Zealot of War - Hero Trait /9
Divineshot|Carino
Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats.
Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats.
Zealot of War
Require lv 1
Projectile Skills consume ammo
+8 initial Magazine Capacity
Basereloading time is 1 s
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split(s), +6 Magazine Capacity (excludes the Projectile Quantity and Splits provided by the skill itself and linked Support Skills)
Click the Trait Skill to switch betweenMobile Mode and Annihilator Mode and reload ammo
Click the Trait Skill whilereloading to switch freely between shooting modes
Mobile Mode:
+50% additional damage dealt to non-Elite enemies
Standard Projectile mode, where the Projectile Quantity and Splits of Projectile Skills receive bonuses normally
Annihilator Mode:
+50% additional Attack and Cast Speed
The Projectile Quantity and Splits of Projectile Skills are only affected by the skill itself and linked Support Skills
Require lv 1
Projectile Skills consume ammo
+8 initial Magazine Capacity
Base
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split(s), +6 Magazine Capacity (excludes the Projectile Quantity and Splits provided by the skill itself and linked Support Skills)
Click the Trait Skill to switch between
Click the Trait Skill while
Mobile Mode:
+50% additional damage dealt to non-
Standard Projectile mode, where the Projectile Quantity and Splits of Projectile Skills receive bonuses normally
Annihilator Mode:
+50% additional Attack and Cast Speed
The Projectile Quantity and Splits of Projectile Skills are only affected by the skill itself and linked Support Skills
Incinerated Glory
Require lv 25
Gains 1 stack ofHeat Up for every ammo consumed. After reloading , loses all stacks of Heat Up
Heat Up :
DuringMobile Mode , +2% Movement Speed for every stack of Heat Up
DuringAnnihilator Mode , +5% additional damage dealt by Projectile Skills and 0.1 Projectile Max Deviation Angle for every stack of Heat Up
Require lv 25
Gains 1 stack of
During
During
Bullet Storm
Require lv 45
DuringMobile Mode , +1% additional damage dealt by Projectile Skills and +1% Projectile Size for every stack of Heat Up , stacking up to 60 time(s). Retains this effect after switching to Annihilator Mode until switching back to Mobile Mode from Annihilator Mode
Require lv 45
During
Shackles of Mania
Require lv 45
No longerreload when switching shooting modes
DuringMobile Mode , Heat Up gains an additional effect: Projectiles eliminate non-Elite enemies under 1% Life on hit (stacks based on Heat Up stacks)
Eliminates non-Elite enemies with Life lower than 75%
Require lv 45
No longer
During
Eliminates non-
Blank Shots
Require lv 60
AllowsBlank Firing
DuringBlank Firing , gains 1 stack of Overheated when casting a Projectile Skill
Forced toReload when having more Overheated stacks than Heat Up stacks for 10 s
Loses all stacks ofOverheated after reloading
Overheated :
DuringMobile Mode , 0.2 Projectile Spreading Angle for every stack of Overheated
DuringAnnihilator Mode , 0.1 Projectile Max Deviation Angle for every stack of Overheated
Require lv 60
Allows
During
Forced to
Loses all stacks of
During
During
Ceasefire
Require lv 75
When having moreOverheated stacks than Heat Up stacks, for every 1 m of movement made, loses 1 stack(s) of Overheated
+1% additional damage for every stack ofOverheated lost, up to +100% , for 10 s
Require lv 75
When having more
+1% additional damage for every stack of
Extreme Heat
Require lv 75
When having moreOverheated stacks than Heat Up stacks for more than 10 s, gains Burning Red instead for 10 s
Immediatelyreloads when Burning Red ends. For every 10 stack(s) of Overheated , 0.1 s reloading time, up to +2 s
Click the Trait Skill twice within 0.3 s to immediately activateBurning Red
Require lv 75
When having more
Immediately
Click the Trait Skill twice within 0.3 s to immediately activate
Endless Frenzy
Require lv 90
For every +2% Knockback Distance, +1% additional damage, up to +200%
DuringMobile Mode , you are guaranteed to Knock Back Yourself when casting a non-Channeled or non-Mobility Projectile Skill
DuringAnnihilator Mode , Heat Up gains an additional effect: +1% Knockback Distance
Require lv 90
For every +2% Knockback Distance, +1% additional damage, up to +200%
During
During
Eternal Flames
Require lv 90
When having as many or moreOverheated stacks as Heat Up stacks, inflicts Unlucky Critical Strike
When having as many or moreOverheated stacks as Heat Up stacks, for every stack of Heat Up , +2% additional damage when landing a Critical Strike, up to +200%
Require lv 90
When having as many or more
When having as many or more
Item /2
Rusted Metal Bones
Require lv 1
Between battles, Carino dismantles his enemies' limbs once again as spare parts for his increasingly mutilated body.
Between battles, Carino dismantles his enemies' limbs once again as spare parts for his increasingly mutilated body.
No Floating Flowers
Require lv 1
"The flower that Tina was most proud of and cherished the most ended up withering due to the war."
"The flower that Tina was most proud of and cherished the most ended up withering due to the war."
Legendary Gear /5
Bone-Burning Bullet
Require lv 1
Require lv 1
Gains Magazine Capacity equal to twice the sum of unlocked engram sequence numbers
+(5–20)% additional Projectile Skill Cost for every +1 Magazine Capacity gained from this Relic
+(5–20)% additional Projectile Skill Cost for every +1 Magazine Capacity gained from this Relic
When having more Overheated stacks than Heat Up stacks, loses (3–6) stack(s) of Overheated when casting a Projectile Skill as many times as the sum of unlocked engram sequence numbers
Break the Last Magazine
Require lv 1
Require lv 1
Clicking the Trait Skill while reloading will quickly activate the spare magazine, retaining Heat Up and removing stacks of Overheated until it has the same number of stacks as Heat Up
The spare magazine has (10–50)% Magazine Capacity
After using the spare magazine, reloads twice and fills both magazines
Create Endless Wars - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Endless Frenzy
(-30–-20)% additional damage
To the Darkness at the End
Require lv 1
Require lv 1
New effect for the Extreme Heat Trait:
Burning Red receives Empower Skill Effect bonuses
The Duration ofBurning Red receives Skill Effect Duration bonuses
The Duration of
+(1–5) s reloading time when Burning Red ends
Hero Relic Affix
Tier | Modifier | Level | Weight | hero |
---|---|---|---|---|
1 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(13–16)%. The effect will be lost after the enemy stops taking damage for 2s. | 79 | 220 | Zealot of War |
2 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(10–12)%. The effect will be lost after the enemy stops taking damage for 2s. | 72 | 220 | Zealot of War |
3 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(8–9)%. The effect will be lost after the enemy stops taking damage for 2s. | 1 | 220 | Zealot of War |
1 | While shooting, (-10–-8)% additional damage taken | 79 | 220 | Zealot of War |
2 | While shooting, -7% additional damage taken | 72 | 220 | Zealot of War |
3 | While shooting, -5% additional damage taken | 1 | 220 | Zealot of War |
1 | +3% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(28–32)% | 79 | 220 | Zealot of War |
2 | +2% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(22–27)% | 72 | 220 | Zealot of War |
3 | +1% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(16–21)% | 1 | 220 | Zealot of War |
1 | (71–80)% of the increase/decrease on Movement Speed is also applied to | 79 | 220 | Zealot of War |
2 | (61–70)% of the increase/decrease on Movement Speed is also applied to | 72 | 220 | Zealot of War |
3 | (51–60)% of the increase/decrease on Movement Speed is also applied to | 1 | 220 | Zealot of War |
1 | Projectile Quantity +1 | 79 | 220 | Zealot of War |
1 | +(100–120)% | 81 | 90 | Zealot of War |
2 | +(80–99)% | 78 | 240 | Zealot of War |
3 | +(60–79)% | 71 | 270 | Zealot of War |
1 | Loses (5–6) stack(s) of +(6–8) Magazine Capacity | 81 | 90 | Zealot of War |
2 | Loses (3–5) stack(s) of +5 Magazine Capacity | 78 | 240 | Zealot of War |
3 | Loses (2–3) stack(s) of +4 Magazine Capacity | 71 | 270 | Zealot of War |
1 | +(50–60)% Automatically switches to | 81 | 90 | Zealot of War |
2 | +(40–49)% Automatically switches to | 78 | 240 | Zealot of War |
3 | +(30–39)% Automatically switches to | 71 | 270 | Zealot of War |
1 | +3% | 81 | 90 | Zealot of War |
2 | +3% | 78 | 240 | Zealot of War |
3 | +3% | 71 | 270 | Zealot of War |
1 | For every +(2–3)% Knockback Distance, +1% Critical Strike Damage, up to +(66–80)% | 81 | 90 | Zealot of War |
2 | For every +3% Knockback Distance, +1% Critical Strike Damage, up to +(51–65)% | 78 | 240 | Zealot of War |
3 | For every +3% Knockback Distance, +1% Critical Strike Damage, up to +(40–50)% | 71 | 270 | Zealot of War |
1 | Projectiles cannot For every +1 Jump(s), +6 Magazine Capacity | 87 | 60 | Zealot of War |
2 | Projectiles cannot For every +1 Jump(s), +5 Magazine Capacity | 81 | 300 | Zealot of War |
3 | Projectiles cannot For every +1 Jump(s), +4 Magazine Capacity | 75 | 390 | Zealot of War |
1 | (-50–-30)% When having max stacks of | 87 | 60 | Zealot of War |
2 | -55% When having max stacks of | 81 | 300 | Zealot of War |
3 | -60% When having max stacks of | 75 | 390 | Zealot of War |
1 | (-50–-30)% Starts with max stacks of | 81 | 90 | Zealot of War |
2 | -55% Starts with max stacks of | 78 | 240 | Zealot of War |
3 | -60% Starts with max stacks of | 71 | 270 | Zealot of War |
Hero Memories Affix
Tier | Modifier | Level | Weight | hero |
---|---|---|---|---|
1 | Restores (7–8)% Missing Life and Energy Shield for every 3m of movement made. Interval: 0.4s. | 82 | 145 | Zealot of War |
2 | Restores 6% Missing Life and Energy Shield for every (4–5)m of movement made. Interval: 0.4s. | 79 | 182 | Zealot of War |
3 | Restores 5% Missing Life and Energy Shield for every (4–5)m of movement made. Interval: 0.4s. | 1 | 255 | Zealot of War |
1 | +3% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(25–30)% | 82 | 145 | Zealot of War |
2 | +2% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(20–24)% | 79 | 182 | Zealot of War |
3 | +1% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(15–19)% | 1 | 255 | Zealot of War |
1 | While shooting, +20% Critical Strike Rating every 0.5s, up to +(140–160)% . This effect is lost 0.5s after stopping shooting | 82 | 145 | Zealot of War |
2 | While shooting, +20% Critical Strike Rating every 0.5s, up to +(120–139)% . This effect is lost 0.5s after stopping shooting | 79 | 182 | Zealot of War |
3 | While shooting, +20% Critical Strike Rating every 0.5s, up to +(110–119)% . This effect is lost 0.5s after stopping shooting | 1 | 255 | Zealot of War |
1 | +(35–45)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 82 | 145 | Zealot of War |
2 | +(30–34)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 79 | 182 | Zealot of War |
3 | +(25–29)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 1 | 255 | Zealot of War |
1 | +1 Parabolic Projectile Split Quantity. | 82 | 145 | Zealot of War |
1 | +(36–48)% | 82 | 145 | Zealot of War |
2 | +(28–35)% | 79 | 182 | Zealot of War |
3 | +(20–27)% | 1 | 255 | Zealot of War |
1 | +1 | 82 | 145 | Zealot of War |
1 | Projectile Quantity +1 | 59 | 145 | Zealot of War |
1 | +(10–12)% additional Attack Damage dealt to | 82 | 145 | Zealot of War |
2 | +9% additional Attack Damage dealt to | 79 | 182 | Zealot of War |
3 | +8% additional Attack Damage dealt to | 1 | 255 | Zealot of War |
1 | While shooting, (-10–-8)% additional damage taken | 82 | 145 | Zealot of War |
2 | While shooting, -7% additional damage taken | 79 | 182 | Zealot of War |
3 | While shooting, -5% additional damage taken | 1 | 255 | Zealot of War |
1 | +(16–20)% Movement Speed | 82 | 145 | Zealot of War |
2 | +(12–15)% Movement Speed | 79 | 182 | Zealot of War |
3 | +(10–11)% Movement Speed | 1 | 255 | Zealot of War |
1 | +(6–8) Magazine Capacity | 85 | 40 | Zealot of War |
2 | +5 Magazine Capacity | 82 | 160 | Zealot of War |
3 | +4 Magazine Capacity | 71 | 200 | Zealot of War |
1 | When having at least (40–50) stack(s) of | 85 | 40 | Zealot of War |
2 | When having at least (30–39) stack(s) of | 82 | 160 | Zealot of War |
3 | When having at least (30–39) stack(s) of | 71 | 200 | Zealot of War |
1 | +(100–120)% | 85 | 40 | Zealot of War |
2 | +(80–99)% | 82 | 160 | Zealot of War |
3 | +(60–79)% | 71 | 200 | Zealot of War |
1 | +(39–50)% | 85 | 40 | Zealot of War |
2 | +(30–38)% | 82 | 160 | Zealot of War |
3 | +(23–29)% | 71 | 200 | Zealot of War |
1 | When having more | 85 | 40 | Zealot of War |
2 | When having more | 82 | 160 | Zealot of War |
3 | When having more | 71 | 200 | Zealot of War |
1 | During | 85 | 40 | Zealot of War |
2 | During | 82 | 160 | Zealot of War |
3 | During | 71 | 200 | Zealot of War |
Skill Shop /283
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