Trauma
When inflicting Trauma on an enemy, deals Physical DoT Damage equal to the Base Trauma Damage to the target every second.
By default, Trauma has the following effect: "+{%s:1}%% additional >
The default maximum number of Trauma Damage stacks is 1 stack. When multiple Trauma effects exist concurrently on the same target, only the Trauma effect that deals the most damage will take effect.>
Trauma
Trauma
An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
Talent /8
icon | name | profession |
---|---|---|
Instant Smash Critical Strike ignores Armor +100% | God of War | |
Minor Talent +8% +2% | God of War | |
Legendary Medium Talent +12% | God of War | |
Open Wounds +50% +125% Critical Strike Damage against Minions +125% Critical Strike Damage against | Shadowdancer | |
Minor Talent +6% chance to inflict +10% chance for Minions to inflict | Shadowdancer | |
Medium Talent +12% chance to inflict +15% +20% chance for Minions to inflict | Shadowdancer | |
Minor Talent +9% Adds 8 Base | Shadowdancer | |
Legendary Medium Talent +30% 0.2 s after inflicting | Shadowdancer |
Legendary Gear /9
Dragon Scale Shoes
Require lv 10
Require lv 10
- +(30–45) Max Life
- Regenerates (45–60) Life per second while moving
- +20% Movement Speed
- Immune to
Trauma
Bully
Require lv 24
Require lv 24
- +(180–200)% gear Physical Damage
- Adds (80–200)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - +(60–150)% additional Bleed Damage against non-boss enemies
- +(12–18)% gear Attack Speed
- Reaps 0.25 s of Bleed Damage when hitting non-boss enemies. The effect has a 1.5 s cooldown against the same target
Incorrect Arbitration
Require lv 36
Require lv 36
- +(1000–2000)% Attack Critical Strike Rating for this gear
- Inflicts
Trauma that deals 200 Damage on yourself on Critical Strike
Confusion Elemental Belt
Require lv 45
Require lv 45
- +(6–8)%
all stats - +(20–30)%
Ailment Damage - When Strength is greater than Dexterity, adds (60–240)% of the skill's damage to Base
Bleed Damage. - When Intelligence is greater than Strength, adds (40–160)% of the skill's damage to Base
Wilt Damage. - When Dexterity is greater than Intelligence, adds (50–200)% of the skill's damage to Base
Ignite Damage.
Aeterna Martyr
Require lv 52
Require lv 52
- +(1900–2000) gear Armor
- +(8–12)% Attack and Spell Block Chance
- 2% Life restored on Block
- Adds (220–250)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - (250–300)% of the Life Regeneration Speed bonus is also applied to Reaping's Cooldown Recovery Speed
- +30% additional DoT Damage taken
Reverse of the Second Will
Require lv 52
Require lv 52
- Triggers a Lv. 1 Black Hole upon dealing Trauma Damage. Interval: 2 s
- +(3–5)%
Elemental Resistance Traumatized enemies deal (-8–-6)% additional damage- -40% additional
Trauma Duration - (0.1–0.15)% additional Trauma Damage for every point of
Chaos you have
Praise for Injury
Require lv 65
Require lv 65
- +(40–60) Strength
- +(140–160) Max Life
- +80% chance to inflict
Trauma - +80%
Trauma Damage Traumatized enemies will explode on defeat, dealing Secondary Physical Damage equal to (3–15)% of Max Life tonearby enemies
Thousand-Day's Victory
Require lv 66
Require lv 66
- +(120–160)% gear Physical Damage
- Adds (27–33) - (45–51) Physical Damage to the gear
- +(15–18)% Attack Critical Strike Rating for this gear
- Adds (200–240)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - +50% chance to deal double
Trauma Damage
Crimson Slash
Require lv 68
Require lv 68
- +(15–50)% gear Attack Speed
- +50% chance to inflict
Trauma - Adds (300–1000) Base
Trauma Damage Reaps 0.25 s of DoT Damage when dealingBleed Damage. The effect has a (1–2) s cooldown against the same target