Trauma
When inflicting Trauma on an enemy, deals Physical DoT Damage equal to the Base Trauma Damage to the target every second.
By default, Trauma has the following effect: "+30%% additional >
The default maximum number of Trauma Damage stacks is 1 stack. When multiple Trauma effects exist concurrently on the same target, only the Trauma effect that deals the most damage will take effect.>
Trauma
Trauma
An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
Talent /6
Medium TalentShadowdancer
+12% chance to inflict +15%
+20% chance for Minions to inflict
Legendary Gear /4
Dragon Scale Shoes
Require lv 15
Require lv 15
+154 Max Life
Regenerates 36 Life per second while moving
+20% Movement Speed
Immune to Trauma
Incorrect Arbitration
Require lv 58
Require lv 58
+(1000–2000)% Attack Critical Strike Rating for this gear
Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Praise for Injury
Require lv 58
Traumatized enemies defeated by you will explode, dealing Secondary Physical Damage equal to (3–5)% of their Max Life to enemies within a 3m radius
Require lv 58
+(70–90) Strength
+(140–160) Max Life
+80% chance to inflict Trauma
+80% Trauma Damage
Confusion Elemental Belt
Require lv 58
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage
When Strength is greater than Dexterity, adds (20–80)% of the skill's damage to Base Trauma Damage.
When Intelligence is greater than Strength, adds (13–53)% of the skill's damage to Base Wilt Damage.
When Dexterity is greater than Intelligence, adds (17–67)% of the skill's damage to Base Ignite Damage.