Unlocked /11
Cinders are obtained from defeating the Plane Watchers
Collect Cinders to unlock new Netherrealm planes and features, and ultimately locate the Traveler

Required Cinders to unlock planes and features:
3 - Netherrealm Chaos Invasion, Chaos Card
4 - Steel Forge
7 - Trait Card
12 - Thunder Wastes
18 - Compass Slot
24 - Voidlands
31 - Great Void
35 - Lord of Calamity Traveler
title des flame1
Feature UnlockedNetherrealm - Spacetime Turbulence0
Feature UnlockedNew Compass Slot18
Feature UnlockedNew Compass Slot22
Feature UnlockedNew Compass Slot30
Feature UnlockedNew Compass Slot35
Plane UnlockedBlistering Lava Sea3
Plane UnlockedSteel Forge6
Plane UnlockedThunder Wastes12
Plane UnlockedVoidlands24
Boss UnlockedRealm Lord35
Boss UnlockedVoid Rift31
Area /5
require_flame1 name boss_name
0Glacial Abyss溯寒者·冰狱涡旋
3Blistering Lava Sea灰烬炎魔
6Steel Forge高原六翼狮鹫
12Thunder Wastes雷光绝影
24Voidlands哥布林闪电大长老
Drops everywhere in Netherrealm /915
icon name
Elixir of Oblivion
A necessary item for adjusting Talent
Used to get a talent reset node
Netherrealm resonance
The item used to refresh a Netherrealm stage's base affixes
Used in Netherrealm
Energy Core
An item required to refine the gear energy value
Used to refine
Miner's Surprise
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 5 to exchange for random Ember x3 from the Spacetime Wanderer
Secret of the Glacial Abyss
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 3 to exchange for random Flame x5 from Spacetime Wanderer
Crow's Wail
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 4 to exchange for an Ultimate Ember from the Spacetime Wanderer
Maud's Trick
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 4 to exchange for Flame Elementium x1 from the Spacetime Wanderer
Burning Furnace
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 3 to exchange for Flame Sand x2 from the Spacetime Wanderer
Portent Moon
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 7 to exchange for 3-6 random Ultimate Embers from the Spacetime Wanderer
Lost Secrets
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 7 to exchange for Flame Elementium x9 from the Spacetime Wanderer
A Terrible Price
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 3 to exchange for random Fossil x5-10 from the Spacetime Wanderer
Windfall
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 6 to exchange for Fossil x3 from the Spacetime Wanderer
Unfinished Business
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 4 to exchange for random Precious Ember x5 from the Spacetime Wanderer
Cartographer's Gift
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 1 to exchange for random Map Material x1 from the Spacetime Wanderer
Cartographer's Bag
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 2 to exchange for a random Map from the Spacetime Wanderer
Cartographer's Journal
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 3 to exchange for the rarest Map Material x3 from the Spacetime Wanderer
Useless Prophecy
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 3 to exchange for a random Fluorescent Memory from the Spacetime Wanderer
Forbidden Prophecy
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 1 to exchange for random Fluorescent Memory x3 from Spacetime Wanderer
Dream of Madness
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 6 to exchange for Elixir of Oblivion x3 from the Spacetime Wanderer
Six Gods' Boon
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 6 to exchange for a random piece of Legendary gear from the Spacetime Wanderer
Gambler's Dice
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Conquest's End
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 2 to exchange for a random Traveler exclusive item from the Spacetime Wanderer
Queen's Makeup Kit
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 5 to exchange for a random Legendary necklace from the Spacetime Wanderer
Queen's Jewelry Box
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 4 to exchange for a random Legendary ring from the Spacetime Wanderer
Fate Binding
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 5 to exchange for a random Legendary belt from the Spacetime Wanderer
Six Gods' Blessing
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 6 to exchange for a random Legendary armor from the Spacetime Wanderer
Confusing Memories
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 3 to exchange for a random Fluorescent Memory of the Precious quality or above from the Spacetime Wanderer
Uros' Legacy
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 7 to exchange for a random Legendary weapon from the Spacetime Wanderer
Treasure of the Frozen
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 8 to exchange for a random piece of Glacial Abyss exclusive Legendary gear from the Spacetime Wanderer
Treasure of the Thunder
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 8 to exchange for a piece of Thunder Wastes exclusive Legendary gear from the Spacetime Wanderer
Treasure of the Forge
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 8 to exchange for a piece of Steel Forge exclusive Legendary gear from the Spacetime Wanderer
Treasure of the Lava Sea
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 8 to exchange for a piece of Blistering Lava Sea exclusive Legendary gear from the Spacetime Wanderer
Treasure of the Voidlands
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 8 to exchange for a piece of Voidlands exclusive Legendary gear from the Spacetime Wanderer
Adventure to the Core
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 7 to exchange for A Terrible Price from the Spacetime Wanderer
Endless Night
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 5 to exchange for Portent Moon from the Spacetime Wanderer
Sightless Guide
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 3 to exchange for Lost Secrets from the Spacetime Wanderer
Destiny
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 9 to exchange for Fixed Destiny from the Spacetime Wanderer
Wish of Despair
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 8 to exchange for Ember Shield of Black Gorge from the Spacetime Wanderer
Wheel of Time
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 11 to exchange for Exquisite Box from the Spacetime Wanderer
Fixed Destiny
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 8 to exchange for Lighthunter's Belt from the Spacetime Wanderer
Ashen Legacy
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 9 to exchange for Sage's Insight from the Spacetime Wanderer
Maud's Resolve
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 8 to exchange for a random piece of Lv.85 Basic Rare Gear with an Ultimate affix from the Spacetime Wanderer
Ballad of Time
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 9 to exchange for Royal Cycle from the Spacetime Wanderer
Nova Explosion
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 12 to exchange for a Precious Legendary gear from the Spacetime Wanderer
Supernova Explosion
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 12 to exchange for a Rare Legendary gear from the Spacetime Wanderer
Void Fluctuations
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect 7 to exchange for Kaleidoscope from the Spacetime Wanderer
Flame Dust
A basic crafting material used to craft prototypes.
A basic crafting material used to craft prototypes.
Flame Sand
A superior crafting material used to craft high-level prototype gear.
A superior crafting material used to craft high-level prototype gear.
Flame Elementium
An advanced crafting material used to upgrade a gear's affixes or for Targeted Processing of gear.
An advanced crafting material used to upgrade a gear's affixes or for Targeted Processing of gear.
Flame Residue
Can be exchanged for Flame Dust from the Trader.
Can be exchanged for Flame Dust from the Trader.
Truth Ember
Can re-equip all affixes randomly.
Can re-equip all affixes randomly.
Fine Ember
Used during crafting to lock or add normal affixes.
Used during crafting to lock or add normal affixes.
Precious Ember
Used during crafting to lock or add special affixes.
Used during crafting to lock or add special affixes.
Ultimate Ember
Used during crafting to upgrade T1 affixes.
Used during crafting to upgrade T1 affixes.
Aemberon Core
A material required for Darkness Corrosion.
A material required for Darkness Corrosion.
Familiar Nexus
A material required for Darkest Corrosion.
A material required for Darkest Corrosion.
Spiral Fossil
Support crafting. Guaranteed high-leveled affixes.
Support crafting. Guaranteed high-leveled affixes.
Acute Fossil
Support crafting. Guaranteed increase of 1 affix to gear.
Support crafting. Guaranteed increase of 1 affix to gear.
Divest Fossils
Used during crafting to randomly remove 1 affix.
Used during crafting to randomly remove 1 affix.
Refined Fossil
Used during crafting to randomly remove 1 affix of the lowest level.
Used during crafting to randomly remove 1 affix of the lowest level.
Steel Forge Beacon
A ticket for entering the Netherrealm stage
This beacon can be used in the Steel Forge plane of Timemark 1 and Timemark 2.

Beacons allow you to enter Netherrealm and are consumed upon opening a Netherrealm stage.
Thunder Wastes Beacon
A ticket for entering the Netherrealm stage
This beacon can be used in the Thunder Wastes plane of Timemark 1 and Timemark 2.

Beacons allow you to enter Netherrealm and are consumed upon opening a Netherrealm stage.
Voidlands Beacon
A ticket for entering the Netherrealm stage
This beacon can be used in the Voidlands plane of Timemark 1 and Timemark 2.

Beacons allow you to enter Netherrealm and are consumed upon opening a Netherrealm stage.
Nailclaw
Require lv 1
5 - 7 Physical Damage
1.5 Attack Speed
500 Critical Strike Rating
+1% Life Regain
One-Handed
Witherbark Club
Require lv 1
7 - 11 Physical Damage
1 Attack Speed
430 Critical Strike Rating
+6% Area Damage
One-Handed
Iron Scrap Blade
Require lv 1
5 - 7 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(8–10)% Critical Strike Rating
One-Handed
Rusted Bronze Sword
Require lv 1
5 - 7 Physical Damage
1.5 Attack Speed
480 Critical Strike Rating
+6% Attack Damage
One-Handed
Rusted Iron Axe
Require lv 1
8 - 12 Physical Damage
1.2 Attack Speed
480 Critical Strike Rating
+6% Physical Damage
One-Handed
Thief Short Dagger
Require lv 1
5 - 7 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(8–10)% Critical Strike Rating
One-Handed
Wayfarer Cane
Require lv 1
5 - 7 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+6% Projectile Damage
One-Handed
Withervine Wand
Require lv 1
3 - 5 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+6% Spell Damage
One-Handed
Crude Iron Maul
Require lv 1
10 - 14 Physical Damage
1 Attack Speed
430 Critical Strike Rating
+8% Skill Radius
Two-handed
Shattered Iron Axe
Require lv 1
8 - 13 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+9% Melee Damage
Two-handed
Crude Wooden Sword
Require lv 1
9 - 11 Physical Damage
1.2 Attack Speed
480 Critical Strike Rating
+9% Attack Damage
Two-handed
Witherbark Staff
Require lv 1
6 - 10 Physical Damage
1.5 Attack Speed
500 Critical Strike Rating
+4% Attack Block Chance
Two-handed
Withervine Staff
Require lv 1
4 - 6 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+4% Cast Speed
Two-handed
Rusted Pistol
Require lv 1
5 - 7 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+6% Projectile Damage
One-Handed
Rottenwood Bow
Require lv 1
9 - 11 Physical Damage
1.2 Attack Speed
480 Critical Strike Rating
+9% Attack Damage
Two-handed
Woodvine Light Crossbow
Require lv 1
8 - 12 Physical Damage
1.2 Attack Speed
480 Critical Strike Rating
+9% Physical Damage
Two-handed
Witherbark Cannon
Require lv 1
9 - 15 Physical Damage
1 Attack Speed
520 Critical Strike Rating
+9% Area Damage
Two-handed
Rusted Rifle
Require lv 1
6 - 10 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+9% Elemental Damage
Two-handed
Brute's Chestguard
Require lv 1
100 Armor
Chest
Rogue Outerwear
Require lv 1
100 Evasion
Chest
Herbalist's Robe
Require lv 1
7 Energy Shield
Chest
Brute Handguards
Require lv 1
80 Armor
Hands
Rogue's Gloves
Require lv 1
80 Evasion
Hands
Herbalist's Gloves
Require lv 1
6 Energy Shield
Hands
Brute's Helm
Require lv 1
80 Armor
Helmet
Rogue's Hood
Require lv 1
80 Evasion
Helmet
Herbalist's Headscarf
Require lv 1
6 Energy Shield
Helmet
Brute's Greaves
Require lv 1
80 Armor
Feet
Rogue's Long Boots
Require lv 1
80 Evasion
Feet
Herbalist's Footguards
Require lv 1
6 Energy Shield
Feet
Hardrock Kite Shield
Require lv 1
80 Armor
25% Attack Block
Off-Hand
Deer Hide Buckler
Require lv 1
80 Evasion
25% Attack Block
Off-Hand
Rottenbone Caster Shield
Require lv 1
6 Energy Shield
25% Attack Block
Off-Hand
Red Crystal Amulet
Require lv 1
+(20–25) Strength
Neck
Tortoiseshell Amulet
Require lv 1
+(20–25) Dexterity
Neck
Opal Amulet
Require lv 1
+(20–25) Intelligence
Neck
Heated Ring
Require lv 1
+(20–24)% Fire Resistance
Finger
Frozen Ring
Require lv 1
+(20–24)% Cold Resistance
Finger
Thunderbane Ring
Require lv 1
+(20–24)% Lightning Resistance
Finger
Rock Belt
Require lv 1
+(20–25) Strength
Waist
Wind Blade Belt
Require lv 1
+(20–25) Dexterity
Waist
Spring Source Belt
Require lv 1
+(20–25) Intelligence
Waist
Proof of the Brave I
Require lv 1
Proof of Reaching Level 1 of High Tower
When people hold this seal in their hands, the light on them will be extinguished, and the door to the Infinity Tower will open... Only the brave who are ready to dive into the darkness will choose this path.
Proof of the Brave II
Require lv 1
Proof of Reaching Level 11 of High Tower
The miniature of the world flows in the palm of the brave. It is a corner of the great existence projected on this world. After searching through countless worlds, the brave has finally earned the right to meet her.
Proof of the Brave III
Require lv 1
Proof of Reaching Level 21 of High Tower
This is her fragment. This is her dress. It is a part of her body... The brave is getting closer and closer to the reality of the world, but the light on the hero's body has become dimmer.
Proof of the Brave IV
Require lv 1
Proof of Reaching Level 31 of High Tower
Darkness has been a part of you forever. Even in your sleep, you hear the call of the greatness. She is waiting for you. She knows you will be back again.
Proof of the Brave V
Require lv 1
Proof of Reaching Level 41 of High Tower
The seal is covered in the blood of the greatness. Now the brave can finally reach her untouchable soul... Behind the endless veil of the void, it is not the gods that stand forever. In the strange eternity, even time can be shattered.
Hunter's Heart
Require lv 1
A device that Torchlight crafted to help the Hunters resist and use the power of Aember. It is placed on the hunters in their corrupted parts.
Shark Tooth
Require lv 2
6 - 10 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
+1% Energy Shield Regain
One-Handed
Mossy Stone Hammer
Require lv 2
9 - 14 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
5% chance for Attacks to Knockback targets on hit
One-Handed
Black Short Blade
Require lv 2
6 - 10 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+5% Critical Strike Damage
One-Handed
Crude Iron Sword
Require lv 2
6 - 10 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+2% chance to inflict Paralysis on hit
One-Handed
Twisted Copper Axe
Require lv 2
7 - 11 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
5% chance for attacks to inflict Trauma
One-Handed
Rusted Dagger
Require lv 2
6 - 10 Physical Damage
1.6 Attack Speed
550 Critical Strike Rating
+5% Wilt chance
One-Handed
Rambone Cane
Require lv 2
6 - 10 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+5% Critical Strike Damage
One-Handed
Rambone Wand
Require lv 2
5 - 8 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(12–15)% Minion Damage
One-Handed
Hardrock Mallet
Require lv 2
13 - 21 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(11–13)% Knockback distance
Two-handed
Gigantic Stone Axe
Require lv 2
10 - 16 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(8–10)% Trauma Damage
Two-handed
Rottenwood Greatsword
Require lv 2
8 - 13 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+3% chance to inflict Paralysis on hit
Two-handed
Cultivation Iron Staff
Require lv 2
7 - 11 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+4% Spell Block Chance
Two-handed
Bonewood Staff
Require lv 2
8 - 13 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(16–20)% Critical Strike Rating
Two-handed
Blackrock Zapper
Require lv 2
6 - 10 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+1% Life Regain
One-Handed
Vitex Bow
Require lv 2
8 - 13 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+3% Projectile Speed
Two-handed
Rambone Short Crossbow
Require lv 2
10 - 16 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
7% chance for attacks to inflict Trauma
Two-handed
Rusted Blaster
Require lv 2
11 - 18 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+9% Skill Radius
Two-handed
Crude Iron Rifle
Require lv 2
7 - 11 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+7% chance to cause Ailments
Two-handed
Footman's Chestguard
Require lv 2
180 Armor
Chest
Scout's Tight Vest
Require lv 2
180 Evasion
Chest
Scribe's Coat
Require lv 2
10 Energy Shield
Chest
Footman's Gauntlets
Require lv 2
150 Armor
Hands
Scout's Gloves
Require lv 2
150 Evasion
Hands
Scribe Handguards
Require lv 2
9 Energy Shield
Hands
Footman Helmet
Require lv 2
150 Armor
Helmet
Scout's Hood
Require lv 2
150 Evasion
Helmet
Scribe's Headscarf
Require lv 2
9 Energy Shield
Helmet
Footman's Boots
Require lv 2
150 Armor
Feet
Scout's Short Boots
Require lv 2
150 Evasion
Feet
Scribe's Boots
Require lv 2
9 Energy Shield
Feet
Black Iron Kite Shield
Require lv 2
150 Armor
25% Attack Block
Off-Hand
Beastbone Buckler
Require lv 2
150 Evasion
25% Attack Block
Off-Hand
Softwood Square Shield
Require lv 2
9 Energy Shield
25% Attack Block
Off-Hand
Rambone Wand
Require lv 2
5 - 8 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(12–15)% Minion Damage
One-Handed
Mountaineer's Chest Armor
Require lv 6
250 Armor
Chest
Excavator Outerwear
Require lv 6
250 Evasion
Chest
Pilgrim's Cloak
Require lv 6
22 Energy Shield
Chest
Mountaineer Handguards
Require lv 6
210 Armor
Hands
Excavator Handguards
Require lv 6
210 Evasion
Hands
Pilgrim's Gloves
Require lv 6
19 Energy Shield
Hands
Mountaineer Helmet
Require lv 6
210 Armor
Helmet
Excavator's Hat
Require lv 6
210 Evasion
Helmet
Pilgrim's Mask
Require lv 6
19 Energy Shield
Helmet
Mountaineer's Footguards
Require lv 6
210 Armor
Feet
Excavator's Waterproof Boots
Require lv 6
210 Evasion
Feet
Pilgrim's Long Boots
Require lv 6
19 Energy Shield
Feet
Rock Kite Shield
Require lv 6
210 Armor
25% Attack Block
Off-Hand
Raven Buckler
Require lv 6
210 Evasion
25% Attack Block
Off-Hand
Ivory Square Shield
Require lv 6
19 Energy Shield
25% Attack Block
Off-Hand
Flare Amulet
Require lv 6
+(8–10)% Attack Speed
Neck
Ripple Amulet
Require lv 6
+(8–10)% Cast Speed
Neck
Growth Ring
Require lv 6
+(45–60) Max Life
Finger
Wise Man's Ring
Require lv 6
+(48–60) Max Mana
Finger
Sage's Ring
Require lv 6
+(32–40) Max Energy Shield
Finger
Pilgrim's Long Boots
Require lv 6
19 Energy Shield
Feet
Pickaxe Claw
Require lv 8
12 - 19 Physical Damage
1.55 Attack Speed
500 Critical Strike Rating
1.5% Life Regain
One-Handed
Rusted Wooden Hammer
Require lv 8
20 - 32 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+9% Area Damage
One-Handed
Iron Short Blade
Require lv 8
12 - 19 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(12–15)% Critical Strike Rating
One-Handed
Recruit's Saber
Require lv 8
14 - 22 Physical Damage
1.45 Attack Speed
480 Critical Strike Rating
+9% Attack Damage
One-Handed
Iron Hatchet
Require lv 8
16 - 26 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+9% Physical Damage
One-Handed
Slaughter Short Dagger
Require lv 8
12 - 19 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(12–15)% Critical Strike Rating
One-Handed
Witness Cane
Require lv 8
12 - 19 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+9% Projectile Damage
One-Handed
Carved Wooden Wand
Require lv 8
9 - 14 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+9% Spell Damage
One-Handed
Iron Maul
Require lv 8
31 - 50 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(8–10)% Skill Radius
Two-handed
Iron Battle Axe
Require lv 8
24 - 38 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(12–15)% Melee Damage
Two-handed
Rusted Claymore
Require lv 8
21 - 34 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(12–15)% Attack Damage
Two-handed
Thorny Staff
Require lv 8
19 - 30 Physical Damage
1.35 Attack Speed
500 Critical Strike Rating
+6% Attack Block Chance
Two-handed
Ivory Staff
Require lv 8
13 - 21 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+6% Cast Speed
Two-handed
Pocket Boomstick
Require lv 8
12 - 19 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+9% Projectile Damage
One-Handed
Beastbone Bow
Require lv 8
21 - 34 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(12–15)% Attack Damage
Two-handed
Darkwoods Long Crossbow
Require lv 8
24 - 38 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(12–15)% Physical Damage
Two-handed
Black Iron Cannon
Require lv 8
26 - 42 Physical Damage
1.05 Attack Speed
520 Critical Strike Rating
+(12–15)% Area Damage
Two-handed
Recruit's Musket
Require lv 8
18 - 29 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(12–15)% Elemental Damage
Two-handed
Carved Wooden Wand
Require lv 8
9 - 14 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+9% Spell Damage
One-Handed
Ivory Staff
Require lv 8
13 - 21 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+6% Cast Speed
Two-handed
Carved Wooden Wand
Require lv 8
9 - 14 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+9% Spell Damage
One-Handed
Paladin's Heavy Armor
Require lv 14
350 Armor
Chest
Skirmisher Outerwear
Require lv 14
350 Evasion
Chest
Acolyte's Robe
Require lv 14
45 Energy Shield
Chest
Paladin's Hands
Require lv 14
300 Armor
Hands
Skirmisher's Gloves
Require lv 14
300 Evasion
Hands
Acolyte Handguards
Require lv 14
39 Energy Shield
Hands
Paladin's Heavy Helm
Require lv 14
300 Armor
Helmet
Skirmisher's Mask
Require lv 14
300 Evasion
Helmet
Acolyte's Crown
Require lv 14
39 Energy Shield
Helmet
Paladin's Iron Greaves
Require lv 14
300 Armor
Feet
Skirmisher's Leather Boots
Require lv 14
300 Evasion
Feet
Acolyte's Footwraps
Require lv 14
39 Energy Shield
Feet
Warden's Tower Shield
Require lv 14
300 Armor
25% Attack Block
Off-Hand
Bloody Light Shield
Require lv 14
300 Evasion
25% Attack Block
Off-Hand
White Feather Caster Shield
Require lv 14
39 Energy Shield
25% Attack Block
Off-Hand
Black Cat Claw
Require lv 16
15 - 24 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
+2% Energy Shield Regain
One-Handed
Black Iron Maul
Require lv 16
22 - 35 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
8% chance for Attacks to Knockback targets on hit
One-Handed
Coldlight Shank
Require lv 16
15 - 24 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+10% Critical Strike Damage
One-Handed
Iron Sword
Require lv 16
15 - 24 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+3% chance to inflict Paralysis on hit
One-Handed
Sharpened Iron Axe
Require lv 16
17 - 27 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
8% chance for attacks to inflict Trauma
One-Handed
Poisoned Dagger
Require lv 16
15 - 24 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+8% Wilt chance
One-Handed
Snake-scale Cane
Require lv 16
15 - 24 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(8–10)% Critical Strike Damage
One-Handed
Cuprite Wand
Require lv 16
13 - 21 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(20–24)% Minion Damage
One-Handed
Icefrost Mallet
Require lv 16
33 - 53 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(17–21)% Knockback distance
Two-handed
Hardrock Stone Axe
Require lv 16
25 - 40 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(12–15)% Trauma Damage
Two-handed
Rock Claymore
Require lv 16
22 - 35 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+5% chance to inflict Paralysis on hit
Two-handed
Ascetic Iron Staff
Require lv 16
19 - 30 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+7% Spell Block Chance
Two-handed
Iron Staff
Require lv 16
20 - 32 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(24–30)% Critical Strike Rating
Two-handed
Iron Pistol
Require lv 16
15 - 24 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+2% Life Regain
One-Handed
Thorny Curve Bow
Require lv 16
22 - 35 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+4% Projectile Speed
Two-handed
Bronze Short Crossbow
Require lv 16
25 - 40 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(9–11)% chance for attacks to inflict Trauma
Two-handed
Iron Cannon
Require lv 16
27 - 43 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(12–15)% Skill Radius
Two-handed
Iron Musket
Require lv 16
18 - 29 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(8–10)% chance to cause Ailments
Two-handed
Cinnabar Amulet
Require lv 16
+(12–15) Strength and Intelligence
Neck
Moonstone Amulet
Require lv 16
+(12–15) Strength and Dexterity
Neck
Obsidian Amulet
Require lv 16
+(12–15) Dexterity and Intelligence
Neck
Frostfire Ring
Require lv 16
+(12–16)% Fire and Cold Resistance
Finger
Thunderfire Ring
Require lv 16
+(12–16)% Fire and Lightning Resistance
Finger
Frosthunder Ring
Require lv 16
+(12–16)% Lightning and Cold Resistances
Finger
Cuprite Wand
Require lv 16
13 - 21 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(20–24)% Minion Damage
One-Handed
Iron Staff
Require lv 16
20 - 32 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(24–30)% Critical Strike Rating
Two-handed
Cuprite Wand
Require lv 16
13 - 21 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(20–24)% Minion Damage
One-Handed
Frostfire Ring
Require lv 16
+(12–16)% Fire and Cold Resistance
Finger
Thunderfire Ring
Require lv 16
+(12–16)% Fire and Lightning Resistance
Finger
Frosthunder Ring
Require lv 16
+(12–16)% Lightning and Cold Resistances
Finger
Frostfire Ring
Require lv 16
+(12–16)% Fire and Cold Resistance
Finger
Thunderfire Ring
Require lv 16
+(12–16)% Fire and Lightning Resistance
Finger
Frosthunder Ring
Require lv 16
+(12–16)% Lightning and Cold Resistances
Finger
Berserker's Chest Armor
Require lv 21
490 Armor
Chest
Hunter's Chestguard
Require lv 21
490 Evasion
Chest
Witchdoctor's Robe
Require lv 21
66 Energy Shield
Chest
Berserker's Hands
Require lv 21
420 Armor
Hands
Hunter's Gloves
Require lv 21
420 Evasion
Hands
Witchdoctor's Gloves
Require lv 21
56 Energy Shield
Hands
Berserker's Spired Helm
Require lv 21
420 Armor
Helmet
Hunter's Hood
Require lv 21
420 Evasion
Helmet
Witchdoctor's Mask
Require lv 21
56 Energy Shield
Helmet
Berserker's Footguards
Require lv 21
420 Armor
Feet
Hunter's Leather Boots
Require lv 21
420 Evasion
Feet
Witchdoctor's Slippers
Require lv 21
56 Energy Shield
Feet
Redsteel Tower Shield
Require lv 21
420 Armor
25% Attack Block
Off-Hand
Ranger's Buckler
Require lv 21
420 Evasion
25% Attack Block
Off-Hand
Bonewood Caster Shield
Require lv 21
56 Energy Shield
25% Attack Block
Off-Hand
Arcanist Belt
Require lv 21
+(60–90) Max Energy Shield
Waist
Fearless Belt
Require lv 21
+(60–90) Max Life
Waist
Magic Belt
Require lv 21
+(48–60) Max Mana
Waist
Eyestinger Claw
Require lv 24
23 - 37 Physical Damage
1.55 Attack Speed
500 Critical Strike Rating
2.5% Life Regain
One-Handed
War Hammer
Require lv 24
40 - 64 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(12–15)% Area Damage
One-Handed
Fool's Dagger
Require lv 24
24 - 38 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(20–25)% Critical Strike Rating
One-Handed
Thorny Sword
Require lv 24
27 - 43 Physical Damage
1.45 Attack Speed
480 Critical Strike Rating
+(12–15)% Attack Damage
One-Handed
Alloy Board Axe
Require lv 24
31 - 50 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(12–15)% Physical Damage
One-Handed
Assassin Short Dagger
Require lv 24
22 - 35 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+(20–25)% Critical Strike Rating
One-Handed
Recluse Cane
Require lv 24
24 - 38 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(12–15)% Projectile Damage
One-Handed
Spiritwood Wand
Require lv 24
18 - 29 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(12–15)% Spell Damage
One-Handed
Beastfang Mallet
Require lv 24
61 - 98 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(12–15)% Skill Radius
Two-handed
Coldlight Greataxe
Require lv 24
48 - 77 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(16–20)% Melee Damage
Two-handed
Iron Greatsword
Require lv 24
41 - 66 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(16–20)% Attack Damage
Two-handed
Dryad Staff
Require lv 24
37 - 59 Physical Damage
1.35 Attack Speed
500 Critical Strike Rating
+8% Attack Block Chance
Two-handed
Viper Staff
Require lv 24
26 - 42 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+9% Cast Speed
Two-handed
Black Feather Zapper
Require lv 24
24 - 38 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+(12–15)% Projectile Damage
One-Handed
Bonewood Hunting Bow
Require lv 24
41 - 66 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(16–20)% Attack Damage
Two-handed
Soldier's Light Crossbow
Require lv 24
48 - 77 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(16–20)% Physical Damage
Two-handed
Wolf Hunter's Cannon
Require lv 24
52 - 83 Physical Damage
1.05 Attack Speed
520 Critical Strike Rating
+(16–20)% Area Damage
Two-handed
Wolf Fang Rifle
Require lv 24
35 - 56 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(16–20)% Elemental Damage
Two-handed
Spiritwood Wand
Require lv 24
18 - 29 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(12–15)% Spell Damage
One-Handed
Viper Staff
Require lv 24
26 - 42 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+9% Cast Speed
Two-handed
Hero's Necklace
Require lv 26
+(4–8)% Strength
Neck
Assassin's Amulet
Require lv 26
+(4–8)% Dexterity
Neck
Sage's Necklace
Require lv 26
+(4–8)% Intelligence
Neck
Flow Amulet
Require lv 26
+(24–30)% Minion Damage
Neck
Royal Sentry's Chest Armor
Require lv 28
640 Armor
Chest
Royal Agent Outerwear
Require lv 28
640 Evasion
Chest
Scholar's Robe
Require lv 28
86 Energy Shield
Chest
Royal Sentry Handguards
Require lv 28
550 Armor
Hands
Royal Agent's Gloves
Require lv 28
550 Evasion
Hands
Scholar's Gloves
Require lv 28
74 Energy Shield
Hands
Royal Sentry's Crown
Require lv 28
550 Armor
Helmet
Royal Agent's Eye
Require lv 28
550 Evasion
Helmet
Scholar's Chapeau
Require lv 28
74 Energy Shield
Helmet
Royal Sentry's Footguards
Require lv 28
550 Armor
Feet
Royal Agent's Short Boots
Require lv 28
550 Evasion
Feet
Scholar's Soft Shoes
Require lv 28
74 Energy Shield
Feet
Giant's Kite Shield
Require lv 28
550 Armor
25% Attack Block
Off-Hand
Dawning Light Shield
Require lv 28
550 Evasion
25% Attack Block
Off-Hand
Scholar's Shield
Require lv 28
74 Energy Shield
25% Attack Block
Off-Hand
Berserker Claw
Require lv 31
25 - 40 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
2.5% Energy Shield Regain
One-Handed
Oblivion Maul
Require lv 31
35 - 56 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
(8–10)% chance for Attacks to Knockback targets on hit
One-Handed
Cuprite Dagger
Require lv 31
24 - 38 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(8–10)% Critical Strike Damage
One-Handed
Battlefield Longsword
Require lv 31
24 - 38 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+4% chance to inflict Paralysis on hit
One-Handed
War Axe
Require lv 31
28 - 45 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
(8–10)% chance for attacks to inflict Trauma
One-Handed
Voodoo Dagger
Require lv 31
24 - 38 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(8–10)% Wilt chance
One-Handed
Wolf Fang Cane
Require lv 31
24 - 38 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(8–12)% Critical Strike Damage
One-Handed
Wind Spirit Wand
Require lv 31
21 - 34 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(25–30)% Minion Damage
One-Handed
Scarlet Maul
Require lv 31
54 - 86 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(23–29)% Knockback distance
Two-handed
Gilt Board Axe
Require lv 31
41 - 66 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(20–25)% Trauma Damage
Two-handed
Conflict Greatsword
Require lv 31
35 - 56 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+6% chance to inflict Paralysis on hit
Two-handed
Confession Iron Staff
Require lv 31
30 - 48 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+10% Spell Block Chance
Two-handed
Gilt Staff
Require lv 31
32 - 51 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(32–40)% Critical Strike Rating
Two-handed
Rottenbone Zapper
Require lv 31
23 - 37 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
2.5% Life Regain
One-Handed
Segar Hunting Bow
Require lv 31
35 - 56 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+6% Projectile Speed
Two-handed
Black Iron Crossbow
Require lv 31
41 - 66 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(12–16)% chance for attacks to inflict Trauma
Two-handed
Starmetal Cannon
Require lv 31
44 - 70 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(16–20)% Skill Radius
Two-handed
Blazing Rifle
Require lv 31
29 - 46 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(12–15)% chance to cause Ailments
Two-handed
Ranger Belt
Require lv 34
+(300–400) Armor and Evasion
Waist
Iron Sentry's Heavy Armor
Require lv 36
820 Armor
+4% chance to avoid damage
Chest
Crusader's Heavy Armor
Require lv 36
820 Armor
Chest
Prospector Outerwear
Require lv 36
820 Evasion
+4% chance to avoid damage
Chest
Mercenary's Jacket
Require lv 36
820 Evasion
Chest
Disciple's Coat
Require lv 36
110 Energy Shield
+3% Minion Elemental Resistance
Chest
Chaplain's Regalia
Require lv 36
110 Energy Shield
Chest
Iron Sentry's Hold
Require lv 36
700 Armor
Adds (4–5) - (6–8) Fire Damage to Attacks and Spells
Hands
Crusader's Hold
Require lv 36
700 Armor
Hands
Prospector Handguards
Require lv 36
700 Evasion
Adds 1 - (10–12) Lightning Damage to Attacks and Spells
Hands
Mercenary's Wristbands
Require lv 36
700 Evasion
Hands
Disciple Handguards
Require lv 36
94 Energy Shield
Adds (4–5) - (6–7) Cold Damage to Attacks and Spells
Hands
Chaplain's Gloves
Require lv 36
94 Energy Shield
Hands
Iron Sentry's Helmet
Require lv 36
700 Armor
+(12–15)% Critical Strike Rating
Helmet
Crusader's Full Helm
Require lv 36
700 Armor
Helmet
Prospector's Hat
Require lv 36
700 Evasion
+3% Attack and Cast Speed
Helmet
Mercenary's Headcover
Require lv 36
700 Evasion
Helmet
Disciple's Headscarf
Require lv 36
94 Energy Shield
+(20–25)% Minion Critical Strike Rating
Helmet
Chaplain's Crown
Require lv 36
94 Energy Shield
Helmet
Iron Sentry's Feet
Require lv 36
700 Armor
+5% chance to Ignite targets
Feet
Crusader's Greaves
Require lv 36
700 Armor
Feet
Prospector's Short Boots
Require lv 36
700 Evasion
+5% Shock chance
Feet
Mercenary's Leather Boots
Require lv 36
700 Evasion
Feet
Disciple's Cloth Boots
Require lv 36
94 Energy Shield
+5% chance to inflict Frostbite
Feet
Chaplain's Footwraps
Require lv 36
94 Energy Shield
Feet
Bloodstone Tower Shield
Require lv 36
700 Armor
25% Attack Block
+8% Attack Damage
Off-Hand
Gilt Tower Shield
Require lv 36
700 Armor
25% Attack Block
Off-Hand
Forlorn Light Shield
Require lv 36
700 Evasion
25% Attack Block
+3% Attack and Cast Speed
Off-Hand
Darknight Light Shield
Require lv 36
700 Evasion
25% Attack Block
Off-Hand
White Whale Caster Shield
Require lv 36
94 Energy Shield
25% Attack Block
+8% Spell Damage
Off-Hand
Wiseman's Square Shield
Require lv 36
94 Energy Shield
25% Attack Block
Off-Hand
Protection Ring
Require lv 36
+(8–10)% Elemental Resistance
Finger
Conqueror Girdle
Require lv 36
+(480–600) Armor
Waist
Wayfarer Belt
Require lv 36
+(480–600) Evasion
Waist
Sandstorm Katar
Require lv 38
31 - 50 Physical Damage
1.5 Attack Speed
580 Critical Strike Rating
+(35–44)% chance to cause Blinding on hit
One-Handed
Wailing Claw
Require lv 38
33 - 53 Physical Damage
1.55 Attack Speed
500 Critical Strike Rating
+3% Life Regain
One-Handed
Prayer Hammer
Require lv 38
54 - 86 Physical Damage
1.1 Attack Speed
500 Critical Strike Rating
+(28–35)% Minion Damage
One-Handed
Nightmare Hammer
Require lv 38
57 - 91 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(16–20)% Area Damage
One-Handed
Twinblade Shank
Require lv 38
32 - 51 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
+9% Ailment Duration
One-Handed
Demonic Scarlet Blade
Require lv 38
34 - 54 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(24–30)% Critical Strike Rating
One-Handed
Redgold Sword
Require lv 38
37 - 59 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(24–30)% Critical Strike Rating
One-Handed
Cold Blade
Require lv 38
39 - 62 Physical Damage
1.45 Attack Speed
480 Critical Strike Rating
+(16–20)% Attack Damage
One-Handed
Scoundrel's Axe
Require lv 38
42 - 67 Physical Damage
1.2 Attack Speed
550 Critical Strike Rating
Adds 3 Base Trauma Damage
One-Handed
Earthsplitter Axe
Require lv 38
45 - 72 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(16–20)% Physical Damage
One-Handed
Resentment Dirk
Require lv 38
31 - 50 Physical Damage
1.5 Attack Speed
580 Critical Strike Rating
3% chance to inflict 1 additional stacks of Wilt
One-Handed
Violence Short Dagger
Require lv 38
34 - 54 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(24–30)% Critical Strike Rating
One-Handed
Omen Short Staff
Require lv 38
32 - 51 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
Adds Base (20–25) Shock Damage
One-Handed
Thinker Cane
Require lv 38
34 - 54 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(16–20)% Projectile Damage
One-Handed
Voodoo Wand
Require lv 38
25 - 40 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(12–15)% Sentry Skill cast frequency
One-Handed
Flower Sea Wand
Require lv 38
25 - 40 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Spell Damage
One-Handed
Lonewolf Maul
Require lv 38
83 - 133 Physical Damage
0.95 Attack Speed
500 Critical Strike Rating
+7% chance to inflict Paralysis on hit
Two-handed
Valagon Mallet
Require lv 38
88 - 141 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(16–20)% Skill Radius
Two-handed
Marsh Greataxe
Require lv 38
64 - 102 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
Attack Skills: 4% chance to ignore Armor
Two-handed
Blazing Greataxe
Require lv 38
69 - 110 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(20–25)% Melee Damage
Two-handed
Ripping Claymore
Require lv 38
56 - 90 Physical Damage
1.2 Attack Speed
550 Critical Strike Rating
+(16–20)% Critical Strike Damage
Two-handed
Coldlight Claymore
Require lv 38
59 - 94 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(20–25)% Attack Damage
Two-handed
Broken Mirror Staff
Require lv 38
49 - 78 Physical Damage
1.3 Attack Speed
580 Critical Strike Rating
+(36–45) Attack and Spell Critical Strike Rating
Two-handed
Ancestral Staff
Require lv 38
53 - 85 Physical Damage
1.35 Attack Speed
500 Critical Strike Rating
+(9–11)% Attack Block Chance
Two-handed
Flower Sea Staff
Require lv 38
38 - 61 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(28–35)% Minion Max Life
Two-handed
Monkey Staff
Require lv 38
38 - 61 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(8–10)% Cast Speed
Two-handed
Thorny Boomstick
Require lv 38
32 - 51 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+3% Projectile Damage
One-Handed
Warden's Boomstick
Require lv 38
35 - 56 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+(16–20)% Movement Speed
One-Handed
Griffin Long Bow
Require lv 38
66 - 106 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+5% Projectile Damage
Two-handed
White Wolf Curve Bow
Require lv 38
59 - 94 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(20–25)% Movement Speed
Two-handed
Elven Hunting Crossbow
Require lv 38
64 - 102 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+1 Horizontal Projectile Penetration(s)
Two-handed
Beastfang Light Crossbow
Require lv 38
69 - 110 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(20–25)% Physical Damage
Two-handed
Unholy Blaster
Require lv 38
69 - 110 Physical Damage
0.95 Attack Speed
610 Critical Strike Rating
Converts 25% Physical Damage to Fire Damage
Two-handed
Warden's Blaster
Require lv 38
74 - 118 Physical Damage
1.05 Attack Speed
520 Critical Strike Rating
+(20–25)% Area Damage
Two-handed
Unpredictable Rifle
Require lv 38
47 - 75 Physical Damage
1.3 Attack Speed
610 Critical Strike Rating
Damage Penetrates 4% Elemental Resistance
Two-handed
Ripple Rifle
Require lv 38
50 - 80 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(20–25)% Elemental Damage
Two-handed
Flower Sea Wand
Require lv 38
25 - 40 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Spell Damage
One-Handed
Packleader Chest Armor
Require lv 41
820 Armor
Chest
Wild Dominator Outerwear
Require lv 41
820 Evasion
Chest
Shaman's Short Robe
Require lv 41
125 Energy Shield
+(40–52) Max Life
Chest
Packleader Handguards
Require lv 41
700 Armor
Hands
Wild Dominator Handguards
Require lv 41
700 Evasion
Hands
Shaman's Hands
Require lv 41
107 Energy Shield
Hands
Packleader Helmet
Require lv 41
700 Armor
Helmet
Wild Dominator Headdress
Require lv 41
700 Evasion
Helmet
Shaman's Headdress
Require lv 41
107 Energy Shield
Helmet
Packleader Greaves
Require lv 41
700 Armor
Feet
Wild Dominator Long Boots
Require lv 41
700 Evasion
Feet
Shaman's Slippers
Require lv 41
107 Energy Shield
Feet
Starmetal Kite Shield
Require lv 41
700 Armor
25% Attack Block
Off-Hand
Griffin Buckler
Require lv 41
700 Evasion
25% Attack Block
Off-Hand
Voodoo Caster Shield
Require lv 41
107 Energy Shield
25% Attack Block
Off-Hand
Two-Headed Claw
Require lv 44
33 - 53 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
+3% Energy Shield Regain
One-Handed
Dragon's Roar Hammer
Require lv 44
47 - 75 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
(12–15)% chance for Attacks to Knockback targets on hit
One-Handed
Bone Stinger Short Blade
Require lv 44
32 - 51 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Critical Strike Damage
One-Handed
Talon Sword
Require lv 44
32 - 51 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+5% chance to inflict Paralysis on hit
One-Handed
Savage Axe
Require lv 44
37 - 59 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
(12–15)% chance for attacks to inflict Trauma
One-Handed
Nightshade Dagger
Require lv 44
32 - 51 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Wilt chance
One-Handed
Leopard Jaw Cane
Require lv 44
32 - 51 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Critical Strike Damage
One-Handed
Wiseman's Wand
Require lv 44
28 - 45 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(32–36)% Minion Damage
One-Handed
Crushing Mallet
Require lv 44
72 - 115 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(29–36)% Knockback distance
Two-handed
Giant's Board Axe
Require lv 44
55 - 88 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(24–30)% Trauma Damage
Two-handed
Gladiator's Greatsword
Require lv 44
46 - 74 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+8% chance to inflict Paralysis on hit
Two-handed
Authority Iron Staff
Require lv 44
40 - 64 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+(10–12)% Spell Block Chance
Two-handed
White Crystal Staff
Require lv 44
43 - 69 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(40–50)% Critical Strike Rating
Two-handed
Unholy Zapper
Require lv 44
31 - 50 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+3% Life Regain
One-Handed
Raider's Bow
Require lv 44
46 - 74 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+7% Projectile Speed
Two-handed
Jungle Hunting Bow
Require lv 44
55 - 88 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(15–19)% chance for attacks to inflict Trauma
Two-handed
Griffin Blaster
Require lv 44
59 - 94 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(20–25)% Skill Radius
Two-handed
Eagle Rifle
Require lv 44
38 - 61 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(16–20)% chance to cause Ailments
Two-handed
Wiseman's Wand
Require lv 44
28 - 45 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(32–36)% Minion Damage
One-Handed
White Crystal Staff
Require lv 44
43 - 69 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(40–50)% Critical Strike Rating
Two-handed
Wiseman's Wand
Require lv 44
28 - 45 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(32–36)% Minion Damage
One-Handed
Bannerlord's Heavy Armor
Require lv 46
1050 Armor
Chest
Master Spy's Chestguard
Require lv 46
1050 Evasion
Chest
Grand Mentor's Coat
Require lv 46
139 Energy Shield
Chest
Bannerlord's Gauntlets
Require lv 46
900 Armor
Hands
Master Spy's Hands
Require lv 46
900 Evasion
Hands
Grand Mentor's Gloves
Require lv 46
119 Energy Shield
Hands
Bannerlord's Hawkhelm
Require lv 46
900 Armor
Helmet
Master Spy's Face
Require lv 46
900 Evasion
Helmet
Grand Mentor's Eye
Require lv 46
119 Energy Shield
Helmet
Bannerlord's Sabatons
Require lv 46
900 Armor
Feet
Master Spy's Treads
Require lv 46
900 Evasion
Feet
Grand Mentor's Footwraps
Require lv 46
119 Energy Shield
Feet
Griffin Tower Shield
Require lv 46
900 Armor
25% Attack Block
Off-Hand
Wind Spirit Light Shield
Require lv 46
900 Evasion
25% Attack Block
Off-Hand
Bard's Square Shield
Require lv 46
119 Energy Shield
25% Attack Block
Off-Hand
Ebb Amulet
Require lv 46
+(8–10)% Minion Attack and Cast Speed
Neck
Billow Ring
Require lv 46
+(32–40)% Critical Strike Rating
Finger
Stalker Belt
Require lv 46
+(4–5)% Movement Speed
Waist
Direwolf Fang
Require lv 50
42 - 67 Physical Damage
1.55 Attack Speed
500 Critical Strike Rating
3.5% Life Regain
One-Handed
Tremor Wooden Hammer
Require lv 50
71 - 114 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(16–20)% Area Damage
One-Handed
Outlaw Blade
Require lv 50
42 - 67 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(28–35)% Critical Strike Rating
One-Handed
Hurricane Short Sword
Require lv 50
49 - 78 Physical Damage
1.45 Attack Speed
480 Critical Strike Rating
+(16–20)% Attack Damage
One-Handed
Valagon Axe
Require lv 50
57 - 91 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(16–20)% Physical Damage
One-Handed
Kingslayer Short Dagger
Require lv 50
42 - 67 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(28–35)% Critical Strike Rating
One-Handed
Traitor Cane
Require lv 50
42 - 67 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(16–20)% Projectile Damage
One-Handed
White Crystal Wand
Require lv 50
32 - 51 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Spell Damage
One-Handed
Devastating Mallet
Require lv 50
110 - 176 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(20–25)% Skill Radius
Two-handed
Doomsday Board Axe
Require lv 50
86 - 138 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(24–30)% Melee Damage
Two-handed
Barren Greatsword
Require lv 50
75 - 120 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(24–30)% Attack Damage
Two-handed
Flower Staff
Require lv 50
66 - 106 Physical Damage
1.35 Attack Speed
500 Critical Strike Rating
+(10–13)% Attack Block Chance
Two-handed
Black Feather Staff
Require lv 50
48 - 77 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(12–15)% Cast Speed
Two-handed
Cursed Boomstick
Require lv 50
43 - 69 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+(16–20)% Projectile Damage
One-Handed
White Feather Hunting Bow
Require lv 50
75 - 120 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(24–30)% Attack Damage
Two-handed
Segar Hunting Crossbow
Require lv 50
86 - 138 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(24–30)% Physical Damage
Two-handed
Blazing Cannon
Require lv 50
93 - 149 Physical Damage
1.05 Attack Speed
520 Critical Strike Rating
+(24–30)% Area Damage
Two-handed
Toxic Rifle
Require lv 50
63 - 101 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(24–30)% Elemental Damage
Two-handed
White Crystal Wand
Require lv 50
32 - 51 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Spell Damage
One-Handed
Black Feather Staff
Require lv 50
48 - 77 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(12–15)% Cast Speed
Two-handed
Mountain Lord's Chest Armor
Require lv 51
1050 Armor
+(29–39) Max Life
Chest
Grand Explorer Outerwear
Require lv 51
1050 Evasion
+3% Movement Speed
Chest
Envoy's Robe
Require lv 51
154 Energy Shield
+(24–32) Max Mana
Chest
Mountain Lord Handguards
Require lv 51
900 Armor
+10% Melee Damage
Hands
Grand Explorer's Gloves
Require lv 51
900 Evasion
+10% Projectile Damage
Hands
Envoy's Hands
Require lv 51
132 Energy Shield
+10% Spell Damage
Hands
Mountain Lord Helmet
Require lv 51
900 Armor
+10% Fire Damage
Helmet
Grand Explorer's Fez
Require lv 51
900 Evasion
+10% Lightning Damage
Helmet
Envoy's Mask
Require lv 51
132 Energy Shield
+10% Cold Damage
Helmet
Mountain Lord's Feet
Require lv 51
900 Armor
+6% Fire Resistance
Feet
Grand Explorer's Heavy Boots
Require lv 51
900 Evasion
+6% Lightning Resistance
Feet
Envoy's Soft Shoes
Require lv 51
132 Energy Shield
+6% Cold Resistance
Feet
Crimson Kite Shield
Require lv 51
900 Armor
25% Attack Block
+(36–44) Max Life
Off-Hand
Dragonfang Buckler
Require lv 51
900 Evasion
25% Attack Block
+3% Movement Speed
Off-Hand
Freedom Square Shield
Require lv 51
132 Energy Shield
25% Attack Block
+(24–32) Max Mana
Off-Hand
Divine Punishment Ring
Require lv 51
+(20–25)% Elemental Damage
Finger
Immortal Belt
Require lv 51
Regenerates 1% Life per second
Waist
Eternal Belt
Require lv 51
Regenerates 1% Mana per second
Waist
Spinesplitter Katar
Require lv 56
40 - 64 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
+4% Energy Shield Regain
One-Handed
Thorny Hammer
Require lv 56
58 - 93 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
(12–15)% chance for Attacks to Knockback targets on hit
One-Handed
Callous Dagger
Require lv 56
39 - 62 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Critical Strike Damage
One-Handed
Blizzard Sword
Require lv 56
39 - 62 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+6% chance to inflict Paralysis on hit
One-Handed
Cursed Axe
Require lv 56
45 - 72 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
(12–15)% chance for attacks to inflict Trauma
One-Handed
Cursed Dagger
Require lv 56
39 - 62 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Wilt chance
One-Handed
Lion Heart Cane
Require lv 56
39 - 62 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Critical Strike Damage
One-Handed
Viper Wand
Require lv 56
35 - 56 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(40–45)% Minion Damage
One-Handed
Doomsday Maul
Require lv 56
88 - 141 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(34–42)% Knockback distance
Two-handed
Redgold Greataxe
Require lv 56
67 - 107 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(28–35)% Trauma Damage
Two-handed
Tidal Claymore
Require lv 56
57 - 91 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+9% chance to inflict Paralysis on hit
Two-handed
Conviction Iron Staff
Require lv 56
50 - 80 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+(11–14)% Spell Block Chance
Two-handed
Twilight Staff
Require lv 56
52 - 83 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(48–60)% Critical Strike Rating
Two-handed
Viper Zapper
Require lv 56
38 - 61 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+4% Life Regain
One-Handed
Piercer Bow
Require lv 56
57 - 91 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+8% Projectile Speed
Two-handed
Muddy Long Crossbow
Require lv 56
67 - 107 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(18–23)% chance for attacks to inflict Trauma
Two-handed
Unyielding Cannon
Require lv 56
72 - 115 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(24–30)% Skill Radius
Two-handed
Conflict Rifle
Require lv 56
47 - 75 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(20–25)% chance to cause Ailments
Two-handed
Knight Captain's Heavy Armor
Require lv 56
1340 Armor
+4% Attack Block Chance
Chest
Specialist Squad Coat
Require lv 56
1340 Evasion
+9% Skill Radius
Chest
Bishop's Regalia
Require lv 56
169 Energy Shield
+4% Spell Block Chance
Chest
Knight Captain's Hands
Require lv 56
1150 Armor
+6% Fire Resistance
Hands
Specialist Squad Wristbands
Require lv 56
1150 Evasion
+6% Lightning Resistance
Hands
Bishop's Hands
Require lv 56
145 Energy Shield
+6% Cold Resistance
Hands
Knight Captain's Faceguard
Require lv 56
1150 Armor
+(8–10)% Armor
Helmet
Specialist Squad Hood
Require lv 56
1150 Evasion
+(8–10)% Evasion
Helmet
Bishop's Miter
Require lv 56
145 Energy Shield
+4% Max Energy Shield
Helmet
Knight Captain's Feet
Require lv 56
1150 Armor
+(16–20)% chance to avoid Elemental Ailment
Feet
Specialist Squad Leather Boots
Require lv 56
1150 Evasion
+(16–20)% chance to avoid Elemental Ailment
Feet
Bishop's Footwraps
Require lv 56
145 Energy Shield
+(16–20)% chance to avoid Elemental Ailment
Feet
Callous Kite Shield
Require lv 56
1150 Armor
25% Attack Block
+5% Elemental Resistance
Off-Hand
Hunter's Buckler
Require lv 56
1150 Evasion
25% Attack Block
+5% Elemental Resistance
Off-Hand
Nature Caster Shield
Require lv 56
145 Energy Shield
25% Attack Block
+5% Elemental Resistance
Off-Hand
Abyssal Ring
Require lv 56
+(20–25)% Erosion Damage
Finger
Dragonblood Belt
Require lv 56
+(8–10)% Life Regeneration Speed
Waist
Radiant Lunar Belt
Require lv 56
+(24–30)% Mana Regeneration Speed
Waist
Crimson Tiger Sting
Require lv 61
57 - 91 Physical Damage
1.4 Attack Speed
450 Critical Strike Rating
+4% Life Regain
One-Handed
Rocksplitter Mallet
Require lv 61
48 - 77 Physical Damage
1.5 Attack Speed
490 Critical Strike Rating
+(20–25)% Area Damage
One-Handed
Eagle Shank
Require lv 61
58 - 93 Physical Damage
1.35 Attack Speed
470 Critical Strike Rating
+(36–45)% Critical Strike Rating
One-Handed
Coldlight Sword
Require lv 61
67 - 107 Physical Damage
1.3 Attack Speed
430 Critical Strike Rating
+(20–25)% Attack Damage
One-Handed
Bonecrusher Greataxe
Require lv 61
77 - 123 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(20–25)% Physical Damage
One-Handed
Godslaughter Short Dagger
Require lv 61
50 - 80 Physical Damage
1.5 Attack Speed
470 Critical Strike Rating
+(36–45)% Critical Strike Rating
One-Handed
Villain Cane
Require lv 61
58 - 93 Physical Damage
1.35 Attack Speed
470 Critical Strike Rating
+(20–25)% Projectile Damage
One-Handed
Wraith Wand
Require lv 61
43 - 69 Physical Damage
0.95 Attack Speed
320 Critical Strike Rating
+(20–25)% Spell Damage
One-Handed
Conflict Maul
Require lv 61
150 - 240 Physical Damage
0.9 Attack Speed
380 Critical Strike Rating
+(24–30)% Skill Radius
Two-handed
Unpredictable Board Axe
Require lv 61
118 - 189 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(28–35)% Melee Damage
Two-handed
Sundering Greatsword
Require lv 61
102 - 163 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(28–35)% Attack Damage
Two-handed
Sacred Tree Staff
Require lv 61
91 - 146 Physical Damage
1.2 Attack Speed
450 Critical Strike Rating
+(12–15)% Attack Block Chance
Two-handed
Voodoo Staff
Require lv 61
65 - 104 Physical Damage
0.85 Attack Speed
320 Critical Strike Rating
+(12–15)% Cast Speed
Two-handed
Voodoo Boomstick
Require lv 61
59 - 94 Physical Damage
1.4 Attack Speed
430 Critical Strike Rating
+(20–25)% Projectile Damage
One-Handed
Bloody Curve Bow
Require lv 61
102 - 163 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(28–35)% Attack Damage
Two-handed
Cursed War Crossbow
Require lv 61
118 - 189 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(28–35)% Physical Damage
Two-handed
Wailing Blaster
Require lv 61
126 - 202 Physical Damage
0.9 Attack Speed
470 Critical Strike Rating
+(28–35)% Area Damage
Two-handed
Giant's Rifle
Require lv 61
86 - 138 Physical Damage
1.2 Attack Speed
470 Critical Strike Rating
+(28–35)% Elemental Damage
Two-handed
Divine Arbiter's Defense
Require lv 61
1600 Armor
+(40–52) Max Life
Chest
Watcher's Chest Armor
Require lv 61
1600 Evasion
+4% Movement Speed
Chest
Respected Tutor's Robe
Require lv 61
210 Energy Shield
+(28–36) Max Mana
Chest
Divine Arbiter's Hands
Require lv 61
1370 Armor
+12% Melee Damage
Hands
Watcher's Hold
Require lv 61
1370 Evasion
+12% Projectile Damage
Hands
Respected Tutor's Gloves
Require lv 61
157 Energy Shield
+12% Spell Damage
Hands
Divine Arbiter's Diadem
Require lv 61
1370 Armor
+12% Fire Damage
Helmet
Watcher's Gaze
Require lv 61
1370 Evasion
+12% Lightning Damage
Helmet
Respected Tutor's Face
Require lv 61
157 Energy Shield
+12% Cold Damage
Helmet
Divine Arbiter's Feet
Require lv 61
1370 Armor
+12% Fire Resistance
Feet
Watcher's Trail
Require lv 61
1370 Evasion
+12% Lightning Resistance
Feet
Respected Tutor's Footwraps
Require lv 61
157 Energy Shield
+12% Cold Resistance
Feet
Falling Star Tower Shield
Require lv 61
1370 Armor
25% Attack Block
+(40–52) Max Life
Off-Hand
Thunder Light Shield
Require lv 61
1370 Evasion
25% Attack Block
+4% Movement Speed
Off-Hand
Abyssal Square Shield
Require lv 61
157 Energy Shield
25% Attack Block
+(28–36) Max Mana
Off-Hand
Scarlet River Claw
Require lv 66
53 - 85 Physical Damage
1.7 Attack Speed
530 Critical Strike Rating
+4% Energy Shield Regain
One-Handed
Primeval War Claw
Require lv 66
59 - 94 Physical Damage
1.5 Attack Speed
580 Critical Strike Rating
+(48–60)% chance to cause Blinding on hit
One-Handed
Primeval War Hammer
Require lv 66
80 - 128 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
(12–15)% chance for Attacks to Knockback targets on hit
One-Handed
Nature Wooden Hammer
Require lv 66
102 - 163 Physical Damage
1.1 Attack Speed
500 Critical Strike Rating
+(40–50)% Minion Damage
One-Handed
Wiseman's Dagger
Require lv 66
54 - 86 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(16–20)% Critical Strike Damage
One-Handed
Gilt Short Blade
Require lv 66
61 - 98 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
+(10–12)% Ailment Duration
One-Handed
Hero's Longsword
Require lv 66
53 - 85 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+6% chance to inflict Paralysis on hit
One-Handed
Gilt Longsword
Require lv 66
70 - 112 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(36–45)% Critical Strike Rating
One-Handed
Conflict War Axe
Require lv 66
62 - 99 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
(12–15)% chance for attacks to inflict Trauma
One-Handed
Frenzy Battle Axe
Require lv 66
81 - 130 Physical Damage
1.2 Attack Speed
550 Critical Strike Rating
Adds 4 Base Trauma Damage
One-Handed
Sorcerer's Dagger
Require lv 66
54 - 86 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Wilt chance
One-Handed
Hatred Dirk
Require lv 66
60 - 96 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
4% chance to inflict 1 additional stacks of Wilt
One-Handed
Dragonblood Cane
Require lv 66
50 - 80 Physical Damage
1.65 Attack Speed
580 Critical Strike Rating
+(16–20)% Critical Strike Damage
One-Handed
Foreshadow Short Staff
Require lv 66
60 - 96 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
Adds Base (27–34) Shock Damage
One-Handed
Bard's Wand
Require lv 66
48 - 77 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(45–50)% Minion Damage
One-Handed
Sage Wand
Require lv 66
48 - 77 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Sentry Skill cast frequency
One-Handed
Vindicator Maul
Require lv 66
121 - 194 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(36–45)% Knockback distance
Two-handed
Vanquisher Mallet
Require lv 66
158 - 253 Physical Damage
0.95 Attack Speed
500 Critical Strike Rating
+10% chance to inflict Paralysis on hit
Two-handed
Griffin Greataxe
Require lv 66
92 - 147 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(28–35)% Trauma Damage
Two-handed
Blue Sea Greataxe
Require lv 66
123 - 197 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
Attack Skills: 10% chance to ignore Armor
Two-handed
Wolfsoul Claymore
Require lv 66
78 - 125 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+10% chance to inflict Paralysis on hit
Two-handed
Glory Greatsword
Require lv 66
106 - 170 Physical Damage
1.2 Attack Speed
550 Critical Strike Rating
+(24–30)% Critical Strike Damage
Two-handed
Judge's Iron Staff
Require lv 66
68 - 109 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+(12–15)% Spell Block Chance
Two-handed
Perishing Staff
Require lv 66
94 - 150 Physical Damage
1.3 Attack Speed
580 Critical Strike Rating
+(52–65) Attack and Spell Critical Strike Rating
Two-handed
Sage's Staff
Require lv 66
72 - 115 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(52–65)% Critical Strike Rating
Two-handed
Devout Staff
Require lv 66
72 - 115 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(36–45)% Minion Max Life
Two-handed
Bloodclaw Zapper
Require lv 66
50 - 80 Physical Damage
1.7 Attack Speed
550 Critical Strike Rating
+4% Life Regain
One-Handed
Swarm Pistol
Require lv 66
62 - 99 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+4% Movement Speed
One-Handed
Black Feather Long Bow
Require lv 66
78 - 125 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+9% Projectile Speed
Two-handed
Twilight Curve Bow
Require lv 66
125 - 200 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+7% Movement Speed
Two-handed
Conflict Crossbow
Require lv 66
92 - 147 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(19–24)% chance for attacks to inflict Trauma
Two-handed
Blue Sea War Crossbow
Require lv 66
123 - 197 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+2 Horizontal Projectile Penetration(s)
Two-handed
Abyssal Blaster
Require lv 66
99 - 158 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(24–30)% Skill Radius
Two-handed
Monarch's Cannon
Require lv 66
131 - 210 Physical Damage
0.95 Attack Speed
610 Critical Strike Rating
Converts 50% Physical Damage to Fire Damage
Two-handed
War Rifle
Require lv 66
65 - 104 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(20–25)% chance to cause Ailments
Two-handed
Scarlet Rifle
Require lv 66
89 - 142 Physical Damage
1.3 Attack Speed
610 Critical Strike Rating
Damage Penetrates 5% Elemental Resistance
Two-handed
Dragon Guardian's Lamellar Armor
Require lv 66
2240 Armor
+5% Attack Block Chance
Chest
Fallen Knight's Armor
Require lv 66
2170 Armor
+5% Elemental Resistance
Chest
Eternal Night Stalker's Chestguard
Require lv 66
2240 Evasion
+10% Skill Radius
Chest
Sanctuary of Calamity
Require lv 66
2170 Evasion
+8% chance to avoid damage
Chest
Elder Sage's Regalia
Require lv 66
210 Energy Shield
+5% Spell Block Chance
Chest
Imperishable Black Robe
Require lv 66
204 Energy Shield
+5% Minion Elemental Resistance
Chest
Dragon Guardian Handguards
Require lv 66
1920 Armor
+12% Fire Resistance
Hands
Fallen Knight Handguards
Require lv 66
1860 Armor
Adds (6–7) - (10–12) Fire Damage to Attacks and Spells
Hands
Eternal Night Stalker's Hands
Require lv 66
1920 Evasion
+12% Lightning Resistance
Hands
Hands of Calamity
Require lv 66
1860 Evasion
Adds 1 - (16–19) Lightning Damage to Attacks and Spells
Hands
Elder Sage's Long Gloves
Require lv 66
180 Energy Shield
+12% Cold Resistance
Hands
Imperishable Touch
Require lv 66
175 Energy Shield
Adds (6–7) - (10–11) Cold Damage to Attacks and Spells
Hands
Dragon Guardian's Faceguard
Require lv 66
1920 Armor
+(8–10)% Armor
Helmet
Fallen Knight Helmet
Require lv 66
1860 Armor
+(16–20)% Critical Strike Rating
Helmet
Eternal Night Stalker's Hood
Require lv 66
1920 Evasion
+(8–10)% Evasion
Helmet
Mask of Calamity
Require lv 66
1860 Evasion
+5% Attack and Cast Speed
Helmet
Elder Sage's Chapeau
Require lv 66
180 Energy Shield
+3% Max Energy Shield
Helmet
Imperishable Miter
Require lv 66
175 Energy Shield
+(32–40)% Minion Critical Strike Rating
Helmet
Dragon Guardian's Footguards
Require lv 66
1920 Armor
+(16–20)% chance to avoid Elemental Ailment
Feet
Fallen Knight's Footguards
Require lv 66
1860 Armor
+10% chance to Ignite targets
Feet
Eternal Night Stalker's Long Boots
Require lv 66
1920 Evasion
+(16–20)% chance to avoid Elemental Ailment
Feet
Boots of Calamity
Require lv 66
1860 Evasion
+10% Shock chance
Feet
Elder Sage's Treads
Require lv 66
180 Energy Shield
+(16–20)% chance to avoid Elemental Ailment
Feet
Imperishable Feet
Require lv 66
175 Energy Shield
+10% chance to inflict Frostbite
Feet
Warlord's Kite Shield
Require lv 66
1920 Armor
25% Attack Block
+5% Elemental Resistance
Off-Hand
Vindicator's Tower Shield
Require lv 66
1860 Armor
25% Attack Block
+12% Attack Damage
Off-Hand
Cursed Light Shield
Require lv 66
1920 Evasion
25% Attack Block
+5% Elemental Resistance
Off-Hand
Viper Buckler
Require lv 66
1860 Evasion
25% Attack Block
+5% Attack and Cast Speed
Off-Hand
Blizzard Square Shield
Require lv 66
180 Energy Shield
25% Attack Block
+5% Elemental Resistance
Off-Hand
Sage's Caster Shield
Require lv 66
175 Energy Shield
25% Attack Block
+12% Spell Damage
Off-Hand
False God's Prosthetic Body
Require lv 1
  • +(20–30) all stats for every Magic Hero Memory engraved
  • +(5–10)% all stats for every Legendary Hero Memory engraved
Emperor's Coffin
Require lv 1
  • <Random Armor, Energy Shield, Evade affix>
  • +(10–14)% Defense for every Legendary Hero Memory engraved
The Mage Assistant's Substitute
Require lv 1
  • <Random Cold, Fire, Lightning Resistance affix>
  • +(6–12)% Erosion Resistance for every Hero Memory engraved
Goggles of the Royal Hunter
Require lv 1
  • +(7–8)% chance to reload Special Ammo for every Legendary Hero Memory engraved
  • +33% Magic Shot Duration for every Magic Hero Memory engraved
Tina's Withered Flower
Require lv 1
  • +1 Projectile Quantity for every Magic Hero Memory engraved
  • +40% Reload Speed for every Legendary Hero Memory engraved
Thousands of Shadows
Require lv 1
  • Spacetime Illusion only lasts for 5 s
  • +1 s Spacetime Illusion Duration for every Magic Hero Memory engraved
  • +2% additional Cast Speed every time you and the Spacetime Illusion cast skills, stacking up to 50 time(s), until Spacetime Illusion ends
Fictional Stars
Require lv 1
  • +(3–5) Spacetime Energy consumption while Twisted Spacetime is active for every Hero Memory engraved
  • Twisted Spacetime records an additional 150% of DoT Damage you dealt to enemies, -50% additional Turbulence Duration.
Cat's Vengeance Diary
Require lv 1
  • Multistrikes' damage increment +6% additionally for every Magic Hero Memory engraved
  • +9% Movement Speed for every Legendary Hero Memory engraved
Israfel's shattered Dreams
Require lv 1
  • +(5–8)% additional Divine Punishment Cooldown Recovery Speed for every Magic Hero Memory engraved
  • +1 Max Focus Blessing Stacks for every Legendary Hero Memory engraved
Gerry's Legacy
Require lv 1
  • +(22–27)% Overload Effect for every Magic Hero Memory engraved
  • Minions +(7–8)% chance to deal Double Damage for every Hero Memory engraved
Spirit of Ancient Sorcery
Require lv 1
  • +(15–17) Max Rage for every Magic Hero Memory engraved
  • +(6–7)% additional Seething Spirit Damage for every Legendary Hero Memory engraved
Varagon's Symphony of Souls
Require lv 1
  • +6% additional Melee Damage while Berserk is active for every Magic Hero Memory engraved
  • +20% Rage gained for every Legendary Hero Memory engraved
Heart of Absolute Fusion
Require lv 1
  • +1 Max Fusion Energy for every Magic Hero Memory engraved
  • +(25–30)% Fusion Energy Effect for every Legendary Hero Memory engraved
Escaping the Magic Ice
Require lv 1
  • +1 Max Frost Restoration stacks for every Magic Hero Memory engraved.
  • +(5–8)% Frost Restoration Effect for every Legendary Hero Memory engraved
Magnus' Scepter
Require lv 1
  • Consumes 1% of current Life and Energy Shield when hit by the Self-Destruction caused by the Self-Destruct Protocol activated by a Minion
  • Adds Base Physical Damage equal to 6% of the sum of the Character's Max Life and Energy Shield to the Self-Destruction caused by Self-Destruct Protocol
Compensatory Divinity
Require lv 1
  • +20% Divine Realm Duration for every Magic Hero Memory engraved
  • +7% Divine Realm Cooldown Recovery Speed for every Legendary Hero Memory engraved
Bing's Big Bang Pack
Require lv 1
  • When throwing bombs, +40% additional damage if the number of bombs is equivalent to the largest sequence number of engravings +(1–5) .
    - +33% bonus for every 1 difference in the two numbers.
Breath of Exchange
Require lv 1
  • When transferring a Brand, if there are no available targets, the Brand and its recorded damage will be transferred to yourself, and its duration will be refreshed
  • If you already have a Brand, always attempts to transfer the Brand and 50% of the damage recorded by the Brand to enemies in Purgatories, after which the Brand is lost. Interval: 0.5 s
Everyone's Gift
Require lv 1
  • +2 Max Nourishment stacks for every 1 even-numbered engram activated
  • Spirit Magi +(10–12)% chance to use an Enhanced Skill for every 1 odd-numbered engram activated
  • If a Hero Memory is engraved on Engram 3, Spirit Magi lose (8–10)% of their current Life when they lose Nourishment
Sun's Fall
Require lv 1
  • +(14–18)% Fire Resistance for every Falling Sun engraved
Return Thunder to the Sky
Require lv 1
  • +(14–18)% Lightning Resistance for every Return Thunder to the Sky engraved
Ruined Efforts
Require lv 1
  • +(14–18)% Cold Resistance for every Flowing Waters engraved
Balancing Hypocrisy Before the Scales
Require lv 1
  • +(18–25)% Strength and (-100–-80) Dexterity when engraved in an odd-numbered engram +(18–25)% Dexterity and (-100–-80) Strength when engraved in an even-numbered engram
Ranger's Last Journey
Require lv 1
  • Activates Hero Trait: Landslide
Lessons Under the City at Sunset
Require lv 1
  • +(16–22)% Critical Strike Damage for every (20–25)% chance you have to Reload Special Ammo
Eve of the Kingslaying
Require lv 1
  • 0.1 s reloading time
  • +4 Magazine Capacity, this effect is halved for Desperate Measure
  • Reload 4 ammo when using Non-channeled Mobility Skills
Wiping Family Silver Bullet
Require lv 1
  • +30% Reload Speed for every Wiping Family Silver Bullet engraved
Secret of Time
Require lv 1
  • Restore (10–15) Spacetime Energy every second for every Secret of Time engraved
Multidimensional Contact
Require lv 1
  • -100% additional Spell Burst Charge Speed while in the Twisted Spacetime
  • When in the Twisted Spacetime, for every +10% Spell Burst Charge Speed, (0.7–0.9)% chance to immediately gain 1 stack(s) of Spell Burst Charge upon using a Main Spell
Pushing the Cogs of Fate
Require lv 1
  • Activates Hero Trait: Spacetime Speed-up
Butterfly Hunting
Require lv 1
  • Activates Hero Trait: Cat Dive
Cat's Night Safari
Require lv 1
  • +10% Multistrike Chance for every 2 m of movement made during Cat's Agility, up to +300%
The Place of Oracle
Require lv 1
  • (35–50)% chance to gain an additional stack of Focus Blessing when Tenacity Blessing, Agility Blessing or Focus Blessing is gained
  • +2 Max Focus Blessing Stacks for 4s after gaining a total of (8–12) stacks of Focus Blessing
Prayer for Grace
Require lv 1
  • +(4–6)% additional Divine Punishment Cooldown Recovery Speed for every Prayer for Grace engraved
Eagle's Fight to the Death
Require lv 1
  • Activates Hero Trait: Last Stand
Supported by the Masses
Require lv 1
  • -30% Overload Duration
  • Adds (12–16) - (18–22) Physical Damage to Minions' Attacks and Spells for every 10 Command
Soul of Fury
Require lv 1
  • Max Rage +(35–45)
Future Burnt Offering
Require lv 1
  • Seething Spirit will always exist and attack automatically while Berserk is active
  • +(90–100)% additional Seething Spirit Damage if you are Disarmed while Berserk is active (engram 5 exclusive)
Silent Roar
Require lv 1
  • +(45–55)% Warcry Effect when you are Silenced while Berserk is active
  • Warcry is cast immediately
Two Extremes
Require lv 1
  • Activates Hero Trait: Frozen Flame
Ice Embraces Fire
Require lv 1
  • (-22–-18)% additional Fire Damage and Cold Damage taken at Max Fusion Energy
Heart of the Snow
Require lv 1
  • Activates Hero Trait: Frost Embrace
Dominion of the Iron Pack
Require lv 1
  • Activates Hero Trait: Heroic Sacrifice
Infinite Overload
Require lv 1
  • (55–65)% chance to gain 1 point(s) of Command when a Synthetic Troop Minion activates the Self-Destruct Protocol
Praying for the Termination
Require lv 1
  • Activates Hero Trait: Divine Realm Power
Crossing the Divine Threshold
Require lv 1
  • The increase/decrease of max Focus Blessing stacks also is applied to Agility Blessing when you're outside of the Divine Realm.\nThe increase/decrease of max Focus Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm.
Following the Gods
Require lv 1
  • Deals +(2–2.5)% additional damage to Full-Life enemies for every stack of Agility Blessing. Stacks up to 20 times.
    Loses 3 stack(s) of Agility Blessing when hit
  • (-2.5–-2)% additional damage taken for every stack of Tenacity Blessing, up to 20 stack(s)
    Loses 3 stack(s) of Tenacity Blessing on defeat
Detonation Dare
Require lv 1
  • For every 5 m moved, gains one stack of Runaway for 3 s upon the next bomb throwing. Each stack of buff grants +1 bomb thrown, up to +2. (Engram 3 Exclusive)
Ultimate Demolition Plan
Require lv 1
  • Activates Hero Trait: Doomsday Fission
Ice Surge Undercurrent
Require lv 1
  • Cold Pulse reduces the target's Frostbite Rating by 10% on hit. Cooldown: 6s.
    Attacks and Spells inflict (7–9) Cold Damage for every point of Frostbite Rating consumed for 2s, up to 300 Cold Damage
Nothing to Lose
Require lv 1
  • Activates Hero Trait: Desperate Measure
Realm-Breaking Soul Sync
Require lv 1
  • Activates Hero Trait: Twisted Field
Clearing the Spacetime Chaos
Require lv 1
  • +1% Reaping Duration for every (2–4) Affliction Per Second inflicted, up to +80% , and removes half of the Affliction when Reaping enemies in the Twisted Spacetime
Bitter Fruit of Omniscience
Require lv 1
  • Activates Hero Trait: Predicted Sacrifice
The End of the Hero
Require lv 1
  • Activates Hero Trait: Uncontrolled Anger
Imperceptible Pain
Require lv 1
  • Activates Hero Trait: Split Form
Joy of Struggling
Require lv 1
  • Activates Hero Trait: Scorching Trampling
Thorny Paradise
Require lv 1
  • For every +(2–3)% DMG Recording Ratio for Brand, +1% of Fire Damage of the skill to the Base Ignite Damage
Melting Heart of Ice
Require lv 1
  • Converts (90–100)% of Cold Damage to Fire Damage
  • Your Fire Damage can also inflict Frostbite
  • Your Cold Resistance Penetration is also applied to Fire Resistance Penetration
  • When enemies take Fire Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Fire Resistance
Spirit Magus Commemoration
Require lv 1
  • Activates Hero Trait: Amazing Friends
Windcatcher Action
Require lv 1
  • Allows movement while channeling Windrider
  • +(2–3) Max Nourishment stacks
Breezy Rain
Require lv 1
  • You grant Nourishment to yourself instead of directly granting it to Spirit Magi
  • When you have Nourishment, changes Nourishment's effect to: (-4–-2)% additional damage taken (multiplies)
  • When using Empower Skill, grants Spirit Magi a number of stacks of Nourishment equal to the number of stacks you have, then loses all stacks of Nourishment
To You Who Are Calm
Require lv 1
  • Frost Spirit no longer can actively use Empower Skills
  • Triggers the Empower Skill whenever Frost Spirit takes damage. Cooldown: (3–4) s (Engram 4 Exclusive)
  • The Cooldown Recovery Speed bonus and 100% of the additional bonus are also applied to Frost Spirit's Cooldown Recovery Speed (Engram 4 Exclusive)
To You Who Are Zealous
Require lv 1
  • +100% additional DoT Damage dealt by Fire Spirit (Engram 4 Exclusive)
  • -99% additional Hit Damage dealt by Fire Spirit
  • If Fire Spirit lands a Critical Strike, for every 30% Critical Strike Damage, additionally Reap 0.02 s of DoT Damage (Engram 4 Exclusive).
  • Replaces Flame Spirit's Ultimate with Melting Explosion
To You Who Are Lively
Require lv 1
  • Resets all skill cooldowns when Thunder Spirit enters Reconjuring
  • Changes the Full Bloom effect that Thunder Spirit receives to: Spirit Magi grow into their ultimate form, which unlocks their Ultimate. The Ultimate has an initial cooldown of 8s. Spirit Magi 1.5% additional Ultimate Damage for every stack of Nourishment they have (Engram 4 Exclusive)
Telepathy Expert
Require lv 1
  • When Spacetime Illusion consumes Spell Burst, it also attempts to consume Spell Burst for Youga
Glorious Journey
Require lv 1
  • +(15–20) all stats
  • +(21–25)% Elemental Resistance
  • +(10–20) Fire Damage Reflection
  • +(10–20) Lightning Damage Reflection
  • +(10–20) Cold Damage Reflection
Omniscient Prototype
Require lv 1
  • +(1–10) gear Armor
  • +1 Max Life
  • +1 Max Mana
Vivid Color
Require lv 1
  • +(80–100) Max Life
  • +(30–40) Max Mana
  • <Random rare helmet affix>
  • <Random precious helmet affix>
  • +10% Elemental Resistance
Shooting Star
Require lv 1
  • +(220–260) Max Life
  • Consumes 1.5% of Max Life when you use Attack Skills
  • If you have consumed more than 60% Life, (-30–-25)% additional damage taken
  • +20% Life Regeneration Speed
Rock Lizard's Skull
Require lv 4
  • +(400–480) gear Armor
  • +(80–100) Max Life
  • - 20 Physical Damage taken
  • (8–15) Life Regeneration per second per stack of Tenacity Blessing owned
  • +(10–15)% chance to gain 1 stack of Tenacity Blessing on taking Damage
Siren Faceguard
Require lv 4
  • Adds (13–15) - (17–20) Cold Damage to Spells
  • Regenerates (5–7) Mana per second
  • +(25–35)% Cold Resistance
  • Nearby enemies are cursed by Lv. (1–5) Blind
  • Immune to Frostbite
Dragon Scale Shoes
Require lv 4
  • +(30–45) Max Life
  • Regenerates (15–20) Life per second while moving
  • +20% Movement Speed
  • Immune to Trauma
Spring Resurrection
Require lv 6
  • +(35–50)% Spell Damage
  • +(15–18)% Cast Speed
  • Restores (16–20) Life when using skills
  • Restores (9–15) Mana when using skills
Arminius Guillotine
Require lv 8
  • +(60–80)% gear Physical Damage
  • Adds (10–12) - (15–18) Physical Damage to the gear
  • +(30–40)% Skill Radius
  • Restores (13–15) Life on defeat
  • Sacrifice
Scorching Words
Require lv 10
  • +1 Fire Skill Level
  • Adds (16–20) - (24–28) Fire Damage to the gear
  • Adds (16–20) - (24–28) Fire Damage to Spells
  • +(15–20)% Fire Resistance
  • +(30–50)% Fire Skill Radius
Pierced Curse Armor
Require lv 11
  • +(2000–2300) gear Evasion
  • +(100–120) Max Life
  • +(15–25) Dexterity
  • Cursed by Lv. 10 Blind.
  • (-60–-50)% additional Projectile Damage taken
Gloomy
Require lv 12
  • +(200–240)% gear Physical Damage
  • Adds (2–4) - (35–39) Physical Damage to the gear
  • Unlucky Critical Strike
  • Unlucky Damage
Crosser
Require lv 12
  • +(120–140)% gear Physical Damage
  • +(20–25)% Attack Block Chance
  • Blocks an additional (20–30) Attack Damage
  • 10% chance to gain 1 stack of Tenacity Blessing when Blocking
  • Block Lucky when Tenacity Blessing is active
Imploration Dagger
Require lv 12
  • +(200–260)% gear Physical Damage
  • +(20–30) Dexterity
  • +(12–15)% gear Attack Speed
  • +(5–9)% Wilt Duration
  • Adds (25–35)% of Physical Damage of the Main-Hand Weapon to Base Wilt Damage
Sun-shooter Long Bow
Require lv 12
  • +(80–100)% gear Physical Damage
  • +(8–12)% gear Attack Speed
  • +(8–12)% Attack Critical Strike Rating for this gear
  • +2 Horizontal Projectile Jumps if you have defeated an enemy recently
  • +60% Projectile Damage
Scorching Wave
Require lv 12
  • +(40–60)% Ignite damage
    +(40–60)% chance to Ignite targets
  • Adds (41–47) - (57–65) Fire Damage to the gear
  • Adds (120–150)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
  • 50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Frozen Sight
Require lv 12
  • Adds (22–25) - (31–37) Cold Damage to the gear
  • Inflicts (10–15) additional Frostbites when inflicting Frostbite.
  • +(10–15)% gear Attack Speed
  • +(15–25)% Cold Resistance
  • +(20–30)% Cold Damage
Ralph's Ambition
Require lv 12
  • Adds (37–43) - (45–52) Physical Damage to the gear
  • +(10–15)% gear Attack Speed
  • Have Fervor
  • +1% Projectile Damage for every point of Fervor Rating
Interlocking Soul
Require lv 13
  • +(16–20) Strength and Intelligence
  • +(40–60)% Minion Damage
  • +(20–30)% Minion Max Life
  • +(20–30)% Minion Duration
  • Consumes 5% of Max Life when you use Summon Skills
  • 3% Minion Life Regeneration per second
Lone Survivor
Require lv 13
  • +(60–70) Max Life
  • If only 1 Ring is equipped, +35% Injury Buffer
  • If only 1 Ring is equipped, -40% additional Regain Interval
  • If only 1 Ring is equipped, +(10–20)% Life Regain
  • If only 1 Ring is equipped, -99% Life Regeneration Speed
Lonesome
Require lv 13
  • +(25–30) Max Mana
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Fire Damage
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Cold Damage
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Lightning Damage
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Erosion Damage
Ice Pulse
Require lv 14
  • Inflicts (4–5) additional Frostbites on hit.
  • +(35–45)% Cold Resistance
  • +(30–40)% Spell Damage
  • When killing a Frostbitten enemy, - 12% current cooldown of potion and Mobility skills
  • Converts 50% of Mana Cost to Life Cost
Eternal Moon
Require lv 16
  • Adds (16–21) - (27–35) Physical Damage to the gear
  • +(4–5)% gear Attack Speed
  • Projectile Quantity +1
  • +2 Horizontal Projectile Penetration(s) while Blur is not active
  • +2 Jump(s) when Blur is active
Sage's Foresight
Require lv 16
  • +(60–70)% Spell Damage
  • +40 Max Mana
  • +(40–45)% Mana Regeneration Speed
  • +(2–3) Main Skill Level
  • +(10–25)% Skill Radius
Phantasm
Require lv 18
  • +(120–320) gear Evasion
  • +(40–50) Max Life
  • Every 1 s, triggers a Lv. 15 Split Arrow
  • +30% Projectile Speed
  • Enlarges Physique by (10–15)%
Elemental Whisper Belt
Require lv 18
  • Adds (11–13) - (16–18) Fire Damage to Spells
  • Adds (9–11) - (13–16) Cold Damage to Spells
  • Adds (1–3) - (18–22) Lightning Damage to Spells
  • Regenerates (5–7) Mana per second
  • +(8–10)% Elemental Resistance
Desire of Survival
Require lv 18
  • +(15–20) Strength
  • +(3–4)% Max Life
  • (9–11)% Movement Speed at Full Life.
  • Regenerates 2% of Life per second while moving
  • Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
Mountain Penetrator Cannon
Require lv 20
  • +(100–120)% gear Physical Damage
  • Adds (5–8) - (12–15) Physical Damage to the gear
  • +(50–60) Max Life
  • Regenerates (10–15) Life per second
  • +(15–20)% additional damage to Life
Shield of Judgment
Require lv 20
  • +(16–20)% Attack Block Chance
  • +(160–200) Max Life
  • +(8–10)% Life Regain
  • +(150–300) Physical Damage Reflection
  • +(240–350) Physical Damage Reflection if you have blocked recently
Chain of Resistance
Require lv 20
  • +(60–80) Max Life
  • +(10–15)% Attack and Cast Speed
  • Restores (5–8) Mana on defeat
  • +20% Skill Radius if you have defeated an enemy recently
  • +(40–50)% Area Damage if no enemies are defeated recently
Steel's Lament
Require lv 20
  • +(40–50) Max Life
  • (-8–-6)% additional damage taken
  • +(18–20)% Physical Damage
  • (-20–20)% Warcry Cooldown Recovery Speed
  • +(15–20)% Warcry Skill Radius
Undying Fire
Require lv 20
  • +(8–10)% Elemental Resistance
  • Regenerates (16–20) Life per second
  • (1–3) Mana restored on hit
  • +20% Life and Mana Regeneration Speed
Grace Boots
Require lv 22
  • +(80–90) gear Energy Shield
  • +(140–160) Max Life
  • +(20–30) Intelligence
  • (-10–-5)% Elemental Resistance
  • +(6–8)% Movement Speed per stack of Focus Blessing owned
  • +10% chance for Non-Critical Strikes to grant 1 stack of Focus Blessing
Silent Sentry Shield
Require lv 22
  • +(500–600) gear Evasion
  • +(8–10)% Attack and Spell Block Chance
  • -6% Block Ratio
  • +20% Attack Speed if you have Blocked a Spell recently
  • +50% Attack Damage if you have evaded an Attack recently
Born in Fire
Require lv 22
  • +5 Max Life per 1 levels
  • Adds (7–9) - (12–15) Fire Damage to Attacks and Spells
  • +(16–24)% Fire Resistance
  • Regenerates (13–15) Life per second
Varagon's Attack
Require lv 23
  • +(100–120)% gear Physical Damage
  • +(10–15)% gear Attack Speed
  • 20% chance for this skill to have +(80–100)% Skill Radius when being used
  • Triggers Lv. (5–15) Fearless Warcry when defeating an enemy, Interval: (3–5) s
Hunting Blade
Require lv 24
  • +(140–160)% gear Physical Damage
  • +(12–15)% gear Attack Speed
  • Adds (80–100)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +(10–20)% chance to deal double Trauma Damage
  • +20% chance to gain 1 stacks of Tenacity Blessing on Attack hit
Ice Lotus Palace
Require lv 24
  • Adds (55–60) - (77–83) Physical Damage to the gear
  • Converts 50% of Physical Damage to Cold Damage
  • +25% chance to inflict Frostbite
  • Has a (0–5)% chance to Freeze yourself for 2 s when defeating Frozen enemies
  • Regenerates (20–30)% of Life per second when Frozen
Tower Flame
Require lv 24
  • Adds (75–78) - (94–97) Physical Damage to the gear
  • +(20–30)% gear Attack Speed
  • Adds (10–15)% of Physical Damage as Fire Damage
  • Added (10–15)% of Physical Damage to Cold Damage
  • +(10–20)% Cold Resistance Penetration When hitting an Ignited enemy
  • +(10–20)% Fire Resistance Penetration when hitting a Frozen enemy
Body-Breaking Claws
Require lv 24
  • +(150–180)% gear Physical Damage
  • +(12–15)% gear Attack Speed
  • +(50–70) Max Life
  • +12% Life Regain
  • When Regaining, Nearby enemies have a chance to receive Lv. (1–10) Vulnerability/Corruption/Elemental Destruction Curse.
Martyr Dagger
Require lv 24
  • +(70–80)% gear Physical Damage
  • Adds (15–17) - (21–23) Physical Damage to the gear
  • +(20–25) Dexterity
  • Takes Secondary Erosion Damage equal to 1% of the sum of Max Life and Max Energy Shield on defeat, lasts for 20 s
  • +3% Spell Damage for every 2% of Max Energy Shield lost
  • +3% Attack Damage per 1% of Max Life lost
Shadow of Thunderlight's Touch
Require lv 24
  • Adds (3–5) - (78–87) Physical Damage to the gear
  • Converts 50% of Physical Damage to Lightning Damage
  • +(40–50)% gear Attack Speed
  • +50% Shock chance
  • 50% for Attacks chance to trigger Combo Lightning
Frozen River
Require lv 24
  • Adds (57–61) - (65–71) Physical Damage to the gear
  • Converts 50% of Physical Damage to Cold Damage
  • Immune to Frostbite
  • +(60–80)% Cold Damage
  • +(12–16)% Cold Piercing against Frostbitten enemies
  • +(15–20)% additional damage against Frostbitten enemies
Final Stand
Require lv 24
  • +(200–220)% gear Physical Damage
  • +(12–15)% gear Attack Speed
  • +(8–12)% Life Regain
  • Stability
Plain Echo
Require lv 24
  • +(60–80)% gear Physical Damage
  • +(20–25)% gear Attack Speed
  • Restores 5% of Life on defeat
  • Restores (12–15) Life on defeat
  • +(60–80)% Projectile Damage
Bully
Require lv 24
  • +(180–200)% gear Physical Damage
  • Adds (80–100)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +100% additional Bleed Damage against non-boss enemies
  • +(12–18)% gear Attack Speed
  • Reaps 3 s of Bleed Damage when hitting non-boss enemies. The effect has a 6 s cooldown against the same target
Traveler's Prayer
Require lv 24
  • +2 Aura Skill Level
  • (-50–-40)% Aura Radius
  • +(14–18)% Cast Speed
  • Gains 1 Command every second for each activated Aura
  • (-80–-60)% self Aura effect
  • +(50–60)% Aura Effect
Feline Gloves
Require lv 24
  • +(100–120) Max Life
  • +(8–10)% Attack and Cast Speed
  • +(4–6)% Elemental Damage per stack of Agility Blessing owned
  • +(40–50)% Agility Blessing Duration
  • +20% chance to gain 1 stack of Agility Blessing on defeat
Ocean of Rock
Require lv 24
  • +(180–200) Max Life
  • +(250–300) Max Energy Shield
  • +(20–25) all stats
  • Adds (5–10)% of Max Life to Energy Shield
Boots of Sinned Fire
Require lv 25
  • +(20–30) Strength
  • +(20–30)% Fire Resistance
  • +(25–30)% Movement Speed
  • +25% chance to Ignite targets
  • +(20–30)% additional damage against Ignited enemies
  • Immune to Ignite
Shamed
Require lv 26
  • +(100–120)% gear Physical Damage
  • +(800–1200) Armor
  • +(1–2)% Max Fire Resistance
  • +(1–2)% Max Cold Resistance
  • +(1–2)% Max Lightning Resistance
Faceless Knight Maul
Require lv 26
  • +(20–30)% gear Physical Damage
  • +(15–20)% gear Attack Speed
  • +20% Movement Speed
  • +(10–15)% chance to avoid damage while Blur is active
  • Gains Blur when suffer Severe Injury
Scarlet Decree
Require lv 26
  • +(1000–1200) gear Armor
  • Adds (3–6)% of Physical Damage as Fire Damage
  • Adds (3–6)% of Physical Damage as Lightning Damage
  • +(15–20)% Skill Radius
  • +10% Movement Speed
Cluster of Dark Clouds
Require lv 26
  • +(30–40)% Lightning Damage
  • +(90–100) Max Life
  • +(30–40)% Critical Strike Rating
  • (-40–-30)% Critical Strike Damage
  • +(4–6)% chance to gain max stacks of Focus Blessing on Non-Critical Strike
Unarmed One
Require lv 27
  • +(30–40) Dexterity
  • +12% Life Regain
  • +(100–120) Max Life
  • Base Attack Interval when Unarmed is 0.5 s
  • Adds 1 - 2 Physical Damage to Attacks per 8 Dexterity when Unarmed
  • +1% Attack Speed per 8 Dexterity when Unarmed
Blinding Bracers
Require lv 28
  • +(4–6)% Fire Penetration
  • +25% chance to Ignite targets
  • Blinds Ignited enemies on hit
  • -5% additional Blinding Damage
  • +5% additional damage to Blinded enemies
Blessing Pendant
Require lv 28
  • +(15–20) all stats
  • +(12–16)% Max Energy Shield
  • +100% Attack and Spell Critical Strike Rating when Energy Shield is full
  • -20% additional Energy Shield Charge Interval
Corrosion of Manifolds
Require lv 28
  • +(12–15) all stats
  • +(15–20)% Erosion Resistance
  • Gains 1 stacks of Tenacity Blessing when taking Erosion Damage
  • -1% Max Erosion Resistance and +5% Erosion Resistance per stack of Tenacity Blessing owned.
  • Restores 10% of Max Life and Mana per 4 s when Tenacity Blessing is active
Fire Lord's Promise
Require lv 30
  • +(40–50)% Spell Damage
  • +(7–12)% Cast Speed
  • (-20–-10)% skill Duration
  • +1 Restoration Skill Charge Limit
  • +(140–160)% Critical Strike Rating if a Restoration Skill is used recently
  • +(30–40)% Critical Strike Damage while the Restoration Skill lasts
Ancient Dragon's Shield
Require lv 30
  • +(140–160) gear Energy Shield
  • +(10–15) all stats
  • +(5–10)% Erosion Resistance
  • +(50–60)% curse effect
  • 30% chance to Reap 1 s of DoT Damage on hit. Cooldown of the effect against the same target: 6 s
  • Immune to curse
Searing Finger Bone
Require lv 30
  • Adds (60–80) Base Ignite Damage
  • Adds (29–34) - (40–46) Fire Damage to Attacks and Spells
  • +(30–40)% Fire Resistance
  • +25% chance to Ignite targets
  • Cannot inflict Reap
Last Stand
Require lv 31
  • +(600–800) gear Armor
  • +(80–100) Max Life
  • +(120–150) Max Energy Shield
  • +(16–20)% Attack Block Chance
  • +1% Block Ratio for every 5% of Life lost
Final Taunt
Require lv 32
  • +(15–20)% gear Physical Damage
  • Adds (6–7) - (8–9) Physical Damage to the gear
  • +(160–180) Max Life
  • Restores (8–12)% Life when Warcry is cast
  • +(50–60)% damage for 4s when a Warcry is cast
Pioneer
Require lv 33
  • +(1050–1160) gear Armor
  • +(300–350) Max Life
  • +(15–20)% Attack and Spell Block Chance
  • -10% Movement Speed
  • Triggers Lv. (8–12) Resurrection Warcry when Blocking. Interval: 2 s
Awakening Skull
Require lv 33
  • +(19–21)% Elemental Resistance
  • +(40–50) Strength
  • +(150–180)% Attack Critical Strike Rating
  • (-8–-6)% additional Attack and Cast Speed
  • Cannot Block and Evade
Marksman Bracers
Require lv 33
  • +(150–200) gear Evasion
  • +(120–150) Max Life
  • +(12–20)% Projectile Damage
  • +2 Jumps
  • +(2–3)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
Horn Ring
Require lv 33
  • Regenerates (30–40) Life per second
  • +(20–40)% Mana Regeneration Speed
  • +(50–60)% Minion Damage
  • +(30–50)% Minion Critical Strike Damage and Movement Speed when using Empower Skills. Lasts 4 s.
  • -5% additional damage taken
Frozen Lightning
Require lv 33
  • +(15–25) Dexterity and Intelligence
  • +(40–50)% Elemental Damage
  • +(12–16)% Cold and Lightning Resistance
  • Converts 50% of Lightning Damage to Cold Damage
  • Adds a stack of Slow for 2 s on hit
Siren's Blind Eyes
Require lv 34
  • +(150–200) Max Life
  • +(20–30)% Lightning Resistance
  • +(20–26)% Erosion Resistance
  • Critical Strike has the Lucky Effect against Blinded enemies
Vestment of Song
Require lv 35
  • +80 Max Life
  • +30 Max Mana
  • +(100–150) Max Energy Shield
  • +10 all stats
  • +(12–15)% Elemental Resistance
  • +6% Defensive Skill Effect
Corrupted Marrow
Require lv 35
  • +(80–110) Max Life and Max Energy Shield
  • +(15–20)% Skill Radius
  • -99% Terra Charge Recovery Speed
  • Max Terra Quantity +1
  • +30% Movement Speed for 2 s when a Terra Skill is cast
Will
Require lv 36
  • Adds (44–48) - (57–63) Physical Damage to the gear
  • +(3–5)% chance to deal Double Damage on every recent Critical Strike
  • +(3–5)% Attack Cast Speed when dealing Double Damage recently, up to +10 stacks
Incorrect Arbitration
Require lv 36
  • +(1000–2000)% Attack Critical Strike Rating for this gear
  • Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Misube's Refusal
Require lv 36
  • +(80–100)% gear Physical Damage
  • +(80–100)% Skill Radius
  • +(15–25)% Movement Speed while channeling
  • Knockback direction is reversed
Flying Bird
Require lv 36
  • +(200–220)% gear Physical Damage
  • +(24–32)% Mobility Skill Attack and Cast Speed
  • If you have recently moved more than 30 m, Wilted targets defeated by you explode on death, dealing 25% of their Max Life as Secondary Erosion Damage to Nearby enemies.
  • If you have recently moved more than 30 m, gains Barrier when using a Mobility skill
  • If you have recently moved more than 60 m, +16% additional damage dealt by Mobility Skills
Dragon Talon
Require lv 36
  • +(180–220)% gear Physical Damage
  • +(15–20)% gear Attack Speed
  • +20% Projectile Speed
  • +20% additional Projectile Damage for 1 s after using Mobility Skills
  • +1 Max Mobility Skill Charges
Pendulum of Death
Require lv 36
  • +(220–240)% gear Physical Damage
  • +(15–20)% gear Attack Speed
  • +(140–160)% Elemental Damage
  • +(60–70)% Barrage Skill Radius
  • (-30–-20)% Barrage Skill Wave Interval
  • +(20–25)% Attack and Cast Speed
Sigh of Sunset City
Require lv 36
  • Adds (99–106) - (117–121) Physical Damage to the gear
  • +(80–110)% Projectile Damage
  • +(15–20)% Attack Critical Strike Rating for this gear
  • You have Paralysis
  • +(15–20)% gear Attack Speed
Shadow of Thunderlight's Eyelash
Require lv 36
  • Adds (9–13) - (178–185) Lightning Damage to the gear
  • +(20–24)% gear Attack Speed
  • +25% Shock chance
  • +(1–2) stacks of Horizontal Projectile Jumps
  • Settles Shock Damage 1 additional times on hit
Buzzing
Require lv 36
  • Adds (56–59) - (64–67) Physical Damage to the gear
  • +(10–15)% gear Attack Speed
  • +40% Movement Speed if you have used a Mobility Skill recently
  • +10% chance to gain 1 stack of Agility Blessing on defeat
  • When using a Mobility Skill, you can use 2 stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.
Dawn Break
Require lv 36
  • +(40–60)% Spell Damage
  • +(60–80)% Affliction effect
  • +(20–30)% Cast Speed
  • 80% chance to gain 1 Terra Charge when Terra Charge is consumed
  • Restores (1–2)% Life and Mana whenever Terra Charge is consumed
Royal Guard's Boots
Require lv 36
  • +(25–30) Dexterity
  • +(150–200) Max Life
  • +(25–30)% Movement Speed
  • -12% Elemental Resistance
  • 10% additional Erosion Damage taken for every -5% of Missing Life
Boom Gloves
Require lv 38
  • +(130–160) Max Life
  • Adds (14–16) - (17–20) Physical Damage to Attacks and Spells
  • +(10–15) Strength
  • +(10–15) Dexterity
  • 50% chance for Attacks to Knockback targets on hit
  • Knockback direction is reversed
Endless Night
Require lv 38
  • +(1900–2000) gear Evasion
  • +(8–10)% Dexterity
  • +1% damage per 15 Dexterity
  • (-40–-25)% Lightning Resistance
  • +1% Elemental Resistance for every 40 Dexterity
  • +(15–25)% Cooldown Recovery Speed when Agility Blessing is active
Witchdoctor's Herb Bag
Require lv 38
  • +(30–50) Max Life
  • +(15–20) Max Mana
  • +(16–20)% Fire and Cold Resistance
  • Restoration Skills: +(30–50)% restoration effect
  • Restoration Skills: +(30–50)% Restoration Duration
Master Defender Pendant
Require lv 39
  • +(70–100) Max Life
  • +(120–150)% Defense from Shield
  • +(12–16)% Attack Block Chance
  • +(10–15)% Elemental Resistance
  • Blocks an additional (80–100) damage
Misfortune Watch
Require lv 39
  • +(100–130) Max Life
  • +(100–120) Max Energy Shield
  • +10% Elemental Resistance
  • Every 1 s, the next Main Skill is guaranteed to deal a Critical Strike
  • Unlucky Critical Strike
Breaking Shadow
Require lv 40
  • +(80–100)% gear Physical Damage
  • +(25–30)% Attack Critical Strike Rating for this gear
  • +(20–30)% chance to gain 1 stack of Tenacity Blessing on Critical Strike
  • +(90–120)% Critical Strike Damage when at Max Tenacity Blessing
Webbed Arcane Headscarf
Require lv 40
  • +(4–6)% Max Life
  • +(6–8)% Max Energy Shield
  • 50% of the increase/decrease on Max Life is also applied to Spell Damage
  • The 50% increase and decrease to max shield also applies to Spell Damage
  • When the Energy Shield is lower than (4000–5000) , Barrier breaks after blocking Hit Damage (1–5) times
  • When Max Life is higher than (3000–5000) , creates a Barrier that aborbs (60–80)% damage
Will of Fight
Require lv 40
  • +(10–14)% Intelligence
  • +(100–150) Max Life
  • +30% Movement Speed
  • +2% damage for every 25 Intelligence
  • Adds 1 - 3 Cold Damage to Attacks per 30 Intelligence
  • +100% additional Regain Interval
Exemption Thunderhell
Require lv 40
  • +(20–30)% Lightning Resistance
  • +(20–25)% Shock chance
  • +2% Movement Speed per hit with recent Thunder Blessings
  • -25% Thunder Imbue Mana Seal
  • +(50–100)% additional Thunder Imbue Damage
  • (-60–-50)% Aura Effect
Sage's Shackle
Require lv 40
  • +(15–20) all stats
  • +20% Cooldown Recovery Speed
  • Cannot restore Life
  • +(60–80)% Mana Regeneration Speed
  • +(10–20)% Energy Shield Charge Speed
Moonstone Necklace of Darkness
Require lv 40
  • +1 Defensive Skill Level
  • +(44–52) Intelligence
  • Own 1 additional stacks of Focus Blessing
  • -4% chance to deal Double Damage per stack of Focus Blessing owned
  • +2% Life and Energy Shield Regain per stack of Focus Blessing owned
  • -10% additional Regain Interval at Max Focus Blessing
Clarity
Require lv 40
  • +(160–200) Max Life
  • +15% additional damage when Unarmed
  • +(200–400) Critical Strike Rating when Unarmed
  • +(20–30)% chance to Multistrike
  • +(20–30) Strength and Dexterity
Howling
Require lv 40
  • +(35–45) Strength and Dexterity
  • +(200–240) Max Life
  • +(14–18)% Attack Speed
  • +(14–18)% Cast Speed
  • +(10–14)% Cooldown Recovery Speed
  • +(9–11)% skill Duration
Cry of Divinity
Require lv 40
  • +(12–15) all stats
  • Regenerates 1% Life per second
  • +(10–15)% curse effect
  • -30% Minion Damage
  • Gains 1 Command every second for 2 s when Minions land a Critical Strike
Cold Breath
Require lv 42
  • +(300–310) gear Energy Shield
  • +(40–50) Max Mana
  • +(25–30)% Cold Resistance
  • +(40–50)% Spell Critical Strike Rating
  • Adds 4.5% of Max Mana as Energy Shield
  • +(30–50)% Skill Cost
Pentagram Astrolabe
Require lv 42
  • <Random Physical Attack or Spell Damage>
  • <Random Fire Attack or Spell Damage>
  • <Random Cold Attack or Spell Damage>
  • <Random Lightning Attack or Spell Damage>
  • <Random Attack or Spell Erosion Damage>
Unbreakable Shield
Require lv 44
  • +2 Defensive Skill Level
  • +(10–20)% Cooldown Recovery Speed for Defensive Skills
  • +(30–50)% Minion Damage
  • -20% Command Return Speed per Second while Defensive Skill effects are active.
  • -70% Defensive Skill Effect when Command is lower than 60
War Cry
Require lv 45
  • +(120–150) Max Life
  • +(24–30)% Fire Resistance
  • +(20–30)% Warcry Effect
  • +50% Warcry Cast Speed
  • When casting a Warcry Skill, inflicts Paralysis and Weaken on Nearby enemies
Challenger's Headband
Require lv 45
  • +(100–120) Max Life
  • +(30–35)% Fire Resistance
  • +(20–25) Strength
  • +(6–9)% additional damage and consumes 3 stacks of Tenacity Blessing for every stack of Tenacity Blessing you own when Demolisher Charge is consumed
  • +30% chance to gain (1–2) additional stacks of Tenacity Blessing when gaining Tenacity Blessing. Interval: 0.1s
Berserker Bracer
Require lv 45
  • +(1200–1300) gear Evasion
  • +(12–18) Dexterity
  • +(160–180) Max Life
  • +4% Life Regain
  • +20% additional Evasion when Max Life is lower than 2000
Dangerous Silence
Require lv 45
  • +(160–200) Max Life
  • +(60–80)% Critical Strike Rating
  • +(30–35)% Lightning Resistance
  • +(10–15)% Attack Speed
  • Gains Demolisher Charge on Critical Strike. Critical Strike Damage is set to (100–150)%
Powered Battle Greaves
Require lv 45
  • +(290–310) gear Energy Shield
  • +(25–35)% Cold Resistance
  • +30% Movement Speed
  • +20% Movement Speed at Full Energy Shield
  • +(10–20)% chance to avoid damage while Energy Shield Charge is active
  • Energy Shield Charge cannot be interrupted when Energy Shield is below (40–60)%
Arcane Shield
Require lv 45
  • +(300–310) gear Energy Shield
  • +30 Max Mana
  • +(2–3)% Max Erosion Resistance
  • +(10–12)% Energy Shield Regain
  • +(50–60)% Spell Block Chance
  • Cannot Block attacks
Elemental Cleric
Require lv 45
  • +(30–40)% Elemental Damage
  • +(8–10)% Elemental Resistance
  • +(20–30)% chance to inflict Elemental Ailment
  • +(10–15)% chance to avoid Elemental Ailment
  • +(15–20)% damage on hit per type of Elemental Ailment on enemy
Chain behind the Curtain
Require lv 45
  • +(8–12)% Max Energy Shield
  • +(10–15) Dexterity and Intelligence
  • +(24–28)% Erosion Resistance
  • Blur gains an additional effect: +1 Affliction inflicted per second for every 5 points of Blur Rating
  • Gains (5–10) points of Blur Rating for every 3 m of movement
Breath of Grievance
Require lv 46
  • +(80–120)% gear Physical Damage
  • Adds (17–21) - (27–31) Physical Damage to the gear
  • +(20–30)% Attack Critical Strike Rating for this gear
  • +50% chance to inflict Elemental Ailment
  • +(40–50)% Critical Strike Rating on hit per Ailment on enemy
  • Each Ailment on target grants +(20–30)% Critical Strike Damage on hit
Resolution Steps
Require lv 46
  • +(2500–2600) gear Armor
  • +(100–120) Max Life
  • +25% Movement Speed
  • Gains 1 stacks of Tenacity Blessing every 2 s if you have taken damage recently
  • +(4–5)% Elemental resistance for every stack of Tenacity Blessing you have
Dragon Scale Warshield
Require lv 46
  • +(7–8)% Max Life
  • +(7–8)% Max Energy Shield
  • +(12–15)% Attack and Spell Block Chance
  • +2% Block Ratio each time you Blocked recently, stacking up to 10 times
  • +(4–6)% Block Ratio
  • +20% chance to gain Dragon's Heart when Blocking. Lasts for 2 s
Windbreath Dispersion
Require lv 46
  • +(160–180) Max Life
  • +(300–400) Max Energy Shield
  • +(15–20)% Elemental Resistance
  • -10% Cooldown Recovery Speed
  • +1 minimum channeled stacks when equipped in the left Ring slot
  • +(20–28)% chance to deal Double Damage while channeling when equipped in the right Ring slot
Supremacy's Forge
Require lv 48
  • +(40–60)% gear Physical Damage
  • Adds (25–27) - (31–35) Physical Damage to the gear
  • +(20–25)% gear Attack Speed
  • -10% Armor Effective Rate for Elemental Damage
  • +1% Attack Damage for every 500 Armor
Repeated End
Require lv 48
  • Adds (66–72) - (90–96) Physical Damage to the gear
  • +(30–40)% Attack Critical Strike Rating for this gear
  • +25% Wilt chance
  • Adds (40–50)% of Main-Hand Weapon Damage to Base Wilt Damage
  • Wilted targets defeated by you explode on death, dealing 50% of their Max Life as Secondary Erosion Damage to Nearby enemies.
Void Reckoning
Require lv 48
  • +(40–60)% gear Physical Damage
  • +(20–24)% Attack Critical Strike Rating for this gear
  • +(20–40)% Skill Radius
  • +10% Armor DMG Mitigation Penetration
  • Attack Skills: a +(15–20)% chance to deal Double Damage
Leaf Light
Require lv 48
  • Adds (15–21) - (25–32) Physical Damage to the gear
  • +(12–16)% gear Attack Speed
  • +1% Ailment Duration per 12 Dexterity
  • Adds 1 Base Ailment Damage for every 20 Dexterity
  • +1% Ailment Damage per 12 Intelligence
Nomad Long Bow
Require lv 48
  • Adds (41–47) - (57–65) Fire Damage to the gear
  • Adds (42–48) - (56–64) Cold Damage to the gear
  • Adds (5–6) - (94–107) Lightning Damage to the gear
  • +(60–80)% Elemental Damage
  • Projectile Quantity +2
Splendid Feast
Require lv 48
  • Adds (17–21) - (27–31) Physical Damage to the gear
  • +(90–120) Strength
  • +40% gear Physical Damage
  • Converts 50% Physical Damage to Fire Damage
  • Adds 1% of Physical Damage as Fire Damage per 8 Strength
Fire Watcher
Require lv 48
  • Adds (107–113) - (126–133) Fire Damage to the gear
  • +(50–60)% Fire Damage
  • +(20–30)% gear Attack Speed
  • -99% additional Ignite Damage
  • +(200–240)% Critical Strike Rating against Ignited enemies
  • +(20–24)% Fire Penetration against Ignited enemies
Rain Sparrow
Require lv 48
  • +(80–100)% gear Physical Damage
  • +(12–18)% gear Attack Speed
  • Adds 2 - 4 Physical Damage to Attacks per (10–14) Dexterity
  • Adds 1 - 5 Lightning Damage to Attacks per (10–14) Dexterity
  • Cannot deal Physical Damage
  • Cannot deal Lightning Damage
Gravel
Require lv 48
  • +(120–150)% gear Physical Damage
  • +(25–30)% gear Attack Speed
  • +(1–2) Jumps
  • +(10–15)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
  • +1 Projectile Skill Level
  • -10% additional Attack and Cast Speed
Dumb Voice
Require lv 48
  • +30% gear Physical Damage
  • +(10–12)% Attack Critical Strike Rating for this gear
  • +(8–10)% gear Attack Speed
  • Adds 1% of Physical Damage as Lightning Damage per (1500–1600) Evasion
  • +1 Critical Strike Rating per (1000–1200) Evasion
Oversight
Require lv 48
  • +2 Spell Skill Level
  • Every 4 s, gain following effects in turn: +200% Skill Radius, +30% Movement Speed
Elemental Sigh
Require lv 48
  • +(80–120)% Elemental Damage
  • (-20–-16)% Elemental Resistance
  • +(30–35)% Attack and Spell Block Chance
  • +(1–4)% Elemental Resistance Penetration for every +5% Attack Block
  • +5% Critical Strike Damage for every +(4–12)% Spell Block
  • (-6–-4)% Block Ratio
  • Max Block Chance is set to +(60–70)%
Lightning Conductor Armor
Require lv 48
  • +(80–90) gear Energy Shield
  • Adds Base (50–70) Shock Damage
  • +(10–15)% Lightning Damage
  • Settles Shock Damage 1 additional times on Critical Strike
  • Critical Strikes always Shock targets
King's Boon
Require lv 48
  • +(180–190) gear Energy Shield
  • +(20–30)% Cold Resistance
  • Reaps 0.5 s of the DoT Damage when dealing DoT Damage. Interval: 6 s
  • +10% additional DoT Damage taken
  • +20% Movement Speed
  • More With Less
Hero's Gaze
Require lv 48
  • +(100–130) Max Life
  • +(3–4)% additional Attack Damage for every attack Blocked recently. Stacks up to 5 times
  • +(15–25) Strength
  • +(20–40)% Critical Strike Rating
  • +(45–50)% Fire Resistance
Frosty Soul
Require lv 50
  • Adds (141–146) - (155–159) Cold Damage to the gear
  • +(25–35)% Attack Critical Strike Rating for this gear
  • +(30–35)% gear Attack Speed
  • +(20–30)% additional damage against Frozen enemies
  • +(1–2) additional Max Steep Strikes if you have recently inflicted Freeze
  • Inflicts (8–10) additional Frostbites on hit.
Abyss Watcher
Require lv 50
  • +(160–200)% gear Physical Damage
  • +(30–40)% Attack Critical Strike Rating for this gear
  • Adds 1% of Physical Damage as Erosion Damage on Critical Strike, up to 50 stacks. Lasts for 10 s
  • +20% Armor DMG Mitigation Penetration
Frozen Will
Require lv 50
  • Adds (34–44) - (52–61) Physical Damage to the gear
  • +(20–30)% Attack and Cast Speed
  • +(40–60)% Cold Damage
  • +25% chance to inflict Frostbite
  • Converts 50% of Physical Damage to Cold Damage
  • Hitting a Freezen enemy triggers shattering
Traveler's Glance
Require lv 50
  • Adds (108–115) - (137–144) Physical Damage to the gear
  • +(20–30)% Attack Critical Strike Rating for this gear
  • +30% chance to Mark the target upon hitting an Elite
  • +(300–400)% Mark
  • +(20–24)% additional damage when defeating an Elite recently
Kingly Armor
Require lv 50
  • +(5–8)% Max Life and Max Energy Shield
  • Max Terra Quantity +1
  • +1 Main Skill Level
  • +(25–30)% Erosion Resistance
  • Terra Charge's Restoration Speed is set to 200% of the default value
  • -2% Movement Speed for each Terra Charge consumed recently, stacking up to 10 times
Robe of Judgment
Require lv 50
  • +(2200–2400) gear Evasion
  • +(200–220) Max Life
  • +1 Cold Skill Level
  • Inflicts (8–10) Frostbites when dealing Cold Damage
  • +3% Max Cold Resistance
  • Immune to Frostbite
Cool Night
Require lv 50
  • +50 Max Life
  • +(2400–2600) gear Evasion
  • Blind enemies with max Affliction
  • -30% additional DoT Damage taken
  • +(40–50)% Erosion Resistance
Lethal Resonance
Require lv 50
  • +(12–16)% Attack and Cast Speed
  • (-40–-30)% Sentry Skill Cast Frequency when there are no Sentries Nearby
  • Cast Speed bonus and (30–50)% of additional bonus are also applied to Spell Sentries' Cast Frequency
  • +(21–25)% Erosion Resistance
Steel Consecration
Require lv 50
  • +(2500–2600) gear Armor
  • +(30–40)% Minion Max Life
  • +(4–6)% Minion Life Regain
  • Adds 1-2 Physical Damage to Attacks for every 100 Max Life of Minion
  • -60% Max Life
  • +(50–60) Strength
Glacier Traveler
Require lv 50
  • Adds (11–14) - (26–34) Physical Damage to Attacks
  • +(20–25)% Fire and Cold Resistance
  • +(30–40)% chance to inflict Frostbite
  • Converts 50% of Physical Damage to Cold Damage
  • +(80–100)% Ice Imbue's buff effect
Stream of Steel
Require lv 50
  • +(200–240) Max Life
  • +(30–36)% Armor
  • +(30–36)% Melee Damage
  • 0.5% Life Regeneration per second per stack of Tenacity Blessing owned
Traceless Pain
Require lv 50
  • +(45–50)% DoT Damage
  • +(12–20)% skill Duration
  • Reaps 5 s of the DoT Damage when dealing DoT Damage. The effect will only affect the same target once.
  • +(12–15)% Fire and Cold Resistance
Strange Snow
Require lv 50
  • +(120–150) Max Life
  • Regenerates (1–2)% Life per second
  • Consumes 20% of Max Life and inflicts 50 Affliction to Nearby enemies when at Full Life
  • +(50–60)% Affliction effect
  • +(24–28)% Cold Resistance
Sigh of the Giant
Require lv 50
  • +(40–50) Strength
  • Adds (9–11) - (11–13) Physical Damage to Attacks
  • +(4–6)% Life Regain
  • +(16–18)% Erosion Resistance
  • Gains Giantism for 4 s every 8 s
Insulation
Require lv 50
  • Adds (1–4) - (54–58) Lightning Damage to Attacks
  • +(25–30) Dexterity
  • +(400–600) Evasion
  • +(25–35)% Lightning Resistance
  • +(800–1200) Evasion when Defensive Skills are active
  • Immune to Shock while Defensive Skills are active
Strayed Healer's Waistguard
Require lv 50
  • +(10–12)% Max Life and Max Mana
  • +(16–20) all stats
  • +(15–25)% Erosion Resistance
  • +(30–50)% Wilt Damage if you have used a Restoration Skill recently
  • +8% chance to inflict an additional stack of Wilt if you have used a Restoration Skill recently
  • Damage dealt is guaranteed to inflict Wilt while the restoration effect is active
Gloves of the Mage's Assistant
Require lv 52
  • +(30–40) Dexterity and Intelligence
  • +(20–25)% Cold and Lightning Resistance
  • +30% Shock chance
  • +10% chance to gain 1 stack of Focus Blessing when using an Attack Skill
  • +15% Attack Damage per stack of Focus Blessing owned
  • Attack Speed is set to (3–4) per second when Focus Blessing is active
Final Bastion
Require lv 52
  • +(1900–2100) gear Armor
  • +(120–140) Max Life
  • +(30–35)% Fire Resistance
  • -20% Movement Speed
  • Regenerates 4% Life per second
    Regenerates 4% Life per second when taking DoT Damage
  • Immune to Knockbacks
Aeterna Martyr
Require lv 52
  • +(1900–2000) gear Armor
  • +(8–12)% Attack and Spell Block Chance
  • 2% Life restored on Block
  • Adds (220–250)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • (90–100)% of the Life Regeneration Speed bonus is also applied to Reaping's Cooldown Recovery Speed
  • Gains Bleed with 100 Base Damage upon dealing Reaping.
    +30% additional DoT Damage taken
Kaleidoscope
Require lv 52
  • +(60–70) Max Life
  • +(4–8)% Attack and Cast Speed
  • +(16–20) all stats
  • Gains the following buffs by turns. Each buff lasts for 4 s:
    +35% additional Erosion Damage
    +35% additional Elemental Damage
    +35% additional Physical Damage
Frantic Shadow
Require lv 53
  • Adds (157–167) - (175–185) Physical Damage to the gear
  • +(12–18)% gear Attack Speed
  • +(20–30)% Attack Critical Strike Rating for this gear
  • Shadow Quantity +1
  • 1% chance to gain +100% Attack Speed for 1 s when Shadows hit enemies
  • 20% chance to gain +40% Attack Speed for 2 s when Shadows hit enemies
  • 40% chance to gain +20% Attack Speed for 3 s when Shadows hit enemies
Darkchaser
Require lv 54
  • +(160–180) Max Life
  • +(1500–1600) gear Evasion
  • +20 Max Mana
  • +(25–35)% Lightning Resistance
  • +30% Movement Speed
  • Gains 1 stack of Mass Enhancement Effect for every 4 m of movement. Loses all Mass Enhancement Effect when casting Attack Skills
Ominous Gift
Require lv 55
  • Adds (28–32) - (47–53) Physical Damage to the gear
  • +(110–130)% gear Physical Damage
  • +(30–40)% Attack Critical Strike Rating for this gear
  • Adds (70–90)% of the damage of the Off-Hand Weapon to the Main-Hand Weapon
Chilly White
Require lv 55
  • +(30–50)% gear Physical Damage
  • Adds (6–7) - (9–10) Physical Damage to the gear
  • +(16–20)% gear Attack Speed
  • Adds (8–12)% of Physical Damage as Cold Damage
  • +1% Cold Penetration per 6 Frostbites on enemy when dealing damage
  • Converts 50% of Physical Damage to Cold Damage
Bow of Endless Dusk
Require lv 55
  • Adds (187–192) - (196–201) Physical Damage to the gear
  • +(14–18)% gear Attack Speed
  • +(30–40)% Attack Critical Strike Rating for this gear
  • (-40–-20)% additional Cooldown Recovery Speed
  • Adds 35% of Physical Damage as Fire, Cold, and Lightning Damage
  • -60% additional Spell Damage
Caesar's Resentment
Require lv 55
  • Adds (67–81) - (89–102) Physical Damage to the gear
  • +(25–30)% gear Attack Speed
  • +10% Critical Strike Damage Mitigation
  • (-300–-200) Attack Critical Strike Rating
  • +(200–260)% Critical Strike Damage
  • +(20–30)% additional Attack Damage on Critical Strike
Juggel's Joke
Require lv 55
  • +(30–40)% Attack Block Chance
  • Adds (243–255) - (266–288) Physical Damage to the gear
  • +(30–40)% Attack Critical Strike Rating for this gear
  • +(15–25)% gear Attack Speed
  • Converts 50% of Physical Damage to Fire Damage if you have Blocked recently
  • Converts 50% of Physical Damage to Cold Damage if you haven't Blocked recently
Unbreakable Armor
Require lv 55
  • +(28–32)% Defense
  • +(100–120) Max Life
  • +(15–20)% Fire and Cold Resistance
  • Adds 4% of Armor to Barrier Shield
Lightless Vestment of Whispers
Require lv 55
  • +(260–280) gear Energy Shield
  • Regenerates (1–2)% Mana per second
  • +4 Skill Cost, +15% Skill Area, and +30% Spell Damage for every channeled stack when the number of channeled stacks is the same as the stacks of Focus Blessing
  • +(26–28)% Erosion Resistance
  • Max Channeled Stacks +1
  • Takes 4,000 Secondary Erosion Damage when Focus Blessing reaches its max stacks. Interval: 1s.
Thunder Manipulator
Require lv 55
  • +(2400–2600) gear Evasion
  • Adds (3–5) - (44–47) Lightning Damage to Attacks and Spells
  • +(20–30)% Lightning Resistance
  • Settles Shock 2 additional times upon hitting Marked enemies
  • Mark Shocked enemies on hit
  • For marked enemies, gain 2% of the Lightning Damage on hit as the Base Shock Damage
Guild Guard Boots
Require lv 55
  • +(120–150) Max Life and Max Energy Shield
  • +(15–20)% Fire and Cold Resistance
  • +(20–30)% Movement Speed
  • +(10–20)% chance to gain a Barrier upon using a Defensive Skill
  • +(10–20)% chance to gain Lv.1 Reform when using Defensive Skills
  • +20% chance to gain Hardened Barrier when suffering Severe Injury. Lasts for 4 s
  • +20% chance to gain a 4 s Thrill Barrier upon inflicting Elemental Ailment
Enchanted Spring Stone
Require lv 55
  • +(15–20)% Max Mana
  • +(80–100) Max Mana
  • +90% Mana Regeneration Speed
  • Cannot regenerate Life
  • Overflown Mana regeneration applied to Life
Pale Mist's Embrace
Require lv 55
  • +(150–160) Max Life
  • +(10–15)% Elemental Resistance
  • +(30–35)% Skill Radius
  • (25–35)% of the increase/decrease on Skill Radius is also applied to Area Damage
Sage's Disciple
Require lv 56
  • +(100–120)% Elemental Damage
  • +(110–130)% Critical Strike Damage
  • +(10–15)% Intelligence
  • For every 4 Intelligence, adds 1 random type of elemental damage to Spells.
  • Max Sentry Quantity +1
  • Intelligence no longer provides bonus to Max Mana
Blind Vision
Require lv 57
  • +(1200–1300) gear Evasion
  • +(100–120) Max Life
  • -10% additional Projectile Speed
  • 60% of the Projectile Speed bonus is also applied to Projectile Damage
  • Immune to Blinding
Chaos Abyss
Require lv 57
  • Adds (15–21) - (31–38) Erosion Damage to Attacks and Spells
  • +(5–10)% Attack and Cast Speed
  • +(15–20)% Erosion Resistance
  • -0.4% Erosion Resistance for enemies for every stack of Wilt you've inflicted, up to -32%.
  • Cannot deal Wilt Damage
  • 10% chance to inflict 1 additional stacks of Wilt
Chaos Abyss - Unique
Require lv 57
  • Adds (15–21) - (31–38) Erosion Damage to Attacks and Spells
  • +(10–20)% Attack and Cast Speed
  • +(25–40)% Erosion Resistance
  • -0.5% Elemental and Erosion Resistance for enemies for every stack of Wilt you've inflicted. You can only inflict 500 stacks of Wilt
  • 20% chance to inflict 2 additional stacks of Wilt
The Coward's Choice
Require lv 57
  • +(1500–1600) gear Armor
  • +(25–30)% Armor
  • +(250–330) Max Life
  • +(25–30)% Attack and Spell Block Chance
  • (30–50)% chance to gain 1 stack of Tenacity Blessing when Blocking
  • (6–8)% Missing Life restored on Block
Cycle of Reincarnation
Require lv 58
  • +(40–50)% gear Physical Damage
  • Adds (10–13) - (19–24) Physical Damage to the gear
  • +(60–70)% Critical Strike Damage
  • +(8–12)% Life Regain
  • Converts 100% of Mana Cost of Attack Skills to Life Cost
Twisted Branch
Require lv 58
  • (10–15)% of the increase/decrease on Skill Radius is also applied to Projectile Speed
  • Adds (67–72) - (93–98) Physical Damage to Attacks and Spells
  • +(120–150)% gear Physical Damage
  • +1 Projectile Skill Level
  • +(40–50)% gear Attack Speed
Devouring Tide
Require lv 58
  • +(2400–2600) gear Armor
  • +(240–260) Max Life
  • +(30–35)% Fire Resistance
  • +75% Critical Strike Rating each time an attack hits during Multistrike
  • Multistrikes deal (15–20)% increasing damage
  • Takes 400 Secondary Fire Damage per second for 4 s upon reaching the Max Multistrike Count. Stacks up to 4 times
Imperial Iron Sentry
Require lv 58
  • +(7–10)% Max Life and Max Energy Shield
  • +(30–40)% Sentry Damage
  • Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
  • Restores (1–2)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
  • Sentry
Compensatory Life
Require lv 58
  • +16% Strength and Intelligence
  • +(10–15)% Max Life and Max Mana
  • +(70–90)% Mana Regeneration Speed
  • +6% Spell Damage per (680–720) Mana recently consumed
  • +1% Life Regeneration Speed per 540 Mana recently consumed
Infatuation Dagger
Require lv 59
  • Adds (62–68) - (72–78) Erosion Damage to the gear
  • +(16–20)% Cast Speed
  • +(8–12)% Erosion Penetration
  • +(10–15) Affliction when hitting enemies afflicted by Wilt
  • Blinds enemies afflicted by Wilt on hit
Magnus' Guide
Require lv 60
  • Adds (19–23) - (27–31) Physical Damage to the gear
  • Adds (100–130)% of Main-Hand Weapon Damage to Base Ignite Damage
  • +50% Ignite chance for Fire Skills
  • +1 Ignite limit
  • +(10–12)% Fire Penetration
Arminius' Confession
Require lv 60
  • Adds (160–167) - (178–186) Physical Damage to the gear
  • +(25–35)% Attack Critical Strike Rating for this gear
  • +(20–24)% gear Attack Speed
  • +20% chance to gain Blur on Critical Strike
  • While Blur is active, +(12–16)% Elemental Resistance Penetration
  • +(150–200)% Critical Strike Rating when Blur is active
Exquisite Box
Require lv 60
  • +40% additional Cooldown Recovery Speed
  • <Random Defensive, Empower, or Restoration Skill Effect affix>
  • Triggers the skill of the third slot when taking a hit. Cooldown: 0.75 s.
  • Trigger the skill of the forth slot upon taking Damage. Cooldown: 0.75 s.
  • Triggers the skill of the fifth slot when dealing damage. Cooldown: 0.75 s.
  • -16% additional damage for Triggered Skills
Exquisite Box - Unique
Require lv 60
  • +96% additional damage for Triggered Skills
  • <Random Defensive, Empower, or Restoration Skill Negative Effect affix>
  • Upon inflicting damage, trigger the skill in the first slot, with a cooldown of 0.3 seconds
  • Upon inflicting damage, trigger the skill in the second slot, with a cooldown of 0.3 seconds
  • Upon inflicting damage, trigger the skill in the third slot, with a cooldown of 0.3 seconds
  • Additional -40% skill duration
End Night Banquet
Require lv 61
  • +(1–40)% gear Attack Speed
  • Adds (10–12) - (14–16) additional Physical Damage per stack of Agility Blessing
  • +(10–12)% Critical Strike Damage per stack of Agility Blessing
  • Max Agility Blessing Stacks -1
  • Loses (8–10) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacks
Evil Heart Armor
Require lv 62
  • +(2200–2400) gear Evasion
  • (-18–-12)% Erosion Resistance
  • Adds (8–12) Base Wilt Damage
  • +(20–24)% Wilt Damage
  • +(12–16)% Attack and Cast Speed if you have inflicted Wilt recently
  • Inflicts 2 additional stacks of Wilt on hit. Has a (2–3)% chance to remove all Wilt
Shattered Moonlight
Require lv 62
  • +20 Max Mana
  • +(350–370) gear Energy Shield
  • Max Spell Burst Charge Speed Bonus is fixed at 100%
    -99% additional damage for skills that are not cast by Spell Burst
  • +80% additional damage for skills cast by Spell Burst
  • Restores (2–3)% of Missing Mana when Spell Burst is activated
Tyrant's Iron Fist
Require lv 62
  • +(40–50) Intelligence
  • +(80–100) Max Mana
  • +1 Skill Mana Cost for every 20 Max Mana
  • +5% Critical Strike Rating for every 60 Mana sealed
  • Every 125% Max Mana consumed grants a stack of buff to Nearby allied and enemy units: Restores 1% of Life per second for 5 s
Howling Ring
Require lv 62
  • +(10–12)% Attack Speed
  • +(30–50)% Projectile Damage
  • +(12–20)% Projectile Speed
  • Projectiles Weaken targets on hit
  • <Random Split, Jump, or Barrage affix>
Magnus' Calibration
Require lv 63
  • +(40–45) Strength
  • +(15–20)% Attack and Cast Speed
  • +(80–100)% Critical Strike Rating
  • (-20–-10)% Skill Cost
  • +1% Spell Damage for every 10 Strength
  • +1% Skill Radius per 15 Strength
Dangerous Dream
Require lv 64
  • +(28–32)% gear Attack Speed
  • +(28–32)% Attack Critical Strike Rating for this gear
  • Consumes 6% of current Life when you use Attack Skills
  • Adds (9–11) - (13–15) Physical Damage to Attacks per 800 Life recently consumed
  • +15% injury buffer
Farewell Desire
Require lv 64
  • +(100–120)% gear Physical Damage
  • +(20–30)% Attack Critical Strike Rating for this gear
  • +(15–25)% gear Attack Speed
  • +200% chance to Multistrike
  • +1 initial Multistrike Count
  • (15–30)% chance to obtain (1–3) Steep Strikes per attack in Multistrike
  • Spends 1% Life and Mana on defeat
Lens of the Mage's Assistant
Require lv 64
  • +(8–10)% Life Regain and Energy Shield Regain
  • +(12–20)% Projectile Speed
  • (12–18)% of the increase/decrease on Cast Speed is also applied to Attack Speed
  • Bonus and additional bonus to Spell Damage and also apply to Attack Damage
  • (-35–-30)% additional Attack Critical Strike Rating
Crossroad
Require lv 64
  • +(140–160) gear Energy Shield
  • +(80–100) Max Life
  • +(12–14)% Ailment Duration
  • Converts 50% of Fire Damage against Ignited enemies to Erosion Damage
  • Converts 50% of Cold Damage against Frostbitten enemies to Erosion Damage
  • Converts 50% of Lightning Damage against Shock enemies to Erosion Damage
  • Inflicts Pain on Nearby enemies every 1 s for 3 s
Lethal Brilliance
Require lv 65
  • Adds (19–25) - (230–236) Lightning Damage to the gear
  • +(10–20)% gear Attack Speed
  • +(80–100)% Critical Strike Damage
  • Settles Shock Damage 1 additional times on hit
  • Adds (80–100)% of Lightning Damage of the Main-Hand Weapon to Base Shock Damage
Long Night
Require lv 65
  • Adds (341–349) - (375–385) Erosion Damage to the gear
  • +(40–50)% gear Attack Speed
  • +(40–50)% Attack Critical Strike Rating for this gear
  • Cannot inflict Wilt
Curtain Cutter
Require lv 65
  • Adds (29–33) - (37–41) Physical Damage to the gear
  • +(100–120)% gear Physical Damage
  • +(25–30)% gear Attack Speed
  • +(30–40)% Attack Critical Strike Rating for this gear
  • +(40–50)% additional Shadow Damage
Imperial General
Require lv 65
  • +(120–150)% gear Physical Damage
  • +(30–40)% Attack Critical Strike Rating for this gear
  • +10% additional damage for Barrage Skills per 1 wave of Barrage
  • -60% Barrage Skill Wave Interval
  • +3 Total Waves for the Barrage Skill used for every (40–48) m of movement. Stacks up to 1 time
  • +100% Armor and Evasion while standing still
Jumble Ice
Require lv 65
  • +(180–240) Max Mana
  • +(30–35)% Cast Speed
  • +(5–6)% additional Spell Damage per stack of Focus Blessing owned
  • +(15–20) Spell Critical Strike Rating per stack of Focus Blessing owned
  • +50% chance to gain Agility Blessing when receiving Focus Blessing
  • For every 1 stack of Focus Blessing gained every 6 s, (-60–-40)% Spell Damage
Shackled by Light
Require lv 65
  • +(360–450) Max Energy Shield
  • +(80–105) Attack and Spell Critical Strike Rating
  • +(100–150)% Shadows Tracking Radius
  • -10% additional Shadow Damage
Ralph's Footsteps
Require lv 65
  • +(150–200) Max Life and Max Energy Shield
  • Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
  • +1% Fervor Effect every 0.5 s while Fervor is active, up to 160 stacks. Each stack lasts for 100 s
  • (-70–-50)% additional Fervor Duration
  • +(50–55)% Lightning Resistance
Broken Sun Ring
Require lv 65
  • +(160–180) Max Life
  • +(15–20)% chance to obtain Steep Strike attempts
  • +1% additional Slash-Strike Skill Radius for every +1% Steep Strike chance increased
  • +(3–4)% additional damage for every 1 Max Steep Strikes the Slash Strike Skill has
  • +(20–30)% Fire Resistance
  • +(800–1000) Armor
Thousand-Day's Victory
Require lv 66
  • +(120–160)% gear Physical Damage
  • Adds (27–33) - (45–51) Physical Damage to the gear
  • +(15–18)% Attack Critical Strike Rating for this gear
  • Adds (200–240)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +50% chance to deal double Trauma Damage
Reflection
Require lv 66
  • (-40–-20)% Minion Max Life
  • +(240–300)% Minion Damage
  • +(100–140)% Critical Strike Damage
  • (2–3)% Minion Life Regeneration per second
  • Damage bonus to Minions are also applied to you
  • Critical Strike Rating bonus to Minions is also applied to you
  • +(18–24)% Block Ratio
Restless Glacier
Require lv 66
  • +(8–12)% Max Mana
  • +(45–55) Intelligence
  • +(35–40)% Cold Resistance
  • +(14–18)% additional Cold Damage against Frostbitten enemies
  • Inflicts (8–10) additional Frostbites on hit.
Eternity
Require lv 66
  • +(160–220) Max Life
  • +(30–50)% chance to gain 1 stacks of Eternal Morale on defeat
  • +(30–50)% chance to gain 1 stacks of Eternal Nightmare on defeat
  • +(10–20)% chance to gain 1 stacks of Eternal Shadow on defeat
  • +(30–50)% chance to gain 1 stacks of Eternal Guard upon defeating Magic monsters
  • +(10–20)% chance to gain 1 stacks of Eternal Simulacra upon defeating Magic monsters
  • +100% chance to gain 1 stacks of Eternal Reign upon killing an Elite
Eternal Sun
Require lv 66
  • +(100–120) Max Life
  • +(20–40) Strength
  • +(50–60)% Fire Resistance
  • +30% Physical Damage
  • +1% additional Life Regeneration Speed, -0.5% additional Life Regain Interval for every 1% of Life lost.
Crimson Slash
Require lv 68
  • +(200–240) Max Life
  • +(15–20)% gear Attack Speed
  • +50% chance to inflict Trauma
  • Adds (350–450) Base Trauma Damage
  • Reaps (2–2.5) s of DoT Damage when dealing Bleed Damage. The effect has a 6 s cooldown against the same target
Cursed Flame
Require lv 68
  • +(160–200)% gear Physical Damage
  • Adds (13–15) - (17–19) Physical Damage to the gear
  • +25% chance to Ignite targets
  • Adds (15–20)% of Physical Damage as Fire Damage
  • When Ignite is inflicted, Ignite spreads and +10% additional Ignite Damage taken by Nearby enemies
Mountain Howling
Require lv 68
  • +(80–100)% gear Physical Damage
  • Adds (26–29) - (32–36) Physical Damage to the gear
  • +(25–35)% gear Attack Speed
  • +50% chance to cause Knockbacks
  • +(50–80)% additional Knockback distance
  • +(35–45)% additional Attack Damage when no enemies are Nearby
  • -30% Movement Speed
Meteorite
Require lv 68
  • +(80–120)% gear Physical Damage
  • Adds (35–39) - (44–49) Physical Damage to the gear
  • +(20–30)% Attack Critical Strike Rating for this gear
  • Fixates Parabolic Projectile Split quantity to (2–3)
  • (40–60)% of the increase/decrease on Skill Radius is also applied to Area Damage
  • +(80–100)% Skill Radius
Undercurrent
Require lv 68
  • Adds (169–174) - (183–188) Fire Damage to the gear
  • Adds (96–110) - (127–146) Fire Damage to Spells
  • +(80–100)% Skill Radius
  • +2% Attack and Spell Block per stack of any Blessing owned
  • <Random Fire Skill trigger affix>
  • When you have 3 types of Blessings, +30% Injury Buffer for yourself and Nearby enemies.
Sacred Wall
Require lv 68
  • +(8–12)% Max Life
  • +(10–14)% Attack and Spell Block Chance
  • +40% chance to gain (1–2) stacks of Tenacity Blessing when taking Elemental Damage
  • (-8–-4)% Elemental Resistance
  • Blocks additional damage equal to (1–2)% of Max Life when at max Tenacity Blessing.
  • Changes the base effect of each stack of Tenacity Blessing to: -8% additional Physical Damage taken. When receiving Elemental Damage, consumes all Tenacity Blessing. Restores 2% of Max Life per stack of Tenacity Blessing consumed.
Torturer's Touch
Require lv 68
  • +(300–310) gear Energy Shield
  • +(12–15)% Elemental Resistance
  • +(5–8) Affliction inflicted per second
  • Reaps 0.25 s of the DoT Damage against Nearby enemy with full Affliction. The effect has a 0.5 s cooldown against the same target
  • Reaping removes enemy's Affliction
Archmage's Boots
Require lv 68
  • +(310–320) gear Energy Shield
  • +(50–60)% Cold Resistance
  • +(14–18)% Max Mana
  • Consumes 30% Mana per second
  • Gains 1 stack of a random Blessing per 6 s when not at Low Mana
  • +1% additional Spell Damage per 400 Max Mana owned
Mind Infusion
Require lv 68
  • +(160–180) Max Life
  • +(2400–2600) gear Armor
  • +1 Minion Skill Level
  • +(20–30)% Movement Speed for Nearby allies and you
  • +(80–100)% Skill Cost
  • Max Synthetic Troop Minion Quantity +1
Magnus' Mindflame
Require lv 68
  • +(160–180) Max Life
  • +(6–10)% Strength
  • (-45–-35)% Fire Resistance
  • +(4–8)% Fire Penetration
  • True Flame
Lightning's Judgment
Require lv 69
  • Adds (10–12) - (198–249) Lightning Damage to the gear
  • +(10–15)% gear Attack Speed
  • +(15–25)% Lightning Resistance
  • Critical Strike becomes Lucky if you have recently inflicted Shock
  • Lightning Damage becomes Lucky if you have recently inflicted Shock
Fleeting Regret
Require lv 70
  • +(80–120)% gear Physical Damage
  • Adds (12–14) - (18–20) Physical Damage to the gear
  • +(5–6)% Attack and Spell Block Chance
  • +(200–260)% Critical Strike Rating if you have Blocked recently
  • +(40–50)% Attack Speed if you have Blocked recently
Witch Hunter's Hammer
Require lv 70
  • +(12–15)% Strength
  • +(100–120)% Critical Strike Rating
  • +(16–20)% Fire Penetration
  • Adds 3 - 5 Fire Damage per 8 Strength
  • +(80–100)% Skill Radius when you have at least 500 Strength
Shadow of Thunderlight's Fury
Require lv 70
  • Triggers Lv. (25–35) Chain of Lightning when hitting an Elite with a Critical Strike. Interval: 0.2 s
  • +(80–100)% Spell Damage
  • +(120–180)% Critical Strike Rating
  • +40% Critical Strike Damage for skills cast by Spell Burst for every 1 stack(s) of Spell Burst Charge consumed when Spell Burst is activated
  • Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
  • Takes 200 Secondary Lightning Damage every second for every 1 Max Spell Burst
Heavyware
Require lv 70
  • +(1700–1800) gear Armor
  • +(30–50) Max Mana
  • +(160–220) Max Life
  • +(20–25)% Erosion Resistance
  • +(30–35) Strength
  • +(20–25)% additional damage taken by enemies in Proximity
  • (-25–-20)% additional damage dealt by enemies in Proximity
Stellar Vestment of Eminence
Require lv 70
  • +(270–280) gear Energy Shield
  • +(15–20)% Elemental Resistance
  • +(55–65) Intelligence
  • -60% additional Barrage Wave Interval and -16% additional Barrage Skill Damage.
  • Barrage Skills +(10–13)% additional damage and -10% Skill Radius per wave of Barrage
Machine Lord
Require lv 70
  • +75% chance to gain 1 point(s) of Command when a Synthetic Troop Minion attacks
  • Max Synthetic Troop Minion Quantity is fixed at 1
  • +(10–20)% Minion Movement Speed when having at least 20 Command
  • Adds (60–100)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions when having at least 40 Command
  • +(40–60)% additional Physical Damage for Synthetic Troop Minions when having at least 60 Command
  • Damage from Synthetic Troop Minions Penetrates 2% Elemental Resistance for every 5% Elemental Resistance they own, when having at least 80 Command.
When Winter Comes
Require lv 70
  • +(90–110) Max Life
  • +40% Skill Cost
  • +(20–30)% Cold Resistance
  • +1 Barrage Skill Waves
  • Randomly -1% enemy Elemental Resistance or -2.5% enemy Armor per Barrage wave. Stacks up to 10 times. Lasts 1 s
Demonslayer's Heart
Require lv 70
  • +(960–1440) Armor
  • +(160–180) Max Life
  • +(20–28)% Melee Damage
  • +(10–15)% Elemental Resistance
  • (10–15)% chance to gain 2 additional slashes when using Slash-Strike Skills
  • +1 Max Steep Strikes
Ardour
Require lv 70
  • +(2200–2300) gear Armor
  • +(150–160) Max Life
  • +(20–25) all stats
  • +(8–12)% Life Regain
  • Double Life Regain
Feline Steps
Require lv 70
  • +(2000–2100) gear Evasion
  • +(25–30)% Movement Speed
  • Gains 1 stacks of Agility Blessing when Reaping
  • +(5–6)% Reaping Cooldown Recovery Speed per stack of Agility Blessing owned
  • Gains 1 stack(s) of Deflection when Reaping. Interval 0.5 s
  • Max Agility Blessing Stacks: (7–8)
God of Strength's Gift
Require lv 70
  • +(300–310) gear Energy Shield
  • +(20–24)% Spell Block Chance
  • +(45–60) Strength
  • +1% Max Energy Shield for every 15 Strength
  • Adds 15% Strength as Dexterity
  • Adds 15% Strength as Intelligence
Ember Shield of Black Gorge
Require lv 70
  • +(8–12)% Max Life
  • +(10–15)% Fire and Cold Resistance
  • +1 Minion Skill Level
  • Gains (12–16) Command for every 10 m of movement. Interval: 1s.
  • Max Synthetic Troop Minion Quantity -1
Mother Goddess' Paddock
Require lv 70
  • +(15–20)% Defense
  • +(20–40)% Area Damage
  • Max Terra Quantity is set to 1
  • Max Terra Charge Stacks +2
  • (50–100)% chance to gain (1–2) charge stacks when using a Terra Skill
  • Reaps 3 s of DoT Damage from Nearby enemies 1 s after consuming max stacks of Terra Charge. Cooldown: 6 s
Iron Nest
Require lv 70
  • Command decreases every second instead of increasing every second
    Lose (70–90) Command when using Dark Gate
  • Synthetic Troop Minions are unable to move
    +200% Synthetic Troop Minion Duration
  • When Command is lower than -20 , for every -1 Command, -2% Aura Area and 1.5% Aura Effect
    +5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
  • When Command is lower than -40 , Nearby Synthetic Troop Minions deal +35% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
    Minions' Horizontal Projectiles cannot Penetrate
  • When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
    +200% Multistrike chance for Nearby Synthetic Troops, and Multistrikes' damage increment +50%
  • +20% Movement Speed
    +20% Cooldown Recovery Speed for Mobility Skills
Light Hunter Belt
Require lv 70
  • +(350–400) Max Energy Shield
  • Converts 30% Life to Energy Shield
  • Energy Shield charge cannot be interrupted
  • -6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
  • +(20–25)% Erosion Resistance
Steel Stagnation
Require lv 72
  • +(120–160)% gear Physical Damage
  • Adds (25–28) - (40–53) Physical Damage to the gear
  • +(50–80)% additional Area Damage for this skill when Demolisher Charge is consumed.
  • +50% Skill Radius
  • Demolisher Charge's Restoration Speed is set to 200% of the default value
Shackles of Evil
Require lv 72
  • Adds (8–10) - (16–21) Physical Damage to the gear
  • +(40–50)% gear Physical Damage
  • +(18–24)% gear Attack Speed
  • Attack Skill Projectile Quantity +2
  • +(10–20)% Dexterity
  • -1% additional Projectile Speed per 50 Dexterity
Elemental Whirl
Require lv 72
  • +(120–140)% gear Physical Damage
  • +(8–12)% gear Attack Speed
  • +(14–18)% Attack Critical Strike Rating for this gear
  • Adds (12–16)% Physical Damage as random Elemental Damage
  • +25% chance to cause Ailments
  • Adds (60–80)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
  • +(6–8)% additional total damage dealt to the target for every Ailment they have (multiplies)
Endless Fortress
Require lv 72
  • +(150–160) gear Energy Shield
  • +(10–15)% Cold and Lightning Resistance
  • +(5–6)% Attack and Spell Block Chance
  • +(15–20)% additional damage for Minions when they are at Low Life
  • Max Synthetic Troop Minion Quantity (-2–2)
  • Arcane
Sage's Insight
Require lv 72
  • +(300–310) gear Energy Shield
  • +1 Elemental Spell Skill Level
  • +(25–35)% Elemental Damage
  • -10% Elemental Resistance to the target for 3 s when a Spell hit inflicts Fire Damage.
  • When a Spell hit inflicts Cold Damage, the target -10% Elemental Resistance for 3 s.
  • When a Spell hit inflicts Lightning Damage, the target -10% Elemental Resistance for 3 s.
Valerie's Night Stroll
Require lv 72
  • Adds (2–3) - (65–67) Lightning Damage to Attacks and Spells
  • +(2500–2600) gear Evasion
  • +10% chance to gain Blur on Critical Strike
  • +(30–35)% additional Projectile Damage while Blur is active
  • Refresh Blur upon gaining Blur; -20% Blur effect
Thunder Conqueror
Require lv 73
  • +(250–270)% gear Physical Damage
  • +(80–100)% Critical Strike Damage
  • +(20–30)% Shock chance
  • Converts 50% of Physical Damage to Lightning Damage
  • +(20–25)% damage for Channeled Skills per channeled stack
  • Max Channeled Stacks +1
Variel's Snicker
Require lv 74
  • +(80–120)% Spell Damage
  • +(20–30)% Erosion Resistance
  • Gains a Void Orb per 1 s while moving
  • +2 Void Orb Quantity for every piece of Legendary gear equipped, up to 6
  • Ignores enemy Armor, Elemental Resistance and Erosion Resistance when the Void Orb reaches its cap
Memory
Require lv 74
  • +(50–60)% Spell Damage
  • +(25–35)% Cast Speed
  • Adds (120–150)% of the skill's damage to Base Wilt Damage
  • +50% Wilt chance
  • Wilted targets defeated by you explode on death, dealing (80–100)% of their Max Life as Secondary Erosion Damage to Nearby enemies.
  • +(32–40)% Wilt Duration against Legendary enemy units
Severed Wrist
Require lv 74
  • +(120–160)% gear Physical Damage
  • +(20–25)% gear Attack Speed
  • +(150–180) Attack Critical Strike Rating
  • Projectile Quantity +(1–2)
  • +30% Movement Speed for 3 s on defeat
  • +(40–50)% additional damage for Main-Hand Weapons
Highest Glance
Require lv 75
  • +(80–100)% gear Physical Damage
  • Adds (19–23) - (27–31) Physical Damage to the gear
  • +(30–40)% Attack Critical Strike Rating for this gear
  • + (1–2) Steep Strikes for every 2 m moved
  • (-50–-40)% additional Sweep Slash Damage; +(60–80)% additional Steep Strike Damage
Tear Stains
Require lv 75
  • +(160–200)% gear Physical Damage
  • +(20–30)% Attack Critical Strike Rating for this gear
  • +(10–15)% Attack Damage per channeled stack
  • +(8–12)% Attack Critical Strike Damage per channeled stack
  • At max channeled stacks, you can eliminate enemies under 10% Life
Iron Earthshaker
Require lv 75
  • +(150–200)% damage
  • <Random Life, Mana, Energy Shield affix>
  • +(30–32)% additional Area Damage
  • -1% additional damage per 50% Skill Radius
  • +1% Skill Radius per 50 Mana Sealed
Imperial Might
Require lv 75
  • +(30–40)% Defense
  • Enlarges Physique upon killing an Elite
  • +(15–17)% additional Defense from Helmet, Gloves, and Boots for every Legendary gear equipped (multiplies)
  • +(6–8)% Max Life and Max Mana per Legendary gear equipped
  • -2% all Max Resistance and +2% additional Physical Damage taken for every piece of Legendary gear equipped
  • Own Emperor's Wrath with at least (5–6) pieces of Legendary gear equipped
Royal Cycle
Require lv 77
  • +(50–60)% Elemental Damage
  • +(15–20)% Elemental Resistance
  • +1% Fire Damage per (8–10) Strength
  • +1% Lightning Damage per (8–10) Dexterity
  • +1% Cold Damage per (8–10) Intelligence
  • +1% Elemental Damage per (8–10) of the highest stat among Strength, Dexterity, and Intelligence
King Lionheart's Ambition
Require lv 78
  • +(250–300)% gear Physical Damage
  • +(20–30)% gear Attack Speed
  • Adds (25–30)% of Physical Damage of the Main-Hand Weapon to Base Ignite Damage per stack of Agility Blessing
  • For every 5 stack(s) of Agility Blessing, creates explosions when defeating Ignited enemies, dealing Secondary Fire Damage equal to 25% of the enemy's Max Life.
  • Changes the base effect of Agility Blessing to: +6% additional Ailment Damage and +6% Ailment Duration.
Fiend Crown
Require lv 78
  • +(12–16)% Minion Attack Speed
  • +(20–25)% Minion Movement Speed
  • +20% Minion Elemental Resistance
  • (-10–-6)% Sealed Mana
  • +(40–60)% Minion Critical Strike Damage
  • Minions gain Lucky upon a Critical Strike
Circular Clearing
Require lv 79
  • +(90–120)% gear Physical Damage
  • +(20–25)% Attack Critical Strike Rating for this gear
  • +(40–50)% Attack Speed when performing Multistrikes
  • Fervor gains an additional base effect: +0.6% Multistrike Chance for every point of Fervor Rating
  • Gains 1 stacks of Meditate per second while standing still
  • Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 s
Netherrealm - Help

Clear Netherrealm stages to acquire XP, gear, and embers.
Certain stages may drop exclusive rare items.

Netherrealm - Beacon - Help

Beacons are mainly acquired from the Netherrealm.
Better beacons have a chance to drop from the Bosses of Netherrealm.On top of that, the stage boss of Story Chapter 5 also drops beacons.

Netherrealm - Map Affix - Help

The number of base affixes has an impact on a Netherrealm stage in terms of the drop quantity and rarity.
You may reset affixes on a map to avoid dangerous harmful affixes or to pursue better potential rewards from Netherrealm stages.

Disciple monsters have 1 special effect, including: Restoration Over Time for Nearby monsters, Life restoration on hit, Erosion Terra generation upon defeat, and delayed Area Damage upon defeat.

Netherrealm - Plane Watcher - Help

Each Plane Watcher yields Cinder along with bountiful and exclusive rewards.

Netherrealm - Exclusive Drop - Help

Stages and bosses of each plane may drop exclusive items.
As the plane difficulty increases, more exclusive items will be added with higher drop rates.
Defeating the plane boss or the Traveler guarantees a piece of exclusive Legendary gear.

Netherrealm - Plane Difficulty - Help

Defeating a plane boss enables you to increase the plane's difficulty.
This also makes your adventure more rewarding.

Netherrealm - Unlock Plane - Help

Collect sufficient Cinders to unlock new Netherrealm planes.
You start over from different difficulties with these planes, and unlocking them will also yield additional Cinders.

Netherrealm - Netherrealm Compass - Help

Netherrealm Compass Slots will unlock after you've collected 18 Cinders.
Use the Compasses before entering the map to bring both greater rewards and greater challenges.

Netherrealm - Chaos Invasion - Help

After the Netherrealm Chaos Invasion begins, complete stages corresponding to the Chaos Cards to accumulate progress.
When the progress on Chaos Cards is complete, the current Chaos Invasion will end.
Adjustments made to Trait Cards only take effect when a new Chaos Invasion begins.

Netherrealm - Trait Card - Help

After each round of Chaos Invasion, you can select one card from three Trait Cards and add it to the card library and manually set the Trait Cards to be used in the next round.
The decks of Trait Cards in the planes are mutually independent.

Netherrealm - Chaos Card - Help

When Trait Cards with a certain tag in a deck of Trait Cards are more than the cards with other tags, the Chaos Cards with that specific tag have a higher chance to appear.
Maybe you can come up with unique strategies around some Chaos Cards...

Netherrealm - Card Inheritance - Help

The effects of the cards with the keyword Inheritance last over time, affecting all the stages in the plane.
Some cards' effects will multiply rewards when they are combined via Inheritance.

Netherrealm - Card Awakening - Help

Trait Cards have a really small chance to be awakened when drawn.
Awakened cards have way better values than the original cards.
The chance of awakening will be slightly enhanced along with the increase of the level of a card.

Netherrealm - Traveler - Help

You can only challenge the Traveler after reaching the highest difficulty on all planes (collect 35 cinders).
As the current final boss, the Traveler is extraordinarily powerful, but players may challenge him as many times as they want.
After completing the first Traveler challenge, you will need to defeat four plane bosses to be able to challenge the Traveler again.

Netherrealm - Help
About Cinder:
1. The number of Cinder displayed in the upper right corner of the Netherrealm interface marks the player's progress in the Netherrealm.
2. New Netherrealm planes and the final Boss of the Netherrealm need to be unlocked by obtaining a certain amount of Cinders.
3. By defeating the plane watcher of the highest Timemark unlocked in each Netherrealm, players can obtain one Cinder. A watcher of a higher Timemark unlocks at the same time.
4. The highest Timemark of each Netherrealm is 7, i.e. a max of 7 Cinders can be obtained from at Netherrealm.

About Beacons:
1. Beacons are required to open a Netherrealm. Any Netherrealm stage can only be opened with the specified Beacon.
2. The best way to obtain Beacons is to defeat monsters in the Netherrealm.
3. Usually, the level of the dropped Beacon is the same as the Timemark of the Netherrealm, but not higher than the stage level.
4. Defeating legendary bosses in Netherrealm has a chance to drop higher-rank Beacons. Players have an increased chance to gain higher-rank Beacons by defeating the plane boss.
5. Rank 1 Beacons can be obtained by killing monsters in the later stages of the story.

About Plane Watcher:
1. Completing each Netherrealm stage grants Monitor Points for plane watchers with the same Timemark. Collect enough Monitor Points to challenge the plane watcher.
2. As each Netherrealm stage is cleared, the Monitor Points it provides reduce. After successfully challenging the plane watcher, the number of Monitor Points is reset.
3. Failing to challenge the plane watcher returns a portion of Monitor Points. The higher rank the Timemark is, the fewer points are returned.
4. At Timemark 1-5, successfully challenging plane watchers for the first time grants additional drops.

About Netherrealm Turbulence:
1. Netherrealm Turbulence unlocks after Traveler-Realm Lord is defeated. Turbulence features high difficulty along with bountiful rewards.
2. In the Turbulence, Beacons mostly drop from plane watchers of Timemark 7.

Others:
1. All characters on a player's account share the same Netherrealm in one season.
Netherrealm - Path of Achievements /39
title desc
Netherrealm Tourist
  • Clear 1 Netherrealm map

  • Reward: Jagged Primocryst x10
    Netherrealm Rookie
  • Clear Netherrealm map 10 times

  • Reward: Jagged Primocryst x10
    Netherrealm Wanderer
  • Clear Netherrealm map 30 times

  • Reward: Jagged Primocryst x10
    Netherrealm Adventurer
  • Clear Netherrealm map 80 times

  • Reward: Jagged Primocryst x10
    Netherrealm Explorer
  • Clear Netherrealm map 100 times

  • Reward: Jagged Primocryst x10
    Netherrealm Warrior
  • Clear 300 Netherrealm maps

  • Reward: Jagged Primocryst x10
    Netherrealm Elite
  • Clear Netherrealm map 500 times

  • Reward: Jagged Primocryst x20
    Netherrealm Legend
  • Clear Netherrealm map 1000 times

  • Reward: Jagged Primocryst x30
    Netherrealm Epic
  • Clear Netherrealm map 2000 times

  • Reward: Jagged Primocryst x80
    Netherrealm Challenger
  • Kill Plane Watcher 1 time

  • Reward: Jagged Primocryst x10
    Netherrealm Vanquisher
  • Kill Plane Watcher 6 times

  • Reward: Jagged Primocryst x10
    Netherrealm Conqueror
  • Kill Plane Watcher 20 times

  • Reward: Jagged Primocryst x20
    Netherrealm Dominator
  • Kill Plane Watcher 50 times

  • Reward: Jagged Primocryst x30
    Netherrealm Prime
  • Kill Plane Watcher 100 times

  • Reward: Jagged Primocryst x80
    Netherrealm Trailblazer
  • Reach Lv.4 in 3 Netherrealm areas

  • Reward: Jagged Primocryst x10
    Netherrealm Loremaster
  • Reach Lv.7 in 5 Netherrealm areas

  • Reward: Jagged Primocryst x10
    I Made It!
  • Kill Traveler 1 time

  • Reward: Jagged Primocryst x10
    Power of Fire!
  • Kill Traveler 5 times

  • Reward: Jagged Primocryst x10
    Relight the Torch!
  • Kill Traveler 10 times

  • Reward: Jagged Primocryst x20
    Purge the Darkness!
  • Kill Traveler 20 times

  • Reward: Jagged Primocryst x30
    Eternal Flames!
  • Kill Traveler 50 times

  • Reward: Jagged Primocryst x80
    Complete Netherrealm Map
  • Complete a Netherrealm map

  • Reward: Jagged Primocryst x10
    Challenge Netherrealm
  • Complete 2 Netherrealm Maps with 4 affixes
  • Netherrealm map affixes increase the difficulty of the map while making it more rewarding.
    Reward: Jagged Primocryst x20
    Search Mystery Chest
  • Open 2 chests

  • Reward: Jagged Primocryst x10
    Trial: God of War
  • Participate the Trial: God of War 2 times

  • Reward: Jagged Primocryst x10
    Trial: God of Might
  • Participate the Trial: God of Might 2 times

  • Reward: Jagged Primocryst x10
    Challenge Plane Watcher
  • Kill Plane Watcher 1 time
  • Defeating a Plane Watcher will increase your Plane Level and reward you with a Cinder.
    Reward: Pactspirit Crystal x2
    Acquire Beacon
  • Acquire 10 rank 2 Netherrealm beacons

  • Reward: Jagged Primocryst x10
    Acquire Netherrealm Special drop
  • Acquire 2 exclusive Legendary gear
  • Every Plane Watcher has its own unique drops which can be viewed before initiating the challenge.
    Reward: Jagged Primocryst x10
    Increase Netherrealm Plane Level
  • Reach Lv.3 in 3 areas

  • Reward: Jagged Primocryst x20
    Use Netherrealm Compass
  • Use Compass 50 times

  • Reward: Jagged Primocryst x10
    Challenge Plane Watcher
  • Kill Plane Watcher 15 times

  • Reward: Revival Token x1
    Unlock New Netherrealm Plane
  • Unlock all Netherrealm areas
  • A new Netherrealm Plane will be unlocked once a certain number of Cinders are collected from challenging Plane Watchers.
    Reward: Jagged Primocryst x20
    Challenge Netherrealm
  • Complete 10 Netherrealm Maps with 10 affixes

  • Reward: Revival Token x1
    Acquire Netherrealm Special drop
  • Acquire 10 exclusive Legendary gear

  • Reward: Jagged Primocryst x10
    Challenge the Traveler
  • Kill Traveler 1 time

  • Reward: Appearance Crystal x2
    Challenge High-Difficulty Netherrealm
  • Complete 20 Netherrealm Maps with 12 affixes

  • Reward: Jagged Primocryst x10
    Acquire Netherrealm Special drop
  • Acquire 20 exclusive Legendary gear

  • Reward: Jagged Primocryst x10
    Torchlight
  • Kill Traveler 5 times

  • Reward: Pactspirit Crystal x2
    Netherrealm - Path of Achievements /36
    title desc
    Light of Hope (Rehan)
  • Defeat the Traveler as Rehan

  • Reward: Jagged Primocryst x10
    A Hero's Journey (Rehan)
  • Reach Lv.80 as Rehan

  • Reward: Jagged Primocryst x10
    Heroic Legend (Rehan)
  • Reach Lv.90 as Rehan

  • Reward: Jagged Primocryst x10
    Epic Poetry (Rehan)
  • Reach Lv.100 as Rehan

  • Reward: Jagged Primocryst x10
    Light of Hope (Carino)
  • Defeat the Traveler as Divineshot

  • Reward: Jagged Primocryst x10
    A Hero's Journey (Carino)
  • Reach Lv.80 as Divineshot

  • Reward: Jagged Primocryst x10
    Heroic Legend (Carino)
  • Reach Lv.90 as Divineshot

  • Reward: Jagged Primocryst x10
    Epic Poetry (Carino)
  • Reach Lv.100 as Divineshot

  • Reward: Jagged Primocryst x10
    Light of Hope (Gemma)
  • Defeat the Traveler as Gemma

  • Reward: Jagged Primocryst x10
    A Hero's Journey (Gemma)
  • Reach Lv.80 as Gemma

  • Reward: Jagged Primocryst x10
    Heroic Legend (Gemma)
  • Reach Lv.90 as Gemma

  • Reward: Jagged Primocryst x10
    Epic Poetry (Gemma)
  • Reach Lv.100 as Gemma

  • Reward: Jagged Primocryst x10
    Light of Hope (Spacetime Witness)
  • Defeat the Traveler as Spacetime Witness

  • Reward: Jagged Primocryst x10
    A Hero's Journey (Spacetime Witness)
  • Reach Lv.80 as Spacetime Witness

  • Reward: Jagged Primocryst x10
    Heroic Legend (Spacetime Witness)
  • Reach Lv.90 as Spacetime Witness

  • Reward: Jagged Primocryst x10
    Epic Poetry (Spacetime Witness)
  • Reach Lv.100 as Spacetime Witness

  • Reward: Jagged Primocryst x10
    Light of Hope (Commander)
  • Defeat the Traveler as Commander

  • Reward: Jagged Primocryst x10
    A Hero's Journey (Commander)
  • Reach Lv.80 as Commander

  • Reward: Jagged Primocryst x10
    Heroic Legend (Commander)
  • Reach Lv.90 as Commander

  • Reward: Jagged Primocryst x10
    Epic Poetry (Commander)
  • Reach Lv.100 as Commander

  • Reward: Jagged Primocryst x10
    Light of Hope (Oracle)
  • Defeat the Traveler as Oracle

  • Reward: Jagged Primocryst x10
    A Hero's Journey (Oracle)
  • Reach Lv.80 as Oracle

  • Reward: Jagged Primocryst x10
    Heroic Legend (Oracle)
  • Reach Lv.90 as Oracle

  • Reward: Jagged Primocryst x10
    Epic Poetry (Oracle)
  • Reach Lv.100 as Oracle

  • Reward: Jagged Primocryst x10
    Light of Hope (Cateye)
  • Defeat the Traveler as Erika

  • Reward: Jagged Primocryst x10
    A Hero's Journey (Cateye)
  • Reach Lv.80 as Erika

  • Reward: Jagged Primocryst x10
    Heroic Legend (Cateye)
  • Reach Lv.90 as Erika

  • Reward: Jagged Primocryst x10
    Epic Poetry (Cateye)
  • Reach Lv.100 as Erika

  • Reward: Jagged Primocryst x10
    Light of Hope (Escapist)
  • Defeat the Traveler as Bing

  • Reward: Jagged Primocryst x10
    A Hero's Journey (Escapist)
  • Reach Lv.80 as Bing

  • Reward: Jagged Primocryst x10
    Heroic Legend (Escapist)
  • Reach Lv.90 as Bing

  • Reward: Jagged Primocryst x10
    Epic Poetry (Escapist)
  • Reach Lv.100 as Bing

  • Reward: Jagged Primocryst x10
    Light of Hope (The Forsaken)
  • Defeat the Traveler as The Forsaken

  • Reward: Jagged Primocryst x30
    A Hero's Journey (The Forsaken)
  • Reach Lv.80 as The Forsaken

  • Reward: Jagged Primocryst x30
    Heroic Legend (The Forsaken)
  • Reach Lv.90 as The Forsaken

  • Reward: Jagged Primocryst x30
    Epic Poetry (The Forsaken)
  • Reach Lv.100 as The Forsaken

  • Reward: Jagged Primocryst x30
    Netherrealm - Trait Decks /16
    icon name
    Recollection
    Netherrealm
    Bosses drop additional Beacon(s) (Rank Beacons at the best)
    Lively
    Netherrealm
    % chance for bosses to drop additional Netherrealm Resonance(s)
    Relaxed
    Netherrealm
    % chance for Bosses to drop additional Compass(es)
    Detached
    Netherrealm
    There is a % chance to drop Rusted/Dated Compass when a Netherrealm Resonance is dropped
    Regretful
    Netherrealm
    +100% chance to obtain 1 additional Attention Point(s) when completing a stage.
    Pity
    Netherrealm
    +100% chance to obtain 1 additional Attention Point(s) when completing a stage.
    Honest
    Netherrealm
    Stage Chaos Invasion Attempts Cost: -1
    +100% chance to obtain -1 additional Attention Point(s) when completing a stage.
    Slightly Scornful
    Netherrealm
    +100% chance to obtain 1 additional Attention Point(s) when completing a stage.
    Scornful
    Netherrealm
    +100% chance to obtain 2 additional Attention Point(s) when completing a stage.
    Extremely Scornful
    Netherrealm
    +100% chance to obtain 2 additional Attention Point(s) when completing a stage.
    Extremely Timid
    Netherrealm
    Stage Chaos Invasion Attempts Cost: -1
    Indolent
    Netherrealm
    The stage doesn't cost Enhancement Compasses that are already put in
    Obtuse
    Netherrealm
    The stage doesn't cost Beacons
    Dull
    Netherrealm
    % chance for bosses to drop additional Netherrealm Resonance(s)
    Narrow
    Netherrealm
    % chance for monsters to drop additional Shiny Compass(es)
    Mourning
    Netherrealm
    5.5% chance for Bosses to drop 1 additional rank 5 Beacon(s) (Only active for Timemark 7 and above)
    Netherrealm - Confusion Card Library /5
    icon name
    Slightly Radical I
    Netherrealm


    +3% chance for bosses to drop 1 additional rank 5+ Beacon(s)
    (Takes effect when at Max Progress)

    +100% additional Drop Quantity
    Slightly Radical II
    Netherrealm


    7.1% chance for bosses to drop 1 additional rank 5+ Beacon(s)
    (Takes effect when at Max Progress)

    +100% additional Drop Quantity
    Slightly Radical III
    Netherrealm


    8.9% chance for bosses to drop 1 additional rank 5+ Beacon(s)
    (Takes effect when at Max Progress)

    +100% additional Drop Quantity
    Slightly Harsh
    Netherrealm


    +50% XP earned
    (Takes effect when at Max Progress)

    +100% additional Drop Quantity
    Slightly Cold
    Netherrealm


    +100% chance to get 1 Attention Point when completing a stage
    +100% additional Drop Quantity