Trauma
Trauma
An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
Trauma cannot be inflicted when Base Trauma Damage is 0
Trauma cannot be inflicted when Base Trauma Damage is 0
20
Limited to duel wielding One-Handed Swords, Claws, and Daggers.
Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
186%
Simple
Casts the skill and thrusts forward twice, dealing 186% Weapon Attack Damage.
When the first thrust causes Trauma, the second thrust will also cause Trauma and deal additional damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
When the first thrust causes Trauma, the second thrust will also cause Trauma and deal additional damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
Details
Thrust:
Deals 186% Weapon Attack Damage
If the first thrust inflictsTrauma , the second thrust deals +30% additional Trauma Damage
If aShadow 's first thrust inflicts Trauma , the Trauma inflicted by its second thrust will spread to nearby enemies
+20% chance for this skill to inflictTrauma
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
Deals 186% Weapon Attack Damage
If the first thrust inflicts
If a
+20% chance for this skill to inflict
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
20
Mana Cost
15
Cast Speed
1 s
Cooldown
8 s
Simple
Casts the skill and Curses enemies within the target area. Cursed enemies take +20% additional Physical Damage and have a +10% chance to suffer Trauma .
Details
Casts the skill and Curses enemies within the target area.
+39% additional Physical Damage taken by Cursed enemies
+10% chance to beTraumatized when hit by a Cursed enemy
Lasts 5s.
+39% additional Physical Damage taken by Cursed enemies
+10% chance to be
Lasts 5s.
20
Main Stat:
Strength
Sealed Mana
20%
Cast Speed
1 s
Effectiveness of added damage
525%
Simple
Activates Focus and gains a buff:
13.5% additional Physical Damage
+10% chance to inflictTrauma
Adds 5 - 5 BaseTrauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
13.5% additional Physical Damage
+10% chance to inflict
Adds 5 - 5 Base
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
Details
Activates Focus and gains a buff:
13.5% additional Physical Damage
+10% chance to inflictTrauma
Adds 5 - 5 BaseTrauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
13.5% additional Physical Damage
+10% chance to inflict
Adds 5 - 5 Base
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
Acute Strike:
Deals 479% Weapon Attack Damage.
Deals 479% Weapon Attack Damage.
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that hit enemies.
16.5% additionalTrauma Damage for the supported skill
+15% chance for the supported skill to inflictTrauma
16.5% additional
+15% chance for the supported skill to inflict
16.5% additional Trauma Damage for the supported skill
+15% chance for the supported skill to inflictTrauma
+15% chance for the supported skill to inflict
20
Mana Cost Multiplier
110.0%
Simple
Supports Double Thrusts.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for the supported skill
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for the supported skill
+(5.6–6.0)% additional Attack Speed, up to +30% , for the supported skill for every enemy with Trauma nearby
20
Main Stat:
Strength
Sealed Mana
20%
Cast Speed
1 s
Effectiveness of added damage
525%
Simple
Activates Focus and gains a buff:
15.6% additional Physical Damage
+15% chance to inflictTrauma
Adds 5 - 5 BaseTrauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
15.6% additional Physical Damage
+15% chance to inflict
Adds 5 - 5 Base
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
Details
Activates Focus and gains a buff:
15.6% additional Physical Damage
+15% chance to inflictTrauma
Adds 5 - 5 BaseTrauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
+4% additional damage for this skill
15.6% additional Physical Damage
+15% chance to inflict
Adds 5 - 5 Base
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
+4% additional damage for this skill
Acute Strike:
Deals 479% Weapon Attack Damage.
Deals 479% Weapon Attack Damage.
20
Mana Cost Multiplier
110.0%
Simple
Supports Restoration Skills.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
Gains immunity toWilt and Trauma for 4 s after casting the supported skill
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
Gains immunity to
Gains immunity to Wilt and Trauma for 4 s after casting the supported skill
20
Limited to duel wielding One-Handed Swords, Claws, and Daggers.
Cast Speed
1 s
Simple
Thrust:
Deals 50-50 Attack Physical Damage
You and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
该技能 +1幻影 数量
Deals 50-50 Attack Physical Damage
You and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
该技能 +1
Details
释放该技能向前突刺 2 次,造成 50-50 AttackPhysical伤害。
第一次突刺造成创伤时,第二次突刺必定造成创伤,且该次创伤伤害额外增加。
You and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
该技能 +1幻影 数量
第一次突刺造成创伤时,第二次突刺必定造成创伤,且该次创伤伤害额外增加。
You and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
该技能 +1
20
Limited to duel wielding One-Handed Swords, Claws, and Daggers.
Cast Speed
1 s
Simple
Thrust:
Deals 50-50 Attack Physical Damage
You and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
该技能 +1幻影 数量
Deals 50-50 Attack Physical Damage
You and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
该技能 +1
Details
释放该技能向前突刺 2 次,造成 50-50 AttackPhysical伤害。
第一次突刺造成创伤时,第二次突刺必定造成创伤,且该次创伤伤害额外增加。
You and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
该技能 +1幻影 数量
第一次突刺造成创伤时,第二次突刺必定造成创伤,且该次创伤伤害额外增加。
You and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
该技能 +1
<随机辅助技能>
20
Limited to duel wielding One-Handed Swords, Claws, and Daggers.
Cast Speed
1 s
Simple
Thrust:
Deals 50-50 Attack Physical Damage
You and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
该技能 +1幻影 数量
Deals 50-50 Attack Physical Damage
You and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
该技能 +1
Details
释放该技能向前突刺 2 次,造成 50-50 AttackPhysical伤害。
第一次突刺造成创伤时,第二次突刺必定造成创伤,且该次创伤伤害额外增加。
You and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
该技能 +1幻影 数量
第一次突刺造成创伤时,第二次突刺必定造成创伤,且该次创伤伤害额外增加。
You and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
该技能 +1
<随机辅助技能>
<随机辅助技能>
<空辅助技能栏位或随机辅助技能>
+(100–150)% Critical Strike Rating against Traumatized enemies
-20% Critical Strike Damage againstTraumatized enemies
-20% Critical Strike Damage against
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(1000–2000)% Attack Critical Strike Rating for this gear
Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Not all judgment is correct.
+1777 Gear Armor
+(220–330) Max Life
+(3000–4000) Gear Armor
-99% additional Elemental and Erosion Damage
Gains 1 stack of Laceration when inflicting Trauma
+33% Laceration Effect for each stack of Trauma
Entangled in a war forged by eternity, his shattered skull has been tempered into a glowing crimson by the sheer heat of battle.
This conflict has no end.
This conflict has no end.
+1777 Gear Armor
+(30–40) Strength
+(140–160) Max Life
+40% chance to inflict Trauma
-40% Trauma Damage
The Fire is burning, and the pain is singing.
+120 gear Energy Shield
-20% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Recovery Speed
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
"More than tens of thousands have died for Aeterna. We sacrifice ourselves, one after another, in a futile attempt to fill the vanishing Aeterna with our mortal bodies.
+235 Gear Armor
+154 Max Life
Regenerates 36 Life per second while moving
+20% Movement Speed
Immune to Trauma
The giant dragon has fallen, but its scales are still rustling.
+120 gear Energy Shield
+(300–400) gear Energy Shield
+(20–25)% additional Channeled Skill Damage for every 1 excess stack of Min Channeled Stacks
Immune to Trauma , Ignite , and Wilt when there are at least (3–4) excess stack(s) of Min Channeled Stacks
+(30–40)% Movement Speed while channeling
She swore not to turn back, tossing a coin of the living into the black water and wading into the dark waves of the Styx. When she reached the blessed lands, her soul had been pared down to nothing but sheer light.
+8 Intelligence
+40% Armor
Immune to Trauma
+ (8–12) Command per second
+(30–35)% additional damage for Minions when having at least (70–80) Command
-20 Max Command
(-70–-60)%Command Return Speed per second
(-70–-60)%
"At that time, the cruising mechanical flock seemed to become aware and turned to fly toward him as if they were returning to their iron nests. This is how the Commander survived the last battle at the Black Pass!"
+10 Max Life
+(6–8)% All Stats
+(20–30)% Ailment Damage Enhancement
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma Damage
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt Damage
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's value as Base Ignite Damage
You are witnessing a carnival that you don't belong to.
Instant Smash
+1% additional Trauma Damage for every +2% Critical Strike Damage
Fiery Fantasy
+3% additional Ignite Damage, up to +150%, for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150%, for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150%, for every +1% Trauma Chance above 100%
+3% additional
+3% additional
Armor Penetration
该技能击中创伤 的敌人时,使其 -15% 护甲值,持续 4 秒
Deep Wounds
该技能附加 1-1 基础创伤 伤害
该技能 +100%创伤 几率
该技能 +100%


Instant SmashShadowdancer
+1% additional Open WoundsShadowdancer
+2 -99% additional
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60% (Max Active Divinity: 1)



Legendary Medium TalentShadowdancer
Immune to Minions are immune to Physical Damage (Max Active Divinity: 1)



Legendary Medium TalentWarlock
For every +2% Fiery Fantasy
+3% additional +3% additional
+3% additional
Adds 335 - 785 Base Trauma Damage
Claw Basic Pre-fix
Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
Claw Basic Pre-fix
+(22–30)% additional Trauma Damage
Claw Ultimate Pre-fix
+(6–8)% additional damage against Traumatized enemies
One-Handed Axe Base Affix
Adds 335 - 785 Base Trauma Damage
One-Handed Axe Basic Pre-fix
Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
One-Handed Axe Basic Pre-fix
+(22–30)% additional Trauma Damage
One-Handed Axe Ultimate Pre-fix
Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Two-Handed Hammer Incorrect Arbitration
+(12–16)% additional damage against Traumatized enemies
Two-Handed Axe Base Affix
Adds 670 - 1570 Base Trauma Damage
Two-Handed Axe Basic Pre-fix
Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
Two-Handed Axe Basic Pre-fix
+(43–60)% additional Trauma Damage
Two-Handed Axe Ultimate Pre-fix
Adds 335 - 785 Base Trauma Damage
Scepter Basic Suffix
+(36–48)% Trauma Duration
Scepter Advanced Suffix
+(8–12)% chance to deal double Trauma Damage
Crossbow Corrosion Base
Adds 670 - 1570 Base Trauma Damage
Crossbow Basic Pre-fix
Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
Crossbow Basic Pre-fix
+(43–60)% additional Trauma Damage
Crossbow Ultimate Pre-fix
+33% Laceration Effect for each stack of Trauma
STR Helmet Ralph's Dreadcrest
+40% chance to inflict Trauma
STR Gloves Praise for Injury
-40% Trauma Damage
STR Gloves Praise for Injury
STR Gloves Praise for Injury
-20% chance to inflict Trauma
INT Gloves Aeterna Martyr
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
INT Gloves Aeterna Martyr
Immune to Trauma
STR Boots Dragon Scale Shoes
Immune to Trauma , Ignite , and Wilt when there are at least (3–4) excess stack(s) of Min Channeled Stacks
INT Boots Beneath the Styx
Immune to Trauma
Necklace Iron Nest
Immune to Trauma
Ring Base Affix
Immune to Trauma
Immune toWilt
Immune to
Ring Corrosion Base
Immune to Trauma
Spirit Ring Base Affix
Immune to Trauma
Immune toWilt
Immune to
Spirit Ring Corrosion Base
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
-30% additional Hit Damage
Belt Ultimate Pre-fix
Reaps 0.12 s of Damage Over Time when inflicting Trauma . The effect has a 1 s Recovery Time against the same target
Belt Basic Suffix
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma Damage
Immune to Trauma Damage
Memory of Origin Fixed Affix
Immune to Trauma Damage
Memory of Discipline Fixed Affix
Immune to Trauma Damage
Memory of Progress Fixed Affix
[Instant Smash] +1% additional Trauma Damage for every +2% Critical Strike Damage
Legendary Divinity Slate Shadowdancer
[Open Wounds] +2 Trauma Limit
-99% additionalTrauma Damage
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%
-99% additional
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%
Legendary Divinity Slate Shadowdancer
[Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150% , for every +1% Trauma Chance above 100%
+3% additional
+3% additional
Legendary Divinity Slate
[Micro Talent] +3% chance to inflict Trauma
Non-Legendary Divinity Slate God of War
[Legendary Medium Talent] +8% chance to inflict Trauma
+16%Trauma Reaping Duration
+16%
Non-Legendary Divinity Slate God of War
[Instant Smash] +1% additional Trauma Damage for every +2% Critical Strike Damage (Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowdancer
[Open Wounds] +2 Trauma Limit
-99% additionalTrauma Damage
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60% (Max Active Divinity: 1)
-99% additional
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60% (Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowdancer
[Micro Talent] +3% chance to inflict Trauma
+6% chance for Minions to inflictTrauma
+6% chance for Minions to inflict
Non-Legendary Divinity Slate Shadowdancer
[Medium Talent] +6% chance to inflict Trauma
+12% chance for Minions to inflictTrauma
+12% chance for Minions to inflict
Non-Legendary Divinity Slate Shadowdancer
[Legendary Medium Talent] Immune to Trauma
Minions are immune to Physical Damage (Max Active Divinity: 1)
Minions are immune to Physical Damage (Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowdancer
[Micro Talent] +9% Trauma Damage
Adds 8 - 8 BaseTrauma Damage
Adds 8 - 8 Base
Non-Legendary Divinity Slate Shadowdancer
[Legendary Medium Talent] +12% additional Trauma Damage dealt by Critical Strikes
Non-Legendary Divinity Slate Shadowdancer
[Legendary Medium Talent] For every +2% Ignite , Wilt , and Trauma Chance, +1% Ignite , Wilt , and Trauma Damage respectively (Max Active Divinity: 1)
Non-Legendary Divinity Slate Warlock
[Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150% , for every +1% Trauma Chance above 100%
+3% additional
+3% additional
Non-Legendary Divinity Slate
Trauma
When inflicted on an enemy, Trauma deals Physical Damage Over Time equal to the Base Trauma Damage every second to the target.
By default, the maximum number of Trauma stacks is 1. When multiple Trauma effects act on a unit simultaneously, only the Trauma effect with the highest damage will take effect.
The duration of Trauma effects that deal more damage will not be affected by subsequently inflicted Trauma effects that deal less damage.>
