Hero Relic /19
Overloading Core
Require lv 1
An intelligent core that the commanders use to control the mechanical troops, which can overload the troops to launch suicide attacks when necessary.
An intelligent core that the commanders use to control the mechanical troops, which can overload the troops to launch suicide attacks when necessary.
Separate Control Center
Require lv 1
An intelligent core that the commanders use to control the synthetic troops. Its powerful computing power is of use in decision-making.
An intelligent core that the commanders use to control the synthetic troops. Its powerful computing power is of use in decision-making.
Prayer's Eyes
Require lv 1
The medium used in the Roma temple to communicate with the Six Gods. Legend has it that the eyes can share the vision with the gods.
The medium used in the Roma temple to communicate with the Six Gods. Legend has it that the eyes can share the vision with the gods.
Remains of the Father
Require lv 1
Legend has it that these are the remains of the ancestors of Varagon... but are they really the bones of human beings?
Legend has it that these are the remains of the ancestors of Varagon... but are they really the bones of human beings?
Varagon Pact
Require lv 1
In the end, Rehan formed a blood pact with the Varagon Ancestor Spirit, but why would the spirit do the same with his descendant?
In the end, Rehan formed a blood pact with the Varagon Ancestor Spirit, but why would the spirit do the same with his descendant?
Masterpiece of the "Doctor"
Require lv 1
The mechanical heart that the "doctor" put on Gemma can merge the souls of Gemma and Zoya.
The mechanical heart that the "doctor" put on Gemma can merge the souls of Gemma and Zoya.
Frozen Heart
Require lv 1
Heart of Zoya, the Disqualified. The flame that once circled it has now extinguished.
Heart of Zoya, the Disqualified. The flame that once circled it has now extinguished.
Hermann Family Shrine
Require lv 1
A tiny shrine passed down in the Hermann family. Carino now carries it with him.
A tiny shrine passed down in the Hermann family. Carino now carries it with him.
Foe's Fingerbone
Require lv 1
After getting his revenge, Carino cut off the finger bone of Arminius the Great and took it with him.
After getting his revenge, Carino cut off the finger bone of Arminius the Great and took it with him.
Backup Body
Require lv 1
Youga brought back another self who had just died in battle in another plane as a backup in this world.
Youga brought back another self who had just died in battle in another plane as a backup in this world.
Primeval Hourglass
Require lv 1
Youga reassembled his body with particles... and the replaced parts were put into this hourglass.
Youga reassembled his body with particles... and the replaced parts were put into this hourglass.
Cat Travel Log
Require lv 1
Cat adventurers deserve their own little log book.
Cat adventurers deserve their own little log book.
God's Token
Require lv 1
The Gods were tired of their power, so they gave it to the girl who prayed to them.
The Gods were tired of their power, so they gave it to the girl who prayed to them.
Rolling Blast Marble
Require lv 1
"(Rolling)... *Bang!*"
"(Rolling)... *Bang!*"
Heated Candelabrum
Require lv 1
People exchange those blooming scars just for a night with her.
People exchange those blooming scars just for a night with her.
Strange Knitting Needle
Require lv 1
An entity Iris pulled from within the void that can weave all formless things.
An entity Iris pulled from within the void that can weave all formless things.
Rusted Metal Bones
Require lv 1
Between battles, Carino dismantles his enemies' limbs once again as spare parts for his increasingly mutilated body.
Between battles, Carino dismantles his enemies' limbs once again as spare parts for his increasingly mutilated body.
Code of Conduct for Prospective Knights
Require lv 1
"What will you do after you are knighted?" "Continue to perform meritorious service to be promoted to knight commander." "What will you do after you become a knight commander?" "Continue to recruit more knights."
"What will you do after you are knighted?" "Continue to perform meritorious service to be promoted to knight commander." "What will you do after you become a knight commander?" "Continue to recruit more knights."
Butter Kitten Perpetual Motion Machine
Require lv 1
Bread always lands buttered side down, and cats always land on their softer paws. Thus, the perpetual motion machine was born.
Bread always lands buttered side down, and cats always land on their softer paws. Thus, the perpetual motion machine was born.
Legendary Gear /24
Goggles of the Royal Hunter
Require lv 1
Require lv 1
+(7–8)% chance to reload Special Ammo for every Legendary Hero Memory engraved
+33% Magic Shot Duration for every Magic Hero Memory engraved
Tina's Withered Flower
Require lv 1
Require lv 1
+1 Projectile Quantity for every Magic Hero Memory engraved
+40% Reload Speed for every Legendary Hero Memory engraved
Thousands of Shadows
Require lv 1
Spacetime Illusion only lasts for 5 s
Require lv 1
+1 s Spacetime Illusion Duration for every Magic Hero Memory engraved
+2% additional Cast Speed every time you and the Spacetime Illusion cast skills, stacking up to 50 time(s), until Spacetime Illusion ends
Fictional Stars
Require lv 1
Twisted Spacetime records an additional 150% of DoT Damage you dealt to enemies, -50% additional Spacetime Turbulence Duration.
Require lv 1
+(3–5) Spacetime Energy consumption while Twisted Spacetime is active for every Hero Memory engraved
Cat's Vengeance Diary
Require lv 1
Multistrikes' damage increment +6% additionally for every Magic Hero Memory engraved
Require lv 1
+9% Movement Speed for every Legendary Hero Memory engraved
Israfel's shattered Dreams
Require lv 1
Require lv 1
+(5–8)% additional Divine Punishment Cooldown Recovery Speed for every Magic Hero Memory engraved
+1 Max Focus Blessing Stacks for every Legendary Hero Memory engraved
Gerry's Legacy
Require lv 1
Require lv 1
+(22–27)% Overload Effect for every Magic Hero Memory engraved
Minions +(7–8)% chance to deal Double Damage for every Legendary Hero Memory engraved
Spirit of Ancient Sorcery
Require lv 1
Require lv 1
+(15–17) Max Rage for every Magic Hero Memory engraved
+(6–7)% additional Seething Spirit Damage for every Legendary Hero Memory engraved
Varagon's Symphony of Souls
Require lv 1
Require lv 1
+6% additional Melee Damage while Berserk is active for every Magic Hero Memory engraved
+20% Rage gained for every Legendary Hero Memory engraved
Heart of Absolute Fusion
Require lv 1
Require lv 1
+1 Max Fusion Energy for every Magic Hero Memory engraved
+(25–30)% Fusion Energy Effect for every Legendary Hero Memory engraved
Escaping the Magic Ice
Require lv 1
Require lv 1
Upon taking Fatal Damage, always Freezes yourself for 2 s and restores 50% of Max Life and Max Energy Shield. Interval: 12 s. When you are Frozen in this way, you become immune to all damage, trigger a Cold Pulse with an even larger area, +100% additional Freeze Effect, and +100% additional Freeze Duration for 6 s
Magnus' Scepter
Require lv 1
Require lv 1
Consumes 1% of current Life and Energy Shield when hit by the Self-Destruction caused by the Self-Destruct Protocol activated by a Minion
Adds Base Physical Damage equal to 6% of the sum of the Character's Max Life and Energy Shield to the Self-Destruction caused by Self-Destruct Protocol
Compensatory Divinity
Require lv 1
Require lv 1
+20% Divine Realm Duration for every Magic Hero Memory engraved
+7% Divine Realm Cooldown Recovery Speed for every Legendary Hero Memory engraved
Bing's Big Bang Pack
Require lv 1
Require lv 1
When throwing bombs, +(40–50)% additional damage if the number of bombs is equivalent to the largest sequence number of engravings +(1–5) .
- +33% bonus for every 1 difference in the two numbers.
- +33% bonus for every 1 difference in the two numbers.
Breath of Exchange
Require lv 1
Require lv 1
When transferring a Brand , if there are no available targets, the Brand and its recorded damage will be transferred to yourself, and its duration will be refreshed
If you already have a Brand , always attempts to transfer the Brand and 50% of the damage recorded by the Brand to enemies in Purgatories , after which the Brand is lost. Interval: 0.5 s
Everyone's Gift
Require lv 1
Require lv 1
+2 Max Nourishment stacks for every 1 even-numbered engram activated
Spirit Magi +(10–12)% chance to use an Enhanced Skill for every 1 odd-numbered engram activated
If a Hero Memory is engraved on Engram 3, Spirit Magi lose (8–10)% of their current Life when they lose Nourishment
Bone-Burning Bullet
Require lv 1
Require lv 1
Gains Magazine Capacity equal to twice the sum of unlocked engram sequence numbers
+(5–20)% additional Projectile Skill Cost for every +1 Magazine Capacity gained from this Relic
+(5–20)% additional Projectile Skill Cost for every +1 Magazine Capacity gained from this Relic
When having more Overheated stacks than Heat Up stacks, loses (3–6) stack(s) of Overheated when casting a Projectile Skill as many times as the sum of unlocked engram sequence numbers
Bad Knight Role Model
Require lv 1
Require lv 1
Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling or casting Holy Illumination
Loses all channeled stacks and casts Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in the Holy Domain for 8s
Electric Cat Evolution
Require lv 1
Feline Figure deals Shock Damage (-10–-5) more times on hit
Require lv 1
When the times of Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggers Feline Figure immediately. Cooldown: (0.4–0.6) s. The triggered Feline Figure has an additional effect:
+40% Area.Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x (0.2–0.4)% to Erika each additional time it settles Shock Damage.
+40% Area.
Escaping the Magic Ice - Prototype
Require lv 1
Require lv 1
Upon taking Fatal Damage, always Freezes yourself for 2 s and restores 50% of Max Life and Max Energy Shield. Interval: 12 s. When you are Frozen in this way, you become immune to all damage, trigger a Cold Pulse with an even larger area, +100% additional Freeze Effect, and +100% additional Freeze Duration for 6 s
(-30–-20)% additional damage
Electric Cat Evolution - Prototype
Require lv 1
Feline Figure deals Shock Damage (-10–-5) more times on hit
Require lv 1
When the times of Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggers Feline Figure immediately. Cooldown: (0.4–0.6) s. The triggered Feline Figure has an additional effect:
+40% Area.Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x (0.2–0.4)% to Erika each additional time it settles Shock Damage.
+40% Area.
(-30–-20)% additional damage
Breath of Exchange - Prototype
Require lv 1
Require lv 1
When transferring a Brand , if there are no available targets, the Brand and its recorded damage will be transferred to yourself, and its duration will be refreshed
If you already have a Brand , always attempts to transfer the Brand and 50% of the damage recorded by the Brand to enemies in Purgatories , after which the Brand is lost. Interval: 0.5 s
(-30–-20)% additional damage
Bad Knight Role Model - Prototype
Require lv 1
Require lv 1
Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling or casting Holy Illumination
Loses all channeled stacks and casts Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in the Holy Domain for 8s
(-30–-20)% additional damage
Thousands of Shadows - Prototype
Require lv 1
Spacetime Illusion only lasts for 5 s
Require lv 1
+1 s Spacetime Illusion Duration for every Magic Hero Memory engraved
+2% additional Cast Speed every time you and the Spacetime Illusion cast skills, stacking up to 50 time(s), until Spacetime Illusion ends
(-30–-20)% additional damage
Hero Relic Affix
Tier | Modifier | Level | Weight | hero |
---|---|---|---|---|
1 | +(35–45)% Minion Max Life | 79 | 220 | Charge Calling |
2 | +(27–34)% Minion Max Life | 72 | 220 | Charge Calling |
3 | +(21–26)% Minion Max Life | 1 | 220 | Charge Calling |
1 | +(170–222) Minion Max Energy Shield | 79 | 220 | Charge Calling |
2 | +(130–169) Minion Max Energy Shield | 72 | 220 | Charge Calling |
3 | +(100–129) Minion Max Energy Shield | 1 | 220 | Charge Calling |
1 | +(64–83) Minion Critical Strike Rating | 79 | 220 | Charge Calling |
2 | +(50–63) Minion Critical Strike Rating | 72 | 220 | Charge Calling |
3 | +(38–49) Minion Critical Strike Rating | 1 | 220 | Charge Calling |
1 | +(93–120)% Minion Critical Strike Rating | 79 | 220 | Charge Calling |
2 | +(72–92)% Minion Critical Strike Rating | 72 | 220 | Charge Calling |
3 | +(55–71)% Minion Critical Strike Rating | 1 | 220 | Charge Calling |
1 | +(11–14)% Aura Effect | 79 | 220 | Charge Calling |
2 | +(8–10)% Aura Effect | 72 | 220 | Charge Calling |
3 | +(6–7)% Aura Effect | 1 | 220 | Charge Calling |
1 | +5% Critical Strike Damage for Minions for each Mechanical Part collected recently. Stacks up to 10 times | 81 | 90 | Charge Calling |
2 | +4% Critical Strike Damage for Minions for each Mechanical Part collected recently. Stacks up to 10 times | 0 | 240 | Charge Calling |
3 | +3% Critical Strike Damage for Minions for each Mechanical Part collected recently. Stacks up to 10 times | 71 | 270 | Charge Calling |
1 | +(14–18)% Critical Strike Rating for Minions for each Mechanical Part picked up recently. Stacks up to 10 times | 81 | 90 | Charge Calling |
2 | +(11–13)% Critical Strike Rating for Minions for each Mechanical Part picked up recently. Stacks up to 10 times | 78 | 240 | Charge Calling |
3 | +(9–10)% Critical Strike Rating for Minions for each Mechanical Part picked up recently. Stacks up to 10 times | 71 | 270 | Charge Calling |
1 | +(24–30)% | 81 | 90 | Charge Calling |
2 | +(18–23)% | 78 | 240 | Charge Calling |
3 | +(14–17)% | 71 | 270 | Charge Calling |
1 | (5–6)% chance for Synthetic Troops with | 81 | 90 | Charge Calling |
2 | 4% chance for Synthetic Troops with | 78 | 240 | Charge Calling |
3 | 3% chance for Synthetic Troops with | 71 | 270 | Charge Calling |
1 | +2 Summon Skill Level for every +5% Max Erosion Resistance you have | 87 | 60 | Charge Calling |
2 | +2 Summon Skill Level for every +6% Max Erosion Resistance you have | 81 | 300 | Charge Calling |
3 | +2 Summon Skill Level for every +8% Max Erosion Resistance you have | 75 | 390 | Charge Calling |
1 | Adds 1-2 Physical Damage to Attacks for every (212–242) Max Life of Minion | 87 | 60 | Charge Calling |
2 | Adds 1-2 Physical Damage to Attacks for every (243–315) Max Life of Minion | 81 | 300 | Charge Calling |
3 | Adds 1-2 Physical Damage to Attacks for every (316–408) Max Life of Minion | 75 | 390 | Charge Calling |
1 | +(3–4)% | 81 | 90 | Charge Calling |
2 | +(2–2.5)% | 78 | 240 | Charge Calling |
3 | +(1–1.5)% | 71 | 270 | Charge Calling |
1 | 81 | 90 | Order Calling | |
2 | 78 | 240 | Order Calling | |
3 | 71 | 270 | Order Calling | |
1 | +(31–40)% | 81 | 90 | Order Calling |
2 | +(24–30)% | 78 | 240 | Order Calling |
3 | +(19–23)% | 71 | 270 | Order Calling |
1 | +(24–30)% | 81 | 90 | Order Calling |
2 | +(18–23)% | 78 | 240 | Order Calling |
3 | +(14–17)% | 71 | 270 | Order Calling |
1 | With | 81 | 90 | Order Calling |
1 | +(12–15)% | 87 | 60 | Order Calling |
2 | +(9–11)% | 78 | 300 | Order Calling |
3 | +(7–8)% | 75 | 390 | Order Calling |
1 | (50–62)% chance to gain 1 point(s) of Command every time when inflicting | 87 | 60 | Order Calling |
2 | (40–49)% chance to gain 1 point(s) of Command every time when inflicting | 0 | 300 | Order Calling |
3 | (30–39)% chance to gain 1 point(s) of Command every time when inflicting | 0 | 390 | Order Calling |
1 | Max Synthetic Troop Minion Quantity +1 (-35–-30)% | 81 | 90 | Order Calling |
2 | Max Synthetic Troop Minion Quantity +1 (-40–-36)% | 0 | 240 | Order Calling |
1 | When casting a Restoration Skill, loses the closest Synthetic Troop Minion and gains +(31–40)% additional Restoration Effect for 5s. | 79 | 220 | Order Calling |
2 | When casting a Restoration Skill, loses the closest Synthetic Troop Minion and gains +(23–30)% additional Restoration Effect for 5s. | 0 | 220 | Order Calling |
3 | When casting a Restoration Skill, loses the closest Synthetic Troop Minion and gains +(18–22)% additional Restoration Effect for 5s. | 0 | 220 | Order Calling |
1 | When casting an Empower Skill, makes Minions prioritize attacking an enemy with the highest rarity within 10m, dealing +(16–20)% additional damage to the enemy, lasting for 3s | 79 | 220 | Order Calling |
2 | When casting an Empower Skill, makes Minions prioritize attacking an enemy with the highest rarity within 10m, dealing +(16–20)% additional damage to the enemy, lasting for 2s | 0 | 220 | Order Calling |
3 | When casting an Empower Skill, makes Minions prioritize attacking an enemy with the highest rarity within 10m, dealing +(11–15)% additional damage to the enemy, lasting for 2s | 0 | 220 | Order Calling |
1 | When a Minion kills an enemy or hits an Elite, all Minions +1% Movement Speed, Attack Speed, and Cast Speed for 10s, up to (21–25) stack(s). Interval: 1s. | 79 | 220 | Order Calling |
2 | When a Minion kills an enemy or hits an Elite, all Minions +1% Movement Speed, Attack Speed, and Cast Speed for 9s, up to (16–20) stack(s). Interval: 1s. | 72 | 220 | Order Calling |
3 | When a Minion kills an enemy or hits an Elite, all Minions +1% Movement Speed, Attack Speed, and Cast Speed for 8s, up to (11–15) stack(s). Interval: 1s. | 1 | 220 | Order Calling |
1 | After casting | 79 | 220 | Order Calling |
2 | After casting | 72 | 220 | Order Calling |
3 | After casting | 1 | 220 | Order Calling |
1 | Automatically triggers all the Synthetic Troop Summon Skills you have equipped every (0.6–1.0)s | 79 | 220 | Order Calling |
2 | Automatically triggers all the Synthetic Troop Summon Skills you have equipped every (1.0–1.3)s | 72 | 220 | Order Calling |
3 | Automatically triggers all the Synthetic Troop Summon Skills you have equipped every (1.4–1.6)s | 1 | 220 | Order Calling |
1 | Dazzling Bloom also works on Synthetic Troops. +(18–21)% Empower Skill Effect | 79 | 220 | Order Calling |
2 | Dazzling Bloom also works on Synthetic Troops. +(14–17)% Empower Skill Effect | 72 | 220 | Order Calling |
3 | Dazzling Bloom also works on Synthetic Troops. +(10–13)% Empower Skill Effect | 1 | 220 | Order Calling |
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | Wisdom of The Gods |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | Wisdom of The Gods |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | Wisdom of The Gods |
1 | +(28–36)% damage | 79 | 220 | Wisdom of The Gods |
2 | +(22–27)% damage | 72 | 220 | Wisdom of The Gods |
3 | +(17–21)% damage | 1 | 220 | Wisdom of The Gods |
1 | +(28–36)% Skill Area | 79 | 220 | Wisdom of The Gods |
2 | +(22–27)% Skill Area | 72 | 220 | Wisdom of The Gods |
3 | +(17–21)% Skill Area | 1 | 220 | Wisdom of The Gods |
1 | +(10–12)% Attack and Cast Speed | 79 | 220 | Wisdom of The Gods |
2 | +(8–9)% Attack and Cast Speed | 72 | 220 | Wisdom of The Gods |
3 | +(6–7)% Attack and Cast Speed | 1 | 220 | Wisdom of The Gods |
1 | +(7–9)% Cooldown Recovery Speed | 79 | 220 | Wisdom of The Gods |
2 | +6% Cooldown Recovery Speed | 72 | 220 | Wisdom of The Gods |
3 | +5% Cooldown Recovery Speed | 1 | 220 | Wisdom of The Gods |
1 | +(7–9)% additional Cooldown Recovery Speed for | 81 | 90 | Wisdom of The Gods |
2 | +6% additional Cooldown Recovery Speed for | 78 | 240 | Wisdom of The Gods |
3 | +5% additional Cooldown Recovery Speed for | 0 | 270 | Wisdom of The Gods |
1 | +(6–9)% additional damage each time | 81 | 90 | Wisdom of The Gods |
2 | +(4–5)% additional damage each time | 78 | 240 | Wisdom of The Gods |
3 | +(2–3)% additional damage each time | 71 | 270 | Wisdom of The Gods |
1 | +2% additional All Damage for each stack of | 81 | 90 | Wisdom of The Gods |
2 | +(1–1.5)% additional All Damage for each stack of | 78 | 240 | Wisdom of The Gods |
1 | (14–16)% chance to gain a stack of Agility Blessing and Tenacity Blessing whenever | 81 | 90 | Wisdom of The Gods |
2 | (10–13)% chance to gain a stack of Agility Blessing and Tenacity Blessing whenever | 78 | 240 | Wisdom of The Gods |
3 | 9% chance to gain a stack of Agility Blessing and Tenacity Blessing whenever | 71 | 270 | Wisdom of The Gods |
1 | Max | 87 | 60 | Wisdom of The Gods |
2 | Max | 78 | 300 | Wisdom of The Gods |
1 | If | 87 | 60 | Wisdom of The Gods |
2 | If | 78 | 300 | Wisdom of The Gods |
3 | If | 75 | 390 | Wisdom of The Gods |
1 | +(4–5)% damage for the next Main Skill for each stack of Blessing that | 81 | 90 | Wisdom of The Gods |
2 | +3% damage for the next Main Skill for each stack of Blessing that | 78 | 240 | Wisdom of The Gods |
3 | +2% damage for the next Main Skill for each stack of Blessing that | 71 | 270 | Wisdom of The Gods |
1 | +(21–27)% Erosion Resistance | 87 | 220 | Seething Silhouette |
2 | +(16–20)% Erosion Resistance | 72 | 220 | Seething Silhouette |
3 | +(11–15)% Erosion Resistance | 1 | 220 | Seething Silhouette |
1 | +(21–27)% Fire Resistance | 79 | 220 | Seething Silhouette |
2 | +(16–20)% Fire Resistance | 72 | 220 | Seething Silhouette |
3 | +(11–15)% Fire Resistance | 1 | 220 | Seething Silhouette |
1 | +(128–165) Max Life | 79 | 220 | Seething Silhouette |
2 | +(99–127) Max Life | 72 | 220 | Seething Silhouette |
3 | +(76–98) Max Life | 1 | 220 | Seething Silhouette |
1 | +(10–12)% Attack Speed | 79 | 220 | Seething Silhouette |
2 | +(8–9)% Attack Speed | 72 | 220 | Seething Silhouette |
3 | +(6–7)% Attack Speed | 1 | 220 | Seething Silhouette |
1 | +(28–36)% Skill Area | 79 | 220 | Seething Silhouette |
2 | +(22–27)% Skill Area | 72 | 220 | Seething Silhouette |
3 | +(17–21)% Skill Area | 1 | 220 | Seething Silhouette |
1 | +(27–35)% | 81 | 90 | Seething Silhouette |
2 | +(21–26)% | 78 | 240 | Seething Silhouette |
3 | +(16–20)% | 71 | 270 | Seething Silhouette |
1 | Adds (9–10) - (16–17) more Physical Damage to | 81 | 90 | Seething Silhouette |
2 | Adds (6–7) - (12–13) more Physical Damage to | 78 | 240 | Seething Silhouette |
3 | Adds (4–5) - (9–10) more Physical Damage to | 71 | 270 | Seething Silhouette |
1 | +(21–27) | 81 | 90 | Seething Silhouette |
2 | +(16–20) | 78 | 240 | Seething Silhouette |
3 | +(13–15) | 71 | 270 | Seething Silhouette |
1 | +(13–16)% | 81 | 90 | Seething Silhouette |
2 | +(10–12)% | 78 | 240 | Seething Silhouette |
3 | +(8–9)% | 71 | 270 | Seething Silhouette |
1 | Enemies defeated by the | 87 | 60 | Seething Silhouette |
2 | Enemies defeated by the | 81 | 300 | Seething Silhouette |
3 | Enemies defeated by the | 75 | 390 | Seething Silhouette |
1 | Adds 2% of Max Life as Physical Damage when the | 87 | 60 | Seething Silhouette |
2 | Adds 1.5% of Max Life as Physical Damage when the | 81 | 300 | Seething Silhouette |
3 | Adds 1% of Max Life as Physical Damage when the | 75 | 390 | Seething Silhouette |
1 | +3% chance to deal Double Damage for every 30 | 81 | 90 | Seething Silhouette |
2 | +3% chance to deal Double Damage for every 38 | 78 | 240 | Seething Silhouette |
3 | +3% chance to deal Double Damage for every 50 | 71 | 270 | Seething Silhouette |
1 | +(57–74) Attack and Spell Critical Strike Rating | 79 | 220 | Anger |
2 | +(44–56) Attack and Spell Critical Strike Rating | 72 | 220 | Anger |
3 | +(34–43) Attack and Spell Critical Strike Rating | 1 | 220 | Anger |
1 | +5% Skill Area for every 30 | 81 | 90 | Anger |
2 | +5% Skill Area for every 38 | 78 | 240 | Anger |
3 | +5% Skill Area for every 50 | 71 | 270 | Anger |
1 | (5–6) | 81 | 90 | Anger |
2 | (3–4) | 78 | 240 | Anger |
3 | (1–2) | 71 | 270 | Anger |
1 | 1.5% additional Attack Damage for every 30 points of | 81 | 90 | Anger |
2 | +1% additional Attack Damage for every 30 points of | 78 | 240 | Anger |
3 | 0.5% additional Attack Damage for every 30 points of | 71 | 270 | Anger |
1 | +2 melee skill Rage consumption, +30% Melee Damage in the | 87 | 60 | Anger |
2 | +2 melee skill Rage consumption, +(20–25)% Melee Damage in the | 81 | 300 | Anger |
3 | +2 melee skill Rage consumption, +(15–19)% Melee Damage in the | 75 | 390 | Anger |
1 | +(10–12)% Cooldown Recovery Speed | 79 | 220 | Anger |
2 | +(8–9)% Cooldown Recovery Speed | 72 | 220 | Anger |
3 | +(6–7)% Cooldown Recovery Speed | 1 | 220 | Anger |
1 | +(29–36)% | 79 | 220 | Anger |
2 | +(22–28)% | 72 | 220 | Anger |
3 | +(17–21)% | 1 | 220 | Anger |
1 | +(9–10)% Elemental Resistance | 79 | 220 | Anger |
2 | +(7–8)% Elemental Resistance | 72 | 220 | Anger |
3 | +(5–6)% Elemental Resistance | 1 | 220 | Anger |
1 | +1 Max | 81 | 90 | Anger |
2 | +1 Max | 78 | 240 | Anger |
3 | +1 Max | 71 | 270 | Anger |
1 | +3% additional Melee Damage for every 30 | 81 | 90 | Anger |
2 | 2.5% additional Melee Damage for every 30 | 78 | 240 | Anger |
3 | +2% additional Melee Damage for every 30 | 71 | 270 | Anger |
1 | +(10–12)% Critical Strike Damage for every 30 | 81 | 90 | Anger |
2 | +(8–9)% Critical Strike Damage for every 30 | 78 | 240 | Anger |
3 | +(6–7)% Critical Strike Damage for every 30 | 71 | 270 | Anger |
1 | Adds 4 - 4 additional Physical Damage to Attacks for every 10 | 81 | 90 | Anger |
2 | Adds 3 - 3 additional Physical Damage to Attacks for every 10 | 78 | 240 | Anger |
3 | Adds 2 - 2 additional Physical Damage to Attacks for every 10 | 71 | 270 | Anger |
1 | When triggering | 87 | 60 | Anger |
2 | When triggering | 81 | 300 | Anger |
3 | When triggering | 75 | 390 | Anger |
1 | When | 81 | 90 | Ice-Fire Fusion |
2 | When | 78 | 240 | Ice-Fire Fusion |
3 | When | 71 | 270 | Ice-Fire Fusion |
1 | +(15–20)% Fusion Energy Effect for every engraved Hero Memory | 87 | 60 | Ice-Fire Fusion |
2 | +(13–15)% Fusion Energy Effect for every engraved Hero Memory | 81 | 300 | Ice-Fire Fusion |
3 | +(9–12)% Fusion Energy Effect for every engraved Hero Memory | 75 | 390 | Ice-Fire Fusion |
1 | +(3–4) Max | 87 | 60 | Ice-Fire Fusion |
2 | +2 Max | 78 | 300 | Ice-Fire Fusion |
3 | +1 Max | 75 | 390 | Ice-Fire Fusion |
1 | Gains (36–45)% of the skill's damage as Base | 81 | 90 | Ice-Fire Fusion |
2 | Gains (26–35)% of the skill's damage as Base | 78 | 240 | Ice-Fire Fusion |
3 | Gains (16–25)% of the skill's damage as Base | 71 | 270 | Ice-Fire Fusion |
1 | +(36–40)% additional Fire Damage against enemies on the | 79 | 220 | Ice-Fire Fusion |
2 | +(31–35)% additional Fire Damage against enemies on the | 72 | 220 | Ice-Fire Fusion |
3 | +(26–30)% additional Fire Damage against enemies on the | 1 | 220 | Ice-Fire Fusion |
1 | Deals +1% additional Fire Damage to an enemy for every (12–16) You cannot inflict | 79 | 220 | Ice-Fire Fusion |
2 | Deals +1% additional Fire Damage to an enemy for every (17–21) You cannot inflict | 72 | 220 | Ice-Fire Fusion |
3 | Deals +1% additional Fire Damage to an enemy for every (22–25) You cannot inflict | 1 | 220 | Ice-Fire Fusion |
1 | For each time an enemy has been hit by | 79 | 220 | Ice-Fire Fusion |
2 | For each time an enemy has been hit by | 72 | 220 | Ice-Fire Fusion |
3 | For each time an enemy has been hit by | 1 | 220 | Ice-Fire Fusion |
1 | Upon inflicting Ignite Damage, triggers the Main Skill if it is a Cold Skill. Interval: (0.7–1.0)s Your Main Skill cannot inflict Ignite. | 79 | 220 | Ice-Fire Fusion |
2 | Upon inflicting Ignite Damage, triggers the Main Skill if it is a Cold Skill. Interval: (1.1–1.4)s Your Main Skill cannot inflict Ignite. | 72 | 220 | Ice-Fire Fusion |
3 | Upon inflicting Ignite Damage, triggers the Main Skill if it is a Cold Skill. Interval: (1.5–1.8)s Your Main Skill cannot inflict Ignite. | 1 | 220 | Ice-Fire Fusion |
1 | +(33–40)% Critical Strike Damage if you have cast a Fire Skill recently (-8–-7)% additional damage taken if you have cast a Cold Skill recently | 79 | 220 | Ice-Fire Fusion |
2 | +(25–32)% Critical Strike Damage if you have cast a Fire Skill recently (-7–-6)% additional damage taken if you have cast a Cold Skill recently | 72 | 220 | Ice-Fire Fusion |
3 | +(19–24)% Critical Strike Damage if you have cast a Fire Skill recently (-6–-5)% additional damage taken if you have cast a Cold Skill recently | 1 | 220 | Ice-Fire Fusion |
1 | When killing enemies with Fire Damage, the current cooldown of all Empower Skills (-9–-6)%. When killing enemies with Cold Damage, the current cooldown of all Defensive Skills (-9–-6)%. | 79 | 220 | Ice-Fire Fusion |
2 | When killing enemies with Fire Damage, the current cooldown of all Empower Skills (-5–-4)%. When killing enemies with Cold Damage, the current cooldown of all Defensive Skills (-5–-4)%. | 72 | 220 | Ice-Fire Fusion |
3 | When killing enemies with Fire Damage, the current cooldown of all Empower Skills -3%. When killing enemies with Cold Damage, the current cooldown of all Defensive Skills -3%. | 1 | 220 | Ice-Fire Fusion |
1 | +(12–14)% Fire and Cold Resistance | 79 | 220 | Ice-Fire Fusion |
2 | +(8–11)% Fire and Cold Resistance | 72 | 220 | Ice-Fire Fusion |
3 | +(5–7)% Fire and Cold Resistance | 1 | 220 | Ice-Fire Fusion |
1 | (81–100)% of the bonuses for Empower Skill Effect is also applied to the Fusion Energy Effect during Frostfire Rampage. | 81 | 90 | Ice-Fire Fusion |
2 | (61–80)% of the bonuses for Empower Skill Effect is also applied to the Fusion Energy Effect during Frostfire Rampage. | 78 | 240 | Ice-Fire Fusion |
3 | (46–60)% of the bonuses for Empower Skill Effect is also applied to the Fusion Energy Effect during Frostfire Rampage. | 71 | 270 | Ice-Fire Fusion |
1 | For each enemy killed while | 81 | 90 | Ice-Fire Fusion |
2 | For each enemy killed while | 78 | 240 | Ice-Fire Fusion |
3 | For each enemy killed while | 71 | 270 | Ice-Fire Fusion |
1 | Fusion Energy gains an additional effect: +(5–6)% Freeze Duration | 81 | 90 | Ice-Fire Fusion |
2 | Fusion Energy gains an additional effect: +(3–4)% Freeze Duration | 78 | 240 | Ice-Fire Fusion |
3 | Fusion Energy gains an additional effect: +2% Freeze Duration | 71 | 270 | Ice-Fire Fusion |
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | Frostbitten Heart |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | Frostbitten Heart |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | Frostbitten Heart |
1 | +(5–6)% Cold Penetration | 79 | 220 | Frostbitten Heart |
2 | +4% Cold Penetration | 72 | 220 | Frostbitten Heart |
3 | +3% Cold Penetration | 1 | 220 | Frostbitten Heart |
1 | +(7–9)% Cooldown Recovery Speed | 79 | 220 | Frostbitten Heart |
2 | +6% Cooldown Recovery Speed | 72 | 220 | Frostbitten Heart |
3 | +5% Cooldown Recovery Speed | 1 | 220 | Frostbitten Heart |
1 | +(21–26)% | 79 | 220 | Frostbitten Heart |
2 | +(16–20)% | 72 | 220 | Frostbitten Heart |
3 | +(13–15)% | 1 | 220 | Frostbitten Heart |
1 | +(32–40)% Cold Damage against | 79 | 220 | Frostbitten Heart |
2 | +(25–31)% Cold Damage against | 72 | 220 | Frostbitten Heart |
3 | +(19–24)% Cold Damage against | 1 | 220 | Frostbitten Heart |
1 | +2% Movement Speed for each | 81 | 90 | Frostbitten Heart |
2 | +2% Movement Speed for each | 78 | 240 | Frostbitten Heart |
3 | +2% Movement Speed for each | 71 | 270 | Frostbitten Heart |
1 | For every 1 | 81 | 90 | Frostbitten Heart |
2 | For every 1 | 78 | 240 | Frostbitten Heart |
3 | For every 1 | 71 | 270 | Frostbitten Heart |
1 | -1 s | 81 | 90 | Frostbitten Heart |
2 | -0.8 s | 78 | 240 | Frostbitten Heart |
3 | -0.6 s | 71 | 270 | Frostbitten Heart |
1 | For every time an enemy is | 87 | 60 | Frostbitten Heart |
2 | For every time an enemy is | 81 | 300 | Frostbitten Heart |
3 | For every time an enemy is | 75 | 390 | Frostbitten Heart |
1 | Your | 87 | 60 | Frostbitten Heart |
2 | Your | 81 | 300 | Frostbitten Heart |
3 | Your | 75 | 390 | Frostbitten Heart |
1 | +(14–18)% additional damage against | 81 | 90 | Frostbitten Heart |
2 | +(11–13)% additional damage against | 78 | 240 | Frostbitten Heart |
3 | +(9–10)% additional damage against | 71 | 270 | Frostbitten Heart |
1 | For every +(5–5|)% excess Cold Resistance, +1 Max Cold Energy, up to +(7–9). | 81 | 90 | Frostbitten Heart |
2 | For every +(5–5|)% excess Cold Resistance, +1 Max Cold Energy, up to +(5–6). | 78 | 240 | Frostbitten Heart |
3 | For every +(5–5|)% excess Cold Resistance, +1 Max Cold Energy, up to +4. | 71 | 270 | Frostbitten Heart |
1 | Adds (14–16)-(18–21) Cold Damage to Attacks and Spells for every Frozen enemy within 10m. | 81 | 90 | Frostbitten Heart |
2 | Adds (9–10)-(12–14) Cold Damage to Attacks and Spells for every Frozen enemy within 10m. | 78 | 240 | Frostbitten Heart |
3 | Adds (7–8)-(9–10) Cold Damage to Attacks and Spells for every Frozen enemy within 10m. | 71 | 270 | Frostbitten Heart |
1 | +(9–11)% chance to | 81 | 90 | Ranger of Glory |
2 | +6% chance to | 78 | 240 | Ranger of Glory |
3 | +5% chance to | 71 | 270 | Ranger of Glory |
1 | +3 | 81 | 90 | Ranger of Glory |
2 | +2 | 78 | 240 | Ranger of Glory |
3 | +1 | 71 | 270 | Ranger of Glory |
1 | +3% Attack and Cast Speed for every | 81 | 90 | Ranger of Glory |
2 | +2% Attack and Cast Speed for every | 78 | 240 | Ranger of Glory |
3 | +2% Attack and Cast Speed for every | 71 | 270 | Ranger of Glory |
1 | +(8–10)% damage for the Projectile Skill on Critical Strike for every | 81 | 90 | Ranger of Glory |
2 | +(6–7)% damage for the Projectile Skill on Critical Strike for every | 78 | 240 | Ranger of Glory |
3 | +5% damage for the Projectile Skill on Critical Strike for every | 71 | 270 | Ranger of Glory |
1 | Deals +(9–11)% additional Projectile Skill Damage when using the | 81 | 90 | Ranger of Glory |
2 | Deals +(7–8)% additional Projectile Skill Damage when using the | 78 | 240 | Ranger of Glory |
3 | Deals +6% additional Projectile Skill Damage when using the | 71 | 270 | Ranger of Glory |
1 | +4 | 87 | 60 | Ranger of Glory |
2 | +3 | 81 | 300 | Ranger of Glory |
3 | +2 | 75 | 390 | Ranger of Glory |
1 | +(35–56)% Critical Strike Rating for every 20% chance you have to | 87 | 60 | Ranger of Glory |
2 | +(27–34)% Critical Strike Rating for every 20% chance you have to | 81 | 300 | Ranger of Glory |
3 | +(19–26)% Critical Strike Rating for every 20% chance you have to | 75 | 390 | Ranger of Glory |
1 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(21–25)% Attack and Cast Speed | 79 | 220 | Ranger of Glory |
2 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(16–20)% Attack and Cast Speed | 72 | 220 | Ranger of Glory |
3 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(11–15)% Attack and Cast Speed | 1 | 220 | Ranger of Glory |
1 | +(6–10)% Critical Strike Rating for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +120% | 79 | 220 | Ranger of Glory |
2 | +(6–10)% Critical Strike Rating for 3s for every 2 m of movement made the next time a Projectile Skill is used, up to +100% | 72 | 220 | Ranger of Glory |
3 | +(6–10)% Critical Strike Rating for 3s for every 3 m of movement made the next time a Projectile Skill is used, up to +80% | 1 | 220 | Ranger of Glory |
1 | For every Projectile Skill used while standing still, +3% Movement Speed upon moving, lasting for 2 s, up to +(26–30)% | 79 | 220 | Ranger of Glory |
2 | For every Projectile Skill used while standing still, +(2–3)% Movement Speed upon moving, lasting for 2 s, up to +(21–25)% | 72 | 220 | Ranger of Glory |
3 | For every Projectile Skill used while standing still, +(2–3)% Movement Speed upon moving, lasting for 2 s, up to +(16–20)% | 1 | 220 | Ranger of Glory |
1 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(26–30)%. The effect will be lost after the enemy stops taking damage for 2s. | 79 | 220 | Ranger of Glory |
2 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(21–25)%. The effect will be lost after the enemy stops taking damage for 2s. | 72 | 220 | Ranger of Glory |
3 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(16–21)%. The effect will be lost after the enemy stops taking damage for 2s. | 1 | 220 | Ranger of Glory |
1 | (66–80)% of the bonuses for Movement Speed is also applied to Projectile Speed | 79 | 220 | Ranger of Glory |
2 | (51–65)% of the bonuses for Movement Speed is also applied to Projectile Speed | 72 | 220 | Ranger of Glory |
3 | (41–50)% of the bonuses for Movement Speed is also applied to Projectile Speed | 1 | 220 | Ranger of Glory |
1 | +1 Max Deflection Stack and (-20–-16)% Evasion every 1s if you haven't been hit recently, up to 3 stack(s) | 79 | 220 | Ranger of Glory |
2 | +1 Max Deflection Stack and (-15–-11)% Evasion every 1s if you haven't been hit recently, up to 2 stack(s) | 72 | 220 | Ranger of Glory |
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | Lethal Flash |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | Lethal Flash |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | Lethal Flash |
1 | +(47–60)% Critical Strike Rating | 79 | 220 | Lethal Flash |
2 | +(36–46)% Critical Strike Rating | 72 | 220 | Lethal Flash |
3 | +(28–35)% Critical Strike Rating | 1 | 220 | Lethal Flash |
1 | +(18–23)% Projectile Speed | 79 | 220 | Lethal Flash |
2 | +(14–17)% Projectile Speed | 72 | 220 | Lethal Flash |
3 | +(11–13)% Projectile Speed | 1 | 220 | Lethal Flash |
1 | +(28–36)% Projectile Damage | 79 | 220 | Lethal Flash |
2 | +(22–27)% Projectile Damage | 72 | 220 | Lethal Flash |
3 | +(17–21)% Projectile Damage | 1 | 220 | Lethal Flash |
1 | Projectile Quantity +1 | 79 | 220 | Lethal Flash |
1 | +(20–30)% Projectile Range | 81 | 90 | Lethal Flash |
2 | +(10–19)% Projectile Range | 78 | 240 | Lethal Flash |
3 | (-19–-10)% Projectile Range | 71 | 270 | Lethal Flash |
1 | +(9–11)% additional Projectile Damage when there are enemies in | 81 | 90 | Lethal Flash |
2 | +(7–8)% additional Projectile Damage when there are enemies in | 78 | 240 | Lethal Flash |
3 | +6% additional Projectile Damage when there are enemies in | 71 | 270 | Lethal Flash |
1 | -15.0% Projectile Spreading Angle, +(8–9)% additional damage for 3s after using Mobility Skills | 81 | 90 | Lethal Flash |
2 | -11.5% Projectile Spreading Angle, +(5–6)% additional damage for 3s after using Mobility Skills | 78 | 240 | Lethal Flash |
3 | -8.9% Projectile Spreading Angle, +(4–5)% additional damage for 3s after using Mobility Skills | 71 | 270 | Lethal Flash |
1 | +1 Projectile Quantity for 8s each time you use a Mobility Skill, up to +2 | 81 | 90 | Lethal Flash |
1 | -0.1 s | 87 | 60 | Lethal Flash |
1 | +(14–18)% Critical Strike Damage for every additional Projectile when using Projectile Skills | 87 | 60 | Lethal Flash |
2 | +(11–13)% Critical Strike Damage for every additional Projectile when using Projectile Skills | 81 | 300 | Lethal Flash |
3 | +(8–10)% Critical Strike Damage for every additional Projectile when using Projectile Skills | 75 | 390 | Lethal Flash |
1 | (-50–-36)% Projectile Range +(26–30) base damage coefficient for subsequent Projectiles of | 79 | 90 | Lethal Flash |
2 | (-45–-26)% Projectile Range +(21–25) base damage coefficient for subsequent Projectiles of | 78 | 240 | Lethal Flash |
3 | (-25–-16)% Projectile Range +(16–20) base damage coefficient for subsequent Projectiles of | 71 | 270 | Lethal Flash |
1 | +3% Mana Regeneration Speed for each skill used recently while in | 81 | 90 | Spacetime Illusion |
2 | 2.5% Mana Regeneration Speed for each skill used recently while in | 78 | 240 | Spacetime Illusion |
3 | +2% Mana Regeneration Speed for each skill used recently while in | 71 | 270 | Spacetime Illusion |
1 | +1% Skill Cost for each skill used recently while in | 81 | 90 | Spacetime Illusion |
2 | 0.8% Skill Cost for each skill used recently while in | 78 | 240 | Spacetime Illusion |
3 | 0.5% Skill Cost for each skill used recently while in | 71 | 270 | Spacetime Illusion |
1 | While inside | 87 | 60 | Spacetime Illusion |
2 | While inside | 81 | 300 | Spacetime Illusion |
3 | While inside | 75 | 390 | Spacetime Illusion |
1 | For every 20 Spacetime Energy you have when using a Main Spell Skill while in | 87 | 60 | Spacetime Illusion |
2 | For every 20 Spacetime Energy you have when using a Main Spell Skill while in | 81 | 300 | Spacetime Illusion |
3 | For every 20 Spacetime Energy you have when using a Main Spell Skill while in | 75 | 390 | Spacetime Illusion |
1 | When the skill consumes Mana, restores Energy Shield of the same value. Interval: (0.1–0.2)s. Restores up to (41–50) each time | 79 | 220 | Spacetime Illusion |
2 | When the skill consumes Mana, restores Energy Shield of the same value. Interval: 0.3s. Restores up to (41–50) each time | 72 | 220 | Spacetime Illusion |
3 | When the skill consumes Mana, restores Energy Shield of the same value. Interval: 0.3s. Restores up to (31–40) each time | 1 | 220 | Spacetime Illusion |
1 | Every 4 Intelligence provides 1 additional Mana. | 79 | 220 | Spacetime Illusion |
2 | Every 5 Intelligence provides 1 additional Mana. | 72 | 220 | Spacetime Illusion |
3 | Every 6 Intelligence provides 1 additional Mana. | 1 | 220 | Spacetime Illusion |
1 | +2% Cast Speed for every time a Spell Skill is cast, up to +(26–30)% Cast Speed. The effect will be lost 2s after you stop casting Spells. | 79 | 220 | Spacetime Illusion |
2 | +(1–2)% Cast Speed for every time a Spell Skill is cast, up to +(16–25)% Cast Speed. The effect will be lost 2s after you stop casting Spells. | 72 | 220 | Spacetime Illusion |
3 | +(1–2)% Cast Speed for every time a Spell Skill is cast, up to +(11–15)% Cast Speed. The effect will be lost 2s after you stop casting Spells. | 1 | 220 | Spacetime Illusion |
1 | +(28–36)% chance to immediately gain 1 stack of | 79 | 220 | Spacetime Illusion |
2 | +(22–27)% chance to immediately gain 1 stack of | 72 | 220 | Spacetime Illusion |
3 | +(17–21)% chance to immediately gain 1 stack of | 1 | 220 | Spacetime Illusion |
1 | Triggers a Lv. (8–10) Blizzard on hit. Interval: 1s | 79 | 220 | Spacetime Illusion |
2 | Triggers a Lv. (5–7) Blizzard on hit. Interval: 1s | 72 | 220 | Spacetime Illusion |
3 | Triggers a Lv. (3–4) Blizzard on hit. Interval: 1s | 1 | 220 | Spacetime Illusion |
1 | Triggers a Lv. (16–20) Frost Terra on hit. Interval: (2–3) s | 79 | 220 | Spacetime Illusion |
2 | Triggers a Lv. (11–15) Frost Terra on hit. Interval: 3 s | 72 | 220 | Spacetime Illusion |
3 | Triggers a Lv. (7–10) Frost Terra on hit. Interval: (3–4) s | 1 | 220 | Spacetime Illusion |
1 | Eliminates non-Elites with Life lower than (26–35)% in the | 81 | 90 | Spacetime Illusion |
2 | Eliminates non-Elites with Life lower than (18–26)% in the | 78 | 240 | Spacetime Illusion |
3 | Eliminates non-Elites with Life lower than (11–17)% in the | 71 | 270 | Spacetime Illusion |
1 | +1% additional Burst Charge Speed for every +1% Cooldown Recovery Speed | 79 | 220 | Spacetime Illusion |
2 | +1% additional Burst Charge Speed for every +2% Cooldown Recovery Speed | 72 | 220 | Spacetime Illusion |
3 | +1% additional Burst Charge Speed for every +3% Cooldown Recovery Speed | 1 | 220 | Spacetime Illusion |
1 | Current cooldown (-10–-8)% for all skills on cooldown for each enemy killed in the Twisted Spacetime | 81 | 90 | Spacetime Illusion |
2 | Current cooldown (-7–-6)% for all skills on cooldown for each enemy killed in the Twisted Spacetime | 78 | 240 | Spacetime Illusion |
3 | Current cooldown -5% for all skills on cooldown for each enemy killed in the Twisted Spacetime | 71 | 270 | Spacetime Illusion |
1 | +1 Max Spell Burst for 10s when an Elite enters the Twisted Spacetime. The effect has a (10–12)s cooldown for each Elite, up to +3. | 81 | 90 | Spacetime Illusion |
2 | +1 Max Spell Burst for 10s when an Elite enters the Twisted Spacetime. The effect has a (13–15)s cooldown for each Elite, up to +3. | 78 | 240 | Spacetime Illusion |
3 | +1 Max Spell Burst for 10s when an Elite enters the Twisted Spacetime. The effect has a (13–15)s cooldown for each Elite, up to +2. | 71 | 270 | Spacetime Illusion |
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | Spacetime Elapse |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | Spacetime Elapse |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | Spacetime Elapse |
1 | +(28–36)% Skill Area | 79 | 220 | Spacetime Elapse |
2 | +(22–27)% Skill Area | 72 | 220 | Spacetime Elapse |
3 | +(17–21)% Skill Area | 1 | 220 | Spacetime Elapse |
1 | +(12–15)% | 79 | 220 | Spacetime Elapse |
2 | +(9–11)% | 72 | 220 | Spacetime Elapse |
3 | +(7–8)% | 1 | 220 | Spacetime Elapse |
1 | +(10–12) | 79 | 220 | Spacetime Elapse |
2 | +(8–9) | 72 | 220 | Spacetime Elapse |
3 | +(6–7) | 1 | 220 | Spacetime Elapse |
1 | +(28–36)% DoT Damage | 79 | 220 | Spacetime Elapse |
2 | +(22–27)% DoT Damage | 72 | 220 | Spacetime Elapse |
3 | +(17–21)% DoT Damage | 1 | 220 | Spacetime Elapse |
1 | Enemies with +(28–36) Max Spacetime Energy | 81 | 90 | Spacetime Elapse |
2 | Enemies with +24 Max Spacetime Energy | 78 | 240 | Spacetime Elapse |
3 | Enemies with +20 Max Spacetime Energy | 71 | 270 | Spacetime Elapse |
1 | (-28–-25)% additional DoT Damage taken for every 25 Spacetime Energy you currently have | 81 | 90 | Spacetime Elapse |
2 | (-24–-21)% additional DoT Damage taken for every 25 Spacetime Energy you currently have | 78 | 240 | Spacetime Elapse |
3 | (-20–-17)% additional DoT Damage taken for every 25 Spacetime Energy you currently have | 71 | 270 | Spacetime Elapse |
1 | 2.5% additional | 81 | 90 | Spacetime Elapse |
2 | +2% additional | 78 | 240 | Spacetime Elapse |
3 | 1.5% additional | 71 | 270 | Spacetime Elapse |
1 | +(5–6)% additional | 81 | 90 | Spacetime Elapse |
2 | +4% additional | 78 | 240 | Spacetime Elapse |
3 | +3% additional | 71 | 270 | Spacetime Elapse |
1 | +(4–5) | 81 | 90 | Spacetime Elapse |
2 | +3 | 78 | 240 | Spacetime Elapse |
3 | +2 | 71 | 270 | Spacetime Elapse |
1 | 87 | 60 | Spacetime Elapse | |
2 | 81 | 300 | Spacetime Elapse | |
3 | 75 | 390 | Spacetime Elapse | |
1 | For every (15–20) points of Temporal Energy, gain an additional +2% Damage Over Time | 87 | 90 | Spacetime Elapse |
2 | For every (21–30) points of Temporal Energy, gain an additional +2% Damage Over Time | 78 | 240 | Spacetime Elapse |
3 | For every (31–40) points of Temporal Energy, gain an additional +2% Damage Over Time | 71 | 270 | Spacetime Elapse |
1 | +(128–165) Max Life | 79 | 220 | Wind Stalker |
2 | +(99–127) Max Life | 72 | 220 | Wind Stalker |
3 | +(76–98) Max Life | 1 | 220 | Wind Stalker |
1 | +(28–36)% Attack Damage | 79 | 220 | Wind Stalker |
2 | +(22–27)% Attack Damage | 72 | 220 | Wind Stalker |
3 | +(17–21)% Attack Damage | 1 | 220 | Wind Stalker |
1 | +(10–12)% Attack Speed | 79 | 220 | Wind Stalker |
2 | +(8–9)% Attack Speed | 72 | 220 | Wind Stalker |
3 | +(6–7)% Attack Speed | 1 | 220 | Wind Stalker |
1 | +(19–24)% chance to | 79 | 220 | Wind Stalker |
2 | +(15–18)% chance to | 72 | 220 | Wind Stalker |
3 | +(11–14)% chance to | 1 | 220 | Wind Stalker |
1 | 79 | 220 | Wind Stalker | |
2 | 72 | 220 | Wind Stalker | |
3 | 1 | 220 | Wind Stalker | |
1 | +(14–18)% | 81 | 90 | Wind Stalker |
2 | +(11–13)% | 78 | 240 | Wind Stalker |
3 | +(9–10)% | 71 | 270 | Wind Stalker |
1 | +2% additional damage during | 81 | 90 | Wind Stalker |
2 | 1.5% additional damage during | 78 | 240 | Wind Stalker |
3 | +1% additional damage during | 71 | 270 | Wind Stalker |
1 | +10% additional Attack Speed when performing | 81 | 90 | Wind Stalker |
2 | +9% additional Attack Speed when performing | 78 | 240 | Wind Stalker |
3 | +(7–8)% additional Attack Speed when performing | 71 | 270 | Wind Stalker |
1 | +2% additional Attack Speed during | 81 | 90 | Wind Stalker |
2 | 1.5% additional Attack Speed during | 78 | 240 | Wind Stalker |
3 | +1% additional Attack Speed during | 71 | 270 | Wind Stalker |
1 | 81 | 90 | Wind Stalker | |
2 | 78 | 240 | Wind Stalker | |
3 | 71 | 270 | Wind Stalker | |
1 | +(5–6)% additional Attack Speed for every 10 m of movement made recently during Multistrike | 87 | 60 | Wind Stalker |
2 | +(3–4)% additional Attack Speed for every 10 m of movement made recently during Multistrike | 81 | 300 | Wind Stalker |
3 | +2% additional Attack Speed for every 10 m of movement made recently during Multistrike | 75 | 390 | Wind Stalker |
1 | Max | 87 | 60 | Wind Stalker |
1 | Adds Base (50–64) | 79 | 220 | Lightning Shadow |
2 | Adds Base (38–49) | 72 | 220 | Lightning Shadow |
3 | Adds Base (21–37) | 1 | 220 | Lightning Shadow |
1 | +(9–10)% additional max damage | 79 | 220 | Lightning Shadow |
2 | +(7–8)% additional max damage | 72 | 220 | Lightning Shadow |
3 | +(5–6)% additional max damage | 1 | 220 | Lightning Shadow |
1 | 100% chance to gain | 79 | 220 | Lightning Shadow |
2 | (72–95)% chance to gain | 72 | 220 | Lightning Shadow |
3 | (60–75)% chance to gain | 1 | 220 | Lightning Shadow |
1 | Gains (1.5–2)% of Hit Damage as Base | 79 | 220 | Lightning Shadow |
2 | Gains (1–1.4)% of Hit Damage as Base | 78 | 220 | Lightning Shadow |
3 | Gains (0.6–0.9)% of Hit Damage as Base | 71 | 220 | Lightning Shadow |
1 | (-80–-76)% additional Lightning Damage taken at full Energy Shield | 79 | 220 | Lightning Shadow |
2 | (-75–-70)% additional Lightning Damage taken at full Energy Shield | 72 | 220 | Lightning Shadow |
3 | (-69–-60)% additional Lightning Damage taken at full Energy Shield | 1 | 220 | Lightning Shadow |
1 | +(35–40)% | 79 | 220 | Lightning Shadow |
2 | +(29–34)% | 72 | 220 | Lightning Shadow |
3 | +(23–28)% | 1 | 220 | Lightning Shadow |
1 | (-12–-9)% additional Lightning Damage taken for each stack of | 79 | 220 | Lightning Shadow |
2 | (-8–-6)% additional Lightning Damage taken for each stack of | 72 | 220 | Lightning Shadow |
3 | -5% additional Lightning Damage taken for each stack of | 1 | 220 | Lightning Shadow |
1 | +(14–18)% Attack and Cast Speed | 79 | 220 | Lightning Shadow |
2 | +(10–13)% Attack and Cast Speed | 72 | 220 | Lightning Shadow |
3 | +(7–9)% Attack and Cast Speed | 1 | 220 | Lightning Shadow |
1 | +(16–20)% Movement Speed | 79 | 220 | Lightning Shadow |
2 | +(12–15)% Movement Speed | 72 | 220 | Lightning Shadow |
3 | +(10–11)% Movement Speed | 1 | 220 | Lightning Shadow |
1 | +(17–20)% chance to trigger | 81 | 90 | Lightning Shadow |
2 | +(13–16)% chance to trigger | 78 | 240 | Lightning Shadow |
3 | +(9–12)% chance to trigger | 71 | 270 | Lightning Shadow |
1 | 81 | 90 | Lightning Shadow | |
2 | 78 | 240 | Lightning Shadow | |
3 | 71 | 270 | Lightning Shadow | |
1 | Cannot become immune to Adds Base (28–33) | 81 | 90 | Lightning Shadow |
2 | Cannot become immune to Adds Base (21–27) | 78 | 240 | Lightning Shadow |
3 | Cannot become immune to Adds Base (16–20) | 71 | 270 | Lightning Shadow |
1 | The character 0.5% Movement Speed and 1.5% | 81 | 90 | Lightning Shadow |
2 | The character 0.5% Movement Speed and 1.5% | 78 | 240 | Lightning Shadow |
3 | The character 0.5% Movement Speed and 1.5% | 71 | 270 | Lightning Shadow |
1 | (36–40)% of the increase/decrease on Shock chance is also applied to | 81 | 90 | Lightning Shadow |
2 | (29–35)% of the increase/decrease on Shock chance is also applied to | 78 | 240 | Lightning Shadow |
3 | (24–28)% of the increase/decrease on Shock chance is also applied to | 71 | 270 | Lightning Shadow |
1 | Damage triggers | 87 | 60 | Lightning Shadow |
1 | When | 87 | 60 | Lightning Shadow |
2 | When | 81 | 300 | Lightning Shadow |
3 | When | 75 | 390 | Lightning Shadow |
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | Incarnation of the Gods |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | Incarnation of the Gods |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | Incarnation of the Gods |
1 | +(28–36)% damage | 79 | 220 | Incarnation of the Gods |
2 | +(22–27)% damage | 72 | 220 | Incarnation of the Gods |
3 | +(17–21)% damage | 1 | 220 | Incarnation of the Gods |
1 | +(12–15)% Skill Effect Duration | 79 | 220 | Incarnation of the Gods |
2 | +(9–11)% Skill Effect Duration | 72 | 220 | Incarnation of the Gods |
3 | +(7–8)% Skill Effect Duration | 1 | 220 | Incarnation of the Gods |
1 | +(10–12)% Attack and Cast Speed | 79 | 220 | Incarnation of the Gods |
2 | +(8–9)% Attack and Cast Speed | 72 | 220 | Incarnation of the Gods |
3 | +(6–7)% Attack and Cast Speed | 1 | 220 | Incarnation of the Gods |
1 | +(7–9)% Cooldown Recovery Speed | 79 | 220 | Incarnation of the Gods |
2 | +6% Cooldown Recovery Speed | 72 | 220 | Incarnation of the Gods |
3 | +5% Cooldown Recovery Speed | 1 | 220 | Incarnation of the Gods |
1 | +(7–9)% | 81 | 90 | Incarnation of the Gods |
2 | +6% | 78 | 240 | Incarnation of the Gods |
3 | +5% | 71 | 270 | Incarnation of the Gods |
1 | +(12–15)% additional | 81 | 90 | Incarnation of the Gods |
2 | +(9–11)% additional | 78 | 240 | Incarnation of the Gods |
3 | +(6–8)% additional | 71 | 270 | Incarnation of the Gods |
1 | +(5–6)% damage for every stack of blessing consumed by the | 81 | 90 | Incarnation of the Gods |
2 | +4% damage for every stack of blessing consumed by the | 78 | 240 | Incarnation of the Gods |
3 | +3% damage for every stack of blessing consumed by the | 71 | 270 | Incarnation of the Gods |
1 | (-10–-9)% additional damage taken within the | 81 | 90 | Incarnation of the Gods |
2 | (-8–-7)% additional damage taken within the | 78 | 240 | Incarnation of the Gods |
3 | (-6–-5)% additional damage taken within the | 71 | 270 | Incarnation of the Gods |
1 | +(8–10)% additional damage outside the | 81 | 90 | Incarnation of the Gods |
2 | +(6–7)% additional damage outside the | 78 | 240 | Incarnation of the Gods |
3 | +5% additional damage outside the | 71 | 270 | Incarnation of the Gods |
1 | +2% additional damage for every stack of blessing when the | 87 | 60 | Incarnation of the Gods |
2 | +1% additional damage for every stack of blessing when the | 81 | 300 | Incarnation of the Gods |
1 | (-1.5–-1.2)% additional damage taken for every stack of blessing consumed by | 87 | 60 | Incarnation of the Gods |
2 | (-1.1–-1)% additional damage taken for every stack of blessing consumed by | 81 | 300 | Incarnation of the Gods |
3 | (-0.9–-0.7)% additional damage taken for every stack of blessing consumed by | 75 | 390 | Incarnation of the Gods |
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | Blast Nova |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | Blast Nova |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | Blast Nova |
1 | +(10–12)% Attack and Cast Speed | 79 | 220 | Blast Nova |
2 | +(8–9)% Attack and Cast Speed | 72 | 220 | Blast Nova |
3 | +(6–7)% Attack and Cast Speed | 1 | 220 | Blast Nova |
1 | +(47–60)% Critical Strike Rating | 79 | 220 | Blast Nova |
2 | +(36–46)% Critical Strike Rating | 72 | 220 | Blast Nova |
3 | +(28–35)% Critical Strike Rating | 1 | 220 | Blast Nova |
1 | +(18–23)% Projectile Speed | 79 | 220 | Blast Nova |
2 | +(14–17)% Projectile Speed | 72 | 220 | Blast Nova |
3 | +(11–13)% Projectile Speed | 1 | 220 | Blast Nova |
1 | +(28–36)% Projectile Damage | 79 | 220 | Blast Nova |
2 | +(22–27)% Projectile Damage | 72 | 220 | Blast Nova |
3 | +(17–21)% Projectile Damage | 1 | 220 | Blast Nova |
1 | +(9–11)% chance to avoid damage when there is a bomb around | 81 | 90 | Blast Nova |
2 | +(7–8)% chance to avoid damage when there is a bomb around | 78 | 240 | Blast Nova |
3 | +6% chance to avoid damage when there is a bomb around | 71 | 270 | Blast Nova |
1 | +2 Projectile Jumps if there are no Bosses within 5 m around a bomb when it detonates | 81 | 90 | Blast Nova |
2 | +1 Projectile Jumps if there are no Bosses within 5 m around a bomb when it detonates | 78 | 240 | Blast Nova |
1 | +(6–7)% Projectile Speed for each bomb thrown for 3 s. Stacks up to (7–8) times. | 81 | 90 | Blast Nova |
2 | +4% Projectile Speed for each bomb thrown for 3 s. Stacks up to (6–7) times. | 78 | 240 | Blast Nova |
3 | +3% Projectile Speed for each bomb thrown for 3 s. Stacks up to (5–6) times. | 71 | 270 | Blast Nova |
1 | Upon using an Empower Skill, +(10–12)% additional Projectile Damage for 4 s. Cooldown: 6 s. | 81 | 90 | Blast Nova |
2 | Upon using an Empower Skill, +(7–9)% additional Projectile Damage for 4 s. Cooldown: 6 s. | 78 | 240 | Blast Nova |
3 | Upon using an Empower Skill, +(4–6)% additional Projectile Damage for 4 s. Cooldown: 6 s. | 71 | 270 | Blast Nova |
1 | +(14–16)% additional damage if there is an | 81 | 90 | Blast Nova |
2 | +(10–12)% additional damage if there is an | 78 | 240 | Blast Nova |
3 | +(8–9)% additional damage if there is an | 71 | 270 | Blast Nova |
1 | -4% additional damage dealt for 2s for enemies within 5 m around bombs when they land. Stacks up to 6 times. | 87 | 60 | Blast Nova |
2 | -4% additional damage dealt for 2s for enemies within 5 m around bombs when they land. Stacks up to (4–5) times. | 81 | 300 | Blast Nova |
1 | 0.5 detonation time and +(15–20)% additional damage if there is a Boss within 5 m around bombs when they land | 87 | 60 | Blast Nova |
2 | (0.3–0.4) detonation time and +(10–14)% additional damage if there is a Boss within 5 m around bombs when they land | 81 | 300 | Blast Nova |
3 | (0.3–0.4) detonation time and +(5–9)% additional damage if there is a Boss within 5 m around bombs when they land | 75 | 390 | Blast Nova |
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | Flame of Pleasure |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | Flame of Pleasure |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | Flame of Pleasure |
1 | +(28–36)% damage | 79 | 220 | Flame of Pleasure |
2 | +(22–27)% damage | 72 | 220 | Flame of Pleasure |
3 | +(17–21)% damage | 1 | 220 | Flame of Pleasure |
1 | +(28–36)% Skill Area | 79 | 220 | Flame of Pleasure |
2 | +(22–27)% Skill Area | 72 | 220 | Flame of Pleasure |
3 | +(17–21)% Skill Area | 1 | 220 | Flame of Pleasure |
1 | +(10–12)% Attack and Cast Speed | 79 | 220 | Flame of Pleasure |
2 | +(8–9)% Attack and Cast Speed | 72 | 220 | Flame of Pleasure |
3 | +(6–7)% Attack and Cast Speed | 1 | 220 | Flame of Pleasure |
1 | +(24–30)% Skill Effect Duration | 79 | 220 | Flame of Pleasure |
2 | +(19–23)% Skill Effect Duration | 72 | 220 | Flame of Pleasure |
3 | +(14–18)% Skill Effect Duration | 1 | 220 | Flame of Pleasure |
1 | +(12–15)% | 81 | 90 | Flame of Pleasure |
2 | +(9–11)% | 78 | 240 | Flame of Pleasure |
3 | +(6–8)% | 71 | 270 | Flame of Pleasure |
1 | +36% DMG Recording Ratio for | 81 | 90 | Flame of Pleasure |
2 | +27% DMG Recording Ratio for | 78 | 240 | Flame of Pleasure |
3 | +18% DMG Recording Ratio for | 71 | 270 | Flame of Pleasure |
1 | Enemies entering | 81 | 90 | Flame of Pleasure |
2 | Enemies entering | 78 | 240 | Flame of Pleasure |
3 | Enemies entering | 71 | 270 | Flame of Pleasure |
1 | +(19–24)% additional DMG Recording Ratio for | 81 | 90 | Flame of Pleasure |
2 | +(14–18)% additional DMG Recording Ratio for | 78 | 240 | Flame of Pleasure |
3 | +(10–13)% additional DMG Recording Ratio for | 71 | 270 | Flame of Pleasure |
1 | Triggers +(24–30)% DMG Recording Ratio for | 81 | 90 | Flame of Pleasure |
2 | Triggers +(18–23)% DMG Recording Ratio for | 78 | 240 | Flame of Pleasure |
3 | Triggers +(8–17)% DMG Recording Ratio for | 71 | 270 | Flame of Pleasure |
1 | For every +1% Max Fire Resistance, +3% additional DMG Recording Ratio for | 87 | 60 | Flame of Pleasure |
2 | For every +1% Max Fire Resistance, +3% additional DMG Recording Ratio for | 81 | 300 | Flame of Pleasure |
3 | For every +1% Max Fire Resistance, +3% additional DMG Recording Ratio for | 75 | 390 | Flame of Pleasure |
1 | Triggers Lv. (24–30) | 87 | 60 | Flame of Pleasure |
2 | Triggers Lv. (18–23) | 81 | 300 | Flame of Pleasure |
3 | Triggers Lv. (12–17) | 75 | 390 | Flame of Pleasure |
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | Growing Breeze |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | Growing Breeze |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | Growing Breeze |
1 | Spirit Magi +(13–15)% Cooldown Recovery Speed | 79 | 220 | Growing Breeze |
2 | Spirit Magi +(10–12)% Cooldown Recovery Speed | 72 | 220 | Growing Breeze |
3 | Spirit Magi +(7–9)% Cooldown Recovery Speed | 1 | 220 | Growing Breeze |
1 | +(10–12)% Cooldown Recovery Speed | 79 | 220 | Growing Breeze |
2 | +(8–9)% Cooldown Recovery Speed | 72 | 220 | Growing Breeze |
3 | +(6–7)% Cooldown Recovery Speed | 1 | 220 | Growing Breeze |
1 | +(12–14)% Empower Skill Effect | 79 | 220 | Growing Breeze |
2 | +(8–10)% Empower Skill Effect | 72 | 220 | Growing Breeze |
3 | +(6–7)% Empower Skill Effect | 1 | 220 | Growing Breeze |
1 | +(7–8)% Elemental Resistance | 79 | 220 | Growing Breeze |
2 | +(5–6)% Elemental Resistance | 72 | 220 | Growing Breeze |
3 | +4% Elemental Resistance | 1 | 220 | Growing Breeze |
1 | For every 1 stack(s) of | 81 | 90 | Growing Breeze |
2 | For every 1 stack(s) of | 78 | 240 | Growing Breeze |
3 | For every 1 stack(s) of | 71 | 270 | Growing Breeze |
1 | For every 1 stack(s) of | 81 | 90 | Growing Breeze |
2 | For every 1 stack(s) of | 78 | 240 | Growing Breeze |
3 | For every 1 stack(s) of | 71 | 270 | Growing Breeze |
1 | For every 1 stack(s) of | 81 | 90 | Growing Breeze |
2 | For every 1 stack(s) of | 78 | 240 | Growing Breeze |
3 | For every 1 stack(s) of | 71 | 270 | Growing Breeze |
1 | Triggers a Lv. 8 Dazzling Bloom if there is an Elite within 8m Nearby when granting | 81 | 90 | Growing Breeze |
2 | Triggers a Lv. 4 Dazzling Bloom if there is an Elite within 8m Nearby when granting | 78 | 240 | Growing Breeze |
3 | Triggers a Lv. 1 Dazzling Bloom if there is an Elite within 8m Nearby when granting | 71 | 270 | Growing Breeze |
1 | For every 1 stack(s) of | 81 | 90 | Growing Breeze |
2 | For every 1 stack(s) of | 78 | 240 | Growing Breeze |
3 | For every 1 stack(s) of | 71 | 270 | Growing Breeze |
1 | After using an Empower Skill, your Spirit Magi will no longer lose | 87 | 60 | Growing Breeze |
2 | After using an Empower Skill, your Spirit Magi will no longer lose | 81 | 300 | Growing Breeze |
3 | After using an Empower Skill, your Spirit Magi will no longer lose | 75 | 390 | Growing Breeze |
1 | (76–102)% of your Empower Skill Effect bonus is also applied to Spirit Magi | 87 | 60 | Growing Breeze |
2 | (60–77)% of your Empower Skill Effect bonus is also applied to Spirit Magi | 81 | 300 | Growing Breeze |
3 | (45–59)% of your Empower Skill Effect bonus is also applied to Spirit Magi | 75 | 390 | Growing Breeze |
1 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(13–16)%. The effect will be lost after the enemy stops taking damage for 2s. | 79 | 220 | Zealot of War |
2 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(10–12)%. The effect will be lost after the enemy stops taking damage for 2s. | 72 | 220 | Zealot of War |
3 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(8–9)%. The effect will be lost after the enemy stops taking damage for 2s. | 1 | 220 | Zealot of War |
1 | While shooting, (-10–-8)% additional damage taken | 79 | 220 | Zealot of War |
2 | While shooting, -7% additional damage taken | 72 | 220 | Zealot of War |
3 | While shooting, -5% additional damage taken | 1 | 220 | Zealot of War |
1 | +3% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(28–32)% | 79 | 220 | Zealot of War |
2 | +2% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(22–27)% | 72 | 220 | Zealot of War |
3 | +1% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(16–21)% | 1 | 220 | Zealot of War |
1 | (71–80)% of the increase/decrease on Movement Speed is also applied to | 79 | 220 | Zealot of War |
2 | (61–70)% of the increase/decrease on Movement Speed is also applied to | 72 | 220 | Zealot of War |
3 | (51–60)% of the increase/decrease on Movement Speed is also applied to | 1 | 220 | Zealot of War |
1 | Projectile Quantity +1 | 79 | 220 | Zealot of War |
1 | +(100–120)% | 81 | 90 | Zealot of War |
2 | +(80–99)% | 78 | 240 | Zealot of War |
3 | +(60–79)% | 71 | 270 | Zealot of War |
1 | Loses (5–6) stack(s) of +(6–8) Magazine Capacity | 81 | 90 | Zealot of War |
2 | Loses (3–5) stack(s) of +5 Magazine Capacity | 78 | 240 | Zealot of War |
3 | Loses (2–3) stack(s) of +4 Magazine Capacity | 71 | 270 | Zealot of War |
1 | +(50–60)% Automatically switches to | 81 | 90 | Zealot of War |
2 | +(40–49)% Automatically switches to | 78 | 240 | Zealot of War |
3 | +(30–39)% Automatically switches to | 71 | 270 | Zealot of War |
1 | +3% | 81 | 90 | Zealot of War |
2 | +3% | 78 | 240 | Zealot of War |
3 | +3% | 71 | 270 | Zealot of War |
1 | For every +(2–3)% Knockback Distance, +1% Critical Strike Damage, up to +(66–80)% | 81 | 90 | Zealot of War |
2 | For every +3% Knockback Distance, +1% Critical Strike Damage, up to +(51–65)% | 78 | 240 | Zealot of War |
3 | For every +3% Knockback Distance, +1% Critical Strike Damage, up to +(40–50)% | 71 | 270 | Zealot of War |
1 | Projectiles cannot For every +1 Jump(s), +6 Magazine Capacity | 87 | 60 | Zealot of War |
2 | Projectiles cannot For every +1 Jump(s), +5 Magazine Capacity | 81 | 300 | Zealot of War |
3 | Projectiles cannot For every +1 Jump(s), +4 Magazine Capacity | 75 | 390 | Zealot of War |
1 | (-50–-30)% When having max stacks of | 87 | 60 | Zealot of War |
2 | -55% When having max stacks of | 81 | 300 | Zealot of War |
3 | -60% When having max stacks of | 75 | 390 | Zealot of War |
1 | (-50–-30)% Starts with max stacks of | 81 | 90 | Zealot of War |
2 | -55% Starts with max stacks of | 78 | 240 | Zealot of War |
3 | -60% Starts with max stacks of | 71 | 270 | Zealot of War |
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | High Court Chariot |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | High Court Chariot |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | High Court Chariot |
1 | +(9–10)% Attack and Spell Block Chance | 79 | 220 | High Court Chariot |
2 | +(7–8)% Attack and Spell Block Chance | 72 | 220 | High Court Chariot |
3 | +(5–6)% Attack and Spell Block Chance | 1 | 220 | High Court Chariot |
1 | +(9–10)% | 79 | 220 | High Court Chariot |
2 | +(7–8)% | 72 | 220 | High Court Chariot |
3 | +(5–6)% | 1 | 220 | High Court Chariot |
1 | Restores 5% Missing Life and Energy Shield when blocking | 79 | 220 | High Court Chariot |
2 | Restores 4% Missing Life and Energy Shield when blocking | 72 | 220 | High Court Chariot |
3 | Restores 3% Missing Life and Energy Shield when blocking | 1 | 220 | High Court Chariot |
1 | +(7–8)% additional damage if you have Blocked recently | 79 | 220 | High Court Chariot |
2 | +6% additional damage if you have Blocked recently | 72 | 220 | High Court Chariot |
3 | +5% additional damage if you have Blocked recently | 1 | 220 | High Court Chariot |
1 | (48–60)% of | 81 | 90 | High Court Chariot |
2 | (38–46)% of | 78 | 240 | High Court Chariot |
3 | (29–36)% of | 71 | 270 | High Court Chariot |
1 | For every +5% | 81 | 90 | High Court Chariot |
2 | For every +5% | 78 | 240 | High Court Chariot |
3 | For every +(5–8)% | 71 | 270 | High Court Chariot |
1 | For every 5 | 81 | 90 | High Court Chariot |
2 | For every 5 | 78 | 240 | High Court Chariot |
3 | For every 5 | 71 | 270 | High Court Chariot |
1 | For | 81 | 90 | High Court Chariot |
2 | For | 78 | 240 | High Court Chariot |
3 | For | 71 | 270 | High Court Chariot |
1 | Restores | 81 | 90 | High Court Chariot |
2 | Restores | 78 | 240 | High Court Chariot |
3 | Restores | 71 | 270 | High Court Chariot |
1 | For every 5 | 87 | 60 | High Court Chariot |
2 | For every 5 | 81 | 300 | High Court Chariot |
3 | For every 5 | 75 | 390 | High Court Chariot |
1 | When casting | 87 | 60 | High Court Chariot |
2 | When casting | 81 | 300 | High Court Chariot |
3 | When casting | 75 | 390 | High Court Chariot |
Hero Relic - Help
UI_Handbook_heroitem_01
Each hero can only equip 1 Hero Relic, which will enhance the hero's abilities. Some Hero Relics may have certain requirements that must be met before they can be equipped.
Some Hero Relics can equip Hero Memories, which further enhance your hero's combat power. The slots required to equip them are random and are related to the level of the Hero Trait.
Hero Relic
Hero Relic
Can be equipped in [Hero Trait] to provide Hero Trait-related special affixes
Hero Relics that are Lv. 73 or below only have 1 affix(es).
When they are between Lv. 74-80, they have a 50% chance of having 2 affix(es).
When they are higher than Lv. 81, they are guaranteed to have 2 affix(es)
Hero Relics that are Lv. 73 or below only have 1 affix(es).
When they are between Lv. 74-80, they have a 50% chance of having 2 affix(es).
When they are higher than Lv. 81, they are guaranteed to have 2 affix(es)
Engram /10
level | slot |
---|---|
0 - 29 | 0 Engram 100% |
30 - 39 | 0 Engram 50%, 1 Engram 50% |
40 - 44 | 1 Engram 100% |
45 - 49 | 1 Engram 100% |
50 - 67 | 1 Engram 100% |
68 - 71 | 1 Engram 50%, 2 Engram 50% |
72 - 79 | 1 Engram 50%, 2 Engram 50% |
80 - 84 | 2 Engram 50%, 3 Engram 50% |
85 - 89 | 3 Engram 100% |
90 - 1000 | 3 Engram 100% |