Collect Cinders to unlock new Netherrealm planes and features, and ultimately locate the Traveler.
title | des | flame1 |
---|---|---|
Feature Unlocked | Netherrealm - Spacetime Turbulence | 0 |
You've unlocked Chaos Invasion! | Trait Card | 7 |
Plane Unlocked | Blistering Lava Sea | 3 |
Plane Unlocked | Steel Forge | 8 |
Plane Unlocked | Thunder Wastes | 15 |
Plane Unlocked | Voidlands | 24 |
Boss Unlocked | Realm Lord | 35 |
Boss Unlocked | Void Rift | 31 |
require_flame1 | name |
---|---|
0 | Glacial Abyss |
3 | Blistering Lava Sea |
8 | Steel Forge |
15 | Thunder Wastes |
24 | Voidlands |
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for random Ember x3 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for random Flame x5 from Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for an Ultimate Ember from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Flame Elementium x1 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Flame Sand x2 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for 3-6 random Ultimate Embers from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Flame Elementium x9 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for random Fossil x5-10 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Fossil x3 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for random Precious Ember x5 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for random Map Material x1 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Map from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for the rarest Map Material x3 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Fluorescent Memory from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for random Fluorescent Memory x1 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Elixir of Oblivion x3 from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random piece of Legendary gear from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Traveler exclusive item from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Legendary necklace from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Legendary ring from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Legendary belt from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Legendary armor from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Fluorescent Memory of the Precious quality or above from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Legendary weapon from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random piece of Glacial Abyss exclusive Legendary gear from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a piece of Thunder Wastes exclusive Legendary gear from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a piece of Steel Forge exclusive Legendary gear from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a piece of Blistering Lava Sea exclusive Legendary gear from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a piece of Voidlands exclusive Legendary gear from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for A Terrible Price from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Portent Moon from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Lost Secrets from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Fixed Destiny from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Ember Shield of Black Gorge from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Fury Shadow of Thunderlight from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Valerie's Night Stroll from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Exquisite Box from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Circular Clearing from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Fiend Crown from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for King Lionheart's Yearning from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Lighthunter's Belt from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Sage's Insight from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random piece of Lv.85 Basic Rare Gear with an Ultimate affix from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Royal Cycle from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a Precious Legendary gear from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a Rare Legendary gear from the Spacetime Wanderer
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a piece ofUltimate Legendary gear affected by Darkest Corrosion from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a piece of non-exclusive Rare Legendary gear with max affix values within their ranges from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a piece of Darkness Corroded Ultimate Legendary gear from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a Pedigree of Gods that is guaranteed to have a Lv. 1 Main Talent Node from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a Space Rift or Last God's Revelation from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s pieces and you can redeem them at Spacetime Wanderer for a random godhead tablet with 1 legendary medium talent point but 0 imprints (not tradable).
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a Twin Reflection from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Dream Talking: Warden's Breastpin from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Dream Talking: Compensatory Life from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Profound Dream Talking x10 from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for random Compass x10 from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Deep Space Beacon x1 for a random area of the Netherrealm from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a random Supreme Boss Ticket (excludes the lowest difficulty) from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a set of Supreme Boss Tickets (including all difficulty levels for 1 Supreme Boss) from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collecting %s pieces can be exchanged for a hero relic or hero memory with at least 1 T2 affix at Time Wanderer (not tradeable)
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for 1 random Ultimate Activation Medium from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for 1 random Rare Activation Medium from the Spacetime Wanderer.
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for Forbidden Prophecy x20 from the Spacetime Wanderer
A crafting material used to upgrade a piece of gear's affixes.
A crafting material used to upgrade a piece of gear's affixes.
A crafting material used for Prototype Crafting.
A crafting material used for Prototype Crafting.
A crafting material used for Targeted Processing.
A crafting material used for Targeted Processing.
Can be exchanged for Ground Quartz from the Trader.
Can be exchanged for Ground Quartz from the Trader.
Used during crafting to lock or add normal affixes.
Used during crafting to lock or add normal affixes.
Used during crafting to lock or add special affixes.
Used during crafting to lock or add special affixes.
Used during crafting to upgrade T1 affixes.
Used during crafting to upgrade T1 affixes.
Support crafting. Guaranteed high-leveled affixes.
Support crafting. Guaranteed high-leveled affixes.
Support crafting. Guaranteed increase of 1 affix to gear.
Support crafting. Guaranteed increase of 1 affix to gear.
Used during crafting to randomly remove 1 affix.
Used during crafting to randomly remove 1 affix.
Used during crafting to randomly remove 1 affix of the lowest level.
Used during crafting to randomly remove 1 affix of the lowest level.
A ticket for entering the Netherrealm stage
This beacon can be used in the Glacial Abyss plane of Timemark 1 and Timemark 2.
Beacons allow you to enter Netherrealm and are consumed upon opening a Netherrealm stage.
A ticket for entering the Netherrealm stage
This beacon can be used in the Blistering Lava Sea plane of Timemark 1 and Timemark 2.
Beacons allow you to enter Netherrealm and are consumed upon opening a Netherrealm stage.
A ticket for entering the Netherrealm stage
This beacon can be used in the Steel Forge plane of Timemark 1 and Timemark 2.
Beacons allow you to enter Netherrealm and are consumed upon opening a Netherrealm stage.
A ticket for entering the Netherrealm stage
This beacon can be used in the Thunder Wastes plane of Timemark 1 and Timemark 2.
Beacons allow you to enter Netherrealm and are consumed upon opening a Netherrealm stage.
A ticket for entering the Netherrealm stage
This beacon can be used in the Voidlands plane of Timemark 1 and Timemark 2.
Beacons allow you to enter Netherrealm and are consumed upon opening a Netherrealm stage.
Require lv 1
7 - 10 Physical Damage
1.5 Attack Speed
500 Critical Strike Rating
+1%
One-Handed
Require lv 1
1.5 Attack Speed
520 Critical Strike Rating
+(8–10)% Critical Strike Rating
One-Handed
Require lv 1
1.5 Attack Speed
480 Critical Strike Rating
+6% Attack Damage
One-Handed
Require lv 1
1.5 Attack Speed
520 Critical Strike Rating
+(8–10)% Critical Strike Rating
One-Handed
Require lv 1
3 - 5 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+6% Spell Damage
One-Handed
Require lv 1
15 - 21 Physical Damage
1 Attack Speed
430 Critical Strike Rating
+8% Skill Area
Two-handed
Require lv 1
8 - 13 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+9% Melee Damage
Two-handed
Require lv 1
14 - 18 Physical Damage
1.2 Attack Speed
480 Critical Strike Rating
+9% Attack Damage
Two-handed
Require lv 1
10 - 16 Physical Damage
1.5 Attack Speed
500 Critical Strike Rating
+4% Attack Block Chance
Two-handed
Require lv 1
4 - 6 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+4% Cast Speed
Two-handed
Require lv 1
7 - 10 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+6% Projectile Damage
One-Handed
Require lv 1
11 - 15 Physical Damage
1.2 Attack Speed
480 Critical Strike Rating
+9% Attack Damage
Two-handed
Require lv 1
9 - 16 Physical Damage
1.2 Attack Speed
480 Critical Strike Rating
+9% Physical Damage
Two-handed
Require lv 1
13 - 17 Physical Damage
1 Attack Speed
520 Critical Strike Rating
+9% Area Damage
Two-handed
Require lv 1
10 - 12 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+9%
Two-handed
Require lv 1
Proof of Reaching Level 1 of High Tower
When people hold this seal in their hands, the light on them will be extinguished, and the door to the Infinity Tower will open... Only the brave who are ready to dive into the darkness will choose this path.
Require lv 1
Proof of Reaching Level 11 of High Tower
The miniature of the world flows in the palm of the brave. It is a corner of the great existence projected on this world. After searching through countless worlds, the brave has finally earned the right to meet her.
Require lv 1
Proof of Reaching Level 21 of High Tower
This is her fragment. This is her dress. It is a part of her body... The brave is getting closer and closer to the reality of the world, but the light on the hero's body has become dimmer.
Require lv 1
Proof of Reaching Level 31 of High Tower
Darkness has been a part of you forever. Even in your sleep, you hear the call of the greatness. She is waiting for you. She knows you will be back again.
Require lv 1
Proof of Reaching Level 41 of High Tower
The seal is covered in the blood of the greatness. Now the brave can finally reach her untouchable soul... Behind the endless veil of the void, it is not the gods that stand forever. In the strange eternity, even time can be shattered.
Require lv 1
A device that Torchlight crafted to help the Hunters resist and use the power of Aember. It is placed on the hunters in their corrupted parts.
Require lv 1
Collect N Proofs of Star Hunter to enter Hunter's Woods from the Hunt Across Realms event interface.
Collect 3 Proofs of Star Hunter to enter Hunter's Woods from the Hunt Across Realms event interface. (Drops from Stage Level 80 or higher)
Require lv 1
A rare, sparkling snowflake that heralds happiness and luck in the New Year.
During the Winter Festival, killed monsters have a chance to drop this item. Collect a certain number of them to exchange them for great rewards in the Snow Gifts event.
A rare, sparkling snowflake that heralds happiness and luck in the New Year.
During the Winter Festival, killed monsters have a chance to drop this item. Collect a certain number of them to exchange them for great rewards in the Snow Gifts event.
Require lv 1
Auspicious firecrackers that sound like the roaring of dragons, bringing endless fortune and blessings.
During the Dancing Dragon Festival, killing monsters have a chance to drop this item. Collect a certain number of them to exchange them for great rewards in the Auspicious Dragon event
Auspicious firecrackers that sound like the roaring of dragons, bringing endless fortune and blessings.
During the Dancing Dragon Festival, killing monsters have a chance to drop this item. Collect a certain number of them to exchange them for great rewards in the Auspicious Dragon event
Require lv 1
Collect 3 Proofs of Champion to enter the Eternal Coliseum from The Birth of a Champion event screen.
Collect 3 Proofs of Champion to enter the Eternal Coliseum from The Birth of a Champion event screen.
Require lv 1
Everything in the void has an opposite. The Goddess of Chaos and the Goddess of Order. The ember and the aember. "They are like the reflections of the original world that lies beyond all dimensions, echoing the realms that proliferate across countless planes." - Glyph from Dimension II, Hunter's Forge
An item that can be used to replicate gear at Zenoth the Lightless!
Require lv 2
8 - 13 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
+1%
One-Handed
Require lv 2
14 - 20 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
5% chance for Attacks to
One-Handed
Require lv 2
6 - 10 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+5% Critical Strike Damage
One-Handed
Require lv 2
9 - 14 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+2% chance to inflict
One-Handed
Require lv 2
11 - 15 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
5% chance for attacks to inflict
One-Handed
Require lv 2
9 - 14 Physical Damage
1.6 Attack Speed
550 Critical Strike Rating
+5%
One-Handed
Require lv 2
6 - 10 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+5% Critical Strike Damage
One-Handed
Require lv 2
5 - 8 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(12–15)% Minion Damage
One-Handed
Require lv 2
20 - 30 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(11–13)%
Two-handed
Require lv 2
16 - 22 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(8–10)%
Two-handed
Require lv 2
16 - 20 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+3% chance to inflict
Two-handed
Require lv 2
14 - 22 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+4% Spell Block Chance
Two-handed
Require lv 2
8 - 13 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(16–20)% Critical Strike Rating
Two-handed
Require lv 2
8 - 12 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+1%
One-Handed
Require lv 2
13 - 18 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+3% Projectile Speed
Two-handed
Require lv 2
12 - 21 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
7% chance for attacks to inflict
Two-handed
Require lv 2
15 - 20 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+9% Skill Area
Two-handed
Require lv 2
12 - 16 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+7% chance to cause
Two-handed
Require lv 6
13 - 21 Physical Damage
1.55 Attack Speed
500 Critical Strike Rating
1.5%
One-Handed
Require lv 6
24 - 35 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+9% Area Damage
One-Handed
Require lv 6
12 - 19 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(12–15)% Critical Strike Rating
One-Handed
Require lv 6
18 - 28 Physical Damage
1.45 Attack Speed
480 Critical Strike Rating
+9% Attack Damage
One-Handed
Require lv 6
20 - 32 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+9% Physical Damage
One-Handed
Require lv 6
12 - 19 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(12–15)% Critical Strike Rating
One-Handed
Require lv 6
12 - 19 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+9% Projectile Damage
One-Handed
Require lv 6
9 - 14 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+9% Spell Damage
One-Handed
Require lv 6
31 - 50 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(8–10)% Skill Area
Two-handed
Require lv 6
28 - 42 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(12–15)% Melee Damage
Two-handed
Require lv 6
21 - 34 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(12–15)% Attack Damage
Two-handed
Require lv 6
19 - 30 Physical Damage
1.35 Attack Speed
500 Critical Strike Rating
+6% Attack Block Chance
Two-handed
Require lv 6
13 - 21 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+6% Cast Speed
Two-handed
Require lv 6
12 - 19 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+9% Projectile Damage
One-Handed
Require lv 6
17 - 27 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(12–15)% Attack Damage
Two-handed
Require lv 6
19 - 31 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(12–15)% Physical Damage
Two-handed
Require lv 6
21 - 34 Physical Damage
1.05 Attack Speed
520 Critical Strike Rating
+(12–15)% Area Damage
Two-handed
Require lv 6
15 - 24 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(12–15)%
Two-handed
Require lv 12
17 - 27 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
+2%
One-Handed
Require lv 12
27 - 42 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
8% chance for Attacks to
One-Handed
Require lv 12
15 - 24 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+10% Critical Strike Damage
One-Handed
Require lv 12
20 - 32 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+3% chance to inflict
One-Handed
Require lv 12
24 - 38 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
8% chance for attacks to inflict
One-Handed
Require lv 12
15 - 24 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+8%
One-Handed
Require lv 12
15 - 24 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(8–10)% Critical Strike Damage
One-Handed
Require lv 12
13 - 21 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(20–24)% Minion Damage
One-Handed
Require lv 12
33 - 53 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(17–21)%
Two-handed
Require lv 12
30 - 45 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(12–15)%
Two-handed
Require lv 12
22 - 35 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+5% chance to inflict
Two-handed
Require lv 12
19 - 30 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+7% Spell Block Chance
Two-handed
Require lv 12
20 - 32 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(24–30)% Critical Strike Rating
Two-handed
Require lv 12
15 - 24 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+2%
One-Handed
Require lv 12
22 - 35 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+4% Projectile Speed
Two-handed
Require lv 12
25 - 40 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(9–11)% chance for attacks to inflict
Two-handed
Require lv 12
27 - 43 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(12–15)% Skill Area
Two-handed
Require lv 12
20 - 33 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(8–10)% chance to cause
Two-handed
Require lv 16
13 - 21 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(20–24)% Minion Damage
One-Handed
Require lv 20
23 - 38 Physical Damage
1.55 Attack Speed
500 Critical Strike Rating
2.5%
One-Handed
Require lv 20
40 - 64 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(12–15)% Area Damage
One-Handed
Require lv 20
24 - 38 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(20–25)% Critical Strike Rating
One-Handed
Require lv 20
27 - 43 Physical Damage
1.45 Attack Speed
480 Critical Strike Rating
+(12–15)% Attack Damage
One-Handed
Require lv 20
31 - 50 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(12–15)% Physical Damage
One-Handed
Require lv 20
22 - 35 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+(20–25)% Critical Strike Rating
One-Handed
Require lv 20
24 - 38 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(12–15)% Projectile Damage
One-Handed
Require lv 20
18 - 29 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(12–15)% Spell Damage
One-Handed
Require lv 20
61 - 98 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(12–15)% Skill Area
Two-handed
Require lv 20
48 - 77 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(16–20)% Melee Damage
Two-handed
Require lv 20
41 - 66 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(16–20)% Attack Damage
Two-handed
Require lv 20
37 - 59 Physical Damage
1.35 Attack Speed
500 Critical Strike Rating
+8% Attack Block Chance
Two-handed
Require lv 20
26 - 42 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+9% Cast Speed
Two-handed
Require lv 20
24 - 38 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+(12–15)% Projectile Damage
One-Handed
Require lv 20
41 - 66 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(16–20)% Attack Damage
Two-handed
Require lv 20
48 - 77 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(16–20)% Physical Damage
Two-handed
Require lv 20
52 - 83 Physical Damage
1.05 Attack Speed
520 Critical Strike Rating
+(16–20)% Area Damage
Two-handed
Require lv 20
35 - 56 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(16–20)%
Two-handed
Require lv 24
18 - 29 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(12–15)% Spell Damage
One-Handed
Require lv 24
26 - 42 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+9% Cast Speed
Two-handed
Require lv 27
25 - 40 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
2.5%
One-Handed
Require lv 27
35 - 56 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
(8–10)% chance for Attacks to
One-Handed
Require lv 27
24 - 38 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(8–10)% Critical Strike Damage
One-Handed
Require lv 27
24 - 38 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+4% chance to inflict
One-Handed
Require lv 27
28 - 45 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
(8–10)% chance for attacks to inflict
One-Handed
Require lv 27
24 - 38 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(8–10)%
One-Handed
Require lv 27
24 - 38 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(8–12)% Critical Strike Damage
One-Handed
Require lv 27
21 - 34 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(25–30)% Minion Damage
One-Handed
Require lv 27
54 - 86 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(23–29)%
Two-handed
Require lv 27
41 - 66 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(20–25)%
Two-handed
Require lv 27
35 - 56 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+6% chance to inflict
Two-handed
Require lv 27
30 - 48 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+10% Spell Block Chance
Two-handed
Require lv 27
32 - 51 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(32–40)% Critical Strike Rating
Two-handed
Require lv 27
23 - 37 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
2.5%
One-Handed
Require lv 27
35 - 56 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+6% Projectile Speed
Two-handed
Require lv 27
41 - 66 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(12–16)% chance for attacks to inflict
Two-handed
Require lv 27
44 - 70 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(16–20)% Skill Area
Two-handed
Require lv 27
29 - 46 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(12–15)% chance to cause
Two-handed
Require lv 34
31 - 50 Physical Damage
1.5 Attack Speed
580 Critical Strike Rating
+(35–44)% chance to cause
One-Handed
Require lv 34
33 - 53 Physical Damage
1.55 Attack Speed
500 Critical Strike Rating
+3%
One-Handed
Require lv 34
54 - 86 Physical Damage
1.1 Attack Speed
500 Critical Strike Rating
+(28–35)% Minion Damage
One-Handed
Require lv 34
57 - 91 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(16–20)% Area Damage
One-Handed
Require lv 34
32 - 51 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
+9%
One-Handed
Require lv 34
34 - 54 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(24–30)% Critical Strike Rating
One-Handed
Require lv 34
37 - 59 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(24–30)% Critical Strike Rating
One-Handed
Require lv 34
39 - 62 Physical Damage
1.45 Attack Speed
480 Critical Strike Rating
+(16–20)% Attack Damage
One-Handed
Require lv 34
42 - 67 Physical Damage
1.2 Attack Speed
550 Critical Strike Rating
Adds 3 Base
One-Handed
Require lv 34
45 - 72 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(16–20)% Physical Damage
One-Handed
Require lv 34
31 - 50 Physical Damage
1.5 Attack Speed
580 Critical Strike Rating
3% chance to inflict 1 additional stacks of
One-Handed
Require lv 34
34 - 54 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(24–30)% Critical Strike Rating
One-Handed
Require lv 34
32 - 51 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
Adds Base (20–25)
One-Handed
Require lv 34
34 - 54 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(16–20)% Projectile Damage
One-Handed
Require lv 34
25 - 40 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(12–15)% Sentry Skill cast frequency
One-Handed
Require lv 34
25 - 40 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Spell Damage
One-Handed
Require lv 34
83 - 133 Physical Damage
0.95 Attack Speed
500 Critical Strike Rating
+7% chance to inflict
Two-handed
Require lv 34
88 - 141 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(16–20)% Skill Area
Two-handed
Require lv 34
64 - 102 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
Attack Skills: 4% chance to ignore Armor
Two-handed
Require lv 34
69 - 110 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(20–25)% Melee Damage
Two-handed
Require lv 34
56 - 90 Physical Damage
1.2 Attack Speed
550 Critical Strike Rating
+(16–20)% Critical Strike Damage
Two-handed
Require lv 34
59 - 94 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(20–25)% Attack Damage
Two-handed
Require lv 34
49 - 78 Physical Damage
1.3 Attack Speed
580 Critical Strike Rating
+(36–45) Attack and Spell Critical Strike Rating
Two-handed
Require lv 34
53 - 85 Physical Damage
1.35 Attack Speed
500 Critical Strike Rating
+(9–11)% Attack Block Chance
Two-handed
Require lv 34
38 - 61 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(28–35)% Minion Max Life
Two-handed
Require lv 34
38 - 61 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(8–10)% Cast Speed
Two-handed
Require lv 34
32 - 51 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+3% Projectile Damage
One-Handed
Require lv 34
35 - 56 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+(16–20)% Movement Speed
One-Handed
Require lv 34
66 - 106 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+5% Projectile Damage
Two-handed
Require lv 34
59 - 94 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(20–25)% Movement Speed
Two-handed
Require lv 34
64 - 102 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+1 Horizontal Projectile
Two-handed
Require lv 34
69 - 110 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(20–25)% Physical Damage
Two-handed
Require lv 34
69 - 110 Physical Damage
0.95 Attack Speed
610 Critical Strike Rating
Converts 25% Physical Damage to Fire Damage
Two-handed
Require lv 34
74 - 118 Physical Damage
1.05 Attack Speed
520 Critical Strike Rating
+(20–25)% Area Damage
Two-handed
Require lv 34
47 - 75 Physical Damage
1.3 Attack Speed
610 Critical Strike Rating
Damage Penetrates 4%
Two-handed
Require lv 34
50 - 80 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(20–25)%
Two-handed
Require lv 37
1010 Evasion
Adds 1 - (10–12) Lightning Damage to Attacks and Spells
Hands
Require lv 37
94 Energy Shield
Adds (4–5) - (6–7) Cold Damage to Attacks and Spells
Hands
Require lv 38
25 - 40 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Spell Damage
One-Handed
Require lv 40
33 - 53 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
+3%
One-Handed
Require lv 40
47 - 75 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
(12–15)% chance for Attacks to
One-Handed
Require lv 40
32 - 51 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Critical Strike Damage
One-Handed
Require lv 40
32 - 51 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+5% chance to inflict
One-Handed
Require lv 40
37 - 59 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
(12–15)% chance for attacks to inflict
One-Handed
Require lv 40
32 - 51 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)%
One-Handed
Require lv 40
32 - 51 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Critical Strike Damage
One-Handed
Require lv 40
28 - 45 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(32–36)% Minion Damage
One-Handed
Require lv 40
72 - 115 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(29–36)%
Two-handed
Require lv 40
55 - 88 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(24–30)%
Two-handed
Require lv 40
46 - 74 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+8% chance to inflict
Two-handed
Require lv 40
40 - 64 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+(10–12)% Spell Block Chance
Two-handed
Require lv 40
43 - 69 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(40–50)% Critical Strike Rating
Two-handed
Require lv 40
31 - 50 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+3%
One-Handed
Require lv 40
46 - 74 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+7% Projectile Speed
Two-handed
Require lv 40
55 - 88 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(15–19)% chance for attacks to inflict
Two-handed
Require lv 40
59 - 94 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(20–25)% Skill Area
Two-handed
Require lv 40
38 - 61 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(16–20)% chance to cause
Two-handed
Require lv 44
28 - 45 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(32–36)% Minion Damage
One-Handed
Require lv 44
43 - 69 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(40–50)% Critical Strike Rating
Two-handed
Require lv 44
28 - 45 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(32–36)% Minion Damage
One-Handed
Require lv 46
42 - 67 Physical Damage
1.55 Attack Speed
500 Critical Strike Rating
3.5%
One-Handed
Require lv 46
71 - 114 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(16–20)% Area Damage
One-Handed
Require lv 46
42 - 67 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(28–35)% Critical Strike Rating
One-Handed
Require lv 46
49 - 78 Physical Damage
1.45 Attack Speed
480 Critical Strike Rating
+(16–20)% Attack Damage
One-Handed
Require lv 46
57 - 91 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(16–20)% Physical Damage
One-Handed
Require lv 46
42 - 67 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(28–35)% Critical Strike Rating
One-Handed
Require lv 46
42 - 67 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+(16–20)% Projectile Damage
One-Handed
Require lv 46
32 - 51 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Spell Damage
One-Handed
Require lv 46
110 - 176 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(20–25)% Skill Area
Two-handed
Require lv 46
86 - 138 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(24–30)% Melee Damage
Two-handed
Require lv 46
75 - 120 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(24–30)% Attack Damage
Two-handed
Require lv 46
66 - 106 Physical Damage
1.35 Attack Speed
500 Critical Strike Rating
+(10–13)% Attack Block Chance
Two-handed
Require lv 46
48 - 77 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(12–15)% Cast Speed
Two-handed
Require lv 46
43 - 69 Physical Damage
1.55 Attack Speed
480 Critical Strike Rating
+(16–20)% Projectile Damage
One-Handed
Require lv 46
75 - 120 Physical Damage
1.3 Attack Speed
480 Critical Strike Rating
+(24–30)% Attack Damage
Two-handed
Require lv 46
86 - 138 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(24–30)% Physical Damage
Two-handed
Require lv 46
93 - 149 Physical Damage
1.05 Attack Speed
520 Critical Strike Rating
+(24–30)% Area Damage
Two-handed
Require lv 46
63 - 101 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(24–30)%
Two-handed
Require lv 50
32 - 51 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Spell Damage
One-Handed
Require lv 50
48 - 77 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(12–15)% Cast Speed
Two-handed
Require lv 52
40 - 64 Physical Damage
1.65 Attack Speed
530 Critical Strike Rating
+4%
One-Handed
Require lv 52
58 - 93 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
(12–15)% chance for Attacks to
One-Handed
Require lv 52
39 - 62 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Critical Strike Damage
One-Handed
Require lv 52
39 - 62 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+6% chance to inflict
One-Handed
Require lv 52
45 - 72 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
(12–15)% chance for attacks to inflict
One-Handed
Require lv 52
39 - 62 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)%
One-Handed
Require lv 52
39 - 62 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)% Critical Strike Damage
One-Handed
Require lv 52
35 - 56 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(40–45)% Minion Damage
One-Handed
Require lv 52
88 - 141 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(34–42)%
Two-handed
Require lv 52
67 - 107 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(28–35)%
Two-handed
Require lv 52
57 - 91 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+9% chance to inflict
Two-handed
Require lv 52
50 - 80 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+(11–14)% Spell Block Chance
Two-handed
Require lv 52
52 - 83 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(48–60)% Critical Strike Rating
Two-handed
Require lv 52
38 - 61 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+4%
One-Handed
Require lv 52
57 - 91 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+8% Projectile Speed
Two-handed
Require lv 52
67 - 107 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(18–23)% chance for attacks to inflict
Two-handed
Require lv 52
72 - 115 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(24–30)% Skill Area
Two-handed
Require lv 52
47 - 75 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(20–25)% chance to cause
Two-handed
Require lv 60
57 - 91 Physical Damage
1.4 Attack Speed
450 Critical Strike Rating
+4%
One-Handed
Require lv 60
48 - 77 Physical Damage
1.5 Attack Speed
490 Critical Strike Rating
+(20–25)% Area Damage
One-Handed
Require lv 60
58 - 93 Physical Damage
1.35 Attack Speed
470 Critical Strike Rating
+(36–45)% Critical Strike Rating
One-Handed
Require lv 60
67 - 107 Physical Damage
1.3 Attack Speed
430 Critical Strike Rating
+(20–25)% Attack Damage
One-Handed
Require lv 60
77 - 123 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(20–25)% Physical Damage
One-Handed
Require lv 60
50 - 80 Physical Damage
1.5 Attack Speed
470 Critical Strike Rating
+(36–45)% Critical Strike Rating
One-Handed
Require lv 60
58 - 93 Physical Damage
1.35 Attack Speed
470 Critical Strike Rating
+(20–25)% Projectile Damage
One-Handed
Require lv 60
43 - 69 Physical Damage
0.95 Attack Speed
320 Critical Strike Rating
+(20–25)% Spell Damage
One-Handed
Require lv 60
150 - 240 Physical Damage
0.9 Attack Speed
380 Critical Strike Rating
+(24–30)% Skill Area
Two-handed
Require lv 60
118 - 189 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(28–35)% Melee Damage
Two-handed
Require lv 60
102 - 163 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(28–35)% Attack Damage
Two-handed
Require lv 60
91 - 146 Physical Damage
1.2 Attack Speed
450 Critical Strike Rating
+(12–15)% Attack Block Chance
Two-handed
Require lv 60
65 - 104 Physical Damage
0.85 Attack Speed
320 Critical Strike Rating
+(12–15)% Cast Speed
Two-handed
Require lv 60
59 - 94 Physical Damage
1.4 Attack Speed
430 Critical Strike Rating
+(20–25)% Projectile Damage
One-Handed
Require lv 60
102 - 163 Physical Damage
1.15 Attack Speed
430 Critical Strike Rating
+(28–35)% Attack Damage
Two-handed
Require lv 60
118 - 189 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(28–35)% Physical Damage
Two-handed
Require lv 60
126 - 202 Physical Damage
0.9 Attack Speed
470 Critical Strike Rating
+(28–35)% Area Damage
Two-handed
Require lv 60
86 - 138 Physical Damage
1.2 Attack Speed
470 Critical Strike Rating
+(28–35)%
Two-handed
Require lv 61
1910 Evasion
+(16–20)% chance to avoid
Feet
Require lv 66
53 - 85 Physical Damage
1.7 Attack Speed
530 Critical Strike Rating
+4%
One-Handed
Require lv 66
59 - 94 Physical Damage
1.5 Attack Speed
580 Critical Strike Rating
+(48–60)% chance to cause
One-Handed
Require lv 66
80 - 128 Physical Damage
1.3 Attack Speed
500 Critical Strike Rating
(12–15)% chance for Attacks to
One-Handed
Require lv 66
102 - 163 Physical Damage
1.1 Attack Speed
500 Critical Strike Rating
+(40–50)% Minion Damage
One-Handed
Require lv 66
54 - 86 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(16–20)% Critical Strike Damage
One-Handed
Require lv 66
61 - 98 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
+(10–12)%
One-Handed
Require lv 66
53 - 85 Physical Damage
1.65 Attack Speed
550 Critical Strike Rating
+6% chance to inflict
One-Handed
Require lv 66
70 - 112 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(36–45)% Critical Strike Rating
One-Handed
Require lv 66
62 - 99 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
(12–15)% chance for attacks to inflict
One-Handed
Require lv 66
81 - 130 Physical Damage
1.2 Attack Speed
550 Critical Strike Rating
Adds 4 Base
One-Handed
Require lv 66
54 - 86 Physical Damage
1.6 Attack Speed
580 Critical Strike Rating
+(12–15)%
One-Handed
Require lv 66
60 - 96 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
4% chance to inflict 1 additional stacks of
One-Handed
Require lv 66
50 - 80 Physical Damage
1.65 Attack Speed
580 Critical Strike Rating
+(16–20)% Critical Strike Damage
One-Handed
Require lv 66
60 - 96 Physical Damage
1.4 Attack Speed
610 Critical Strike Rating
Adds Base (27–34)
One-Handed
Require lv 66
48 - 77 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(45–50)% Minion Damage
One-Handed
Require lv 66
48 - 77 Physical Damage
1.1 Attack Speed
360 Critical Strike Rating
+(16–20)% Sentry Skill cast frequency
One-Handed
Require lv 66
121 - 194 Physical Damage
1.2 Attack Speed
500 Critical Strike Rating
+(36–45)%
Two-handed
Require lv 66
158 - 253 Physical Damage
0.95 Attack Speed
500 Critical Strike Rating
+10% chance to inflict
Two-handed
Require lv 66
92 - 147 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
+(28–35)%
Two-handed
Require lv 66
123 - 197 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
Attack Skills: 10% chance to ignore Armor
Two-handed
Require lv 66
78 - 125 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+10% chance to inflict
Two-handed
Require lv 66
106 - 170 Physical Damage
1.2 Attack Speed
550 Critical Strike Rating
+(24–30)% Critical Strike Damage
Two-handed
Require lv 66
68 - 109 Physical Damage
1.55 Attack Speed
580 Critical Strike Rating
+(12–15)% Spell Block Chance
Two-handed
Require lv 66
94 - 150 Physical Damage
1.3 Attack Speed
580 Critical Strike Rating
+(52–65) Attack and Spell Critical Strike Rating
Two-handed
Require lv 66
72 - 115 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(52–65)% Critical Strike Rating
Two-handed
Require lv 66
72 - 115 Physical Damage
0.95 Attack Speed
360 Critical Strike Rating
+(36–45)% Minion Max Life
Two-handed
Require lv 66
50 - 80 Physical Damage
1.7 Attack Speed
550 Critical Strike Rating
+4%
One-Handed
Require lv 66
62 - 99 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+4% Movement Speed
One-Handed
Require lv 66
78 - 125 Physical Damage
1.5 Attack Speed
550 Critical Strike Rating
+9% Projectile Speed
Two-handed
Require lv 66
125 - 200 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+7% Movement Speed
Two-handed
Require lv 66
92 - 147 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(19–24)% chance for attacks to inflict
Two-handed
Require lv 66
123 - 197 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+2 Horizontal Projectile
Two-handed
Require lv 66
99 - 158 Physical Damage
1.2 Attack Speed
610 Critical Strike Rating
+(24–30)% Skill Area
Two-handed
Require lv 66
131 - 210 Physical Damage
0.95 Attack Speed
610 Critical Strike Rating
Converts 50% Physical Damage to Fire Damage
Two-handed
Require lv 66
65 - 104 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(20–25)% chance to cause
Two-handed
Require lv 66
89 - 142 Physical Damage
1.3 Attack Speed
610 Critical Strike Rating
Damage Penetrates 5%
Two-handed
Require lv 66
1860 Armor
Adds (6–7) - (10–12) Fire Damage to Attacks and Spells
Hands
Require lv 66
1860 Evasion
Adds 1 - (16–19) Lightning Damage to Attacks and Spells
Hands
Require lv 66
175 Energy Shield
Adds (6–7) - (10–11) Cold Damage to Attacks and Spells
Hands
Require lv 66
1920 Evasion
+(16–20)% chance to avoid
Feet
Require lv 66
180 Energy Shield
25% Attack Block
+2%
Off-Hand
Require lv 1
Copies the last Talent on all adjacent slates. Unable tocopy Core Talents.
Require lv 1
- +(20–30) all stats for every Magic Hero Memory engraved
- +(5–10)% all stats for every Legendary Hero Memory engraved
Require lv 1
- <Random Armor, Energy Shield, Evade affix>
- +(10–14)%
Defense for every Legendary Hero Memory engraved
Require lv 1
- <Random Cold, Fire, Lightning Resistance affix>
- +(4–9)% Erosion Resistance for every Hero Memory engraved
Require lv 1
- +(7–8)% chance to
reload Special Ammo for every Legendary Hero Memory engraved - +33%
Magic Shot Duration for every Magic Hero Memory engraved
Require lv 1
- +1 Projectile Quantity for every Magic Hero Memory engraved
- +40%
Reload Speed for every Legendary Hero Memory engraved
Require lv 1
Spacetime Illusion only lasts for 5 s- +1 s
Spacetime Illusion Duration for every Magic Hero Memory engraved - +2% additional Cast Speed every time you and the
Spacetime Illusion cast skills, stacking up to 50 time(s), untilSpacetime Illusion ends
Require lv 1
- +(3–5) Spacetime Energy consumption while
Twisted Spacetime is active for every Hero Memory engraved Twisted Spacetime records an additional 150% of DoT Damage you dealt to enemies, -50% additionalTurbulence Duration.
Require lv 1
Multistrikes' damage increment +6% additionally for every Magic Hero Memory engraved- +9% Movement Speed for every Legendary Hero Memory engraved
Require lv 1
- +(5–8)% additional
Divine Punishment Cooldown Recovery Speed for every Magic Hero Memory engraved - +1 Max
Focus Blessing Stacks for every Legendary Hero Memory engraved
Require lv 1
- +(22–27)%
Overload Effect for every Magic Hero Memory engraved - Minions +(7–8)% chance to deal Double Damage for every Hero Memory engraved
Require lv 1
- +(15–17) Max
Rage for every Magic Hero Memory engraved - +(6–7)% additional
Seething Spirit Damage for every Legendary Hero Memory engraved
Require lv 1
- +6% additional Melee Damage while
Berserk is active for every Magic Hero Memory engraved - +20%
Rage gained for every Legendary Hero Memory engraved
Require lv 1
- +1 Max Fusion Energy for every Magic Hero Memory engraved
- +(25–30)% Fusion Energy Effect for every Legendary Hero Memory engraved
Require lv 1
- Upon taking Fatal Damage, always
Freezes yourself for 2 s and restores 50% of Max Life and Max Energy Shield. Interval: 12 s. When you areFrozen in this way, you become immune to all damage, trigger a Cold Pulse with an even larger area, +100% additionalFreeze Effect, and +100% additionalFreeze Duration for 6 s
Require lv 1
- Consumes 1% of current Life and Energy Shield when hit by the Self-Destruction caused by the
Self-Destruct Protocol activated by a Minion - Adds Base Physical Damage equal to 6% of the sum of the Character's Max Life and Energy Shield to the Self-Destruction caused by
Self-Destruct Protocol
Require lv 1
- +20%
Divine Realm Duration for every Magic Hero Memory engraved - +7%
Divine Realm Cooldown Recovery Speed for every Legendary Hero Memory engraved
Require lv 1
- When throwing bombs, +40% additional damage if the number of bombs is equivalent to the largest sequence number of engravings +(1–5) .
- +33% bonus for every 1 difference in the two numbers.
Require lv 1
- When transferring a
Brand , if there are no available targets, theBrand and its recorded damage will be transferred to yourself, and its duration will be refreshed - If you already have a
Brand , always attempts to transfer theBrand and 50% of the damage recorded by theBrand to enemies inPurgatories , after which theBrand is lost. Interval: 0.5 s
Require lv 1
- +2 Max
Nourishment stacks for every 1 even-numbered engram activated - Spirit Magi +(10–12)% chance to use an
Enhanced Skill for every 1 odd-numbered engram activated - If a Hero Memory is engraved on Engram 3, Spirit Magi lose (8–10)% of their current Life when they lose Nourishment
Require lv 1
- Trait Skills can be continuously channeled. During this time, the
Holy Domain moves with the player, and noMurderous Intent is consumed while channeling or castingHoly Illumination - Loses all channeled stacks and casts
Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in theHoly Domain for 8s
Require lv 1
- When the times of
Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggersFeline Figure immediately. Cooldown: (0.4–0.6)s. The triggeredFeline Figure has an additional effect:
+40% Area.Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x(0.2–0.4)% to Erika each additional time it settlesShock Damage.
Require lv 1
- +(6–8)% Lightning Resistance for every Return Thunder to the Sky engraved
Require lv 1
- +(18–25)% Strength and (-100–-80) Dexterity when engraved in an odd-numbered engram +(18–25)% Dexterity and (-100–-80) Strength when engraved in an even-numbered engram
Require lv 1
- +(20–25)% Critical Strike Damage for every 20% chance you have to
Reload Special Ammo
Require lv 1
- 0.1 s
reloading time - +4 Magazine Capacity, this effect is halved for
Desperate Measure Reload 4 ammo when using Non-channeled Mobility Skills
Require lv 1
- +30%
Reload Speed for every Wiping Family Silver Bullet engraved
Require lv 1
- Restore (10–15) Spacetime Energy every second for every Secret of Time engraved
Require lv 1
- -100% additional
Spell Burst Charge Speed while in theTwisted Spacetime - When in the
Twisted Spacetime , for every +10%Spell Burst Charge Speed, +(3–5)% chance to immediately gain 1 stack(s) ofSpell Burst Charge upon using a Main Spell
Require lv 1
- +10%
Multistrike Chance for every 2 m of movement made duringCat's Agility , up to +300%
Require lv 1
- (35–50)% chance to gain an additional stack of
Focus Blessing whenTenacity Blessing ,Agility Blessing orFocus Blessing is gained - +2 Max Focus Blessing Stacks for 4s after gaining a total of (8–12) stacks of
Focus Blessing
Require lv 1
- +(4–6)% additional
Divine Punishment Cooldown Recovery Speed for every Prayer for Grace engraved
Require lv 1
- -30%
Overload Duration - Adds (12–16) - (18–22) Physical Damage to Minions' Attacks and Spells for every 10
Command
Require lv 1
Seething Spirit will always exist and attack automatically whileBerserk is active- +(90–100)% additional Seething Spirit Damage if you are
Disarmed whileBerserk is active (engram 5 exclusive)
Require lv 1
- +(45–55)% Warcry Effect when you are
Silenced whileBerserk is active - Warcry is cast immediately
Require lv 1
- (-22–-18)% additional Fire Damage and Cold Damage taken at Max Fusion Energy
Require lv 1
- (55–65)% chance to gain 1 point(s) of Command when a Synthetic Troop Minion activates the
Self-Destruct Protocol
Require lv 1
- The increase/decrease of max
Focus Blessing stacks also is applied toAgility Blessing when you're outside of theDivine Realm .\nThe increase/decrease of maxFocus Blessing stacks is also applied toTenacity Blessing when you're within theDivine Realm .
Require lv 1
- Deals +(2–2.5)% additional damage to
Full-Life enemies for every stack ofAgility Blessing . Stacks up to 20 times.
Loses 3 stack(s) ofAgility Blessing when hit - (-2.5–-2)% additional damage taken for every stack of
Tenacity Blessing , up to 20 stack(s)
Loses 3 stack(s) ofTenacity Blessing on defeat
Require lv 1
- For every 3 m moved, gains one stack of Runaway for 3 s upon the next bomb throwing. Each stack of buff grants +1 bomb thrown, up to +2. (Engram 3 Exclusive)
Require lv 1
- Casting a Cold Skill will no longer restore
Cold Energy . RestoresCold Energy equal to 50% of MaxCold Energy every second (Engram 2 Exclusive) - Damage dealt by Cold Skills no longer triggers
Cold Pulse . WhenCold Energy is full, always tries to triggerCold Pulse at your current location (Engram 2 Exclusive) - When
Cold Pulse consumes allCold Energy , for every 1Cold Energy consumed, the next Main Skill deals +3% additional damage (Engram 2 Exclusive)
Require lv 1
- +1%
Reaping Duration for every (2–4)Affliction Per Second inflicted, up to +80% , and removes half of theAffliction whenReaping enemies in theTwisted Spacetime
Require lv 1
- For every +(1–2)% DMG Recording Ratio for
Brand , gains +2% of the skill's Fire Damage as Base Ignite Damage
Require lv 1
- Converts (90–100)% of Cold Damage to Fire Damage
- Your Fire Damage can also inflict
Frostbite - Your Cold Resistance Penetration is also applied to Fire Resistance Penetration
- When enemies take Fire Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Fire Resistance
Require lv 1
- <A random Growing Breeze or Windrider affix>
- +(2–3) Max
Nourishment stacks
Require lv 1
- You grant
Nourishment to yourself instead of directly granting it to Spirit Magi - When you have Nourishment, changes Nourishment's effect to: (-2–-1.5)% additional damage taken (multiplies)
- When using Empower Skill, grants Spirit Magi a number of stacks of Nourishment equal to the number of stacks you have, then loses all stacks of Nourishment
Require lv 1
- Frost Spirit no longer can actively use Empower Skills
- Triggers the Empower Skill whenever Frost Spirit takes damage. Cooldown: (3–4) s (Engram 4 Exclusive)
- The Cooldown Recovery Speed bonus and 100% of the additional bonus are also applied to Frost Spirit's Cooldown Recovery Speed (Engram 4 Exclusive)
Require lv 1
- +(70–80)% additional DoT Damage dealt by Fire Spirit (Engram 4 Exclusive)
- -99% additional Hit Damage dealt by Fire Spirit
- If Fire Spirit lands a Critical Strike, for every 30% Critical Strike Damage, additionally Reap 0.02 s of DoT Damage (Engram 4 Exclusive).
- Replaces Flame Spirit's
Ultimate withMelting Explosion
Require lv 1
- Resets all skill cooldowns when Thunder Spirit enters
Reconjuring - Changes the Full Bloom effect that Thunder Spirit receives to: Spirit Magi grow into their ultimate form, which unlocks their
Ultimate . TheUltimate has an initial cooldown of 8s. Spirit Magi 1.5% additional Ultimate Damage for every stack ofNourishment they have (Engram 4 Exclusive)
Require lv 1
- When
Spacetime Illusion consumesSpell Burst , it also attempts to consumeSpell Burst for Youga
Require lv 1
- All units in the
Holy Domain +20% additional damage (Engram 1 Exclusive) - When there are enemies in the
Holy Domain , any unit that leaves theHoly Domain +20% additional damage taken for 5 s (Engram 1 Exclusive) - Pulls all non-boss enemies within the range of
Holy Illumination into theHoly Domain again whenever an enemy leaves theHoly Domain . Interval: 0.2s (Engram 1 Exclusive)
Require lv 1
- (-75–-25)%
Holy Domain radius (Engram 2 Exclusive) Holy Illumination can lock on enemies and leave behind aHoly Domain at their location (Engram 2 Exclusive)- While within the range of
Holy Illumination , the player will be dragged to the center of theHoly Domain (Engram 2 Exclusive) - For every 1 m moved by the player, +2% additional damage for 5 s when in the
Holy Domain , up to +50% (Engram 2 Exclusive)
Require lv 1
- All hits are guaranteed to be blocked within 3 s of using a Defensive Skill, otherwise you cannot Block (Engram 3 Exclusive)
- (15–20)% of the bonus for Attack and Spell Block chance is applied to the
Block Ratio instead (Engram 3 Exclusive)
Require lv 1
- During
Multistrike , +1% chance for this attack to deal damage equal to the MaxMultistrike Count for every +(4–5)% Movement Speed you have (Engram 3 Exclusive) - For every (1–2) m of movement, the next non-Sentry Attack Skill used deals +(1–2)% additional damage, up to +(30–50)% additional damage (Engram 3 Exclusive)
- Stops Multistrike when the Max
Multistrike Count is reached and losesStalker
Require lv 1
Feline Figure 's trigger chance is halved- Each time
Feline Figure is triggered, there's a (30–50)% chance to generate 3Feline Figures that settleShock Damage on enemies on the path independently. - For every 3 time(s)
Feline Figure settlesShock Damage recently, +1%Feline Figure Area, up to 40 stacks(s).
Require lv 1
- For every stack of
Agility Blessing owned, (-5–-3)% additional Lightning Damage taken and +(2–3)% additional Non-Lightning Damage taken. - Consumes a number of Agility Blessing stacks equal to the current engram sequence number when triggering
Feline Figure . For each stack of Agility Blessing consumed, theFeline Figure settlesShock Damage (1–2) additional time(s).
Require lv 1
- +(40–100)% the highest Shock Damage recorded by
Feline Figure - Only
Feline Figure can settle Shock Damage.
Require lv 1
- Activates Hero Trait:
Landslide - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Spacetime Speed-up - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Last Stand - (-30–-20)% additional Minion Damage
Require lv 1
- Activates Hero Trait:
Boiling Anger . - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Blooming Frost Flower - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Heroic Sacrifice - (-30–-20)% additional Minion Damage
Require lv 1
- Activates Hero Trait:
Divine Realm Power - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Doomsday Fission - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Desperate Measure - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Twisted Field - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Predicted Sacrifice - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Uncontrolled Anger - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Scorching Trampling - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Amazing Friends - (-30–-20)% additional Minion Damage
Require lv 1
- Activates Hero Trait:
Desperation - (-30–-20)% additional damage
Require lv 1
- Activates Hero Trait:
Lightning Fast - (-30–-20)% additional damage
Require lv 1
Seething Spirit will always exist and attack automatically whileBerserk is active- +(40–60)% additional Seething Spirit Damage if you are
Disarmed whileBerserk is active (engram 5 exclusive)
Require lv 1
- +(15–20)
all stats - +(200–250) Fire Damage
Reflection - +(200–250) Lightning Damage
Reflection - +(200–250) Cold Damage
Reflection
Require lv 1
- +(80–100) Max Life
- +(30–40) Max Mana
- <Random rare helmet affix>
- <Random precious helmet affix>
- +4%
Elemental Resistance
Require lv 1
- +(220–260) Max Life
- Consumes 1.5% of Max Life when you use Attack Skills
- If you have consumed more than 60% Life, (-40–-15)% additional damage taken
- +(10–50)% Life Regeneration Speed
Require lv 4
- +(400–480) gear Armor
- +(80–100) Max Life
- - 20 Physical Damage taken
- (8–15) Life Regeneration per second per stack of
Tenacity Blessing owned - +60% chance to gain 1 stack of
Tenacity Blessing on taking Damage
Require lv 4
- Adds (20–24) - (28–32) Cold Damage to Spells
Nearby enemies are cursed by Lv. (1–5)Biting Cold - Immune to
Frostbite
Require lv 6
- +(35–50)% Spell Damage
- +(15–18)% Cast Speed
- Restores (16–20) Life when using skills
- Restores (9–15) Mana when using skills
Require lv 6
- +(50–70)% Movement Speed
- When there is a
strong enemy innear , a layer ofWither 30 points. >
Require lv 8
- +(100–250)% gear Physical Damage
- Adds (10–12) - (15–18) Physical Damage to the gear
- +(60–80)% Skill Area
- +20% chance to gain 1 stack(s) of
Tenacity Blessing when hitting an enemy Sacrifice
Require lv 10
- Adds (15–18) - (21–24) Physical Damage to the gear
- +(100–130)% gear Physical Damage
- +(15–30)% Attack Critical Strike Rating for this gear
Momentum
Require lv 10
- +1 Fire Skill Level
- Adds (16–20) - (24–28) Fire Damage to the gear
- Adds (24–28) - (30–34) Fire Damage to Spells
- +(20–30)% Fire Damage
- +(30–50)% Fire Skill Area
Require lv 10
- Adds (16–21) - (27–35) Physical Damage to the gear
- +(4–5)% gear Attack Speed
- Projectile Quantity +1
- +2 Horizontal Projectile
Penetration(s) whileBlur is not active - +2
Jump(s) whenBlur is active
Require lv 10
- Adds (11–14) - (15–18) Cold Damage to the gear
- +(30–40)% chance to inflict
Frostbite - +(10–15)% gear Attack Speed
- Triggers Lv. 20 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s.
- +(20–30)% Cold Damage
Require lv 10
- +(120–320) gear Evasion
- +(40–50) Max Life
- When moving, triggers a Lv. 15 Split Shot every 1s
- +30% Projectile Speed
- Enlarges Physique by (10–15)%
Require lv 10
- +(30–45) Max Life
- Regenerates (45–60) Life per second while moving
- +20% Movement Speed
- Immune to
Trauma
Require lv 10
- +(16–20)% Attack Block Chance
- +(160–200) Max Life
- +(150–300) Physical Damage
Reflection - +(150–300) Physical Damage Reflection if you have blocked a Spell recently
- +(150–300) Physical Damage Reflection if you have blocked an Attack recently
Require lv 10
- +(600–800) gear Armor
- +(80–100) Max Life
- +(120–150) Max Energy Shield
- +(16–20)% Attack Block Chance
- +10%
Block Ratio when Life is lower than 75%
Require lv 10
- +(30–40) Attack and Spell Critical Strike Rating
- +(12–16)% Max Energy Shield
- +(50–100)% Attack and Spell Critical Strike Rating when the Energy Shield is not low.
- -20% additional Energy Shield
Charge Interval
Require lv 10
- Adds (15–18) - (23–25) Fire Damage to Spells
- Adds (16–17) - (22–26) Cold Damage to Spells
- Adds (1–3) - (35–40) Lightning Damage to Spells
- Regenerates (5–7) Mana per second
Require lv 12
- +(100–300)% gear Physical Damage
- Adds (4–5) - (50–55) Physical Damage to the gear
Unlucky Critical StrikeUnlucky Damage
Require lv 12
- +(120–140)% gear Physical Damage
- +(20–25)% Attack Block Chance
- Blocks an additional (20–30) Attack Damage
- 60% chance to gain 1 stack of
Tenacity Blessing when Blocking - Block
Lucky whenTenacity Blessing is active
Require lv 12
- +(80–100)% gear Physical Damage
- +(8–12)% gear Attack Speed
- +(8–12)% Attack Critical Strike Rating for this gear
- Main Skill is supported by Lv. 20 Jump.
- +60% Projectile Damage
Require lv 12
- +(40–60)%
Ignite damage
+(40–60)% chance toIgnite targets - Adds (41–47) - (57–65) Fire Damage to the gear
- Adds (120–150)% of Fire Damage of the Main-Hand Weapon to Base
Ignite Damage - 50% chance to spread
Ignite toNearby enemies upon inflictingIgnite
Require lv 12
- Adds (37–43) - (45–52) Physical Damage to the gear
- +(10–15)% gear Attack Speed
- Have
Fervor - +(1–2)% Projectile Damage for every point of
Fervor Rating
Require lv 12
- <Random Physical Attack or Spell Damage>
- <Random Fire Attack or Spell Damage>
- <Random Cold Attack or Spell Damage>
- <Random Lightning Attack or Spell Damage>
- <Random Attack or Spell Erosion Damage>
Require lv 12
- +(15–20) Strength
- +(3–4)% Max Life
- (9–11)% Movement Speed at
Full Life . - Regenerates 2% of Life per second while moving
- Restores 65% of Max Life and knocks back
Nearby enemies when atLow Life . Interval: 20 s
Require lv 13
- +(16–20) Strength and Intelligence
- +(40–60)% Minion Damage
- +(20–30)% Minion Max Life
- +(20–30)% Minion Duration
- Consumes 5% of Max Life when you use Summon Skills
- 3% Minion Life Regeneration per second
Require lv 13
- +(60–70) Max Life
- If only 1 Ring is equipped, +35% Injury Buffer
- If only 1 Ring is equipped, -40% additional Regain Interval
- If only 1 Ring is equipped, +(10–20)% Life Regain
- If only 1 Ring is equipped, -99% Life Regeneration Speed
Require lv 13
- +(25–30) Max Mana
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Fire Damage
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Cold Damage
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Lightning Damage
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Erosion Damage
Require lv 14
- +(15–20)%
Frostbite inflicted - +(30–40)% Spell Damage
- When killing a
Frostbitten enemy, - 20% current cooldown of potion and Mobility skills - +1 Max Charges
- Converts 50% of Mana Cost to Life Cost
Require lv 15
- +(25–30)% Movement Speed
- +25% chance to
Ignite targets - +(40–60)% additional damage against
Ignited enemies - Immune to
Ignite
Require lv 16
- +(60–70)% Spell Damage
- +40 Max Mana
- Adds (67–68) - (99–105) Cold Damage to Attacks and Spells
- +(10–25)% Skill Area
Require lv 20
- +(50–70) Max Life
- +50% chance to gain a
Barrier when taking damage. Interval: 4s. - Adds (25–30) - (31–36) Physical Damage to
Main-Hand Weapon whileBarrier is active
Require lv 20
- +1000 gear Evasion
- Gains (2–3)% of Hit Damage as Base
Shock Damage if Evasion is greater than 20000 - For every 1 stack of
Agility Blessing , -10% additional Max Energy Shield (multiplies). Euphoria
Require lv 20
- +(100–150) gear Energy Shield
- -5 Skill Cost
- +12% Cold Resistance
- When casting a skill, immediately gains 2 stack(s) of
Spell Burst Charge. Interval: 1.
Require lv 20
- +30% Projectile Speed
- Movement Speed is fixed to 130% of the base value
- +50% Aiming Skill Duration.
Require lv 20
- +(10–20)% Attack and Spell Block Chance
- +108% damage if you have Blocked recently
- For every 4 m of movement, gives Nearby enemies 2 stack(s) of
Agility Blessing - 50% chance to gain
Agility Blessing per 6 m you move
Require lv 20
- +(40–50) Max Life
- (-8–-6)% additional damage taken
- Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.
- +(10–20)% Warcry Cooldown Recovery Speed
- +(80–100)% Warcry Area
Require lv 22
- +(80–90) gear Energy Shield
- +(20–30) Intelligence
- (-5–-2)%
Elemental Resistance - For every stack of
Focus Blessing owned, +(6–8)% Movement Speed, up to +(8–9) stacks. - +10% chance for Non-Critical Strikes to grant 1 stack of
Focus Blessing
Require lv 22
- +(500–600) gear Evasion
- +(16–20)% Spell Block Chance
- +(10–20)% Attack Speed when Spell Block Chance is greater than 60%
- +(50–100)% Attack Damage when Attack Block Chance is greater than 60%
Require lv 22
- +5 Max Life per 1 levels
- Adds (12–15) - (24–28) Fire Damage to Attacks and Spells
- Regenerates (13–15) Life per second
Require lv 24
- Adds (3–5) - (78–87) Physical Damage to the gear
- Converts 50% of Physical Damage to Lightning Damage
- +(40–50)% gear Attack Speed
- +(30–50)% gear Physical Damage
- 50% for Attacks chance to trigger
Combo Lightning
Require lv 24
- +(100–130)% gear Physical Damage
- +(20–25)% gear Attack Speed
- Restores 5% of Life on defeat
- Loses (3–5) Life on hit
- +(60–80)% Projectile Damage
Require lv 24
- +(180–200)% gear Physical Damage
- Adds (80–200)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - +(60–150)% additional Bleed Damage against non-boss enemies
- +(12–18)% gear Attack Speed
- Reaps 0.25 s of Bleed Damage when hitting non-boss enemies. The effect has a 1.5 s cooldown against the same target
Require lv 24
- +2 Aura Skill Level
- (-50–-40)% Aura Area
- +(14–18)% Cast Speed
- Gains 1
Command every second for each activated Aura - (-100–-30)% self Aura effect
- +(30–100)% Aura Effect
Require lv 24
- +(100–120) Max Life
- +(8–10)% Attack and Cast Speed
- +(4–6)% Elemental Damage per stack of
Agility Blessing owned - +(40–50)%
Agility Blessing Duration - +50% chance to gain 1 stack of
Agility Blessing on defeat
Require lv 24
- +(100–300) Max Life
- +(150–400) Max Energy Shield
- +(20–25)
all stats - Adds (5–15)% of Max Life to Energy Shield
Require lv 25
- For every stack of
Focus Blessing , +30% Spell Damage, up to 240%. - For every stack of
Agility Blessing owned, +30% Spell Critical Strike Rating, up to 240%. - +(15–20)% Cast Speed
Require lv 25
- -20% Terra Skill Duration
- +80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
- -30% player Movement Speed
- +40 Max Life
Require lv 25
- +2% damage per 15 Dexterity
- +30% Movement Speed
- (-20–-10)% Lightning Resistance
- Dexterity is fixed at 750.
Require lv 25
Beacon - When activating Spell Burst,there's -15% additional Skill Area for each time Spell Burst is activated.
Require lv 25
- Adds 1 - 1 Physical Damage to Attacks and Spells for every (350–400) Armor, up to 150 - 150.
- Your Evasion and Max Energy Shield are fixed at
Resolve
Require lv 26
- +(1000–1200) gear Armor
- Adds (4–8)% of Physical Damage as Fire Damage
- Adds (4–8)% of Physical Damage as Lightning Damage
- Added (4–8)% of Physical Damage to Cold Damage
- +10% Movement Speed
Require lv 26
- +(90–100) Max Life
- +(30–40)% Critical Strike Rating
- (-40–30)% Critical Strike Damage
- +(4–6)% chance to gain max stacks of
Focus Blessing on Non-Critical Strike
Require lv 27
- +(30–40) Dexterity
- +12%
Life Regain - +(100–120) Max Life
- Base Attack Interval when
Unarmed is 0.5 s - Adds 1 - 2 Physical Damage to Attacks per (4–12) Dexterity when
Unarmed - +1% Attack Speed per (4–12) Dexterity when
Unarmed
Require lv 28
- +25% chance to
Ignite targets Blinds Ignited enemies on hit- (-10–-5)% additional
Blinding Damage - +(5–10)% additional damage to
Blinded enemies
Require lv 28
- +(12–15)
all stats - Gains 1 stacks of
Tenacity Blessing when taking Erosion Damage - -1% Max Erosion Resistance and +(5–10)% Erosion Resistance per stack of
Tenacity Blessing owned. - Restores 20% of Max Life and Mana per 4 s when
Tenacity Blessing is active
Require lv 30
- +(100–130)% gear Physical Damage
- +(10–15)% gear Attack Speed
- (30–40)% chance for this skill to have +(80–100)% Skill Area when being used
- Triggers Lv. (5–15) Fearless Warcry when hitting an enemy. Interval: 3s
Require lv 30
- Adds (1–2) - (90–96) Lightning Damage to the gear
- +(20–30)% Attack Critical Strike Rating for this gear
- 50% for Attacks chance to trigger
Combo Lightning - +(80–100)% Lightning Damage when your off-hand weapon slot is empty
Require lv 30
- Adds (34–44) - (52–61) Physical Damage to the gear
- +(20–30)% gear Attack Speed
- +(40–60)% Cold Damage
- +25%
Frostbite inflicted - Converts 100% of Physical Damage to Cold Damage
- Hitting a Frozen enemy triggers
Shattering
Require lv 30
- +(200–260)% gear Physical Damage
- +(40–50)% chance to
Multistrike - +(12–15)% gear Attack Speed
- +(5–10)%
Wilt Duration - Adds (25–35)% of Physical Damage of the Main-Hand Weapon to Base
Wilt Damage
Require lv 30
- +(40–50)% Spell Damage
- +(7–12)% Cast Speed
- (-20–-10)% Skill Effect Duration
- +1 Max Restoration Skill Charges
- +(140–160)% Critical Strike Rating if you have cast a Restoration Skill recently.
- +(30–40)% Critical Strike Damage while the Restoration Skill lasts
Require lv 30
- +(80–90) gear Energy Shield
- Adds Base (50–70)
Shock Damage - Settles
Shock Damage 1 additional times on Critical Strike - +100%
Shock chance if you have dealt a Critical Strike recently
Require lv 30
- +(140–160) gear Energy Shield
- +(10–15)
all stats - +(25–30)% curse effect
- 30% chance to Reap 1 s of DoT Damage on hit. Cooldown of the effect against the same target: 6 s
- Immune to curse
Require lv 30
- Adds (100–150) Base
Ignite Damage - +25% chance to
Ignite targets - Cannot inflict Reap
Require lv 32
- Regenerates 1% Life per second
- +30% Minion Damage
- Gains (1–2)
Command every second for 2 s when Minions land a Critical Strike
Require lv 32
- Regenerates 1% Life per second
- +30% Minion Damage
- Gains 2
Growth for 2s when Minions land a Critical Strike, up to 50.
Require lv 33
- +(150–200) gear Evasion
- +(120–150) Max Life
- +(12–20)% Projectile Damage
- +2
Jumps - +(2–3)% additional damage dealt by Horizontal Projectiles after each
Jump (multiplies)
Require lv 33
- Regenerates (30–40) Life per second
- +(20–40)% Mana Regeneration Speed
- +(50–60)% Minion Damage
- +(10–80)% Minion Critical Strike Damage and Movement Speed when using Empower Skills. Lasts 4 s.
- (-10–10)% additional damage taken
Require lv 34
- +(150–200) Max Life
- +(4–16)% Lightning Resistance
- +(6–25)% Erosion Resistance
- Critical Strike has the
Lucky Effect againstBlinded enemies - +(30–40)% chance to cause
Blinding on hit
Require lv 35
- +80 Max Life
- +30 Max Mana
- +(100–150) Max Energy Shield
- +10
all stats - Triggers Lv. 10 Safeguard Field every 15s
Require lv 35
- +(80–110) Max Life and Max Energy Shield
- +(15–20)% Skill Area
- -99%
Terra Charge Recovery Speed - Max Terra Quantity +1
- +30% Movement Speed for 2 s when a Terra Skill is cast
Require lv 35
- +100% Spell Damage for 2s after using a Terra Skill.
- +40% Terra Skill Area
- Enemies taking DoT Damage from Terra are immune to
Ailments . - +(50–60) Max Life
Require lv 36
- Adds (44–48) - (57–63) Physical Damage to the gear
- +(4–6)% chance to deal Double Damage on every recent Critical Strike
- +(3–5)% Attack Cast Speed when dealing Double Damage recently, up to +10 stack(s).
Require lv 36
- +(1000–2000)% Attack Critical Strike Rating for this gear
- Inflicts
Trauma that deals 200 Damage on yourself on Critical Strike
Require lv 36
- +(80–100)% gear Physical Damage
- +(80–100)% Skill Area
- +(80–100)%
Knockback distance - Sweep Slash can cause
Reversed Knockback . - Causes a
Knockback when you launch a Steep Strike
Require lv 36
- Adds (56–59) - (64–67) Physical Damage to the gear
- +(10–15)% gear Attack Speed
- +(30–50)% Movement Speed if you have used a Mobility Skill recently
- +10% chance to gain 1 stack of
Agility Blessing on defeat - When using a Mobility Skill, you can use (1–3) stacks of
Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.
Require lv 36
- +(80–100)% Spell Damage
- +(60–80)%
Affliction effect - For every +2 Max
Terra Charge stacks, +1 Max Terra Quantity - (20–50)% chance to gain 1
Terra Charge whenTerra Charge is consumed - Restores (1–3)% Life and Mana whenever
Terra Charge is consumed
Require lv 36
- +(75–100) Max Energy Shield
- +(25–30)% Movement Speed
- -20% Erosion Resistance
- 10% additional Erosion Damage taken for every -5% of Missing Life
Require lv 36
- +(60–80) Max Life
- +(10–15)% Attack and Cast Speed
- +30% Skill Area if you have defeated an enemy recently
- +(50–60)% Area Damage if no enemies are defeated recently
Require lv 38
- +(130–160) Max Life
- Adds (17–19) - (22–25) Physical Damage to Attacks and Spells
- Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.
Knockback direction is reversed
Require lv 38
- +(1900–2000) gear Evasion
- +(10–20)% Dexterity
- +1% damage per 15 Dexterity
- (-20–-10)% Lightning Resistance
- +1% Elemental Resistance for every (40–100) Dexterity
- +(15–25)% Cooldown Recovery Speed when
Agility Blessing is active
Require lv 38
- +(30–50) Max Life
- +(15–20) Max Mana
- Restoration Skills: +(60–80)% restoration effect
- Restoration Skills: +(60–80)% Restoration Duration
Require lv 39
- +(70–100) Max Life
- +(30–60)%
Defense gained from Chest Armor - +(12–16)% Attack Block Chance
- +(4–6)%
Elemental Resistance - Blocks an additional (40–120) damage
Require lv 39
- +(100–130) Max Life
- +(100–120) Max Energy Shield
- +(120–240)% additional Critical Strike Rating for the next Main Skill used every 2 s
Unlucky Critical StrikeUnlucky Damage
Require lv 40
- +(30–40)% Max Life
- +(30–40)% Max Energy Shield
- Gains
Barrier while standing still. Interval: 0.5s. - When the Energy Shield is lower than (4000–5000) , Barrier breaks after blocking Hit Damage (1–5) times
- When Max Life is higher than (3000–5000) , creates a Barrier that aborbs (60–80)% damage
Require lv 40
- +(8–20)% Intelligence
- +30% Movement Speed
- +3% damage for every (20–50) Intelligence
- Adds 3 - 3 Cold Damage to Attacks per (20–50) Intelligence
- +100% additional Regain Interval
Require lv 40
- +(10–15)% Max Life and Max Energy Shield
- -80% additional Active Skill Damage.
- For each recent hit made by Thunder Imbue, +2% Lightning Damage.
- -35% Thunder Imbue
Mana Seal - +(100–150)% additional Thunder Imbue Damage
Require lv 40
- +(15–20)
all stats - +20% Cooldown Recovery Speed
- Cannot restore Life
- +(60–80)% Mana Regeneration Speed
- +(10–20)% Energy Shield
Charge Speed
Require lv 40
- +1 Defensive Skill Level
- Own (1–2) additional stacks of
Focus Blessing - -5% chance to deal Double Damage per stack of
Focus Blessing owned - For every stack of
Focus Blessing , +(1–6)% Life Regeneration Speed - For every stack of
Focus Blessing , +(1–6)% Energy ShieldCharge Speed
Require lv 40
- +(160–200) Max Life
- +(10–30)% additional damage when
Unarmed - +(100–500) Critical Strike Rating when
Unarmed - +(20–100)% chance to
Multistrike
Require lv 40
- +(35–45) Strength and Dexterity
- +(200–240) Max Life
- +(14–18)% Attack Speed
- +(14–18)% Cast Speed
- +(7–16)% Cooldown Recovery Speed
- +(7–16)% Skill Effect Duration
Require lv 42
- +(50–120) Max Mana
- +(10–12)% Cold Resistance
- Adds (15–30)% of Max Mana as Energy Shield, up to 500
- +(25–60)% Skill Cost
Require lv 44
- +2 Defensive Skill Level
- +(30–50)% Minion Damage
- (-60–-20)%
Command Return Speed per Second while a Defensive Skill Effect is active. - (-80–-50)% Defensive Skill Effect when
Command is lower than 60
Require lv 45
- +(120–150) Max Life
- +(10–12)% Fire Resistance
- +(10–50)% Warcry Effect
- +100% Warcry Cast Speed
- When casting a Warcry Skill, inflicts
Paralysis andWeaken onNearby enemies
Require lv 45
- +(100–120) Max Life
- +(12–14)% Fire Resistance
- +(20–25) Strength
- +(5–10)% additional damage and consumes (1–3) stacks of
Tenacity Blessing for every stack ofTenacity Blessing you own whenDemolisher Charge is consumed - +30% chance to gain (1–2) additional stacks of
Tenacity Blessing when gainingTenacity Blessing . Interval: 0.1s
Require lv 45
- +(160–200) Max Life
- +(60–80)% Critical Strike Rating
- +(12–14)% Lightning Resistance
- +(10–15)% Attack Speed
- Gains
Demolisher Charge on Critical Strike. Critical Strike Damage is set to (60–200)%
Require lv 45
- Guaranteed to
Steep Strike - -20% additional Attack Damage for each attack during
Multistrike untilMultistrike ends - +200% chance to
Multistrike
Require lv 45
- +(290–310) gear Energy Shield
- +(10–14)% Cold Resistance
- +30% Movement Speed
- +(10–30)% Movement Speed at Full Energy Shield
- +(5–25)% chance to avoid damage while Energy Shield Charge is active
- Energy Shield Charge cannot be interrupted when Energy Shield is below (20–80)%
Require lv 45
- +(300–310) gear Energy Shield
- Triggers Lv. (10–20) Secret Origin Unleash every 10s
- +(8–16)%
Energy Shield Regain - +(30–80)% Spell Block Chance
- Cannot Block attacks
Require lv 45
- +50%
Elemental Damage - +(2–8)%
Elemental Resistance - +(10–15)% chance to avoid
Elemental Ailment - Upon inflicting damage, +(10–40)% damage for every type of
Elemental Ailment the enemy has
Require lv 45
- +(6–20)% Max Energy Shield
- +(10–15) Dexterity and Intelligence
- +(12–30)% Erosion Resistance
Blur gains an additional effect: +1 Affliction inflicted per second for every 5 points of Blur Rating- Gains (5–10) points of
Blur Rating for every 3 m of movement
Require lv 46
- +(2500–2600) gear Armor
- +(100–120) Max Life
- +(20–40)% Movement Speed
- Gains 1 stacks of
Tenacity Blessing every 2 s if you have taken damage recently - +(1–3)% Elemental resistance for every stack of
Tenacity Blessing you have
Require lv 46
- +(7–8)% Max Life
- +(7–8)% Max Energy Shield
- +(12–15)% Attack and Spell Block Chance
- +(1–3)% Block Ratio each time you Blocked recently, stacking up to 10 times
- +20% chance to gain
Dragon's Heart when Blocking. Lasts for 2 s
Require lv 46
- +16%
Defense - +(6–8)%
Elemental Resistance - (-20–-10)% Cooldown Recovery Speed
- +(1–3) minimum channeled stacks when equipped in the left Ring slot
- +(10–30)% chance to deal Double Damage while channeling when equipped in the right Ring slot
Require lv 48
- +(50–120)% gear Physical Damage
- Adds (25–27) - (31–35) Physical Damage to the gear
- +(20–25)% gear Attack Speed
- (-20–-10)%
Armor Effective Rate for Elemental Damage - +1% Attack Damage for every (700–400) Armor
Require lv 48
- Adds (66–72) - (90–96) Physical Damage to the gear
- +(30–40)% Attack Critical Strike Rating for this gear
- +25%
Wilt chance - Adds (40–100)% of Main-Hand Weapon Damage to Base
Wilt Damage Wilted targets defeated by you explode on death, dealing (20–50)% of their Max Life as Secondary Erosion Damage toNearby enemies.
Require lv 48
- When Intelligence is no greater than Dexterity, you are guaranteed to inflict all Ailments
- +1%
Ailment Duration per 3 Dexterity - When Dexterity is no greater than Intelligence, +(20–60)% Ailment Duration
- For every 10 Intelligence, +1% Crowd Control Effect, up to +100%.
Require lv 48
- Adds (101–107) - (117–125) Fire Damage to the gear
- Adds (92–98) - (106–114) Cold Damage to the gear
- Adds (5–6) - (204–207) Lightning Damage to the gear
- +(60–80)%
Elemental Damage - Projectile Quantity +(1–3)
Require lv 48
- Adds (107–113) - (126–133) Fire Damage to the gear
- +(20–30)% gear Attack Speed
- +50% Movement Speed when an enemy is
Ignited - +(100–300)% Critical Strike Rating against
Ignited enemies - +(10–30)% Fire Penetration against
Ignited enemies
Require lv 48
- +(10–30)% gear Attack Speed
- Adds 2 - 4 Physical Damage to Attacks per (10–14) Dexterity
- Adds 1 - 5 Lightning Damage to Attacks per (10–14) Dexterity
- Cannot deal Physical Damage
- Cannot deal Lightning Damage
Require lv 48
- +(120–150)% gear Physical Damage
- +(25–30)% gear Attack Speed
- +(1–3)
Jumps - +(5–20)% additional damage dealt by Horizontal Projectiles after each
Jump (multiplies) - +1 Projectile Skill Level
- -10% additional Attack and Cast Speed
Require lv 48
- +30% gear Physical Damage
- +(10–12)% Attack Critical Strike Rating for this gear
- +(8–10)% gear Attack Speed
- Adds 1% of Physical Damage as Lightning Damage per (1200–2000) Evasion
- +1 Critical Strike Rating per (800–1500) Evasion
Require lv 48
- +(1–3) Spell Skill Level
- Every 4 s, gain following effects in turn: +200% Skill Area, +30% Movement Speed
Require lv 48
- +(80–120)%
Elemental Damage - (-10–-8)%
Elemental Resistance - +(30–35)% Attack and Spell Block Chance
- +(1–2)%
Elemental Resistance Penetration for every +5% Attack Block - +5% Critical Strike Damage for every +(4–12)% Spell Block
- Max Block Chance is set to +(60–70)%
Require lv 48
- +(180–190) gear Energy Shield
- +(8–12)% Cold Resistance
Reaps 0.25 s of DoT Damage when dealing DoT Damage. The effect has a (1.5–3) s cooldown against the same target- +(10–30)% additional DoT Damage taken
- +(10–30)% Movement Speed
More With Less
Require lv 48
- +(100–130) Max Life
- +(2–8)% additional Attack Damage for every attack Blocked recently. Stacks up to 6 times
- Triggers Lv. 10 Focused Impact when blocking. Interval: 1 s
- +(18–20)% Fire Resistance
Require lv 50
- +(160–200)% gear Physical Damage
- +(30–40)% Attack Critical Strike Rating for this gear
- Adds 1% of Physical Damage as Erosion Damage on Critical Strike, up to (20–80) stacks. Lasts for 10 s
- +(10–40)% Armor DMG Mitigation Penetration
Require lv 50
- +(70–80)% gear Physical Damage
- Adds (15–17) - (21–23) Physical Damage to the gear
- +(20–25) Dexterity
- Takes Secondary Erosion Damage equal to 1% of the sum of Max Life and Max Energy Shield on defeat, lasts for 20 s
- +3% Spell Damage for every 2% of Max Energy Shield lost
- +3% Attack Damage per 1% of Max Life lost
Require lv 50
- Adds (108–115) - (137–144) Physical Damage to the gear
- +(20–30)% Attack Critical Strike Rating for this gear
- +30% chance to
Mark the target upon hitting anElite - +(200–500)% Mark
- +(20–24)% additional damage when defeating an
Elite recently
Require lv 50
- +(5–8)% Max Life and Max Energy Shield
- Max Terra Quantity +1
- +1 Main Skill Level
- +(15–20)% Erosion Resistance
Terra Charge 's Restoration Speed is set to (100–300)% of the default value- (-2–-1)% Movement Speed for each
Terra Charge consumed recently, stacking up to (5–15) times
Require lv 50
- +(5–30)% Attack and Cast Speed
- (-50–-10)% Sentry Skill Cast Frequency when there are no Sentries
Nearby Co-resonance - +(12–15)% Erosion Resistance
Require lv 50
- +(2500–2600) gear Armor
- +(30–40)% Minion Max Life
- Adds 1-2 Physical Damage to Attacks for every (60–150) Max Life of Minion
- (-50–-10)% Max Life
Require lv 50
- Adds (24–27) - (30–32) Physical Damage to Attacks
- +(8–10)% Fire and Cold Resistance
- +(30–40)% chance to inflict
Frostbite - Converts 50% of Physical Damage to Cold Damage
- +(50–150)% Ice Imbue Damage
Require lv 50
- +(200–240) Max Life
- +(30–36)% Armor
- +(30–36)% Melee Damage
- (0.2–0.8)% Life Regeneration per second per stack of
Tenacity Blessing owned
Require lv 50
- +(30–60)% DoT Damage
- +(5–30)% Skill Effect Duration
- Reaps 0.25 s of the DoT Damage against
Nearby enemy with full Affliction. The effect has a (1–3) s cooldown against the same target - +(5–6)% Fire and Cold Resistance
Require lv 50
- +(120–150) Max Life
- Regenerates (1–2)% Life per second
- Consumes 20% of Max Life and inflicts (30–80) Affliction to
Nearby enemies when atFull Life - +(30–80)%
Affliction effect - +(10–11)% Cold Resistance
Require lv 50
- +(40–50) Strength
- Adds (18–20) - (22–24) Physical Damage to Attacks
- +(4–12)%
Life Regain - +(10–12)% Erosion Resistance
- Gains
Giantism for (2–6) s every 8 s
Require lv 50
- Adds (1–4) - (50–100) Lightning Damage to Attacks and Spells
- (-15–-10)% Lightning Resistance
- +(1000–3000) Evasion while a Defensive Skill Effect is active
- Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
Require lv 50
- +(10–12)% Max Life and Max Mana
- +(16–20)
all stats - +(10–16)% Erosion Resistance
- +(50–150)%
Wilt Damage if you have used a Restoration Skill recently - +(8–20)% chance to inflict an additional stack of
Wilt if you have used a Restoration Skill recently - Damage dealt is guaranteed to inflict
Wilt while a restoration effect is active
Require lv 52
- +(200–300) gear Energy Shield
- Max
Focus Blessing Stacks +1 - Has
Fervor whenFocus Blessing is at max stacks. - +15% Attack Damage per stack of
Focus Blessing owned - Attack Speed is set to (3–4) per second when
Focus Blessing is active
Require lv 52
- +(1900–2100) gear Armor
- +(120–140) Max Life
- +(12–14)% Fire Resistance
- (-30–-10)% Movement Speed
- Regenerates (2–6)% Life per second
Regenerates (2–6)% Life per second when taking DoT Damage - Immune to
Knockbacks
Require lv 52
- +(1900–2000) gear Armor
- +(8–12)% Attack and Spell Block Chance
- 2% Life restored on Block
- Adds (220–250)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - (250–300)% of the Life Regeneration Speed bonus is also applied to Reaping's Cooldown Recovery Speed
- +30% additional DoT Damage taken
Require lv 52
- +(60–70) Max Life
- +(4–8)% Attack and Cast Speed
- +(16–20)
all stats - Gains the following buffs by turns. Each buff lasts for 4 s:
+(25–40)% additional Erosion Damage
+(25–40)% additional Elemental Damage
+(25–40)% additional Physical Damage
Require lv 53
- Adds (157–167) - (175–185) Physical Damage to the gear
- +(12–18)% gear Attack Speed
- +(20–30)% Attack Critical Strike Rating for this gear
Shadow Quantity +1- 1% chance to gain +150% Attack Speed for 1 s when
Shadows hit enemies - 10% chance to gain +60% Attack Speed for 2 s when
Shadows hit enemies - 50% chance to gain +20% Attack Speed for 3 s when
Shadows hit enemies
Require lv 54
- +(160–180) Max Life
- +(1500–1600) gear Evasion
- +20 Max Mana
- +(10–14)% Lightning Resistance
- +30% Movement Speed
- Gains 1 stack of
Mass Enhancement Effect for every 4 m of movement. Loses allMass Enhancement Effect when casting Attack Skills
Require lv 55
- Adds (28–32) - (47–53) Physical Damage to the gear
- +(110–130)% gear Physical Damage
- (-30–10)% Critical Strike Rating for the
Main-Hand Weapon - (-30–10)%
Main-Hand Weapon Attack Speed - Adds (150–200)% of the damage of the
Off-Hand Weapon to theMain-Hand Weapon
Require lv 55
- Adds (107–112) - (116–121) Physical Damage to the gear
- +(14–18)% gear Attack Speed
- +(30–40)% Attack Critical Strike Rating for this gear
- Adds 150% of Physical Damage as Fire, Cold, and Lightning Damage
- -80% additional Spell Damage
-80% additional Minion Damage
Require lv 55
- Adds (67–81) - (89–102) Physical Damage to the gear
- +(25–30)% gear Attack Speed
- +10% Critical Strike Damage Mitigation
- (-400–-100) Attack Critical Strike Rating
- +(100–400)% Critical Strike Damage
- +(20–30)% additional Attack Damage on Critical Strike
Require lv 55
- +(1800–2000) gear Armor
- +(100–120) Max Life
- Triggers Lv. (10–20) Reform when taking damage. Interval: 5s
- Adds (2–6)% of Armor to
Barrier Shield
Require lv 55
- +(260–280) gear Energy Shield
- +10 Skill Cost, +20% Skill Area, and +100% Spell Damage for every channeled stack when the number of channeled stacks is the same as the stacks of
Focus Blessing - Max Channeled Stacks +1
- Takes 4,000 Secondary Erosion Damage when
Focus Blessing reaches its max stacks. Interval: 1s.
Require lv 55
- +(2400–2600) gear Evasion
- Adds (3–5) - (54–58) Lightning Damage to Attacks and Spells
- +(8–12)% Lightning Resistance
- Settles
Shock 2 additional times upon hittingMarked enemies Mark Shocked enemies on hit- Gains 2% of Lightning Damage hit as Base
Shock Damage upon hitting a marked enemy
Require lv 55
- +(100–200) Max Life and Max Energy Shield
- +(4–12)% Fire and Cold Resistance
- +(10–30)% Movement Speed
- +(10–20)% chance to gain a Barrier upon using a Defensive Skill
- +(10–20)% chance to trigger Lv. 1 Reform when casting a Defensive Skill. Interval: 0.5s
- +20% chance to gain
Hardened Barrier when sufferingSevere Injury . Lasts for 4 s - +20% chance to gain a 4 s
Thrill Barrier upon inflicting Elemental Ailment
Require lv 55
- +(150–160) Max Life
- +(4–6)%
Elemental Resistance - +(20–50)% Skill Area
- (15–45)% of the increase/decrease on Skill Area is also applied to Area Damage
Require lv 56
- +(80–200)%
Elemental Damage - +(80–200)% Critical Strike Damage
- +(8–20)% Intelligence
- <For every 4 Intelligence, adds 1 random type of elemental damage to Spells.>
- Max Sentry Quantity +1
- Intelligence no longer provides bonus to Max Mana
Require lv 57
- +(100–120) Max Life
- The Main Skill is supported by Lv. 10
Wind Projectiles . - (20–80)% of the Projectile Speed bonus is also applied to Projectile Damage
- Immune to
Blinding
Require lv 57
- Adds (50–100) Base
Wilt Damage - +(5–10)% Attack and Cast Speed
- +(10–15)% Erosion Resistance
- +1%
Elemental and Erosion Resistance Penetration for every stack ofWilt inflicted recently, up to 50 stack(s) - 10% chance to inflict 1 additional stacks of
Wilt
Require lv 57
- +(1500–1600) gear Armor
- +(250–330) Max Life
- +(25–30)% Attack and Spell Block Chance
- +(20–30)%
Armor Effective Rate if you have blocked an Attack or Spell recently - (6–8)% Life restored on Block
Require lv 58
- +(50–150)% gear Physical Damage
- Adds (10–13) - (19–24) Physical Damage to the gear
- +(60–70)% Critical Strike Damage
- Converts 300% of Mana Cost of Attack Skills to Life Cost
Require lv 58
- (10–30)% of the increase/decrease on Skill Area is also applied to Projectile Speed
- Adds (87–92) - (113–118) Physical Damage to Attacks and Spells
- +(120–150)% gear Physical Damage
- +1 Projectile Skill Level
- +(40–50)% gear Attack Speed
Require lv 58
- +(2400–2600) gear Armor
- +(240–260) Max Life
- +(12–14)% Fire Resistance
- +75% Critical Strike Rating each time an attack hits during
Multistrike Multistrikes deal (10–40)% increasing damage- Takes 400 Secondary Fire Damage per second for 4 s upon reaching the Max
Multistrike Count . Stacks up to 4 times
Require lv 58
- +(7–10)% Max Life and Max Energy Shield
- +(20–50)% Sentry Damage
Main-Hand Weapon 's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills- Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
Sentry
Require lv 58
- +(15–25) Dexterity and Intelligence
- +(40–50)%
Elemental Damage - +(5–6)% Cold and Lightning Resistance
- Converts 50% of Lightning Damage to Cold Damage
- Adds a stack of
Slow for 2 s on hit
Require lv 58
- +(10–15)% Max Life and Max Mana
- +(70–90)% Mana Regeneration Speed
- For every 100 Mana consumed recently, +(2–6)% Spell Damage, up to 2000%
- +1% Life Regeneration Speed for every 100 Mana recently consumed, up to 500%
- You have a Lv. 20
Elemental Amplification when not atLow Life
Require lv 60
- Adds (19–23) - (27–31) Physical Damage to the gear
- Adds (50–200)% of Main-Hand Weapon Damage to Base
Ignite Damage - +50%
Ignite chance for Fire Skills - +1
Ignite limit - +(5–20)% Fire Penetration
Require lv 60
- Adds (210–227) - (238–266) Physical Damage to the gear
- +(25–35)% Attack Critical Strike Rating for this gear
- +(20–24)% gear Attack Speed
- +20% chance to gain
Blur on Critical Strike - While
Blur is active, +(15–20)%Elemental Resistance Penetration - +(150–200)% Critical Strike Rating when
Blur is active
Require lv 60
- +1 Max Life
- +(1200–1500) Max Energy Shield
- +1 Max Mana
- +1
all stats - +2% additional Energy Shield Charge Speed for every (4–8)% of Energy Shield lost
Require lv 60
- (-1–1)%
Max Fire Resistance - +(2–6)%
Max Cold Resistance - (-1–1)%
Max Lightning Resistance - +1% Max Life, Max Mana, and Max Energy Shield
- For every 1% Cold Resistance, +5 Attack and Spell Critical Strike Rating
Require lv 60
- +1%
Max Fire Resistance - +1%
Max Cold Resistance - +1%
Max Lightning Resistance - +(10–16)% Max Life, Max Mana, and Max Energy Shield
- 50% of damage taken bypass Energy Shield; Adds Elemental Damage equal to (8–10)% of Max Energy Shield to Attacks and Spells.
Require lv 60
- +40% additional Cooldown Recovery Speed
- <Random Defensive, Empower, Restoration, Warcry, or Curse Skill Effect affix>
- Trigger the skill of the forth slot upon taking Damage. Cooldown: 0.75 s.
- Triggers the skill of the fifth slot when dealing damage. Cooldown: 0.75 s.
- -16% additional damage for Triggered Skills
Require lv 61
- +(1–40)% gear Attack Speed
- Adds (18–20) - (22–24) additional Physical Damage per stack of
Agility Blessing - +(8–16)% Critical Strike Damage per stack of
Agility Blessing - Loses (1–4) stack(s) of
Agility Blessing and gainsBanquet whenAgility Blessing reaches max stacks
Require lv 62
- +(2200–2400) gear Evasion
- (-12–-8)% Erosion Resistance
- Adds (8–12) Base
Wilt Damage - +(20–24)%
Wilt Damage - +(12–16)% Attack and Cast Speed if you have inflicted
Wilt recently - Inflicts 2 additional stacks of
Wilt on hit. Has a (2–3)% chance to remove allWilt
Require lv 62
- +(350–370) gear Energy Shield
- Max
Spell Burst Charge Speed Bonus is fixed at (100–200)% - +80% additional damage for skills cast by
Spell Burst - Restores (2–3)% of Missing Mana when
Spell Burst is activated
Require lv 62
- +(40–50) Intelligence
- +(80–100) Max Mana
- +5 Skill Mana Cost for every (40–80) Max Mana
- +5% Critical Strike Rating for every (40–80) Mana sealed
Require lv 62
- +(10–12)% Attack Speed
- +(30–50)% Projectile Damage
- +(12–20)% Projectile Speed
- Projectiles
Weaken targets on hit - <Random Split, Jump, or Barrage affix>
Require lv 64
- +(28–32)% gear Attack Speed
- +(28–32)% Attack Critical Strike Rating for this gear
- Consumes 6% of current Life when you use Attack Skills
- Adds (9–11) - (13–15) Physical Damage to Attacks per 800 Life recently consumed
- +(10–30)%
injury buffer
Require lv 64
- +(100–120)% gear Physical Damage
- +(20–30)% Attack Critical Strike Rating for this gear
- +(15–25)% gear Attack Speed
- +200% chance to
Multistrike - +1 initial
Multistrike Count - (15–30)% chance to obtain 1 Steep Strike(s) on each attack during Multistrike.
- Spends 1% Life and Mana on defeat
Require lv 64
- +(8–10)%
Life Regain andEnergy Shield Regain - (10–30)% of the increase/decrease on Cast Speed is also applied to Attack Speed
- Bonus and additional bonus to Spell Damage and also apply to Attack Damage
- (-30–10)% additional Attack Critical Strike Rating
Require lv 64
- +(140–160) gear Energy Shield
- +(12–14)%
Ailment Duration - Converts 99% of Fire Damage against
Ignited enemies to Erosion Damage - Converts 99% of Cold Damage against
Frostbitten enemies to Erosion Damage - Converts 99% of Lightning Damage against
Shock enemies to Erosion Damage - Inflicts
Pain onNearby enemies every 1 s for (2–5) s
Require lv 65
- Adds (19–25) - (230–236) Lightning Damage to the gear
- +(10–20)% gear Attack Speed
- +(80–100)% Critical Strike Damage
- Settles
Shock Damage (1–3) additional times on hit
Require lv 65
- Adds (341–349) - (375–385) Erosion Damage to the gear
- +(40–50)% gear Attack Speed
- +(40–50)% Attack Critical Strike Rating for this gear
- Cannot inflict
Wilt
Require lv 65
- Adds (29–33) - (37–41) Physical Damage to the gear
- +(100–120)% gear Physical Damage
- +(25–30)% gear Attack Speed
- +(30–40)% Attack Critical Strike Rating for this gear
- +(40–50)% additional
Shadow Damage
Require lv 65
- +(120–150)% gear Physical Damage
- +(30–40)% Attack Critical Strike Rating for this gear
- +10% additional damage for Barrage Skills per 1 wave of Barrage
- -60% Barrage Skill Wave Interval
- For every (10–15)m of movement made recently, +1 Barrage Skill Waves. Stacks up to (6–9) time(s).
- +100% Armor and Evasion while standing still
Require lv 65
- +(180–240) Max Mana
- +(30–35)% Cast Speed
- +(10–12)% additional Spell Damage per stack of
Focus Blessing owned - +(15–20) Spell Critical Strike Rating per stack of
Focus Blessing owned - +50% chance to gain
Agility Blessing when receivingFocus Blessing - For every 1 stack of
Focus Blessing gained every 4 s, -50% Spell Damage
Require lv 65
- +(12–15)% Attack Speed
- +(20–150)%
Shadows Tracking Area - (-80–-30)% additional
Shadow Damage - (5–10)% chance to gain 1 stack(s) of
Illusory Light when aShadow hits an enemy - 0.1 s after the true body hits an enemy, loses all
Illusory Light
Require lv 65
- +(150–200) Max Life and Max Energy Shield
Fervor gains an additional base effect: +1% Movement Speed for every 5Fervor Rating - +1% Fervor Effect every 0.5 s while
Fervor is active, up to (100–200) stacks. Each stack lasts for 100 s - (-90–-30)% additional
Fervor Duration - +(20–22)% Lightning Resistance
Require lv 65
- +(160–180) Max Life
- +(10–50)%
Steep Strike chance. - Gains
Blazing Sun for every 5 Sweep Slash(es), lasting for (1–2)s - +(8–12)% Fire Resistance
Require lv 66
- +(120–160)% gear Physical Damage
- Adds (27–33) - (45–51) Physical Damage to the gear
- +(15–18)% Attack Critical Strike Rating for this gear
- Adds (200–240)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - +50% chance to deal double
Trauma Damage
Require lv 66
- (-40–-20)% Minion Max Life
- +(240–300)% Minion Damage
- +(1–4) Minion Skill Level
- Gains
Mottled when you have at least (6–7) Minion(s).
Require lv 66
- +(8–12)% Max Mana
- +(45–55) Intelligence
- +(14–16)% Cold Resistance
- +(20–40)% additional damage against
Frozen enemies - +(10–30)%
Freeze Duration
Require lv 66
- +(160–220) Max Life
- +(30–50)% chance to gain 1 stacks of
Eternal Morale on defeat - +(30–50)% chance to gain 1 stacks of
Eternal Nightmare on defeat - +(10–20)% chance to gain 1 stacks of
Eternal Shadow on defeat - +(30–50)% chance to gain 1 stacks of
Eternal Guard upon defeating Magic monsters - +(10–20)% chance to gain 1 stacks of
Eternal Simulacra upon defeating Magic monsters - +100% chance to gain 1 stacks of
Eternal Reign upon killing anElite
Require lv 66
- +(100–120) Max Life
- +(20–24)% Fire Resistance
- For every 1% Life you have, regenerates 0.1% Life every second and 0.3%
Life Regain - +1% additional Life Regeneration Speed, -0.5% additional Life Regain Interval for every 1% of Life lost.
Require lv 68
- +(15–50)% gear Attack Speed
- +50% chance to inflict
Trauma - Adds (300–1000) Base
Trauma Damage Reaps 0.25 s of DoT Damage when dealingBleed Damage. The effect has a (1–2) s cooldown against the same target
Require lv 68
- +(50–200)% gear Physical Damage
- Adds (13–15) - (17–19) Physical Damage to the gear
- +25% chance to
Ignite targets - Adds (100–400)% of Main-Hand Weapon Damage to Base
Ignite Damage - When
Ignite is inflicted,Ignite spreads and +(10–40)% additionalIgnite Damage taken by Nearby enemies
Require lv 68
- +(50–150)% gear Physical Damage
- Adds (26–29) - (32–36) Physical Damage to the gear
- +(25–35)% gear Attack Speed
- +50% chance to cause
Knockbacks - +(50–80)% additional
Knockback distance - +(20–60)% additional Attack Damage when no enemies are
Nearby - -30% Movement Speed
Require lv 68
- +(50–200)% gear Physical Damage
- Adds (35–39) - (44–49) Physical Damage to the gear
- +(20–30)% Attack Critical Strike Rating for this gear
- Fixates Parabolic Projectile Split quantity to (2–3)
- (20–100)% of the increase/decrease on Skill Area is also applied to Area Damage
- +(80–100)% Skill Area
Require lv 68
- Adds (169–174) - (183–188) Fire Damage to the gear
- Adds (166–175) - (187–199) Fire Damage to Spells
- +(80–100)% Skill Area
- +2% Attack and Spell Block per stack of any Blessing owned
- <Random Fire Skill trigger affix>
- When you have 3 types of Blessings, +30%
Injury Buffer for yourself andNearby enemies.
Require lv 68
- +(5–20)% Max Life
- +(5–20)% Attack and Spell Block Chance
- +40% chance to gain (1–2) stacks of
Tenacity Blessing when taking Elemental Damage - Blocks additional damage equal to (1–2)% of Max Life when at max
Tenacity Blessing . - Changes the base effect of each stack of
Tenacity Blessing to: -8% additional Physical Damage taken. When receiving Elemental Damage, consumes all Tenacity Blessing. Restores 2% of Max Life per stack of Tenacity Blessing consumed.
Require lv 68
- +(300–310) gear Energy Shield
- +(3–8)%
Elemental Resistance - +(8–20)
Affliction inflicted per second - Reaps (0.2–0.5) s of the DoT Damage against
Nearby enemy with full Affliction. The effect has a 0.5 s cooldown against the same target Reaping removes enemy's Affliction
Require lv 68
- +(310–320) gear Energy Shield
- +(20–24)% Cold Resistance
- +(14–18)% Max Mana
- Consumes 30% Mana per second
- Gains 1 stack of a random Blessing per 6 s when not at
Low Mana - +1% additional Spell Damage per 400 Max Mana owned
Require lv 68
- +(160–180) Max Life
- +(1–2) Minion Skill Level
- +(10–40)% Movement Speed for
Nearby allies and you - +(80–100)% Skill Cost
- When casting an Empower Skill, triggers Lv. (10–20)
Dark Gate . Cooldown: 6s.
Require lv 68
- +(160–180) Max Life
- +(1–2) Fire Skill Level
- (-20–-5)% Fire Resistance
- +(5–15)% Fire Penetration
True Flame
Require lv 70
- +(50–200)% gear Physical Damage
- Adds (12–14) - (18–20) Physical Damage to the gear
- +(5–20)% Attack and Spell Block while
Dual Wielding
+(5–20)%Block Ratio when holding a Shield - +(300–320)% Critical Strike Rating if you have Blocked recently
- +(32–64)% Attack Speed if you have Blocked recently
Require lv 70
- The Main Skill is supported by a Lv. 20 Electric Overload when an
Elite isnearby . - +(80–100)% Spell Damage
- +(120–180)% Critical Strike Rating
- +40% Critical Strike Damage for skills cast by
Spell Burst for every 1 stack(s) ofSpell Burst Charge consumed whenSpell Burst is activated - Damage becomes
Lucky and at least 4 stack(s) ofSpell Burst Charge is consumed whenSpell Burst is activated - Takes 200 Secondary Lightning Damage every second for every 1 Max
Spell Burst
Require lv 70
- +(1700–1800) gear Armor
- +(160–220) Max Life
- +(12–15)% Erosion Resistance
- +(30–35) Strength
- +(15–30)% additional damage taken by enemies in
Proximity - (-30–-15)% additional damage against enemies in
proximity
Require lv 70
- +(270–280) gear Energy Shield
- +(6–8)%
Elemental Resistance - +(55–65) Intelligence
- -60% additional Barrage Wave Interval and -16% additional Barrage Skill Damage.
- Barrage Skills +(10–13)% additional damage and -10% Skill Area per wave of Barrage
Require lv 70
- +75% chance to gain 1 point(s) of
Command when a Synthetic Troop Minion attacks - Max Synthetic Troop Minion Quantity is fixed at (1–2)
- +(10–20)% Minion Movement Speed when having at least 20
Command - Adds (60–100)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions when having at least 40
Command - +(40–60)% additional Physical Damage for Synthetic Troop Minions when having at least 60
Command - Damage from Synthetic Troop Minions Penetrates 2%
Elemental Resistance for every 5% Elemental Resistance they own, when having at least 80Command .
Require lv 70
- +(90–110) Max Life
- +40% Skill Cost
- +(8–12)% Cold Resistance
- +1 Barrage Skill Waves
- Randomly -1% enemy Elemental Resistance or -2.5% enemy Armor per Barrage wave. Stacks up to (6–15) times. Lasts 1 s
Require lv 70
- +(960–1440) Armor
- +(160–180) Max Life
- +(20–28)% Melee Damage
- +(4–12)%
Elemental Resistance - (10–30)% chance to gain (1–2) additional slashes when using Slash-Strike Skills
Require lv 70
- +(2200–2300) gear Armor
- +(200–400) Max Life
- +(10–20)%
Life Regain - Double
Life Regain
Require lv 70
- +(2000–2100) gear Evasion
- +(25–30)% Movement Speed
- Gains 1 stacks of Agility Blessing when
Reaping - +(3–8)% Reaping Cooldown Recovery Speed per stack of
Agility Blessing owned - Gains 1 stack(s) of
Deflection whenReaping . Interval 0.5 s - Max
Agility Blessing Stacks: (6–10)
Require lv 70
- +(300–310) gear Energy Shield
- +(20–24)% Spell Block Chance
- +(45–60) Strength
- +1% Max Energy Shield for every (10–20) Strength
- Adds (10–20)% Strength as Dexterity
- Adds (10–20)% Strength as Intelligence
Require lv 70
- +(8–12)% Max Life
- +(4–6)% Fire and Cold Resistance
- +1 Minion Skill Level
- Gains (15–30)
Command for every 10 m of movement. Interval: 1s. - Max Synthetic Troop Minion Quantity -1
Require lv 70
- +(15–20)%
Defense - Max Terra Quantity is set to (1–2)
- When consuming Terra Charge while it is not at max stacks, for every 1
Terra Charge consumed, +(10–20)% additionalAffliction Effect. - (50–100)% chance to gain (1–2) charge stacks when using a Terra Skill
- Reaps 1.5 s of DoT Damage from
Nearby enemies 1 s after consuming max stacks of Terra Charge. Cooldown: 3 s
Require lv 70
Command decreases every second instead of increasing every second
Loses Command instead of gaining it when usingDark Gate - Synthetic Troop Minions are unable to move
+200% Synthetic Troop Minion Duration - When
Command is lower than -20 , for every -1 Command, -2% Aura Area and 1.5% Aura Effect
+5 to Synthetic Troop Minions' stack(s) of Horizontal ProjectileJumps - When
Command is lower than -40 , Nearby Synthetic Troop Minions deal +35% additional Projectile Damage to enemies inProximity , and this damage reduces with the distance traveled by the Projectiles
Minions' Horizontal Projectiles cannot Penetrate - When
Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
+200% Multistrike chance for Nearby Synthetic Troops, and Multistrikes' damage increment +50% - +20% Movement Speed
+20% Cooldown Recovery Speed for Mobility Skills
Require lv 70
- +(350–400) Max Energy Shield
- Converts 30% Life to Energy Shield
- Energy Shield charge cannot be interrupted
- -6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
- +(12–16)% Erosion Resistance
Require lv 72
- +(120–160)% gear Physical Damage
- Adds (25–28) - (40–53) Physical Damage to the gear
- +(50–80)% additional Area Damage for this skill when
Demolisher Charge is consumed. - +50% Skill Area
Demolisher Charge 's Restoration Speed is set to 200% of the default value
Require lv 72
- +(120–140)% gear Physical Damage
- +(8–12)% gear Attack Speed
- +(14–18)% Attack Critical Strike Rating for this gear
- Adds (12–16)% Physical Damage as random
Elemental Damage - +25% chance to cause
Ailments - Adds (60–80)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
- Upon inflicting damage, +(6–8)% additional damage for every for every type of
Ailment the enemy has (multiplies)
Require lv 72
- +(150–160) gear Energy Shield
- +(4–6)% Cold and Lightning Resistance
- +(5–6)% Attack and Spell Block Chance
- +(10–30)% additional damage for Minions when they are at
Low Life - Max Synthetic Troop Minion Quantity (-2–2)
Arcane
Require lv 72
- +(300–350) gear Energy Shield
- +1
Elemental Spell Skill Level - +(45–60)%
Elemental Damage - -8%
Elemental Resistance to the target for 3 s when a Spell hit inflicts Fire Damage. - When a Spell hit inflicts Cold Damage, the target -8%
Elemental Resistance for 3 s. - When a Spell hit inflicts Lightning Damage, the target -8%
Elemental Resistance for 3 s.
Require lv 72
- Adds (2–3) - (150–170) Lightning Damage to Attacks and Spells
- +(3500–4000) gear Evasion
- Loses 20
Blur Rating when landing a Critical Strike. Interval: 1 s - Refreshes
Blur upon gainingBlur Stealth Stab
Require lv 73
- +(250–270)% gear Physical Damage
- +(80–100)% Critical Strike Damage
- Converts 50% of Physical Damage to Lightning Damage
- +(20–100)% damage for Channeled Skills per channeled stack
- Min Channeled Stacks +(1–2)
Require lv 74
- +(80–120)% Spell Damage
- +(12–20)% Erosion Resistance
- Gains a
Void Orb per 1 s while moving - +2
Void Orb Quantity for every piece of Legendary gear equipped, up to 6 - Ignores enemy Armor, Elemental Resistance and Erosion Resistance when the
Void Orb reaches its cap
Require lv 74
- +(50–60)% Spell Damage
- +(25–35)% Cast Speed
- Gains (120–150)% of the skill's damage as Base
Wilt Damage - +50%
Wilt chance Wilted targets defeated by you explode on death, dealing (80–100)% of their Max Life as Secondary Erosion Damage toNearby enemies.- +(32–40)%
Wilt Duration against Legendary enemy units
Require lv 74
- +(150–180) Attack Critical Strike Rating
- Projectile Quantity +(1–2)
- +30% Movement Speed for 3 s on defeat
- +(40–80)% additional damage for
Main-Hand Weapons - +(40–80)%
Main-Hand Weapon Attack Speed
Require lv 75
- +(80–120)% gear Physical Damage
- Adds (19–23) - (27–31) Physical Damage to the gear
- +(30–40)% Attack Critical Strike Rating for this gear
- + (1–2) Steep Strikes for every 2 m moved
- (-80–-60)% additional Sweep Slash Damage; +(100–120)% additional Steep Strike Damage
Require lv 75
- +(160–200)% gear Physical Damage
- +(20–30)% Attack Critical Strike Rating for this gear
- +(10–40)% Attack Damage per channeled stack
- +(5–20)% Attack Critical Strike Damage per channeled stack
- At max channeled stacks, your damage can eliminate enemies under (5–15)% Life
Require lv 75
- +(150–200)% damage
- <Random Life, Mana, Energy Shield affix>
- (-40–-20)% additional Area Damage
- +1% additional damage per (40–60)% Skill Area
- +1% Skill Area for every (40–60) Mana sealed off, up to 500%
Require lv 75
- +(60–80)% Armor and Evasion.
- Enlarges Physique upon killing an
Elite - +(30–40)%
Defense from Helmet, Gloves, and Boots for every piece of Other gear equipped - (-2–-1)%
Sealed Mana and +(1–2)% Aura Effect for every piece of Other gear equipped - Own
Emperor's Wrath with at least 2 pieces of Legendary gear equipped
Require lv 77
- +(50–60)%
Elemental Damage - +(6–8)%
Elemental Resistance - +1% Fire Damage per (6–8) Strength
- +1% Lightning Damage per (6–8) Dexterity
- +1% Cold Damage per (6–8) Intelligence
- +1% Elemental Damage per (6–8) of the highest stat among Strength, Dexterity, and Intelligence
Require lv 78
- +(250–300)% gear Physical Damage
- +(6–10)% additional
Ailment Damage for every stack ofAgility Blessing - Adds (25–30)% of Physical Damage of the Main-Hand Weapon to Base
Ignite Damage per stack ofAgility Blessing - For every 5 stack(s) of
Agility Blessing , creates explosions when defeatingIgnited enemies, dealing Secondary Fire Damage equal to 25% of the enemy's Max Life. - Has (4–10) additional stack(s) of
Tenacity Blessing whenAgility Blessing is at max stacks.
Require lv 78
- +(12–16)% Minion Attack Speed
- +(20–25)% Minion Movement Speed
- +20% Minion
Elemental Resistance - (-10–-6)%
Sealed Mana - +(40–60)% Minion Critical Strike Damage
- Minions gain
Lucky upon a Critical Strike
Require lv 79
- +(150–300)% gear Physical Damage
- +(20–25)% Attack Critical Strike Rating for this gear
- +(40–50)% Attack Speed when performing
Multistrikes Fervor gains an additional base effect: +0.6% Multistrike Chance for every point ofFervor Rating - Gains 1 stacks of
Meditate per second while standing still - Upon reaching the cap of
Meditate , Critical Strikes can lose no more than 10Fervor Rating , with an interval of 3 s
Require lv 80
- Adds (192–232) - (248–272) Physical Damage to the gear
- +(35–40)% Attack Critical Strike Rating for this gear
- +3 Parabolic Projectile Split Quantity if you have dealt a Critical Strike recently
- +4 Projectile Skill Level
- Parabolic Projectiles' trajectories are more scattered after splitting
Certain stages may drop >
>
You may reset affixes on a map to >
Disciple monsters have 1 special effect, including: Restoration Over Time for Nearby monsters, Life restoration on hit, Erosion Terra generation upon defeat, and delayed Area Damage upon defeat.>
>
Defeating the plane boss or the Traveler guarantees a piece of exclusive Legendary gear.>
This also makes your adventure >
>
Use the Compasses before entering the map to bring both greater rewards and greater challenges.>
After the Netherrealm Chaos Invasion begins, complete stages corresponding to the Chaos Cards to accumulate progress.
When the progress on Chaos Cards is complete, the current Chaos Invasion will end.
Adjustments made to Trait Cards only take effect when a new Chaos Invasion begins.
The decks of Trait Cards in the planes are mutually independent.>
Maybe you can come up with unique strategies around some Chaos Cards...>
Some cards' effects will >
Awakened cards have >
The chance of awakening will be >
You can only challenge the Traveler after reaching the highest difficulty on all planes (collect 35 cinders).
As the current final boss, the Traveler is extraordinarily powerful, but players may challenge him as many times as they want.
After completing the first Traveler challenge, you will need to defeat four plane bosses to be able to challenge the Traveler again.
1. The number of Cinder displayed in the upper right corner of the Netherrealm interface marks the player's progress in the Netherrealm.
2. New Netherrealm planes and the final Boss of the Netherrealm need to be unlocked by obtaining a certain amount of Cinders.
3. By defeating the plane watcher of the highest Timemark unlocked in each Netherrealm, players can obtain one Cinder. A watcher of a higher Timemark unlocks at the same time.
4. The highest Timemark of each Netherrealm is 7, i.e. a max of 7 Cinders can be obtained from at Netherrealm.
About Beacons:
1. Beacons are required to open a Netherrealm. Any Netherrealm stage can only be opened with the specified Beacon.
2. The best way to obtain Beacons is to defeat monsters in the Netherrealm.
3. Usually, the level of the dropped Beacon is the same as the Timemark of the Netherrealm, but not higher than the stage level.
4. Defeating legendary bosses in Netherrealm has a chance to drop higher-rank Beacons. Players have an increased chance to gain higher-rank Beacons by defeating the plane boss.
5. Rank 1 Beacons can be obtained by killing monsters in the later stages of the story.
About Plane Watcher:
1. Completing each Netherrealm stage grants Monitor Points for plane watchers with the same Timemark. Collect enough Monitor Points to challenge the plane watcher.
2. As each Netherrealm stage is cleared, the Monitor Points it provides reduce. After successfully challenging the plane watcher, the number of Monitor Points is reset.
3. Failing to challenge the plane watcher returns a portion of Monitor Points. The higher rank the Timemark is, the fewer points are returned.
4. At Timemark 1-5, successfully challenging plane watchers for the first time grants additional drops.
About Netherrealm Turbulence:
1. Netherrealm Turbulence unlocks after Traveler-Realm Lord is defeated. Turbulence features high difficulty along with bountiful rewards.
2. In the Turbulence, Beacons mostly drop from plane watchers of Timemark 7.
Others:
1. All characters on a player's account share the same Netherrealm in one season.
title | desc |
---|---|
Netherrealm Tourist | Reward: Jagged Primocryst x10 |
Netherrealm Rookie | Reward: Jagged Primocryst x10 |
Netherrealm Wanderer | Reward: Jagged Primocryst x10 |
Netherrealm Adventurer | Reward: Jagged Primocryst x10 |
Netherrealm Explorer | Reward: Jagged Primocryst x10 |
Netherrealm Warrior | Reward: Jagged Primocryst x10 |
Netherrealm Elite | Reward: Jagged Primocryst x20 |
Netherrealm Legend | Reward: Jagged Primocryst x30 |
Netherrealm Epic | Reward: Jagged Primocryst x80 |
Netherrealm Challenger | Reward: Jagged Primocryst x10 |
Netherrealm Vanquisher | Reward: Jagged Primocryst x10 |
Netherrealm Conqueror | Reward: Jagged Primocryst x20 |
Netherrealm Dominator | Reward: Jagged Primocryst x30 |
Netherrealm Prime | Reward: Jagged Primocryst x80 |
Netherrealm Trailblazer | Reward: Jagged Primocryst x10 |
Netherrealm Loremaster | Reward: Jagged Primocryst x10 |
I Made It! | Reward: Jagged Primocryst x10 |
Power of Fire! | Reward: Jagged Primocryst x10 |
Relight the Torch! | Reward: Jagged Primocryst x20 |
Purge the Darkness! | Reward: Jagged Primocryst x30 |
Eternal Flames! | Reward: Jagged Primocryst x80 |
Complete Netherrealm Map | Reward: Jagged Primocryst x10 |
Challenge Netherrealm | Reward: Jagged Primocryst x20 |
Search Mystery Chest | Reward: Jagged Primocryst x10 |
Trial: God of War | Reward: Jagged Primocryst x10 |
Trial: God of Might | Reward: Jagged Primocryst x10 |
Challenge Plane Watcher | Reward: Pactspirit Crystal x2 |
Acquire Beacon | Reward: Jagged Primocryst x10 |
Acquire Netherrealm Special drop | Reward: Jagged Primocryst x10 |
Increase Netherrealm Plane Level | Reward: Jagged Primocryst x20 |
Use Netherrealm Compass | Reward: Jagged Primocryst x10 |
Challenge Plane Watcher | Reward: Revival Token x1 |
Unlock New Netherrealm Plane | Reward: Jagged Primocryst x20 |
Challenge Netherrealm | Reward: Revival Token x1 |
Acquire Netherrealm Special drop | Reward: Jagged Primocryst x10 |
Challenge the Traveler | Reward: Appearance Crystal x2 |
Challenge High-Difficulty Netherrealm | Reward: Jagged Primocryst x10 |
Acquire Netherrealm Special drop | Reward: Jagged Primocryst x10 |
Torchlight | Reward: Pactspirit Crystal x2 |
title | desc |
---|---|
Light of Hope (Rehan) | Reward: Jagged Primocryst x10 |
A Hero's Journey (Rehan) | Reward: Jagged Primocryst x10 |
Heroic Legend (Rehan) | Reward: Jagged Primocryst x10 |
Epic Poetry (Rehan) | Reward: Jagged Primocryst x10 |
Light of Hope (Carino) | Reward: Jagged Primocryst x10 |
A Hero's Journey (Carino) | Reward: Jagged Primocryst x10 |
Heroic Legend (Carino) | Reward: Jagged Primocryst x10 |
Epic Poetry (Carino) | Reward: Jagged Primocryst x10 |
Light of Hope (Gemma) | Reward: Jagged Primocryst x10 |
A Hero's Journey (Gemma) | Reward: Jagged Primocryst x10 |
Heroic Legend (Gemma) | Reward: Jagged Primocryst x10 |
Epic Poetry (Gemma) | Reward: Jagged Primocryst x10 |
Light of Hope (Spacetime Witness) | Reward: Jagged Primocryst x10 |
A Hero's Journey (Spacetime Witness) | Reward: Jagged Primocryst x10 |
Heroic Legend (Spacetime Witness) | Reward: Jagged Primocryst x10 |
Epic Poetry (Spacetime Witness) | Reward: Jagged Primocryst x10 |
Light of Hope (Commander) | Reward: Jagged Primocryst x10 |
A Hero's Journey (Commander) | Reward: Jagged Primocryst x10 |
Heroic Legend (Commander) | Reward: Jagged Primocryst x10 |
Epic Poetry (Commander) | Reward: Jagged Primocryst x10 |
Light of Hope (Oracle) | Reward: Jagged Primocryst x10 |
A Hero's Journey (Oracle) | Reward: Jagged Primocryst x10 |
Heroic Legend (Oracle) | Reward: Jagged Primocryst x10 |
Epic Poetry (Oracle) | Reward: Jagged Primocryst x10 |
Light of Hope (Cateye) | Reward: Jagged Primocryst x10 |
A Hero's Journey (Cateye) | Reward: Jagged Primocryst x10 |
Heroic Legend (Cateye) | Reward: Jagged Primocryst x10 |
Epic Poetry (Cateye) | Reward: Jagged Primocryst x10 |
Light of Hope (Escapist) | Reward: Jagged Primocryst x10 |
A Hero's Journey (Escapist) | Reward: Jagged Primocryst x10 |
Heroic Legend (Escapist) | Reward: Jagged Primocryst x10 |
Epic Poetry (Escapist) | Reward: Jagged Primocryst x10 |
Light of Hope (The Forsaken) | Reward: Jagged Primocryst x30 |
A Hero's Journey (The Forsaken) | Reward: Jagged Primocryst x30 |
Heroic Legend (The Forsaken) | Reward: Jagged Primocryst x30 |
Epic Poetry (The Forsaken) | Reward: Jagged Primocryst x30 |
Light of Hope (Lightbringer) | |
A Hero's Journey (Lightbringer) | |
Heroic Legend (Lightbringer) | |
Epic Poetry (Lightbringer) |
Netherrealm
There is a % chance to drop Rusted/Dated Compass when a Netherrealm Resonance is dropped
Netherrealm
Stage Chaos Invasion Attempts Cost: -1
+100% chance to obtain -1 additional Attention Point(s) when completing a stage.
Netherrealm
+100% chance to obtain 1 additional Attention Point(s) when completing a stage.
Netherrealm
+100% chance to obtain 2 additional Attention Point(s) when completing a stage.
Netherrealm
+15% chance to drop 2 additional rank 5 Beacon(s) (Only active for Timemark 7 and above)
Netherrealm
+32% chance to drop 2 additional rank 5 Beacon(s) (Only active for Timemark 7 and above)
Netherrealm
10 additional Beacon drops when completing Netherrealm stages
Netherrealm
+100% chance to obtain 2 additional Attention Point(s) when completing a stage.
Netherrealm
+80% chance to drop 2 additional rank 5 Beacon(s) (Only active for Timemark 7 and above)
Netherrealm
+20% chance to drop 1 additional
Netherrealm
+33% chance to drop 1 additional
Netherrealm
14 additional Beacon drops when completing Netherrealm stages
Netherrealm
24 additional Beacon drops when completing Netherrealm stages
Netherrealm
-99% additional
+30% chance to drop 1 additional rank 5 Beacon(s) (Only active for Timemark 7 and above)
Netherrealm
Only draw 1
+80% chance to obtain 1 additional Attention Point(s) when completing a stage.
Netherrealm
4 additional Beacon drops when completing Netherrealm stages
Netherrealm
+100% chance to obtain 1 additional Attention Point(s) when completing a stage.
Netherrealm
+49% chance to drop 2 additional rank 5 Beacon(s) (Only active for Timemark 7 and above)
Netherrealm
+67% chance to drop 1 additional
Netherrealm
4 additional rank 5 Beacon drops when completing Netherrealm stages
Netherrealm
3 additional