Craft

Pre-fix
TierModifierLvWeightLibrary
0++(287–372) Max Life10Basic Affix
0+(221–286) Max Life11Basic Affix
1+(155–220) Max Life11Basic Affix
2+(111–154) Max Life11Basic Affix
3+(89–110) Max Life11Basic Affix
4+(71–88) Max Life11Basic Affix
5+(58–70) Max Life11Basic Affix
0++(157–203) Max Mana10Basic Affix
0+(121–156) Max Mana11Basic Affix
1+(85–120) Max Mana11Basic Affix
2+(61–84) Max Mana11Basic Affix
3+(49–60) Max Mana11Basic Affix
4+(39–48) Max Mana11Basic Affix
5+(32–38) Max Mana11Basic Affix
0++(456–592) Max Energy Shield10Basic Affix
0+(351–455) Max Energy Shield11Basic Affix
1+(246–350) Max Energy Shield11Basic Affix
2+(176–245) Max Energy Shield11Basic Affix
3+(141–175) Max Energy Shield11Basic Affix
4+(113–140) Max Energy Shield11Basic Affix
5+(92–112) Max Energy Shield11Basic Affix
0++(95–122)% damage10Basic Affix
0+(73–94)% damage11Basic Affix
1+(51–72)% damage11Basic Affix
2+(37–50)% damage11Basic Affix
3+(30–36)% damage11Basic Affix
4+(24–29)% damage11Basic Affix
5+(20–23)% damage11Basic Affix
0++(31–39)% chance for Attacks to inflict Taunt on enemies on hit10Basic Affix
0+(24–30)% chance for Attacks to inflict Taunt on enemies on hit11Basic Affix
1+(17–23)% chance for Attacks to inflict Taunt on enemies on hit11Basic Affix
2+(13–16)% chance for Attacks to inflict Taunt on enemies on hit11Basic Affix
3+(10–12)% chance for Attacks to inflict Taunt on enemies on hit11Basic Affix
4+(8–9)% chance for Attacks to inflict Taunt on enemies on hit11Basic Affix
5+7% chance for Attacks to inflict Taunt on enemies on hit11Basic Affix
0++(95–122)% Minion Damage10Basic Affix
0+(66–94)% Minion Damage11Basic Affix
1+(51–72)% Minion Damage11Basic Affix
2+(43–50)% Minion Damage11Basic Affix
3+(31–36)% Minion Damage11Basic Affix
4+(24–29)% Minion Damage11Basic Affix
5+(19–23)% Minion Damage11Basic Affix
0++(21–25)% Attack and Spell Block Chance10Advanced Affix
0+(16–20)% Attack and Spell Block Chance11Advanced Affix
1+(12–15)% Attack and Spell Block Chance11Advanced Affix
2+(9–11)% Attack and Spell Block Chance11Advanced Affix
3+(7–8)% Attack and Spell Block Chance11Advanced Affix
4+6% Attack and Spell Block Chance11Advanced Affix
5+5% Attack and Spell Block Chance11Advanced Affix
0++(79–101) Strength10Advanced Affix
0+(61–78) Strength11Advanced Affix
1+(43–60) Strength11Advanced Affix
2+(31–42) Strength11Advanced Affix
3+(25–30) Strength11Advanced Affix
4+(20–24) Strength11Advanced Affix
5+(17–19) Strength11Advanced Affix
0++(79–101) Dexterity10Advanced Affix
0+(61–78) Dexterity11Advanced Affix
1+(43–60) Dexterity11Advanced Affix
2+(31–42) Dexterity11Advanced Affix
3+(25–30) Dexterity11Advanced Affix
4+(20–24) Dexterity11Advanced Affix
5+(17–19) Dexterity11Advanced Affix
0++(79–101) Intelligence10Advanced Affix
0+(61–78) Intelligence11Advanced Affix
1+(43–60) Intelligence11Advanced Affix
2+(31–42) Intelligence11Advanced Affix
3+(25–30) Intelligence11Advanced Affix
4+(20–24) Intelligence11Advanced Affix
5+(17–19) Intelligence11Advanced Affix
0++(27–34)% Defense10Advanced Affix
0+(21–26)% Defense11Advanced Affix
1+(15–20)% Defense11Advanced Affix
2+(11–14)% Defense11Advanced Affix
3+(8–10)% Defense11Advanced Affix
4+(6–7)% Defense11Advanced Affix
5+(4–5)% Defense11Advanced Affix
0+Barrage Skills +(35–42)% damage increase per wave10Advanced Affix
0Barrage Skills +(26–32)% damage increase per wave11Advanced Affix
1Barrage Skills +(20–25)% damage increase per wave11Advanced Affix
2Barrage Skills +(12–18)% damage increase per wave11Advanced Affix
0+Gains a stack of Fortitude when using a Melee Skill
(-12–-9)% additional damage taken
10Advanced Affix
0Gains a stack of Fortitude when using a Melee Skill
(-8–-6)% additional damage taken
11Advanced Affix
1Gains a stack of Fortitude when using a Melee Skill
(-5–-3)% additional damage taken
11Advanced Affix
2Gains a stack of Fortitude when using a Melee Skill
(-2–-1)% additional damage taken
11Advanced Affix
0++(43–54)% Deterioration Chance10Advanced Affix
0+(33–42)% Deterioration Chance11Advanced Affix
1+(23–32)% Deterioration Chance11Advanced Affix
2+(17–22)% Deterioration Chance11Advanced Affix
3+(14–16)% Deterioration Chance11Advanced Affix
0+(-21–-20)% additional damage taken at Low Mana10Ultimate Affix
0(-18–-16)% additional damage taken at Low Mana11Ultimate Affix
1(-15–-12)% additional damage taken at Low Mana11Ultimate Affix
2(-11–-9)% additional damage taken at Low Mana11Ultimate Affix
0++(2–3) to Max Channeled Stacks10Ultimate Affix
0+2 to Max Channeled Stacks11Ultimate Affix
1+1 to Max Channeled Stacks11Ultimate Affix
0+Min Channeled Stacks +(2–3)10Ultimate Affix
0Min Channeled Stacks +211Ultimate Affix
1Min Channeled Stacks +111Ultimate Affix
0++(501–650)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
10Ultimate Affix
0+(386–500)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
11Ultimate Affix
1+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
11Ultimate Affix
2+(194–270)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
11Ultimate Affix
0++1 Ignite limit
+12% additional Ignite Damage
10Ultimate Affix
0+1 Ignite limit
+5% additional Ignite Damage
11Ultimate Affix
1+1 Ignite limit11Ultimate Affix
0++(66–85)% Deterioration Damage10Ultimate Affix
0+(51–65)% Deterioration Damage11Ultimate Affix
1+(36–50)% Deterioration Damage11Ultimate Affix
2+(26–35)% Deterioration Damage11Ultimate Affix
0++(21–25)% additional Max Life10Ultimate Affix
0+(16–20)% additional Max Life11Ultimate Affix
1+(12–15)% additional Max Life11Ultimate Affix
2+(9–11)% additional Max Life11Ultimate Affix
0+100% chance to gain Blur per (5–10) m you move10Ultimate Affix
070% chance to gain Blur per (5–10) m you move11Ultimate Affix
150% chance to gain Blur per (5–10) m you move11Ultimate Affix
0++(41–50)% chance to avoid Spell Damage10Ultimate Affix
0+(31–40)% chance to avoid Spell Damage11Ultimate Affix
1+(26–30)% chance to avoid Spell Damage11Ultimate Affix
2+(21–25)% chance to avoid Spell Damage11Ultimate Affix
0+-50% additional Damage Over Time taken when having at least 50000 Armor10Ultimate Affix
0-45% additional Damage Over Time taken when having at least 50000 Armor11Ultimate Affix
1-40% additional Damage Over Time taken when having at least 50000 Armor11Ultimate Affix
2-35% additional Damage Over Time taken when having at least 50000 Armor11Ultimate Affix
0++(41–50)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
10Ultimate Affix
0+(31–40)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
11Ultimate Affix
1+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
11Ultimate Affix
2+(10–20)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
11Ultimate Affix
0+Triggers Lv. (21–30) Aim while standing still. Interval: 1 s10Ultimate Affix
0Triggers Lv. (11–20) Aim while standing still. Interval: 1 s11Ultimate Affix
1Triggers Lv. (6–10) Aim while standing still. Interval: 1 s11Ultimate Affix
2Triggers Lv. (1–5) Aim while standing still. Interval: 1 s11Ultimate Affix
0+Converts (27–35)% of Physical Damage taken to Fire Damage10Ultimate Affix
0Converts (21–26)% of Physical Damage taken to Fire Damage11Ultimate Affix
1Converts (16–20)% of Physical Damage taken to Fire Damage11Ultimate Affix
2Converts (12–15)% of Physical Damage taken to Fire Damage11Ultimate Affix
0+Converts (63–77)% of Erosion Damage taken to Fire Damage10Ultimate Affix
0Converts (46–60)% of Erosion Damage taken to Fire Damage11Ultimate Affix
1Converts (36–45)% of Erosion Damage taken to Fire Damage11Ultimate Affix
2Converts (27–35)% of Erosion Damage taken to Fire Damage11Ultimate Affix
0+(27–34)% of damage is taken from Mana before life10Ultimate Affix
0(21–26)% of damage is taken from Mana before life11Ultimate Affix
1(15–20)% of damage is taken from Mana before life11Ultimate Affix
2(11–14)% of damage is taken from Mana before life11Ultimate Affix
0+Converts (27–35)% of Physical Damage taken to Lightning Damage10Ultimate Affix
0Converts (21–26)% of Physical Damage taken to Lightning Damage11Ultimate Affix
1Converts (16–20)% of Physical Damage taken to Lightning Damage11Ultimate Affix
2Converts (12–15)% of Physical Damage taken to Lightning Damage11Ultimate Affix
0+Converts (63–77)% of Erosion Damage taken to Lightning Damage10Ultimate Affix
0Converts (46–60)% of Erosion Damage taken to Lightning Damage11Ultimate Affix
1Converts (36–45)% of Erosion Damage taken to Lightning Damage11Ultimate Affix
2Converts (27–35)% of Erosion Damage taken to Lightning Damage11Ultimate Affix
0+-50% additional Damage Over Time taken when having at least 50000 Evasion10Ultimate Affix
0-45% additional Damage Over Time taken when having at least 50000 Evasion11Ultimate Affix
1-40% additional Damage Over Time taken when having at least 50000 Evasion11Ultimate Affix
2-35% additional Damage Over Time taken when having at least 50000 Evasion11Ultimate Affix
0++(21–25)% additional Max Energy Shield10Ultimate Affix
0+(16–20)% additional Max Energy Shield11Ultimate Affix
1+(12–15)% additional Max Energy Shield11Ultimate Affix
2+(9–11)% additional Max Energy Shield11Ultimate Affix
0+Converts (27–35)% of Physical Damage taken to Cold Damage10Ultimate Affix
0Converts (21–26)% of Physical Damage taken to Cold Damage11Ultimate Affix
1Converts (16–20)% of Physical Damage taken to Cold Damage11Ultimate Affix
2Converts (12–15)% of Physical Damage taken to Cold Damage11Ultimate Affix
0+Converts (63–77)% of Erosion Damage taken to Cold Damage10Ultimate Affix
0Converts (46–60)% of Erosion Damage taken to Cold Damage11Ultimate Affix
1Converts (36–45)% of Erosion Damage taken to Cold Damage11Ultimate Affix
2Converts (27–35)% of Erosion Damage taken to Cold Damage11Ultimate Affix
0+-50% additional Damage Over Time taken when you have at least 8000 Max Energy Shield10Ultimate Affix
0-45% additional Damage Over Time taken when you have at least 8000 Max Energy Shield11Ultimate Affix
1-40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield11Ultimate Affix
2-35% additional Damage Over Time taken when you have at least 8000 Max Energy Shield11Ultimate Affix
0++1 to Max Tenacity Blessing Stacks
+13% additional damage
10Ultimate Affix
0+1 to Max Tenacity Blessing Stacks
+5% additional damage
11Ultimate Affix
1+1 to Max Tenacity Blessing Stacks11Ultimate Affix
0++1 to Max Agility Blessing Stacks
+13% additional damage
10Ultimate Affix
0+1 to Max Agility Blessing Stacks
+5% additional damage
11Ultimate Affix
1+1 to Max Agility Blessing Stacks11Ultimate Affix
0++1 to Max Focus Blessing Stacks
+13% additional damage
10Ultimate Affix
0+1 to Max Focus Blessing Stacks
+5% additional damage
11Ultimate Affix
1+1 to Max Focus Blessing Stacks11Ultimate Affix
0++18% Max Mana. +(121–140) Skill Cost10Ultimate Affix
0+15% Max Mana. +(100–120) Skill Cost11Ultimate Affix
1+10% Max Mana. +80 Skill Cost11Ultimate Affix
2+8% Max Mana. +(40–60) Skill Cost11Ultimate Affix
0++(27–34)% Elemental and Erosion Resistance Penetration10Ultimate Affix
0+(21–26)% Elemental and Erosion Resistance Penetration11Ultimate Affix
1+(15–20)% Elemental and Erosion Resistance Penetration11Ultimate Affix
2+(11–14)% Elemental and Erosion Resistance Penetration11Ultimate Affix
0++(23–29)% Armor DMG Mitigation Penetration10Ultimate Affix
0+(18–22)% Armor DMG Mitigation Penetration11Ultimate Affix
1+(13–17)% Armor DMG Mitigation Penetration11Ultimate Affix
2+(10–12)% Armor DMG Mitigation Penetration11Ultimate Affix
Suffix
TierModifierLvWeightLibrary
0++(36–46)% Fire Resistance10Basic Affix
0+(25–35)% Fire Resistance11Basic Affix
1+(19–27)% Fire Resistance11Basic Affix
2+(16–19)% Fire Resistance11Basic Affix
3+(11–14)% Fire Resistance11Basic Affix
4+(9–11)% Fire Resistance11Basic Affix
5+(7–9)% Fire Resistance11Basic Affix
0++(36–46)% Cold Resistance10Basic Affix
0+(25–35)% Cold Resistance11Basic Affix
1+(19–27)% Cold Resistance11Basic Affix
2+(16–19)% Cold Resistance11Basic Affix
3+(11–14)% Cold Resistance11Basic Affix
4+(9–11)% Cold Resistance11Basic Affix
5+(7–9)% Cold Resistance11Basic Affix
0++(36–46)% Lightning Resistance10Basic Affix
0+(25–35)% Lightning Resistance11Basic Affix
1+(19–27)% Lightning Resistance11Basic Affix
2+(16–19)% Lightning Resistance11Basic Affix
3+(11–14)% Lightning Resistance11Basic Affix
4+(9–11)% Lightning Resistance11Basic Affix
5+(7–9)% Lightning Resistance11Basic Affix
0++(36–46)% Erosion Resistance10Basic Affix
0+(25–35)% Erosion Resistance11Basic Affix
1+(19–27)% Erosion Resistance11Basic Affix
2+(16–19)% Erosion Resistance11Basic Affix
3+(11–14)% Erosion Resistance11Basic Affix
4+(9–11)% Erosion Resistance11Basic Affix
5+(7–9)% Erosion Resistance11Basic Affix
0+Reaps 0.20 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Restoration Duration against the same target10Basic Affix
0Reaps 0.16 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Restoration Duration against the same target11Basic Affix
1Reaps 0.12 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Restoration Duration against the same target11Basic Affix
2Reaps 0.09 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Restoration Duration against the same target11Basic Affix
3Reaps 0.06 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Restoration Duration against the same target11Basic Affix
4Reaps 0.04 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Restoration Duration against the same target11Basic Affix
5Reaps 0.03 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Restoration Duration against the same target11Basic Affix
0+Reaps 0.20 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Restoration Duration against the same target10Basic Affix
0Reaps 0.16 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Restoration Duration against the same target11Basic Affix
1Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Restoration Duration against the same target11Basic Affix
2Reaps 0.09 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Restoration Duration against the same target11Basic Affix
3Reaps 0.06 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Restoration Duration against the same target11Basic Affix
4Reaps 0.04 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Restoration Duration against the same target11Basic Affix
5Reaps 0.03 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Restoration Duration against the same target11Basic Affix
0+Reaps 0.20 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Restoration Duration against the same target10Basic Affix
0Reaps 0.16 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Restoration Duration against the same target11Basic Affix
1Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Restoration Duration against the same target11Basic Affix
2Reaps 0.09 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Restoration Duration against the same target11Basic Affix
3Reaps 0.06 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Restoration Duration against the same target11Basic Affix
4Reaps 0.04 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Restoration Duration against the same target11Basic Affix
5Reaps 0.03 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Restoration Duration against the same target11Basic Affix
0++(34–40)% Ailment Duration10Advanced Affix
0+(26–32)% Ailment Duration11Advanced Affix
1+(16–24)% Ailment Duration11Advanced Affix
2+(10–14)% Ailment Duration11Advanced Affix
3+(5–8)% Ailment Duration11Advanced Affix
4+(3–4)% Ailment Duration11Advanced Affix
0++(66–85)% Affliction Effect10Advanced Affix
0+(51–65)% Affliction Effect11Advanced Affix
1+(36–50)% Affliction Effect11Advanced Affix
2+(26–35)% Affliction Effect11Advanced Affix
3+(21–25)% Affliction Effect11Advanced Affix
4+(17–20)% Affliction Effect11Advanced Affix
5+(14–16)% Affliction Effect11Advanced Affix
0+Warcry is cast immediately
+3 Max Warcry Skill Charges
10Advanced Affix
0Warcry is cast immediately
+2 Max Warcry Skill Charges
11Advanced Affix
1Warcry is cast immediately
+1 Max Warcry Skill Charges
11Advanced Affix
0++(13–15)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
10Advanced Affix
0+(10–12)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
11Advanced Affix
1+(7–9)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
11Advanced Affix
2+6% Elemental Resistance
+(9–11)% chance to avoid Elemental Ailment
11Advanced Affix
3+(4–5)% Elemental Resistance
+(6–8)% chance to avoid Elemental Ailment
11Advanced Affix
0++(63–81) initial Growth for Spirit Magi10Advanced Affix
0+(49–62) initial Growth for Spirit Magi11Advanced Affix
1+(35–48) initial Growth for Spirit Magi11Advanced Affix
2+(25–34) initial Growth for Spirit Magi11Advanced Affix
0++(48–61)% Focus Speed10Advanced Affix
0+(37–47)% Focus Speed11Advanced Affix
1+(26–36)% Focus Speed11Advanced Affix
2+(19–25)% Focus Speed11Advanced Affix
0++(43–54)% Max Mana10Advanced Affix
0+(33–42)% Max Mana11Advanced Affix
1+(23–32)% Max Mana11Advanced Affix
2+(17–22)% Max Mana11Advanced Affix
3+(14–16)% Max Mana11Advanced Affix
4+(11–13)% Max Mana11Advanced Affix
5+(9–10)% Max Mana11Advanced Affix
0++(34–39)% additional damage against Frozen enemies10Ultimate Affix
0+(25–30)% additional damage against Frozen enemies11Ultimate Affix
1+(18–23)% additional damage against Frozen enemies11Ultimate Affix
2+(10–15)% additional damage against Frozen enemies11Ultimate Affix
0++(32–41)% Skill Effect Duration10Ultimate Affix
0+(25–31)% Skill Effect Duration11Ultimate Affix
1+(18–24)% Skill Effect Duration11Ultimate Affix
2+(13–17)% Skill Effect Duration11Ultimate Affix
0++(32–41)% Cooldown Recovery Speed10Ultimate Affix
0+(22–31)% Cooldown Recovery Speed11Ultimate Affix
1+(17–24)% Cooldown Recovery Speed11Ultimate Affix
2+(14–17)% Cooldown Recovery Speed11Ultimate Affix
0++(35–44)% chance to deal Double Damage10Ultimate Affix
0+(27–34)% chance to deal Double Damage11Ultimate Affix
1+(19–26)% chance to deal Double Damage11Ultimate Affix
2+(14–18)% chance to deal Double Damage11Ultimate Affix
0++(75–90)% Wilt Duration10Ultimate Affix
0+(54–68)% Wilt Duration11Ultimate Affix
1+(37–52)% Wilt Duration11Ultimate Affix
2+(27–36)% Wilt Duration11Ultimate Affix
0++(55–65)% chance to launch one more wave when casting a Barrage Skill10Ultimate Affix
0+(40–50)% chance to launch one more wave when casting a Barrage Skill11Ultimate Affix
1+(30–37)% chance to launch one more wave when casting a Barrage Skill11Ultimate Affix
2+(20–28)% chance to launch one more wave when casting a Barrage Skill11Ultimate Affix
0++(43–54)% additional Deterioration Duration10Ultimate Affix
0+(33–42)% additional Deterioration Duration11Ultimate Affix
1+(23–32)% additional Deterioration Duration11Ultimate Affix
2+(17–22)% additional Deterioration Duration11Ultimate Affix
0++(109–140)% Reaping Recovery Speed10Ultimate Affix
0+(84–108)% Reaping Recovery Speed11Ultimate Affix
1+(59–83)% Reaping Recovery Speed11Ultimate Affix
2+(43–58)% Reaping Recovery Speed11Ultimate Affix
0+For every 4 m moved, gains 1 stack(s) of Deflection10Ultimate Affix
0For every 5 m moved, gains 1 stack(s) of Deflection11Ultimate Affix
1For every 6 m moved, gains 1 stack(s) of Deflection11Ultimate Affix
0++(30–37)% additional Armor while moving10Ultimate Affix
0+(23–29)% additional Armor while moving11Ultimate Affix
1+(17–22)% additional Armor while moving11Ultimate Affix
2+(12–16)% additional Armor while moving11Ultimate Affix
0+Triggers Lv. (21–30) Blurry Steps upon starting to move. Interval: 1 s10Ultimate Affix
0Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s11Ultimate Affix
1Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s11Ultimate Affix
2Triggers Lv. (1–5) Blurry Steps upon starting to move. Interval: 1 s11Ultimate Affix
0++(71–85)% chance to avoid Elemental Ailments10Ultimate Affix
0+(50–68)% chance to avoid Elemental Ailments11Ultimate Affix
1+(30–45)% chance to avoid Elemental Ailments11Ultimate Affix
2+(21–27)% chance to avoid Elemental Ailments11Ultimate Affix
0++(30–37)% additional Evasion while moving10Ultimate Affix
0+(23–29)% additional Evasion while moving11Ultimate Affix
1+(17–22)% additional Evasion while moving11Ultimate Affix
2+(12–16)% additional Evasion while moving11Ultimate Affix
0++(23–29)% additional Max Energy Shield while moving10Ultimate Affix
0+(18–22)% additional Max Energy Shield while moving11Ultimate Affix
1+(13–17)% additional Max Energy Shield while moving11Ultimate Affix
2+(10–12)% additional Max Energy Shield while moving11Ultimate Affix
0++(17–20)% Elemental Resistance
+(17–20)% Erosion Resistance
10Ultimate Affix
0+(13–16)% Elemental Resistance
+(13–16)% Erosion Resistance
11Ultimate Affix
1+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
11Ultimate Affix
2+(7–8)% Elemental Resistance
+(7–8)% Erosion Resistance
11Ultimate Affix
0++(66–85)% Fervor effect10Ultimate Affix
0+(51–65)% Fervor effect11Ultimate Affix
1+(36–50)% Fervor effect11Ultimate Affix
2+(26–35)% Fervor effect11Ultimate Affix
0++(34–39)% additional damage for Main-Hand Weapons10Ultimate Affix
0+(25–30)% additional damage for Main-Hand Weapons11Ultimate Affix
1+(18–23)% additional damage for Main-Hand Weapons11Ultimate Affix
2+(10–15)% additional damage for Main-Hand Weapons11Ultimate Affix
Legendary /87
Awaiting
Require lv 1
+(44–55) Max Life
Regenerates (15–20) Life per second
+(6–10)% Movement Speed
+20% Movement Speed when the Energy Shield is not full
Enamor
Require lv 1
(-3–-2) Main Skill Level
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
Lone Survivor
Require lv 5
+(60–70) Max Life
If only 1 Ring is equipped, +35% Injury Buffer
If only 1 Ring is equipped, -20% additional Regain Interval
If only 1 Ring is equipped, +(10–20)% Life Regain
If only 1 Ring is equipped, -99% Life Regeneration Speed
Lonesome
Require lv 5
+(25–30) Max Mana
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Fire Damage
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Cold Damage
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Lightning Damage
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Erosion Damage
Dragon Scale Shoes
Require lv 10
+154 Max Life
Regenerates 36 Life per second while moving
+20% Movement Speed
Immune to Trauma
Elemental Whisper Belt
Require lv 10
Adds (4–6) - (14–16) Fire Damage to Spells
Adds (4–6) - (14–16) Cold Damage to Spells
Adds (1–3) - (25–30) Lightning Damage to Spells
Regenerates (5–7) Mana per second
Fire Shielding Prosthetics
Require lv 12
Triggers Lv. 15 Fire Burst when using a Mobility Skill. Interval: 1 s
Triggers Lv. 15 Flame Jet when using a Mobility Skill. Interval: 1 s
+48% Skill Area
+20% Spell Burst Charge Speed
-20% Movement Speed
Thunder Channeling Prosthetics
Require lv 12
Triggers Lv. 15 Chain of Lightning when using a Mobility Skill. Interval: 1 s
Triggers Lv. 15 Sparkle when using a Mobility Skill. Interval: 1 s
+48% Skill Area
+20% Spell Burst Charge Speed
-20% Movement Speed
Cold Sanctuary Prosthetics
Require lv 12
Triggers Lv. 15 Ring of Ice when using a Mobility Skill. Interval: 1 s
Triggers Lv. 15 Frost Terra when using a Mobility Skill. Interval: 1 s
+48% Skill Area
+(20–30)% Spell Burst Charge Speed
-20% Movement Speed
Desire of Survival
Require lv 12
+(5–10) Strength
+(10–15)% Max Life
+(9–11)% Movement Speed at Full Life
Regenerates 0.5% of Life per second while moving
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
Boots of Sinned Fire
Require lv 15
+20% Movement Speed
+25% chance to Ignite targets
+(30–40)% damage against Ignited enemies
Immune to Ignite
Revered Light
Require lv 15
+1 to Beam Skill Level
+1 Beams
Grace Boots
Require lv 16
+(130–180) gear Energy Shield
+10% Movement Speed
+(12–18) Intelligence
+(5–11)% Cold Resistance
+(15–20)% Movement Speed when Focus Blessing reaches max stacks
+20% chance for Non-Critical Strikes to grant 1 stack of Focus Blessing
Born in Fire
Require lv 18
+5 Max Life per 1 levels
+1% Fire Damage for every 1 level(s)
Regenerates (30–40) Life per second
Wind Chasers
Require lv 20
+(23–24)% Projectile Speed
Movement Speed is fixed to 130% of the base value
+50% Aiming Skill Duration.
Steel's Lament
Require lv 20
+(165–176) Max Life
(-8–-6)% additional damage taken
Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.
+12% Warcry Cooldown Recovery Speed
+(80–100)% Warcry Area
Fighting Stompers
Require lv 24
(-10–-5)% additional damage taken if you have used a Channeled Skill recently
+(20–30)% Movement Speed if you have used a Channeled Skill recently
+(7–10)% additional Channeled Skill damage
Silver Frost
Require lv 24
+(20–30) Intelligence
+(5–8)% additional Cold Damage
+10% Cold Resistance
Searing Finger Bone
Require lv 30
+120% Fire Damage
+(10–15)% chance to Ignite targets
Cannot inflict Reap
Unholy Prayer
Require lv 30
+1 to Max Agility Blessing Stacks
Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 1 s
Unholy Prayer
Require lv 30
+1 to Max Focus Blessing Stacks
Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 1 s
Unholy Prayer
Require lv 30
+1 to Max Tenacity Blessing Stacks
Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 1 s
Cry of Divinity
Require lv 32
Regenerates 1% Life per second
+30% Minion Damage
Gains 8 Command every second for 3 s when Minions land a Critical Strike
Call of Souls
Require lv 32
Regenerates 1% Life per second
+30% Minion Damage
Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.
Frozen Lightning
Require lv 35
+(7–11) Dexterity and Intelligence
+(36–43)% Elemental Damage
+3% Cold and Lightning Resistance
Converts 50% of Lightning Damage to Cold Damage
Adds a stack of Slow for 2 s on hit
Clay Doll's Broken Finger
Require lv 35
+80% Spell Damage for 2s after using a Terra Skill.
+10% Terra Skill Area
Enemies taking Damage Over Time from Terra are immune to Ailments
+20 Max Life
Royal Guard's Boots
Require lv 36
+(75–100) Max Energy Shield
+(25–30)% Movement Speed
+10% Erosion Resistance
-10% additional damage taken at Low Life
Trickster's Tread
Require lv 36
+(20–30)% Movement Speed
+(20–30)% Attack Speed
Has Hasten when reaching Max Agility Blessing stacks
Witchdoctor's Herb Bag
Require lv 38
+(30–50) Max Life
+(15–20) Max Mana
Restoration Skills: +(60–80)% Restoration Effect
Restoration Skills: +(60–80)% Restoration Duration
Entangled Root
Require lv 40
Has Lv. (35–40) Precise: Rejuvenation while standing still
Gains a stack of Tenacity Blessing per 1 s while standing still
(-10–-5)% Movement Speed for every 10% of Life lost
+(8–10)% Elemental Resistance
+(250–330) Max Life
Pathfinder's Path
Require lv 50
+(20–30)% Focus Speed
+(10–15)% Cooldown Recovery Speed
+(15–20)% Attack and Cast Speed
20% of the bonuses to Focus Speed is also applied to Movement Speed, up to +40% Movement Speed
Lone Walker's Boots
Require lv 58
<You have a random Lv. 20 Precise Bonus Damage Aura>
+50% Movement Speed
+(15–30)% Aura effect when affected by (4–5) or more Auras
+2% Aura Effect per +3% Sealed Mana Compensation
Resolution Steps
Require lv 58
+(1728–2304) Gear Armor
+(65–165) Max Life
+(10–30)% Movement Speed
[Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval
+5% Elemental Resistance while Tenacity Blessing is active
Final Bastion
Require lv 58
+(1900–2100) Gear Armor
+154 Max Life
+11% Fire Resistance
+8% Movement Speed
Regenerates 3% Life per second
Regenerates 3% Life per second when taking Damage Over Time
Immune to Slow
Valerie's Night Stroll
Require lv 58
+(50–150)% Damage Over Time
+(2500–4000) gear Evasion
Loses 20 Blur Rating when landing a Critical Strike. Interval: 1 s
Refreshes Blur upon gaining Blur, Interval: 1s. +(5–10)% Blur Effect
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
+(30–40)% Movement Speed
Powered Battle Greaves
Require lv 58
+272 gear Energy Shield
+(14–16)% Cold Resistance
+(20–30)% Movement Speed
+20% Movement Speed at Full Energy Shield
+10% chance to avoid damage while Energy Shield Charge is active
Energy Shield Charge cannot be interrupted when Energy Shield is below 35%
Guild Guard Boots
Require lv 58
+75 Max Life and Max Energy Shield
+(7–10)% Fire and Cold Resistance
+(20–30)% Movement Speed
+(10–20)% chance to gain a Barrier upon casting a Defensive Skill
+(10–20)% chance to trigger Lv. 1 Reform when casting a Defensive Skill. Interval: 0.5s
+20% chance to gain Hardened Barrier when suffering a Severe Injury. Lasts for 4 s
+20% chance to gain a 4 s Thrill Barrier upon inflicting Elemental Ailments
Blade-dancer's Steps
Require lv 58
+(1–2) Mobility Skill Level
+(30–40)% Movement Speed if you have used a Mobility Skill recently
+(20–30)% additional damage for Mobility Skills
When using a Mobility Skill, you can use 1 stack(s) of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.6 s
King's Boon
Require lv 58
+(170–238) gear Energy Shield
+(16–22)% Cold Resistance
Reaps 0.3 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s Restoration Duration against the same target
(-10–10)% additional Damage Over Time taken
+(10–30)% Movement Speed
[More With Less] +30% additional Damage Over Time
-10% additional Damage Over Time Duration
Mind Infusion
Require lv 58
+(1340–1540) Gear Armor
+(1–2) Minion Skill Level
+(30–35)% Movement Speed for Nearby allies and you
When casting an Empower Skill, triggers Lv. (10–20) Dark Gate. Cooldown: 6s.
Feline Steps
Require lv 58
+(4034–5760) gear Evasion
+(40–50)% Movement Speed
Gains 1 stacks of Agility Blessing when Reaping
+(13–15)% Reaping Recovery Speed per stack of Agility Blessing
Gains 1 stack(s) of Deflection when Reaping. Interval 0.5 s
Your Max Agility Blessing stack(s) can't exceed (10–12)
Rat King's Escape Show
Require lv 58
+(2017–2880) gear Evasion
+(30–40)% Movement Speed
For every 1 Evasion(s) in the last 10s, +(7–10)% additional damage (multiplies). Stacks up to 5 times
+10% Elemental Resistance
[Master Escapist] +1 Max Deflection stacks
Gains 1 stacks of Deflection on Evasion
Crow's Plume
Require lv 58
+1% Max Elemental Resistance
(-70–-50)% Slow Effect received
+(15–20)% Movement Speed
+(3–5)% Elemental Resistance
+30% chance to inflict Paralysis on hit
+30% chance to Blind the target on hit
Wriggling Tango
Require lv 58
+(1–2) Projectile Skill Level
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (15–25) Blind and Wind Projectiles. Main Skill is supported by Lv. (15–25) Increased Area and Slow Projectile.
When Movement Speed is not lower than 300% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.
Heels of Hands
Require lv 58
Triggers Lv. (10–20) Aim while standing still. Interval: 1 s
Triggers Lv. (10–20) Blurry Steps upon starting to move. Interval: 1 s
Triggers Lv. (10–20) Stoneskin when moving. Interval: 1 s
Boots of Devastation
Require lv 58
+(1000–1500) Gear Armor
+(25–30)% Movement Speed
+(16–20)% Warcry Effect
+(40–50)% additional damage when a Skill consumes Demolisher Charge
Verdant Steps
Require lv 58
<A Random Origin of Spirit Magus Affix>
<A Random Origin of Spirit Magus Affix>
<A Random Origin of Spirit Magus Affix>
For every Origin of Spirit Magus that affects you, +(10–12)% Movement Speed
Frozen Ripples
Require lv 58
+5% Movement Speed
+(20–25)% Cold Resistance
+(4–5)% Movement Speed per stack of Max Spell Burst, up to +(25–30)%
+1 Max Spell Burst when Movement Speed is not higher than 200% of base
Fury Heart
Require lv 58
+(40–50)% attack Critical Strike Damage
+(60–100)% chance to gain 1 stack of Agility Blessing on Critical Strike. Interval: 0.1 s.
-24% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s)
+(80–120) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacks
+1 to Max Agility Blessing Stacks
Horn Ring
Require lv 58
Regenerates (50–60) Life per second
+(60–72)% Minion Damage
+(220–240)% Critical Strike Rating and 120% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
+(6–10)% additional damage taken
Decayed Mind
Require lv 58
+(3–4)% Sealed Mana Compensation
+(5–6)% Elemental Resistance
+1 to Max Summonable Synthetic Troops
Adds (5–15)% of Physical Damage as Erosion Damage for Minions
Adds (5–15)% of Max Life to Minion Energy Shield
Converts 50% of Minion Physical Damage to Erosion Damage
Restless Glacier
Require lv 58
+(30–40) Intelligence
+(20–25)% Cold Resistance
+(10–15) to Max Frostbite Rating
Frozen enemies have a (10–15)% chance to explode when defeated, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
Chaotic Ending
Require lv 58
+(11–12) to All Stats
+8% Max Life
+9% Max Energy Shield
<Random Six Gods' blessings affix>
<Random Six Gods' blessings affix>
<Random Six Gods' blessings affix>
Exemption Thunderhell
Require lv 58
+(10–15)% Max Life and Max Energy Shield
-80% additional Active Skill Damage.
+2% Lightning Damage per recent hit with Thunder Focus
+35% Sealed Mana Compensation for Thunder Focus
+(10–15)% additional Thunder Focus Damage
Stream of Steel
Require lv 58
+(60–70)% Melee Damage
+(60–70)% Sealed Mana Compensation for Steadfast
+(8–12)% Armor Effective Rate for Non-Physical Damage
Frozen Flame
Require lv 58
+(20–24)% Max Life and Max Energy Shield
+(3–5) Empower Skill Level
+(50–80)% chance to trigger Lv. 30 Bull's Rage on hit. Cooldown: 4s
+(35–42)% Fire and Lightning Resistance
Cannot inflict Ignite
Burning Ice
Require lv 58
+(20–24)% Max Life and Max Energy Shield
+10 Defensive Skill Level
+(50–80)% chance to trigger Lv. 30 Frost Shield on hit. Cooldown: 4s
+(35–42)% Cold and Erosion Resistance
Cannot inflict Frostbite
Windbreath Convergence
Require lv 58
+40% Defense
+(10–12)% Elemental Resistance
(-20–-10)% Movement Speed
+(2–4) Max Channeled Stacks when equipped in the left Ring slot
+(8–12)% chance to avoid damage while channeling skills when equipped in the right Ring slot
Windbreath Dispersion
Require lv 58
+40% Defense
+(10–12)% Elemental Resistance
(-20–-10)% Cooldown Recovery Speed
+(1–4) minimum channeled stacks when equipped in the left Ring slot
+(30–50)% chance to deal Double Damage while channeling when equipped in the right Ring slot
Traceless Pain
Require lv 58
+(50–70)% Damage Over Time
+(5–10)% Skill Effect Duration
Reaps 0.25 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–5) s Restoration Duration against the same target
+(5–6)% Fire and Cold Resistance
Kaleidoscope
Require lv 58
+66 Max Life
+(7–10)% Attack and Cast Speed
Gains the following buffs by turns. Each buff lasts for 8 s:
+(35–50)% additional Erosion Damage
+(35–50)% additional Elemental Damage
+(35–50)% additional Physical Damage
Folklore of Locking Fingers
Require lv 58
+10% Max Life and Max Energy Shield
+10% Blur Effect when Dexterity is greater than Intelligence.
Grants Blur (1–2)s after losing Blur when equipped in the left Ring slot
When a Magic Ring is equipped, Blur gains an additional effect: +1% Damage Over Time for every 1 Blur Rating
Passing of Time
Require lv 58
Consumes 10% of current Life and Energy Shield per second
+10% Cooldown Recovery Speed
-30% Ailment Duration
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Time of Vow
Require lv 58
Restores 10% Missing Life and Energy Shield per second
+10% Skill Effect Duration
-30% Cooldown Recovery Speed
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Heart of Rock
Require lv 58
After taking a hit, gains 1 stack of Tenacity Blessing every 0.25 s for 2 s
+(10–13)% damage taken when at Max Tenacity Blessing
+(15–20)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s)
+1 to Max Tenacity Blessing Stacks
Heart of Magic
Require lv 58
+(73–146) Max Energy Shield
Gains 1 stack of Focus Blessing every 0.5 s. Loses Focus Blessing instead if you have not dealt any Critical Strikes recently
+(7–10)% additional Spell Damage at Max Focus Blessings
+1 to Max Focus Blessing Stacks
Eternal Sun
Require lv 58
+(330–550) Max Life
+(41–65)% Fire Resistance
Regenerates 0.2% Life per second and 0.4% Life Regeneration Speed for every 1% of Life lost
+20% additional damage taken while Energy Shield is active
Insulation
Require lv 58
Adds (1–4) - (75–100) Lightning Damage to Attacks and Spells
+(5–10)% Lightning Resistance
+(1000–3000) Evasion while a Defensive Skill Effect is active
Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
Strayed Healer's Waistguard
Require lv 58
+(10–12)% Max Life and Max Mana
+(16–20) to All Stats
+(10–16)% Erosion Resistance
+(50–150)% Wilt Damage if you have cast a Restoration Skill recently
+(8–20)% chance to inflict an additional stack of Wilt if you have cast a Restoration Skill recently
Damage dealt is guaranteed to inflict Wilt while a Restoration effect is active
Confusion Elemental Belt
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage Enhancement
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's Base Trauma Damage
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's Base Wilt Damage
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's Base Ignite Damage
Pale Mist's Embrace
Require lv 58
+44 Max Life
+(8–10)% Elemental Resistance
+(20–30)% Skill Area
25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%
Winter of Origin
Require lv 58
+(15–20)% Minion Attack and Cast Speed
+(12–18)% Cold Resistance
+(10–16)% Max Life
+(10–15)% additional Cooldown Recovery Speed when you have at least (3–5) stack(s) of Focus Blessing
+(80–90)% additional Minion Damage when you have at least 5 stack(s) of Focus Blessing
Compensatory Life
Require lv 58
+(27–32)% Max Mana
+(48–60)% Mana Regeneration Speed
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%
+(3–4)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 360%
You have a Lv. (25–30) Spell Amplification when at Low Life
Everburn Thunderfire
Require lv 58
+(18–25) Strength and Dexterity
+20% chance to Ignite targets
Inflicts 1 additional stack(s) of Numbed
+1 Ignite limit for Numbed enemies
Lightning Damage has Luck effect against Ignited enemies
Light Hunter Belt
Require lv 58
+(150–400) Max Energy Shield
+(32–40)% Max Energy Shield
Energy Shield charge cannot be interrupted
-6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
(-30–-25)% additional damage taken while Energy Shield is active
Embrace of the Dark Surge
Require lv 58
+(10–12)% Fire Resistance
+(10–12)% Lightning Resistance
Converts 20% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to 40%
Converts 20% of Physical Damage taken to Lightning Damage for every time you inflict Numbed recently, up to 40%
Polygonal Enclosure
Require lv 58
+(15–25)% Max Life and Max Energy Shield
+(6–10)% Fire and Cold Resistance
+1 Beams
(-20–20)% additional Beam Length
Corrosion of Manifolds
Require lv 58
+(20–25) to All Stats
Gains 1 stacks of Tenacity Blessing when taking Erosion Damage
+50% Erosion Resistance when you have at least 8 stack(s) of Tenacity Blessing
Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is active
Eternal Sea Fog
Require lv 58
+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–20)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading
Formation Breaker
Require lv 58
(-40–20)% additional Attack and Cast Speed for Sentry Skills
+48% Skill Area
+30% additional damage taken by enemies in proximity to Sentries
Gains Demolisher Charge when using Sentry Skills
Rat Herder's Golden Rein
Require lv 58
(-20–-15)% additional damage taken while channeling
+20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%.
Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +4
-15% Minion Attack and Cast Speed
Hot Night's Embrace
Require lv 58
+(30–40) Intelligence
+(10–15)% Injury Buffer
+1 Fire Skill Level
Every 10 time(s) a Fire Skill is cast, gains Ash for 1 s
Dawn Break
Require lv 58
+(500–1000) Armor and Evasion
<Random stat affix>
Have Fervor
Has (60–70) point(s) of fixed Fervor Rating
+1% additional damage per (2–3) Fervor Rating
Bodhi Girdle
Require lv 58
+(19–27)% Erosion Resistance
<A random Combo Starter or Finisher Affix>
+(4.0–4.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
Silent Observer
Require lv 58
+(100–150) Max Life
+10% chance to inflict Damaging Ailments
Triggers the Main Active Skill every 1.5 s
-99% additional Hit Damage
Tranquil Stir
Require lv 58
(-20–-10)% Intelligence
-10 Skill Cost
Regenerates (4–6)% of Life per second when Spell Burst is charging
Gains (1–2) stack(s) of a random Blessing when activating Spell Burst
Eternity
Require lv 66
+(160–220) Max Life
+(30–50)% chance to gain 1 stacks of Eternal Morale on defeat
+(30–50)% chance to gain 1 stacks of Eternal Nightmare on defeat
+(10–20)% chance to gain 1 stacks of Eternal Shadow on defeat
+(30–50)% chance to gain 1 stacks of Eternal Guard upon defeating Magic monsters
+(10–20)% chance to gain 1 stacks of Eternal Simulacra upon defeating Magic monsters
+50% chance to gain 1 stacks of Eternal Reign upon defeating an Elite

Vorax Limb: Waist

SS11Season
0 Gear Armor
0 gear Evasion
0 gear Energy Shield

Graftable: Organs with Boots、Belt、Ring affixes
You can only equip 1 Vorax gear at a time

Waist
Info
id: 380007
Item /1
Vorax Limb: Waist
0 Gear Armor
0 gear Evasion
0 gear Energy Shield
Graftable: Organs with Boots、Belt、Ring affixes
You can only equip 1 Vorax gear at a time