air with a faint rhythmic pulse.
Upon contact with a ■■■■■ creature, it latches on to the host's skin, draining ■■■■■■ and hardening into a solid shell.
Upon contact with a ■■■■■ creature, it latches on to the host's skin, draining ■■■■■■ and hardening into a solid shell.
Within the Shell: II
Monsters in the Overrealm take -56% additional damage
+9% additional Drop Quantity in theOverrealm
+9% additional Drop Quantity in the
This contained object manifests as a pale red membrane, typically drifting in the air with a faint rhythmic pulse.
Upon contact with a ■■■■■ creature, it latches on to the host's skin, draining ■■■■■■ and hardening into a solid shell.
Upon contact with a ■■■■■ creature, it latches on to the host's skin, draining ■■■■■■ and hardening into a solid shell.
Broken Clock: I
The default time of each level in the Overrealm -4s
+3% additional Drop Quantity in theOverrealm
+3% additional Drop Quantity in the
My hands lie broken, my pendulum twisted, my face in ruins.
Yet my gaze never leaves you.
Yet my gaze never leaves you.
Broken Clock: II
The default time of each level in the Overrealm -6s
+6% additional Drop Quantity in theOverrealm
+6% additional Drop Quantity in the
My hands lie broken, my pendulum twisted, my face in ruins.
Yet my gaze never leaves you.
Yet my gaze never leaves you.