Craft

Pre-fix
TierModifierLvWeightLibrary
0++(287–372) Max Life10Basic Affix
0+(221–286) Max Life11Basic Affix
1+(154–220) Max Life11Basic Affix
2+(129–154) Max Life11Basic Affix
3+(92–110) Max Life11Basic Affix
4+(74–88) Max Life11Basic Affix
5+(59–70) Max Life11Basic Affix
0++(4369–5678) Gear Armor10Basic Affix
0+(3361–4368) Gear Armor11Basic Affix
1+(2353–3360) Gear Armor11Basic Affix
2+(1681–2352) Gear Armor11Basic Affix
3+(1345–1680) Gear Armor11Basic Affix
4+(1076–1344) Gear Armor11Basic Affix
5+(875–1075) Gear Armor11Basic Affix
0++(79–100)% Critical Strike Damage Mitigation10Basic Affix
0+(61–78)% Critical Strike Damage Mitigation11Basic Affix
1+(43–60)% Critical Strike Damage Mitigation11Basic Affix
2+(31–42)% Critical Strike Damage Mitigation11Basic Affix
3+(25–30)% Critical Strike Damage Mitigation11Basic Affix
4+(19–24)% Critical Strike Damage Mitigation11Basic Affix
0++(95–122)% Minion Damage10Basic Affix
0+(73–94)% Minion Damage11Basic Affix
1+(51–72)% Minion Damage11Basic Affix
2+(37–50)% Minion Damage11Basic Affix
3+(30–36)% Minion Damage11Basic Affix
4+(24–29)% Minion Damage11Basic Affix
5+(20–23)% Minion Damage11Basic Affix
0++(22–27)% Max Life10Basic Affix
0+(17–21)% Max Life11Basic Affix
1+(12–16)% Max Life11Basic Affix
2+(9–11)% Max Life11Basic Affix
3+(7–8)% Max Life11Basic Affix
4+6% Max Life11Basic Affix
5+5% Max Life11Basic Affix
0++(95–122)% damage10Basic Affix
0+(73–94)% damage11Basic Affix
1+(51–72)% damage11Basic Affix
2+(37–50)% damage11Basic Affix
3+(30–36)% damage11Basic Affix
4+(24–29)% damage11Basic Affix
5+(20–23)% damage11Basic Affix
0++(157–203) Max Mana10Basic Affix
0+(121–156) Max Mana11Basic Affix
1+(85–120) Max Mana11Basic Affix
2+(61–84) Max Mana11Basic Affix
3+(49–60) Max Mana11Basic Affix
4+(39–48) Max Mana11Basic Affix
5+(32–38) Max Mana11Basic Affix
0++(4369–5678) gear Evasion10Basic Affix
0+(3361–4368) gear Evasion11Basic Affix
1+(2353–3360) gear Evasion11Basic Affix
2+(1681–2352) gear Evasion11Basic Affix
3+(1345–1680) gear Evasion11Basic Affix
4+(1076–1344) gear Evasion11Basic Affix
5+(875–1075) gear Evasion11Basic Affix
0++(521–676) gear Energy Shield10Basic Affix
0+(401–520) gear Energy Shield11Basic Affix
1+(281–400) gear Energy Shield11Basic Affix
2+(201–280) gear Energy Shield11Basic Affix
3+(161–200) gear Energy Shield11Basic Affix
4+(129–160) gear Energy Shield11Basic Affix
5+(105–128) gear Energy Shield11Basic Affix
0++(87–112)% gear Energy Shield10Basic Affix
0+(61–86)% gear Energy Shield11Basic Affix
1+(47–66)% gear Energy Shield11Basic Affix
2+(39–46)% gear Energy Shield11Basic Affix
3+(28–33)% gear Energy Shield11Basic Affix
4+(23–26)% gear Energy Shield11Basic Affix
5+(18–21)% gear Energy Shield11Basic Affix
0++(21–25)% Attack and Spell Block Chance10Advanced Affix
0+(16–20)% Attack and Spell Block Chance11Advanced Affix
1+(12–15)% Attack and Spell Block Chance11Advanced Affix
2+(9–11)% Attack and Spell Block Chance11Advanced Affix
3+(7–8)% Attack and Spell Block Chance11Advanced Affix
4+6% Attack and Spell Block Chance11Advanced Affix
5+5% Attack and Spell Block Chance11Advanced Affix
0++(79–101) Strength10Advanced Affix
0+(55–78) Strength11Advanced Affix
1+(42–60) Strength11Advanced Affix
2+(35–42) Strength11Advanced Affix
3+(25–30) Strength11Advanced Affix
4+(20–24) Strength11Advanced Affix
5+(16–19) Strength11Advanced Affix
0++(79–101) Intelligence10Advanced Affix
0+(61–78) Intelligence11Advanced Affix
1+(43–60) Intelligence11Advanced Affix
2+(31–42) Intelligence11Advanced Affix
3+(25–30) Intelligence11Advanced Affix
4+(20–24) Intelligence11Advanced Affix
5+(17–19) Intelligence11Advanced Affix
0++(79–101) Dexterity10Advanced Affix
0+(61–78) Dexterity11Advanced Affix
1+(43–60) Dexterity11Advanced Affix
2+(31–42) Dexterity11Advanced Affix
3+(25–30) Dexterity11Advanced Affix
4+(20–24) Dexterity11Advanced Affix
5+(17–19) Dexterity11Advanced Affix
3Converts (8–9)% of Physical Damage taken to Fire Damage11Advanced Affix
0++(60–76)% Projectile Speed10Advanced Affix
0+(46–59)% Projectile Speed11Advanced Affix
1+(33–45)% Projectile Speed11Advanced Affix
2+(24–32)% Projectile Speed11Advanced Affix
3+(17–23)% Projectile Speed11Advanced Affix
4+(12–16)% Projectile Speed11Advanced Affix
5+(8–11)% Projectile Speed11Advanced Affix
0+Converts (27–35)% of Physical Damage taken to Fire Damage10Ultimate Affix
0Converts (21–26)% of Physical Damage taken to Fire Damage11Ultimate Affix
1Converts (16–20)% of Physical Damage taken to Fire Damage11Ultimate Affix
2Converts (12–15)% of Physical Damage taken to Fire Damage11Ultimate Affix
0++(27–34)% Sealed Mana Compensation10Ultimate Affix
0+(21–26)% Sealed Mana Compensation11Ultimate Affix
1+(15–20)% Sealed Mana Compensation11Ultimate Affix
2+(8–12)% Sealed Mana Compensation11Ultimate Affix
0+You can cast 1 additional Curses
+(11–23)% Curse Effect
10Ultimate Affix
0You can cast 1 additional Curses
+(8–10)% Curse Effect
11Ultimate Affix
1You can cast 1 additional Curses11Ultimate Affix
0+Enemies have a (35–40)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radius10Ultimate Affix
0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 5 m radius11Ultimate Affix
1Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 4 m radius11Ultimate Affix
0++(34–42)% additional Armor10Ultimate Affix
0+(21–26)% additional Armor11Ultimate Affix
1+(15–20)% additional Armor11Ultimate Affix
2+(11–14)% additional Armor11Ultimate Affix
0+(27–34)% of damage is taken from Mana before life10Ultimate Affix
0(21–26)% of damage is taken from Mana before life11Ultimate Affix
1(15–20)% of damage is taken from Mana before life11Ultimate Affix
2(11–14)% of damage is taken from Mana before life11Ultimate Affix
0+Converts (63–77)% of Erosion Damage taken to Fire Damage10Ultimate Affix
0Converts (46–60)% of Erosion Damage taken to Fire Damage11Ultimate Affix
1Converts (36–45)% of Erosion Damage taken to Fire Damage11Ultimate Affix
2Converts (27–35)% of Erosion Damage taken to Fire Damage11Ultimate Affix
0+-50% additional Damage Over Time taken when having at least 50000 Armor10Ultimate Affix
0-45% additional Damage Over Time taken when having at least 50000 Armor11Ultimate Affix
1-40% additional Damage Over Time taken when having at least 50000 Armor11Ultimate Affix
2-35% additional Damage Over Time taken when having at least 50000 Armor11Ultimate Affix
0+Converts (27–35)% of Physical Damage taken to Lightning Damage10Ultimate Affix
0Converts (21–26)% of Physical Damage taken to Lightning Damage11Ultimate Affix
1Converts (16–20)% of Physical Damage taken to Lightning Damage11Ultimate Affix
2Converts (12–15)% of Physical Damage taken to Lightning Damage11Ultimate Affix
0++(27–34)% additional Evasion10Ultimate Affix
0+(21–26)% additional Evasion11Ultimate Affix
1+(15–20)% additional Evasion11Ultimate Affix
2+(11–14)% additional Evasion11Ultimate Affix
0+Converts (63–77)% of Erosion Damage taken to Lightning Damage10Ultimate Affix
0Converts (46–60)% of Erosion Damage taken to Lightning Damage11Ultimate Affix
1Converts (36–45)% of Erosion Damage taken to Lightning Damage11Ultimate Affix
2Converts (27–35)% of Erosion Damage taken to Lightning Damage11Ultimate Affix
0+-50% additional Damage Over Time taken when having at least 50000 Evasion10Ultimate Affix
0-45% additional Damage Over Time taken when having at least 50000 Evasion11Ultimate Affix
1-40% additional Damage Over Time taken when having at least 50000 Evasion11Ultimate Affix
2-35% additional Damage Over Time taken when having at least 50000 Evasion11Ultimate Affix
0+Converts (27–35)% of Physical Damage taken to Cold Damage10Ultimate Affix
0Converts (21–26)% of Physical Damage taken to Cold Damage11Ultimate Affix
1Converts (16–20)% of Physical Damage taken to Cold Damage11Ultimate Affix
2Converts (12–15)% of Physical Damage taken to Cold Damage11Ultimate Affix
0++(21–25)% additional Max Energy Shield10Ultimate Affix
0+(16–20)% additional Max Energy Shield11Ultimate Affix
1+(12–15)% additional Max Energy Shield11Ultimate Affix
2+(9–11)% additional Max Energy Shield11Ultimate Affix
0+Converts (63–77)% of Erosion Damage taken to Cold Damage10Ultimate Affix
0Converts (46–60)% of Erosion Damage taken to Cold Damage11Ultimate Affix
1Converts (36–45)% of Erosion Damage taken to Cold Damage11Ultimate Affix
2Converts (27–35)% of Erosion Damage taken to Cold Damage11Ultimate Affix
0+-50% additional Damage Over Time taken when you have at least 8000 Max Energy Shield10Ultimate Affix
0-45% additional Damage Over Time taken when you have at least 8000 Max Energy Shield11Ultimate Affix
1-40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield11Ultimate Affix
2-35% additional Damage Over Time taken when you have at least 8000 Max Energy Shield11Ultimate Affix
0++4 Active Skill Level10Ultimate Affix
0+3 Active Skill Level11Ultimate Affix
1+2 Active Skill Level11Ultimate Affix
0++(11–12)% additional Fire Damage and +(19–20)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing10Ultimate Affix
0+(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing11Ultimate Affix
1+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing11Ultimate Affix
2+(3–5)% additional Fire Damage and +(9–11)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing11Ultimate Affix
0++(11–12)% additional Lightning Damage and +(19–20)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing10Ultimate Affix
0+(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing11Ultimate Affix
1+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing11Ultimate Affix
2+(3–5)% additional Lightning Damage and +(9–11)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing11Ultimate Affix
0++(11–12)% additional Cold Damage and +(19–20)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing10Ultimate Affix
0+(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing11Ultimate Affix
1+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing11Ultimate Affix
2+(3–5)% additional Cold Damage and +(9–11)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing11Ultimate Affix
0++(31–36)% additional Minion Damage when you have (1–8) Minion(s)10Ultimate Affix
0+(26–30)% additional Minion Damage when you have (1–8) Minion(s)11Ultimate Affix
1+(21–25)% additional Minion Damage when you have (1–8) Minion(s)11Ultimate Affix
2+(15–20)% additional Minion Damage when you have (1–8) Minion(s)11Ultimate Affix
Suffix
TierModifierLvWeightLibrary
0+Regenerates 5% Life per second10Basic Affix
0Regenerates 4% Life per second11Basic Affix
1Regenerates (2–3)% Life per second11Basic Affix
2Regenerates 1% Life per second11Basic Affix
0++(36–46)% Fire Resistance10Basic Affix
0+(25–35)% Fire Resistance11Basic Affix
1+(19–27)% Fire Resistance11Basic Affix
2+(16–19)% Fire Resistance11Basic Affix
3+(11–14)% Fire Resistance11Basic Affix
4+(9–11)% Fire Resistance11Basic Affix
5+(7–9)% Fire Resistance11Basic Affix
0++(36–46)% Cold Resistance10Basic Affix
0+(25–35)% Cold Resistance11Basic Affix
1+(19–27)% Cold Resistance11Basic Affix
2+(16–19)% Cold Resistance11Basic Affix
3+(11–14)% Cold Resistance11Basic Affix
4+(9–11)% Cold Resistance11Basic Affix
5+(7–9)% Cold Resistance11Basic Affix
0++(36–46)% Lightning Resistance10Basic Affix
0+(25–35)% Lightning Resistance11Basic Affix
1+(19–27)% Lightning Resistance11Basic Affix
2+(16–19)% Lightning Resistance11Basic Affix
3+(11–14)% Lightning Resistance11Basic Affix
4+(9–11)% Lightning Resistance11Basic Affix
5+(7–9)% Lightning Resistance11Basic Affix
0++(36–46)% Erosion Resistance10Basic Affix
0+(25–35)% Erosion Resistance11Basic Affix
1+(19–27)% Erosion Resistance11Basic Affix
2+(16–19)% Erosion Resistance11Basic Affix
3+(11–14)% Erosion Resistance11Basic Affix
4+(9–11)% Erosion Resistance11Basic Affix
5+(7–9)% Erosion Resistance11Basic Affix
0++(157–203)% Critical Strike Rating10Basic Affix
0+(121–156)% Critical Strike Rating11Basic Affix
1+(87–120)% Critical Strike Rating11Basic Affix
2+(62–86)% Critical Strike Rating11Basic Affix
3+(45–61)% Critical Strike Rating11Basic Affix
4+(30–44)% Critical Strike Rating11Basic Affix
5+(20–29)% Critical Strike Rating11Basic Affix
0++(66–85)% Affliction Effect10Basic Affix
0+(51–65)% Affliction Effect11Basic Affix
1+(36–50)% Affliction Effect11Basic Affix
2+(26–35)% Affliction Effect11Basic Affix
3+(21–25)% Affliction Effect11Basic Affix
4+(17–20)% Affliction Effect11Basic Affix
5+(14–16)% Affliction Effect11Basic Affix
0++(79–101)% Mana Regeneration Speed10Basic Affix
0+(61–78)% Mana Regeneration Speed11Basic Affix
1+(43–60)% Mana Regeneration Speed11Basic Affix
2+(31–42)% Mana Regeneration Speed11Basic Affix
3+(25–30)% Mana Regeneration Speed11Basic Affix
4+(20–24)% Mana Regeneration Speed11Basic Affix
5+(17–19)% Mana Regeneration Speed11Basic Affix
0++(14–17)% Elemental Resistance10Advanced Affix
0+(11–13)% Elemental Resistance11Advanced Affix
1+(8–10)% Elemental Resistance11Advanced Affix
2+(6–7)% Elemental Resistance11Advanced Affix
3+5% Elemental Resistance11Advanced Affix
0++(32–41)% Attack and Cast Speed
+(32–41)% Minion Attack and Cast Speed
10Advanced Affix
0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
11Advanced Affix
1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
11Advanced Affix
2+(13–17)% Attack and Cast Speed
+(13–17)% Minion Attack and Cast Speed
11Advanced Affix
3+(10–12)% Attack and Cast Speed
+(10–12)% Minion Attack and Cast Speed
11Advanced Affix
4+(7–9)% Attack and Cast Speed
+(7–9)% Minion Attack and Cast Speed
11Advanced Affix
5+(5–6)% Attack and Cast Speed
+(5–6)% Minion Attack and Cast Speed
11Advanced Affix
0++(79–101)% Critical Strike Damage10Advanced Affix
0+(61–78)% Critical Strike Damage11Advanced Affix
1+(44–60)% Critical Strike Damage11Advanced Affix
2+(32–43)% Critical Strike Damage11Advanced Affix
3+(23–31)% Critical Strike Damage11Advanced Affix
4+(16–22)% Critical Strike Damage11Advanced Affix
5+(11–15)% Critical Strike Damage11Advanced Affix
0++(66–85)% Reaping Duration10Advanced Affix
0+(51–65)% Reaping Duration11Advanced Affix
1+(36–50)% Reaping Duration11Advanced Affix
2+(26–35)% Reaping Duration11Advanced Affix
3+(21–25)% Reaping Duration11Advanced Affix
4+(17–20)% Reaping Duration11Advanced Affix
5+(14–16)% Reaping Duration11Advanced Affix
0++(24–30)% Strength10Advanced Affix
0+(19–23)% Strength11Advanced Affix
1+(14–18)% Strength11Advanced Affix
2+(10–13)% Strength11Advanced Affix
3+(8–9)% Strength11Advanced Affix
4+7% Strength11Advanced Affix
5+6% Strength11Advanced Affix
0+When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(70–100)% Fire Infiltration Effect
10Advanced Affix
0When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(40–60)% Fire Infiltration Effect
11Advanced Affix
1When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(10–30)% Fire Infiltration Effect
11Advanced Affix
0++(24–30)% Dexterity10Advanced Affix
0+(19–23)% Dexterity11Advanced Affix
1+(14–18)% Dexterity11Advanced Affix
2+(10–13)% Dexterity11Advanced Affix
3+(8–9)% Dexterity11Advanced Affix
4+7% Dexterity11Advanced Affix
5+6% Dexterity11Advanced Affix
0+When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(70–100)% Lightning Infiltration Effect
10Advanced Affix
0When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(40–60)% Lightning Infiltration Effect
11Advanced Affix
1When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(10–30)% Lightning Infiltration Effect
11Advanced Affix
0++(24–30)% Intelligence10Advanced Affix
0+(19–23)% Intelligence11Advanced Affix
1+(14–18)% Intelligence11Advanced Affix
2+(10–13)% Intelligence11Advanced Affix
3+(8–9)% Intelligence11Advanced Affix
4+7% Intelligence11Advanced Affix
5+6% Intelligence11Advanced Affix
0+Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(70–100)% Cold Infiltration Effect
10Advanced Affix
0Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(40–60)% Cold Infiltration Effect
11Advanced Affix
1Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(10–30)% Cold Infiltration Effect
11Advanced Affix
0++(27–34)% Aura Effect10Ultimate Affix
0+(21–26)% Aura Effect11Ultimate Affix
1+(15–20)% Aura Effect11Ultimate Affix
2+(11–14)% Aura Effect11Ultimate Affix
0++(177–228) Attack and Spell Critical Strike Rating10Ultimate Affix
0+(136–176) Attack and Spell Critical Strike Rating11Ultimate Affix
1+(96–135) Attack and Spell Critical Strike Rating11Ultimate Affix
2+(69–95) Attack and Spell Critical Strike Rating11Ultimate Affix
0++(109–140)% Reaping Recovery Speed10Ultimate Affix
0+(84–108)% Reaping Recovery Speed11Ultimate Affix
1+(59–83)% Reaping Recovery Speed11Ultimate Affix
2+(43–58)% Reaping Recovery Speed11Ultimate Affix
0+Regenerates (11–13)% Life per second when taking Damage Over Time10Ultimate Affix
0Regenerates (9–10)% Life per second when taking Damage Over Time11Ultimate Affix
1Regenerates (7–8)% Life per second when taking Damage Over Time11Ultimate Affix
2Regenerates (5–6)% Life per second when taking Damage Over Time11Ultimate Affix
0++(71–85)% chance to avoid Elemental Ailments10Ultimate Affix
0+(50–68)% chance to avoid Elemental Ailments11Ultimate Affix
1+(30–45)% chance to avoid Elemental Ailments11Ultimate Affix
2+(21–27)% chance to avoid Elemental Ailments11Ultimate Affix
0++1 Jumps
+7% additional damage for every Jump (multiplies)
10Ultimate Affix
0+1 Jumps
+6% additional damage for every Jump (multiplies)
11Ultimate Affix
1+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
11Ultimate Affix
2+1 Jumps
+(2–3)% additional damage for every Jump (multiplies)
11Ultimate Affix
0++(31–36)% additional damage while having Fervor10Ultimate Affix
0+(26–30)% additional damage while having Fervor11Ultimate Affix
1+(21–25)% additional damage while having Fervor11Ultimate Affix
2+(15–20)% additional damage while having Fervor11Ultimate Affix
0++(21–25)% Blur Effect
Gains Blur for 1 s after losing Blur
10Ultimate Affix
0+(16–20)% Blur Effect
Gains Blur for 1 s after losing Blur
11Ultimate Affix
1+(12–15)% Blur Effect
Gains Blur for 1 s after losing Blur
11Ultimate Affix
2+(8–10)% Blur Effect
Gains Blur for 1 s after losing Blur
11Ultimate Affix
Legendary /83
Glorious Journey
Require lv 1
+(15–20) to All Stats
+(60–80) Fire Damage Reflection
+(60–80) Lightning Damage Reflection
+(60–80) Cold Damage Reflection
Phantasm
Require lv 10
+(120–320) gear Evasion
+55 Max Life
When moving, triggers a Lv. 20 Split Shot every 0.6s
+15% Projectile Speed
Enlarges Physique by (10–15)%
Ice Pulse
Require lv 14
+(5–8) to Max Frostbite Rating
+(60–80)% Spell Damage
When defeating a Frostbitten enemy, - 20% current cooldown of potion and Mobility skills
+1 Max Charges
Converts 50% of Mana Cost to Life Cost
Sarituya
Require lv 20
Miniaturization
+50% Nimbleness Aura Effect
+3 Aura Skill Level
+1 Max Deflection stacks
Aslan
Require lv 20
Giantism
+50% Steadfast Aura Effect
+3 Aura Skill Level
+10% Armor Effective Rate for Non-Physical Damage
Berserker Bracer
Require lv 20
+(30–40)% Projectile Damage
+(10–20)% Attack and Cast Speed
+(60–70)% Critical Strike Rating
Feline Gloves
Require lv 24
+(200–250) Max Life
+(8–10)% Attack and Cast Speed
+(4–6)% Elemental Damage per stack of Agility Blessing owned
+(40–50)% Agility Blessing Duration
+50% chance to gain 1 stack of Agility Blessing on defeat
Furious Man's Body
Require lv 30
-20% additional Movement Speed
+10 Max Life
Demolisher Skills are supported by Lv. (20–25) Quick Return.
Gains 80% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
Magnus' Jealousy
Require lv 30
+(2880–3744) Gear Armor
+12% Strength
Adds (2–3) - (4–5) Fire Damage per 10 Strength
The main stat base no longer additionally increases damage
Ralph's Burial
Require lv 30
+(2880–3744) gear Evasion
+12% Dexterity
Adds (1–2) - (5–6) Lightning Damage for every 10 Dexterity
The main stat base no longer additionally increases damage
Israfel's Sorrow
Require lv 30
+(170–238) gear Energy Shield
+(120–144) Max Mana
+36% Intelligence
Adds (297–317) - (413–433) Cold Damage when having at least 600 Intelligence
Genius Battlegear
Require lv 30
+(60–80) Max Life
-100% Critical Strike Rating
+100% Critical Strike Damage
+40% Spell Critical Strike Rating for every 1 Spell Burst Charge consumed for 10s. Stacks up to 10 times
Vendetta's Sleeve-Blade
Require lv 30
+(50–60) Max Life
+(20–30) Dexterity
+(40–80)% Melee Damage if you have recently moved more than 10 m
Marksman Bracers
Require lv 33
+(150–200) gear Evasion
+(154–176) Max Life
+(22–25)% Projectile Damage
+2 Jumps
+(3–4)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
Vestment of Song
Require lv 35
+44 Max Life
+24 Max Mana
+70 Max Energy Shield
+7 to All Stats
Triggers Lv. 10 Safeguard Field every 15s
Boom Gloves
Require lv 38
+(130–150) Max Life
Adds (17–19) - (22–25) Physical Damage to Attacks and Spells
Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.
Knockback direction is reversed
Gauze of Phantom Sin
Require lv 45
(-1–1) to Max Agility Blessing Stacks
(-1–1) to Max Focus Blessing Stacks
(-1–1) to Max Tenacity Blessing Stacks
-2% additional damage per stack of Blessing (multiplies)
Varagon's Lament
Require lv 45
+(150–200) Max Life
+(10–20)% Cold Resistance
+(20–30) to Max Frostbite Rating
Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 60 or above
Sea Splitter
Require lv 45
Main Skill is supported by Lv. (15–20) Raging Slash
+(40–70) Max Life
+(6–10)% Attack Speed
Vow's Grasp
Require lv 45
+(40–80) gear Energy Shield
+(48–60) Intelligence
+(50–60) Strength
+(16–20)% additional Melee Physical Damage when the character is only affected by 1 Aura
Tyrant's Smoldering Hold
Require lv 45
Adds 60 - 80 Fire Damage to Attacks
+(20–25)% Fire Resistance
Lucky Critical Strike
Unable to trigger Empower Skills
Alloy Covenant
Require lv 45
+(10–12)% Elemental Resistance
(-8–-5)% additional damage taken
+(15–25)% Life Regain and Energy Shield Regain for Minions
(15–18)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you
Providential Grace
Require lv 45
+(10–15)% Elemental Resistance
<Random Max Blessing Stacks affix>
(-10–-8)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other Blessings
+(8–10)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other Blessings
+(8–10)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other Blessings
Hand of Malice
Require lv 45
+(50–60)% gear Energy Shield
+(30–40)% Critical Strike Rating
+(20–30)% Critical Strike Damage
+(35–45)% additional Deterioration Damage if you have dealt a Critical Strike recently
Imperious Verdict
Require lv 48
-2 Focus Skill Level
+(100–150) Max Life
When Focus Skills are equipped in the Active Skill Slot: +(15–25)% additional Focus Skill Damage, (-25–-15)% Focus Buff Effect
Agony of Lost Self
Require lv 50
+(10–20)% Max Life and Max Energy Shield
+(1–3) Main Skill Level
Takes 30 True Damage every 0.1s if you haven't used a Main Skill recently
Ice and Fire
Require lv 50
+(20–25)% Fire and Cold Resistance
+(75–100)% Cold Damage if you have used a Fire Skill recently
+(75–100)% Fire Damage if you have used a Cold Skill recently
Unbreakable Armor
Require lv 58
+2304 Gear Armor
+110 Max Life
Triggers Lv. (10–20) Reform every 5 s
+(11–15)% additional Hit Damage when having at least 15000 Armor
Dragon Breath Armor
Require lv 58
+(2448–2592) Gear Armor
+(10–13)% Max Life
+(160–216)% Fire Damage
Converts (10–15)% of Physical Damage taken to Fire Damage
You cannot deal Fire Damage unless you are Ignited
+(300–400)% additional Ignite Damage taken
You always receive +(2–3) Ignite Damage when there are enemies nearby
Evil Heart Armor
Require lv 58
+(3000–4000) gear Evasion
-20% additional Damage Over Time taken
+(40–60)% Ailment Damage Enhancement
<A Random Ailment Base Damage Affix>
-50% additional Hit Damage
Shattered Moonlight
Require lv 58
+(350–370) gear Energy Shield
Main Skill is supported by Lv. (10–20) Psychic Burst
[Beacon] +2 Max Spell Burst
Unable to use Restoration Skills
Crimson King
Require lv 58
+(50–500) Max Life
+(60–75)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recently
(-50–-40)% additional damage taken if more than 15000 Life has been consumed recently
+50% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recently
Kingly Armor
Require lv 58
+(5–8)% Max Life and Max Energy Shield
Max Terra Charge Stacks +1
+1 Main Skill Level
+(15–20)% Erosion Resistance
Terra Charge's Restoration Speed is set to (200–300)% of the default value
(-2–-1)% Movement Speed for every Terra Charge consumed recently. Stacks up to (5–15) time(s)
Iced Drinker's Cage
Require lv 58
+(300–350) gear Energy Shield
(-1–1) Main Skill Level
+(25–30) to Max Frostbite Rating
Gains 1 stack(s) of Cage when inflicting Frostbite. Interval: 1 s
Effects of Control Effects received +(1–50)%
Royal Cycle
Require lv 58
+(50–60)% Elemental Damage
+(6–8)% Elemental Resistance
+1% Fire Damage per (10–12) Strength
+1% Lightning Damage per (10–12) Dexterity
+1% Cold Damage per (10–12) Intelligence
+1% additional Elemental Damage for every (28–30) of the highest stat among Strength, Dexterity, and Intelligence
Undying Faith
Require lv 58
+(120–272) gear Energy Shield
+(1–2) Passive Skill Level
+(8–12)% Sealed Mana Compensation
+(18–24)% additional damage at Low Life
+(6–9)% Aura Effect when at Low Life
Endless Fortress
Require lv 58
+(204–238) gear Energy Shield
+(3–4)% Cold and Lightning Resistance
+(3–5)% Attack and Spell Block Chance
+(12–18)% additional damage for Minions when they are at Low Life
(-2–2) to Max Summonable Synthetic Troops
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
Martyr's Staff
Require lv 58
+(70–90)% Max Life
(-12–-15)% additional damage taken at Full Life.
+1 Max Mana
+1 to All Stats
+(10–12)% Injury Buffer
Corrupted Bulwark
Require lv 58
(-12–-15)% additional damage taken at Full Energy Shield
+(1750–2000) Max Energy Shield
+1 Max Mana
+1 to All Stats
+(10–12)% Injury Buffer
Void Embankment
Require lv 58
+1 Max Life
+1 Max Energy Shield
+1 Max Mana
+(80–115) to All Stats
+1% Elemental Resistance per 40 stats, up to 0%
Double Rainbow
Require lv 58
+1% Strength
+1% Dexterity
+1% Intelligence
+(6–10)% Elemental Resistance
+(15–17)% additional damage and (-6–-5)% additional damage taken when two Elemental Resistances are identical (multiplies)
Flaming Evil
Require lv 58
+(4–6)% Max Fire Resistance
+1% Max Cold Resistance
+1% Max Lightning Resistance
+(20–32)% Max Life, Max Mana, and Max Energy Shield
For every 1% Fire Resistance, +(2.5–3)% Critical Strike Damage, up to +600%
Frozen Path
Require lv 58
+1% Max Fire Resistance
+(4–6)% Max Cold Resistance
+1% Max Lightning Resistance
+(20–32)% Max Life, Max Mana, and Max Energy Shield
For every 2% Cold Resistance, +(11–13) Attack and Spell Critical Strike Rating, up to +1300
Fleeting Sky
Require lv 58
+1% Max Fire Resistance
+1% Max Cold Resistance
+(4–6)% Max Lightning Resistance
+(20–32)% Max Life, Max Mana, and Max Energy Shield
For every 1% Lightning Resistance, +(1–1.2)% Attack and Cast Speed, up to +240%
Cicada Shell
Require lv 58
+1% Max Fire Resistance
+1% Max Cold Resistance
+1% Max Lightning Resistance
+(10–16)% Max Life, Max Mana, and Max Energy Shield
-80% Energy Shield Charge Speed
Adds Elemental Damage equal to (1.1–1.4)% of Max Energy Shield to Attacks and Spells
Heavyware
Require lv 58
+(1728–2016) Gear Armor
+(66–88) Max Life
+(8–11)% Erosion Resistance
+(30–36) Strength
+(16–18)% additional damage taken by enemies in Proximity
-12% additional Damage dealt by enemies in Proximity
Stellar Vestment of Eminence
Require lv 58
+(270–280) gear Energy Shield
+(8–10)% Elemental Resistance
+60 Intelligence
-60% Barrage Skill Wave Interval
Barrage Skills +(20–30)% damage increase per wave
+(85–100)% chance to launch one more wave when casting a Barrage Skill
Twilight Vestment
Require lv 58
+(238–272) gear Energy Shield
+1 Active Skill Level
When Reaping, Energy Shield starts charging immediately
(-36–12)% Energy Shield Charge Speed
+(8–12)% Reaping Duration
+(3–5)% Elemental Resistance
Devouring Tide
Require lv 58
+(1152–1440) Gear Armor
+(88–110) Max Life
Fire Resistance is fixed at 30%
Adds (10–15)% of Physical Damage as Fire Damage during Multistrike
Multistrikes deal (36–48)% increasing damage
Arrival of the Polar Night
Require lv 58
+(8–10)% Intimidating effect
+(176–264) Max Life
Enemies within 12m are Intimidated
+(24–29)% additional Life Regeneration Speed when at Low Life
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
Mere Eternity
Require lv 58
+(3000–3100) Gear Armor
+(50–70) Max Life
+(20–24)% Armor Effective Rate for Non-Physical Damage
When Armor is no lower than 50000 , +(12–15)% Injury Buffer
+(45–50)% Critical Strike Damage Mitigation
When Armor is no lower than 65000 , +(40–50)% Life Regeneration Speed
(-15–-10)% additional Attack Speed
Friend Nemesis
Require lv 58
+(3160–3560) Gear Armor
+(26–40)% additional Spirit Magus Skill Damage
If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial Growth
While Reconjuring, Spirit Magi regenerate (20–40)% Life per second
Spirit Magi take 1000 Secondary Physical Damage when you are not at Full Life. Interval: 0.5 s.
Mad Doctor's Silver-Plated Lung
Require lv 58
When casting a Restoration Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3s.
When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.
+(30–50)% Physique and + (10–20)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recently
Blight
Require lv 58
+(20–30)% Max Life and Max Energy Shield
+(30–40)% Attack and Cast Speed
+15% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 10 time(s)
-50% additional Deterioration Duration
Agony's Embrace
Require lv 58
-6% Max Erosion Resistance
+(21–30)% Defense
+(5–7)% Movement Speed
Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion Damage
+(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently
Lightning Striker's Sacrum
Require lv 58
+(6000–8000) gear Evasion
+1 Horizontal Projectile Skill Level
Adds 1 - (180–240) Lightning Damage to Attacks
Gains 1 stacks of Deflection on Evasion
Trinity
Require lv 58
(-3–3)% Max Elemental Resistance
(-5–5)% Elemental Resistance
Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
Law of Trinity
Futile Tradeoff
Require lv 58
+1% Max Life
+1% Max Energy Shield
+1% Max Mana
<Random stat affix>
When the sum of All Stats is (165–240) or less, -20% additional Elemental Damage taken
Silent Avowal
Require lv 58
Castling
Cause Without Effect
Wield My Sword
Absolve My Sin
Praise for Injury
Require lv 58
+(70–90) Strength
+(140–160) Max Life
+20% chance to inflict Trauma
+80% Trauma Damage
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
Chaos Abyss
Require lv 58
+(200–250) Max Life
+(20–25)% Attack and Cast Speed
Upon inflicting damage, +(2–2.5)% additional damage taken (multiplies) for each stack of Wilt the enemy has
+(80–120)% additional Wilt Duration if enemies' Wilt stacks are less than 20
Loses (8–10)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 s
Sage's Insight
Require lv 58
+(150–350) gear Energy Shield
(-1–1) Spell Skill Level
When a Spell hit inflicts Fire Damage, -15% Cold, Lightning, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Cold Damage, -15% Fire, Lightning, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Lightning Damage, -15% Fire, Cold, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Erosion Damage, -15% Fire, Cold, and Lightning Resistance for the target for 3 s
Thunder Manipulator
Require lv 58
+(2400–2600) gear Evasion
+(30–40)% additional Lightning Damage against Numbed enemies
+(30–40)% additional Max Lightning Damage to an enemy when they have at least (6–10) stack(s) of Numbed
+(25–30)% Lightning Resistance
Inflicts (2–4) additional stack(s) of Numbed
+(20–30)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 s
Blinding Bracers
Require lv 58
+25% chance to Ignite targets
Blinds Ignited enemies on hit
-12% additional damage dealt by Blinded enemies
+20% additional damage to Blinded enemies
Tyrant's Iron Fist
Require lv 58
+(90–120) Intelligence
+(160–200) Max Mana
Regenerates (2–3)% Mana per second
+5% Critical Strike Rating and Critical Strike Damage for every (880–900) Mana consumed recently
Ardor
Require lv 58
+(1152–1440) Gear Armor
+55 Max Life
+(2–8)% Life Regain
Double Life Regain
Varagon Shroud
Require lv 58
+2304 Gear Armor
+(110–154) Max Life
Unable to gain Agility Blessing
+25% Multistrike chance when at max Tenacity Blessing stacks
+10% additional Attack Critical Strike Rating and +10% additional Attack Speed when you have at least 10 stack(s) of Tenacity Blessing
Ghost Slaughter
Require lv 58
+(60–220) Max Life
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Loses Fervor at Low Life
Torturer's Touch
Require lv 58
+(1500–2000) gear Evasion
+(300–400) gear Energy Shield
+(8–12)% Injury Buffer
+1 Affliction Per Second for every +4% Affliction Effect
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 1 s Restoration Duration against the same target
Reaping removes enemy's Affliction
Miniature Void Sea
Require lv 58
+(238–272) gear Energy Shield
+(5–10)% all stats
Adds (12–16)% of Max Life to Minion Energy Shield
+(13–15)% additional Minion Damage for every Minion you have. Stacks up to 7 times
Trigger the Main Skill for every 5 m of movement. Interval: 3 s
Restoration Skills: -80% Restoration Effect
Wings of Light
Require lv 58
+(25–60)% Critical Strike Damage
+(50–150) Max Life
<Random Control Immunity Affix>
Intimidated gains an additional base effect: +(15–22)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times
Clenched Spring
Require lv 58
+(198–220) Max Life
Adds (1–2) - (3–4) Physical Damage to Attacks per (1000–1200) Armor
+(17–20)% additional Armor
Blade-dancer's Fingers
Require lv 58
+(220–264) Max Life
Adds (18–21) - (24–27) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s)
Consumes (10–15)% of current Life on skill use
-16% Life Regeneration Speed
Aeterna Martyr
Require lv 58
-20% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Recovery Speed
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
Archmage's Hands
Require lv 58
+(272–340) gear Energy Shield
+(20–27)% Cold Resistance
(15–20)% of damage is taken from Mana before life
+(30–35)% additional Max Mana
The skill cost is fixed at (1–100)
+1% additional Spell Damage for every (75–100) Max Mana owned, up to 100%
Stray Bird's Return
Require lv 58
+(1880–3456) gear Evasion
(-1–1) Attack Projectile Skill Level
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
Stray Bird
Death's Touch
Require lv 58
+(176–220) Max Life
+(120–130)% additional Base Damage for Two-Handed Weapons
The Critical Strike Rating is fixed at 400 for the Weapon
+(13–16)% Main-Hand Weapon Attack Speed
<Random Critical Strike or Weapon Damage affix>
Blade-Dancer's Edges
Require lv 58
+(1500–2000) Gear Armor
+30% tracking distance for Sentries
Max Sentry Quantity +1
+(3–5)% additional Sentry Damage for every nearby Sentry within 10m
+(3–5)% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
Quantum Convergence
Require lv 58
+(2016–2880) Gear Armor
Consumes (1–10)% of current Life when Synthetic Troop Minions use skills
For every 5% Life lost by a Synthetic Troop Minion in the last second, +(5–15)% additional damage. Stacks up to 13 time(s)
+(7–10)% Elemental Resistance
+(42–60)% Minion Critical Strike Damage
Grandmaster's Hands
Require lv 58
+(90–110) Max Life
+(1000–1440) Gear Armor
Gains (4–5) Focus Pts for each enemy defeated
+5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 8 time(s)
Vajra Handguards
Require lv 58
+(2440–2880) gear Evasion
+(10–16)% Attack and Cast Speed
+(25–30)% Life Regain and Shield Regain for Combo Finishers
+(14–16)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has
Grasp of Truth
Require lv 58
+(5–10)% Elemental Resistance
+20% Elemental Resistance for enemies within 12m
+ (50–70)% Spell Elemental Damage
[Penetrating] When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
Demons' Touch
Require lv 58
+(176–220) Max Life
+(20–30)% additional Base Damage for Off-Hand Weapons
Weapon Attack Speed is fixed at 1.35
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
Conspire

Vorax Limb: Chest

SS11Season
0 Gear Armor
0 gear Evasion
0 gear Energy Shield

Graftable: Organs with Gloves、Chest Armor affixes
You can only equip 1 Vorax gear at a time

Chest
Info
id: 380004
Item /1
Vorax Limb: Chest
0 Gear Armor
0 gear Evasion
0 gear Energy Shield
Graftable: Organs with Gloves、Chest Armor affixes
You can only equip 1 Vorax gear at a time