Arcana Season /0
Season Background
Take a moment to silently reflect on what you seek in your heart and mind, for the divination is about to begin.
You picked The Empress, The Chariot...
But before I reveal the meaning of your reading, I must ask you one last time...
Are you truly prepared to pay the price of peering into fate?
Knowing that the very future you wish to glimpse will be shaped by every tarot card you draw from this moment forward...
Do you still want to see it?
New Gameplay
Mysterious tarot cards are scattered throughout the Netherrealm stages, each one offering a glimpse into the threads of destiny. Over a dozen tarot-themed trials await daring Hunters, including The Chariot, The Emperor, The Hermit, and The Sun.
Upon completing each Tarot Trial, you will receive a Note of Arcana, a vital key to unlocking your full potential along the Tarot Path.
Beware, though-while the Tarot Path is lined with alluring Chests of Destiny, it is also riddled with traps.
The Notes of Arcana will guide your way, helping you steer clear of traps while helping you claim the Chests of Destiny you seek.
The ultimate challenge of fate starts when you want to open your Chests of Destiny.
At that time, the Tarot Trials corresponding to the Chests of Destiny will be revealed in turn.
When starting a specific wave of battle, the additional tarot themes will be applied to the new Tarot Trial.
Thus, the power of multiple tarot cards will be applied simultaneously as the battle intensifies.
Correspondingly, Hunters' rewards will accumulate to unforeseen heights in this wonderful trial.
The price that must be paid for the gifts of destiny has been marked, and the answer you seek lies in the tarot cards.
New Upgrade System
Hunters can form pacts with up to three Drop Pactspirits and three Battle Pactspirits.
In the Arcana gameplay, Hunters will obtain a variety of Destinies, each of which has different effects. Installing them in the corresponding Battle Pactspirit Talent Nodes will replace the original effects of the Talent Nodes and change destiny.
There are two types of Destinies: Fates and Kismets, with the exceptionally rare Dual Kismets offering even greater potential.
Fates grant Hunters regular stats such as Resistances, Mana Compensation, Curse effects, etc.
Kismets, on the other hand, grant rarer and more potent effects, paving the way for unique and powerful builds that can transform your playstyle.
Take a moment to silently reflect on what you seek in your heart and mind, for the divination is about to begin.
You picked The Empress, The Chariot...
But before I reveal the meaning of your reading, I must ask you one last time...
Are you truly prepared to pay the price of peering into fate?
Knowing that the very future you wish to glimpse will be shaped by every tarot card you draw from this moment forward...
Do you still want to see it?
New Gameplay
Mysterious tarot cards are scattered throughout the Netherrealm stages, each one offering a glimpse into the threads of destiny. Over a dozen tarot-themed trials await daring Hunters, including The Chariot, The Emperor, The Hermit, and The Sun.
Upon completing each Tarot Trial, you will receive a Note of Arcana, a vital key to unlocking your full potential along the Tarot Path.
Beware, though-while the Tarot Path is lined with alluring Chests of Destiny, it is also riddled with traps.
The Notes of Arcana will guide your way, helping you steer clear of traps while helping you claim the Chests of Destiny you seek.
The ultimate challenge of fate starts when you want to open your Chests of Destiny.
At that time, the Tarot Trials corresponding to the Chests of Destiny will be revealed in turn.
When starting a specific wave of battle, the additional tarot themes will be applied to the new Tarot Trial.
Thus, the power of multiple tarot cards will be applied simultaneously as the battle intensifies.
Correspondingly, Hunters' rewards will accumulate to unforeseen heights in this wonderful trial.
The price that must be paid for the gifts of destiny has been marked, and the answer you seek lies in the tarot cards.
New Upgrade System
Hunters can form pacts with up to three Drop Pactspirits and three Battle Pactspirits.
In the Arcana gameplay, Hunters will obtain a variety of Destinies, each of which has different effects. Installing them in the corresponding Battle Pactspirit Talent Nodes will replace the original effects of the Talent Nodes and change destiny.
There are two types of Destinies: Fates and Kismets, with the exceptionally rare Dual Kismets offering even greater potential.
Fates grant Hunters regular stats such as Resistances, Mana Compensation, Curse effects, etc.
Kismets, on the other hand, grant rarer and more potent effects, paving the way for unique and powerful builds that can transform your playstyle.
Legendary gear /14
Despised Shadow
Require lv 15
Require lv 15
+(5–15) Dexterity
+(20–30) Max Life
33% chance to gain +3 Shadows when using the Shadow Strike skill
(-20–-10)% additional Shadow Damage
Berserker Bracer
Require lv 20
Require lv 20
+(30–40)% Projectile Damage
+(10–20)% Attack and Cast Speed
+(60–70)% Critical Strike Rating
Fighting Stompers
Require lv 24
Require lv 24
(-10–-5)% additional damage if you have used a Channeled Skill recently
+(20–30)% Movement Speed if you have used a Channeled Skill recently
+10% additional damage Channeled Skills
Lady's Tears
Require lv 30
Require lv 30
+1 Passive Skill Level
+(20–30)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate .
While Reconjuring , Spirit Magi regenerate (20–30)% Life per second
Spirit Magi are immune to Elemental Damage
Evil Heart Armor
Require lv 58
Vile
Require lv 58
+(2200–2400) gear Evasion
(-40–-20)% Erosion Resistance
Adds 3 Base Ailment Damage
+(40–60)% additional Ailment Damage
Machine Lord
Require lv 58
Require lv 58
+(10–20)% Elemental Resistance
The number of Max Synthetic Troops In Map is fixed at 2
+(20–30)% Physique for Minions
Adds (120–160)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions
Eliminates enemies under (12–18)% Life when a Synthetic Troop Minion deals damage
Chaos Abyss
Require lv 58
Require lv 58
+(53–47)% additional Wilt Damage
+(22–26)% Attack and Cast Speed
+(24–30)% Erosion Resistance
+1% Elemental and Erosion Resistance Penetration for every stack of Wilt inflicted recently, up to (30–38) stack(s)
12% chance to inflict 1 additional stacks of Wilt
Sage's Insight
Require lv 58
Require lv 58
+(300–350) gear Energy Shield
+1 Spell Skill Level
When a Spell hit inflicts Fire Damage, -15% Cold, Lightning, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Cold Damage, -15% Fire, Lightning, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Lightning Damage, -15% Fire, Cold, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Erosion Damage, -15% Fire, Cold, and Lightning Resistance for the target for 3 s
Aeterna Martyr
Require lv 58
Require lv 58
+50% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Cooldown Recovery Speed
+(18–20)% additional Trauma Damage for each Critical Strike dealt recently. Stacks up to 3 time(s) (multiplies)
Archmage's Hands
Require lv 58
Require lv 58
+(272–340) gear Energy Shield
+(27–54)% Cold Resistance
(15–20)% of damage is taken from Mana before life
+(80–100)% additional Max Mana
The skill cost is fixed at (1–50)
The skill cost is fixed at (1–50)
+1% additional Spell Damage for every (75–100) Max Mana owned, up to 100%
Restless Glacier
Require lv 58
Frozen enemies will explode when defeated, dealing Secondary Cold Damage equal to (2–3)% of their Max Life to enemies within a 6m radius
Require lv 58
(-50–-40) Intelligence
+(20–25)% Cold Resistance
Inflicts Frostbite and (20–30) Frostbite Rating when dealing Cold Damage to an enemy for the first time
Ocean of Rock
Require lv 58
Stability
Require lv 58
+(132–176) Max Life
+(210–280) Max Energy Shield
Adds (10–15)% of Max Life to Energy Shield
Guttural of the Drowned
Require lv 58
Determined
Require lv 58
+(10–20)% Max Life and Max Energy Shield
After suffering a Severe Injury , +(10–20)% additional damage for (5–10) s
Restores (10–20)% of Missing Life and Energy Shield when suffering a Severe Injury
Skill /2
Summon Rock MagusOrigin of Spirit Magus :
-9% additional Hit Damage taken
Activates the skill and summons 1 Rock Magus.
Activating the skill grants the characterOrigin of Spirit Magus : -5.2% additional Hit Damage taken.
Activating the skill grants the character
Summon Rock Magus:
Summons 1 Rock Magus
This skill summons up to 1 Minions (Lv1:1)
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gainReconjuring
Summons 1 Rock Magus
This skill summons up to 1 Minions (Lv1:1)
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain
-9% additional Hit Damage taken
Rock Magus:
Base Skill: Shattered Stone
Empower Skill: Gold Rush
Enhanced Skill: Rock Blast
Ultimate: Towering Mountains
Base Skill: Shattered Stone
Empower Skill: Gold Rush
Enhanced Skill: Rock Blast
Ultimate: Towering Mountains
Summon Erosion MagusOrigin of Spirit Magus :
-15% additional DoT Damage taken
Activates the skill and summons 1 Erosion Magus.
Activating the skill grants the characterOrigin of Spirit Magus : -11.2% additional DoT Damage taken.
Activating the skill grants the character
Summon Erosion Magus:
Summons 1 Erosion Magus
This skill summons up to 1 Minions (Lv1:1)
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gainReconjuring
Converts 100% of Physical Damage to Erosion Damage for Spirit Magi
Summons 1 Erosion Magus
This skill summons up to 1 Minions (Lv1:1)
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain
Converts 100% of Physical Damage to Erosion Damage for Spirit Magi
-15% additional DoT Damage taken
Erosion Magus:
Base Skill: Scattered Mud
Empower Skill: Withering Payback
Enhanced Skill: Bleak Grass
Ultimate: World of Thorns
Base Skill: Scattered Mud
Empower Skill: Withering Payback
Enhanced Skill: Bleak Grass
Ultimate: World of Thorns
Item /5
Cube Compass: Two Extremes
Add it to a Netherrealm Enhancement Compass slot to increase rewards.
Added Enhancement Compasses are consumed once the portal opens.
Added Enhancement Compasses are consumed once the portal opens.
Frozen Canvas Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.
Added Enhancement Compasses are consumed once the portal opens.
Added Enhancement Compasses are consumed once the portal opens.
Frozen Canvas Compass: Abundance
Add it to a Netherrealm Enhancement Compass slot to increase rewards.
Added Enhancement Compasses are consumed once the portal opens.
Added Enhancement Compasses are consumed once the portal opens.
Pactspirit /6
Feasting Samurai - Garlic
Summon Magic
Servant Damage, Servant Damage, Servant Speed
+7% additional damage; +7% additional Minion Damage
+3% Movement Speed when a Spirit Magus is nearby
+4% additional Minion Damage
Dragon Plant - Onion
Summon Rare
Servant Damage, Servant Damage, Servant Speed
+7% additional damage; +7% additional Minion Damage
+6% Movement Speed when a Spirit Magus is nearby
+4% additional Minion Damage
Sprite of Silent Vale
Summon Legendary
Servant Damage, Servant Damage, Servant Speed
Spirit Magi +75 initial Growth
+12% Movement Speed when a Spirit Magus is nearby
For every 20 Growth a Spirit Magus has, it deals +1% additional damage, up to +10% additional damage
Sprouting Grass
Drop Magic
Increases Drop Quantity
When opening a Chest of Destiny in Fateful Contest , there is a 1% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest)
+8% to Drop Quantity
Benign Bug - Barbie Pink
Drop Rare
Increases Drop Quantity
When opening a Chest of Destiny in Fateful Contest , there is a 2% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest)
+8% to Drop Quantity
Jestress
Drop Legendary
Increases Drop Quantity
When opening a Chest of Destiny in Fateful Contest , there is a 38% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest)
When entering the Tarot Path , there is a 100% chance to gain 1 additional Note of Arcana
When opening a Chest of Destiny in Fateful Contest , doubled Chest of Destiny rewards have a 100% chance to be tripled instead (takes effect immediately after entering Fateful Contest)