Lethal Flash - Hero Trait /9
Divineshot|Carino
Hero Emblemx100|Aember / Primocrystx980
Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit.
Lethal Flash
Require lv 1

Projectile Skills consume ammo
$+P1$ initial magazine capacity
Click the Trait Skill to reload the magazine. Base reloading time is 0.8 s
Projectile Skills are unavailable while reloading
After Reloading, +20% additional damage for 2 s
Projectile Quantity +2
Mobile Reload
Require lv 13
Always auto-reloading ammo; Reloading can be interrupted.
-0.4 s reloading time
Reload 2 ammo at a time.
Reload 2 ammo when using Non-channeled Mobility Skills
Projectile Skills have the Shotgun Effect
Precise Hit
Require lv 32
+20% additional damage for 6 s if the Projectile Skill hits the same enemy at least 6 times within 1 s.
If the Projectile Skill hits the same enemy at least 10 time(s) within 1 s, +15% additional damage for 6 s
Dart Shot
Require lv 32
- 15% Mobility Skill CD each time a Projectile hits an enemy
+25% additional damage for 2s after using Mobility Skills
Deep Into the Danger
Require lv 50
Reload 2 ammo when using Non-channeled Mobility Skills
+12% additional damage for 2 s for each Mobility Skill used, up to 3 stacks. Duration is refreshed when Projectiles hit enemies.
-3 ° Projectile Spreading Angle and -15 ° Max Projectile Spreading Angle.
Evil Ouroboros
Require lv 62
Normal Projectiles will return after reaching their max range and will hit enemies on their path again
Horizontal Projectiles always Penetrate targets
Lethal Interval
Require lv 62
Gains 20 stack(s) of Darkness Interval when using Non-Channeled Mobility Skills, up to 40 stack(s)
Consumes 1 stack of Darkness Interval every time a Projectile Skill is used or triggered
Your Normal Projectiles become a volley of shots and spread after 4 m when Darkness Interval is active
Overheating
Require lv 80
+6 Magazine Capacity
0.4 s reloading time
+1 ° Projectile Spreading Angle and +4% additional damage for each ammo consumed recently. Stacks up to 18 times.
Reload 6 ammo and reset Projectile Spreading Angle when using Non-Channeled Mobility Skills.
+120 ° Max Projectile Spreading Angle
Desperate Measure
Require lv 80
No longer reloads ammo when you use Mobility Skills
The Attack and Cast Speed of Projectile Skills is set to 2 time(s) per second
Your Projectile Skills will consume all ammo
-25% additional damage
For every 1 ammo consumed, +35% additional damage (multiplies)
Item /4
Royal Magazine
Require lv 1
Carino's family heirloom, but the magazine is heavily eroded by Aember.
Foe's Fingerbone
Require lv 1
After getting his revenge, Carino cut off the finger bone of Arminius the Great and took it with him.
Royal Silver Bullet
Require lv 1
The bullet that Carino secretly hid on his body before leaving the Imperial Capital was said to be a gift from the former king who came to see him on his fifth birthday.
Vengeance Bullets
Require lv 1
This bullet killed Carino's teacher. Even if the bullet is deformed and can no longer be fired from a barrel, Carino still wants to stick it in the skull of his enemy.
Legendary Gear /4
Tina's Withered Flower
Require lv 1
  • +1 Projectile Quantity for every Magic Hero Memory engraved
  • +40% Reload Speed for every Legendary Hero Memory engraved
Eve of the Kingslaying
Require lv 1
  • 0.1 s reloading time
  • +4 Magazine Capacity, this effect is halved for Desperate Measure
  • Reload 4 ammo when using Non-channeled Mobility Skills
Wiping Family Silver Bullet
Require lv 1
  • +30% Reload Speed for every Wiping Family Silver Bullet engraved
Nothing to Lose
Require lv 1
  • Activates Hero Trait: Desperate Measure

Hero Relic Affix

TierModifierLevelWeighthero
1+(10–12)% Max Life and Max Energy Shield80220Lethal Flash
2+(7–9)% Max Life and Max Energy Shield58220Lethal Flash
3+5% Max Life and Max Energy Shield50220Lethal Flash
4+4% Max Life and Max Energy Shield35220Lethal Flash
5+3% Max Life and Max Energy Shield1220Lethal Flash
1+(47–60)% Critical Strike Rating80220Lethal Flash
2+(36–46)% Critical Strike Rating58220Lethal Flash
3+(28–35)% Critical Strike Rating50220Lethal Flash
4+(23–27)% Critical Strike Rating35220Lethal Flash
5+(16–22)% Critical Strike Rating1220Lethal Flash
1+(18–23)% Projectile Speed80220Lethal Flash
2+(14–17)% Projectile Speed58220Lethal Flash
3+(11–13)% Projectile Speed50220Lethal Flash
4+10% Projectile Speed35220Lethal Flash
5+9% Projectile Speed1220Lethal Flash
1+(28–36)% Projectile Damage80220Lethal Flash
2+(22–27)% Projectile Damage58220Lethal Flash
3+(17–21)% Projectile Damage50220Lethal Flash
4+(14–16)% Projectile Damage35220Lethal Flash
5+(10–13)% Projectile Damage1220Lethal Flash
1Projectile Quantity +180220Lethal Flash
1+(20–30)% Projectile Range8090Lethal Flash
2+(10–19)% Projectile Range65240Lethal Flash
3(-19–-10)% Projectile Range40270Lethal Flash
1+(9–11)% additional Projectile Damage when there are enemies in Proximity8090Lethal Flash
2+(7–8)% additional Projectile Damage when there are enemies in Proximity65240Lethal Flash
3+6% additional Projectile Damage when there are enemies in Proximity40270Lethal Flash
1-15.0% Projectile Spreading Angle, +(8–9)% additional damage for 3s after using Mobility Skills8090Lethal Flash
2-11.5% Projectile Spreading Angle, +(5–6)% additional damage for 3s after using Mobility Skills65240Lethal Flash
3-8.9% Projectile Spreading Angle, +(4–5)% additional damage for 3s after using Mobility Skills40270Lethal Flash
1+1 Projectile Quantity for 8s each time you use a Mobility Skill, up to +28090Lethal Flash
1-0.1 s reloading time8760Lethal Flash
1+(14–18)% Critical Strike Damage for every additional Projectile when using Projectile Skills8760Lethal Flash
2+(11–13)% Critical Strike Damage for every additional Projectile when using Projectile Skills83300Lethal Flash
3+(8–10)% Critical Strike Damage for every additional Projectile when using Projectile Skills75390Lethal Flash
1(-50–-36)% Projectile Range
Shotgun Effect's subsequent Projectiles +(26–30)% damage
8090Lethal Flash
2(-45–-26)% Projectile Range
Shotgun Effect's subsequent Projectiles +(21–25)% damage
65240Lethal Flash
3(-25–-16)% Projectile Range
Shotgun Effect's subsequent Projectiles +(16–20)% damage
40270Lethal Flash

Hero Memories Affix

TierModifierLevelWeighthero
1+(128–165) Max Life85145Lethal Flash
2+(99–127) Max Life75182Lethal Flash
3+(76–98) Max Life60255Lethal Flash
4+(64–75) Max Life40109Lethal Flash
5+(53–63) Max Life136Lethal Flash
1+(232–300) Max Energy Shield85145Lethal Flash
2+(179–231) Max Energy Shield75182Lethal Flash
3+(138–178) Max Energy Shield60255Lethal Flash
4+(115–137) Max Energy Shield40109Lethal Flash
5+(104–114) Max Energy Shield136Lethal Flash
1+(7–9)% chance to avoid Melee Damage85145Lethal Flash
2+6% chance to avoid Melee Damage75182Lethal Flash
3+5% chance to avoid Melee Damage60255Lethal Flash
4+4% chance to avoid Melee Damage40109Lethal Flash
5+3% chance to avoid Melee Damage136Lethal Flash
1+(10–12)% Attack and Cast Speed85145Lethal Flash
2+(8–9)% Attack and Cast Speed75182Lethal Flash
3+(6–7)% Attack and Cast Speed60255Lethal Flash
4+5% Attack and Cast Speed40109Lethal Flash
5+4% Attack and Cast Speed136Lethal Flash
1+(47–60)% Critical Strike Rating85145Lethal Flash
2+(36–46)% Critical Strike Rating75182Lethal Flash
3+(28–35)% Critical Strike Rating60255Lethal Flash
4+(23–27)% Critical Strike Rating40109Lethal Flash
5+(16–22)% Critical Strike Rating136Lethal Flash
1+(24–30)% Critical Strike Damage85145Lethal Flash
2+(18–23)% Critical Strike Damage75182Lethal Flash
3+(14–17)% Critical Strike Damage60255Lethal Flash
4+(12–13)% Critical Strike Damage40109Lethal Flash
5+(8–11)% Critical Strike Damage136Lethal Flash
1+(18–23)% Projectile Speed85145Lethal Flash
2+(14–17)% Projectile Speed75182Lethal Flash
3+(11–13)% Projectile Speed60255Lethal Flash
4+10% Projectile Speed40109Lethal Flash
5+9% Projectile Speed136Lethal Flash
1+(28–36)% Projectile Damage85145Lethal Flash
2+(22–27)% Projectile Damage75182Lethal Flash
3+(17–21)% Projectile Damage60255Lethal Flash
4+(14–16)% Projectile Damage40109Lethal Flash
5+(10–13)% Projectile Damage136Lethal Flash
1Projectile Quantity +185145Lethal Flash
1+2 Max Mobility Skill Charges85145Lethal Flash
2+1 Max Mobility Skill Charges75182Lethal Flash
1+(16–20)% Movement Speed85145Lethal Flash
2+(12–15)% Movement Speed75182Lethal Flash
3+(10–11)% Movement Speed60255Lethal Flash
4+(8–9)% Movement Speed40109Lethal Flash
5+(6–7)% Movement Speed136Lethal Flash
1+(7–9)% additional damage for 2s after using Mobility Skills8740Lethal Flash
2+6% additional damage for 2s after using Mobility Skills65160Lethal Flash
3+5% additional damage for 2s after using Mobility Skills50200Lethal Flash
1-15.0 ° Max Projectile Spreading Angle
+(8–9)% additional Projectile Damage
8740Lethal Flash
2-11.5 ° Max Projectile Spreading Angle
+(5–6)% additional Projectile Damage
65160Lethal Flash
3-8.9 ° Max Projectile Spreading Angle
+(4–5)% additional Projectile Damage
50200Lethal Flash
1+(7–9)% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s8740Lethal Flash
2+6% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s65160Lethal Flash
3+5% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s50200Lethal Flash
1- 5% Mobility Skill CD each time a Projectile hits an enemy8740Lethal Flash
2- 4% Mobility Skill CD each time a Projectile hits an enemy65160Lethal Flash
3- 3% Mobility Skill CD each time a Projectile hits an enemy50200Lethal Flash
1+(39–50)% Reload Speed8740Lethal Flash
2+(30–38)% Reload Speed65160Lethal Flash
3+(23–29)% Reload Speed50200Lethal Flash