Ignite
An Ailment that deals Fire DoT Damage.
Ignite deals Fire DoT with a default duration of 4s.
After Igniting an enemy, Fire Damage equal to the Base Ignite Damage is dealt to the target every second.
By default, Ignite has the following effect: "+30%% additional Affliction effect".
The default maximum number of Ignite Damage stacks is 1. This can be increased by upgrading the maximum number of stacks later. When a unit is under the effect of more than 1 Ignite effect, the first n (Max Ignite Stacks) stacks of Ignite that deal the most damage will take effect.
Talent /6
Minor TalentGod of Might
+8% Ignite damage
+6% chance to Ignite targets
Medium TalentGod of Might
+16% Ignite damage
+12% chance to Ignite targets
Minor TalentWarlord
+6% chance to Ignite targets
+8% Ignite damage
+10% Ignite chance for Minions
Medium TalentWarlord
+16% Ignite damage
+12% chance to Ignite targets
+20% Ignite chance for Minions
Minor TalentWarlord
+9% Fire DoT Damage
+9% Minion Fire Damage
Adds 10 Base Ignite Damage
Legendary Medium TalentWarlord
Inflicts 1 additional stacks of Ignite.
Legendary Gear /11
Scorching Wave
Require lv 12
+(40–60)% Ignite damage
+(40–60)% chance to Ignite targets
Adds (32–37) - (41–45) Fire Damage to the gear
Adds (40–50)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Boots of Sinned Fire
Require lv 15
+20% Movement Speed
+25% chance to Ignite targets
+(30–40)% damage against Ignited enemies
Immune to Ignite
Searing Finger Bone
Require lv 30
Adds 120 Base Ignite Damage
+25% chance to Ignite targets
Cannot inflict Reap
Cursed Flame
Require lv 58
+(250–300)% gear Physical Damage
Adds (13–15) - (17–19) Physical Damage to the gear
+25% chance to Ignite targets
Adds 67% of Main-Hand Weapon Damage to Base Ignite Damage
When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemies
Dragon Breath Armor
Require lv 58
+(2448–2592) Gear Armor
+(10–13)% Max Life
+216% Fire Damage
Converts (20–30)% of Physical Damage taken to Fire Damage
You can only deal Fire Damage
You always receive +(600–700) Ignite Damage when there are enemies nearby
Sun's Embrace
Require lv 58
+(180–220) Max Life
+(130–160)% Fire Damage
+1 Ignite limit
Inflicts 1 additional stacks of Ignite.
+(49–54)% Cold Resistance
Blinding Bracers
Require lv 58
+25% chance to Ignite targets
Blinds Ignited enemies on hit
-12% additional damage inflicted by Blind enemies
+20% additional damage to Blinded enemies
Frozen Flame
Require lv 58
+(20–24)% Max Life and Max Energy Shield
+(3–5) Empower Skill Level
+(50–80)% chance to trigger Lv. 30 Bull's Rage on hit. Cooldown: 4s
+(35–42)% Fire and Lightning Resistance
Cannot inflict Ignite
Confusion Elemental Belt
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage
When Strength is greater than Dexterity, adds (20–80)% of the skill's damage to Base Trauma Damage.
When Intelligence is greater than Strength, adds (13–53)% of the skill's damage to Base Wilt Damage.
When Dexterity is greater than Intelligence, adds (17–67)% of the skill's damage to Base Ignite Damage.
Everburn Thunderfire
Require lv 58
+(18–25) Strength and Dexterity
+(40–80)% chance to Ignite targets
+(40–80)% Numbed chance
+1 Ignite limit for Numbed enemies
Lightning Damage has Luck effect against Ignited enemies
Embrace of the Dark Surge
Require lv 58
+(100–300) Max Life
+(12–16)% Fire Resistance
+(12–16)% Lightning Resistance
Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (5–20)%
Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Numbed recently, up to (5–20)%