Ignite
When inflicted on an enemy, Ignite deals Fire Damage Over Time equal to the Base Ignite Damage every second to the target.
By default, the maximum number of Ignite stacks is 1 but can be upgraded later. When multiple Ignite effects act on a unit simultaneously, the N (Ignite Stack Limit) stacks of Ignite with the highest damage will take effect.
After reaching max stacks of Ignite, the duration of Ignite effects that deal more damage will not be affected by subsequently inflicted Ignite effects that deal less damage.>
Ignite
Ignite
An Ailment that may be triggered on hit, dealing Fire Damage per second for 4s based on Base Ignite Damage. Unable to stack
Ignite cannot be inflicted when Base Ignite Damage is 0
Ignite cannot be inflicted when Base Ignite Damage is 0
Talent /10
StarfireWarlord
+1 When Ignite is inflicted, it spreads to enemies within 10m. Interval: 0.3s (Max Divinity Effect: 1)
True FlameWarlord
When an enemy is Micro TalentWarlord
+2% Fire Penetration against +2% Minion Fire Penetration against
Legendary Medium TalentWarlord
Immune to Minions are immune to Fire Damage (Max Divinity Effect: 1)
Legendary Medium TalentWarlock
For every +2% Legendary Gear /12
Scorching Wave
Require lv 12
Require lv 12
+(40–60)% Ignite damage
+(40–60)% chance toIgnite targets
+(40–60)% chance to
Adds (32–37) - (41–45) Fire Damage to the gear
Adds (120–150) - (200–250) Base Ignite Damage
50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Boots of Sinned Fire
Require lv 15
Require lv 15
+20% Movement Speed
+25% chance to Ignite targets
+(30–40)% damage against Ignited enemies
Immune to Ignite
Searing Finger Bone
Require lv 30
Require lv 30
+120% Fire Damage
+(10–15)% chance to Ignite targets
Cannot inflict Reap
Cursed Flame
Require lv 58
Require lv 58
+(250–300)% Gear Physical Damage
Adds (13–15) - (17–19) Physical Damage to the gear
+25% chance to Ignite targets
Adds (200–250) - (350–400) Base Ignite Damage
When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemies
Dragon Breath Armor
Require lv 58
Require lv 58
+(2448–2592) Gear Armor
+(10–13)% Max Life
+(160–216)% Fire Damage
Converts (10–15)% of Physical Damage taken to Fire Damage
You cannot deal Fire Damage unless you are Ignited
+(300–400)% additional Ignite Damage taken
+(300–400)% additional Ignite Damage taken
You always receive +(2–3) Ignite Damage when there are enemies nearby
Sun's Embrace
Require lv 58
Require lv 58
+(3000–4000) Gear Armor
+(30–40)% chance to Ignite targets
+1 Ignite limit
Inflicts 1 additional stack(s) ofIgnite
Inflicts 1 additional stack(s) of
被点燃 的敌人额外提高 100% 火焰抗性
Blinding Bracers
Require lv 58
Blinds Ignited enemies on hit
Require lv 58
+25% chance to Ignite targets
-12% additional damage dealt by Blinded enemies
+20% additional damage to Blinded enemies
Frozen Flame
Require lv 58
Require lv 58
+(20–24)% Max Life and Max Energy Shield
+(3–5) Empower Skill Level
+(50–80)% chance to trigger Lv. 30 Bull's Rage on hit. Cooldown: 4s
+(35–42)% Fire and Lightning Resistance
Cannot inflict Ignite
Magnus' Mindflame
Require lv 58
Require lv 58
+(88–110) Max Life
+1 Fire Skill Level
+(5–11)% Fire Resistance
+(6–7)% Fire Penetration
[True Flame] When an enemy is Ignited , 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage
Confusion Elemental Belt
Require lv 58
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage Enhancement
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's Base Trauma Damage
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's Base Wilt Damage
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's Base Ignite Damage
Everburn Thunderfire
Require lv 58
Require lv 58
+(18–25) Strength and Dexterity
+20% chance to Ignite targets
Inflicts 1 additional stack(s) of Numbed
+1 Ignite limit for Numbed enemies
Lightning Damage has Luck effect against Ignited enemies
Embrace of the Dark Surge
Require lv 58
Require lv 58
+(10–12)% Fire Resistance
+(10–12)% Lightning Resistance
Converts 20% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to 40%
Converts 20% of Physical Damage taken to Lightning Damage for every time you inflict Numbed recently, up to 40%
