Trauma
When inflicted on an enemy, Trauma deals Physical Damage Over Time equal to the Base Trauma Damage every second to the target.
By default, the maximum number of Trauma stacks is 1. When multiple Trauma effects act on a unit simultaneously, only the Trauma effect with the highest damage will take effect.
The duration of Trauma effects that deal more damage will not be affected by subsequently inflicted Trauma effects that deal less damage.>
Trauma
Trauma
An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
Trauma cannot be inflicted when Base Trauma Damage is 0
Trauma cannot be inflicted when Base Trauma Damage is 0
Talent /10
Instant SmashShadowdancer
+1% additional Open WoundsShadowdancer
Refreshes Upon inflicting damage, +8% additional Hit Physical Damage for each second of Trauma on the enemy (Max Divinity Effect: 1)
Legendary Medium TalentShadowdancer
Immune to Minions are immune to Physical Damage (Max Divinity Effect: 1)
Legendary Medium TalentWarlock
For every +2% Legendary Gear /6
Dragon Scale Shoes
Require lv 10
Require lv 10
+154 Max Life
Regenerates 36 Life per second while moving
+20% Movement Speed
Immune to Trauma
Incorrect Arbitration
Require lv 58
Require lv 58
+(1000–2000)% Attack Critical Strike Rating for this gear
Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Trauma's Embrace
Require lv 58
Require lv 58
+(2000–2880) gear Evasion
+(1–2) Trauma Limit
Gains Hasten when inflicting Trauma for 1.5 s
-35% additional Trauma Damage
-35% additionalTrauma Duration
-35% additional
Praise for Injury
Require lv 58
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
Require lv 58
+(70–90) Strength
+(140–160) Max Life
+20% chance to inflict Trauma
+80% Trauma Damage
Aeterna Martyr
Require lv 58
Require lv 58
-20% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Recovery Speed
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
Confusion Elemental Belt
Require lv 58
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage Enhancement
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's Base Trauma Damage
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's Base Wilt Damage
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's Base Ignite Damage
