Craft

Pre-fix
TierModifierLvWeightLibrary
0++(287–372) Max Life10Basic Affix
0+(221–286) Max Life11Basic Affix
1+(155–220) Max Life11Basic Affix
2+(111–154) Max Life11Basic Affix
3+(89–110) Max Life11Basic Affix
4+(71–88) Max Life11Basic Affix
5+(58–70) Max Life11Basic Affix
0++(3745–4867) Gear Armor10Basic Affix
0+(2881–3744) Gear Armor11Basic Affix
1+(2017–2880) Gear Armor11Basic Affix
2+(1441–2016) Gear Armor11Basic Affix
3+(1153–1440) Gear Armor11Basic Affix
4+(923–1152) Gear Armor11Basic Affix
5+(750–922) Gear Armor11Basic Affix
0++(95–122)% damage10Basic Affix
0+(73–94)% damage11Basic Affix
1+(51–72)% damage11Basic Affix
2+(37–50)% damage11Basic Affix
3+(30–36)% damage11Basic Affix
4+(24–29)% damage11Basic Affix
5+(20–23)% damage11Basic Affix
0++(95–122)% Minion Damage10Basic Affix
0+(73–94)% Minion Damage11Basic Affix
1+(51–72)% Minion Damage11Basic Affix
2+(37–50)% Minion Damage11Basic Affix
3+(30–36)% Minion Damage11Basic Affix
4+(24–29)% Minion Damage11Basic Affix
5+(20–23)% Minion Damage11Basic Affix
0++(79–100)% Critical Strike Damage Mitigation10Basic Affix
0+(61–78)% Critical Strike Damage Mitigation11Basic Affix
1+(43–60)% Critical Strike Damage Mitigation11Basic Affix
2+(31–42)% Critical Strike Damage Mitigation11Basic Affix
3+(25–30)% Critical Strike Damage Mitigation11Basic Affix
4+(19–24)% Critical Strike Damage Mitigation11Basic Affix
0++(3745–4867) gear Evasion10Basic Affix
0+(2881–3744) gear Evasion11Basic Affix
1+(2017–2880) gear Evasion11Basic Affix
2+(1441–2016) gear Evasion11Basic Affix
3+(1153–1440) gear Evasion11Basic Affix
4+(923–1152) gear Evasion11Basic Affix
5+(750–922) gear Evasion11Basic Affix
0++(157–203) Max Mana10Basic Affix
0+(121–156) Max Mana11Basic Affix
1+(85–120) Max Mana11Basic Affix
2+(61–84) Max Mana11Basic Affix
3+(49–60) Max Mana11Basic Affix
4+(39–48) Max Mana11Basic Affix
5+(32–38) Max Mana11Basic Affix
0++(79–101)% Mana Regeneration Speed10Basic Affix
0+(61–78)% Mana Regeneration Speed11Basic Affix
1+(43–60)% Mana Regeneration Speed11Basic Affix
2+(31–42)% Mana Regeneration Speed11Basic Affix
3+(25–30)% Mana Regeneration Speed11Basic Affix
4+(20–24)% Mana Regeneration Speed11Basic Affix
5+(17–19)% Mana Regeneration Speed11Basic Affix
0++(443–575) gear Energy Shield10Basic Affix
0+(341–442) gear Energy Shield11Basic Affix
1+(239–340) gear Energy Shield11Basic Affix
2+(171–238) gear Energy Shield11Basic Affix
3+(137–170) gear Energy Shield11Basic Affix
4+(110–136) gear Energy Shield11Basic Affix
5+(89–109) gear Energy Shield11Basic Affix
0++(87–112)% gear Energy Shield10Basic Affix
0+(61–86)% gear Energy Shield11Basic Affix
1+(47–66)% gear Energy Shield11Basic Affix
2+(39–46)% gear Energy Shield11Basic Affix
3+(28–33)% gear Energy Shield11Basic Affix
4+(23–26)% gear Energy Shield11Basic Affix
5+(18–21)% gear Energy Shield11Basic Affix
0+Adds (76–78) - (93–95) Physical Damage to Attacks and Spells10Advanced Affix
0Adds (58–60) - (71–73) Physical Damage to Attacks and Spells11Advanced Affix
1Adds (44–46) - (54–56) Physical Damage to Attacks and Spells11Advanced Affix
2Adds (26–28) - (32–34) Physical Damage to Attacks and Spells11Advanced Affix
3Adds (17–19) - (21–23) Physical Damage to Attacks and Spells11Advanced Affix
4Adds (11–13) - (13–15) Physical Damage to Attacks and Spells11Advanced Affix
5Adds (6–8) - (8–10) Physical Damage to Attacks and Spells11Advanced Affix
0+Adds (71–73) - (93–99) Fire Damage to Attacks and Spells10Advanced Affix
0Adds (54–56) - (71–76) Fire Damage to Attacks and Spells11Advanced Affix
1Adds (42–44) - (54–59) Fire Damage to Attacks and Spells11Advanced Affix
2Adds (25–27) - (32–36) Fire Damage to Attacks and Spells11Advanced Affix
3Adds (16–18) - (21–24) Fire Damage to Attacks and Spells11Advanced Affix
4Adds (10–12) - (13–16) Fire Damage to Attacks and Spells11Advanced Affix
5Adds (6–8) - (8–10) Fire Damage to Attacks and Spells11Advanced Affix
0+Adds (72–74) - (96–98) Cold Damage to Attacks and Spells10Advanced Affix
0Adds (55–57) - (73–75) Cold Damage to Attacks and Spells11Advanced Affix
1Adds (42–44) - (56–58) Cold Damage to Attacks and Spells11Advanced Affix
2Adds (25–27) - (33–35) Cold Damage to Attacks and Spells11Advanced Affix
3Adds (16–18) - (22–24) Cold Damage to Attacks and Spells11Advanced Affix
4Adds (10–12) - (14–16) Cold Damage to Attacks and Spells11Advanced Affix
5Adds (6–8) - (8–10) Cold Damage to Attacks and Spells11Advanced Affix
0+Adds (8–10) - (161–163) Lightning Damage to Attacks and Spells10Advanced Affix
0Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells11Advanced Affix
1Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells11Advanced Affix
2Adds (2–4) - (56–58) Lightning Damage to Attacks and Spells11Advanced Affix
3Adds (1–3) - (37–39) Lightning Damage to Attacks and Spells11Advanced Affix
4Adds (1–2) - (24–26) Lightning Damage to Attacks and Spells11Advanced Affix
5Adds (1–2) - (14–16) Lightning Damage to Attacks and Spells11Advanced Affix
0+Adds (17–20)% of Physical Damage as Fire Damage10Advanced Affix
0Adds (13–16)% of Physical Damage as Fire Damage11Advanced Affix
1Adds (9–12)% of Physical Damage as Fire Damage11Advanced Affix
2Adds (7–8)% of Physical Damage as Fire Damage11Advanced Affix
3Adds 6% of Physical Damage as Fire Damage11Advanced Affix
4Adds 5% of Physical Damage as Fire Damage11Advanced Affix
5Adds 4% of Physical Damage as Fire Damage11Advanced Affix
0+Adds (17–20)% of Fire Damage as Erosion Damage10Advanced Affix
0Adds (13–16)% of Fire Damage as Erosion Damage11Advanced Affix
1Adds (9–12)% of Fire Damage as Erosion Damage11Advanced Affix
2Adds (7–8)% of Fire Damage as Erosion Damage11Advanced Affix
3Adds 6% of Fire Damage as Erosion Damage11Advanced Affix
4Adds 5% of Fire Damage as Erosion Damage11Advanced Affix
5Adds 4% of Fire Damage as Erosion Damage11Advanced Affix
0+Adds (72–74) - (96–98) Erosion Damage to Attacks and Spells10Advanced Affix
0Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells11Advanced Affix
1Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells11Advanced Affix
2Adds (25–27) - (33–35) Erosion Damage to Attacks and Spells11Advanced Affix
3Adds (16–18) - (22–24) Erosion Damage to Attacks and Spells11Advanced Affix
4Adds (10–12) - (14–16) Erosion Damage to Attacks and Spells11Advanced Affix
5Adds (6–8) - (8–10) Erosion Damage to Attacks and Spells11Advanced Affix
0+Adds (17–20)% of Physical Damage as Lightning Damage10Advanced Affix
0Adds (13–16)% of Physical Damage as Lightning Damage11Advanced Affix
1Adds (9–12)% of Physical Damage as Lightning Damage11Advanced Affix
2Adds (7–8)% of Physical Damage as Lightning Damage11Advanced Affix
3Adds 6% of Physical Damage as Lightning Damage11Advanced Affix
4Adds 5% of Physical Damage as Lightning Damage11Advanced Affix
5Adds 4% of Physical Damage as Lightning Damage11Advanced Affix
0+Adds (17–20)% of Lightning Damage as Erosion Damage10Advanced Affix
0Adds (13–16)% of Lightning Damage as Erosion Damage11Advanced Affix
1Adds (9–12)% of Lightning Damage as Erosion Damage11Advanced Affix
2Adds (7–8)% of Lightning Damage as Erosion Damage11Advanced Affix
3Adds 6% of Lightning Damage as Erosion Damage11Advanced Affix
4Adds 5% of Lightning Damage as Erosion Damage11Advanced Affix
5Adds 4% of Lightning Damage as Erosion Damage11Advanced Affix
0+Adds (17–20)% of Physical Damage to Cold Damage10Advanced Affix
0Adds (13–16)% of Physical Damage to Cold Damage11Advanced Affix
1Adds (9–12)% of Physical Damage to Cold Damage11Advanced Affix
2Adds (7–8)% of Physical Damage to Cold Damage11Advanced Affix
3Adds 6% of Physical Damage to Cold Damage11Advanced Affix
4Adds 5% of Physical Damage to Cold Damage11Advanced Affix
5Adds 4% of Physical Damage to Cold Damage11Advanced Affix
0+Adds (17–20)% of Cold Damage as Erosion Damage10Advanced Affix
0Adds (13–16)% of Cold Damage as Erosion Damage11Advanced Affix
1Adds (9–12)% of Cold Damage as Erosion Damage11Advanced Affix
2Adds (7–8)% of Cold Damage as Erosion Damage11Advanced Affix
3Adds 6% of Cold Damage as Erosion Damage11Advanced Affix
4Adds 5% of Cold Damage as Erosion Damage11Advanced Affix
5Adds 4% of Cold Damage as Erosion Damage11Advanced Affix
0++4 Active Skill Level10Ultimate Affix
0+3 Active Skill Level11Ultimate Affix
1+2 Active Skill Level11Ultimate Affix
0++(11–12)% additional Fire Damage and +(19–20)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing10Ultimate Affix
0+(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing11Ultimate Affix
1+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing11Ultimate Affix
2+(3–5)% additional Fire Damage and +(9–11)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing11Ultimate Affix
0++(11–12)% additional Lightning Damage and +(19–20)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing10Ultimate Affix
0+(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing11Ultimate Affix
1+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing11Ultimate Affix
2+(3–5)% additional Lightning Damage and +(9–11)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing11Ultimate Affix
0++(11–12)% additional Cold Damage and +(19–20)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing10Ultimate Affix
0+(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing11Ultimate Affix
1+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing11Ultimate Affix
2+(3–5)% additional Cold Damage and +(9–11)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing11Ultimate Affix
0++(31–36)% additional Minion Damage when you have (1–8) Minion(s)10Ultimate Affix
0+(26–30)% additional Minion Damage when you have (1–8) Minion(s)11Ultimate Affix
1+(21–25)% additional Minion Damage when you have (1–8) Minion(s)11Ultimate Affix
2+(15–20)% additional Minion Damage when you have (1–8) Minion(s)11Ultimate Affix
0+Converts (27–35)% of Physical Damage taken to Fire Damage10Ultimate Affix
0Converts (21–26)% of Physical Damage taken to Fire Damage11Ultimate Affix
1Converts (16–20)% of Physical Damage taken to Fire Damage11Ultimate Affix
2Converts (12–15)% of Physical Damage taken to Fire Damage11Ultimate Affix
0++(27–34)% Sealed Mana Compensation10Ultimate Affix
0+(21–26)% Sealed Mana Compensation11Ultimate Affix
1+(15–20)% Sealed Mana Compensation11Ultimate Affix
2+(8–12)% Sealed Mana Compensation11Ultimate Affix
0+You can cast 1 additional Curses
+(11–23)% Curse Effect
10Ultimate Affix
0You can cast 1 additional Curses
+(8–10)% Curse Effect
11Ultimate Affix
1You can cast 1 additional Curses11Ultimate Affix
0+Enemies have a (35–40)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radius10Ultimate Affix
0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 5 m radius11Ultimate Affix
1Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 4 m radius11Ultimate Affix
0++(34–42)% additional Armor10Ultimate Affix
0+(21–26)% additional Armor11Ultimate Affix
1+(15–20)% additional Armor11Ultimate Affix
2+(11–14)% additional Armor11Ultimate Affix
0+(27–34)% of damage is taken from Mana before life10Ultimate Affix
0(21–26)% of damage is taken from Mana before life11Ultimate Affix
1(15–20)% of damage is taken from Mana before life11Ultimate Affix
2(11–14)% of damage is taken from Mana before life11Ultimate Affix
0+Converts (63–77)% of Erosion Damage taken to Fire Damage10Ultimate Affix
0Converts (46–60)% of Erosion Damage taken to Fire Damage11Ultimate Affix
1Converts (36–45)% of Erosion Damage taken to Fire Damage11Ultimate Affix
2Converts (27–35)% of Erosion Damage taken to Fire Damage11Ultimate Affix
0+-50% additional Damage Over Time taken when having at least 50000 Armor10Ultimate Affix
0-45% additional Damage Over Time taken when having at least 50000 Armor11Ultimate Affix
1-40% additional Damage Over Time taken when having at least 50000 Armor11Ultimate Affix
2-35% additional Damage Over Time taken when having at least 50000 Armor11Ultimate Affix
0+Converts (27–35)% of Physical Damage taken to Lightning Damage10Ultimate Affix
0Converts (21–26)% of Physical Damage taken to Lightning Damage11Ultimate Affix
1Converts (16–20)% of Physical Damage taken to Lightning Damage11Ultimate Affix
2Converts (12–15)% of Physical Damage taken to Lightning Damage11Ultimate Affix
0++(27–34)% additional Evasion10Ultimate Affix
0+(21–26)% additional Evasion11Ultimate Affix
1+(15–20)% additional Evasion11Ultimate Affix
2+(11–14)% additional Evasion11Ultimate Affix
0+Converts (63–77)% of Erosion Damage taken to Lightning Damage10Ultimate Affix
0Converts (46–60)% of Erosion Damage taken to Lightning Damage11Ultimate Affix
1Converts (36–45)% of Erosion Damage taken to Lightning Damage11Ultimate Affix
2Converts (27–35)% of Erosion Damage taken to Lightning Damage11Ultimate Affix
0+-50% additional Damage Over Time taken when having at least 50000 Evasion10Ultimate Affix
0-45% additional Damage Over Time taken when having at least 50000 Evasion11Ultimate Affix
1-40% additional Damage Over Time taken when having at least 50000 Evasion11Ultimate Affix
2-35% additional Damage Over Time taken when having at least 50000 Evasion11Ultimate Affix
0+Converts (27–35)% of Physical Damage taken to Cold Damage10Ultimate Affix
0Converts (21–26)% of Physical Damage taken to Cold Damage11Ultimate Affix
1Converts (16–20)% of Physical Damage taken to Cold Damage11Ultimate Affix
2Converts (12–15)% of Physical Damage taken to Cold Damage11Ultimate Affix
0++(21–25)% additional Max Energy Shield10Ultimate Affix
0+(16–20)% additional Max Energy Shield11Ultimate Affix
1+(12–15)% additional Max Energy Shield11Ultimate Affix
2+(9–11)% additional Max Energy Shield11Ultimate Affix
0+Converts (63–77)% of Erosion Damage taken to Cold Damage10Ultimate Affix
0Converts (46–60)% of Erosion Damage taken to Cold Damage11Ultimate Affix
1Converts (36–45)% of Erosion Damage taken to Cold Damage11Ultimate Affix
2Converts (27–35)% of Erosion Damage taken to Cold Damage11Ultimate Affix
0+-50% additional Damage Over Time taken when you have at least 8000 Max Energy Shield10Ultimate Affix
0-45% additional Damage Over Time taken when you have at least 8000 Max Energy Shield11Ultimate Affix
1-40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield11Ultimate Affix
2-35% additional Damage Over Time taken when you have at least 8000 Max Energy Shield11Ultimate Affix
Suffix
TierModifierLvWeightLibrary
0+Regenerates (157–203) Life per second10Basic Affix
0Regenerates (121–156) Life per second11Basic Affix
1Regenerates (85–120) Life per second11Basic Affix
2Regenerates (61–84) Life per second11Basic Affix
3Regenerates (49–60) Life per second11Basic Affix
4Regenerates (39–48) Life per second11Basic Affix
5Regenerates (32–38) Life per second11Basic Affix
0++(36–46)% Fire Resistance10Basic Affix
0+(25–35)% Fire Resistance11Basic Affix
1+(19–27)% Fire Resistance11Basic Affix
2+(16–19)% Fire Resistance11Basic Affix
3+(11–14)% Fire Resistance11Basic Affix
4+(9–11)% Fire Resistance11Basic Affix
5+(7–9)% Fire Resistance11Basic Affix
0++(36–46)% Cold Resistance10Basic Affix
0+(25–35)% Cold Resistance11Basic Affix
1+(19–27)% Cold Resistance11Basic Affix
2+(16–19)% Cold Resistance11Basic Affix
3+(11–14)% Cold Resistance11Basic Affix
4+(9–11)% Cold Resistance11Basic Affix
5+(7–9)% Cold Resistance11Basic Affix
0++(36–46)% Lightning Resistance10Basic Affix
0+(25–35)% Lightning Resistance11Basic Affix
1+(19–27)% Lightning Resistance11Basic Affix
2+(16–19)% Lightning Resistance11Basic Affix
3+(11–14)% Lightning Resistance11Basic Affix
4+(9–11)% Lightning Resistance11Basic Affix
5+(7–9)% Lightning Resistance11Basic Affix
0++(36–46)% Erosion Resistance10Basic Affix
0+(25–35)% Erosion Resistance11Basic Affix
1+(19–27)% Erosion Resistance11Basic Affix
2+(16–19)% Erosion Resistance11Basic Affix
3+(11–14)% Erosion Resistance11Basic Affix
4+(9–11)% Erosion Resistance11Basic Affix
5+(7–9)% Erosion Resistance11Basic Affix
0++(157–203)% Critical Strike Rating10Basic Affix
0+(111–156)% Critical Strike Rating11Basic Affix
1+(85–120)% Critical Strike Rating11Basic Affix
2+(71–84)% Critical Strike Rating11Basic Affix
3+(51–60)% Critical Strike Rating11Basic Affix
4+(41–48)% Critical Strike Rating11Basic Affix
5+(32–38)% Critical Strike Rating11Basic Affix
0++(66–85)% Affliction Effect10Basic Affix
0+(51–65)% Affliction Effect11Basic Affix
1+(36–50)% Affliction Effect11Basic Affix
2+(26–35)% Affliction Effect11Basic Affix
3+(21–25)% Affliction Effect11Basic Affix
4+(17–20)% Affliction Effect11Basic Affix
5+(14–16)% Affliction Effect11Basic Affix
0++(79–101)% Critical Strike Damage10Advanced Affix
0+(61–78)% Critical Strike Damage11Advanced Affix
1+(44–60)% Critical Strike Damage11Advanced Affix
2+(32–43)% Critical Strike Damage11Advanced Affix
3+(23–31)% Critical Strike Damage11Advanced Affix
4+(16–22)% Critical Strike Damage11Advanced Affix
5+(11–15)% Critical Strike Damage11Advanced Affix
0++(32–41)% Attack and Cast Speed
+(32–41)% Minion Attack and Cast Speed
10Advanced Affix
0+(22–31)% Attack and Cast Speed
+(22–31)% Minion Attack and Cast Speed
11Advanced Affix
1+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
11Advanced Affix
2+(14–17)% Attack and Cast Speed
+(14–17)% Minion Attack and Cast Speed
11Advanced Affix
3+(10–12)% Attack and Cast Speed
+(10–12)% Minion Attack and Cast Speed
11Advanced Affix
4+7% Attack and Cast Speed
+7% Minion Attack and Cast Speed
11Advanced Affix
5+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
11Advanced Affix
0++(66–85)% Reaping Duration10Advanced Affix
0+(51–65)% Reaping Duration11Advanced Affix
1+(37–50)% Reaping Duration11Advanced Affix
2+(27–36)% Reaping Duration11Advanced Affix
3+(19–26)% Reaping Duration11Advanced Affix
0++(63–81)% Skill Area
+(63–81)% Minion Skill Area
10Advanced Affix
0+(49–62)% Skill Area
+(49–62)% Minion Skill Area
11Advanced Affix
1+(35–48)% Skill Area
+(35–48)% Minion Skill Area
11Advanced Affix
2+(25–34)% Skill Area
+(25–34)% Minion Skill Area
11Advanced Affix
3+(20–24)% Skill Area
+(20–24)% Minion Skill Area
11Advanced Affix
4+(16–19)% Skill Area
+(16–19)% Minion Skill Area
11Advanced Affix
5+(13–15)% Skill Area
+(13–15)% Minion Skill Area
11Advanced Affix
0++(109–140)% Reaping Recovery Speed10Ultimate Affix
0+(84–108)% Reaping Recovery Speed11Ultimate Affix
1+(59–83)% Reaping Recovery Speed11Ultimate Affix
2+(43–58)% Reaping Recovery Speed11Ultimate Affix
0++1 Jumps
+7% additional damage for every Jump (multiplies)
10Ultimate Affix
0+1 Jumps
+6% additional damage for every Jump (multiplies)
11Ultimate Affix
1+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
11Ultimate Affix
2+1 Jumps
+(2–3)% additional damage for every Jump (multiplies)
11Ultimate Affix
0++(31–36)% additional damage while having Fervor10Ultimate Affix
0+(26–30)% additional damage while having Fervor11Ultimate Affix
1+(21–25)% additional damage while having Fervor11Ultimate Affix
2+(15–20)% additional damage while having Fervor11Ultimate Affix
0++(21–25)% Blur Effect
Gains Blur for 1 s after losing Blur
10Ultimate Affix
0+(16–20)% Blur Effect
Gains Blur for 1 s after losing Blur
11Ultimate Affix
1+(12–15)% Blur Effect
Gains Blur for 1 s after losing Blur
11Ultimate Affix
2+(8–10)% Blur Effect
Gains Blur for 1 s after losing Blur
11Ultimate Affix
0++(27–34)% Aura Effect10Ultimate Affix
0+(21–26)% Aura Effect11Ultimate Affix
1+(15–20)% Aura Effect11Ultimate Affix
2+(11–14)% Aura Effect11Ultimate Affix
0++(177–228) Attack and Spell Critical Strike Rating10Ultimate Affix
0+(136–176) Attack and Spell Critical Strike Rating11Ultimate Affix
1+(96–135) Attack and Spell Critical Strike Rating11Ultimate Affix
2+(69–95) Attack and Spell Critical Strike Rating11Ultimate Affix
0+Regenerates (11–13)% Life per second when taking Damage Over Time10Ultimate Affix
0Regenerates (9–10)% Life per second when taking Damage Over Time11Ultimate Affix
1Regenerates (7–8)% Life per second when taking Damage Over Time11Ultimate Affix
2Regenerates (5–6)% Life per second when taking Damage Over Time11Ultimate Affix
0++(71–85)% chance to avoid Elemental Ailments10Ultimate Affix
0+(50–68)% chance to avoid Elemental Ailments11Ultimate Affix
1+(30–45)% chance to avoid Elemental Ailments11Ultimate Affix
2+(21–27)% chance to avoid Elemental Ailments11Ultimate Affix
Legendary /83
Glorious Journey
Require lv 1
+(15–20) to All Stats
+(60–80) Fire Damage Reflection
+(60–80) Lightning Damage Reflection
+(60–80) Cold Damage Reflection
Phantasm
Require lv 10
+(120–320) gear Evasion
+55 Max Life
When moving, triggers a Lv. 20 Split Shot every 0.6s
+15% Projectile Speed
Enlarges Physique by (10–15)%
Ice Pulse
Require lv 14
+(5–8) to Max Frostbite Rating
+(60–80)% Spell Damage
When defeating a Frostbitten enemy, - 20% current cooldown of potion and Mobility skills
+1 Max Charges
Converts 50% of Mana Cost to Life Cost
Sarituya
Require lv 20
Miniaturization
+50% Nimbleness Aura Effect
+3 Aura Skill Level
+1 Max Deflection stacks
Aslan
Require lv 20
Giantism
+50% Steadfast Aura Effect
+3 Aura Skill Level
+10% Armor Effective Rate for Non-Physical Damage
Berserker Bracer
Require lv 20
+(30–40)% Projectile Damage
+(10–20)% Attack and Cast Speed
+(60–70)% Critical Strike Rating
Feline Gloves
Require lv 24
+(200–250) Max Life
+(8–10)% Attack and Cast Speed
+(4–6)% Elemental Damage per stack of Agility Blessing owned
+(40–50)% Agility Blessing Duration
+50% chance to gain 1 stack of Agility Blessing on defeat
Furious Man's Body
Require lv 30
-20% additional Movement Speed
+10 Max Life
Demolisher Skills are supported by Lv. (20–25) Quick Return.
Gains 80% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
Magnus' Jealousy
Require lv 30
+(2880–3744) Gear Armor
+12% Strength
Adds (2–3) - (4–5) Fire Damage per 10 Strength
The main stat base no longer additionally increases damage
Ralph's Burial
Require lv 30
+(2880–3744) gear Evasion
+12% Dexterity
Adds (1–2) - (5–6) Lightning Damage for every 10 Dexterity
The main stat base no longer additionally increases damage
Israfel's Sorrow
Require lv 30
+(170–238) gear Energy Shield
+(120–144) Max Mana
+36% Intelligence
Adds (297–317) - (413–433) Cold Damage when having at least 600 Intelligence
Genius Battlegear
Require lv 30
+(60–80) Max Life
-100% Critical Strike Rating
+100% Critical Strike Damage
+40% Spell Critical Strike Rating for every 1 Spell Burst Charge consumed for 10s. Stacks up to 10 times
Vendetta's Sleeve-Blade
Require lv 30
+(50–60) Max Life
+(20–30) Dexterity
+(40–80)% Melee Damage if you have recently moved more than 10 m
Marksman Bracers
Require lv 33
+(150–200) gear Evasion
+(154–176) Max Life
+(22–25)% Projectile Damage
+2 Jumps
+(3–4)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
Vestment of Song
Require lv 35
+44 Max Life
+24 Max Mana
+70 Max Energy Shield
+7 to All Stats
Triggers Lv. 10 Safeguard Field every 15s
Boom Gloves
Require lv 38
+(130–150) Max Life
Adds (17–19) - (22–25) Physical Damage to Attacks and Spells
Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.
Knockback direction is reversed
Gauze of Phantom Sin
Require lv 45
(-1–1) to Max Agility Blessing Stacks
(-1–1) to Max Focus Blessing Stacks
(-1–1) to Max Tenacity Blessing Stacks
-2% additional damage per stack of Blessing (multiplies)
Varagon's Lament
Require lv 45
+(150–200) Max Life
+(10–20)% Cold Resistance
+(20–30) to Max Frostbite Rating
Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 60 or above
Sea Splitter
Require lv 45
Main Skill is supported by Lv. (15–20) Raging Slash
+(40–70) Max Life
+(6–10)% Attack Speed
Vow's Grasp
Require lv 45
+(40–80) gear Energy Shield
+(48–60) Intelligence
+(50–60) Strength
+(16–20)% additional Melee Physical Damage when the character is only affected by 1 Aura
Tyrant's Smoldering Hold
Require lv 45
Adds 60 - 80 Fire Damage to Attacks
+(20–25)% Fire Resistance
Lucky Critical Strike
Unable to trigger Empower Skills
Alloy Covenant
Require lv 45
+(10–12)% Elemental Resistance
(-8–-5)% additional damage taken
+(15–25)% Life Regain and Energy Shield Regain for Minions
(15–18)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you
Providential Grace
Require lv 45
+(10–15)% Elemental Resistance
<Random Max Blessing Stacks affix>
(-10–-8)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other Blessings
+(8–10)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other Blessings
+(8–10)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other Blessings
Hand of Malice
Require lv 45
+(50–60)% gear Energy Shield
+(30–40)% Critical Strike Rating
+(20–30)% Critical Strike Damage
+(35–45)% additional Deterioration Damage if you have dealt a Critical Strike recently
Imperious Verdict
Require lv 48
-2 Focus Skill Level
+(100–150) Max Life
When Focus Skills are equipped in the Active Skill Slot: +(15–25)% additional Focus Skill Damage, (-25–-15)% Focus Buff Effect
Agony of Lost Self
Require lv 50
+(10–20)% Max Life and Max Energy Shield
+(1–3) Main Skill Level
Takes 30 True Damage every 0.1s if you haven't used a Main Skill recently
Ice and Fire
Require lv 50
+(20–25)% Fire and Cold Resistance
+(75–100)% Cold Damage if you have used a Fire Skill recently
+(75–100)% Fire Damage if you have used a Cold Skill recently
Unbreakable Armor
Require lv 58
+2304 Gear Armor
+110 Max Life
Triggers Lv. (10–20) Reform every 5 s
+(11–15)% additional Hit Damage when having at least 15000 Armor
Dragon Breath Armor
Require lv 58
+(2448–2592) Gear Armor
+(10–13)% Max Life
+(160–216)% Fire Damage
Converts (10–15)% of Physical Damage taken to Fire Damage
You cannot deal Fire Damage unless you are Ignited
+(300–400)% additional Ignite Damage taken
You always receive +(2–3) Ignite Damage when there are enemies nearby
Evil Heart Armor
Require lv 58
+(3000–4000) gear Evasion
-20% additional Damage Over Time taken
+(40–60)% Ailment Damage Enhancement
<A Random Ailment Base Damage Affix>
-50% additional Hit Damage
Shattered Moonlight
Require lv 58
+(350–370) gear Energy Shield
Main Skill is supported by Lv. (10–20) Psychic Burst
[Beacon] +2 Max Spell Burst
Unable to use Restoration Skills
Crimson King
Require lv 58
+(50–500) Max Life
+(60–75)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recently
(-50–-40)% additional damage taken if more than 15000 Life has been consumed recently
+50% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recently
Kingly Armor
Require lv 58
+(5–8)% Max Life and Max Energy Shield
Max Terra Charge Stacks +1
+1 Main Skill Level
+(15–20)% Erosion Resistance
Terra Charge's Restoration Speed is set to (200–300)% of the default value
(-2–-1)% Movement Speed for every Terra Charge consumed recently. Stacks up to (5–15) time(s)
Iced Drinker's Cage
Require lv 58
+(300–350) gear Energy Shield
(-1–1) Main Skill Level
+(25–30) to Max Frostbite Rating
Gains 1 stack(s) of Cage when inflicting Frostbite. Interval: 1 s
Effects of Control Effects received +(1–50)%
Royal Cycle
Require lv 58
+(50–60)% Elemental Damage
+(6–8)% Elemental Resistance
+1% Fire Damage per (10–12) Strength
+1% Lightning Damage per (10–12) Dexterity
+1% Cold Damage per (10–12) Intelligence
+1% additional Elemental Damage for every (28–30) of the highest stat among Strength, Dexterity, and Intelligence
Undying Faith
Require lv 58
+(120–272) gear Energy Shield
+(1–2) Passive Skill Level
+(8–12)% Sealed Mana Compensation
+(18–24)% additional damage at Low Life
+(6–9)% Aura Effect when at Low Life
Endless Fortress
Require lv 58
+(204–238) gear Energy Shield
+(3–4)% Cold and Lightning Resistance
+(3–5)% Attack and Spell Block Chance
+(12–18)% additional damage for Minions when they are at Low Life
(-2–2) to Max Summonable Synthetic Troops
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
Martyr's Staff
Require lv 58
+(70–90)% Max Life
(-12–-15)% additional damage taken at Full Life.
+1 Max Mana
+1 to All Stats
+(10–12)% Injury Buffer
Corrupted Bulwark
Require lv 58
(-12–-15)% additional damage taken at Full Energy Shield
+(1750–2000) Max Energy Shield
+1 Max Mana
+1 to All Stats
+(10–12)% Injury Buffer
Void Embankment
Require lv 58
+1 Max Life
+1 Max Energy Shield
+1 Max Mana
+(80–115) to All Stats
+1% Elemental Resistance per 40 stats, up to 0%
Double Rainbow
Require lv 58
+1% Strength
+1% Dexterity
+1% Intelligence
+(6–10)% Elemental Resistance
+(15–17)% additional damage and (-6–-5)% additional damage taken when two Elemental Resistances are identical (multiplies)
Flaming Evil
Require lv 58
+(4–6)% Max Fire Resistance
+1% Max Cold Resistance
+1% Max Lightning Resistance
+(20–32)% Max Life, Max Mana, and Max Energy Shield
For every 1% Fire Resistance, +(2.5–3)% Critical Strike Damage, up to +600%
Frozen Path
Require lv 58
+1% Max Fire Resistance
+(4–6)% Max Cold Resistance
+1% Max Lightning Resistance
+(20–32)% Max Life, Max Mana, and Max Energy Shield
For every 2% Cold Resistance, +(11–13) Attack and Spell Critical Strike Rating, up to +1300
Fleeting Sky
Require lv 58
+1% Max Fire Resistance
+1% Max Cold Resistance
+(4–6)% Max Lightning Resistance
+(20–32)% Max Life, Max Mana, and Max Energy Shield
For every 1% Lightning Resistance, +(1–1.2)% Attack and Cast Speed, up to +240%
Cicada Shell
Require lv 58
+1% Max Fire Resistance
+1% Max Cold Resistance
+1% Max Lightning Resistance
+(10–16)% Max Life, Max Mana, and Max Energy Shield
-80% Energy Shield Charge Speed
Adds Elemental Damage equal to (1.1–1.4)% of Max Energy Shield to Attacks and Spells
Heavyware
Require lv 58
+(1728–2016) Gear Armor
+(66–88) Max Life
+(8–11)% Erosion Resistance
+(30–36) Strength
+(16–18)% additional damage taken by enemies in Proximity
-12% additional Damage dealt by enemies in Proximity
Stellar Vestment of Eminence
Require lv 58
+(270–280) gear Energy Shield
+(8–10)% Elemental Resistance
+60 Intelligence
-60% Barrage Skill Wave Interval
Barrage Skills +(20–30)% damage increase per wave
+(85–100)% chance to launch one more wave when casting a Barrage Skill
Twilight Vestment
Require lv 58
+(238–272) gear Energy Shield
+1 Active Skill Level
When Reaping, Energy Shield starts charging immediately
(-36–12)% Energy Shield Charge Speed
+(8–12)% Reaping Duration
+(3–5)% Elemental Resistance
Devouring Tide
Require lv 58
+(1152–1440) Gear Armor
+(88–110) Max Life
Fire Resistance is fixed at 30%
Adds (10–15)% of Physical Damage as Fire Damage during Multistrike
Multistrikes deal (36–48)% increasing damage
Arrival of the Polar Night
Require lv 58
+(8–10)% Intimidating effect
+(176–264) Max Life
Enemies within 12m are Intimidated
+(24–29)% additional Life Regeneration Speed when at Low Life
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
Mere Eternity
Require lv 58
+(3000–3100) Gear Armor
+(50–70) Max Life
+(20–24)% Armor Effective Rate for Non-Physical Damage
When Armor is no lower than 50000 , +(12–15)% Injury Buffer
+(45–50)% Critical Strike Damage Mitigation
When Armor is no lower than 65000 , +(40–50)% Life Regeneration Speed
(-15–-10)% additional Attack Speed
Friend Nemesis
Require lv 58
+(3160–3560) Gear Armor
+(26–40)% additional Spirit Magus Skill Damage
If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial Growth
While Reconjuring, Spirit Magi regenerate (20–40)% Life per second
Spirit Magi take 1000 Secondary Physical Damage when you are not at Full Life. Interval: 0.5 s.
Mad Doctor's Silver-Plated Lung
Require lv 58
When casting a Restoration Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3s.
When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.
+(30–50)% Physique and + (10–20)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recently
Blight
Require lv 58
+(20–30)% Max Life and Max Energy Shield
+(30–40)% Attack and Cast Speed
+15% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 10 time(s)
-50% additional Deterioration Duration
Agony's Embrace
Require lv 58
-6% Max Erosion Resistance
+(21–30)% Defense
+(5–7)% Movement Speed
Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion Damage
+(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently
Lightning Striker's Sacrum
Require lv 58
+(6000–8000) gear Evasion
+1 Horizontal Projectile Skill Level
Adds 1 - (180–240) Lightning Damage to Attacks
Gains 1 stacks of Deflection on Evasion
Trinity
Require lv 58
(-3–3)% Max Elemental Resistance
(-5–5)% Elemental Resistance
Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
Law of Trinity
Futile Tradeoff
Require lv 58
+1% Max Life
+1% Max Energy Shield
+1% Max Mana
<Random stat affix>
When the sum of All Stats is (165–240) or less, -20% additional Elemental Damage taken
Silent Avowal
Require lv 58
Castling
Cause Without Effect
Wield My Sword
Absolve My Sin
Praise for Injury
Require lv 58
+(70–90) Strength
+(140–160) Max Life
+20% chance to inflict Trauma
+80% Trauma Damage
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
Chaos Abyss
Require lv 58
+(200–250) Max Life
+(20–25)% Attack and Cast Speed
Upon inflicting damage, +(2–2.5)% additional damage taken (multiplies) for each stack of Wilt the enemy has
+(80–120)% additional Wilt Duration if enemies' Wilt stacks are less than 20
Loses (8–10)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 s
Sage's Insight
Require lv 58
+(150–350) gear Energy Shield
(-1–1) Spell Skill Level
When a Spell hit inflicts Fire Damage, -15% Cold, Lightning, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Cold Damage, -15% Fire, Lightning, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Lightning Damage, -15% Fire, Cold, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Erosion Damage, -15% Fire, Cold, and Lightning Resistance for the target for 3 s
Thunder Manipulator
Require lv 58
+(2400–2600) gear Evasion
+(30–40)% additional Lightning Damage against Numbed enemies
+(30–40)% additional Max Lightning Damage to an enemy when they have at least (6–10) stack(s) of Numbed
+(25–30)% Lightning Resistance
Inflicts (2–4) additional stack(s) of Numbed
+(20–30)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 s
Blinding Bracers
Require lv 58
+25% chance to Ignite targets
Blinds Ignited enemies on hit
-12% additional damage dealt by Blinded enemies
+20% additional damage to Blinded enemies
Tyrant's Iron Fist
Require lv 58
+(90–120) Intelligence
+(160–200) Max Mana
Regenerates (2–3)% Mana per second
+5% Critical Strike Rating and Critical Strike Damage for every (880–900) Mana consumed recently
Ardor
Require lv 58
+(1152–1440) Gear Armor
+55 Max Life
+(2–8)% Life Regain
Double Life Regain
Varagon Shroud
Require lv 58
+2304 Gear Armor
+(110–154) Max Life
Unable to gain Agility Blessing
+25% Multistrike chance when at max Tenacity Blessing stacks
+10% additional Attack Critical Strike Rating and +10% additional Attack Speed when you have at least 10 stack(s) of Tenacity Blessing
Ghost Slaughter
Require lv 58
+(60–220) Max Life
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Loses Fervor at Low Life
Torturer's Touch
Require lv 58
+(1500–2000) gear Evasion
+(300–400) gear Energy Shield
+(8–12)% Injury Buffer
+1 Affliction Per Second for every +4% Affliction Effect
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 1 s Restoration Duration against the same target
Reaping removes enemy's Affliction
Miniature Void Sea
Require lv 58
+(238–272) gear Energy Shield
+(5–10)% all stats
Adds (12–16)% of Max Life to Minion Energy Shield
+(13–15)% additional Minion Damage for every Minion you have. Stacks up to 7 times
Trigger the Main Skill for every 5 m of movement. Interval: 3 s
Restoration Skills: -80% Restoration Effect
Wings of Light
Require lv 58
+(25–60)% Critical Strike Damage
+(50–150) Max Life
<Random Control Immunity Affix>
Intimidated gains an additional base effect: +(15–22)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times
Clenched Spring
Require lv 58
+(198–220) Max Life
Adds (1–2) - (3–4) Physical Damage to Attacks per (1000–1200) Armor
+(17–20)% additional Armor
Blade-dancer's Fingers
Require lv 58
+(220–264) Max Life
Adds (18–21) - (24–27) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s)
Consumes (10–15)% of current Life on skill use
-16% Life Regeneration Speed
Aeterna Martyr
Require lv 58
-20% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Recovery Speed
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
Archmage's Hands
Require lv 58
+(272–340) gear Energy Shield
+(20–27)% Cold Resistance
(15–20)% of damage is taken from Mana before life
+(30–35)% additional Max Mana
The skill cost is fixed at (1–100)
+1% additional Spell Damage for every (75–100) Max Mana owned, up to 100%
Stray Bird's Return
Require lv 58
+(1880–3456) gear Evasion
(-1–1) Attack Projectile Skill Level
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
Stray Bird
Death's Touch
Require lv 58
+(176–220) Max Life
+(120–130)% additional Base Damage for Two-Handed Weapons
The Critical Strike Rating is fixed at 400 for the Weapon
+(13–16)% Main-Hand Weapon Attack Speed
<Random Critical Strike or Weapon Damage affix>
Blade-Dancer's Edges
Require lv 58
+(1500–2000) Gear Armor
+30% tracking distance for Sentries
Max Sentry Quantity +1
+(3–5)% additional Sentry Damage for every nearby Sentry within 10m
+(3–5)% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
Quantum Convergence
Require lv 58
+(2016–2880) Gear Armor
Consumes (1–10)% of current Life when Synthetic Troop Minions use skills
For every 5% Life lost by a Synthetic Troop Minion in the last second, +(5–15)% additional damage. Stacks up to 13 time(s)
+(7–10)% Elemental Resistance
+(42–60)% Minion Critical Strike Damage
Grandmaster's Hands
Require lv 58
+(90–110) Max Life
+(1000–1440) Gear Armor
Gains (4–5) Focus Pts for each enemy defeated
+5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 8 time(s)
Vajra Handguards
Require lv 58
+(2440–2880) gear Evasion
+(10–16)% Attack and Cast Speed
+(25–30)% Life Regain and Shield Regain for Combo Finishers
+(14–16)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has
Grasp of Truth
Require lv 58
+(5–10)% Elemental Resistance
+20% Elemental Resistance for enemies within 12m
+ (50–70)% Spell Elemental Damage
[Penetrating] When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
Demons' Touch
Require lv 58
+(176–220) Max Life
+(20–30)% additional Base Damage for Off-Hand Weapons
Weapon Attack Speed is fixed at 1.35
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
Conspire

Vorax Limb: Hands

SS11Season
0 Gear Armor
0 gear Evasion
0 gear Energy Shield

Graftable: Organs with Gloves、Chest Armor affixes
You can only equip 1 Vorax gear at a time

Hands
Info
id: 380001
Item /1
Vorax Limb: Hands
0 Gear Armor
0 gear Evasion
0 gear Energy Shield
Graftable: Organs with Gloves、Chest Armor affixes
You can only equip 1 Vorax gear at a time