Hero Relic /18
Overloading Core
Require lv 1
An intelligent core that the commanders use to control the mechanical troops, which can overload the troops to launch suicide attacks when necessary.
Separate Control Center
Require lv 1
An intelligent core that the commanders use to control the mechanical troops. Its powerful computing power is of use in decision-making.
Prayer's Eyes
Require lv 1
The medium used in the Roma temple to communicate with the Six Gods. Legend has it that the eyes can share the vision with the gods.
Remains of the Father
Require lv 1
Legend has it that these are the remains of the ancestors of Varagon... but are they really the bones of human beings?
Varagon Pact
Require lv 1
In the end, Rehan formed a blood pact with the Varagon Ancestor Spirit, but why would the spirit do the same with his descendant?
Masterpiece of the "Doctor"
Require lv 1
The mechanical heart that the "doctor" put on Gemma can merge the souls of Gemma and Zoya.
Frozen Heart
Require lv 1
Heart of Zoya, the Aemberized. The flame that once circled it has now extinguished.
Hermann Family Shrine
Require lv 1
A tiny shrine passed down in the Hermann family. Carino now carries it with him.
Foe's Fingerbone
Require lv 1
After getting his revenge, Carino cut off the finger bone of Arminius the Great and took it with him.
Backup Body
Require lv 1
Youga brought back another self who had just died in battle in another plane as a backup in this world.
Primeval Hourglass
Require lv 1
Youga reassembled his body with particles... and the replaced parts were put into this hourglass.
Cat Travel Log
Require lv 1
Cat adventurers deserve their own little log book.
God's Token
Require lv 1
The Gods were tired of their power, so they gave it to the girl who prayed to them.
Rolling Blast Marble
Require lv 1
"(Rolling)... *Bang!*"
Heated Candelabrum
Require lv 1
People exchange those blooming scars just for a night with her.
Strange Knitting Needle
Require lv 1
An entity Iris pulled from within the void that can weave all formless things.
Code of Conduct for Prospective Knights
Require lv 1
"What will you do after you are knighted?" "Continue to perform meritorious service to be promoted to knight commander." "What will you do after you become a knight commander?" "Continue to recruit more knights."
Butter Kitten Perpetual Motion Machine
Require lv 1
Bread always lands buttered side down, and cats always land on their softer paws. Thus, the perpetual motion machine was born.
Legendary Gear /18
Goggles of the Royal Hunter
Require lv 1
  • +(7–8)% chance to reload Special Ammo for every Legendary Hero Memory engraved
  • +33% Magic Shot Duration for every Magic Hero Memory engraved
Tina's Withered Flower
Require lv 1
  • +1 Projectile Quantity for every Magic Hero Memory engraved
  • +40% Reload Speed for every Legendary Hero Memory engraved
Thousands of Shadows
Require lv 1
  • Spacetime Illusion only lasts for 5 s
  • +1 s Spacetime Illusion Duration for every Magic Hero Memory engraved
  • +2% additional Cast Speed every time you and the Spacetime Illusion cast skills, stacking up to 50 time(s), until Spacetime Illusion ends
Fictional Stars
Require lv 1
  • +(3–5) Spacetime Energy consumption while Twisted Spacetime is active for every Hero Memory engraved
  • Twisted Spacetime records an additional 150% of DoT Damage you dealt to enemies, -50% additional Turbulence Duration.
Cat's Vengeance Diary
Require lv 1
  • Multistrikes' damage increment +6% additionally for every Magic Hero Memory engraved
  • +9% Movement Speed for every Legendary Hero Memory engraved
Israfel's shattered Dreams
Require lv 1
  • +(5–8)% additional Divine Punishment Cooldown Recovery Speed for every Magic Hero Memory engraved
  • +1 Max Focus Blessing Stacks for every Legendary Hero Memory engraved
Gerry's Legacy
Require lv 1
  • +(22–27)% Overload Effect for every Magic Hero Memory engraved
  • Minions +(7–8)% chance to deal Double Damage for every Hero Memory engraved
Spirit of Ancient Sorcery
Require lv 1
  • +(15–17) Max Rage for every Magic Hero Memory engraved
  • +(6–7)% additional Seething Spirit Damage for every Legendary Hero Memory engraved
Varagon's Symphony of Souls
Require lv 1
  • +6% additional Melee Damage while Berserk is active for every Magic Hero Memory engraved
  • +20% Rage gained for every Legendary Hero Memory engraved
Heart of Absolute Fusion
Require lv 1
  • +1 Max Fusion Energy for every Magic Hero Memory engraved
  • +(25–30)% Fusion Energy Effect for every Legendary Hero Memory engraved
Escaping the Magic Ice
Require lv 1
  • Upon taking Fatal Damage, always Freezes yourself for 2 s and restores 50% of Max Life and Max Energy Shield. Interval: 12 s. When you are Frozen in this way, you become immune to all damage, trigger a Cold Pulse with an even larger area, +100% additional Freeze Effect, and +100% additional Freeze Duration for 6 s
Magnus' Scepter
Require lv 1
  • Consumes 1% of current Life and Energy Shield when hit by the Self-Destruction caused by the Self-Destruct Protocol activated by a Minion
  • Adds Base Physical Damage equal to 6% of the sum of the Character's Max Life and Energy Shield to the Self-Destruction caused by Self-Destruct Protocol
Compensatory Divinity
Require lv 1
  • +20% Divine Realm Duration for every Magic Hero Memory engraved
  • +7% Divine Realm Cooldown Recovery Speed for every Legendary Hero Memory engraved
Bing's Big Bang Pack
Require lv 1
  • When throwing bombs, +40% additional damage if the number of bombs is equivalent to the largest sequence number of engravings +(1–5) .
    - +33% bonus for every 1 difference in the two numbers.
Breath of Exchange
Require lv 1
  • When transferring a Brand, if there are no available targets, the Brand and its recorded damage will be transferred to yourself, and its duration will be refreshed
  • If you already have a Brand, always attempts to transfer the Brand and 50% of the damage recorded by the Brand to enemies in Purgatories, after which the Brand is lost. Interval: 0.5 s
Everyone's Gift
Require lv 1
  • +2 Max Nourishment stacks for every 1 even-numbered engram activated
  • Spirit Magi +(10–12)% chance to use an Enhanced Skill for every 1 odd-numbered engram activated
  • If a Hero Memory is engraved on Engram 3, Spirit Magi lose (8–10)% of their current Life when they lose Nourishment
Bad Knight Role Model
Require lv 1
  • Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling or casting Holy Illumination
  • Loses all channeled stacks and casts Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in the Holy Domain for 8s
Electric Cat Evolution
Require lv 1
  • When the times of Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggers Feline Figure immediately. Cooldown: (0.4–0.6)s. The triggered Feline Figure has an additional effect:
    +40% Area. Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x(0.2–0.4)% to Erika each additional time it settles Shock Damage.

Hero Relic Affix

TierModifierLevelWeighthero
1+(35–45)% Minion Max Life79220Charge Calling
2+(27–34)% Minion Max Life76220Charge Calling
3+(21–26)% Minion Max Life1220Charge Calling
1+(170–222) Minion Max Energy Shield79220Charge Calling
2+(130–169) Minion Max Energy Shield76220Charge Calling
3+(100–129) Minion Max Energy Shield1220Charge Calling
1+(64–83) Minion Critical Strike Rating79220Charge Calling
2+(50–63) Minion Critical Strike Rating76220Charge Calling
3+(38–49) Minion Critical Strike Rating1220Charge Calling
1+(93–120)% Minion Critical Strike Rating79220Charge Calling
2+(72–92)% Minion Critical Strike Rating76220Charge Calling
3+(55–71)% Minion Critical Strike Rating1220Charge Calling
1+(11–14)% Aura Effect79220Charge Calling
2+(8–10)% Aura Effect76220Charge Calling
3+(6–7)% Aura Effect1220Charge Calling
1+5% Critical Strike Damage for Minions for each Mechanical Part collected recently. Stacks up to 10 times8190Charge Calling
2+4% Critical Strike Damage for Minions for each Mechanical Part collected recently. Stacks up to 10 times0240Charge Calling
3+3% Critical Strike Damage for Minions for each Mechanical Part collected recently. Stacks up to 10 times71270Charge Calling
1+(14–18)% Critical Strike Rating for Minions for each Mechanical Part picked up recently. Stacks up to 10 times8190Charge Calling
2+(11–13)% Critical Strike Rating for Minions for each Mechanical Part picked up recently. Stacks up to 10 times78240Charge Calling
3+(9–10)% Critical Strike Rating for Minions for each Mechanical Part picked up recently. Stacks up to 10 times71270Charge Calling
1+(24–30)% Overload Duration8190Charge Calling
2+(18–23)% Overload Duration78240Charge Calling
3+(14–17)% Overload Duration71270Charge Calling
1(5–6)% chance for Synthetic Troops with Overload to drop a Mechanical Part when hitting enemies8190Charge Calling
24% chance for Synthetic Troops with Overload to drop a Mechanical Part when hitting enemies78240Charge Calling
33% chance for Synthetic Troops with Overload to drop a Mechanical Part when hitting enemies71270Charge Calling
1+2 Summon Skill Level for every +5% Max Erosion Resistance you have8760Charge Calling
2+2 Summon Skill Level for every +6% Max Erosion Resistance you have81300Charge Calling
3+2 Summon Skill Level for every +8% Max Erosion Resistance you have75390Charge Calling
1Adds 1-2 Physical Damage to Attacks for every (212–242) Max Life of Minion8760Charge Calling
2Adds 1-2 Physical Damage to Attacks for every (243–315) Max Life of Minion81300Charge Calling
3Adds 1-2 Physical Damage to Attacks for every (316–408) Max Life of Minion75390Charge Calling
1+(3–4)% Overload effect for every 20 Command8190Charge Calling
2+(2–2.5)% Overload effect for every 20 Command78240Charge Calling
3+(1–1.5)% Overload effect for every 20 Command71270Charge Calling
1Transfers (7–9)% of damage taken to Minions with Overload8190Order Calling
2Transfers 6% of damage taken to Minions with Overload78240Order Calling
3Transfers 5% of damage taken to Minions with Overload71270Order Calling
1+(31–40)% Overload effect8190Order Calling
2+(24–30)% Overload effect78240Order Calling
3+(19–23)% Overload effect71270Order Calling
1+(24–30)% Overload Cooldown Recovery Speed8190Order Calling
2+(18–23)% Overload Cooldown Recovery Speed78240Order Calling
3+(14–17)% Overload Cooldown Recovery Speed71270Order Calling
1With Overload, Minions +(5–10)% Armor DMG Mitigation Penetration and +(6–12)% Elemental and Erosion Resistance Penetration.8190Order Calling
1+(12–15)% Overload Effect for every Minion that you have8760Order Calling
2+(9–11)% Overload Effect for every Minion that you have78300Order Calling
3+(7–8)% Overload Effect for every Minion that you have75390Order Calling
1(50–62)% chance to gain 1 point(s) of Command every time when inflicting Overload8760Order Calling
2(40–49)% chance to gain 1 point(s) of Command every time when inflicting Overload0100Order Calling
3(30–39)% chance to gain 1 point(s) of Command every time when inflicting Overload0890Order Calling
1Max Synthetic Troop Minion Quantity +1
(-35–-30)% Overload effect
8190Order Calling
2Max Synthetic Troop Minion Quantity +1
(-40–-36)% Overload effect
0240Order Calling
1When casting a Restoration Skill, loses the closest Synthetic Troop Minion and gains +(31–40)% additional Restoration Effect for 5s.79220Order Calling
2When casting a Restoration Skill, loses the closest Synthetic Troop Minion and gains +(23–30)% additional Restoration Effect for 5s.0220Order Calling
3When casting a Restoration Skill, loses the closest Synthetic Troop Minion and gains +(18–22)% additional Restoration Effect for 5s.0220Order Calling
1When casting an Empower Skill, makes Minions prioritize attacking an enemy with the highest rarity within 10m, dealing +(16–20)% additional damage to the enemy, lasting for 3s79220Order Calling
2When casting an Empower Skill, makes Minions prioritize attacking an enemy with the highest rarity within 10m, dealing +(16–20)% additional damage to the enemy, lasting for 2s0220Order Calling
3When casting an Empower Skill, makes Minions prioritize attacking an enemy with the highest rarity within 10m, dealing +(11–15)% additional damage to the enemy, lasting for 2s0220Order Calling
1When a Minion kills an enemy or hits an Elite, all Minions +1% Movement Speed, Attack Speed, and Cast Speed for 10s, up to (21–25) stack(s). Interval: 1s.79220Order Calling
2When a Minion kills an enemy or hits an Elite, all Minions +1% Movement Speed, Attack Speed, and Cast Speed for 9s, up to (16–20) stack(s). Interval: 1s.76220Order Calling
3When a Minion kills an enemy or hits an Elite, all Minions +1% Movement Speed, Attack Speed, and Cast Speed for 8s, up to (11–15) stack(s). Interval: 1s.1220Order Calling
1After casting Dark Gate, all Minions -100% additional Movement Speed and +(21–25)% chance to deal Double Damage. The effect falls off to 0 within 5s.79220Order Calling
2After casting Dark Gate, all Minions -100% additional Movement Speed and +(16–20)% chance to deal Double Damage. The effect falls off to 0 within 5s.76220Order Calling
3After casting Dark Gate, all Minions -100% additional Movement Speed and +(11–15)% chance to deal Double Damage. The effect falls off to 0 within (4–5)s.1220Order Calling
1Automatically triggers all the Synthetic Troop Summon Skills you have equipped every (0.6–1.0)s79220Order Calling
2Automatically triggers all the Synthetic Troop Summon Skills you have equipped every (1.0–1.3)s76220Order Calling
3Automatically triggers all the Synthetic Troop Summon Skills you have equipped every (1.4–1.6)s1220Order Calling
1Dazzling Bloom also works on Synthetic Troops.
+(18–21)% Empower Skill Effect
79220Order Calling
2Dazzling Bloom also works on Synthetic Troops.
+(14–17)% Empower Skill Effect
76220Order Calling
3Dazzling Bloom also works on Synthetic Troops.
+(10–13)% Empower Skill Effect
1220Order Calling
1+(10–12)% Max Life and Max Energy Shield79220Wisdom of The Gods
2+(7–9)% Max Life and Max Energy Shield76220Wisdom of The Gods
3+5% Max Life and Max Energy Shield1220Wisdom of The Gods
1+(28–36)% damage79220Wisdom of The Gods
2+(22–27)% damage76220Wisdom of The Gods
3+(17–21)% damage1220Wisdom of The Gods
1+(28–36)% Skill Area79220Wisdom of The Gods
2+(22–27)% Skill Area76220Wisdom of The Gods
3+(17–21)% Skill Area1220Wisdom of The Gods
1+(10–12)% Attack and Cast Speed79220Wisdom of The Gods
2+(8–9)% Attack and Cast Speed76220Wisdom of The Gods
3+(6–7)% Attack and Cast Speed1220Wisdom of The Gods
1+(7–9)% Cooldown Recovery Speed79220Wisdom of The Gods
2+6% Cooldown Recovery Speed76220Wisdom of The Gods
3+5% Cooldown Recovery Speed1220Wisdom of The Gods
1+(7–9)% additional Cooldown Recovery Speed for Divine Punishment8190Wisdom of The Gods
2+6% additional Cooldown Recovery Speed for Divine Punishment78240Wisdom of The Gods
3+5% additional Cooldown Recovery Speed for Divine Punishment0270Wisdom of The Gods
1+(6–9)% additional damage each time Divine Punishment consumes a fully stacked Blessing recently8190Wisdom of The Gods
2+(4–5)% additional damage each time Divine Punishment consumes a fully stacked Blessing recently78240Wisdom of The Gods
3+(2–3)% additional damage each time Divine Punishment consumes a fully stacked Blessing recently71270Wisdom of The Gods
1+2% additional All Damage for each stack of Focus Blessing Divine Punishment consumes recently, up to (6–10) stacks8190Wisdom of The Gods
2+(1–1.5)% additional All Damage for each stack of Focus Blessing Divine Punishment consumes recently, up to (6–10) stacks78240Wisdom of The Gods
1(14–16)% chance to gain a stack of Agility Blessing and Tenacity Blessing whenever Divine Punishment consumes one stack of Focus Blessing8190Wisdom of The Gods
2(10–13)% chance to gain a stack of Agility Blessing and Tenacity Blessing whenever Divine Punishment consumes one stack of Focus Blessing78240Wisdom of The Gods
39% chance to gain a stack of Agility Blessing and Tenacity Blessing whenever Divine Punishment consumes one stack of Focus Blessing71270Wisdom of The Gods
1Max Focus Blessing Stacks +2 for 5 s when Divine Punishment consumes 30 stacks of Tenacity Blessing, Agility Blessing or Focus Blessing8760Wisdom of The Gods
2Max Focus Blessing Stacks +1 for 5 s when Divine Punishment consumes 30 stacks of Tenacity Blessing, Agility Blessing or Focus Blessing78300Wisdom of The Gods
1If Divine Punishment consumes max stacks of Focus Blessing, Agility Blessing, and Tenacity Blessing, (-50–-39)% cooldown for Divine Punishment this time8760Wisdom of The Gods
2If Divine Punishment consumes max stacks of Focus Blessing, Agility Blessing, and Tenacity Blessing, (-38–-30)% cooldown for Divine Punishment this time78300Wisdom of The Gods
3If Divine Punishment consumes max stacks of Focus Blessing, Agility Blessing, and Tenacity Blessing, (-29–-21)% cooldown for Divine Punishment this time75390Wisdom of The Gods
1+(4–5)% damage for the next Main Skill for each stack of Blessing that Divine Punishment consumes8190Wisdom of The Gods
2+3% damage for the next Main Skill for each stack of Blessing that Divine Punishment consumes78240Wisdom of The Gods
3+2% damage for the next Main Skill for each stack of Blessing that Divine Punishment consumes71270Wisdom of The Gods
1+(21–27)% Erosion Resistance87220Seething Silhouette
2+(16–20)% Erosion Resistance76220Seething Silhouette
3+(11–15)% Erosion Resistance1220Seething Silhouette
1+(21–27)% Fire Resistance79220Seething Silhouette
2+(16–20)% Fire Resistance76220Seething Silhouette
3+(11–15)% Fire Resistance1220Seething Silhouette
1+(128–165) Max Life79220Seething Silhouette
2+(99–127) Max Life76220Seething Silhouette
3+(76–98) Max Life1220Seething Silhouette
1+(10–12)% Attack Speed79220Seething Silhouette
2+(8–9)% Attack Speed76220Seething Silhouette
3+(6–7)% Attack Speed1220Seething Silhouette
1+(28–36)% Skill Area79220Seething Silhouette
2+(22–27)% Skill Area76220Seething Silhouette
3+(17–21)% Skill Area1220Seething Silhouette
1+(27–35)% Seething Spirit Damage for every 30 points of Rage you have8190Seething Silhouette
2+(21–26)% Seething Spirit Damage for every 30 points of Rage you have78240Seething Silhouette
3+(16–20)% Seething Spirit Damage for every 30 points of Rage you have71270Seething Silhouette
1Adds (9–10) - (16–17) more Physical Damage to Seething Spirit's Attacks for every 9 points of Rage you have8190Seething Silhouette
2Adds (6–7) - (12–13) more Physical Damage to Seething Spirit's Attacks for every 9 points of Rage you have78240Seething Silhouette
3Adds (4–5) - (9–10) more Physical Damage to Seething Spirit's Attacks for every 9 points of Rage you have71270Seething Silhouette
1+(21–27) Seething Spirit Critical Strike Rating for every 30 points of Rage you have8190Seething Silhouette
2+(16–20) Seething Spirit Critical Strike Rating for every 30 points of Rage you have78240Seething Silhouette
3+(13–15) Seething Spirit Critical Strike Rating for every 30 points of Rage you have71270Seething Silhouette
1+(13–16)% Seething Spirit Skill Area for every 30 points of Rage consumed recently. Stacks up to 10 times8190Seething Silhouette
2+(10–12)% Seething Spirit Skill Area for every 30 points of Rage consumed recently. Stacks up to 10 times78240Seething Silhouette
3+(8–9)% Seething Spirit Skill Area for every 30 points of Rage consumed recently. Stacks up to 10 times71270Seething Silhouette
1Enemies killed by the Seething Spirit will explode, dealing Secondary Physical Damage equal to (8–10)% of their Max Life8760Seething Silhouette
2Enemies killed by the Seething Spirit will explode, dealing Secondary Physical Damage equal to (6–7)% of their Max Life81300Seething Silhouette
3Enemies killed by the Seething Spirit will explode, dealing Secondary Physical Damage equal to 5% of their Max Life75390Seething Silhouette
1Adds 2% of Max Life as Physical Damage when the Seething Spirit lands Critical Strikes8760Seething Silhouette
2Adds 1.5% of Max Life as Physical Damage when the Seething Spirit lands Critical Strikes81300Seething Silhouette
3Adds 1% of Max Life as Physical Damage when the Seething Spirit lands Critical Strikes75390Seething Silhouette
1For every 30 Rage consumed recently, +3% chance to deal Double Damage. Stacks up to 10 time(s).8190Seething Silhouette
2For every 38 Rage consumed recently, +3% chance to deal Double Damage. Stacks up to 10 time(s).78240Seething Silhouette
3For every 50 Rage consumed recently, +3% chance to deal Double Damage. Stacks up to 10 time(s).71270Seething Silhouette
1+(57–74) Attack and Spell Critical Strike Rating79220Anger
2+(44–56) Attack and Spell Critical Strike Rating76220Anger
3+(34–43) Attack and Spell Critical Strike Rating1220Anger
1+5% Skill Area for every 30 points of Rage consumed recently. Stacks up to 10 times.8190Anger
2+5% Skill Area for every 38 points of Rage consumed recently. Stacks up to 10 times.78240Anger
3+5% Skill Area for every 50 points of Rage consumed recently. Stacks up to 10 times.71270Anger
1(5–6) Rage on hit. Cooldown: 0.2 s.8190Anger
2(3–4) Rage on hit. Cooldown: 0.2 s.78240Anger
3(1–2) Rage on hit. Cooldown: 0.2 s.71270Anger
11.5% additional Attack Damage for every 30 points of Rage you have8190Anger
2+1% additional Attack Damage for every 30 points of Rage you have78240Anger
30.5% additional Attack Damage for every 30 points of Rage you have71270Anger
1+2 melee skill Rage consumption, +30% Melee Damage in the Berserk status8760Anger
2+2 melee skill Rage consumption, +(20–25)% Melee Damage in the Berserk status81300Anger
3+2 melee skill Rage consumption, +(15–19)% Melee Damage in the Berserk status75390Anger
1+(10–12)% Cooldown Recovery Speed79220Anger
2+(8–9)% Cooldown Recovery Speed76220Anger
3+(6–7)% Cooldown Recovery Speed1220Anger
1+(29–36)% Fervor effect79220Anger
2+(22–28)% Fervor effect76220Anger
3+(17–21)% Fervor effect1220Anger
1+(9–10)% Elemental Resistance79220Anger
2+(7–8)% Elemental Resistance76220Anger
3+(5–6)% Elemental Resistance1220Anger
1+1 Max Rage for every 120 Max Life, up to +(39–50)8190Anger
2+1 Max Rage for every 120 Max Life, up to +(30–38)78240Anger
3+1 Max Rage for every 120 Max Life, up to +(23–29)71270Anger
1+3% additional Melee Damage for every 30 Rage consumed recently, up to 10 stack(s).8190Anger
22.5% additional Melee Damage for every 30 Rage consumed recently, up to 10 stack(s).78240Anger
3+2% additional Melee Damage for every 30 Rage consumed recently, up to 10 stack(s).71270Anger
1+(10–12)% Critical Strike Damage for every 30 Rage consumed recently, up to 10 stack(s).8190Anger
2+(8–9)% Critical Strike Damage for every 30 Rage consumed recently, up to 10 stack(s).78240Anger
3+(6–7)% Critical Strike Damage for every 30 Rage consumed recently, up to 10 stack(s).71270Anger
1For every 10 point of Rage, attacks will add 4 - 4 of physical damage.8190Anger
2For every 10 point of Rage, attacks will add 3 - 3 of physical damage.78240Anger
3For every 10 point of Rage, attacks will add 2 - 2 of physical damage.71270Anger
1When triggering Burst, consumes 2 Rage and has a (24–30)% chance to trigger Burst one additional time.8760Anger
2When triggering Burst, consumes 2 Rage and has a (18–23)% chance to trigger Burst one additional time.81300Anger
3When triggering Burst, consumes 2 Rage and has a (13–17)% chance to trigger Burst one additional time.75390Anger
1When Frostfire Rampage is active, +(139–180)% Critical Strike Rating against Frostbitten enemies and +(70–90)% Critical Strike Damage against Ignited enemies8190Ice-Fire Fusion
2When Frostfire Rampage is active, +(107–138)% Critical Strike Rating against Frostbitten enemies and +(54–69)% Critical Strike Damage against Ignited enemies78240Ice-Fire Fusion
3When Frostfire Rampage is active, +(82–106)% Critical Strike Rating against Frostbitten enemies and +(41–53)% Critical Strike Damage against Ignited enemies71270Ice-Fire Fusion
1+(15–20)% Fusion Energy Effect for every engraved Hero Memory8760Ice-Fire Fusion
2+(13–15)% Fusion Energy Effect for every engraved Hero Memory81300Ice-Fire Fusion
3+(9–12)% Fusion Energy Effect for every engraved Hero Memory75390Ice-Fire Fusion
1+(3–4) Max Fusion Energy8760Ice-Fire Fusion
2+2 Max Fusion Energy78300Ice-Fire Fusion
3+1 Max Fusion Energy75390Ice-Fire Fusion
1Gains (36–45)% of the skill's damage as Base Ignite Damage8190Ice-Fire Fusion
2Gains (26–35)% of the skill's damage as Base Ignite Damage78240Ice-Fire Fusion
3Gains (16–25)% of the skill's damage as Base Ignite Damage71270Ice-Fire Fusion
1+(36–40)% additional Fire Damage against enemies on the Frost Terra. The effect is affected by Empower Skill Effect.79220Ice-Fire Fusion
2+(31–35)% additional Fire Damage against enemies on the Frost Terra. The effect is affected by Empower Skill Effect.76220Ice-Fire Fusion
3+(26–30)% additional Fire Damage against enemies on the Frost Terra. The effect is affected by Empower Skill Effect.1220Ice-Fire Fusion
1Deals +1% additional Fire Damage to an enemy for every (12–16) Frostbite Rating the enemy has
You cannot inflict Freeze
79220Ice-Fire Fusion
2Deals +1% additional Fire Damage to an enemy for every (17–21) Frostbite Rating the enemy has
You cannot inflict Freeze
76220Ice-Fire Fusion
3Deals +1% additional Fire Damage to an enemy for every (22–25) Frostbite Rating the enemy has
You cannot inflict Freeze
1220Ice-Fire Fusion
1For each time an enemy has been hit by Flame Core recently, you deal +8% additional Cold Damage to the enemy, up to +(54–60)%.79220Ice-Fire Fusion
2For each time an enemy has been hit by Flame Core recently, you deal +8% additional Cold Damage to the enemy, up to +(47–53)%.76220Ice-Fire Fusion
3For each time an enemy has been hit by Flame Core recently, you deal +(7–8)% additional Cold Damage to the enemy, up to +(42–46)%.1220Ice-Fire Fusion
1Upon inflicting Ignite Damage, triggers the Main Skill if it is a Cold Skill. Interval: (0.7–1.0)s
Your Main Skill cannot inflict Ignite.
79220Ice-Fire Fusion
2Upon inflicting Ignite Damage, triggers the Main Skill if it is a Cold Skill. Interval: (1.1–1.4)s
Your Main Skill cannot inflict Ignite.
76220Ice-Fire Fusion
3Upon inflicting Ignite Damage, triggers the Main Skill if it is a Cold Skill. Interval: (1.5–1.8)s
Your Main Skill cannot inflict Ignite.
1220Ice-Fire Fusion
1+(33–40)% Critical Strike Damage if you have cast a Fire Skill recently
(-8–-7)% additional damage taken if you have cast a Cold Skill recently
79220Ice-Fire Fusion
2+(25–32)% Critical Strike Damage if you have cast a Fire Skill recently
(-7–-6)% additional damage taken if you have cast a Cold Skill recently
76220Ice-Fire Fusion
3+(19–24)% Critical Strike Damage if you have cast a Fire Skill recently
(-6–-5)% additional damage taken if you have cast a Cold Skill recently
1220Ice-Fire Fusion
1When killing enemies with Fire Damage, the current cooldown of all Empower Skills (-9–-6)%.
When killing enemies with Cold Damage, the current cooldown of all Defensive Skills (-9–-6)%.
79220Ice-Fire Fusion
2When killing enemies with Fire Damage, the current cooldown of all Empower Skills (-5–-4)%.
When killing enemies with Cold Damage, the current cooldown of all Defensive Skills (-5–-4)%.
76220Ice-Fire Fusion
3When killing enemies with Fire Damage, the current cooldown of all Empower Skills -3%.
When killing enemies with Cold Damage, the current cooldown of all Defensive Skills -3%.
1220Ice-Fire Fusion
1+(12–14)% Fire and Cold Resistance79220Ice-Fire Fusion
2+(8–11)% Fire and Cold Resistance76220Ice-Fire Fusion
3+(5–7)% Fire and Cold Resistance1220Ice-Fire Fusion
1(81–100)% of the bonuses for Empower Skill Effect is also applied to the Fusion Energy Effect during Frostfire Rampage.8190Ice-Fire Fusion
2(61–80)% of the bonuses for Empower Skill Effect is also applied to the Fusion Energy Effect during Frostfire Rampage.78240Ice-Fire Fusion
3(46–60)% of the bonuses for Empower Skill Effect is also applied to the Fusion Energy Effect during Frostfire Rampage.71270Ice-Fire Fusion
1For each enemy killed while Frostfire Rampage is active, +2% Fusion Energy Effect and extends the Duration of Frostfire Rampage by 0.4s. The effect takes effect up to (26–30) time(s).8190Ice-Fire Fusion
2For each enemy killed while Frostfire Rampage is active, +2% Fusion Energy Effect and extends the Duration of Frostfire Rampage by 0.4s. The effect takes effect up to (21–25) time(s).78240Ice-Fire Fusion
3For each enemy killed while Frostfire Rampage is active, +2% Fusion Energy Effect and extends the Duration of Frostfire Rampage by 0.4s. The effect takes effect up to (16–20) time(s).71270Ice-Fire Fusion
1Fusion Energy gains an additional effect: +(5–6)% Freeze Duration8190Ice-Fire Fusion
2Fusion Energy gains an additional effect: +(3–4)% Freeze Duration78240Ice-Fire Fusion
3Fusion Energy gains an additional effect: +2% Freeze Duration71270Ice-Fire Fusion
1+(10–12)% Max Life and Max Energy Shield79220Frostbitten Heart
2+(7–9)% Max Life and Max Energy Shield76220Frostbitten Heart
3+5% Max Life and Max Energy Shield1220Frostbitten Heart
1+(5–6)% Cold Penetration79220Frostbitten Heart
2+4% Cold Penetration76220Frostbitten Heart
3+3% Cold Penetration1220Frostbitten Heart
1+(7–9)% Cooldown Recovery Speed79220Frostbitten Heart
2+6% Cooldown Recovery Speed76220Frostbitten Heart
3+5% Cooldown Recovery Speed1220Frostbitten Heart
1+(21–26)% Freeze Duration79220Frostbitten Heart
2+(16–20)% Freeze Duration76220Frostbitten Heart
3+(13–15)% Freeze Duration1220Frostbitten Heart
1+(32–40)% Cold Damage against Frostbitten enemies79220Frostbitten Heart
2+(25–31)% Cold Damage against Frostbitten enemies76220Frostbitten Heart
3+(19–24)% Cold Damage against Frostbitten enemies1220Frostbitten Heart
1+2% Movement Speed for each Frozen enemy killed. Lasts for 4 s. Stacks up to 10 time(s)8190Frostbitten Heart
2+2% Movement Speed for each Frozen enemy killed. Lasts for 4 s. Stacks up to 10 time(s)78240Frostbitten Heart
3+2% Movement Speed for each Frozen enemy killed. Lasts for 4 s. Stacks up to 10 time(s)71270Frostbitten Heart
1For every 1 Cold Energy consumed, 2.5% Life Regeneration Speed and 2.5% Energy Shield Charge Speed for 4s.8190Frostbitten Heart
2For every 1 Cold Energy consumed, +2% Life Regeneration Speed and +2% Energy Shield Charge Speed for 4s.78240Frostbitten Heart
3For every 1 Cold Energy consumed, 1.5% Life Regeneration Speed and 1.5% Energy Shield Charge Speed for 4s.71270Frostbitten Heart
1-1 s Cold Pulse Interval8190Frostbitten Heart
2-0.8 s Cold Pulse Interval78240Frostbitten Heart
3-0.6 s Cold Pulse Interval71270Frostbitten Heart
1For every time an enemy is Frozen, +(9–10)% additional damage to them and -5% additional Freeze Duration for them for 10 s. Stacks up to 5 times8760Frostbitten Heart
2For every time an enemy is Frozen, +(7–8)% additional damage to them and -5% additional Freeze Duration for them for 10 s. Stacks up to 5 times81300Frostbitten Heart
3For every time an enemy is Frozen, +(5–6)% additional damage to them and -5% additional Freeze Duration for them for 10 s. Stacks up to 5 times75390Frostbitten Heart
1Your Freeze effect gains an additional effect: +(16–20)% additional damage taken and +10% Injury Buffer8760Frostbitten Heart
2Your Freeze effect gains an additional effect: +(13–15)% additional damage taken and +10% Injury Buffer81300Frostbitten Heart
3Your Freeze effect gains an additional effect: +(11–12)% additional damage taken and +10% Injury Buffer75390Frostbitten Heart
1+(14–18)% additional damage against Frozen enemies8190Frostbitten Heart
2+(11–13)% additional damage against Frozen enemies78240Frostbitten Heart
3+(9–10)% additional damage against Frozen enemies71270Frostbitten Heart
1For every +(5–5|)% excess Cold Resistance, +1 Max Cold Energy, up to +(7–9).8190Frostbitten Heart
2For every +(5–5|)% excess Cold Resistance, +1 Max Cold Energy, up to +(5–6).78240Frostbitten Heart
3For every +(5–5|)% excess Cold Resistance, +1 Max Cold Energy, up to +4.71270Frostbitten Heart
1Adds (14–16)-(18–21) Cold Damage to Attacks and Spells for every Frozen enemy within 10m.8190Frostbitten Heart
2Adds (9–10)-(12–14) Cold Damage to Attacks and Spells for every Frozen enemy within 10m.78240Frostbitten Heart
3Adds (7–8)-(9–10) Cold Damage to Attacks and Spells for every Frozen enemy within 10m.71270Frostbitten Heart
1+(9–11)% chance to reload special ammo8190Ranger of Glory
2+6% chance to reload special ammo78240Ranger of Glory
3+5% chance to reload special ammo71270Ranger of Glory
1+3 Special Ammo Support Skill Level8190Ranger of Glory
2+2 Special Ammo Support Skill Level78240Ranger of Glory
3+1 Special Ammo Support Skill Level71270Ranger of Glory
1+3% Attack and Cast Speed for every Special Ammo consumed while Magic Shot is active, up to +45%8190Ranger of Glory
2+2% Attack and Cast Speed for every Special Ammo consumed while Magic Shot is active, up to +20%78240Ranger of Glory
3+2% Attack and Cast Speed for every Special Ammo consumed while Magic Shot is active, up to +16%71270Ranger of Glory
1+(8–10)% damage for the Projectile Skill on Critical Strike for every Special Ammo consumed by the skill8190Ranger of Glory
2+(6–7)% damage for the Projectile Skill on Critical Strike for every Special Ammo consumed by the skill78240Ranger of Glory
3+5% damage for the Projectile Skill on Critical Strike for every Special Ammo consumed by the skill71270Ranger of Glory
1Deals +(9–11)% additional Projectile Skill Damage when using the Special Ammo8190Ranger of Glory
2Deals +(7–8)% additional Projectile Skill Damage when using the Special Ammo78240Ranger of Glory
3Deals +6% additional Projectile Skill Damage when using the Special Ammo71270Ranger of Glory
1Reload Special Ammo slots in order
+4 Special Ammo Support Skill Level
8760Ranger of Glory
2Reload Special Ammo slots in order
+3 Special Ammo Support Skill Level
81300Ranger of Glory
3Reload Special Ammo slots in order
+2 Special Ammo Support Skill Level
75390Ranger of Glory
1+(35–56)% Critical Strike Rating for every 20% chance you have to Reload Special Ammo8760Ranger of Glory
2+(27–34)% Critical Strike Rating for every 20% chance you have to Reload Special Ammo81300Ranger of Glory
3+(19–26)% Critical Strike Rating for every 20% chance you have to Reload Special Ammo75390Ranger of Glory
1After landing a Critical Strike, the next 3 Projectile Skill(s) used +(21–25)% Attack and Cast Speed79220Ranger of Glory
2After landing a Critical Strike, the next 3 Projectile Skill(s) used +(16–20)% Attack and Cast Speed76220Ranger of Glory
3After landing a Critical Strike, the next 3 Projectile Skill(s) used +(11–15)% Attack and Cast Speed1220Ranger of Glory
1+(6–10)% Critical Strike Rating for 3s for every 1m of movement made the next time a Projectile Skill is used, up to +120%79220Ranger of Glory
2+(6–10)% Critical Strike Rating for 3s for every 2m of movement made the next time a Projectile Skill is used, up to +100%76220Ranger of Glory
3+(6–10)% Critical Strike Rating for 3s for every 3m of movement made the next time a Projectile Skill is used, up to +80%1220Ranger of Glory
1For every Projectile Skill used while standing still, +3% Movement Speed upon moving, lasting for 2s, up to +(26–30)%79220Ranger of Glory
2For every Projectile Skill used while standing still, +(2–3)% Movement Speed upon moving, lasting for 2s, up to +(21–25)%76220Ranger of Glory
3For every Projectile Skill used while standing still, +(2–3)% Movement Speed upon moving, lasting for 2s, up to +(16–20)%1220Ranger of Glory
1Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(26–30)%. The effect will be lost after the enemy stops taking damage for 2s.79220Ranger of Glory
2Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(21–25)%. The effect will be lost after the enemy stops taking damage for 2s.76220Ranger of Glory
3Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(16–21)%. The effect will be lost after the enemy stops taking damage for 2s.1220Ranger of Glory
1(66–80)% of the bonuses and additional bonuses for Movement Speed is also applied to Projectile Speed79220Ranger of Glory
2(51–65)% of the bonuses and additional bonuses for Movement Speed is also applied to Projectile Speed76220Ranger of Glory
3(41–50)% of the bonuses and additional bonuses for Movement Speed is also applied to Projectile Speed1220Ranger of Glory
1+1 Max Deflection Stack and (-20–-16)% Evasion every 1s if you haven't been hit recently, up to 3 stack(s)79220Ranger of Glory
2+1 Max Deflection Stack and (-15–-11)% Evasion every 1s if you haven't been hit recently, up to 2 stack(s)76220Ranger of Glory
1+(10–12)% Max Life and Max Energy Shield79220Lethal Flash
2+(7–9)% Max Life and Max Energy Shield76220Lethal Flash
3+5% Max Life and Max Energy Shield1220Lethal Flash
1+(47–60)% Critical Strike Rating79220Lethal Flash
2+(36–46)% Critical Strike Rating76220Lethal Flash
3+(28–35)% Critical Strike Rating1220Lethal Flash
1+(18–23)% Projectile Speed79220Lethal Flash
2+(14–17)% Projectile Speed76220Lethal Flash
3+(11–13)% Projectile Speed1220Lethal Flash
1+(28–36)% Projectile Damage79220Lethal Flash
2+(22–27)% Projectile Damage76220Lethal Flash
3+(17–21)% Projectile Damage1220Lethal Flash
1Projectile Quantity +179220Lethal Flash
1+(20–30)% Projectile Range8190Lethal Flash
2+(10–19)% Projectile Range78240Lethal Flash
3(-19–-10)% Projectile Range71270Lethal Flash
1+(9–11)% additional Projectile Damage when there are enemies in Proximity8190Lethal Flash
2+(7–8)% additional Projectile Damage when there are enemies in Proximity78240Lethal Flash
3+6% additional Projectile Damage when there are enemies in Proximity71270Lethal Flash
1-15.0% Projectile Spreading Angle, +(8–9)% additional damage for 3s after using Mobility Skills8190Lethal Flash
2-11.5% Projectile Spreading Angle, +(5–6)% additional damage for 3s after using Mobility Skills78240Lethal Flash
3-8.9% Projectile Spreading Angle, +(4–5)% additional damage for 3s after using Mobility Skills71270Lethal Flash
1+1 Projectile Quantity for 8s each time you use a Mobility Skill, up to +28190Lethal Flash
1-0.1 s reloading time8760Lethal Flash
1+(14–18)% Critical Strike Damage for every additional Projectile when using Projectile Skills8760Lethal Flash
2+(11–13)% Critical Strike Damage for every additional Projectile when using Projectile Skills81300Lethal Flash
3+(8–10)% Critical Strike Damage for every additional Projectile when using Projectile Skills75390Lethal Flash
1(-50–-36)% Projectile Range
Shotgun Effect's subsequent Projectiles +(26–30)% damage
7990Lethal Flash
2(-45–-26)% Projectile Range
Shotgun Effect's subsequent Projectiles +(21–25)% damage
78240Lethal Flash
3(-25–-16)% Projectile Range
Shotgun Effect's subsequent Projectiles +(16–20)% damage
71270Lethal Flash
1+3% Mana Regeneration Speed for each skill used recently while in Twisted Spacetime, stacking up to 50 times.8190Spacetime Illusion
22.5% Mana Regeneration Speed for each skill used recently while in Twisted Spacetime, stacking up to 50 times.78240Spacetime Illusion
3+2% Mana Regeneration Speed for each skill used recently while in Twisted Spacetime, stacking up to 50 times.71270Spacetime Illusion
1+1% Skill Cost for each skill used recently while in Twisted Spacetime, stacking up to 50 times.8190Spacetime Illusion
20.8% Skill Cost for each skill used recently while in Twisted Spacetime, stacking up to 50 times.78240Spacetime Illusion
30.5% Skill Cost for each skill used recently while in Twisted Spacetime, stacking up to 50 times.71270Spacetime Illusion
1While inside Twisted Spacetime, each spell cast deal +6% additional Spacetime Illusion damage, -1% additional damage for you. The effect can stack up to 10 times. Effect reset after when you exit Twisted Spacetime8760Spacetime Illusion
2While inside Twisted Spacetime, each spell cast deal +6% additional Spacetime Illusion damage, -1% additional damage for you. The effect can stack up to 8 times. Effect reset after when you exit Twisted Spacetime81300Spacetime Illusion
3While inside Twisted Spacetime, each spell cast deal +6% additional Spacetime Illusion damage, -1% additional damage for you. The effect can stack up to 6 times. Effect reset after when you exit Twisted Spacetime75390Spacetime Illusion
1For every 20 Spacetime Energy you have when using a Main Spell Skill while in Twisted Spacetime, +(12–20)% chance to trigger the Main Spell Skill again at the cost of 10 Spacetime Energy8760Spacetime Illusion
2For every 20 Spacetime Energy you have when using a Main Spell Skill while in Twisted Spacetime, +(9–11)% chance to trigger the Main Spell Skill again at the cost of 10 Spacetime Energy81300Spacetime Illusion
3For every 20 Spacetime Energy you have when using a Main Spell Skill while in Twisted Spacetime, +(5–8)% chance to trigger the Main Spell Skill again at the cost of 10 Spacetime Energy75390Spacetime Illusion
1When the skill consumes Mana, restores Energy Shield of the same value. Interval: (0.1–0.2)s. Restores up to (41–50) each time79220Spacetime Illusion
2When the skill consumes Mana, restores Energy Shield of the same value. Interval: 0.3s. Restores up to (41–50) each time76220Spacetime Illusion
3When the skill consumes Mana, restores Energy Shield of the same value. Interval: 0.3s. Restores up to (31–40) each time1220Spacetime Illusion
1Every 4 Intelligence provides 1 additional Mana.79220Spacetime Illusion
2Every 5 Intelligence provides 1 additional Mana.76220Spacetime Illusion
3Every 6 Intelligence provides 1 additional Mana.1220Spacetime Illusion
1+2% Cast Speed for every time a Spell Skill is cast, up to +(26–30)% Cast Speed. The effect will be lost 2s after you stop casting Spells.79220Spacetime Illusion
2+(1–2)% Cast Speed for every time a Spell Skill is cast, up to +(16–25)% Cast Speed. The effect will be lost 2s after you stop casting Spells.76220Spacetime Illusion
3+(1–2)% Cast Speed for every time a Spell Skill is cast, up to +(11–15)% Cast Speed. The effect will be lost 2s after you stop casting Spells.1220Spacetime Illusion
1+(28–36)% chance to immediately gain 1 stack of Spell Burst Charge on defeat79220Spacetime Illusion
2+(22–27)% chance to immediately gain 1 stack of Spell Burst Charge on defeat76220Spacetime Illusion
3+(17–21)% chance to immediately gain 1 stack of Spell Burst Charge on defeat1220Spacetime Illusion
1Triggers a Lv. (8–10) Blizzard on hit. Interval: 1s79220Spacetime Illusion
2Triggers a Lv. (5–7) Blizzard on hit. Interval: 1s76220Spacetime Illusion
3Triggers a Lv. (3–4) Blizzard on hit. Interval: 1s1220Spacetime Illusion
1Triggers a Lv. (16–20) Frost Terra on hit. Interval: (2–3)s79220Spacetime Illusion
2Triggers a Lv. (11–15) Frost Terra on hit. Interval: 3s76220Spacetime Illusion
3Triggers a Lv. (7–10) Frost Terra on hit. Interval: (3–4)s1220Spacetime Illusion
1Eliminates non-Elites with Life lower than (26–35)% in the Twisted Spacetime8190Spacetime Illusion
2Eliminates non-Elites with Life lower than (18–26)% in the Twisted Spacetime78240Spacetime Illusion
3Eliminates non-Elites with Life lower than (11–17)% in the Twisted Spacetime71270Spacetime Illusion
1+1% additional Burst Charge Speed for every +1% Cooldown Recovery Speed79220Spacetime Illusion
2+1% additional Burst Charge Speed for every +2% Cooldown Recovery Speed76220Spacetime Illusion
3+1% additional Burst Charge Speed for every +3% Cooldown Recovery Speed1220Spacetime Illusion
1Current cooldown (-10–-8)% for all skills on cooldown for each enemy killed in the Twisted Spacetime8190Spacetime Illusion
2Current cooldown (-7–-6)% for all skills on cooldown for each enemy killed in the Twisted Spacetime78240Spacetime Illusion
3Current cooldown -5% for all skills on cooldown for each enemy killed in the Twisted Spacetime71270Spacetime Illusion
1+1 Max Spell Burst for 10s when an Elite enters the Twisted Spacetime. The effect has a (10–12)s cooldown for each Elite, up to +3.8190Spacetime Illusion
2+1 Max Spell Burst for 10s when an Elite enters the Twisted Spacetime. The effect has a (13–15)s cooldown for each Elite, up to +3.78240Spacetime Illusion
3+1 Max Spell Burst for 10s when an Elite enters the Twisted Spacetime. The effect has a (13–15)s cooldown for each Elite, up to +2.71270Spacetime Illusion
1+(10–12)% Max Life and Max Energy Shield79220Spacetime Elapse
2+(7–9)% Max Life and Max Energy Shield76220Spacetime Elapse
3+5% Max Life and Max Energy Shield1220Spacetime Elapse
1+(28–36)% Skill Area79220Spacetime Elapse
2+(22–27)% Skill Area76220Spacetime Elapse
3+(17–21)% Skill Area1220Spacetime Elapse
1+(12–15)% Reaping Duration79220Spacetime Elapse
2+(9–11)% Reaping Duration76220Spacetime Elapse
3+(7–8)% Reaping Duration1220Spacetime Elapse
1+(10–12) Affliction inflicted per second79220Spacetime Elapse
2+(8–9) Affliction inflicted per second76220Spacetime Elapse
3+(6–7) Affliction inflicted per second1220Spacetime Elapse
1+(28–36)% DoT Damage79220Spacetime Elapse
2+(22–27)% DoT Damage76220Spacetime Elapse
3+(17–21)% DoT Damage1220Spacetime Elapse
1Enemies with Spacetime Turbulence are deemed as being within Twisted Spacetime
+(28–36) Max Spacetime Energy
8190Spacetime Elapse
2Enemies with Spacetime Turbulence are deemed as being within Twisted Spacetime
+24 Max Spacetime Energy
78240Spacetime Elapse
3Enemies with Spacetime Turbulence are deemed as being within Twisted Spacetime
+20 Max Spacetime Energy
71270Spacetime Elapse
1(-28–-25)% additional DoT Damage taken for every 25 Spacetime Energy you currently have8190Spacetime Elapse
2(-24–-21)% additional DoT Damage taken for every 25 Spacetime Energy you currently have78240Spacetime Elapse
3(-20–-17)% additional DoT Damage taken for every 25 Spacetime Energy you currently have71270Spacetime Elapse
12.5% additional Affliction for every 25 Spacetime Energy you currently have8190Spacetime Elapse
2+2% additional Affliction for every 25 Spacetime Energy you currently have78240Spacetime Elapse
31.5% additional Affliction for every 25 Spacetime Energy you currently have71270Spacetime Elapse
1+(5–6)% additional Reaping Cooldown Recovery Speed for every 25 Spacetime Energy you currently have8190Spacetime Elapse
2+4% additional Reaping Cooldown Recovery Speed for every 25 Spacetime Energy you currently have78240Spacetime Elapse
3+3% additional Reaping Cooldown Recovery Speed for every 25 Spacetime Energy you currently have71270Spacetime Elapse
1+(4–5) Affliction inflicted per second for every 25 current Spacetime Energy8190Spacetime Elapse
2+3 Affliction inflicted per second for every 25 current Spacetime Energy78240Spacetime Elapse
3+2 Affliction inflicted per second for every 25 current Spacetime Energy71270Spacetime Elapse
1Twisted Spacetime records an additional 3% of DoT Damage you dealt to enemies per enemy with Spacetime Turbulence8760Spacetime Elapse
2Twisted Spacetime records an additional 2% of DoT Damage you dealt to enemies per enemy with Spacetime Turbulence81300Spacetime Elapse
3Twisted Spacetime records an additional 1% of DoT Damage you dealt to enemies per enemy with Spacetime Turbulence75390Spacetime Elapse
1For every (15–20) points of Temporal Energy, gain an additional +2% Damage Over Time8790Spacetime Elapse
2For every (21–30) points of Temporal Energy, gain an additional +2% Damage Over Time78240Spacetime Elapse
3For every (31–40) points of Temporal Energy, gain an additional +2% Damage Over Time71270Spacetime Elapse
1+(128–165) Max Life79220Wind Stalker
2+(99–127) Max Life76220Wind Stalker
3+(76–98) Max Life1220Wind Stalker
1+(28–36)% Attack Damage79220Wind Stalker
2+(22–27)% Attack Damage76220Wind Stalker
3+(17–21)% Attack Damage1220Wind Stalker
1+(10–12)% Attack Speed79220Wind Stalker
2+(8–9)% Attack Speed76220Wind Stalker
3+(6–7)% Attack Speed1220Wind Stalker
1+(19–24)% chance to Multistrike79220Wind Stalker
2+(15–18)% chance to Multistrike76220Wind Stalker
3+(11–14)% chance to Multistrike1220Wind Stalker
1Multistrikes deal (10–12)% increasing damage79220Wind Stalker
2Multistrikes deal (8–9)% increasing damage76220Wind Stalker
3Multistrikes deal (6–7)% increasing damage1220Wind Stalker
1+(14–18)% Multistrike damage increased with each strike if you have recently moved more than 10 m8190Wind Stalker
2+(11–13)% Multistrike damage increased with each strike if you have recently moved more than 10 m78240Wind Stalker
3+(9–10)% Multistrike damage increased with each strike if you have recently moved more than 10 m71270Wind Stalker
1+2% additional damage during Multistrike for every 1 stack(s) of Stalker you have8190Wind Stalker
21.5% additional damage during Multistrike for every 1 stack(s) of Stalker you have78240Wind Stalker
3+1% additional damage during Multistrike for every 1 stack(s) of Stalker you have71270Wind Stalker
1+10% additional Attack Speed when performing Multistrikes8190Wind Stalker
2+9% additional Attack Speed when performing Multistrikes78240Wind Stalker
3+(7–8)% additional Attack Speed when performing Multistrikes71270Wind Stalker
1+2% additional Attack Speed during Multistrike for every 1 stacks of Stalker you have8190Wind Stalker
21.5% additional Attack Speed during Multistrike for every 1 stacks of Stalker you have78240Wind Stalker
3+1% additional Attack Speed during Multistrike for every 1 stacks of Stalker you have71270Wind Stalker
1Multistrike deals 4% additional damage with each strike for every 1 stacks of Stalker that you have8190Wind Stalker
2Multistrike deals 3% additional damage with each strike for every 1 stacks of Stalker that you have78240Wind Stalker
3Multistrike deals 2% additional damage with each strike for every 1 stacks of Stalker that you have71270Wind Stalker
1+(5–6)% additional Attack Speed for every 10 m of movement made recently during Multistrike8760Wind Stalker
2+(3–4)% additional Attack Speed for every 10 m of movement made recently during Multistrike81300Wind Stalker
3+2% additional Attack Speed for every 10 m of movement made recently during Multistrike75390Wind Stalker
1Max Stalker Stacks +18760Wind Stalker
1Adds Base (50–64) Shock Damage79220Lightning Shadow
2Adds Base (38–49) Shock Damage76220Lightning Shadow
3Adds Base (21–37) Shock Damage1220Lightning Shadow
1+(9–10)% additional max damage79220Lightning Shadow
2+(7–8)% additional max damage76220Lightning Shadow
3+(5–6)% additional max damage1220Lightning Shadow
1100% chance to gain Agility Blessing per 6 m you move79220Lightning Shadow
2(76–95)% chance to gain Agility Blessing per 6 m you move76220Lightning Shadow
3(60–75)% chance to gain Agility Blessing per 6 m you move1220Lightning Shadow
1Gains (1.5–2)% of Hit Damage as Base Shock Damage on hit79220Lightning Shadow
2Gains (1–1.4)% of Hit Damage as Base Shock Damage on hit78220Lightning Shadow
3Gains (0.6–0.9)% of Hit Damage as Base Shock Damage on hit71220Lightning Shadow
1(-80–-76)% additional Lightning Damage taken at full Energy Shield79220Lightning Shadow
2(-75–-70)% additional Lightning Damage taken at full Energy Shield76220Lightning Shadow
3(-69–-60)% additional Lightning Damage taken at full Energy Shield1220Lightning Shadow
1+(35–40)% Armor Effective Rate against Lightning Damage79220Lightning Shadow
2+(29–34)% Armor Effective Rate against Lightning Damage76220Lightning Shadow
3+(23–28)% Armor Effective Rate against Lightning Damage1220Lightning Shadow
1(-12–-9)% additional Lightning Damage taken for each stack of Deflection.79220Lightning Shadow
2(-8–-6)% additional Lightning Damage taken for each stack of Deflection.76220Lightning Shadow
3-5% additional Lightning Damage taken for each stack of Deflection.1220Lightning Shadow
1+(14–18)% Attack and Cast Speed79220Lightning Shadow
2+(10–13)% Attack and Cast Speed76220Lightning Shadow
3+(7–9)% Attack and Cast Speed1220Lightning Shadow
1+(16–20)% Movement Speed79220Lightning Shadow
2+(12–15)% Movement Speed76220Lightning Shadow
3+(10–11)% Movement Speed1220Lightning Shadow
1+(17–20)% chance to trigger Feline Figure8190Lightning Shadow
2+(13–16)% chance to trigger Feline Figure78240Lightning Shadow
3+(9–12)% chance to trigger Feline Figure71270Lightning Shadow
1Feline Figure deals Shock Damage (3–4) more times on hit8190Lightning Shadow
2Feline Figure deals Shock Damage 2 more times on hit78240Lightning Shadow
3Feline Figure deals Shock Damage 1 more times on hit71270Lightning Shadow
1Cannot become immune to Shock. When immune to Shock, becomes immune to Shock Damage
Adds Base (28–33) Shock Damage
8190Lightning Shadow
2Cannot become immune to Shock. When immune to Shock, becomes immune to Shock Damage
Adds Base (21–27) Shock Damage
78240Lightning Shadow
3Cannot become immune to Shock. When immune to Shock, becomes immune to Shock Damage
Adds Base (16–20) Shock Damage
71270Lightning Shadow
1The character 0.5% Movement Speed and 1.5% Feline Figure Area for every 4 time(s) Feline Figure has settled Shock Damage recently, up to (16–20) stack(s).8190Lightning Shadow
2The character 0.5% Movement Speed and 1.5% Feline Figure Area for every 4 time(s) Feline Figure has settled Shock Damage recently, up to (12–15) stack(s).78240Lightning Shadow
3The character 0.5% Movement Speed and 1.5% Feline Figure Area for every 4 time(s) Feline Figure has settled Shock Damage recently, up to (8–11) stack(s).71270Lightning Shadow
1(36–40)% of the increase/decrease on Ailment chance and Shock chance is also applied to Feline Figure's trigger chance8190Lightning Shadow
2(29–35)% of the increase/decrease on Ailment chance and Shock chance is also applied to Feline Figure's trigger chance78240Lightning Shadow
3(24–28)% of the increase/decrease on Ailment chance and Shock chance is also applied to Feline Figure's trigger chance71270Lightning Shadow
1Damage triggers Lucky
Feline Figure's trigger chance is Unlucky.
8760Lightning Shadow
1When Shock is owned, gains 0.1% of Hit Damage as Base Shock Damage for every +5% Movement Speed on hit, up to 4%8760Lightning Shadow
2When Shock is owned, gains 0.1% of Hit Damage as Base Shock Damage for every +6% Movement Speed on hit, up to 3%81300Lightning Shadow
3When Shock is owned, gains 0.1% of Hit Damage as Base Shock Damage for every +7% Movement Speed on hit, up to 2%75390Lightning Shadow
1+(10–12)% Max Life and Max Energy Shield79220Incarnation of the Gods
2+(7–9)% Max Life and Max Energy Shield76220Incarnation of the Gods
3+5% Max Life and Max Energy Shield1220Incarnation of the Gods
1+(28–36)% damage79220Incarnation of the Gods
2+(22–27)% damage76220Incarnation of the Gods
3+(17–21)% damage1220Incarnation of the Gods
1+(12–15)% Skill Effect Duration79220Incarnation of the Gods
2+(9–11)% Skill Effect Duration76220Incarnation of the Gods
3+(7–8)% Skill Effect Duration1220Incarnation of the Gods
1+(10–12)% Attack and Cast Speed79220Incarnation of the Gods
2+(8–9)% Attack and Cast Speed76220Incarnation of the Gods
3+(6–7)% Attack and Cast Speed1220Incarnation of the Gods
1+(7–9)% Cooldown Recovery Speed79220Incarnation of the Gods
2+6% Cooldown Recovery Speed76220Incarnation of the Gods
3+5% Cooldown Recovery Speed1220Incarnation of the Gods
1+(7–9)% Divine Realm Cooldown Recovery Speed8190Incarnation of the Gods
2+6% Divine Realm Cooldown Recovery Speed78240Incarnation of the Gods
3+5% Divine Realm Cooldown Recovery Speed71270Incarnation of the Gods
1+(12–15)% additional Divine Realm Duration8190Incarnation of the Gods
2+(9–11)% additional Divine Realm Duration78240Incarnation of the Gods
3+(6–8)% additional Divine Realm Duration71270Incarnation of the Gods
1+(5–6)% damage for every stack of blessing consumed by the Divine Realm when the Divine Realm is active. Stacks up to 25 times.8190Incarnation of the Gods
2+4% damage for every stack of blessing consumed by the Divine Realm when the Divine Realm is active. Stacks up to 25 times.78240Incarnation of the Gods
3+3% damage for every stack of blessing consumed by the Divine Realm when the Divine Realm is active. Stacks up to 25 times.71270Incarnation of the Gods
1(-10–-9)% additional damage taken within the Divine Realm8190Incarnation of the Gods
2(-8–-7)% additional damage taken within the Divine Realm78240Incarnation of the Gods
3(-6–-5)% additional damage taken within the Divine Realm71270Incarnation of the Gods
1+(8–10)% additional damage outside the Divine Realm8190Incarnation of the Gods
2+(6–7)% additional damage outside the Divine Realm78240Incarnation of the Gods
3+5% additional damage outside the Divine Realm71270Incarnation of the Gods
1+2% additional damage for every stack of blessing when the Divine Realm is active. Stacks up to 25 times.8760Incarnation of the Gods
2+1% additional damage for every stack of blessing when the Divine Realm is active. Stacks up to 25 times.81300Incarnation of the Gods
1(-1.5–-1.2)% additional damage taken for every stack of blessing consumed by Divine Realm when Divine Realm is active. Stacks up to 25 times (multiplies).8760Incarnation of the Gods
2(-1.1–-1)% additional damage taken for every stack of blessing consumed by Divine Realm when Divine Realm is active. Stacks up to 25 times (multiplies).81300Incarnation of the Gods
3(-0.9–-0.7)% additional damage taken for every stack of blessing consumed by Divine Realm when Divine Realm is active. Stacks up to 25 times (multiplies).75390Incarnation of the Gods
1+(10–12)% Max Life and Max Energy Shield79220Blast Nova
2+(7–9)% Max Life and Max Energy Shield76220Blast Nova
3+5% Max Life and Max Energy Shield1220Blast Nova
1+(10–12)% Attack and Cast Speed79220Blast Nova
2+(8–9)% Attack and Cast Speed76220Blast Nova
3+(6–7)% Attack and Cast Speed1220Blast Nova
1+(47–60)% Critical Strike Rating79220Blast Nova
2+(36–46)% Critical Strike Rating76220Blast Nova
3+(28–35)% Critical Strike Rating1220Blast Nova
1+(18–23)% Projectile Speed79220Blast Nova
2+(14–17)% Projectile Speed76220Blast Nova
3+(11–13)% Projectile Speed1220Blast Nova
1+(28–36)% Projectile Damage79220Blast Nova
2+(22–27)% Projectile Damage76220Blast Nova
3+(17–21)% Projectile Damage1220Blast Nova
1+(9–11)% chance to avoid damage when there is a bomb around8190Blast Nova
2+(7–8)% chance to avoid damage when there is a bomb around78240Blast Nova
3+6% chance to avoid damage when there is a bomb around71270Blast Nova
1+2 Projectile Jumps if there are no Bosses within 5 m around a bomb when it detonates8190Blast Nova
2+1 Projectile Jumps if there are no Bosses within 5 m around a bomb when it detonates78240Blast Nova
1+(6–7)% Projectile Speed for each bomb thrown for 3 s. Stacks up to (7–8) times.8190Blast Nova
2+4% Projectile Speed for each bomb thrown for 3 s. Stacks up to (6–7) times.78240Blast Nova
3+3% Projectile Speed for each bomb thrown for 3 s. Stacks up to (5–6) times.71270Blast Nova
1Upon using an Empower Skill, +(10–12)% additional Projectile Damage for 4 s. Cooldown: 6 s.8190Blast Nova
2Upon using an Empower Skill, +(7–9)% additional Projectile Damage for 4 s. Cooldown: 6 s.78240Blast Nova
3Upon using an Empower Skill, +(4–6)% additional Projectile Damage for 4 s. Cooldown: 6 s.71270Blast Nova
1+(14–16)% additional damage if there is an Elite within 3 m around a bomb when it detonates8190Blast Nova
2+(10–12)% additional damage if there is an Elite within 3 m around a bomb when it detonates78240Blast Nova
3+(8–9)% additional damage if there is an Elite within 3 m around a bomb when it detonates71270Blast Nova
1-4% additional damage dealt for 2s for enemies within 5 m around bombs when they land. Stacks up to 6 times.8760Blast Nova
2-4% additional damage dealt for 2s for enemies within 5 m around bombs when they land. Stacks up to (4–5) times.81300Blast Nova
10.5 detonation time and +(15–20)% additional damage if there is a Boss within 5 m around bombs when they land8760Blast Nova
2(0.3–0.4) detonation time and +(10–14)% additional damage if there is a Boss within 5 m around bombs when they land81300Blast Nova
3(0.3–0.4) detonation time and +(5–9)% additional damage if there is a Boss within 5 m around bombs when they land75390Blast Nova
1+(10–12)% Max Life and Max Energy Shield79220Flame of Pleasure
2+(7–9)% Max Life and Max Energy Shield76220Flame of Pleasure
3+5% Max Life and Max Energy Shield1220Flame of Pleasure
1+(28–36)% damage79220Flame of Pleasure
2+(22–27)% damage76220Flame of Pleasure
3+(17–21)% damage1220Flame of Pleasure
1+(28–36)% Skill Area79220Flame of Pleasure
2+(22–27)% Skill Area76220Flame of Pleasure
3+(17–21)% Skill Area1220Flame of Pleasure
1+(10–12)% Attack and Cast Speed79220Flame of Pleasure
2+(8–9)% Attack and Cast Speed76220Flame of Pleasure
3+(6–7)% Attack and Cast Speed1220Flame of Pleasure
1+(24–30)% Skill Effect Duration79220Flame of Pleasure
2+(19–23)% Skill Effect Duration76220Flame of Pleasure
3+(14–18)% Skill Effect Duration1220Flame of Pleasure
1+(12–15)% Purgatory Cooldown Recovery Speed8190Flame of Pleasure
2+(9–11)% Purgatory Cooldown Recovery Speed78240Flame of Pleasure
3+(6–8)% Purgatory Cooldown Recovery Speed71270Flame of Pleasure
1+36% DMG Recording Ratio for Brand. For every Branded enemy, -3% DMG Recording Ratio for Brand, up to -36%8190Flame of Pleasure
2+27% DMG Recording Ratio for Brand. For every Branded enemy, -3% DMG Recording Ratio for Brand, up to -27%78240Flame of Pleasure
3+18% DMG Recording Ratio for Brand. For every Branded enemy, -3% DMG Recording Ratio for Brand, up to -18%71270Flame of Pleasure
1Enemies entering Purgatory take +(86–90)% additional damage from you and your Minions for 6 s. Interval per enemy: 60 s8190Flame of Pleasure
2Enemies entering Purgatory take +(68–72)% additional damage from you and your Minions for 6 s. Interval per enemy: 60 s78240Flame of Pleasure
3Enemies entering Purgatory take +(50–54)% additional damage from you and your Minions for 6 s. Interval per enemy: 60 s71270Flame of Pleasure
1+(19–24)% additional DMG Recording Ratio for Brand8190Flame of Pleasure
2+(14–18)% additional DMG Recording Ratio for Brand78240Flame of Pleasure
3+(10–13)% additional DMG Recording Ratio for Brand71270Flame of Pleasure
1Purgatory no longer triggers Death by Fire
Triggers Death by Fire once when using a Mobility Skill. Cooldown: 1 s
+(24–30)% DMG Recording Ratio for Brand
8190Flame of Pleasure
2Purgatory no longer triggers Death by Fire
Triggers Death by Fire once when using a Mobility Skill. Cooldown: 1 s
+(18–23)% DMG Recording Ratio for Brand
78240Flame of Pleasure
3Purgatory no longer triggers Death by Fire
Triggers Death by Fire once when using a Mobility Skill. Cooldown: 1 s
+(8–17)% DMG Recording Ratio for Brand
71270Flame of Pleasure
1For every +1% Max Fire Resistance, +3% additional DMG Recording Ratio for Brand, up to +42%8760Flame of Pleasure
2For every +1% Max Fire Resistance, +3% additional DMG Recording Ratio for Brand, up to +30%81300Flame of Pleasure
3For every +1% Max Fire Resistance, +3% additional DMG Recording Ratio for Brand, up to +24%75390Flame of Pleasure
1Triggers Lv. (24–30) Scorch Curse on Branded enemies8760Flame of Pleasure
2Triggers Lv. (18–23) Scorch Curse on Branded enemies81300Flame of Pleasure
3Triggers Lv. (12–17) Scorch Curse on Branded enemies75390Flame of Pleasure
1+(10–12)% Max Life and Max Energy Shield79220Growing Breeze
2+(7–9)% Max Life and Max Energy Shield76220Growing Breeze
3+5% Max Life and Max Energy Shield1220Growing Breeze
1Spirit Magi +(13–15)% Cooldown Recovery Speed79220Growing Breeze
2Spirit Magi +(10–12)% Cooldown Recovery Speed76220Growing Breeze
3Spirit Magi +(7–9)% Cooldown Recovery Speed1220Growing Breeze
1+(10–12)% Cooldown Recovery Speed79220Growing Breeze
2+(8–9)% Cooldown Recovery Speed76220Growing Breeze
3+(6–7)% Cooldown Recovery Speed1220Growing Breeze
1+(12–14)% Empower Skill Effect79220Growing Breeze
2+(8–10)% Empower Skill Effect76220Growing Breeze
3+(6–7)% Empower Skill Effect1220Growing Breeze
1+(7–8)% Elemental Resistance79220Growing Breeze
2+(5–6)% Elemental Resistance76220Growing Breeze
3+4% Elemental Resistance1220Growing Breeze
1For every 1 stack(s) of Nourishment a Spirit Magus has, it regenerates 5% Life per second while Reconjuring8190Growing Breeze
2For every 1 stack(s) of Nourishment a Spirit Magus has, it regenerates 4% Life per second while Reconjuring78240Growing Breeze
3For every 1 stack(s) of Nourishment a Spirit Magus has, it regenerates 3% Life per second while Reconjuring71270Growing Breeze
1For every 1 stack(s) of Nourishment a Spirit Magus has, it +6 Growth, up to +368190Growing Breeze
2For every 1 stack(s) of Nourishment a Spirit Magus has, it +4 Growth, up to +2878240Growing Breeze
3For every 1 stack(s) of Nourishment a Spirit Magus has, it +3 Growth, up to +2171270Growing Breeze
1For every 1 stack(s) of Nourishment a Spirit Magus has, +5% Aggressiveness and +3% Movement Speed8190Growing Breeze
2For every 1 stack(s) of Nourishment a Spirit Magus has, +4% Aggressiveness and +2% Movement Speed78240Growing Breeze
3For every 1 stack(s) of Nourishment a Spirit Magus has, +3% Aggressiveness and +2% Movement Speed71270Growing Breeze
1Triggers a Lv. 8 Dazzling Bloom if there is an Elite within 8m Nearby when granting Nourishment. Cooldown: 10s8190Growing Breeze
2Triggers a Lv. 4 Dazzling Bloom if there is an Elite within 8m Nearby when granting Nourishment. Cooldown: 10s78240Growing Breeze
3Triggers a Lv. 1 Dazzling Bloom if there is an Elite within 8m Nearby when granting Nourishment. Cooldown: 10s71270Growing Breeze
1For every 1 stack(s) of Nourishment a Spirit Magus has, +4% Spirit Magi Cooldown Recovery Speed when Reconjuring8190Growing Breeze
2For every 1 stack(s) of Nourishment a Spirit Magus has, +3% Spirit Magi Cooldown Recovery Speed when Reconjuring78240Growing Breeze
3For every 1 stack(s) of Nourishment a Spirit Magus has, +2% Spirit Magi Cooldown Recovery Speed when Reconjuring71270Growing Breeze
1After using an Empower Skill, your Spirit Magi will no longer lose Nourishment. Lasts 2 s. Interval: (13–15) s8760Growing Breeze
2After using an Empower Skill, your Spirit Magi will no longer lose Nourishment. Lasts 2 s. Interval: (18–20) s81300Growing Breeze
3After using an Empower Skill, your Spirit Magi will no longer lose Nourishment. Lasts 2 s. Interval: (22–24) s75390Growing Breeze
1(76–102)% of your Empower Skill Effect bonus is also applied to Spirit Magi8760Growing Breeze
2(60–77)% of your Empower Skill Effect bonus is also applied to Spirit Magi81300Growing Breeze
3(45–59)% of your Empower Skill Effect bonus is also applied to Spirit Magi75390Growing Breeze
1+(10–12)% Max Life and Max Energy Shield7922025
2+(7–9)% Max Life and Max Energy Shield7622025
3+5% Max Life and Max Energy Shield122025
1+(28–36)% Critical Strike Rating7922025
2+(22–27)% Critical Strike Rating7622025
3+(17–21)% Critical Strike Rating122025
1+(28–36)% Attack and Cast Speed7922025
2+(22–27)% Attack and Cast Speed7622025
3+(17–21)% Attack and Cast Speed122025
1+(10–12) Jumps7922025
2+(8–9) Jumps7622025
3+(6–7) Jumps122025
1Projectile Quantity +(24–30)7922025
2Projectile Quantity +(19–23)7622025
3Projectile Quantity +(14–18)122025
1+(12–15)% Reload Speed819025
2+(9–11)% Reload Speed7824025
3+(6–8)% Reload Speed7127025
1
+(3–5) Magazine Capacity
819025
2
+(3–5) Magazine Capacity
7824025
3
+(3–5) Magazine Capacity
7127025
1
819025
2
7824025
3
7127025
1819025
27824025
37127025
1Knockback direction is reversed
+(76–102)% Knockback distance
819025
2Knockback direction is reversed
+(60–77)% Knockback distance
7824025
3Knockback direction is reversed
+(45–59)% Knockback distance
7127025
1Projectiles cannot Jump
876025
2Projectiles cannot Jump
8130025
3Projectiles cannot Jump
7539025
1+(24–30)% Reload Speed
876025
2+(18–23)% Reload Speed
8130025
3+(12–17)% Reload Speed
7539025
1+(10–12)% Max Life and Max Energy Shield79220High Court Chariot
2+(7–9)% Max Life and Max Energy Shield76220High Court Chariot
3+5% Max Life and Max Energy Shield1220High Court Chariot
1+(9–10)% Attack and Spell Block Chance79220High Court Chariot
2+(7–8)% Attack and Spell Block Chance76220High Court Chariot
3+(5–6)% Attack and Spell Block Chance1220High Court Chariot
1+(9–10)% Block Ratio79220High Court Chariot
2+(7–8)% Block Ratio78240High Court Chariot
3+(5–6)% Block Ratio71270High Court Chariot
1Restores 5% Missing Life and Energy Shield when blocking79220High Court Chariot
2Restores 4% Missing Life and Energy Shield when blocking76220High Court Chariot
3Restores 3% Missing Life and Energy Shield when blocking1220High Court Chariot
1+(7–8)% additional damage if you have Blocked recently79220High Court Chariot
2+6% additional damage if you have Blocked recently76220High Court Chariot
3+5% additional damage if you have Blocked recently1220High Court Chariot
1(48–60)% of Block Ratio is also applied to DoT Damage reduction in the Holy Domain8190High Court Chariot
2(38–46)% of Block Ratio is also applied to DoT Damage reduction in the Holy Domain78240High Court Chariot
3(29–36)% of Block Ratio is also applied to DoT Damage reduction in the Holy Domain71270High Court Chariot
1+5 Murderous Intent consumed every second if there are Elites in the Holy Domain. For every 5 Murderous Intent you currently have, +1% additional damage dealt to Elites8190High Court Chariot
2+5 Murderous Intent consumed every second if there are Elites in the Holy Domain. For every 7 Murderous Intent you currently have, +1% additional damage dealt to Elites78240High Court Chariot
3+5 Murderous Intent consumed every second if there are Elites in the Holy Domain. For every 8 Murderous Intent you currently have, +1% additional damage dealt to Elites71270High Court Chariot
1For every +5% Fervor, Murderous Intent upper limit +1 , up to +(31–40)8190High Court Chariot
2For every +5% Fervor, Murderous Intent upper limit +1 , up to +(25–30)78240High Court Chariot
3For every +(5–8)% Fervor, Murderous Intent upper limit +1 , up to +(21–24)71270High Court Chariot
1For every 5 Murderous Intent you currently have, 2.5% Skill Area8190High Court Chariot
2For every 5 Murderous Intent you currently have, +2% Skill Area78240High Court Chariot
3For every 5 Murderous Intent you currently have, 1.5% Skill Area71270High Court Chariot
1For every enemy that enters the Holy Domain, +3% additional damage for 10 s, up to +(51–60)% . Each enemy is only counted once8190High Court Chariot
2For every enemy that enters the Holy Domain, 2.5% additional damage for 10 s, up to +(41–50)% . Each enemy is only counted once78240High Court Chariot
3For every enemy that enters the Holy Domain, +2% additional damage for 10 s, up to +(31–40)% . Each enemy is only counted once71270High Court Chariot
1Restores Murderous Intent equal to 1% of Max Life and 0.5% of Max Energy Shield every second for 4 s when using an Empower Skill. Interval: 12 s8760High Court Chariot
2Restores Murderous Intent equal to 0.8% of Max Life and 0.4% of Max Energy Shield every second for 4 s when using an Empower Skill. Interval: 12 s81300High Court Chariot
3Restores Murderous Intent equal to 0.6% of Max Life and 0.3% of Max Energy Shield every second for 4 s when using an Empower Skill. Interval: 12 s75390High Court Chariot
1Murderous Intent consumption is doubled while Holy Domain lasts
When casting Holy Domain, for every 5 Murderous Intent, +2% additional damage taken by all enemies in the Holy Domain until the Holy Domain automatically closes
8760High Court Chariot
2Murderous Intent consumption is doubled while Holy Domain lasts
When casting Holy Domain, for every 5 Murderous Intent, 1.5% additional damage taken by all enemies in the Holy Domain until the Holy Domain automatically closes
81300High Court Chariot
3Murderous Intent consumption is doubled while Holy Domain lasts
When casting Holy Domain, for every 5 Murderous Intent, +1% additional damage taken by all enemies in the Holy Domain until the Holy Domain automatically closes
75390High Court Chariot
1If no enemies have been killed recently, restores 6 Murderous Intent every second8760High Court Chariot
2If no enemies have been killed recently, restores 5 Murderous Intent every second78300High Court Chariot
3If no enemies have been killed recently, restores 4 Murderous Intent every second71390High Court Chariot
Hero Relic - Help

Each hero can only equip 1 Hero Relic, which will enhance the hero's abilities. Some Hero Relics may have certain requirements that must be met before they can be equipped.
Some Hero Relics can equip Hero Memories, which further enhance your hero's combat power. The slots required to equip them are random and are related to the level of the Hero Trait.

Engram /10
level slot
0 - 290 Engram 100%
30 - 390 Engram 50%, 1 Engram 50%
40 - 441 Engram 100%
45 - 491 Engram 100%
50 - 571 Engram 100%
58 - 711 Engram 100%
72 - 791 Engram 50%, 2 Engram 50%
80 - 842 Engram 50%, 3 Engram 50%
85 - 893 Engram 100%
90 - 10003 Engram 100%