Zealot of War - Hero Trait /9
Divineshot|Carino

Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats.
Zealot of War
Require lv 1

Projectile Skills consume ammo
+8 initial Magazine Capacity
Base reloading time is 1 s
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split(s), +6 Magazine Capacity (excludes the Projectile Quantity and Splits provided by the skill itself and linked Support Skills)
Click the Trait Skill to switch between Mobile Mode and Annihilator Mode and reload ammo
Click the Trait Skill while reloading to switch freely between shooting modes
Mobile Mode:
+50% additional damage dealt to non-Elite enemies
Standard Projectile mode, where the Projectile Quantity and Splits of Projectile Skills receive bonuses normally
Annihilator Mode:
+50% additional Attack and Cast Speed
The Projectile Quantity and Splits of Projectile Skills are only affected by the skill itself and linked Support Skills
Incinerated Glory
Require lv 25
Gains 1 stack of Heat Up for every ammo consumed. After reloading, loses all stacks of Heat Up
Heat Up:
During Mobile Mode, +2% Movement Speed for every stack of Heat Up
During Annihilator Mode, +5% additional damage dealt by Projectile Skills and 0.1 Projectile Max Deviation Angle for every stack of Heat Up
Bullet Storm
Require lv 45
During Mobile Mode, +1% additional damage dealt by Projectile Skills and +1% Projectile Size for every stack of Heat Up, stacking up to 60 time(s). Retains this effect after switching to Annihilator Mode until switching back to Mobile Mode from Annihilator Mode
Shackles of Mania
Require lv 45
No longer reload when switching shooting modes
During Mobile Mode, Heat Up gains an additional effect: Projectiles eliminate non-Elite enemies under 1% Life on hit (stacks based on Heat Up stacks)
Eliminates non-Elite enemies with Life lower than 75%
Blank Shots
Require lv 60
Allows Blank Firing
During Blank Firing, gains 1 stack of Overheated when casting a Projectile Skill
Forced to Reload when having more Overheated stacks than Heat Up stacks for 10 s
Loses all stacks of Overheated after reloading
Overheated:
During Mobile Mode, 0.2 Projectile Spreading Angle for every stack of Overheated
During Annihilator Mode, 0.1 Projectile Max Deviation Angle for every stack of Overheated
Ceasefire
Require lv 75
When having more Overheated stacks than Heat Up stacks, for every 1 m of movement made, loses 1 stack(s) of Overheated
+1% additional damage for every stack of Overheated lost, up to +100% , for 10 s
Extreme Heat
Require lv 75
When having more Overheated stacks than Heat Up stacks for more than 10 s, gains Burning Red instead for 10 s
Immediately reloads when Burning Red ends. For every 10 stack(s) of Overheated, 0.1 s reloading time, up to +2 s
Click the Trait Skill twice within 0.3 s to immediately activate Burning Red
Endless Frenzy
Require lv 90
For every +2% Knockback Distance, +1% additional damage, up to +200%
During Mobile Mode, you are guaranteed to Knock Back Yourself when casting a non-Channeled or non-Mobility Projectile Skill
During Annihilator Mode, Heat Up gains an additional effect: +1% Knockback Distance
Eternal Flames
Require lv 90
When having as many or more Overheated stacks as Heat Up stacks, inflicts Unlucky Critical Strike
When having as many or more Overheated stacks as Heat Up stacks, for every stack of Heat Up, +2% additional damage when landing a Critical Strike, up to +200%
Item /2
Rusted Metal Bones
Require lv 1
Between battles, Carino dismantles his enemies' limbs once again as spare parts for his increasingly mutilated body.
No Floating Flowers
Require lv 1
"The flower that Tina was most proud of and cherished the most ended up withering due to the war."
Legendary Gear /5
Bone-Burning Bullet
Require lv 1
Gains Magazine Capacity equal to twice the sum of unlocked engram sequence numbers

+(5–20)% additional Projectile Skill Cost for every +1 Magazine Capacity gained from this Relic
When having more Overheated stacks than Heat Up stacks, loses (3–6) stack(s) of Overheated when casting a Projectile Skill as many times as the sum of unlocked engram sequence numbers
Create Endless Wars
Require lv 1
Activates Hero Trait: Endless Frenzy
Break the Last Magazine
Require lv 1
Clicking the Trait Skill while reloading will quickly activate the spare magazine, retaining Heat Up and removing stacks of Overheated until it has the same number of stacks as Heat Up
The spare magazine has (10–50)% Magazine Capacity
After using the spare magazine, reloads twice and fills both magazines
Create Endless Wars - Prototype
Require lv 1
Activates Hero Trait: Endless Frenzy
(-30–-20)% additional damage
To the Darkness at the End
Require lv 1
New effect for the Extreme Heat Trait:
Burning Red receives Empower Skill Effect bonuses
The Duration of Burning Red receives Skill Effect Duration bonuses
+(1–5) s reloading time when Burning Red ends

Hero Relic Affix

TierModifierLevelWeighthero
1Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(13–16)%. The effect will be lost after the enemy stops taking damage for 2s.79220Zealot of War
2Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(10–12)%. The effect will be lost after the enemy stops taking damage for 2s.72220Zealot of War
3Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(8–9)%. The effect will be lost after the enemy stops taking damage for 2s.1220Zealot of War
1While shooting, (-10–-8)% additional damage taken79220Zealot of War
2While shooting, -7% additional damage taken72220Zealot of War
3While shooting, -5% additional damage taken1220Zealot of War
1+3% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(28–32)%79220Zealot of War
2+2% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(22–27)%72220Zealot of War
3+1% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(16–21)%1220Zealot of War
1(71–80)% of the increase/decrease on Movement Speed is also applied to Knockback distance79220Zealot of War
2(61–70)% of the increase/decrease on Movement Speed is also applied to Knockback distance72220Zealot of War
3(51–60)% of the increase/decrease on Movement Speed is also applied to Knockback distance1220Zealot of War
1Projectile Quantity +179220Zealot of War
1+(100–120)% Reload Speed8190Zealot of War
2+(80–99)% Reload Speed78240Zealot of War
3+(60–79)% Reload Speed71270Zealot of War
1Loses (5–6) stack(s) of Overheated on defeat
+(6–8) Magazine Capacity
8190Zealot of War
2Loses (3–5) stack(s) of Overheated on defeat
+5 Magazine Capacity
78240Zealot of War
3Loses (2–3) stack(s) of Overheated on defeat
+4 Magazine Capacity
71270Zealot of War
1+(50–60)% Reload Speed
Automatically switches to Annihilator Mode when there is an Elite within (5–20) m, otherwise automatically switches to Mobile Mode. Interval: (0.5–1.5) s
8190Zealot of War
2+(40–49)% Reload Speed
Automatically switches to Annihilator Mode when there is an Elite within (5–20) m, otherwise automatically switches to Mobile Mode. Interval: (1.6–3) s
78240Zealot of War
3+(30–39)% Reload Speed
Automatically switches to Annihilator Mode when there is an Elite within (5–20) m, otherwise automatically switches to Mobile Mode. Interval: (3–5) s
71270Zealot of War
1+3% Projectile Size and +1% additional damage dealt by Projectile Skills on defeat for 10s. Stacks up to (22–28) time(s)8190Zealot of War
2+3% Projectile Size and +1% additional damage dealt by Projectile Skills on defeat for 10s. Stacks up to (18–22) time(s)78240Zealot of War
3+3% Projectile Size and +1% additional damage dealt by Projectile Skills on defeat for 10s. Stacks up to (12–17) time(s)71270Zealot of War
1Knockback direction is reversed
For every +(2–3)% Knockback Distance, +1% Critical Strike Damage, up to +(66–80)%
8190Zealot of War
2Knockback direction is reversed
For every +3% Knockback Distance, +1% Critical Strike Damage, up to +(51–65)%
78240Zealot of War
3Knockback direction is reversed
For every +3% Knockback Distance, +1% Critical Strike Damage, up to +(40–50)%
71270Zealot of War
1Projectiles cannot Jump
For every +1 Jump(s), +6 Magazine Capacity
8760Zealot of War
2Projectiles cannot Jump
For every +1 Jump(s), +5 Magazine Capacity
81300Zealot of War
3Projectiles cannot Jump
For every +1 Jump(s), +4 Magazine Capacity
75390Zealot of War
1(-50–-30)% Reload Speed
When having max stacks of Heat Up, Heat Up will not be lost and ammo will not be reloaded after reloading
8760Zealot of War
2-55% Reload Speed
When having max stacks of Heat Up, Heat Up will not be lost and ammo will not be reloaded after reloading
81300Zealot of War
3-60% Reload Speed
When having max stacks of Heat Up, Heat Up will not be lost and ammo will not be reloaded after reloading
75390Zealot of War
1(-50–-30)% Reload Speed
Starts with max stacks of Heat Up but does not reload ammo at the beginning
8190Zealot of War
2-55% Reload Speed
Starts with max stacks of Heat Up but does not reload ammo at the beginning
78240Zealot of War
3-60% Reload Speed
Starts with max stacks of Heat Up but does not reload ammo at the beginning
71270Zealot of War

Hero Memories Affix

TierModifierLevelWeighthero
1Restores (7–8)% Missing Life and Energy Shield for every 3m of movement made. Interval: 0.4s.82145Zealot of War
2Restores 6% Missing Life and Energy Shield for every (4–5)m of movement made. Interval: 0.4s.79182Zealot of War
3Restores 5% Missing Life and Energy Shield for every (4–5)m of movement made. Interval: 0.4s.1255Zealot of War
1+3% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(25–30)%82145Zealot of War
2+2% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(20–24)%79182Zealot of War
3+1% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(15–19)%1255Zealot of War
1While shooting, +20% Critical Strike Rating every 0.5s, up to +(140–160)% . This effect is lost 0.5s after stopping shooting82145Zealot of War
2While shooting, +20% Critical Strike Rating every 0.5s, up to +(120–139)% . This effect is lost 0.5s after stopping shooting79182Zealot of War
3While shooting, +20% Critical Strike Rating every 0.5s, up to +(110–119)% . This effect is lost 0.5s after stopping shooting1255Zealot of War
1+(35–45)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m.82145Zealot of War
2+(30–34)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m.79182Zealot of War
3+(25–29)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m.1255Zealot of War
1+1 Parabolic Projectile Split Quantity.82145Zealot of War
1+(36–48)% Projectile Size82145Zealot of War
2+(28–35)% Projectile Size79182Zealot of War
3+(20–27)% Projectile Size1255Zealot of War
1+1 Jumps82145Zealot of War
1Projectile Quantity +159145Zealot of War
1+(10–12)% additional Attack Damage dealt to Nearby enemies82145Zealot of War
2+9% additional Attack Damage dealt to Nearby enemies79182Zealot of War
3+8% additional Attack Damage dealt to Nearby enemies1255Zealot of War
1While shooting, (-10–-8)% additional damage taken82145Zealot of War
2While shooting, -7% additional damage taken79182Zealot of War
3While shooting, -5% additional damage taken1255Zealot of War
1+(16–20)% Movement Speed82145Zealot of War
2+(12–15)% Movement Speed79182Zealot of War
3+(10–11)% Movement Speed1255Zealot of War
1+(6–8) Magazine Capacity8540Zealot of War
2+5 Magazine Capacity82160Zealot of War
3+4 Magazine Capacity71200Zealot of War
1When having at least (40–50) stack(s) of Heat Up, +(14–16)% additional damage dealt by Projectile Skills8540Zealot of War
2When having at least (30–39) stack(s) of Heat Up, +(11–13)% additional damage dealt by Projectile Skills82160Zealot of War
3When having at least (30–39) stack(s) of Heat Up, +(9–10)% additional damage dealt by Projectile Skills71200Zealot of War
1+(100–120)% Reload Speed8540Zealot of War
2+(80–99)% Reload Speed82160Zealot of War
3+(60–79)% Reload Speed71200Zealot of War
1Knockback direction is reversed
+(39–50)% Knockback distance
8540Zealot of War
2Knockback direction is reversed
+(30–38)% Knockback distance
82160Zealot of War
3Knockback direction is reversed
+(23–29)% Knockback distance
71200Zealot of War
1When having more Overheated stacks than Heat Up stacks, upon landing a Critical Strike, there is a (28–33)% chance to lose 1 stack of Overheated. Cooldown: 0.1s8540Zealot of War
2When having more Overheated stacks than Heat Up stacks, upon landing a Critical Strike, there is a (21–27)% chance to lose 1 stack of Overheated. Cooldown: 0.1s82160Zealot of War
3When having more Overheated stacks than Heat Up stacks, upon landing a Critical Strike, there is a (15–20)% chance to lose 1 stack of Overheated. Cooldown: 0.1s71200Zealot of War
1During Blank Firing, each time a Projectile Skill is cast, +(76–100)% chance to gain 1 additional stack of Overheated and +(20–25)% additional Skill Damage for this attack8540Zealot of War
2During Blank Firing, each time a Projectile Skill is cast, +(51–75)% chance to gain 1 additional stack of Overheated and +(14–19)% additional Skill Damage for this attack82160Zealot of War
3During Blank Firing, each time a Projectile Skill is cast, +(30–50)% chance to gain 1 additional stack of Overheated and +(10–13)% additional Skill Damage for this attack71200Zealot of War
Skill Shop /283
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