Ranger of Glory - Hero Trait /9
Divineshot|Carino
Free
Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo.
Free
Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo.
Ranger of Glory
Require lv 1
Projectile Skills consume ammo
+35% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill toreload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable whilereloading
Whilereloading , +45% Movement Speed
Always auto-reloading ammo; Reloading can be interrupted.
Require lv 1
Projectile Skills consume ammo
+35% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill to
Projectile Skills are unavailable while
While
Always auto-
Ammo Expert
Require lv 25
+1Special Ammo slot
+30% chance toreload special ammo
Reducesreloading time by -0.3 for every special ammo consumed recently
+30% additional damage if you have usedSpecial Ammo recently.
Require lv 25
+1
+30% chance to
Reduces
+30% additional damage if you have used
Blade Shot
Require lv 45
For eachspecial ammo reloaded recently, +4% Movement Speed and +4% additional damage,
up to +40% Movement Speed and +40% additional damage
Require lv 45
For each
up to +40% Movement Speed and +40% additional damage
Heart-Piercing Shot
Require lv 45
+10% chance toreload special ammo
Deals +60% additional Projectile Skill Damage when using theSpecial Ammo
Require lv 45
+10% chance to
Deals +60% additional Projectile Skill Damage when using the
Punishment Barrage
Require lv 60
+1Special Ammo slot
50% chance to gainMagic Shot for 4 s when firing special ammo . Interval: 8 s.
+30% damage dealt by the Projectile Skill for everySpecial Ammo consumed while Magic Shot is active
Require lv 60
+1
50% chance to gain
+30% damage dealt by the Projectile Skill for every
Landslide
Require lv 75
WhileMagic Shot is active, casting or triggering Projectile Skills consume all ammo in the magazine
+20% additional damage dealt by this Projectile Skill if 4 Special Ammo are consumed
+40% additional damage dealt by this Projectile Skill if 5 Special Ammo are consumed
+80% additional damage dealt by this Projectile Skill if 6 Special Ammo are consumed
Require lv 75
While
+20% additional damage dealt by this Projectile Skill if 4 Special Ammo are consumed
+40% additional damage dealt by this Projectile Skill if 5 Special Ammo are consumed
+80% additional damage dealt by this Projectile Skill if 6 Special Ammo are consumed
Crushing Gale Trigger
Require lv 75
15% of the increase/decrease on Attack and Cast Speed is also applied toreload chance of special ammo
+3Special Ammo Support Skill Level
Require lv 75
15% of the increase/decrease on Attack and Cast Speed is also applied to
+3
Never Stopping
Require lv 90
WhileMagic Shot is active, each Projectile Critical Strike extends Magic Shot Duration by 0.3 s
+10% damage for the Projectile Skill on Critical Strike for everySpecial Ammo consumed by the skill
Require lv 90
While
+10% damage for the Projectile Skill on Critical Strike for every
Well Prepared
Require lv 90
+1Special Ammo slot
+15% additional damage for the next Projectile Skill for each type ofspecial ammo reloaded
Require lv 90
+1
+15% additional damage for the next Projectile Skill for each type of
Item /2
Hermann Family Shrine
Require lv 1
A tiny shrine passed down in the Hermann family. Carino now carries it with him.
A tiny shrine passed down in the Hermann family. Carino now carries it with him.
Hermann Family Medal
Require lv 1
Even though the Hermann family is a royal family, it still regards awards gained through military service as the highest honor. Carino naturally thinks the same.
Even though the Hermann family is a royal family, it still regards awards gained through military service as the highest honor. Carino naturally thinks the same.
Legendary Gear /5
Goggles of the Royal Hunter
Require lv 1
Require lv 1
+(7–8)% chance to reload Special Ammo for every Legendary Hero Memory engraved
+33% Magic Shot Duration for every Magic Hero Memory engraved
Lessons Under the City at Sunset
Require lv 1
Require lv 1
+(20–25)% Critical Strike Damage for every 20% chance you have to Reload Special Ammo
Wiping Family Silver Bullet
Require lv 1
Require lv 1
+30% Reload Speed for every Wiping Family Silver Bullet engraved
Ranger's Last Journey - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Landslide
(-30–-20)% additional damage
Hero Relic Affix
Tier | Modifier | Level | Weight | hero |
---|---|---|---|---|
1 | +(9–11)% chance to | 81 | 90 | Ranger of Glory |
2 | +6% chance to | 78 | 240 | Ranger of Glory |
3 | +5% chance to | 71 | 270 | Ranger of Glory |
1 | +3 | 81 | 90 | Ranger of Glory |
2 | +2 | 78 | 240 | Ranger of Glory |
3 | +1 | 71 | 270 | Ranger of Glory |
1 | +3% Attack and Cast Speed for every | 81 | 90 | Ranger of Glory |
2 | +2% Attack and Cast Speed for every | 78 | 240 | Ranger of Glory |
3 | +2% Attack and Cast Speed for every | 71 | 270 | Ranger of Glory |
1 | +(8–10)% damage for the Projectile Skill on Critical Strike for every | 81 | 90 | Ranger of Glory |
2 | +(6–7)% damage for the Projectile Skill on Critical Strike for every | 78 | 240 | Ranger of Glory |
3 | +5% damage for the Projectile Skill on Critical Strike for every | 71 | 270 | Ranger of Glory |
1 | Deals +(9–11)% additional Projectile Skill Damage when using the | 81 | 90 | Ranger of Glory |
2 | Deals +(7–8)% additional Projectile Skill Damage when using the | 78 | 240 | Ranger of Glory |
3 | Deals +6% additional Projectile Skill Damage when using the | 71 | 270 | Ranger of Glory |
1 | +4 | 87 | 60 | Ranger of Glory |
2 | +3 | 81 | 300 | Ranger of Glory |
3 | +2 | 75 | 390 | Ranger of Glory |
1 | +(35–56)% Critical Strike Rating for every 20% chance you have to | 87 | 60 | Ranger of Glory |
2 | +(27–34)% Critical Strike Rating for every 20% chance you have to | 81 | 300 | Ranger of Glory |
3 | +(19–26)% Critical Strike Rating for every 20% chance you have to | 75 | 390 | Ranger of Glory |
1 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(21–25)% Attack and Cast Speed | 79 | 220 | Ranger of Glory |
2 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(16–20)% Attack and Cast Speed | 72 | 220 | Ranger of Glory |
3 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(11–15)% Attack and Cast Speed | 1 | 220 | Ranger of Glory |
1 | +(6–10)% Critical Strike Rating for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +120% | 79 | 220 | Ranger of Glory |
2 | +(6–10)% Critical Strike Rating for 3s for every 2 m of movement made the next time a Projectile Skill is used, up to +100% | 72 | 220 | Ranger of Glory |
3 | +(6–10)% Critical Strike Rating for 3s for every 3 m of movement made the next time a Projectile Skill is used, up to +80% | 1 | 220 | Ranger of Glory |
1 | For every Projectile Skill used while standing still, +3% Movement Speed upon moving, lasting for 2 s, up to +(26–30)% | 79 | 220 | Ranger of Glory |
2 | For every Projectile Skill used while standing still, +(2–3)% Movement Speed upon moving, lasting for 2 s, up to +(21–25)% | 72 | 220 | Ranger of Glory |
3 | For every Projectile Skill used while standing still, +(2–3)% Movement Speed upon moving, lasting for 2 s, up to +(16–20)% | 1 | 220 | Ranger of Glory |
1 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(26–30)%. The effect will be lost after the enemy stops taking damage for 2s. | 79 | 220 | Ranger of Glory |
2 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(21–25)%. The effect will be lost after the enemy stops taking damage for 2s. | 72 | 220 | Ranger of Glory |
3 | Projectiles make the enemy take +1% additional damage from you every time they hit, up to +(16–21)%. The effect will be lost after the enemy stops taking damage for 2s. | 1 | 220 | Ranger of Glory |
1 | (66–80)% of the bonuses for Movement Speed is also applied to Projectile Speed | 79 | 220 | Ranger of Glory |
2 | (51–65)% of the bonuses for Movement Speed is also applied to Projectile Speed | 72 | 220 | Ranger of Glory |
3 | (41–50)% of the bonuses for Movement Speed is also applied to Projectile Speed | 1 | 220 | Ranger of Glory |
1 | +1 Max Deflection Stack and (-20–-16)% Evasion every 1s if you haven't been hit recently, up to 3 stack(s) | 79 | 220 | Ranger of Glory |
2 | +1 Max Deflection Stack and (-15–-11)% Evasion every 1s if you haven't been hit recently, up to 2 stack(s) | 72 | 220 | Ranger of Glory |
Hero Memories Affix
Tier | Modifier | Level | Weight | hero |
---|---|---|---|---|
1 | +(16–20)% Movement Speed | 82 | 145 | Ranger of Glory |
2 | +(12–15)% Movement Speed | 79 | 182 | Ranger of Glory |
3 | +(10–11)% Movement Speed | 1 | 255 | Ranger of Glory |
1 | +(9–11)% chance to | 85 | 40 | Ranger of Glory |
2 | +6% chance to | 82 | 160 | Ranger of Glory |
3 | +5% chance to | 71 | 200 | Ranger of Glory |
1 | +4% Projectile Damage for every | 85 | 40 | Ranger of Glory |
2 | +3% Projectile Damage for every | 82 | 160 | Ranger of Glory |
3 | +3% Projectile Damage for every | 71 | 200 | Ranger of Glory |
1 | Deals +(9–11)% additional Projectile Skill Damage when using the | 85 | 40 | Ranger of Glory |
2 | Deals +(7–8)% additional Projectile Skill Damage when using the | 82 | 160 | Ranger of Glory |
3 | Deals +6% additional Projectile Skill Damage when using the | 71 | 200 | Ranger of Glory |
1 | +(9–11)% additional Critical Strike Rating for the Projectile Skill when firing | 85 | 40 | Ranger of Glory |
2 | +(7–8)% additional Critical Strike Rating for the Projectile Skill when firing | 82 | 160 | Ranger of Glory |
3 | +6% additional Critical Strike Rating for the Projectile Skill when firing | 71 | 200 | Ranger of Glory |
1 | 1.2% Attack and Cast Speed for every | 85 | 40 | Ranger of Glory |
1 | Restores (41–50) Life and Energy Shield for every 1m of movement made. Interval: 0.1s | 82 | 145 | Ranger of Glory |
2 | Restores (41–50) Life and Energy Shield for every 1m of movement made. Interval: 0.2s | 79 | 182 | Ranger of Glory |
3 | Restores (31–40) Life and Energy Shield for every 1m of movement made. Interval: 0.3s | 1 | 255 | Ranger of Glory |
1 | (16–20)% chance to gain 1 stack of | 82 | 145 | Ranger of Glory |
2 | (12–15)% chance to gain 1 stack of | 79 | 182 | Ranger of Glory |
3 | (8–11)% chance to gain 1 stack of | 1 | 255 | Ranger of Glory |
1 | 100% chance to gain | 82 | 145 | Ranger of Glory |
2 | (76–95)% chance to gain | 79 | 182 | Ranger of Glory |
3 | (60–75)% chance to gain | 1 | 255 | Ranger of Glory |
1 | Gains (2–3) | 82 | 145 | Ranger of Glory |
2 | Gains (2–3) | 79 | 182 | Ranger of Glory |
3 | Gains (2–3) | 1 | 255 | Ranger of Glory |
1 | +(4–5)% Evasion for every 1m of movement made recently, up to +(51–60)% | 82 | 145 | Ranger of Glory |
2 | +(4–5)% Evasion for every 1m of movement made recently, up to +(41–50)% | 79 | 182 | Ranger of Glory |
3 | +(4–5)% Evasion for every 1m of movement made recently, up to +(31–40)% | 1 | 255 | Ranger of Glory |
1 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(21–25)% Attack and Cast Speed | 82 | 145 | Ranger of Glory |
2 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(16–20)% Attack and Cast Speed | 79 | 182 | Ranger of Glory |
3 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(11–15)% Attack and Cast Speed | 1 | 255 | Ranger of Glory |
1 | +(6–10)% Critical Strike Rating for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +120% | 82 | 145 | Ranger of Glory |
2 | +(6–10)% Critical Strike Rating for 3s for every 2 m of movement made the next time a Projectile Skill is used, up to +100% | 79 | 182 | Ranger of Glory |
3 | +(6–10)% Critical Strike Rating for 3s for every 3 m of movement made the next time a Projectile Skill is used, up to +80% | 1 | 255 | Ranger of Glory |
1 | Deals more damage to enemies that are more distant, dealing up to +(13–16)% additional damage to enemies (10–13)m away | 82 | 145 | Ranger of Glory |
2 | Deals more damage to enemies that are more distant, dealing up to +(10–12)% additional damage to enemies (10–13)m away | 79 | 182 | Ranger of Glory |
3 | Deals more damage to enemies that are more distant, dealing up to +(7–9)% additional damage to enemies (10–13)m away | 1 | 255 | Ranger of Glory |
1 | +(26–35)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 82 | 145 | Ranger of Glory |
2 | +(20–25)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 79 | 182 | Ranger of Glory |
3 | +(15–19)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 1 | 255 | Ranger of Glory |
1 | +(15–20)% | 85 | 40 | Ranger of Glory |
2 | +(11–14)% | 82 | 160 | Ranger of Glory |
3 | +(8–10)% | 71 | 200 | Ranger of Glory |
Skill Shop /283
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