Active Skill - Tag /139
Mobility Attack Melee Physical Demolisher Area Strength Cold Projectile Ranged Horizontal Dexterity Fire Spell Erosion Lightning Intelligence Warcry Persistent Restoration Channeled Slash-Strike Defensive Chain Parabolic Terra Vertical Empower Barrage Shadow Strike Sentry Beam Curse Summon Synthetic Troop Base Skill Enhanced Skill Ultimate
Leap Attack
Mobility, Attack, Melee, Physical, Demolisher, Area, Strength
Ice Shot
Cold, Projectile, Attack, Ranged, Area, Horizontal, Dexterity
Hammer of Ash
Area, Fire, Attack, Projectile, Melee, Demolisher, Horizontal, Strength
Chromatic Shot
Spell, Projectile, Cold, Erosion, Fire, Lightning, Physical, Horizontal, Strength, Dexterity, Intelligence
Resurrection Warcry
Warcry, Area, Persistent, Restoration
Whirlwind
Attack, Melee, Area, Channeled, Physical, Slash-Strike, Strength, Dexterity
Focused Slash
Attack, Melee, Area, Physical, Slash-Strike, Strength, Dexterity
Stoneskin
Persistent, Defensive, Spell
Thundercloud
Spell, Persistent, Lightning, Channeled, Area, Chain, Intelligence
Blink
Mobility, Spell
Bombard
Attack, Projectile, Area, Fire, Ranged, Parabolic, Strength
Shadow Shot
Spell, Erosion, Area, Projectile, Horizontal, Intelligence
Shadow Swamp
Spell, Erosion, Area, Persistent, Terra, Intelligence
Marked Rain of Arrows
Attack, Fire, Area, Persistent, Ranged, Projectile, Horizontal, Vertical, Dexterity
Bull's Rage
Persistent, Spell, Empower
Shadow Dash
Spell, Mobility, Persistent, Erosion
Frost Shield
Spell, Persistent, Cold, Defensive
Rocket Jump
Mobility, Ranged, Attack, Area, Fire, Strength
Split Firebolt
Spell, Projectile, Fire, Area, Horizontal, Intelligence
Blizzard
Spell, Cold, Area, Barrage, Intelligence
Obscure
Persistent, Defensive, Spell
Mana Boil
Spell, Empower
Frost Impact
Attack, Melee, Area, Cold, Demolisher, Strength, Intelligence
Path of Flames
Spell, Fire, Channeled, Persistent, Area, Mobility, Intelligence
Berserking Blade
Attack, Melee, Area, Physical, Slash-Strike, Persistent, Strength, Dexterity
Charged Pummel
Attack, Melee, Area, Channeled, Lightning, Demolisher, Persistent, Strength
Chain Lightning
Spell, Lightning, Chain, Dexterity, Intelligence
Double Thrusts
Attack, Melee, Physical, Shadow Strike, Area, Dexterity
Mind Control
Spell, Erosion, Channeled, Persistent, Intelligence
Ring of Ice
Spell, Cold, Area, Intelligence
Split Shot
Attack, Projectile, Physical, Ranged, Horizontal, Dexterity
Flame Slash
Attack, Melee, Area, Fire, Slash-Strike, Strength
Icy Blade
Attack, Melee, Area, Cold, Slash-Strike, Strength, Intelligence
Frost Spike
Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal, Dexterity, Intelligence
Wilt Spike
Attack, Melee, Shadow Strike, Erosion, Area, Persistent, Dexterity
Lightning Shot
Attack, Ranged, Projectile, Lightning, Chain, Horizontal, Dexterity
Corrosive Shot
Attack, Erosion, Area, Persistent, Ranged, Projectile, Parabolic, Terra, Dexterity
Burning Shot
Attack, Ranged, Projectile, Fire, Horizontal, Dexterity
Electrifying Shot
Attack, Ranged, Projectile, Lightning, Horizontal, Dexterity
Corrosive Throw
Attack, Ranged, Projectile, Erosion, Horizontal, Dexterity
Inexhaustible Barrage
Attack, Projectile, Physical, Channeled, Area, Persistent, Vertical, Ranged, Barrage, Dexterity
Rain of Arrows
Attack, Ranged, Physical, Area, Projectile, Vertical, Dexterity
Savage Charge
Attack, Melee, Physical, Demolisher, Channeled, Area, Strength, Dexterity
Ice Lances
Spell, Projectile, Cold, Horizontal, Intelligence
Sparkle
Spell, Projectile, Lightning, Area, Horizontal, Intelligence
Ring of Blades
Spell, Channeled, Physical, Area, Persistent, Projectile, Horizontal, Intelligence
Flame Core
Spell, Area, Fire, Persistent, Sentry, Intelligence
Lightning Storm
Spell, Lightning, Area, Persistent, Intelligence
Flame Jet
Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra, Intelligence
Frost Terra
Spell, Cold, Area, Persistent, Terra, Intelligence
Scorching Beam
Spell, Fire, Channeled, Area, Beam, Intelligence
Wilting Beam
Spell, Channeled, Erosion, Persistent, Area, Beam, Intelligence
Frigid Transmission
Spell, Cold, Area, Mobility, Intelligence
Forced Start
Spell, Persistent, Defensive
Aegis of Fire
Spell, Persistent, Fire, Defensive
Delayed Pain
Spell, Persistent, Defensive
Defensive Buffer
Spell, Persistent, Defensive
Brisk Wind
Spell, Persistent, Defensive
Frost Touch
Spell, Area, Persistent, Cold, Erosion, Curse
Burst of Anger
Spell, Persistent, Empower
Scorching Pulse
Spell, Area, Fire, Intelligence
Fixate
Spell, Area, Persistent, Empower
Secret Origin Unleash
Spell, Persistent, Empower
Aim
Spell, Persistent, Empower
Blurry Steps
Spell, Persistent, Empower
Groundshaker
Attack, Melee, Area, Physical, Demolisher, Strength
Focused Shot
Attack, Ranged, Physical, Projectile, Horizontal, Dexterity
Fire Burst
Spell, Area, Fire, Strength, Intelligence
Thunderbolt Overload
Spell, Area, Lightning, Projectile, Parabolic, Physical, Dexterity, Intelligence
Fearless Warcry
Warcry, Area, Persistent
Raging Warcry
Warcry, Area, Persistent
Charging Warcry
Warcry, Area, Persistent
Black Hole
Spell, Area, Persistent, Erosion, Empower
Focused Impact
Attack, Melee, Area, Empower, Persistent
Summon Machine Guard
Spell, Summon, Persistent, Synthetic Troop, Strength, Intelligence
Summon Spider Tank
Spell, Summon, Persistent, Synthetic Troop, Dexterity, Intelligence
Elemental Destruction
Spell, Area, Persistent, Curse, Cold, Fire, Lightning
Electrocute
Spell, Area, Persistent, Lightning, Curse
Vulnerability
Spell, Area, Persistent, Physical, Curse
Scorch
Spell, Area, Persistent, Fire, Curse
Blind
Spell, Area, Persistent, Curse
Entangled Pain
Spell, Area, Persistent, Curse
Biting Cold
Spell, Area, Persistent, Cold, Curse
Corruption
Spell, Area, Persistent, Erosion, Curse
Life Source
Restoration
Mana Source
Restoration
Elemental Shock
Spell, Persistent, Summon, Empower
Machine Army
Spell, Persistent, Summon, Empower
Prayer
Spell, Persistent, Summon, Defensive
Dark Gate
Spell, Persistent, Summon, Empower
Thunderlight Bond
Spell, Persistent, Lightning, Empower, Area, Sentry
Arcane Circle
Spell, Persistent, Area, Empower
Ice Bond
Spell, Persistent, Cold, Empower, Sentry, Area, Beam
Reform
Spell, Persistent, Defensive
Centralized Loading
Attack, Ranged, Mobility
Blink Bow
Attack, Physical, Ranged, Projectile, Horizontal, Mobility, Dexterity
Swift Shadow Raid
Attack, Area, Physical, Melee, Mobility, Dexterity
Safeguard Ring
Spell, Area, Persistent, Sentry, Defensive
Icebound Beam
Spell, Channeled, Cold, Projectile, Horizontal, Beam, Intelligence
Spiral Strike
Attack, Erosion, Area, Melee, Mobility, Dexterity
Compound Source
Restoration
Moon Strike
Attack, Area, Persistent, Physical, Melee, Slash-Strike, Dexterity, Intelligence
Howling Gale
Spell, Channeled, Physical, Area, Persistent, Intelligence
Blazing Bullet
Attack, Fire, Area, Ranged, Projectile, Horizontal, Strength, Dexterity
Thunder Slash
Attack, Lightning, Area, Melee, Slash-Strike, Dexterity
Thunder Spike
Attack, Lightning, Area, Melee, Shadow Strike, Dexterity
Haunting Abomination
Spell, Erosion, Area, Persistent, Terra, Intelligence
Frost Core
Spell, Cold, Persistent, Projectile, Horizontal, Sentry, Intelligence
Thunder Core
Spell, Lightning, Persistent, Sentry, Chain, Area, Intelligence
Ghost Blade Einherjar
Attack, Ranged, Erosion, Persistent, Sentry, Projectile, Horizontal, Area, Dexterity
Arrow Einherjar
Attack, Physical, Persistent, Sentry, Projectile, Vertical, Ranged, Area, Dexterity
Summon Grim Phantom
Spell, Persistent, Summon, Synthetic Troop, Intelligence
Overpower
Attack, Physical, Area, Melee, Strength, Intelligence
Onslaught Punch
Attack, Physical, Area, Melee, Strength, Intelligence
Aimed Shot
Attack, Physical, Projectile, Ranged, Horizontal, Dexterity, Intelligence
Blazing Dance
Base Skill, Spell, Fire, Area, Strength, Intelligence
Blazing Spin
Empower, Spell, Fire, Area, Persistent, Strength, Intelligence
Blazing Incineration
Enhanced Skill, Spell, Fire, Area, Strength, Intelligence
Molten Rising
Ultimate, Spell, Fire, Area, Strength, Intelligence
Glacier Ripples
Base Skill, Spell, Cold, Area, Intelligence
Frost Release
Empower, Spell, Cold, Area, Persistent, Intelligence
Permafrost Cast
Enhanced Skill, Spell, Cold, Area, Intelligence
Ice Earthshaker
Ultimate, Spell, Cold, Area, Intelligence
Lightning Star
Base Skill, Attack, Lightning, Projectile, Ranged, Horizontal, Dexterity, Intelligence
Thunderlight Arrow
Enhanced Skill, Attack, Lightning, Projectile, Ranged, Horizontal, Dexterity, Intelligence
Thundercloud Surge
Empower, Attack, Lightning, Persistent, Dexterity, Intelligence
Lightning Surge
Ultimate, Attack, Lightning, Projectile, Ranged, Chain, Horizontal, Dexterity, Intelligence
High Energy Beam
Spell, Physical, Area, Beam, Intelligence
Destructive Light Cannon
Spell, Physical, Area, Beam, Intelligence
Whirlwind Blade
Spell, Physical, Persistent, Area, Projectile, Horizontal, Intelligence
Lightning Beam
Spell, Lightning, Area, Persistent, Beam, Intelligence
Speed Phantom
Spell, Physical, Area, Persistent, Empower, Mobility
Archery Bond
Spell, Area, Persistent, Sentry, Empower
Nourishment of Life
Spell, Persistent, Area, Summon, Empower
Dazzling Bloom
Spell, Persistent, Summon, Empower
Star Stalker
Spell, Projectile, Area, Persistent, Empower
Harmonious Field
Spell, Channeled, Area, Persistent, Empower
Shackles of Malice
Spell, Erosion, Chain, Area, Dexterity, Intelligence
Active Skill /139
Leap Attack
Casts the skill and leaps up to the target spot to pummel the ground, dealing 140% Weapon Attack Damage to enemies within a certain area.
The skill grants the following buff upon consuming Demolisher Charge: Hitting enemies will increase the skill's Damage and Area.
Ice Shot
Casts the skill and fires 1 Ice Lance forward, dealing 240% Weapon Attack Damage on hit.
The Ice Lance explodes behind the enemy on hit, dealing 120% Weapon Attack Damage.
All of the skill's Physical Damage will be converted to Cold Damage.
Hammer of Ash
Casts the skill and pummels the ground in front, dealing 135% Weapon Attack Damage on hit.
When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 135% Weapon Attack Damage on hit.
When the skill consumes Demolisher Charge, Embers cause explosion on hit, dealing 135% Weapon Attack Damage. Each explosion leaves one Secondary Ember Projectile behind, which will deal 135% Weapon Attack Damage on hit.
Demolisher Charge additionally increases the skill's damage.
All of the skill's Physical Damage will be converted to Fire Damage.
Chromatic Shot
Casts the skill and fires 3 auto-tracing shots, dealing 2-3 Spell Physical Damage, 2-4 Spell Fire Damage, 1-5 SpellLightning Damage. 2-3 Spell Cold Damage, and 2-2 Spell Erosion Damage.
Shots fired by the skill can hit the same enemy.
Resurrection Warcry
Casts the skill and lets out a Warcry: Weakens Nearby enemies. For each enemy affected, receives -3% additional damage for 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s. The effect is not affected by Warcry effects.
Whirlwind
When channeling the skill, continuously deals 66% Weapon Attack Damage to enemies within a certain area around the caster.
At max channeled stacks, loses all channeled stacks and has a chance to cast Wind Blade, dealing 120% Weapon Attack Damage on hit.
The skill also deals 9-11 Physical Damage. Movement is not restricted when the skill is being channeled.
Focused Slash
Sweep Slashes the fan-shaped area in front, dealing 56% Weapon Attack Damage on hit and gaining Fervor.
When having Steep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 141% Weapon Attack Damage on hit.
Fervor Rating increases the skill's additional damage.
Stoneskin
Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb DoT Damage.
10 damaged absorbed
of damage taken, up to Absorb 70% damage taken. Cannot absorb DoT Damage.
10 damaged absorbed
. Lasts 6s.
Thundercloud
When channeling the skill, generates a Thundercloud above the caster, which will continuously attacking enemies within a certain area at intervals with each time dealing 1-11 Spell Lightning Damage.
Channeled stacks will increase the Duration and Attack Frequency of Thundercloud.
Blink
Casts the skill and moves in the target direction.
The skill and some Mobility Skills share the same cooldown.
Bombard
Casts the skill and tosses 3 cannon shells that auto-aim random enemies forward in a row. Each cannon shell will explode upon contacting its target, dealing 30% Weapon Attack Damage.
All of the skill's Physical Damage will be converted to Fire Damage.
Shadow Shot
Casts the skill and fires 1 Shadow Shot that travels forward and detonates on hit, dealing 10-15 Spell Erosion Damage. The Shadow Shot has a chance to launch Reversed Knockback on the enemy on hit.
The Shadow Shot can move the existing Shadow Swamp.
Shadow Swamp
Casts the skill and generates Erosion Explosion at the target spot, dealing 4-4 Spell Erosion Damage to enemies within a certain area.
The Erosion Explosion will leave a Swamp Terra afterwards, dealing 5 Persistent Erosion Damage to enemies in it. The Swamp Terra lasts 3s.
The Swamp Terra can be moved by Shadows. After that, there will be another Erosion Explosion and the duration will be refreshed.
Marked Rain of Arrows
Casts the skill and fires a Marked Arrow, dealing 35% Weapon Attack Damage on hit. The Marked Arrow has a chance to Mark the enemy.
When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 110% Weapon Attack Damage.
Bull's Rage
Casts the skill and gains Euphoria: Melee skills deal 35.5% additional damage and have 20.5% Skill Area for 4s.
All Mana Costs of the skill will be converted to Life costs.
Shadow Dash
Casts the skill and moves in the target direction, leaving a Shadow Path behind and inflicting Slow on enemies on the path.
The skill and some Mobility Skills share the same cooldown.
Frost Shield
Casts the skill and gains the defensive effect: Additionally -13% Physical Damage and Fire Damage taken for 5s.
While the skill lasts, generates three Frost Shields around the caster, dealing 2-2 Spell Cold Damage.
Rocket Jump
Casts the skill and bombards the ground under the caster's feet, dealing 165% Weapon Attack Damage, and then jumps backward.
All of the skill's Physical Damage will be converted to Fire Damage.
Split Firebolt
Casts the skill and fires 1 fireball to the front, which will explode upon reaching its destination. The fireball will deal 12-18 Spell Fire Damage on hit and upon explosion respectively.
On hit, the fireball will split into three small fireballs, which will explode upon hitting an enemy and deal 6-9 Spell Fire Damage on hit and upon explosion respectively.
Blizzard
Casts the skill and channels down 3 waves of Blizzard on target spot, dealing 5-8 Spell Cold Damage.
The skill inflicts debuff on hit: -5.5% Lightning Resistance and Cold Resistance for 6s.
Obscure
When casting this skill, gains a defensive effect: Upon evading or avoiding damage, Blur Rating 5% of Max Blur Rating for 6s.
When casting this skill, Blur Rating 10.5% of Max Blur Rating.
Mana Boil
Gains Euphoria upon casting the skill: Consumes Mana over time and permanently grants 7% additional Spell Damage. Loses the Euphoria effect when Mana drops to 0.
Frost Impact
Casts the skill, pummels the ground in front, and generates a wave of Ice Spikes within a certain area, dealing 81% Weapon Attack Damage.
When the skill consumes Demolisher Charge, generates additional three waves of Ice Spikes with each wave dealing additional damage and having a bigger Skill Area.
Demolisher Charge additionally increases the skill's damage.
All of the skill's Physical Damage will be converted to Cold Damage.
Path of Flames
Channeling this skill leaves a fire path and allows you to pass through enemies, dealing 13 Persistent Fire Damage every second to enemies in it.
Each channeled stack 20% additional Duration. Stacks up to 7 time(s).
Berserking Blade
Launches a Sweep Slash to attack enemies within a certain area around the caster, dealing 84% Weapon Attack Damage on hit.
When having Steep Strike attempts, launches a Steep Strike to attack enemies within a certain area, dealing 164% Weapon Attack Damage and having a chance to gain a stack of buff on hit. The Skill Area will grant additional damage to the Steep Strike of the skill.
Gains the following buff when the skill defeats or hits an Elite: The skill gains Skill Area.
Charged Pummel
Pummels the ground at the end of the skill channeling, dealing 105% Weapon Attack Damage.
The skill will generate a Lightning Field at the spot pummeled when consuming Demolisher Charge, continuously hitting the enemies within the field for a period of time and dealing 1-1 Attack Lightning Damage.
Each channeled stack additionally increases the damage of the skill and extends the Base Duration of the Lightning Field.
All of the skill's Physical Damage will be converted to Lightning Damage.
Chain Lightning
Casts the skill and fires one Chain of Lightning, dealing 2-32 Spell Lightning Damage. The Chain of Lightning Jumps 2 time(s).
Each remaining Jump Attempt 15% additional damage.
Double Thrusts
Casts the skill and thrusts forward twice, dealing 91% Weapon Attack Damage.
When the first thrust causes Trauma, the second thrust will also cause Trauma and deal additional damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
Mind Control
When channeling the skill, links to multiple enemies within a certain area, dealing 12 Persistent Erosion Damage per second to them.
Each link of the skill restores 1/2% Max Life every second.
Movement is not restricted when the skill is being channeled.
Max channeled stacks can grant additional damage to the skill and increase the number of the links.
Ring of Ice
Casts the skill and generates an Icy Ring within a certain area around the caster, dealing 10-14 Spell Cold Damage.
Upon defeating an enemy, the skill has a 20% chance to trigger another Icy Ring where the enemy is. Each Icy Ring can only trigger the effect once.
Split Shot
Casts the skill and shoots 7 arrows forward, dealing 192% Weapon Attack Damage.
Flame Slash
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 119% Weapon Attack Damage on hit. Gains the following buff every time the skill's Sweep Slash hits an enemy: The Skill Area increases upon the next cast of the skill.
When having Steep Strike attempts, launches a Steep Strike and generates 3 flames, dealing 149% Weapon Attack Damage on hit. The Skill Area will increase the number of flames generated by a Steep Strike. Multiple flames can hit the same enemy at once.
All of the skill's Physical Damage will be converted to Fire Damage.
Icy Blade
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 141% Weapon Attack Damage on hit.
When having Steep Strike attempts, launches a Steep Strike and generates 1 wave of Icy Blades, dealing 141% Weapon Attack Damage on hit. Upon hitting a Frozen enemy with Steep Strike, gains a Steep Strike attempt and causes an explosion, dealing 211% Weapon Attack Damage on hit. Multiple explosions and Steep Strikes can hit the same enemy.
Upon hitting a Frozen enemy with Steep Strike, -1/10s to the duration of Frozen on the enemy
All of the skill's Physical Damage will be converted to Cold Damage.
Frost Spike
Casts the skill and thrusts forward, dealing 134% Weapon Attack Damage.
Fires 2 Icy Blades on hit, dealing 134% Weapon Attack Damage.
The enemy's Frostbite Rating will increase the number of Icy Blades fired by the skill.
All of the skill's Physical Damage will be converted to Cold Damage.
Wilt Spike
Casts the skill and thrusts forward, dealing 142% Weapon Attack Damage.
When the skill hits the target, gains buff: The skill deals additional Erosion Damage. At max buff stacks, the skill has more Shadows.
When the skill's Shadows hit, inflicts the following debuff on enemies: Reduces Erosion Resistance.
Lightning Shot
Casts the skill and fires 1 Lightning Arrow forward, dealing 219% Weapon Damage on hit.
The Lightning Arrow splits into three lightning bolts on hit, dealing 219% Weapon Attack Damage to 3 random enemies within a certain area.
All of the skill's Physical Damage will be converted to Lightning Damage.
Corrosive Shot
Casts the skill and tosses a Corrosive Shot, dealing 10% Weapon Attack Damage.
The Corrosive Shot generates a Corrosion Terra upon touching the target, dealing 19 Persistent Erosion Damage every second to enemies in it.
All of the skill's Physical Damage will be converted to Erosion Damage.
Burning Shot
Casts the skill and shoots 1 Blazing Arrow, dealing 145% Weapon Attack Damage, adding Main-Hand Weapon's Physical and Fire Damage to Base Ignite Damage, and additionally increasing Ignite Damage dealt.
All Physical Damage of the skill will be converted to Fire Damage.
Electrifying Shot
Casts the skill and fires 1 Electrifying Shot forward, dealing 198% Weapon Attack Damage.
The Electrifying Shot always Penetrates targets.
All of the skill's Physical Damage will be converted to Lightning Damage.
Corrosive Throw
Casts the skill and fires 3 Projectiles forward, dealing 160% Weapon Attack Damage and inflicting Base Wilt Damage.
The skill grants the following buff upon causing Wilt: Increases the chance for the skill to Multistrike.
The skill's Multistrike fires more Projectiles.
All of the skill's Physical Damage will be converted to Erosion Damage.
Inexhaustible Barrage
At the end of the channeling of the skill, drops multiple waves of barrage at enemies within a certain area, attacking random enemies within range, with each wave dealing 129% Weapon Attack Damage.
The channeled stacks will increase the number of barrage waves, Critical Strike Damage, and Projectile Quantity.
Projectile Speed will increase the skill's damage.
Rain of Arrows
Casts the skill and fires 15 Projectiles into the air, which will attack enemies within a certain area, dealing 95% Weapon Attack Damage.
The Projectile Speed grants additional skill damage.
Savage Charge
When channeling the skill, charges forward, passing through the enemies while moving, dealing 24% Weapon Attack Damage continuously, and knocking them back.
If the channeling of this skill stops at max channeled stacks, a Savage Strike will be launched, dealing 238% Weapon Attack Damage to the enemies in front and knocking them back. Demolisher Charge will grant additional damage to the attack.
Channeled stacks will increase the Movement Speed and Skill Area of the skill when the character is charging using this skill.
Ice Lances
Casts the skill and fires 1 Ice Lance to the front, dealing 13-20 Spell Cold Damage. The Ice Lance Jumps 2 times.
The skill deals additional damage to enemies on Frost Terrae.
Sparkle
Casts the skill and fires 1 Sparkle forward, continuously attacking enemies within its range with each time dealing 1-12 Spell Lightning Damage. The speed of the Sparkle decreases gradually.
Ring of Blades
When channeling the skill, generates ring blades around the caster, dealing 5-9 Spell Physical Damage to enemies within range.
The ring blades will remain for 5s after the channeling is over.
Movement is not restricted when the skill is being channeled.
Each channeled stack will increase the number of ring blades and Skill Area.
Flame Core
Casts the skill and places 1 Fire Sentry at the target spot, who will deal 8-15 Spell Fire Damage to enemies within a certain area at intervals.
When the Sentry is within a certain area around the caster, gains buff: Gains additional Cast Frequency.
Lightning Storm
Casts the skill and generates a Lightning Storm that can track enemies at the target spot, continuously attacking the enemies within its range and dealing 1-10 Spell Lightning Damage each time.
Flame Jet
Casts the skill and conjures a Flame Terra at the target spot, dealing 7 Persistent Fire Damage every second.
The Flame Terra ejects at intervals, dealing 9-16 Spell Fire Damage to enemies in it.
When the Flame Terra ejects, locks enemies within a certain area and fires one Fire Bomb at them, dealing 9-16 Spell Fire Damage on hit.
The Flame Bomb generates a Small Flame Terra, dealing 3 Persistent Fire Damage to enemies in it every second.
When the skill consumes Terra Charge, the number of Fire Bombs increases.
Frost Terra
Casts the skill and generates a Frost Terra at the target spot, dealing 8 Persistent Cold Damage every second.
Terra Charge and the enemy's Frozen status grant additional damage to the skill.
Scorching Beam
Channels the skill and fires 1 Fire Beam forward, dealing 1-2 Spell Fire Damage to the enemy at the end of the beam on hit.
At max channeled stacks, loses all channeled stacks and denotates explosion at the end of the beam, dealing 4-7 Hit Fire Damage.
Wilting Beam
Channels the skill and fires 1 Wilting Beam forward, dealing 25 Spell Erosion Damage to enemies within its range every second.
At max channeled stacks, loses all channeled stacks and Reaps enemies within the Wilting Beam's range once.
Frigid Transmission
Casts the skill to move to the target spot, leaving cold ice at the start point and the drop point, dealing 13-20 Spell Cold Damage, and inflicting a stack of Slow.
Refreshes skill Cooldown upon inflicting Freeze in any situation.
Forced Start
Casts the skill and gains defensive effect: 14.5% Energy Shield Charge Speed for 3s.
The Energy Shield starts to charge upon casting the skill.
Aegis of Fire
Casts the skill and gains the defensive effect: 27.5% Attack and Spell Block Chance for 5s.
While the skill lasts, counterattacks when blocking, dealing 20-30 Secondary Fire Damage to the enemy.
Delayed Pain
Casts the skill and gains a defensive effect: 15.5% Injury Buffer for 5s.
Defensive Buffer
Casts the skill and gains a defensive effect: additionally -16% Physical and Elemental Damage taken for 5s.
When having at least 4 stack(s) of Tenacity Blessing upon casting the skill, consumes 4 stack(s) of Tenacity Blessing, additionally -1% Physical and Elemental Damage taken.
Brisk Wind
Casts the skill and gains a defensive effect: 1100 Evasion for 5s.
While the skill lasts, each evasion grants a buff: 3% Movement Speed for 6s. Stacks up to #bufflimit, 10291, 0, source_active_limit# time(s).
Frost Touch
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 10% additional Wilt Damage.
When the Cursed enemies are in the Frozen state, they have a 20% chance to suffer 1 stack(s) of Wilt.
Burst of Anger
Casts the skill and gains Euphoria: 10.5% additional Attack Speed, 10% Physique, and 10% additional Skill Area for 4s.
While the skill lasts, gain Euphoria when defeating an enemy: 1% Movement Speed, stacking up to 20 time(s).
While the skill lasts, defeating an enemy or hitting an Elite has a chance to refresh the skill cooldown.
Receives Persistent Physical Damage equal to 2% of the sum of Max Life and Energy Shield every second.
Scorching Pulse
Casts the skill and unleashes a Fire Surge, dealing 20-37 Spell Fire Damage to enemies within a certain area and reaping 5/4s DoT Damage.
If there is a Flame Core within 15m when the skill is cast, then triggers the skill again one second later.
Fixate
Casts the skill and Marks enemies within 10m.
Casts the skill and gains Euphoria: For each Marked enemy, there's 5.1% chance to deal Double Damage and 6.2% Mark Effect for 4s.
Secret Origin Unleash
Casts the skill and gains Euphoria: 25.5% additional Cast Speed, and 4% Cast Speed for each stack of Focus Blessing owned for 4s
Aim
Casts the skill and gains Euphoria: Ranged and Beam Skills 43% additional damage and Ailment Damage but additionally -35% Movement Speed for 4s.
Blurry Steps
Casts the skill and gains Euphoria:45.5% Movement Speed. And upon casting another non-Channeled Main Skill next time, loses Blur and the Euphoria effect and gains additional Critical Strike Rating equal to 30.5% of the Critical Strike Rating of this skill for 2s.
Gains Blur upon casting the skill.
Groundshaker
Casts the skill and pummels the area in front, causing fissure and dealing 108% Weapon Attack Damage on hit.
When the skill consumes Demolisher Charge, Skill Area increases by 10 and the fissure expands additionally. When the fissure expands to the maximum, deals 539% Weapon Attack Damage again.
Focused Shot
Casts the skill and fires 1 Projectile forward, dealing 186% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating.
While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to 9% additional damage to a distant enemy.
Fire Burst
Casts the skill to unleash a burst of fire, dealing 8-14 Spell Fire Damage to enemies within a certain area.
+30% Skill Area for skills cast by Spell Burst when Spell Burst is activated by the skill
When this skill activates Spell Burst, +30% additional Critical Strike Damage every time the Spell Burst deals a Critical Strike
Thunderbolt Overload
Casts the skill and throws a Thunderbolt that can jump twice. The Thunderbolt explodes on hit, dealing 4-7 Spell Physical Damage.
All of the skill's Physical Damage will be converted to Lightning Damage.
Fearless Warcry
Casts the skill and lets out a Warcry, Taunting nearby enemies and makes 1 Steep Strike attempts of the Slash Strike skill. For every enemy the skill affects, grants 5% additional Steep Strike Damage, 5% Steep Strike chance, and 5% additional Ailment Damage by Steep Strike for 3s.
Raging Warcry
Casts the skill and lets out a Warcry. Taunts nearby enemies. Gains 4% Demolisher Charge Restoration Speed for every enemy affected by the skill, and the next skill that consumes Demolisher Charge deals 3% additional damage and has 3% more Skill Area for 3.5s
Charging Warcry
Casts the skill and lets out a Warcry. Taunts Nearby enemies. Shadow Strike Skills gain 3.5% additional Attack Speed for every enemy affected by this skill. While the Warcry lasts, Shadow Quantity +1 for 3s.
Black Hole
Casts the skill and generates a Black Hole at the target spot, dealing 5 Persistent Erosion Damage to enemies within a certain area every second and periodically launching a Reversed Knockback on enemies inside of it for 4s. Enemies hit will be inflicted 100 Affliction. Cooldown: 1s.
Casts the skill and gains Euphoria:
Deals + 2% additional DoT Damage to enemies in the Black Hole for every 10 Affliction they have (Lv1:2) (Lv21:4) (Lv41:5) for 4s.
Focused Impact
Casts the skill and pummels the ground in front, dealing 128% Weapon Attack Damage on hit.
Casts the skill and gains Euphoria: 105% Fervor Effect for 4s.
Summon Machine Guard
Casts the skill and summons 1 Machine Guard to the target spot.
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Summon Spider Tank
Casts the skill and summons 1 Spider Tank to the target spot.
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Elemental Destruction
Casts the skill and Curses enemies within the target area. Enemies Cursed take 10% additional Elemental Damage.
Electrocute
Casts the skill and Curses enemies within the target area. Enemies Cursed will receive 10% additional Lightning Damage and have a 10% chance to suffer Shock.
Vulnerability
Casts the skill and Curses enemies within the target area. Enemies Cursed will receive 10% additional Physical Damage and have a 10% chance to suffer Trauma.
Scorch
Casts the skill and Curses enemies within the target area. Enemies Cursed receive 10% additional Fire Damage and have a 10% chance to be Ignited.
Blind
Casts the skill and Curses enemies within the target area. Enemies Cursed will be Blinded and gains -1% additional Movement Speed.
Entangled Pain
Casts the skill and Curses enemies within the target area. Enemies Cursed 10% additional DoT Damage taken.
Biting Cold
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 10% additional Cold Damage and have a 10% chance to be Frostbitten.
Corruption
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 10% additional Erosion Damage and have a 10% chance to suffer Wilt.
Life Source
Casts the skill and gains restoration: Restores 41% Max Life within 2s. The effect disappears when Life is fully restored.
Killing enemies will grant Charge.
Killing enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Killing a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Mana Source
Casts the skill and gains restoration: Restores 81% Max Mana within 2s. The effect disappears when Mana is fully restored.
Killing enemies will grant Charge.
Killing enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Killing a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Elemental Shock
Casts the skill and gains Euphoria: Minions 10% additional Elemental Damage for 4s.
While the skill lasts, Minions inflict the following debuff on hit: -26% Elemental Resistance for 3s.
Machine Army
Casts the skill and gains Euphoria: For each Minion on the field, all Minions 5% additional damage and 4% additional Movement Speed, stacking up to 7 time(s). Lasts 4s.
Prayer
Casts the skill and gains defensive effect: Minions restore 4.5% of Max Life for 6s.
Dark Gate
Casts the skill, teleports all Minions to the character
Casts the skill and gains Euphoria: The character gains 31 Command, 10% Command Return Speed, 10% additional Minion Damage, and Minions 20% Movement Speed for 2s.
Thunderlight Bond
Casts the skill to place 1 Thunderlight Sentry at the target spot, who will generate a Thunderlight Area on the spot.
Allies will gain Euphoria when in the Thunderlight Area: Damage triggers Lucky and gains 1.05% of the Hit Damage as Base Shock Damage.
Arcane Circle
Casts the skill and creates a 4s Arcane Circle around the caster.
Gains Euphoria when an enemy enters the Arcane Circle for the first time: #buffaffix, 10752, 0, 79776, 1, 1, 1#% additional Spell Damage.
Gains Euphoria upon defeating an enemy in the Arcane Circle: 0.5% Elemental and Erosion Resistance Penetration for Spells.
Ice Bond
Casts the skill to place 1 Ice Sentry at the target spot, who will shoot a Cold Beam that ends at the character, dealing 3-4 Spell Cold Damage to enemies along the path.
Gains Euphoria when the Sentry is within a certain area around the character: Other skills deal 18.5% additional Cold Damage to Frostbitten enemies.
Drinking Recovery
Casts the skill and gains restoration: Restores 7 Life within 4s. The effect disappears when Life is fully restored.
When the skill is granting Life Restoration, Life Regain will be increased to its upper limit and -10% additional Life Regain Interval.
Using the skill will cost 30% of current Life
Killing enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Killing a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Reform
Casts the skill and gains defensive effect: Refreshes the Barrier and gains 5.5% additional Barrier Shield for 6s.
While the skill lasts, Weakens Nearby enemies upon gaining Barrier.
Centralized Loading
Casts the skill and dashes forward, gaining three stacks of buff: #buffaffix, 16170, 0, 701254, 1, 1, 1#% damage and #buffaffix, 16170, 0, 701254, 1, 2, 1# Projectile Quantity for the next Projectile Skill while the buff is in effect.
Casting Projectile Skills consumes one stack of the buff.
Blink Bow
Casts the skill and jumps backward, firing Projectile forward and dealing 186% Weapon Attack Damage.
Projectiles fired by the skill always Penetrate targets.
Swift Shadow Raid
Casts the skill and dashes forward, dealing 200% Weapon Attack Damage to enemies on the path. If the caster has Agility Blessing, then reduces one stack of Agility Blessing and refreshes the skill cooldown.
Safeguard Ring
Casts the skill and place a Safeguard Sentry at the target spot, who will generate a Safeguard Field, knock back enemies within it, and periodically knock back them during its effect.
Allies within the Safeguard Field gains the defensive effect: -15% additional damage taken and -2.5% additional damage taken from enemies outside the Safeguard Field.
Icebound Beam
Channels the skill and fires 1 Cold Beam forward, hitting the enemy at the end point and dealing 4-6 Spell Cold Damage.
At max channeled stacks, loses all channeled stacks and fires 2 Icy Blades to the end point of the beam, dealing 13-19 Spell Cold Damage.
Spiral Strike
Casts the skill and dashes forward, dealing 65% Weapon Attack Damage multiple times to enemies on the path.
The caster's Attack Speed makes the skill deal damage more times.
All of the skill's Physical Damage will be converted to Erosion Damage.
Compound Source
Casts the skill and gains restoration: Restores 39% Max Life and 47 Mana within 2s. The effect disappears when Life and Mana are both fully restored.
Killing enemies will grant Charge.
Killing enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Killing a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Moon Strike
Launches a Sweep Slash to attack the fan-shaped area in front and deal 65% Weapon Attack Damage on hit. When a certain amount of Mana has been consumed, the skill will gain a buff. While having this buff, the skill is guaranteed to launch a Steep Strike.
Casts the skill and launches a Steep Strike to attack the square area in front, dealing 135% Weapon Attack Damage on hit and granting additional Attack Speed to the skill.
The skill is affected by bonuses and additional bonuses for Spell Damage, and its damage increases based on the Mana consumed each time.
This skill cannot obtain Steep Strike attempts with Steep Strike chance.
Howling Gale
When channeling the skill, generates a Gale at the target spot, launching multiple strikes at enemies within a certain area with each strike dealing 10-16 Spell Physical Damage.
Each channeled stack extends Gale's Duration, additionally increases its damage, expands its Skill Area, and increases its Movement Speed.
Blazing Bullet
Casts the skill and fires 1 Blazing Bomb to the front, dealing 83% Weapon Attack Damage on hit.
The Blazing Bomb causes Blazing Explosion when penetrating the enemy and deals 83% Weapon Attack Damage on hit.
The Projectile penetration attempts grant additional damage to the skill.
The remaining Projectile Penetration attempts grant additional Skill Area to the skill.
All of the skill's Physical Damage will be converted to Fire Damage.
Thunder Slash
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 99% Weapon Attack Damage on hit.
When having Steep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 248% Weapon Attack Damage on hit.
Multistrikes of the skill gains one Steep Strike attempt for every two Sweep Slashes but cannot gain Steep Strike attempts from Steep Strike Chance.
All of the skill's Physical Damage will be converted to Lightning Damage.
Thunder Spike
Casts the skill and thrusts forward, dealing 148% Weapon Attack Damage.
When the skill launches a Critical Strike, inflicts Shock on enemies within a certain area. The effect's interval is 0.01s.
When the skill's Shadows cause a Critical Strike, settles Shock on enemies hit one additional time.
The skill 30% additional max damage. All of the skill's Physical Damage will be converted to Lightning Damage.
Haunting Abomination
Casts the skill and deals 1-1 SpellErosion Damage to the target enemy and generates a Haunting Terra to follow the enemy around.
The Haunting Terra deals Secondary Damage equal to 500% of the initial Hit Damage to enemies within it every 0.65s.
Terra Charge grants additional damage to the skill.
Frost Core
Casts the skill to place 1 Ice Sentry at the target spot, who will throw Frost at enemies periodically, dealing 12-18 SpellCold Damage.
Frost consumes enemies' Frostbite Rating and increases damage on hit. When the Icy Sentry is within a certain area around the character, 16% additional damage.
The Icy Sentry cannot cause Frostbite and is not affected by Projectile Quantity bonuses.
Thunder Core
Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 1-22 SpellLightning Damage.
If the Lightning Sentry is within a certain area around the character, the lightning strike can Jump at the same enemy repetitively.
Ghost Blade Einherjar
Casts the skill and places 1 Ghost Blade Sentry, who will throw a Ghost Blade at 1 enemy within its range, dealing 92% Weapon Attack Damage on hit.
The Sentry can Multistrike. Upon the last strike of the Multistrike, causes an explosion and deals 185% Weapon Attack Damage on hit.Multistrike chance grants additional explosion damage.
The number of Sentries placed grants Multistrike damage.
Part of the skill's Physical Damage will be converted to Erosion Damage.
Arrow Einherjar
Casts the skill and places 1 Arrow Sentry at the target spot, who will shoot three arrows into the air. The arrows deal 99% Weapon Attack Damage to enemies within their range.
The Sentry placed by the skill deals additional damage every second.
Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses.
Summon Grim Phantom
The skill automatically summons 1 Grim Phantom to the caster every 1s, up to the upper limit.
Casting the skill will teleport all Grim Phantoms to the target spot and cast Destructive Light Cannon.
All Physical Damage by Grim Phantoms will be converted to Lightning Damage.
Overpower
Casts the skill and pummels the ground in front, dealing Attack Physical Damage equal to 95% Base Damage on hit.
Onslaught Punch
Casts the skill and dashes to the target enemy. Stops before the enemy and attacks the square area in front, dealing Attack Physical Damage equal to 144% Base Damage.
Aimed Shot
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 117% Base Damage. The Projectile Penetrates 2 times.
Blazing Dance
Casts the skill to attack in a fan-shaped area in front, dealing Spell Fire Damage equal to 80% of Base Damage.
Blazing Spin
Casts the skill and gains Euphoria: 435% Critical Strike Rating for 6s.
Generates a Fire Domain within a certain area around the caster while the buff is active, dealing Persistent Fire Damage equal to 99% of Base Damage every second to enemies within it
Blazing Incineration
Casts the skill to attack in a circular area in front, dealing Spell Fire Damage equal to 203% of Base Damage. This skill deals additional Damage if a Critical Strike of it was dealt recently.
Molten Rising
Casts the skill forward and unleashes four pillars of flame, dealing Spell Fire Damage equal to 466% of Base Damage.
Glacier Ripples
Casts the skill to attack in a fan-shaped area in front, dealing Spell Cold Damage equal to 80% of Base Damage.
Frost Release
Casts the skill and spreads Freezing Air within a certain area around the caster, dealing Spell Cold Damage equal to 52% Base Damage.
Casts the skill and gains Euphoria: The next 5 other skills deal 81% additional damage. After casting another skill, this bonus becomes -15% for 6s. Stacks up to 5 time(s). Multiple stacks of the skill effect multiplies.
Permafrost Cast
Casts the skill and pummels the ground in front, dealing Spell Cold Damage equal to 203% of Base Damage.
This skill deals additional damage against Frostbitten enemies.
Ice Earthshaker
Casts the skill and launches an ice blast forward, dealing Spell Cold Damage equal to 1507% of Base Damage.
Lightning Star
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 169% Base Damage.
Thunderlight Arrow
Casts the skill and fires a Projectile forward, dealing Attack Physical Damage equal to 138% of Base Damage. The Projectile always Penetrates and tracks the enemy. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but grant additional Damage and enlarge Projectiles.
Thundercloud Surge
Casts the skill and gains Euphoria: 28% additional Attack Speed and a 15% chance to trigger 3 Chains of Lightning on hit, dealing Attack Physical Damage equal to 92% of Base Damage to the target and enemies within a certain area around the target. Lasts 2s.
Lightning Surge
Casts the skill and fires a lightning bolt forward. The lightning bolt does not deal damage. As the lightning bolt travels, it unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies, dealing 220% Base Damage as Attack Physical damage. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but increase the number of enemies targeted by Chain of Lightning.
Lightning bolts always Penetrate.
High Energy Beam
Casts the skill and fires 1 Beam to attack the square area in front, dealing Spell Physical Damage equal to 102% Base Damage on hit.
When having at least 50 Command, deals 20 additional damage every 5 attacks of the skill. 20 Skill Area.
Destructive Light Cannon
Casts the skill and fires a Beam to the target spot, causing an explosion there and dealing Spell Physical damage equal to 459% Base Damage.
Whirlwind Blade
Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 5-9 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite.
After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
Lightning Beam
When casting the skill, fires 1 Lightning Beam forward at enemies within the Beam Area in front, dealing 0-9 Spell Lightning Damage on hit.
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area.
The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated.
Speed Phantom
Casts the skill and moves in the target direction, leaving behind a Remnant before and after moving, and inflicting Reversed Knockback and 1 stack of Slow on nearby enemies within a certain distance.
The Remnant explodes after 0.65s, dealing damage to enemies once. Gains 1 stack of Euphoria for every enemy hit:
#buff, 10930, 0, 1001, BaseAffix#, up to 8 stacks, lasting for 1.6s.
Archery Bond
Casts the skill and randomly places 1 Sentries that last for 6s within a certain area around the caster. Sentries grant Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
20.5% additional Projectile Damage (Lv1:41/2) (Lv21:61/2) (Lv41:69/2)
20.5% additional Attack Speed for Attack Projectile Skills (Lv1:41/2) (Lv21:61/2) (Lv41:69/2)
20.5% additional Cast Speed for Spell Projectile Skills (Lv1:41/2) (Lv21:61/2) (Lv41:69/2)
Nourishment of Life
Casts the skill and creates an area that follows the caster for 4s.
Casts the skill and gains Euphoria: Spirit Magi within the area have 60 initial Growth. When they are at Stage 4 or higher, 45% Skill Area, with a 30.5% chance to 2 Projectile Quantity when casting the skill.
Dazzling Bloom
Casts the skill and teleports all Spirit Magi to the designated location and makes them switch targets to the enemy with the highest Rarity within 5m.
Casts the skill and gains Euphoria: Spirit Magi deal up to 32% additional damage for 2s based on the enemy's Rarity.
Star Stalker
Casts the skill and fires 1 Projectile forward. The Projectile will generate an area that follows itself. While inside this area, the character gains Euphoria: 43% additional DoT Damage.
The Projectile will continue to track Elites and will attach itself to the tracked target when it reaches them. After this unit is killed, it will track another unit.
The Flying Speed of the Projectile is 100% of the Character's Movement Speed, and it lasts for 4s.
Harmonious Field
At the end of the skill channeling, Sentries within a certain area gain Euphoria: 15.5% additional damage for 4s. +33% additional Empower Effect for this skill for every 1 channeled stack.
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries.
Movement is not restricted when the skill is being channeled.
Shackles of Malice
Casts the skill and fires a Malice Chain, dealing 11-11 Spell Erosion Damage. The chain Jumps 2 time(s).
Upon hitting a Cursed enemy, the chain causes an explosion and deals 11-11 Spell Erosion Damage to enemies within a certain area, then it removes all Curse Effects from the Cursed enemy.
The explosion deals more damage to enemies that are inflicted with more Curse Effects.
Skill - Help
About Skill Slots:
1. Skill slots require energy to unlock, including active and passive unlocking.
2. The first slot of each skill tab passively unlocks when energy reaches the cap.
3. Players need to allocate energy to unlock other skill slots.
4. Energy can be gained by leveling up characters and equipping gear (excluding trinkets).

About Skills:
1. Skills are divided into Active Skills, Support Skills, Passive Skills and Triggered Skills.
2. Active and Passive Skills can be linked to Support Skills.
3. Triggered Skills can be linked to Active and Support Skills.
4. Available Support Skills that can be linked are identified by their skill tags.
5. Only one skill will be active when identical skills are equipped.
6. The availability of Active Skills depends on the weapons equipped by characters.