Lethal Flash - Hero Trait /9
Divineshot|Carino
Hero Emblemx100|Aember / Primocrystx980
Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit.
Hero Emblemx100|Aember / Primocrystx980
Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit.
Lethal Flash
Require lv 1
Projectile Skills consume ammo
$+P1$ initial magazine capacity
Click the Trait Skill toreload the magazine. Base reloading time is 0.8 s
Projectile Skills are unavailable whilereloading
AfterReloading , +20% additional damage for 2 s
Projectile Quantity +2
Require lv 1
Projectile Skills consume ammo
$+P1$ initial magazine capacity
Click the Trait Skill to
Projectile Skills are unavailable while
After
Projectile Quantity +2
Mobile Reload
Require lv 25
Always auto-reloading ammo; Reloading can be interrupted.
-0.4 sreloading time
Reload 2 ammo at a time.
Reload 2 ammo when using Non-channeled Mobility Skills
Projectile Skills have theShotgun Effect
Require lv 25
Always auto-
-0.4 s
Projectile Skills have the
Precise Hit
Require lv 45
+20% additional damage for 6 s if the Projectile Skill hits the same enemy at least 6 times within 1 s.
If the Projectile Skill hits the same enemy at least 10 time(s) within 1 s, +15% additional damage for 6 s
Require lv 45
+20% additional damage for 6 s if the Projectile Skill hits the same enemy at least 6 times within 1 s.
If the Projectile Skill hits the same enemy at least 10 time(s) within 1 s, +15% additional damage for 6 s
Dart Shot
Require lv 45
- 15% Mobility Skill CD each time a Projectile hits an enemy
+25% additional damage for 2s after using Mobility Skills
Require lv 45
- 15% Mobility Skill CD each time a Projectile hits an enemy
+25% additional damage for 2s after using Mobility Skills
Deep Into the Danger
Require lv 60
Reload 2 ammo when using Non-channeled Mobility Skills
+12% additional damage for 2 s for each Mobility Skill used, up to 3 stacks. Duration is refreshed when Projectiles hit enemies.
-3 ° Projectile Spreading Angle and -15 ° Max Projectile Spreading Angle.
Require lv 60
+12% additional damage for 2 s for each Mobility Skill used, up to 3 stacks. Duration is refreshed when Projectiles hit enemies.
-3 ° Projectile Spreading Angle and -15 ° Max Projectile Spreading Angle.
Evil Ouroboros
Require lv 75
Normal Projectiles will return after reaching their max range and will hit enemies on their path again
Horizontal Projectiles always Penetrate targets
Require lv 75
Normal Projectiles will return after reaching their max range and will hit enemies on their path again
Horizontal Projectiles always Penetrate targets
Lethal Interval
Require lv 75
Gains 20 stack(s) ofDarkness Interval when using Non-Channeled Mobility Skills, up to 40 stack(s)
Consumes 1 stack ofDarkness Interval every time a Projectile Skill is used or triggered
Your Normal Projectiles become avolley of shots and spread after 4 m when Darkness Interval is active
Require lv 75
Gains 20 stack(s) of
Consumes 1 stack of
Your Normal Projectiles become a
Overheating
Require lv 90
+6 Magazine Capacity
0.4 sreloading time
+1 ° Projectile Spreading Angle and +4% additional damage for every ammo consumed recently. Stacks up to 18 time(s)
Reloads 6 ammo and resets Projectile Spreading Angle when using non-Channeled Mobility Skills
+120 ° Max Projectile Spreading Angle
Require lv 90
+6 Magazine Capacity
0.4 s
+1 ° Projectile Spreading Angle and +4% additional damage for every ammo consumed recently. Stacks up to 18 time(s)
+120 ° Max Projectile Spreading Angle
Desperate Measure
Require lv 90
No longerreloads ammo when you use Mobility Skills
The Attack and Cast Speed of Projectile Skills is set to 2 time(s) per second
Your Projectile Skills will consume all ammo
-25% additional damage
For every 1 ammo consumed, +35% additional damage (multiplies)
Require lv 90
No longer
The Attack and Cast Speed of Projectile Skills is set to 2 time(s) per second
Your Projectile Skills will consume all ammo
-25% additional damage
For every 1 ammo consumed, +35% additional damage (multiplies)
Item /2
Foe's Fingerbone
Require lv 1
After getting his revenge, Carino cut off the finger bone of Arminius the Great and took it with him.
After getting his revenge, Carino cut off the finger bone of Arminius the Great and took it with him.
Vengeance Bullets
Require lv 1
This bullet killed Carino's teacher. Even if the bullet is deformed and can no longer be fired from a barrel, Carino still wants to stick it in the skull of his enemy.
This bullet killed Carino's teacher. Even if the bullet is deformed and can no longer be fired from a barrel, Carino still wants to stick it in the skull of his enemy.
Legendary Gear /5
Tina's Withered Flower
Require lv 1
Require lv 1
+1 Projectile Quantity for every Magic Hero Memory engraved
+40% Reload Speed for every Legendary Hero Memory engraved
Eve of the Kingslaying
Require lv 1
Reload 4 ammo when using Non-channeled Mobility Skills
Require lv 1
0.1 s reloading time
+4 Magazine Capacity, this effect is halved for Desperate Measure
Wiping Family Silver Bullet
Require lv 1
Require lv 1
+30% Reload Speed for every Wiping Family Silver Bullet engraved
Nothing to Lose - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Desperate Measure
(-30–-20)% additional damage
Hero Relic Affix
Tier | Modifier | Level | Weight | hero |
---|---|---|---|---|
1 | +(10–12)% Max Life and Max Energy Shield | 79 | 220 | Lethal Flash |
2 | +(7–9)% Max Life and Max Energy Shield | 72 | 220 | Lethal Flash |
3 | +5% Max Life and Max Energy Shield | 1 | 220 | Lethal Flash |
1 | +(47–60)% Critical Strike Rating | 79 | 220 | Lethal Flash |
2 | +(36–46)% Critical Strike Rating | 72 | 220 | Lethal Flash |
3 | +(28–35)% Critical Strike Rating | 1 | 220 | Lethal Flash |
1 | +(18–23)% Projectile Speed | 79 | 220 | Lethal Flash |
2 | +(14–17)% Projectile Speed | 72 | 220 | Lethal Flash |
3 | +(11–13)% Projectile Speed | 1 | 220 | Lethal Flash |
1 | +(28–36)% Projectile Damage | 79 | 220 | Lethal Flash |
2 | +(22–27)% Projectile Damage | 72 | 220 | Lethal Flash |
3 | +(17–21)% Projectile Damage | 1 | 220 | Lethal Flash |
1 | Projectile Quantity +1 | 79 | 220 | Lethal Flash |
1 | +(20–30)% Projectile Range | 81 | 90 | Lethal Flash |
2 | +(10–19)% Projectile Range | 78 | 240 | Lethal Flash |
3 | (-19–-10)% Projectile Range | 71 | 270 | Lethal Flash |
1 | +(9–11)% additional Projectile Damage when there are enemies in | 81 | 90 | Lethal Flash |
2 | +(7–8)% additional Projectile Damage when there are enemies in | 78 | 240 | Lethal Flash |
3 | +6% additional Projectile Damage when there are enemies in | 71 | 270 | Lethal Flash |
1 | -15.0% Projectile Spreading Angle, +(8–9)% additional damage for 3s after using Mobility Skills | 81 | 90 | Lethal Flash |
2 | -11.5% Projectile Spreading Angle, +(5–6)% additional damage for 3s after using Mobility Skills | 78 | 240 | Lethal Flash |
3 | -8.9% Projectile Spreading Angle, +(4–5)% additional damage for 3s after using Mobility Skills | 71 | 270 | Lethal Flash |
1 | +1 Projectile Quantity for 8s each time you use a Mobility Skill, up to +2 | 81 | 90 | Lethal Flash |
1 | -0.1 s | 87 | 60 | Lethal Flash |
1 | +(14–18)% Critical Strike Damage for every additional Projectile when using Projectile Skills | 87 | 60 | Lethal Flash |
2 | +(11–13)% Critical Strike Damage for every additional Projectile when using Projectile Skills | 81 | 300 | Lethal Flash |
3 | +(8–10)% Critical Strike Damage for every additional Projectile when using Projectile Skills | 75 | 390 | Lethal Flash |
1 | (-50–-36)% Projectile Range +(26–30) base damage coefficient for subsequent Projectiles of | 79 | 90 | Lethal Flash |
2 | (-45–-26)% Projectile Range +(21–25) base damage coefficient for subsequent Projectiles of | 78 | 240 | Lethal Flash |
3 | (-25–-16)% Projectile Range +(16–20) base damage coefficient for subsequent Projectiles of | 71 | 270 | Lethal Flash |
Hero Memories Affix
Tier | Modifier | Level | Weight | hero |
---|---|---|---|---|
1 | +(128–165) Max Life | 82 | 145 | Lethal Flash |
2 | +(99–127) Max Life | 79 | 182 | Lethal Flash |
3 | +(76–98) Max Life | 1 | 255 | Lethal Flash |
1 | +(232–300) Max Energy Shield | 82 | 145 | Lethal Flash |
2 | +(179–231) Max Energy Shield | 79 | 182 | Lethal Flash |
3 | +(138–178) Max Energy Shield | 1 | 255 | Lethal Flash |
1 | +(7–9)% chance to avoid Melee Damage | 82 | 145 | Lethal Flash |
2 | +6% chance to avoid Melee Damage | 79 | 182 | Lethal Flash |
3 | +5% chance to avoid Melee Damage | 1 | 255 | Lethal Flash |
1 | +(10–12)% Attack and Cast Speed | 82 | 145 | Lethal Flash |
2 | +(8–9)% Attack and Cast Speed | 79 | 182 | Lethal Flash |
3 | +(6–7)% Attack and Cast Speed | 1 | 255 | Lethal Flash |
1 | +(47–60)% Critical Strike Rating | 82 | 145 | Lethal Flash |
2 | +(36–46)% Critical Strike Rating | 79 | 182 | Lethal Flash |
3 | +(28–35)% Critical Strike Rating | 1 | 255 | Lethal Flash |
1 | +(24–30)% Critical Strike Damage | 82 | 145 | Lethal Flash |
2 | +(18–23)% Critical Strike Damage | 79 | 182 | Lethal Flash |
3 | +(14–17)% Critical Strike Damage | 1 | 255 | Lethal Flash |
1 | +(18–23)% Projectile Speed | 82 | 145 | Lethal Flash |
2 | +(14–17)% Projectile Speed | 79 | 182 | Lethal Flash |
3 | +(11–13)% Projectile Speed | 1 | 255 | Lethal Flash |
1 | +(28–36)% Projectile Damage | 82 | 145 | Lethal Flash |
2 | +(22–27)% Projectile Damage | 79 | 182 | Lethal Flash |
3 | +(17–21)% Projectile Damage | 1 | 255 | Lethal Flash |
1 | Projectile Quantity +1 | 82 | 145 | Lethal Flash |
1 | +2 Max Mobility Skill Charges | 82 | 145 | Lethal Flash |
2 | +1 Max Mobility Skill Charges | 79 | 182 | Lethal Flash |
1 | +(16–20)% Movement Speed | 82 | 145 | Lethal Flash |
2 | +(12–15)% Movement Speed | 79 | 182 | Lethal Flash |
3 | +(10–11)% Movement Speed | 1 | 255 | Lethal Flash |
1 | +(7–9)% additional damage for 2s after using Mobility Skills | 85 | 40 | Lethal Flash |
2 | +6% additional damage for 2s after using Mobility Skills | 82 | 160 | Lethal Flash |
3 | +5% additional damage for 2s after using Mobility Skills | 71 | 200 | Lethal Flash |
1 | -15.0 ° Max Projectile Spreading Angle +(8–9)% additional Projectile Damage | 85 | 40 | Lethal Flash |
2 | -11.5 ° Max Projectile Spreading Angle +(5–6)% additional Projectile Damage | 82 | 160 | Lethal Flash |
3 | -8.9 ° Max Projectile Spreading Angle +(4–5)% additional Projectile Damage | 71 | 200 | Lethal Flash |
1 | +(7–9)% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s | 85 | 40 | Lethal Flash |
2 | +6% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s | 82 | 160 | Lethal Flash |
3 | +5% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s | 71 | 200 | Lethal Flash |
1 | - 5% Mobility Skill CD each time a Projectile hits an enemy | 85 | 40 | Lethal Flash |
2 | - 4% Mobility Skill CD each time a Projectile hits an enemy | 82 | 160 | Lethal Flash |
3 | - 3% Mobility Skill CD each time a Projectile hits an enemy | 71 | 200 | Lethal Flash |
1 | +(39–50)% | 85 | 40 | Lethal Flash |
2 | +(30–38)% | 82 | 160 | Lethal Flash |
3 | +(23–29)% | 71 | 200 | Lethal Flash |
Skill Shop /283
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