Growth
Growth
Spirit Magi grow into the next Stage for every 100 Growth. They start at Stage 1 and can grow until they reach Stage 5. For every 8 Growth they have, Spirit Magi gain +1% Physique, +10% additional Skill Area, and a bonus every stage:
At Stage 2, +30% chance for them to use Enhanced Skill chance.
At Stage 3, their Enhanced Skills become stronger.
At Stage 4, their Empower Skills become stronger.
At Stage 5, they +50% additional damage, +10% additional Skill Area, and gain increased Movement Speed and Tracking Area.
The max Growth is 1000.
At Stage 2, +30% chance for them to use Enhanced Skill chance.
At Stage 3, their Enhanced Skills become stronger.
At Stage 4, their Empower Skills become stronger.
At Stage 5, they +50% additional damage, +10% additional Skill Area, and gain increased Movement Speed and Tracking Area.
The max Growth is 1000.
20
Mana Cost
15
Cast Speed
1 s
Cooldown
10 s
Simple
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria: Spirit Magi within the area have +60 initialGrowth .
Casts the skill and gains Euphoria: Spirit Magi within the area have +60 initial
Details
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi within range 107.5 initialGrowth
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi within range 107.5 initial
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that summon Spirit Magus.
0.02% additional damage for every 1 point(s) ofGrowth Minions summoned by the supported skill have
Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
While a buff is active, Spirit Magi +150 initialGrowth . The buff will reduce to +60 in 5s
0.02% additional damage for every 1 point(s) of
Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
While a buff is active, Spirit Magi +150 initial
0.02% additional damage for every 1 point(s) of Growth Minions summoned by the supported skill have
Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
+(10–12) initial Growth for Spirit Magi
Install to replace a Micro Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
+(20–24) initial Growth for Spirit Magi
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
+(50–60) initial Growth for Spirit Magi
Spirit Magi +20% Cooldown Recovery Speed
Spirit Magi +20% Cooldown Recovery Speed
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
+2240 Gear Armor
+(3160–3560) Gear Armor
+(26–40)% additional Spirit Magus Skill Damage
If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial Growth
While Reconjuring , Spirit Magi regenerate (20–40)% Life per second
Spirit Magi take 1000 Secondary Physical Damage when they are not at Full Life . Interval: 0.5 s.
"Whoever I selected will have bad luck."
+146 gear Energy Shield
+(150–200) Spirit Magi Critical Strike Rating
Gains Mini Tough Guy
Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing True Damage equal to (50–70)% of the overflown damage to enemies within a 6 m radius
For every 100 Growth a Spirit Magus has, it deals +(16–18)% additional damage and -3% additional Attack and Cast Speed
+(50–70)% Sealed Mana Compensation for Spirit Magus Skills
"A pushover among tough guys. A tough guy among pushovers."
+15 Max Life
Regenerates 1% Life per second
+30% Minion Damage
Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.
Admiring nature will have its responses.
Pactspirit Overview
Servant Damage, Servant Damage, Servant Speed
Unlock 2 Pact Nodes in advance
Born in the Breeze
+60 initial Growth for Spirit Magi
Upgrade Reward
+75 initial Growth for Spirit Magi
+12% Movement Speed when a Spirit Magus is nearby
For every 20 Growth a Spirit Magus has, it deals +1% additional damage, up to +10% additional damage
Require lv 1
Level 1
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze . Casting the Trait Skill again will remove the Vigilant state
DuringVigilant , Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
While in theVigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) ofBreeze every 1 s
During
While in the
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of
Spirit Magus Skills can be equipped to Active Skill slots
Level 2
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze . Casting the Trait Skill again will remove the Vigilant state
DuringVigilant , Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
While in theVigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) ofBreeze every 1 s
+5% additional Minion Damage
During
While in the
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of
+5% additional Minion Damage
Spirit Magus Skills can be equipped to Active Skill slots
Level 3
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze . Casting the Trait Skill again will remove the Vigilant state
DuringVigilant , Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
While in theVigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) ofBreeze every 1 s
+10% additional Minion Damage
During
While in the
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of
+10% additional Minion Damage
Spirit Magus Skills can be equipped to Active Skill slots
Level 4
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze . Casting the Trait Skill again will remove the Vigilant state
DuringVigilant , Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
While in theVigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) ofBreeze every 1 s
+15% additional Minion Damage
During
While in the
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of
+15% additional Minion Damage
Spirit Magus Skills can be equipped to Active Skill slots
Level 5
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze . Casting the Trait Skill again will remove the Vigilant state
DuringVigilant , Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
While in theVigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) ofBreeze every 1 s
+20% additional Minion Damage
Artificial Moon:
+6Growth for every stack of Breeze
During
While in the
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of
+20% additional Minion Damage
+6
Spirit Magus Skills can be equipped to Active Skill slots
Require lv 75
Iris is not affected by Origin of Spirit Magus Effects, and all basic Origin of Spirit Magus Effects will be applied to all Spirit Magi
For every 2Growth a Spirit Magus has, it (0.1/0.15/0.2/0.25/0.3)% additional Origin of Spirit Magus Effect received
For every 2
Mighty GuardGod of Machines
+2 Minion Skill Level+ 4
+40 initial
Talons of AbyssAlchemist
For every 20 For every 40
+80 initial Growth for Spirit Magi
Rod Advanced Sequence
For every 100 Growth a Spirit Magus has, it deals +(16–18)% additional damage and -3% additional Attack and Cast Speed
INT Helmet Troublemaker
If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial Growth
STR Chest Armor Friend Nemesis
+(35–48) initial Growth for Spirit Magi
Necklace Advanced Pre-fix
+32 initial Growth for Spirit Magi
Spirit Ring Base Affix
+(57–80) initial Growth for Spirit Magi
Spirit Ring Ultimate Suffix
+(35–48) initial Growth for Spirit Magi
Belt Advanced Suffix
Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.
Belt Call of Souls
For every 30 Growth a Spirit Magus has, it gains +1% Attack and Cast Speed. The bonus is doubled when an Elite is Nearby the player
Soul Candle Positive Affix
[Mighty Guard] +2 Minion Skill Level
+ 4Command per second
+40 initialGrowth for Spirit Magi
+ 4
+40 initial
Legendary Divinity Slate God of Machines
[Talons of Abyss] For every 20 Growth a Spirit Magus has, it deals +1% additional damage
For every 40Growth a Spirit Magus has, it +1% additional Ultimate Attack and Cast Speed
For every 40
Legendary Divinity Slate Alchemist
[Mighty Guard] +2 Minion Skill Level
+ 4Command per second
+40 initialGrowth for Spirit Magi (Max Active Divinity: 1)
+ 4
+40 initial
Non-Legendary Divinity Slate God of Machines
[Talons of Abyss] For every 20 Growth a Spirit Magus has, it deals +1% additional damage
For every 40Growth a Spirit Magus has, it +1% additional Ultimate Attack and Cast Speed (Max Active Divinity: 1)
For every 40
Non-Legendary Divinity Slate Alchemist
