Ignite
An Ailment that deals Fire DoT Damage.
Ignite deals Fire DoT with a default duration of 4s.
After Igniting an enemy, Fire Damage equal to the Base Ignite Damage is dealt to the target every second.
By default, Ignite has the following effect: "+{%s:1}%% additional Affliction effect".
The default maximum number of Ignite Damage stacks is 1. This can be increased by upgrading the maximum number of stacks later. When a unit is under the effect of more than 1 Ignite effect, the first n (Max Ignite Stacks) stacks of Ignite that deal the most damage will take effect.
Talent /8
icon name profession
Minor Talent
+8% Ignite damage
+6% chance to Ignite targets
God of Might
Medium Talent
+16% Ignite damage
+12% chance to Ignite targets
God of Might
True Flame
When an enemy is Ignited, 60% of the DoT Damage additional bonus from Affliction is also applied to your Fire Hit Damage
Warlord
Starfire
+1 Ignite limit
+20% Ignite Duration
Warlord
Minor Talent
+6% chance to Ignite targets
+8% Ignite damage
+10% Ignite chance for Minions
Warlord
Medium Talent
+16% Ignite damage
+12% chance to Ignite targets
+20% Ignite chance for Minions
Warlord
Minor Talent
+9% Fire DoT Damage
+12% Minion Fire Damage
Adds 10 Base Ignite Damage
Warlord
Legendary Medium Talent
Inflicts 1 additional stacks of Ignite.
Warlord
Legendary Gear /16
Scorching Wave
Require lv 12
  • +(40–60)% Ignite damage
    +(40–60)% chance to Ignite targets
  • Adds (41–47) - (57–65) Fire Damage to the gear
  • Adds (120–150)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
  • 50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Boots of Sinned Fire
Require lv 15
  • +(25–30)% Movement Speed
  • +25% chance to Ignite targets
  • +(40–60)% additional damage against Ignited enemies
  • Immune to Ignite
Everburn Thunderfire
Require lv 26
  • +(18–25) Strength and Dexterity
  • +(40–80)% chance to Ignite targets
  • +(40–80)% Shock chance
  • +1 Ignite limit for Shocked enemies
  • Lightning Damage has Luck effect against Ignited enemies
Blinding Bracers
Require lv 28
  • +25% chance to Ignite targets
  • Blinds Ignited enemies on hit
  • (-10–-5)% additional Blinding Damage
  • +(5–10)% additional damage to Blinded enemies
Searing Finger Bone
Require lv 30
  • Adds (100–150) Base Ignite Damage
  • +25% chance to Ignite targets
  • Cannot inflict Reap
Confusion Elemental Belt
Require lv 45
  • +(6–8)% all stats
  • +(20–30)% Ailment Damage
  • When Strength is greater than Dexterity, adds (60–240)% of the skill's damage to Base Bleed Damage.
  • When Intelligence is greater than Strength, adds (40–160)% of the skill's damage to Base Wilt Damage.
  • When Dexterity is greater than Intelligence, adds (50–200)% of the skill's damage to Base Ignite Damage.
Fire Watcher
Require lv 48
  • Adds (107–113) - (126–133) Fire Damage to the gear
  • +(20–30)% gear Attack Speed
  • +50% Movement Speed when an enemy is Ignited
  • +(100–300)% Critical Strike Rating against Ignited enemies
  • +(10–30)% Fire Penetration against Ignited enemies
Magnus' Guide
Require lv 60
  • Adds (19–23) - (27–31) Physical Damage to the gear
  • Adds (50–200)% of Main-Hand Weapon Damage to Base Ignite Damage
  • +50% Ignite chance for Fire Skills
  • +1 Ignite limit
  • +(5–20)% Fire Penetration
Sun's Embrace
Require lv 60
  • +(180–220) Max Life
  • +(20–60)% Fire Damage
  • +1 Ignite limit
  • Inflicts (1–2) additional stacks of Ignite.
  • +(8–24)% Cold Resistance
Entanglement of the Immortal
Require lv 62
  • +(200–240) Max Life
  • +(15–20)% injury buffer
  • +(12–16)% Fire Resistance
  • Gains Ignite with (120–200) Base Damage when taking Fire Damage
  • +50% Life Regeneration Speed when Ignited
Crossroad
Require lv 64
  • +(140–160) gear Energy Shield
  • +(12–14)% Ailment Duration
  • Converts 99% of Fire Damage against Ignited enemies to Erosion Damage
  • Converts 99% of Cold Damage against Frostbitten enemies to Erosion Damage
  • Converts 99% of Lightning Damage against Shock enemies to Erosion Damage
  • Inflicts Pain on Nearby enemies every 1 s for (2–5) s
Cursed Flame
Require lv 68
  • +(50–200)% gear Physical Damage
  • Adds (13–15) - (17–19) Physical Damage to the gear
  • +25% chance to Ignite targets
  • Adds (100–400)% of Main-Hand Weapon Damage to Base Ignite Damage
  • When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemies
Dragon Breath Armor
Require lv 70
  • +(2900–3100) gear Armor
  • +(15–20)% Max Life
  • +(100–300)% Fire Damage
  • Converts (20–50)% of Physical Damage taken to Fire Damage
  • You can only deal Fire Damage
  • You always receive +(600–700) Ignite Damage when there are enemies nearby
Embrace of the Dark Surge
Require lv 70
  • +(100–300) Max Life
  • +(12–16)% Fire Resistance
  • +(12–16)% Lightning Resistance
  • Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (5–20)%
  • Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Shock recently, up to (5–20)%.
Frozen Flame
Require lv 75
  • +(4–8)% Max Life and Max Energy Shield
  • +(20–30)% Empower Skill Effect
  • +(50–80)% chance to trigger Lv. 20 Bull's Rage on hit. Cooldown: 4s
  • +(6–10)% Fire and Lightning Resistance
  • Cannot inflict Ignite
King Lionheart's Ambition
Require lv 78
  • +(250–300)% gear Physical Damage
  • +(6–10)% additional Ailment Damage for every stack of Agility Blessing
  • Adds (25–30)% of Physical Damage of the Main-Hand Weapon to Base Ignite Damage per stack of Agility Blessing
  • For every 5 stack(s) of Agility Blessing, creates explosions when defeating Ignited enemies, dealing Secondary Fire Damage equal to 25% of the enemy's Max Life.
  • Has (4–10) additional stack(s) of Tenacity Blessing when Agility Blessing is at max stacks.