Affix /2526
Affix Effect Source Type
Adds (10–13) - (14–19) Physical Damage to AttacksClawBase Affix
Adds (9–14) - (15–20) Fire Damage to AttacksClawBase Affix
Adds (10–13) - (14–19) Cold Damage to AttacksClawBase Affix
Adds (1–2) - (28–32) Lightning Damage to AttacksClawBase Affix
Adds (11–13) - (15–18) Erosion Damage to AttacksClawBase Affix
+(20–24)% Physical DamageClawBase Affix
+(20–24)% Elemental DamageClawBase Affix
+(20–24)% Erosion DamageClawBase Affix
+(20–24)% Melee DamageClawBase Affix
+(6–8)% Attack SpeedClawBase Affix
Shadow Quantity +1ClawBase Affix
+(6–8)% additional Attack DamageClawBase Affix
+(6–8)% Elemental and Erosion Resistance PenetrationClawBase Affix
+(5–7)% Armor DMG Mitigation PenetrationClawBase Affix
+1 to Max Tenacity Blessing StacksClawBase Affix
+1 to Max Agility Blessing StacksClawBase Affix
+1 to Max Focus Blessing StacksClawBase Affix
+8% Life Regain and Energy Shield RegainClawBase Affix
Main Skill is supported by Lv. 10 Quick DecisionClawBase Affix
Main Skill is supported by Lv. 10 Dual OnslaughtClawBase Affix
+(4–8)% chance to gain 1 stack of Agility Blessing on defeatClawCorrosion Base
Damage Penetrates (5–8)% Elemental ResistanceClawCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gearClawCorrosion Base
+(15–25)% Gear Physical DamageClawCorrosion Base
+(5–8)% gear Attack SpeedClawCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearClawCorrosion Base
+(5–8)% Movement SpeedClawCorrosion Base
+(10–15)% Skill AreaClawCorrosion Base
+(25–30)% Elemental DamageClawCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gearClawBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gearClawBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gearClawBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gearClawBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gearClawBasic Pre-fix
+(77–108)% Melee DamageClawBasic Pre-fix
Adds 335 - 785 Base Trauma DamageClawBasic Pre-fix
Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetClawBasic Pre-fix
+(56–100)% Gear Physical DamageClawAdvanced Pre-fix
+(64–90) IntelligenceClawAdvanced Pre-fix
+(64–90) DexterityClawAdvanced Pre-fix
+(64–90) StrengthClawAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation PenetrationClawUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance PenetrationClawUltimate Pre-fix
Multistrikes deal (43–60)% increasing damageClawUltimate Pre-fix
+3 to Attack Skill LevelClawUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
ClawUltimate Pre-fix
+(22–30)% additional Trauma DamageClawUltimate Pre-fix
+(43–52)% Gear Attack Speed. (-13–-12)% additional Attack DamageClawBasic Suffix
+(12–15)% Life RegainClawBasic Suffix
+(12–15)% Energy Shield RegainClawBasic Suffix
+(77–108)% Physical DamageClawBasic Suffix
+(77–108)% Elemental DamageClawBasic Suffix
+(77–108)% Erosion DamageClawBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearClawAdvanced Suffix
+(128–180)% Critical Strike RatingClawAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
ClawAdvanced Suffix
+(64–90)% Critical Strike DamageClawAdvanced Suffix
+(54–75)% Affliction EffectClawAdvanced Suffix
+(52–72)% chance to MultistrikeClawAdvanced Suffix
+(45–54)% Focus SpeedClawAdvanced Suffix
+(29–40)% chance to deal Double DamageClawUltimate Suffix
Shadow Quantity +2
-5% additional Shadow Damage
ClawUltimate Suffix
+(35–45)% Focus Damage EnhancementClawUltimate Suffix
+(40–50)% Ailment Damage EnhancementClawUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to AttacksDaggerBase Affix
Adds (9–14) - (15–20) Fire Damage to AttacksDaggerBase Affix
Adds (10–13) - (14–19) Cold Damage to AttacksDaggerBase Affix
Adds (1–2) - (28–32) Lightning Damage to AttacksDaggerBase Affix
Adds (11–13) - (15–18) Erosion Damage to AttacksDaggerBase Affix
+(20–24)% Physical DamageDaggerBase Affix
+(20–24)% Elemental DamageDaggerBase Affix
+(20–24)% Erosion DamageDaggerBase Affix
+(20–24)% Melee DamageDaggerBase Affix
+(6–8)% Attack SpeedDaggerBase Affix
Shadow Quantity +1DaggerBase Affix
+(6–8)% additional Attack DamageDaggerBase Affix
+(6–8)% Elemental and Erosion Resistance PenetrationDaggerBase Affix
+(5–7)% Armor DMG Mitigation PenetrationDaggerBase Affix
+1 to Max Tenacity Blessing StacksDaggerBase Affix
+1 to Max Agility Blessing StacksDaggerBase Affix
+1 to Max Focus Blessing StacksDaggerBase Affix
+8% Life Regain and Energy Shield RegainDaggerBase Affix
Main Skill is supported by Lv. 10 Quick DecisionDaggerBase Affix
Main Skill is supported by Lv. 10 Critical Strike Damage IncreaseDaggerBase Affix
+(4–8)% chance to gain 1 stack of Focus Blessing on defeatDaggerCorrosion Base
+(5–10) Affliction inflicted per secondDaggerCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gearDaggerCorrosion Base
+(15–25)% Gear Physical DamageDaggerCorrosion Base
+(5–8)% gear Attack SpeedDaggerCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearDaggerCorrosion Base
(5–8)% chance to inflict 1 additional stack(s) of WiltDaggerCorrosion Base
+(25–30)% Elemental DamageDaggerCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gearDaggerBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gearDaggerBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gearDaggerBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gearDaggerBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gearDaggerBasic Pre-fix
+(77–108)% Melee DamageDaggerBasic Pre-fix
Adds 40 - 45 Base Wilt DamageDaggerBasic Pre-fix
Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetDaggerBasic Pre-fix
+(56–100)% Gear Physical DamageDaggerAdvanced Pre-fix
+(64–90) IntelligenceDaggerAdvanced Pre-fix
+(64–90) DexterityDaggerAdvanced Pre-fix
+(64–90) StrengthDaggerAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation PenetrationDaggerUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance PenetrationDaggerUltimate Pre-fix
Multistrikes deal (43–60)% increasing damageDaggerUltimate Pre-fix
+3 to Attack Skill LevelDaggerUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
DaggerUltimate Pre-fix
+(22–30)% additional Wilt DamageDaggerUltimate Pre-fix
+(23–32)% gear Attack SpeedDaggerBasic Suffix
+(12–15)% Life RegainDaggerBasic Suffix
+(12–15)% Energy Shield RegainDaggerBasic Suffix
+(77–108)% Physical DamageDaggerBasic Suffix
+(77–108)% Elemental DamageDaggerBasic Suffix
+(77–108)% Erosion DamageDaggerBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearDaggerAdvanced Suffix
+(128–180)% Critical Strike RatingDaggerAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
DaggerAdvanced Suffix
+(64–90)% Critical Strike DamageDaggerAdvanced Suffix
+(57–72)% chance to MultistrikeDaggerAdvanced Suffix
+(54–75)% Affliction EffectDaggerAdvanced Suffix
+(45–54)% Focus SpeedDaggerAdvanced Suffix
+(29–40)% chance to deal Double DamageDaggerUltimate Suffix
Shadow Quantity +2
-5% additional Shadow Damage
DaggerUltimate Suffix
+(35–45)% Focus Damage EnhancementDaggerUltimate Suffix
+(40–50)% Ailment Damage EnhancementDaggerUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to AttacksOne-Handed SwordBase Affix
Adds (9–14) - (15–20) Fire Damage to AttacksOne-Handed SwordBase Affix
Adds (10–13) - (14–19) Cold Damage to AttacksOne-Handed SwordBase Affix
Adds (1–2) - (28–32) Lightning Damage to AttacksOne-Handed SwordBase Affix
Adds (11–13) - (15–18) Erosion Damage to AttacksOne-Handed SwordBase Affix
+(20–24)% Physical DamageOne-Handed SwordBase Affix
+(20–24)% Elemental DamageOne-Handed SwordBase Affix
+(20–24)% Erosion DamageOne-Handed SwordBase Affix
+(20–24)% Melee DamageOne-Handed SwordBase Affix
+(6–8)% Attack SpeedOne-Handed SwordBase Affix
+(26–32)% chance to MultistrikeOne-Handed SwordBase Affix
Multistrikes deal (10–16)% increasing damageOne-Handed SwordBase Affix
+(6–8)% Elemental and Erosion Resistance PenetrationOne-Handed SwordBase Affix
+(5–7)% Armor DMG Mitigation PenetrationOne-Handed SwordBase Affix
+1 to Max Tenacity Blessing StacksOne-Handed SwordBase Affix
+1 to Max Agility Blessing StacksOne-Handed SwordBase Affix
+1 to Max Focus Blessing StacksOne-Handed SwordBase Affix
+8% Life Regain and Energy Shield RegainOne-Handed SwordBase Affix
Main Skill is supported by Lv. 10 Quick DecisionOne-Handed SwordBase Affix
Main Skill is supported by Lv. 10 Elemental ImpactOne-Handed SwordBase Affix
+(5–10)% chance to gain 1 stack of Agility Blessing on defeatOne-Handed SwordCorrosion Base
+(4–8)% chance to gain 1 stack of Tenacity Blessing on defeatOne-Handed SwordCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gearOne-Handed SwordCorrosion Base
+(15–25)% Gear Physical DamageOne-Handed SwordCorrosion Base
+(5–8)% gear Attack SpeedOne-Handed SwordCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearOne-Handed SwordCorrosion Base
+1 Melee Skill LevelOne-Handed SwordCorrosion Base
+(10–15)% Skill AreaOne-Handed SwordCorrosion Base
Damage Penetrates (5–8)% Elemental ResistanceOne-Handed SwordCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gearOne-Handed SwordBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gearOne-Handed SwordBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gearOne-Handed SwordBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gearOne-Handed SwordBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gearOne-Handed SwordBasic Pre-fix
+(77–108)% Melee DamageOne-Handed SwordBasic Pre-fix
Adds 245 - 455 Base Ignite DamageOne-Handed SwordBasic Pre-fix
Reaps (0.13–0.18) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetOne-Handed SwordBasic Pre-fix
+(56–100)% Gear Physical DamageOne-Handed SwordAdvanced Pre-fix
+(64–90) StrengthOne-Handed SwordAdvanced Pre-fix
+(64–90) DexterityOne-Handed SwordAdvanced Pre-fix
+(64–90) IntelligenceOne-Handed SwordAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation PenetrationOne-Handed SwordUltimate Pre-fix
+3 to Attack Skill LevelOne-Handed SwordUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance PenetrationOne-Handed SwordUltimate Pre-fix
Multistrikes deal (43–60)% increasing damageOne-Handed SwordUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
One-Handed SwordUltimate Pre-fix
+(22–30)% additional Ignite DamageOne-Handed SwordUltimate Pre-fix
+(23–32)% gear Attack SpeedOne-Handed SwordBasic Suffix
+(12–15)% Life RegainOne-Handed SwordBasic Suffix
+(12–15)% Energy Shield RegainOne-Handed SwordBasic Suffix
+(77–108)% Physical DamageOne-Handed SwordBasic Suffix
+(77–108)% Elemental DamageOne-Handed SwordBasic Suffix
+(77–108)% Erosion DamageOne-Handed SwordBasic Suffix
+(52–72)% chance to MultistrikeOne-Handed SwordAdvanced Suffix
+(36–50)% Attack Critical Strike Rating for this gearOne-Handed SwordAdvanced Suffix
+(128–180)% Critical Strike RatingOne-Handed SwordAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-Handed SwordAdvanced Suffix
+(64–90)% Critical Strike DamageOne-Handed SwordAdvanced Suffix
+(54–75)% Affliction EffectOne-Handed SwordAdvanced Suffix
+(45–54)% Focus SpeedOne-Handed SwordAdvanced Suffix
+(29–40)% chance to deal Double DamageOne-Handed SwordUltimate Suffix
+23% Steep Strike chance.
+(16–22)% additional Steep Strike Damage
One-Handed SwordUltimate Suffix
+(35–45)% Focus Damage EnhancementOne-Handed SwordUltimate Suffix
Shadow Quantity +2
-5% additional Shadow Damage
One-Handed SwordUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)One-Handed SwordUltimate Suffix
+(40–50)% Ailment Damage EnhancementOne-Handed SwordUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to AttacksOne-Handed HammerBase Affix
Adds (9–14) - (15–20) Fire Damage to AttacksOne-Handed HammerBase Affix
Adds (10–13) - (14–19) Cold Damage to AttacksOne-Handed HammerBase Affix
Adds (1–2) - (28–32) Lightning Damage to AttacksOne-Handed HammerBase Affix
Adds (11–13) - (15–18) Erosion Damage to AttacksOne-Handed HammerBase Affix
+(20–24)% Physical DamageOne-Handed HammerBase Affix
+(20–24)% Elemental DamageOne-Handed HammerBase Affix
+(20–24)% Erosion DamageOne-Handed HammerBase Affix
+(20–24)% Melee DamageOne-Handed HammerBase Affix
+(6–8)% Attack SpeedOne-Handed HammerBase Affix
+(12–16)% additional skill damage when Demolisher Charge is consumedOne-Handed HammerBase Affix
Eliminates enemies under (5–7)% Life upon inflicting damageOne-Handed HammerBase Affix
+(6–8)% Elemental and Erosion Resistance PenetrationOne-Handed HammerBase Affix
+(5–7)% Armor DMG Mitigation PenetrationOne-Handed HammerBase Affix
+1 to Max Tenacity Blessing StacksOne-Handed HammerBase Affix
+1 to Max Agility Blessing StacksOne-Handed HammerBase Affix
+1 to Max Focus Blessing StacksOne-Handed HammerBase Affix
+8% Life Regain and Energy Shield RegainOne-Handed HammerBase Affix
Main Skill is supported by Lv. 10 Quick ReturnOne-Handed HammerBase Affix
Main Skill is supported by Lv. 10 Increased AreaOne-Handed HammerBase Affix
Damage Penetrates (5–8)% Elemental ResistanceOne-Handed HammerCorrosion Base
+(4–8)% chance to gain 1 stack of Tenacity Blessing on defeatOne-Handed HammerCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gearOne-Handed HammerCorrosion Base
+(15–25)% Gear Physical DamageOne-Handed HammerCorrosion Base
+(5–8)% gear Attack SpeedOne-Handed HammerCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearOne-Handed HammerCorrosion Base
+(10–15)% Skill AreaOne-Handed HammerCorrosion Base
+1 Main Skill LevelOne-Handed HammerCorrosion Base
+(25–30)% Elemental DamageOne-Handed HammerCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gearOne-Handed HammerBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gearOne-Handed HammerBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gearOne-Handed HammerBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gearOne-Handed HammerBasic Pre-fix
+(77–108)% Melee DamageOne-Handed HammerBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gearOne-Handed HammerBasic Pre-fix
+(56–100)% Gear Physical DamageOne-Handed HammerAdvanced Pre-fix
+(64–90) StrengthOne-Handed HammerAdvanced Pre-fix
+(64–90) IntelligenceOne-Handed HammerAdvanced Pre-fix
+(64–90) DexterityOne-Handed HammerAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation PenetrationOne-Handed HammerUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance PenetrationOne-Handed HammerUltimate Pre-fix
+3 to Attack Skill LevelOne-Handed HammerUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
One-Handed HammerUltimate Pre-fix
+(55–63)% additional Attack Damage after standing still for 0.1s. -20% additional Attack SpeedOne-Handed HammerBasic Suffix
+(12–15)% Life RegainOne-Handed HammerBasic Suffix
+(12–15)% Energy Shield RegainOne-Handed HammerBasic Suffix
+(77–108)% Physical DamageOne-Handed HammerBasic Suffix
+(77–108)% Elemental DamageOne-Handed HammerBasic Suffix
+(77–108)% Erosion DamageOne-Handed HammerBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearOne-Handed HammerAdvanced Suffix
+(128–180)% Critical Strike RatingOne-Handed HammerAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-Handed HammerAdvanced Suffix
+(64–90)% Critical Strike DamageOne-Handed HammerAdvanced Suffix
+(54–75)% Affliction EffectOne-Handed HammerAdvanced Suffix
+(45–54)% Focus SpeedOne-Handed HammerAdvanced Suffix
+(29–40)% chance to deal Double DamageOne-Handed HammerUltimate Suffix
+(89–125)% Demolisher Charge Restoration SpeedOne-Handed HammerUltimate Suffix
+(35–45)% Focus Damage EnhancementOne-Handed HammerUltimate Suffix
+23% Steep Strike chance.
+(16–22)% additional Steep Strike Damage
One-Handed HammerUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)One-Handed HammerUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to AttacksOne-Handed AxeBase Affix
Adds (9–14) - (15–20) Fire Damage to AttacksOne-Handed AxeBase Affix
Adds (10–13) - (14–19) Cold Damage to AttacksOne-Handed AxeBase Affix
Adds (1–2) - (28–32) Lightning Damage to AttacksOne-Handed AxeBase Affix
Adds (11–13) - (15–18) Erosion Damage to AttacksOne-Handed AxeBase Affix
+(20–24)% Physical DamageOne-Handed AxeBase Affix
+(20–24)% Elemental DamageOne-Handed AxeBase Affix
+(20–24)% Erosion DamageOne-Handed AxeBase Affix
+(20–24)% Melee DamageOne-Handed AxeBase Affix
+(6–8)% Attack SpeedOne-Handed AxeBase Affix
+(6–8)% additional damage against Traumatized enemiesOne-Handed AxeBase Affix
+(6–9)% additional Steep Strike DamageOne-Handed AxeBase Affix
+(6–8)% Elemental and Erosion Resistance PenetrationOne-Handed AxeBase Affix
+(5–7)% Armor DMG Mitigation PenetrationOne-Handed AxeBase Affix
+1 to Max Tenacity Blessing StacksOne-Handed AxeBase Affix
+1 to Max Agility Blessing StacksOne-Handed AxeBase Affix
+1 to Max Focus Blessing StacksOne-Handed AxeBase Affix
+8% Life Regain and Energy Shield RegainOne-Handed AxeBase Affix
Main Skill is supported by Lv. 10 Quick DecisionOne-Handed AxeBase Affix
Main Skill is supported by Lv. 10 TendonslicerOne-Handed AxeBase Affix
Enemies have a 30% chance to explode when defeated, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radiusOne-Handed AxeCorrosion Base
+(4–8)% chance to gain 1 stack of Tenacity Blessing on defeatOne-Handed AxeCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gearOne-Handed AxeCorrosion Base
+(15–25)% Gear Physical DamageOne-Handed AxeCorrosion Base
+(5–8)% gear Attack SpeedOne-Handed AxeCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearOne-Handed AxeCorrosion Base
Eliminates enemies under (5–8)% Life upon inflicting damageOne-Handed AxeCorrosion Base
+(10–15)% Skill AreaOne-Handed AxeCorrosion Base
+(25–30)% Elemental DamageOne-Handed AxeCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gearOne-Handed AxeBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gearOne-Handed AxeBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gearOne-Handed AxeBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gearOne-Handed AxeBasic Pre-fix
+(77–108)% Melee DamageOne-Handed AxeBasic Pre-fix
Adds 335 - 785 Base Trauma DamageOne-Handed AxeBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gearOne-Handed AxeBasic Pre-fix
Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetOne-Handed AxeBasic Pre-fix
+(56–100)% Gear Physical DamageOne-Handed AxeAdvanced Pre-fix
+(64–90) StrengthOne-Handed AxeAdvanced Pre-fix
+(64–90) DexterityOne-Handed AxeAdvanced Pre-fix
+(64–90) IntelligenceOne-Handed AxeAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation PenetrationOne-Handed AxeUltimate Pre-fix
+3 to Attack Skill LevelOne-Handed AxeUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance PenetrationOne-Handed AxeUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
One-Handed AxeUltimate Pre-fix
+(22–30)% additional Trauma DamageOne-Handed AxeUltimate Pre-fix
+(23–32)% gear Attack SpeedOne-Handed AxeBasic Suffix
+(12–15)% Life RegainOne-Handed AxeBasic Suffix
+(12–15)% Energy Shield RegainOne-Handed AxeBasic Suffix
+(77–108)% Physical DamageOne-Handed AxeBasic Suffix
+(77–108)% Elemental DamageOne-Handed AxeBasic Suffix
+(77–108)% Erosion DamageOne-Handed AxeBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearOne-Handed AxeAdvanced Suffix
+(128–180)% Critical Strike RatingOne-Handed AxeAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-Handed AxeAdvanced Suffix
+(64–90)% Critical Strike DamageOne-Handed AxeAdvanced Suffix
+(54–75)% Affliction EffectOne-Handed AxeAdvanced Suffix
+(45–54)% Focus SpeedOne-Handed AxeAdvanced Suffix
+(29–40)% chance to deal Double DamageOne-Handed AxeUltimate Suffix
+23% Steep Strike chance.
+(16–22)% additional Steep Strike Damage
One-Handed AxeUltimate Suffix
+(35–45)% Focus Damage EnhancementOne-Handed AxeUltimate Suffix
+(89–125)% Demolisher Charge Restoration SpeedOne-Handed AxeUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)One-Handed AxeUltimate Suffix
+(40–50)% Ailment Damage EnhancementOne-Handed AxeUltimate Suffix
Adds (25–30) - (33–38) Physical Damage to AttacksTwo-Handed SwordBase Affix
Adds (24–29) - (34–39) Fire Damage to AttacksTwo-Handed SwordBase Affix
Adds (24–29) - (34–39) Cold Damage to AttacksTwo-Handed SwordBase Affix
Adds (1–3) - (60–65) Lightning Damage to AttacksTwo-Handed SwordBase Affix
Adds (26–31) - (32–37) Erosion Damage to AttacksTwo-Handed SwordBase Affix
+(40–48)% Physical DamageTwo-Handed SwordBase Affix
+(40–48)% Elemental DamageTwo-Handed SwordBase Affix
+(40–48)% Erosion DamageTwo-Handed SwordBase Affix
+(40–48)% Melee DamageTwo-Handed SwordBase Affix
+(12–16)% Attack SpeedTwo-Handed SwordBase Affix
+(60–64)% chance to MultistrikeTwo-Handed SwordBase Affix
Multistrikes deal (28–32)% increasing damageTwo-Handed SwordBase Affix
+(12–16)% Elemental and Erosion Resistance PenetrationTwo-Handed SwordBase Affix
+(10–14)% Armor DMG Mitigation PenetrationTwo-Handed SwordBase Affix
+2 to Max Tenacity Blessing StacksTwo-Handed SwordBase Affix
+2 to Max Agility Blessing StacksTwo-Handed SwordBase Affix
+2 to Max Focus Blessing StacksTwo-Handed SwordBase Affix
+(48–64)% Gear Physical DamageTwo-Handed SwordBase Affix
Adds (64–68) - (80–84) Physical Damage to the gearTwo-Handed SwordBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed SwordBase Affix
+16% Life Regain and Energy Shield RegainTwo-Handed SwordBase Affix
Main Skill is supported by Lv. 10 Quick Decision
Main Skill is supported by Lv. 10 Weakness Infiltration
Two-Handed SwordBase Affix
Main Skill is supported by Lv. 10 Melee Knockback
Main Skill is supported by Lv. 10 Increased Area
Two-Handed SwordBase Affix
+1 Melee Skill LevelTwo-Handed SwordCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeatTwo-Handed SwordCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gearTwo-Handed SwordCorrosion Base
+(15–25)% Gear Physical DamageTwo-Handed SwordCorrosion Base
+(5–8)% gear Attack SpeedTwo-Handed SwordCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearTwo-Handed SwordCorrosion Base
+(40–45)% Elemental DamageTwo-Handed SwordCorrosion Base
Damage Penetrates (8–12)% Elemental ResistanceTwo-Handed SwordCorrosion Base
+(10–15)% Skill AreaTwo-Handed SwordCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gearTwo-Handed SwordBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gearTwo-Handed SwordBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gearTwo-Handed SwordBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gearTwo-Handed SwordBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gearTwo-Handed SwordBasic Pre-fix
+(152–216)% Melee DamageTwo-Handed SwordBasic Pre-fix
Adds 490 - 910 Base Ignite DamageTwo-Handed SwordBasic Pre-fix
Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetTwo-Handed SwordBasic Pre-fix
+(49–80)% Gear Physical DamageTwo-Handed SwordAdvanced Pre-fix
+(127–180) StrengthTwo-Handed SwordAdvanced Pre-fix
+(127–180) DexterityTwo-Handed SwordAdvanced Pre-fix
+(127–180) IntelligenceTwo-Handed SwordAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation PenetrationTwo-Handed SwordUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance PenetrationTwo-Handed SwordUltimate Pre-fix
Multistrikes deal (85–120)% increasing damageTwo-Handed SwordUltimate Pre-fix
+6 to Attack Skill LevelTwo-Handed SwordUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-Handed SwordUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
Two-Handed SwordUltimate Pre-fix
+(43–60)% additional Ignite DamageTwo-Handed SwordUltimate Pre-fix
+(23–32)% gear Attack SpeedTwo-Handed SwordBasic Suffix
+(22–30)% Life RegainTwo-Handed SwordBasic Suffix
+(22–30)% Energy Shield RegainTwo-Handed SwordBasic Suffix
+(152–216)% Physical DamageTwo-Handed SwordBasic Suffix
+(152–216)% Elemental DamageTwo-Handed SwordBasic Suffix
+(152–216)% Erosion DamageTwo-Handed SwordBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearTwo-Handed SwordAdvanced Suffix
+(252–360)% Critical Strike RatingTwo-Handed SwordAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-Handed SwordAdvanced Suffix
+(127–180)% Critical Strike DamageTwo-Handed SwordAdvanced Suffix
+(102–144)% chance to MultistrikeTwo-Handed SwordAdvanced Suffix
+(106–150)% Affliction EffectTwo-Handed SwordAdvanced Suffix
+(90–110)% Focus SpeedTwo-Handed SwordAdvanced Suffix
(43–60)% additional damage applied to LifeTwo-Handed SwordUltimate Suffix
+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-Handed SwordUltimate Suffix
+(70–90)% Focus Damage EnhancementTwo-Handed SwordUltimate Suffix
+(176–250)% Demolisher Charge Restoration SpeedTwo-Handed SwordUltimate Suffix
+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)Two-Handed SwordUltimate Suffix
+(80–100)% Ailment Damage EnhancementTwo-Handed SwordUltimate Suffix
Adds (25–30) - (33–38) Physical Damage to AttacksTwo-Handed HammerBase Affix
Adds (24–29) - (34–39) Fire Damage to AttacksTwo-Handed HammerBase Affix
Adds (24–29) - (34–39) Cold Damage to AttacksTwo-Handed HammerBase Affix
Adds (1–3) - (60–65) Lightning Damage to AttacksTwo-Handed HammerBase Affix
Adds (26–31) - (32–37) Erosion Damage to AttacksTwo-Handed HammerBase Affix
+(40–48)% Physical DamageTwo-Handed HammerBase Affix
+(40–48)% Elemental DamageTwo-Handed HammerBase Affix
+(40–48)% Erosion DamageTwo-Handed HammerBase Affix
+(40–48)% Melee DamageTwo-Handed HammerBase Affix
+(12–16)% Attack SpeedTwo-Handed HammerBase Affix
+(28–32)% additional skill damage when Demolisher Charge is consumedTwo-Handed HammerBase Affix
Eliminates enemies under (10–14)% Life upon inflicting damageTwo-Handed HammerBase Affix
+(12–16)% Elemental and Erosion Resistance PenetrationTwo-Handed HammerBase Affix
+(10–14)% Armor DMG Mitigation PenetrationTwo-Handed HammerBase Affix
+2 to Max Tenacity Blessing StacksTwo-Handed HammerBase Affix
+2 to Max Agility Blessing StacksTwo-Handed HammerBase Affix
+2 to Max Focus Blessing StacksTwo-Handed HammerBase Affix
+(48–64)% Gear Physical DamageTwo-Handed HammerBase Affix
Adds (64–68) - (80–84) Physical Damage to the gearTwo-Handed HammerBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed HammerBase Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radiusTwo-Handed HammerBase Affix
+16% Life Regain and Energy Shield RegainTwo-Handed HammerBase Affix
Main Skill is supported by Lv. 10 Quick Return
Main Skill is supported by Lv. 10 Critical Strike Damage Increase
Two-Handed HammerBase Affix
Main Skill is supported by Lv. 10 Melee Knockback
Main Skill is supported by Lv. 10 Increased Area
Two-Handed HammerBase Affix
Damage Penetrates (8–12)% Elemental ResistanceTwo-Handed HammerCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeatTwo-Handed HammerCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gearTwo-Handed HammerCorrosion Base
+(15–25)% Gear Physical DamageTwo-Handed HammerCorrosion Base
+(5–8)% gear Attack SpeedTwo-Handed HammerCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearTwo-Handed HammerCorrosion Base
+(1–2) Main Skill LevelTwo-Handed HammerCorrosion Base
+(40–45)% Elemental DamageTwo-Handed HammerCorrosion Base
+(10–15)% Skill AreaTwo-Handed HammerCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gearTwo-Handed HammerBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gearTwo-Handed HammerBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gearTwo-Handed HammerBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gearTwo-Handed HammerBasic Pre-fix
+(152–216)% Melee DamageTwo-Handed HammerBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gearTwo-Handed HammerBasic Pre-fix
+(49–80)% Gear Physical DamageTwo-Handed HammerAdvanced Pre-fix
+(127–180) StrengthTwo-Handed HammerAdvanced Pre-fix
+(127–180) IntelligenceTwo-Handed HammerAdvanced Pre-fix
+(127–180) DexterityTwo-Handed HammerAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation PenetrationTwo-Handed HammerUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance PenetrationTwo-Handed HammerUltimate Pre-fix
+6 to Attack Skill LevelTwo-Handed HammerUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-Handed HammerUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
Two-Handed HammerUltimate Pre-fix
+(80–100)% additional Attack Damage after standing still for 0.1s. -20% additional Attack SpeedTwo-Handed HammerBasic Suffix
+(22–30)% Life RegainTwo-Handed HammerBasic Suffix
+(22–30)% Energy Shield RegainTwo-Handed HammerBasic Suffix
+(152–216)% Physical DamageTwo-Handed HammerBasic Suffix
+(152–216)% Elemental DamageTwo-Handed HammerBasic Suffix
+(152–216)% Erosion DamageTwo-Handed HammerBasic Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-Handed HammerAdvanced Suffix
+(36–50)% Attack Critical Strike Rating for this gearTwo-Handed HammerAdvanced Suffix
+(252–360)% Critical Strike RatingTwo-Handed HammerAdvanced Suffix
+(127–180)% Critical Strike DamageTwo-Handed HammerAdvanced Suffix
+(106–150)% Affliction EffectTwo-Handed HammerAdvanced Suffix
+(90–110)% Focus SpeedTwo-Handed HammerAdvanced Suffix
(43–60)% additional damage applied to LifeTwo-Handed HammerUltimate Suffix
+(176–250)% Demolisher Charge Restoration SpeedTwo-Handed HammerUltimate Suffix
+(43–60)% additional Melee DamageTwo-Handed HammerUltimate Suffix
+(70–90)% Focus Damage EnhancementTwo-Handed HammerUltimate Suffix
+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-Handed HammerUltimate Suffix
+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)Two-Handed HammerUltimate Suffix
Adds (25–30) - (33–38) Physical Damage to AttacksTwo-Handed AxeBase Affix
Adds (24–29) - (34–39) Fire Damage to AttacksTwo-Handed AxeBase Affix
Adds (24–29) - (34–39) Cold Damage to AttacksTwo-Handed AxeBase Affix
Adds (1–3) - (60–65) Lightning Damage to AttacksTwo-Handed AxeBase Affix
Adds (26–31) - (32–37) Erosion Damage to AttacksTwo-Handed AxeBase Affix
+(40–48)% Physical DamageTwo-Handed AxeBase Affix
+(40–48)% Elemental DamageTwo-Handed AxeBase Affix
+(40–48)% Erosion DamageTwo-Handed AxeBase Affix
+(40–48)% Melee DamageTwo-Handed AxeBase Affix
+(12–16)% Attack SpeedTwo-Handed AxeBase Affix
+(12–16)% additional damage against Traumatized enemiesTwo-Handed AxeBase Affix
+(12–18)% additional Steep Strike DamageTwo-Handed AxeBase Affix
+(12–16)% Elemental and Erosion Resistance PenetrationTwo-Handed AxeBase Affix
+(10–14)% Armor DMG Mitigation PenetrationTwo-Handed AxeBase Affix
+2 to Max Tenacity Blessing StacksTwo-Handed AxeBase Affix
+2 to Max Agility Blessing StacksTwo-Handed AxeBase Affix
+2 to Max Focus Blessing StacksTwo-Handed AxeBase Affix
+(48–64)% Gear Physical DamageTwo-Handed AxeBase Affix
Adds (64–68) - (80–84) Physical Damage to the gearTwo-Handed AxeBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed AxeBase Affix
+16% Life Regain and Energy Shield RegainTwo-Handed AxeBase Affix
Main Skill is supported by Lv. 10 Quick Decision
Main Skill is supported by Lv. 10 Weakness Infiltration
Two-Handed AxeBase Affix
Main Skill is supported by Lv. 10 Tendonslicer
Main Skill is supported by Lv. 10 Increased Area
Two-Handed AxeBase Affix
Enemies have a 30% chance to explode when defeated, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radiusTwo-Handed AxeCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeatTwo-Handed AxeCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gearTwo-Handed AxeCorrosion Base
+(15–25)% Gear Physical DamageTwo-Handed AxeCorrosion Base
+(5–8)% gear Attack SpeedTwo-Handed AxeCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearTwo-Handed AxeCorrosion Base
Eliminates enemies under (5–8)% Life upon inflicting damageTwo-Handed AxeCorrosion Base
+(10–15)% Skill AreaTwo-Handed AxeCorrosion Base
+(40–45)% Elemental DamageTwo-Handed AxeCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gearTwo-Handed AxeBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gearTwo-Handed AxeBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gearTwo-Handed AxeBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gearTwo-Handed AxeBasic Pre-fix
+(152–216)% Melee DamageTwo-Handed AxeBasic Pre-fix
Adds 670 - 1570 Base Trauma DamageTwo-Handed AxeBasic Pre-fix
Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetTwo-Handed AxeBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gearTwo-Handed AxeBasic Pre-fix
+(49–80)% Gear Physical DamageTwo-Handed AxeAdvanced Pre-fix
+(127–180) StrengthTwo-Handed AxeAdvanced Pre-fix
+(127–180) DexterityTwo-Handed AxeAdvanced Pre-fix
+(127–180) IntelligenceTwo-Handed AxeAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation PenetrationTwo-Handed AxeUltimate Pre-fix
+6 to Attack Skill LevelTwo-Handed AxeUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance PenetrationTwo-Handed AxeUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-Handed AxeUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
Two-Handed AxeUltimate Pre-fix
+(43–60)% additional Trauma DamageTwo-Handed AxeUltimate Pre-fix
+(23–32)% gear Attack SpeedTwo-Handed AxeBasic Suffix
+(22–30)% Life RegainTwo-Handed AxeBasic Suffix
+(22–30)% Energy Shield RegainTwo-Handed AxeBasic Suffix
+(152–216)% Physical DamageTwo-Handed AxeBasic Suffix
+(152–216)% Elemental DamageTwo-Handed AxeBasic Suffix
+(152–216)% Erosion DamageTwo-Handed AxeBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearTwo-Handed AxeAdvanced Suffix
+(252–360)% Critical Strike RatingTwo-Handed AxeAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-Handed AxeAdvanced Suffix
+(127–180)% Critical Strike DamageTwo-Handed AxeAdvanced Suffix
+(106–150)% Affliction EffectTwo-Handed AxeAdvanced Suffix
+(90–110)% Focus SpeedTwo-Handed AxeAdvanced Suffix
(43–60)% additional damage applied to LifeTwo-Handed AxeUltimate Suffix
+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-Handed AxeUltimate Suffix
+(70–90)% Focus Damage EnhancementTwo-Handed AxeUltimate Suffix
+(176–250)% Demolisher Charge Restoration SpeedTwo-Handed AxeUltimate Suffix
+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)Two-Handed AxeUltimate Suffix
+(80–100)% Ailment Damage EnhancementTwo-Handed AxeUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to SpellsWandBase Affix
Adds (9–14) - (15–20) Fire Damage to SpellsWandBase Affix
Adds (10–13) - (14–19) Cold Damage to SpellsWandBase Affix
Adds (1–2) - (28–32) Lightning Damage to SpellsWandBase Affix
Adds (11–13) - (15–18) Erosion Damage to SpellsWandBase Affix
+(20–24)% Physical DamageWandBase Affix
+(20–24)% Elemental DamageWandBase Affix
+(20–24)% Erosion DamageWandBase Affix
+(20–24)% Spell DamageWandBase Affix
+(6–8)% Cast SpeedWandBase Affix
+1 Parabolic Projectile Split QuantityWandBase Affix
+(6–8)% Elemental and Erosion Resistance PenetrationWandBase Affix
+(5–7)% Armor DMG Mitigation PenetrationWandBase Affix
+1 to Max Tenacity Blessing StacksWandBase Affix
+1 to Max Agility Blessing StacksWandBase Affix
+1 to Max Focus Blessing StacksWandBase Affix
+8% Life Regain and Energy Shield RegainWandBase Affix
Main Skill is supported by Lv. 10 Quick DecisionWandBase Affix
Main Skill is supported by Lv. 10 GrudgeWandBase Affix
+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using itWandCorrosion Base
+(4–8)% chance to gain 1 stack of Focus Blessing on defeatWandCorrosion Base
Damage Penetrates (5–8)% Elemental ResistanceWandCorrosion Base
+(10–16)% Cast SpeedWandCorrosion Base
+(20–30)% Spell DamageWandCorrosion Base
+(30–40)% Spell Critical Strike RatingWandCorrosion Base
+(25–32)% Critical Strike DamageWandCorrosion Base
+(6–10)% Cooldown Recovery SpeedWandCorrosion Base
Adds (5–8)% of Elemental Damage as Erosion DamageWandCorrosion Base
+(127–180) Max ManaWandBasic Pre-fix
Adds (63–65) - (82–87) Fire Damage to SpellsWandBasic Pre-fix
Adds (64–66) - (85–87) Cold Damage to SpellsWandBasic Pre-fix
Adds (7–9) - (142–144) Lightning Damage to SpellsWandBasic Pre-fix
Adds (67–69) - (82–84) Erosion Damage to SpellsWandBasic Pre-fix
+(77–108)% Spell DamageWandBasic Pre-fix
Adds (67–69) - (82–84) Physical Damage to SpellsWandBasic Pre-fix
+(33–38)% chance to +1 to Barrage Skill Total Waves when casting a Barrage SkillWandBasic Pre-fix
+(64–90) IntelligenceWandAdvanced Pre-fix
+(64–90) StrengthWandAdvanced Pre-fix
+(64–90) DexterityWandAdvanced Pre-fix
+2 Physical Skill LevelWandAdvanced Pre-fix
+2 Lightning Skill LevelWandAdvanced Pre-fix
+2 Cold Skill LevelWandAdvanced Pre-fix
+2 Fire Skill LevelWandAdvanced Pre-fix
+2 Erosion Skill LevelWandAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation PenetrationWandUltimate Pre-fix
+3 Spell Skill LevelWandUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance PenetrationWandUltimate Pre-fix
Max Terra Charge Stacks +2
+(3–5)% additional Terra Skill Damage
WandUltimate Pre-fix
+2 Jumps
+(8–10)% additional damage
WandUltimate Pre-fix
+(26–36)% Cast Speed
+(26–36)% Minion Cast Speed
WandBasic Suffix
+(77–108)% Physical DamageWandBasic Suffix
+(77–108)% Elemental DamageWandBasic Suffix
+(77–108)% Erosion DamageWandBasic Suffix
+(12–15)% Life RegainWandBasic Suffix
+(12–15)% Energy Shield RegainWandBasic Suffix
+(38–47)% Spell Burst Charge SpeedWandBasic Suffix
+(64–90)% Mana Regeneration SpeedWandAdvanced Suffix
+(34–48)% Max ManaWandAdvanced Suffix
+(89–125) Spell Critical Strike RatingWandAdvanced Suffix
+(64–90)% Spell Critical Strike DamageWandAdvanced Suffix
+(113–150)% Terra Charge Recovery SpeedWandAdvanced Suffix
+(127–180)% Critical Strike RatingWandAdvanced Suffix
+(45–54)% Focus SpeedWandAdvanced Suffix
+(54–75)% Affliction EffectWandAdvanced Suffix
+(48–68)% additional Hit Damage for skills cast by Spell BurstWandUltimate Suffix
+(29–40)% chance to deal Double DamageWandUltimate Suffix
+1 Parabolic Projectile Split Quantity
+(12–16)% additional Projectile Damage
WandUltimate Suffix
-15% additional Cast Speed
+(38–53)% additional Spell Damage
WandUltimate Suffix
+(35–45)% Focus Damage EnhancementWandUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)WandUltimate Suffix
+(40–50)% Tangle Damage EnhancementWandUltimate Suffix
Max Sentry Quantity +1WandUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to MinionsRodBase Affix
Adds (9–14) - (15–20) Fire Damage to MinionsRodBase Affix
Adds (10–13) - (14–19) Cold Damage to MinionsRodBase Affix
Adds (1–2) - (28–32) Lightning Damage to MinionsRodBase Affix
Adds (11–13) - (15–18) Erosion Damage to MinionsRodBase Affix
+(15–20) StrengthRodBase Affix
+(15–20) DexterityRodBase Affix
+(15–20) IntelligenceRodBase Affix
+(20–24)% Minion DamageRodBase Affix
+(6–8)% Minion Attack and Cast SpeedRodBase Affix
+100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 sRodBase Affix
+100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 sRodBase Affix
+(6–8)% additional Minion DamageRodBase Affix
Minion Damage penetrates (6–8)% Elemental ResistanceRodBase Affix
+(5–7)% Armor DMG Mitigation Penetration for MinionsRodBase Affix
+1 to Max Focus Blessing StacksRodBase Affix
Main Skill is supported by Lv. 10 Quick DecisionRodBase Affix
Main Skill is supported by Lv. 10 Ailment TerminationRodBase Affix
+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using itRodCorrosion Base
+(4–8)% chance to gain 1 stack of Focus Blessing on defeatRodCorrosion Base
+(5–8)% Elemental and Erosion Resistance Penetration for MinionsRodCorrosion Base
+(10–16)% Cast SpeedRodCorrosion Base
+(20–30)% Minion DamageRodCorrosion Base
+(30–40)% Minion Critical Strike RatingRodCorrosion Base
+(25–32)% Minion Critical Strike DamageRodCorrosion Base
+(6–10)% Cooldown Recovery SpeedRodCorrosion Base
Adds (5–8)% of Elemental Damage as Erosion DamageRodCorrosion Base
Adds (63–65) - (82–87) Fire Damage to MinionsRodBasic Pre-fix
Adds (64–66) - (85–87) Cold Damage to MinionsRodBasic Pre-fix
Adds (7–9) - (142–144) Lightning Damage to MinionsRodBasic Pre-fix
Adds (67–69) - (82–84) Erosion Damage to MinionsRodBasic Pre-fix
+(77–108)% Minion DamageRodBasic Pre-fix
Adds (67–69) - (82–84) Physical Damage to MinionsRodBasic Pre-fix
+(33–45)% Minion Max LifeRodBasic Pre-fix
+(64–90) IntelligenceRodAdvanced Pre-fix
+(64–90) StrengthRodAdvanced Pre-fix
+(64–90) DexterityRodAdvanced Pre-fix
+(22–30)% chance for Spirit Magi to use an Enhanced SkillRodAdvanced Pre-fix
+1 to Max Summonable Synthetic Troops
+(6–8)% additional Minion Damage
RodAdvanced Pre-fix
+3 Minion Skill LevelRodUltimate Pre-fix
+(18–25)% Armor DMG Mitigation Penetration for MinionsRodUltimate Pre-fix
+3 Main Skill LevelRodUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration for MinionsRodUltimate Pre-fix
+(77–108)% Physical Damage for MinionsRodBasic Suffix
+(77–108)% Minion Elemental DamageRodBasic Suffix
+(77–108)% Minion Erosion DamageRodBasic Suffix
+(27–36)% Attack and Cast Speed
+(27–36)% Minion Attack and Cast Speed
RodBasic Suffix
Regenerates (358–510) Life per secondRodBasic Suffix
+(33–45)% Energy Shield Charge SpeedRodBasic Suffix
+(127–180)% Minion Critical Strike RatingRodAdvanced Suffix
+(89–125) Minion Critical Strike RatingRodAdvanced Suffix
+(51–72)% Minion Skill AreaRodAdvanced Suffix
+(106–150)% Minion Critical Strike DamageRodUltimate Suffix
+(29–40)% additional Spirit Magus Enhanced Skill Damage and Ailment Damage dealt by Enhanced SkillsRodUltimate Suffix
+(43–60)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.RodUltimate Suffix
+(29–40)% chance for Minions to deal Double DamageRodUltimate Suffix
+(26–35)% additional damage for Synthetic Troop Minions when having at least 40 CommandRodUltimate Suffix
+(15–20) StrengthScepterBase Affix
+(15–20) DexterityScepterBase Affix
+(15–20) IntelligenceScepterBase Affix
+(20–24)% Physical DamageScepterBase Affix
+(20–24)% Elemental DamageScepterBase Affix
+(20–24)% Erosion DamageScepterBase Affix
+(20–24)% Spell DamageScepterBase Affix
+(10–14)% Affliction EffectScepterBase Affix
+(8–10)% Reaping DurationScepterBase Affix
+(15–20)% Reaping Recovery SpeedScepterBase Affix
+(6–8)% additional Damage Over TimeScepterBase Affix
+(6–8)% Elemental and Erosion Resistance PenetrationScepterBase Affix
+1 to Max Agility Blessing StacksScepterBase Affix
+(36–40)% Blur EffectScepterBase Affix
+1 to Max Focus Blessing StacksScepterBase Affix
+1 to Max Tenacity Blessing StacksScepterBase Affix
Main Skill is supported by Lv. 10 Pain AmplificationScepterBase Affix
Main Skill is supported by Lv. 10 Ailment TerminationScepterBase Affix
+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using itScepterCorrosion Base
+(4–8)% chance to gain 1 stack of Focus Blessing on defeatScepterCorrosion Base
Damage Penetrates (5–8)% Elemental ResistanceScepterCorrosion Base
+(10–16)% Cast SpeedScepterCorrosion Base
+(20–30)% Spell DamageScepterCorrosion Base
+(30–40)% Spell Critical Strike RatingScepterCorrosion Base
+(25–32)% Critical Strike DamageScepterCorrosion Base
+(6–10)% Cooldown Recovery SpeedScepterCorrosion Base
Adds (5–8)% of Elemental Damage as Erosion DamageScepterCorrosion Base
+(127–180) Max ManaScepterBasic Pre-fix
+(77–108)% Damage Over TimeScepterBasic Pre-fix
+(120–144) Affliction inflicted per secondScepterBasic Pre-fix
Reaps (0.13–0.18) s of Damage Over Time when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetScepterBasic Pre-fix
+(232–330) Max LifeScepterBasic Pre-fix
+(369–525) Max Energy ShieldScepterBasic Pre-fix
+(64–90) IntelligenceScepterAdvanced Pre-fix
+(64–90) StrengthScepterAdvanced Pre-fix
+(64–90) DexterityScepterAdvanced Pre-fix
+2 Physical Skill LevelScepterAdvanced Pre-fix
+2 Lightning Skill LevelScepterAdvanced Pre-fix
+2 Cold Skill LevelScepterAdvanced Pre-fix
+2 Fire Skill LevelScepterAdvanced Pre-fix
+2 Erosion Skill LevelScepterAdvanced Pre-fix
Max Terra Charge Stacks +2
+(3–5)% additional Terra Skill Damage
ScepterUltimate Pre-fix
+3 Spell Skill LevelScepterUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance PenetrationScepterUltimate Pre-fix
(22–30)% additional damage applied to LifeScepterUltimate Pre-fix
+(33–45)% Energy Shield Charge SpeedScepterBasic Suffix
Adds 40 - 45 Base Wilt DamageScepterBasic Suffix
+(54–75)% Affliction EffectScepterBasic Suffix
Adds 335 - 785 Base Trauma DamageScepterBasic Suffix
Adds 245 - 455 Base Ignite DamageScepterBasic Suffix
+(77–108)% Physical DamageScepterBasic Suffix
+(77–108)% Elemental DamageScepterBasic Suffix
+(77–108)% Erosion DamageScepterBasic Suffix
+(26–36)% Cast Speed
+(26–36)% Minion Cast Speed
ScepterAdvanced Suffix
+(113–150)% Terra Charge Recovery SpeedScepterAdvanced Suffix
+(36–48)% Ignite DurationScepterAdvanced Suffix
+(36–48)% Trauma DurationScepterAdvanced Suffix
+(36–48)% Wilt DurationScepterAdvanced Suffix
+(54–75)% Reaping DurationScepterAdvanced Suffix
+(45–54)% Focus SpeedScepterAdvanced Suffix
+(89–125)% Reaping Recovery SpeedScepterUltimate Suffix
+(35–45)% Focus Damage EnhancementScepterUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)ScepterUltimate Suffix
+(40–50)% Ailment Damage EnhancementScepterUltimate Suffix
+(26–35)% Terra Damage EnhancementScepterUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to AttacksCaneBase Affix
Adds (9–14) - (15–20) Fire Damage to AttacksCaneBase Affix
Adds (10–13) - (14–19) Cold Damage to AttacksCaneBase Affix
Adds (1–2) - (28–32) Lightning Damage to AttacksCaneBase Affix
Adds (11–13) - (15–18) Erosion Damage to AttacksCaneBase Affix
+(20–24)% Physical DamageCaneBase Affix
+(20–24)% Elemental DamageCaneBase Affix
+(20–24)% Erosion DamageCaneBase Affix
+(20–24)% Ranged DamageCaneBase Affix
+(6–8)% Attack SpeedCaneBase Affix
+(6–8)% additional Projectile DamageCaneBase Affix
+(6–8)% Elemental and Erosion Resistance PenetrationCaneBase Affix
+(5–7)% Armor DMG Mitigation PenetrationCaneBase Affix
+1 to Max Tenacity Blessing StacksCaneBase Affix
+1 to Max Agility Blessing StacksCaneBase Affix
+1 to Max Focus Blessing StacksCaneBase Affix
+8% Life Regain and Energy Shield RegainCaneBase Affix
Main Skill is supported by Lv. 10 Quick DecisionCaneBase Affix
The Main Skill is supported by Lv. 10 Wind Projectiles.CaneBase Affix
+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using itCaneCorrosion Base
+(4–8)% chance to gain 1 stack of Focus Blessing on defeatCaneCorrosion Base
Damage Penetrates (5–8)% Elemental ResistanceCaneCorrosion Base
+(10–16)% Cast SpeedCaneCorrosion Base
+(20–30)% Spell DamageCaneCorrosion Base
+(30–40)% Spell Critical Strike RatingCaneCorrosion Base
+(25–32)% Critical Strike DamageCaneCorrosion Base
+(6–10)% Cooldown Recovery SpeedCaneCorrosion Base
Adds (5–8)% of Elemental Damage as Erosion DamageCaneCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gearCaneBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gearCaneBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gearCaneBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gearCaneBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gearCaneBasic Pre-fix
+(78–108)% Projectile DamageCaneBasic Pre-fix
+(56–100)% Gear Physical DamageCaneAdvanced Pre-fix
+(64–90) DexterityCaneAdvanced Pre-fix
+(64–90) IntelligenceCaneAdvanced Pre-fix
+(64–90) StrengthCaneAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation PenetrationCaneUltimate Pre-fix
+3 to Attack Skill LevelCaneUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance PenetrationCaneUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
CaneUltimate Pre-fix
+(23–32)% gear Attack SpeedCaneBasic Suffix
+(12–15)% Life RegainCaneBasic Suffix
+(12–15)% Energy Shield RegainCaneBasic Suffix
+(77–108)% Physical DamageCaneBasic Suffix
+(77–108)% Elemental DamageCaneBasic Suffix
+(77–108)% Erosion DamageCaneBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearCaneAdvanced Suffix
+(128–180)% Critical Strike RatingCaneAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
CaneAdvanced Suffix
+(64–90)% Critical Strike DamageCaneAdvanced Suffix
+(45–54)% Focus SpeedCaneAdvanced Suffix
+(29–40)% chance to deal Double DamageCaneUltimate Suffix
+(35–45)% Focus Damage EnhancementCaneUltimate Suffix
Adds (25–30) - (33–38) Physical Damage to SpellsTin StaffBase Affix
Adds (24–29) - (34–39) Fire Damage to SpellsTin StaffBase Affix
Adds (24–29) - (34–39) Cold Damage to SpellsTin StaffBase Affix
Adds (1–3) - (60–65) Lightning Damage to SpellsTin StaffBase Affix
Adds (26–31) - (32–37) Erosion Damage to SpellsTin StaffBase Affix
+(40–48)% Physical DamageTin StaffBase Affix
+(40–48)% Elemental DamageTin StaffBase Affix
+(40–48)% Erosion DamageTin StaffBase Affix
+(40–48)% Spell DamageTin StaffBase Affix
+(12–16)% Cast SpeedTin StaffBase Affix
+(12–16)% additional Spell DamageTin StaffBase Affix
+(12–16)% additional damage when channelingTin StaffBase Affix
+(12–16)% Elemental and Erosion Resistance PenetrationTin StaffBase Affix
+(10–14)% Armor DMG Mitigation PenetrationTin StaffBase Affix
+2 to Max Tenacity Blessing StacksTin StaffBase Affix
+2 to Max Agility Blessing StacksTin StaffBase Affix
+2 to Max Focus Blessing StacksTin StaffBase Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radiusTin StaffBase Affix
+16% Life Regain and Energy Shield RegainTin StaffBase Affix
Main Skill is supported by Lv. 10 Quick Decision
Main Skill is supported by Lv. 10 Empowered Insight
Tin StaffBase Affix
Main Skill is supported by Lv. 10 Grudge
Main Skill is supported by Lv. 10 Critical Strike Damage Increase
Tin StaffBase Affix
+(6–12)% chance to gain 1 stack of Focus Blessing on defeatTin StaffCorrosion Base
Damage Penetrates (8–12)% Elemental ResistanceTin StaffCorrosion Base
+(18–24)% Cast SpeedTin StaffCorrosion Base
+(35–45)% Spell DamageTin StaffCorrosion Base
+(50–60)% Spell Critical Strike RatingTin StaffCorrosion Base
+(40–48)% Critical Strike DamageTin StaffCorrosion Base
+(8–15)% Cooldown Recovery SpeedTin StaffCorrosion Base
Adds (7–12)% of Elemental Damage as Erosion DamageTin StaffCorrosion Base
+(1–2) Support Skill LevelTin StaffCorrosion Base
+(253–360) Max ManaTin StaffBasic Pre-fix
Adds (127–129) - (164–174) Fire Damage to SpellsTin StaffBasic Pre-fix
Adds (128–130) - (170–172) Cold Damage to SpellsTin StaffBasic Pre-fix
Adds (14–16) - (284–286) Lightning Damage to SpellsTin StaffBasic Pre-fix
Adds (137–139) - (161–163) Erosion Damage to SpellsTin StaffBasic Pre-fix
+(152–216)% Spell DamageTin StaffBasic Pre-fix
Adds (137–139) - (161–163) Physical Damage to SpellsTin StaffBasic Pre-fix
+(66–76)% chance to +1 to Barrage Skill Total Waves when casting a Barrage SkillTin StaffBasic Pre-fix
+(127–180) IntelligenceTin StaffAdvanced Pre-fix
+(127–180) DexterityTin StaffAdvanced Pre-fix
+(127–180) StrengthTin StaffAdvanced Pre-fix
+4 Main Skill LevelTin StaffAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation PenetrationTin StaffUltimate Pre-fix
Min Channeled Stacks +5Tin StaffUltimate Pre-fix
+5 to Max Channeled StacksTin StaffUltimate Pre-fix
+(44–60)% Elemental and Erosion Resistance PenetrationTin StaffUltimate Pre-fix
+6 Spell Skill LevelTin StaffUltimate Pre-fix
Max Terra Charge Stacks +4
+(5–8)% additional Terra Skill Damage
Tin StaffUltimate Pre-fix
+4 Jumps
+(18–20)% additional damage
Tin StaffUltimate Pre-fix
+(51–72)% Cast Speed
+(51–72)% Minion Cast Speed
Tin StaffBasic Suffix
+(22–30)% Life RegainTin StaffBasic Suffix
+(22–30)% Energy Shield RegainTin StaffBasic Suffix
+(152–216)% Physical DamageTin StaffBasic Suffix
+(152–216)% Elemental DamageTin StaffBasic Suffix
+(152–216)% Erosion DamageTin StaffBasic Suffix
+(76–95)% Spell Burst Charge SpeedTin StaffBasic Suffix
+(127–180)% Mana Regeneration SpeedTin StaffAdvanced Suffix
+(68–96)% Max ManaTin StaffAdvanced Suffix
+(176–250) Spell Critical Strike RatingTin StaffAdvanced Suffix
+(127–180)% Spell Critical Strike DamageTin StaffAdvanced Suffix
+(225–300)% Terra Charge Recovery SpeedTin StaffAdvanced Suffix
+(253–360)% Critical Strike RatingTin StaffAdvanced Suffix
+(90–110)% Focus SpeedTin StaffAdvanced Suffix
+(106–150)% Affliction EffectTin StaffAdvanced Suffix
+4 Beams
+(5–10)% additional damage
Tin StaffUltimate Suffix
(43–60)% additional damage applied to LifeTin StaffUltimate Suffix
+(44–60)% additional damage when channelingTin StaffUltimate Suffix
+(70–90)% Focus Damage EnhancementTin StaffUltimate Suffix
+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)Tin StaffUltimate Suffix
+(80–100)% Tangle Damage EnhancementTin StaffUltimate Suffix
Max Sentry Quantity +2Tin StaffUltimate Suffix
Adds (25–30) - (33–38) Physical Damage to AttacksCudgelBase Affix
Adds (24–29) - (34–39) Fire Damage to AttacksCudgelBase Affix
Adds (24–29) - (34–39) Cold Damage to AttacksCudgelBase Affix
Adds (1–3) - (60–65) Lightning Damage to AttacksCudgelBase Affix
Adds (26–31) - (32–37) Erosion Damage to AttacksCudgelBase Affix
+(40–48)% Physical DamageCudgelBase Affix
+(40–48)% Elemental DamageCudgelBase Affix
+(40–48)% Erosion DamageCudgelBase Affix
+(40–48)% Melee DamageCudgelBase Affix
+(12–16)% Attack SpeedCudgelBase Affix
+(12–16)% additional Attack DamageCudgelBase Affix
+(12–16)% additional damage when channelingCudgelBase Affix
+(12–16)% Elemental and Erosion Resistance PenetrationCudgelBase Affix
+(10–14)% Armor DMG Mitigation PenetrationCudgelBase Affix
+2 to Max Tenacity Blessing StacksCudgelBase Affix
+2 to Max Agility Blessing StacksCudgelBase Affix
+2 to Max Focus Blessing StacksCudgelBase Affix
+(48–64)% Gear Physical DamageCudgelBase Affix
Adds (64–68) - (80–84) Physical Damage to the gearCudgelBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
CudgelBase Affix
+16% Life Regain and Energy Shield RegainCudgelBase Affix
Main Skill is supported by Lv. 10 Quick Decision
Main Skill is supported by Lv. 10 Weakness Infiltration
CudgelBase Affix
Main Skill is supported by Lv. 10 Channel Preparation
Main Skill is supported by Lv. 10 Empowered Channeling
CudgelBase Affix
+(6–12)% chance to gain 1 stack of Focus Blessing on defeatCudgelCorrosion Base
Damage Penetrates (8–12)% Elemental ResistanceCudgelCorrosion Base
+(18–24)% Cast SpeedCudgelCorrosion Base
+(35–45)% Spell DamageCudgelCorrosion Base
+(50–60)% Spell Critical Strike RatingCudgelCorrosion Base
+(40–48)% Critical Strike DamageCudgelCorrosion Base
+(8–15)% Cooldown Recovery SpeedCudgelCorrosion Base
Adds (7–12)% of Elemental Damage as Erosion DamageCudgelCorrosion Base
+(1–2) Support Skill LevelCudgelCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gearCudgelBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gearCudgelBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gearCudgelBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gearCudgelBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gearCudgelBasic Pre-fix
+(152–216)% Melee DamageCudgelBasic Pre-fix
+(49–80)% Gear Physical DamageCudgelAdvanced Pre-fix
+(127–180) StrengthCudgelAdvanced Pre-fix
+(127–180) DexterityCudgelAdvanced Pre-fix
+(127–180) IntelligenceCudgelAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation PenetrationCudgelUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance PenetrationCudgelUltimate Pre-fix
+6 to Attack Skill LevelCudgelUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
CudgelUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
CudgelUltimate Pre-fix
+(23–32)% gear Attack SpeedCudgelBasic Suffix
+(22–30)% Energy Shield RegainCudgelBasic Suffix
+(22–30)% Life RegainCudgelBasic Suffix
+(152–216)% Physical DamageCudgelBasic Suffix
+(152–216)% Elemental DamageCudgelBasic Suffix
+(152–216)% Erosion DamageCudgelBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearCudgelAdvanced Suffix
+(252–360)% Critical Strike RatingCudgelAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
CudgelAdvanced Suffix
+(127–180)% Critical Strike DamageCudgelAdvanced Suffix
+(106–150)% Affliction EffectCudgelAdvanced Suffix
+(90–110)% Focus SpeedCudgelAdvanced Suffix
+5 to Max Channeled StacksCudgelUltimate Suffix
(43–60)% additional damage applied to LifeCudgelUltimate Suffix
Min Channeled Stacks +5CudgelUltimate Suffix
+(70–90)% Focus Damage EnhancementCudgelUltimate Suffix
+(176–250)% Demolisher Charge Restoration SpeedCudgelUltimate Suffix
+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
CudgelUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to AttacksPistolBase Affix
Adds (9–14) - (15–20) Fire Damage to AttacksPistolBase Affix
Adds (10–13) - (14–19) Cold Damage to AttacksPistolBase Affix
Adds (1–2) - (28–32) Lightning Damage to AttacksPistolBase Affix
Adds (11–13) - (15–18) Erosion Damage to AttacksPistolBase Affix
+(20–24)% Physical DamagePistolBase Affix
+(20–24)% Elemental DamagePistolBase Affix
+(20–24)% Erosion DamagePistolBase Affix
+(20–24)% Ranged DamagePistolBase Affix
+(6–8)% Attack SpeedPistolBase Affix
+1 Parabolic Projectile Split QuantityPistolBase Affix
+(6–8)% Elemental and Erosion Resistance PenetrationPistolBase Affix
+(5–7)% Armor DMG Mitigation PenetrationPistolBase Affix
+1 to Max Tenacity Blessing StacksPistolBase Affix
+1 to Max Agility Blessing StacksPistolBase Affix
+1 to Max Focus Blessing StacksPistolBase Affix
+8% Life Regain and Energy Shield RegainPistolBase Affix
Main Skill is supported by Lv. 10 Quick DecisionPistolBase Affix
The Main Skill is supported by Lv. 10 Wind Projectiles.PistolBase Affix
+(4–8)% chance to gain 1 stack of Agility Blessing on defeatPistolCorrosion Base
Damage Penetrates (5–8)% Elemental ResistancePistolCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gearPistolCorrosion Base
+(15–25)% Gear Physical DamagePistolCorrosion Base
+(5–8)% gear Attack SpeedPistolCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearPistolCorrosion Base
+(25–30)% Elemental DamagePistolCorrosion Base
+(1–2) Projectile Skill LevelPistolCorrosion Base
+(25–30)% Projectile SpeedPistolCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gearPistolBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gearPistolBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gearPistolBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gearPistolBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gearPistolBasic Pre-fix
+(78–108)% Projectile DamagePistolBasic Pre-fix
Adds 40 - 45 Base Wilt DamagePistolBasic Pre-fix
Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetPistolBasic Pre-fix
+(33–38)% chance to +1 to Barrage Skill Total Waves when casting a Barrage SkillPistolBasic Pre-fix
+(56–100)% Gear Physical DamagePistolAdvanced Pre-fix
+(64–90) DexterityPistolAdvanced Pre-fix
+(64–90) IntelligencePistolAdvanced Pre-fix
+(64–90) StrengthPistolAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation PenetrationPistolUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance PenetrationPistolUltimate Pre-fix
Multistrikes deal (43–60)% increasing damagePistolUltimate Pre-fix
+3 to Attack Skill LevelPistolUltimate Pre-fix
+(22–30)% additional Wilt DamagePistolUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
PistolUltimate Pre-fix
+(23–32)% gear Attack SpeedPistolBasic Suffix
+(12–15)% Life RegainPistolBasic Suffix
+(12–15)% Energy Shield RegainPistolBasic Suffix
+(77–108)% Physical DamagePistolBasic Suffix
+(77–108)% Elemental DamagePistolBasic Suffix
+(77–108)% Erosion DamagePistolBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearPistolAdvanced Suffix
+(128–180)% Critical Strike RatingPistolAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
PistolAdvanced Suffix
+(64–90)% Critical Strike DamagePistolAdvanced Suffix
+(57–72)% chance to MultistrikePistolAdvanced Suffix
+(54–75)% Affliction EffectPistolAdvanced Suffix
+(45–54)% Focus SpeedPistolAdvanced Suffix
+(29–40)% chance to deal Double DamagePistolUltimate Suffix
+(35–45)% Focus Damage EnhancementPistolUltimate Suffix
+(40–50)% Ailment Damage EnhancementPistolUltimate Suffix
Adds (25–30) - (33–38) Physical Damage to AttacksBowBase Affix
Adds (24–29) - (34–39) Fire Damage to AttacksBowBase Affix
Adds (24–29) - (34–39) Cold Damage to AttacksBowBase Affix
Adds (1–3) - (60–65) Lightning Damage to AttacksBowBase Affix
Adds (26–31) - (32–37) Erosion Damage to AttacksBowBase Affix
+(40–48)% Physical DamageBowBase Affix
+(40–48)% Elemental DamageBowBase Affix
+(40–48)% Erosion DamageBowBase Affix
+(40–48)% Ranged DamageBowBase Affix
+(12–16)% Attack SpeedBowBase Affix
+2 Horizontal Projectile Penetration(s)BowBase Affix
+(12–16)% Elemental and Erosion Resistance PenetrationBowBase Affix
+(10–14)% Armor DMG Mitigation PenetrationBowBase Affix
+2 to Max Tenacity Blessing StacksBowBase Affix
+2 to Max Agility Blessing StacksBowBase Affix
+2 to Max Focus Blessing StacksBowBase Affix
+(48–64)% Gear Physical DamageBowBase Affix
Adds (64–68) - (80–84) Physical Damage to the gearBowBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
BowBase Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radiusBowBase Affix
+16% Life Regain and Energy Shield RegainBowBase Affix
Main Skill is supported by Lv. 10 Quick Decision
The Main Skill is supported by Lv. 10 Wind Projectiles.
BowBase Affix
Main Skill is supported by Lv. 10 Hunting Tempo
Main Skill is supported by Lv. 10 Projectile Penetration
BowBase Affix
+(6–12)% chance to gain 1 stack of Agility Blessing on defeatBowCorrosion Base
Damage Penetrates (8–12)% Elemental ResistanceBowCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gearBowCorrosion Base
+(15–25)% Gear Physical DamageBowCorrosion Base
+(5–8)% gear Attack SpeedBowCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearBowCorrosion Base
+(40–45)% Elemental DamageBowCorrosion Base
+(1–2) Projectile Skill LevelBowCorrosion Base
+(15–20)% Projectile SpeedBowCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gearBowBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gearBowBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gearBowBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gearBowBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gearBowBasic Pre-fix
+(152–216)% Projectile DamageBowBasic Pre-fix
+(49–80)% Gear Physical DamageBowAdvanced Pre-fix
+(127–180) DexterityBowAdvanced Pre-fix
+(127–180) StrengthBowAdvanced Pre-fix
+(127–180) IntelligenceBowAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation PenetrationBowUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance PenetrationBowUltimate Pre-fix
Multistrikes deal (85–120)% increasing damageBowUltimate Pre-fix
+6 to Attack Skill LevelBowUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
BowUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
BowUltimate Pre-fix
+(23–32)% gear Attack SpeedBowBasic Suffix
+(22–30)% Life RegainBowBasic Suffix
+(22–30)% Energy Shield RegainBowBasic Suffix
+(152–216)% Physical DamageBowBasic Suffix
+(152–216)% Elemental DamageBowBasic Suffix
+(152–216)% Erosion DamageBowBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearBowAdvanced Suffix
+(252–360)% Critical Strike RatingBowAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
BowAdvanced Suffix
+(127–180)% Critical Strike DamageBowAdvanced Suffix
+(106–150)% Affliction EffectBowAdvanced Suffix
+(102–144)% chance to MultistrikeBowAdvanced Suffix
+(90–110)% Focus SpeedBowAdvanced Suffix
Max Sentry Quantity +2BowUltimate Suffix
+(43–60)% additional Projectile DamageBowUltimate Suffix
+(70–90)% Focus Damage EnhancementBowUltimate Suffix
Adds (25–30) - (33–38) Physical Damage to AttacksCrossbowBase Affix
Adds (24–29) - (34–39) Fire Damage to AttacksCrossbowBase Affix
Adds (24–29) - (34–39) Cold Damage to AttacksCrossbowBase Affix
Adds (1–3) - (60–65) Lightning Damage to AttacksCrossbowBase Affix
Adds (26–31) - (32–37) Erosion Damage to AttacksCrossbowBase Affix
+(40–48)% Physical DamageCrossbowBase Affix
+(40–48)% Elemental DamageCrossbowBase Affix
+(40–48)% Erosion DamageCrossbowBase Affix
+(40–48)% Ranged DamageCrossbowBase Affix
+(12–16)% Attack SpeedCrossbowBase Affix
+2 Horizontal Projectile Penetration(s)CrossbowBase Affix
+(12–16)% Elemental and Erosion Resistance PenetrationCrossbowBase Affix
+(10–14)% Armor DMG Mitigation PenetrationCrossbowBase Affix
+2 to Max Tenacity Blessing StacksCrossbowBase Affix
+2 to Max Agility Blessing StacksCrossbowBase Affix
+2 to Max Focus Blessing StacksCrossbowBase Affix
+(48–64)% Gear Physical DamageCrossbowBase Affix
Adds (64–68) - (80–84) Physical Damage to the gearCrossbowBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
CrossbowBase Affix
+16% Life Regain and Energy Shield RegainCrossbowBase Affix
Main Skill is supported by Lv. 10 Quick Decision
The Main Skill is supported by Lv. 10 Wind Projectiles.
CrossbowBase Affix
Main Skill is supported by Lv. 10 Hunting Tempo
Main Skill is supported by Lv. 10 Tendonslicer
CrossbowBase Affix
Enemies have a 30% chance to explode when defeated, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radiusCrossbowCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeatCrossbowCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gearCrossbowCorrosion Base
+(15–25)% Gear Physical DamageCrossbowCorrosion Base
+(5–8)% gear Attack SpeedCrossbowCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearCrossbowCorrosion Base
Eliminates enemies under (5–8)% Life upon inflicting damageCrossbowCorrosion Base
+(40–45)% Elemental DamageCrossbowCorrosion Base
+(8–12)% chance to deal double Trauma DamageCrossbowCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gearCrossbowBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gearCrossbowBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gearCrossbowBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gearCrossbowBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gearCrossbowBasic Pre-fix
+(152–216)% Projectile DamageCrossbowBasic Pre-fix
Adds 670 - 1570 Base Trauma DamageCrossbowBasic Pre-fix
Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetCrossbowBasic Pre-fix
+(49–80)% Gear Physical DamageCrossbowAdvanced Pre-fix
+(127–180) DexterityCrossbowAdvanced Pre-fix
+(127–180) StrengthCrossbowAdvanced Pre-fix
+(127–180) IntelligenceCrossbowAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation PenetrationCrossbowUltimate Pre-fix
+6 to Attack Skill LevelCrossbowUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance PenetrationCrossbowUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
CrossbowUltimate Pre-fix
+(43–60)% additional Trauma DamageCrossbowUltimate Pre-fix
+(58–80)% Knockback distance
+10% additional damage
CrossbowUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
CrossbowUltimate Pre-fix
+(23–32)% gear Attack SpeedCrossbowBasic Suffix
+(22–30)% Life RegainCrossbowBasic Suffix
+(22–30)% Energy Shield RegainCrossbowBasic Suffix
+(152–216)% Physical DamageCrossbowBasic Suffix
+(152–216)% Elemental DamageCrossbowBasic Suffix
+(152–216)% Erosion DamageCrossbowBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearCrossbowAdvanced Suffix
+(252–360)% Critical Strike RatingCrossbowAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
CrossbowAdvanced Suffix
+(127–180)% Critical Strike DamageCrossbowAdvanced Suffix
+(106–150)% Affliction EffectCrossbowAdvanced Suffix
+(90–110)% Focus SpeedCrossbowAdvanced Suffix
(43–60)% additional damage applied to LifeCrossbowUltimate Suffix
+(70–90)% Focus Damage EnhancementCrossbowUltimate Suffix
+(80–100)% Ailment Damage EnhancementCrossbowUltimate Suffix
Adds (25–30) - (33–38) Physical Damage to AttacksMusketBase Affix
Adds (24–29) - (34–39) Fire Damage to AttacksMusketBase Affix
Adds (24–29) - (34–39) Cold Damage to AttacksMusketBase Affix
Adds (1–3) - (60–65) Lightning Damage to AttacksMusketBase Affix
Adds (26–31) - (32–37) Erosion Damage to AttacksMusketBase Affix
+(40–48)% Physical DamageMusketBase Affix
+(40–48)% Elemental DamageMusketBase Affix
+(40–48)% Erosion DamageMusketBase Affix
+(40–48)% Ranged DamageMusketBase Affix
+(12–16)% Attack SpeedMusketBase Affix
+2 Horizontal Projectile Penetration(s)MusketBase Affix
+(12–16)% Elemental and Erosion Resistance PenetrationMusketBase Affix
+(10–14)% Armor DMG Mitigation PenetrationMusketBase Affix
+2 to Max Tenacity Blessing StacksMusketBase Affix
+2 to Max Agility Blessing StacksMusketBase Affix
+2 to Max Focus Blessing StacksMusketBase Affix
+(48–64)% Gear Physical DamageMusketBase Affix
Adds (64–68) - (80–84) Physical Damage to the gearMusketBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
MusketBase Affix
+16% Life Regain and Energy Shield RegainMusketBase Affix
Main Skill is supported by Lv. 10 Quick Decision
The Main Skill is supported by Lv. 10 Wind Projectiles.
MusketBase Affix
Main Skill is supported by Lv. 10 Elemental Impact
Main Skill is supported by Lv. 10 Elemental Fusion
MusketBase Affix
+(6–12)% chance to gain 1 stack of Agility Blessing on defeatMusketCorrosion Base
Damage Penetrates (8–12)% Elemental ResistanceMusketCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gearMusketCorrosion Base
+(15–25)% Gear Physical DamageMusketCorrosion Base
+(5–8)% gear Attack SpeedMusketCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearMusketCorrosion Base
+(40–45)% Elemental DamageMusketCorrosion Base
Adds (7–12)% of Elemental Damage as Erosion DamageMusketCorrosion Base
+(12–15)% chance for Attacks to inflict Damaging AilmentsMusketCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gearMusketBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gearMusketBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gearMusketBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gearMusketBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gearMusketBasic Pre-fix
+(152–216)% Projectile DamageMusketBasic Pre-fix
Adds 490 - 910 Base Ignite DamageMusketBasic Pre-fix
Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetMusketBasic Pre-fix
+(66–76)% chance to +1 to Barrage Skill Total Waves when casting a Barrage SkillMusketBasic Pre-fix
+(49–80)% Gear Physical DamageMusketAdvanced Pre-fix
+(127–180) StrengthMusketAdvanced Pre-fix
+(127–180) DexterityMusketAdvanced Pre-fix
+(127–180) IntelligenceMusketAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation PenetrationMusketUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance PenetrationMusketUltimate Pre-fix
+6 to Attack Skill LevelMusketUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
MusketUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
MusketUltimate Pre-fix
+(43–60)% additional Ignite DamageMusketUltimate Pre-fix
+(23–32)% gear Attack SpeedMusketBasic Suffix
+(22–30)% Life RegainMusketBasic Suffix
+(22–30)% Energy Shield RegainMusketBasic Suffix
+(152–216)% Physical DamageMusketBasic Suffix
+(152–216)% Elemental DamageMusketBasic Suffix
+(152–216)% Erosion DamageMusketBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearMusketAdvanced Suffix
+(252–360)% Critical Strike RatingMusketAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
MusketAdvanced Suffix
+(127–180)% Critical Strike DamageMusketAdvanced Suffix
+(106–150)% Affliction EffectMusketAdvanced Suffix
+(90–110)% Focus SpeedMusketAdvanced Suffix
(43–60)% additional damage applied to LifeMusketUltimate Suffix
+(70–90)% Focus Damage EnhancementMusketUltimate Suffix
+(80–100)% Ailment Damage EnhancementMusketUltimate Suffix
Adds (25–30) - (33–38) Physical Damage to AttacksFire CannonBase Affix
Adds (24–29) - (34–39) Fire Damage to AttacksFire CannonBase Affix
Adds (24–29) - (34–39) Cold Damage to AttacksFire CannonBase Affix
Adds (1–3) - (60–65) Lightning Damage to AttacksFire CannonBase Affix
Adds (26–31) - (32–37) Erosion Damage to AttacksFire CannonBase Affix
+(40–48)% Physical DamageFire CannonBase Affix
+(40–48)% Elemental DamageFire CannonBase Affix
+(40–48)% Erosion DamageFire CannonBase Affix
+(40–48)% Ranged DamageFire CannonBase Affix
+(12–16)% Attack SpeedFire CannonBase Affix
+2 Parabolic Projectile Split QuantityFire CannonBase Affix
+(12–16)% Elemental and Erosion Resistance PenetrationFire CannonBase Affix
+(10–14)% Armor DMG Mitigation PenetrationFire CannonBase Affix
+2 to Max Tenacity Blessing StacksFire CannonBase Affix
+2 to Max Agility Blessing StacksFire CannonBase Affix
+2 to Max Focus Blessing StacksFire CannonBase Affix
+(48–64)% Gear Physical DamageFire CannonBase Affix
Adds (64–68) - (80–84) Physical Damage to the gearFire CannonBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Fire CannonBase Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radiusFire CannonBase Affix
+16% Life Regain and Energy Shield RegainFire CannonBase Affix
Main Skill is supported by Lv. 10 Quick Decision
The Main Skill is supported by Lv. 10 Wind Projectiles.
Fire CannonBase Affix
Main Skill is supported by Lv. 10 Increased Area
Main Skill is supported by Lv. 10 Projectile Split
Fire CannonBase Affix
+(1–2) to Parabolic Projectile Splits quantityFire CannonCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeatFire CannonCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gearFire CannonCorrosion Base
+(15–25)% Gear Physical DamageFire CannonCorrosion Base
+(5–8)% gear Attack SpeedFire CannonCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gearFire CannonCorrosion Base
+(10–15)% Skill AreaFire CannonCorrosion Base
+(40–45)% Elemental DamageFire CannonCorrosion Base
-30% additional Damage Over Time taken while standing stillFire CannonCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gearFire CannonBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gearFire CannonBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gearFire CannonBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gearFire CannonBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gearFire CannonBasic Pre-fix
+(152–216)% Projectile DamageFire CannonBasic Pre-fix
Adds 80 - 90 Base Wilt DamageFire CannonBasic Pre-fix
Reaps (0.25–0.36) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same targetFire CannonBasic Pre-fix
+(66–76)% chance to +1 to Barrage Skill Total Waves when casting a Barrage SkillFire CannonBasic Pre-fix
+(49–80)% Gear Physical DamageFire CannonAdvanced Pre-fix
+(127–180) StrengthFire CannonAdvanced Pre-fix
+(127–180) IntelligenceFire CannonAdvanced Pre-fix
+(127–180) DexterityFire CannonAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation PenetrationFire CannonUltimate Pre-fix
+6 to Attack Skill LevelFire CannonUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance PenetrationFire CannonUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Fire CannonUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
Fire CannonUltimate Pre-fix
+(43–60)% additional Wilt DamageFire CannonUltimate Pre-fix
+(23–32)% gear Attack SpeedFire CannonBasic Suffix
+(22–30)% Life RegainFire CannonBasic Suffix
+(22–30)% Energy Shield RegainFire CannonBasic Suffix
+(152–216)% Physical DamageFire CannonBasic Suffix
+(152–216)% Elemental DamageFire CannonBasic Suffix
+(152–216)% Erosion DamageFire CannonBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gearFire CannonAdvanced Suffix
+(252–360)% Critical Strike RatingFire CannonAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Fire CannonAdvanced Suffix
+(127–180)% Critical Strike DamageFire CannonAdvanced Suffix
+(106–150)% Affliction EffectFire CannonAdvanced Suffix
+(90–110)% Focus SpeedFire CannonAdvanced Suffix
(43–60)% additional damage applied to LifeFire CannonUltimate Suffix
+(70–90)% Focus Damage EnhancementFire CannonUltimate Suffix
+(80–100)% Ailment Damage EnhancementFire CannonUltimate Suffix
+(54–74) Max LifeSTR HelmetBase Affix
+(760–960) ArmorSTR HelmetBase Affix
+(5–10)% Fire ResistanceSTR HelmetBase Affix
+(5–10)% Cold ResistanceSTR HelmetBase Affix
+(5–10)% Lightning ResistanceSTR HelmetBase Affix
+(5–10)% Erosion ResistanceSTR HelmetBase Affix
+(15–20) StrengthSTR HelmetBase Affix
+(15–20) DexteritySTR HelmetBase Affix
+(15–20) IntelligenceSTR HelmetBase Affix
+(20–24)% Skill AreaSTR HelmetBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR HelmetBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR HelmetBase Affix
+(6–8)% Sealed Mana CompensationSTR HelmetBase Affix
+(7–8)% Aura EffectSTR HelmetBase Affix
+(3–5)% Max Elemental ResistanceSTR HelmetBase Affix
Converts (16–20)% of Physical Damage taken to Fire DamageSTR HelmetBase Affix
Converts (36–45)% of Erosion Damage taken to Fire DamageSTR HelmetBase Affix
+(13–14)% Armor Effective Rate for Non-Physical DamageSTR HelmetBase Affix
When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
STR HelmetBase Affix
Has Profane. Minions have ProfaneSTR HelmetBase Affix
+(12–20)% Critical Strike Damage MitigationSTR HelmetBase Affix
Nearby enemies within (15–20) m have FrailSTR HelmetBase Affix
+1 to Max Focus Blessing StacksSTR HelmetCorrosion Base
+(10–15)% Sealed Mana CompensationSTR HelmetCorrosion Base
Triggers Lv. (15–20) Timid Curse upon dealing damage to enemies. Cooldown: 0.3 sSTR HelmetCorrosion Base
Nearby enemies within 15 m are cursed by Lv. 20 OminousSTR HelmetCorrosion Base
Immune to Blinding
Immune to Paralysis
STR HelmetCorrosion Base
+(15–20)% Max Energy ShieldSTR HelmetCorrosion Base
+(15–20)% Max LifeSTR HelmetCorrosion Base
+(30–50)% Gear ArmorSTR HelmetCorrosion Base
+(50–70)% damageSTR HelmetCorrosion Base
+(154–220) Max LifeSTR HelmetBasic Pre-fix
+(2017–2880) Gear ArmorSTR HelmetBasic Pre-fix
+(51–72)% damageSTR HelmetBasic Pre-fix
+(51–72)% Minion DamageSTR HelmetBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationSTR HelmetBasic Pre-fix
+(85–120) Max ManaSTR HelmetBasic Pre-fix
+(10–13)% Block RatioSTR HelmetAdvanced Pre-fix
+(43–60) StrengthSTR HelmetAdvanced Pre-fix
+(43–60) IntelligenceSTR HelmetAdvanced Pre-fix
+(43–60) DexteritySTR HelmetAdvanced Pre-fix
+(33–45)% Projectile SpeedSTR HelmetAdvanced Pre-fix
+(37–50)% chance to gain 1 stack of Tenacity Blessing on defeatSTR HelmetAdvanced Pre-fix
+(43–60)% Barrier ShieldSTR HelmetAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageSTR HelmetUltimate Pre-fix
Max Terra Charge Stacks +1
+(5–7)% additional Terra Skill Damage
STR HelmetUltimate Pre-fix
+(15–20)% Sealed Mana CompensationSTR HelmetUltimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemiesSTR HelmetUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageSTR HelmetUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorSTR HelmetUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeSTR HelmetUltimate Pre-fix
Regenerates (239–340) Life per secondSTR HelmetBasic Suffix
+(19–27)% Fire ResistanceSTR HelmetBasic Suffix
+(19–27)% Cold ResistanceSTR HelmetBasic Suffix
+(19–27)% Lightning ResistanceSTR HelmetBasic Suffix
+(19–27)% Erosion ResistanceSTR HelmetBasic Suffix
+(87–120)% Critical Strike RatingSTR HelmetBasic Suffix
+(36–50)% Affliction EffectSTR HelmetBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainSTR HelmetBasic Suffix
+(44–60)% Critical Strike DamageSTR HelmetAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
STR HelmetAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
STR HelmetAdvanced Suffix
+(36–50)% Reaping DurationSTR HelmetAdvanced Suffix
+(14–18)% Armor
+(78–110) Max Life
STR HelmetAdvanced Suffix
+(26–36)% Focus SpeedSTR HelmetAdvanced Suffix
+(6–9) Support Skill LevelSTR HelmetUltimate Suffix
+(18–24)% additional damage taken by Nearby enemiesSTR HelmetUltimate Suffix
+(59–83)% Reaping Recovery SpeedSTR HelmetUltimate Suffix
+(40–50)% Numbed EffectSTR HelmetUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsSTR HelmetUltimate Suffix
+(54–74) Max LifeDEX HelmetBase Affix
+(760–960) EvasionDEX HelmetBase Affix
+(5–10)% Fire ResistanceDEX HelmetBase Affix
+(5–10)% Cold ResistanceDEX HelmetBase Affix
+(5–10)% Lightning ResistanceDEX HelmetBase Affix
+(5–10)% Erosion ResistanceDEX HelmetBase Affix
+(15–20) StrengthDEX HelmetBase Affix
+(15–20) DexterityDEX HelmetBase Affix
+(15–20) IntelligenceDEX HelmetBase Affix
+(20–24)% Skill AreaDEX HelmetBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX HelmetBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX HelmetBase Affix
+(6–8)% Sealed Mana CompensationDEX HelmetBase Affix
+(7–8)% Aura EffectDEX HelmetBase Affix
+(3–5)% Max Elemental ResistanceDEX HelmetBase Affix
Converts (16–20)% of Physical Damage taken to Lightning DamageDEX HelmetBase Affix
Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX HelmetBase Affix
When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
DEX HelmetBase Affix
Has Profane. Minions have ProfaneDEX HelmetBase Affix
+(12–20)% Critical Strike Damage MitigationDEX HelmetBase Affix
+1 Max Deflection stacksDEX HelmetBase Affix
Spell Damage will not additionally reduce Evasion by defaultDEX HelmetBase Affix
+2 Max Deflection stacksDEX HelmetBase Affix
Nearby enemies within (15–20) m have FrailDEX HelmetBase Affix
+1 to Max Focus Blessing StacksDEX HelmetCorrosion Base
+(10–15)% Sealed Mana CompensationDEX HelmetCorrosion Base
Triggers Lv. (15–20) Timid Curse upon dealing damage to enemies. Cooldown: 0.3 sDEX HelmetCorrosion Base
Nearby enemies within 15 m are cursed by Lv. 20 OminousDEX HelmetCorrosion Base
Immune to Blinding
Immune to Paralysis
DEX HelmetCorrosion Base
+(15–20)% Max Energy ShieldDEX HelmetCorrosion Base
+(15–20)% Max LifeDEX HelmetCorrosion Base
+(30–50)% gear EvasionDEX HelmetCorrosion Base
+(50–70)% damageDEX HelmetCorrosion Base
+(154–220) Max LifeDEX HelmetBasic Pre-fix
+(2017–2880) gear EvasionDEX HelmetBasic Pre-fix
+(51–72)% damageDEX HelmetBasic Pre-fix
+(51–72)% Minion DamageDEX HelmetBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationDEX HelmetBasic Pre-fix
+(85–120) Max ManaDEX HelmetBasic Pre-fix
+(10–13)% Block RatioDEX HelmetAdvanced Pre-fix
+(43–60) DexterityDEX HelmetAdvanced Pre-fix
+(43–60) IntelligenceDEX HelmetAdvanced Pre-fix
+(43–60) StrengthDEX HelmetAdvanced Pre-fix
+(33–45)% Projectile SpeedDEX HelmetAdvanced Pre-fix
+(37–50)% chance to gain 1 stack of Agility Blessing on defeatDEX HelmetAdvanced Pre-fix
+(43–60)% Barrier ShieldDEX HelmetAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageDEX HelmetUltimate Pre-fix
Max Terra Charge Stacks +1
+(5–7)% additional Terra Skill Damage
DEX HelmetUltimate Pre-fix
+(15–20)% Sealed Mana CompensationDEX HelmetUltimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemiesDEX HelmetUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionDEX HelmetUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX HelmetUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeDEX HelmetUltimate Pre-fix
Regenerates (239–340) Life per secondDEX HelmetBasic Suffix
+(19–27)% Fire ResistanceDEX HelmetBasic Suffix
+(19–27)% Cold ResistanceDEX HelmetBasic Suffix
+(19–27)% Lightning ResistanceDEX HelmetBasic Suffix
+(19–27)% Erosion ResistanceDEX HelmetBasic Suffix
+(87–120)% Critical Strike RatingDEX HelmetBasic Suffix
+(36–50)% Affliction EffectDEX HelmetBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainDEX HelmetBasic Suffix
+(44–60)% Critical Strike DamageDEX HelmetAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
DEX HelmetAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
DEX HelmetAdvanced Suffix
+(36–50)% Reaping DurationDEX HelmetAdvanced Suffix
+(14–18)% Evasion
+(78–110) Max Life
DEX HelmetAdvanced Suffix
+(26–36)% Focus SpeedDEX HelmetAdvanced Suffix
+(6–9) Support Skill LevelDEX HelmetUltimate Suffix
+(18–24)% additional damage taken by Nearby enemiesDEX HelmetUltimate Suffix
+(59–83)% Reaping Recovery SpeedDEX HelmetUltimate Suffix
+(40–50)% Numbed EffectDEX HelmetUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsDEX HelmetUltimate Suffix
+(87–117) Max Energy ShieldINT HelmetBase Affix
+(15–20)% Energy Shield Charge SpeedINT HelmetBase Affix
+(5–10)% Fire ResistanceINT HelmetBase Affix
+(5–10)% Cold ResistanceINT HelmetBase Affix
+(5–10)% Lightning ResistanceINT HelmetBase Affix
+(5–10)% Erosion ResistanceINT HelmetBase Affix
+(15–20) StrengthINT HelmetBase Affix
+(15–20) DexterityINT HelmetBase Affix
+(15–20) IntelligenceINT HelmetBase Affix
+(20–24)% Skill AreaINT HelmetBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT HelmetBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT HelmetBase Affix
+(6–8)% Sealed Mana CompensationINT HelmetBase Affix
+(7–8)% Aura EffectINT HelmetBase Affix
+(3–5)% Max Elemental ResistanceINT HelmetBase Affix
Converts (16–20)% of Physical Damage taken to Cold DamageINT HelmetBase Affix
Converts (36–45)% of Erosion Damage taken to Cold DamageINT HelmetBase Affix
Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
INT HelmetBase Affix
Has Profane. Minions have ProfaneINT HelmetBase Affix
+(12–20)% Critical Strike Damage MitigationINT HelmetBase Affix
Nearby enemies within (15–20) m have FrailINT HelmetBase Affix
+1 to Max Focus Blessing StacksINT HelmetCorrosion Base
+(10–15)% Sealed Mana CompensationINT HelmetCorrosion Base
Triggers Lv. (15–20) Timid Curse upon dealing damage to enemies. Cooldown: 0.3 sINT HelmetCorrosion Base
Nearby enemies within 15 m are cursed by Lv. 20 OminousINT HelmetCorrosion Base
Immune to Blinding
Immune to Paralysis
INT HelmetCorrosion Base
+(15–20)% Max Energy ShieldINT HelmetCorrosion Base
+(15–20)% Max LifeINT HelmetCorrosion Base
+(30–50)% gear Energy ShieldINT HelmetCorrosion Base
+(50–70)% damageINT HelmetCorrosion Base
+(85–120) Max ManaINT HelmetBasic Pre-fix
+(239–340) gear Energy ShieldINT HelmetBasic Pre-fix
+(47–66)% gear Energy ShieldINT HelmetBasic Pre-fix
+(51–72)% damageINT HelmetBasic Pre-fix
+(51–72)% Minion DamageINT HelmetBasic Pre-fix
+(155–220) Max LifeINT HelmetBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationINT HelmetBasic Pre-fix
+(10–13)% Block RatioINT HelmetAdvanced Pre-fix
+(43–60) IntelligenceINT HelmetAdvanced Pre-fix
+(43–60) DexterityINT HelmetAdvanced Pre-fix
+(43–60) StrengthINT HelmetAdvanced Pre-fix
+(33–45)% Projectile SpeedINT HelmetAdvanced Pre-fix
+(37–50)% chance to gain 1 stack of Focus Blessing on defeatINT HelmetAdvanced Pre-fix
+(43–60)% Barrier ShieldINT HelmetAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageINT HelmetUltimate Pre-fix
Max Terra Charge Stacks +1
+(5–7)% additional Terra Skill Damage
INT HelmetUltimate Pre-fix
+(15–20)% Sealed Mana CompensationINT HelmetUltimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemiesINT HelmetUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeINT HelmetUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageINT HelmetUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldINT HelmetUltimate Pre-fix
+(42–60)% Mana Regeneration SpeedINT HelmetBasic Suffix
+(19–27)% Fire ResistanceINT HelmetBasic Suffix
+(19–27)% Cold ResistanceINT HelmetBasic Suffix
+(19–27)% Lightning ResistanceINT HelmetBasic Suffix
+(19–27)% Erosion ResistanceINT HelmetBasic Suffix
+(87–120)% Critical Strike RatingINT HelmetBasic Suffix
+(36–50)% Affliction EffectINT HelmetBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainINT HelmetBasic Suffix
+(44–60)% Critical Strike DamageINT HelmetAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
INT HelmetAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
INT HelmetAdvanced Suffix
+(36–50)% Reaping DurationINT HelmetAdvanced Suffix
+(12–16)% Max Energy ShieldINT HelmetAdvanced Suffix
+(26–36)% Focus SpeedINT HelmetAdvanced Suffix
+(6–9) Support Skill LevelINT HelmetUltimate Suffix
+(18–24)% additional damage taken by Nearby enemiesINT HelmetUltimate Suffix
+(59–83)% Reaping Recovery SpeedINT HelmetUltimate Suffix
+(40–50)% Numbed EffectINT HelmetUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsINT HelmetUltimate Suffix
+(54–74) Max LifeSTR Chest ArmorBase Affix
+(5–10)% Fire ResistanceSTR Chest ArmorBase Affix
+(5–10)% Cold ResistanceSTR Chest ArmorBase Affix
+(5–10)% Lightning ResistanceSTR Chest ArmorBase Affix
+(5–10)% Erosion ResistanceSTR Chest ArmorBase Affix
+(15–20) StrengthSTR Chest ArmorBase Affix
+(15–20) DexteritySTR Chest ArmorBase Affix
+(15–20) IntelligenceSTR Chest ArmorBase Affix
+(20–24)% Skill AreaSTR Chest ArmorBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR Chest ArmorBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR Chest ArmorBase Affix
+(6–8)% Sealed Mana CompensationSTR Chest ArmorBase Affix
+(7–8)% Aura EffectSTR Chest ArmorBase Affix
+(3–5)% Max Elemental ResistanceSTR Chest ArmorBase Affix
Converts (16–20)% of Physical Damage taken to Fire DamageSTR Chest ArmorBase Affix
+(12–20)% Critical Strike Damage MitigationSTR Chest ArmorBase Affix
Takes 10 True Damage every 0.1sSTR Chest ArmorBase Affix
Converts (36–45)% of Erosion Damage taken to Fire DamageSTR Chest ArmorBase Affix
+(13–14)% Armor Effective Rate for Non-Physical DamageSTR Chest ArmorBase Affix
+(2–3) Max Fortitude StacksSTR Chest ArmorBase Affix
+2 Active Skill LevelSTR Chest ArmorCorrosion Base
+(3–5)% Max Elemental ResistanceSTR Chest ArmorCorrosion Base
+(50–70)% damageSTR Chest ArmorCorrosion Base
+(15–20)% Max Energy ShieldSTR Chest ArmorCorrosion Base
+(15–20)% Max LifeSTR Chest ArmorCorrosion Base
Immune to Elemental AilmentsSTR Chest ArmorCorrosion Base
+(8–10)% Elemental and Erosion ResistanceSTR Chest ArmorCorrosion Base
+(30–50)% Gear ArmorSTR Chest ArmorCorrosion Base
+(154–220) Max LifeSTR Chest ArmorBasic Pre-fix
+(2353–3360) Gear ArmorSTR Chest ArmorBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationSTR Chest ArmorBasic Pre-fix
+(51–72)% Minion DamageSTR Chest ArmorBasic Pre-fix
+(12–16)% Max LifeSTR Chest ArmorBasic Pre-fix
+(51–72)% damageSTR Chest ArmorBasic Pre-fix
+(85–120) Max ManaSTR Chest ArmorBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceSTR Chest ArmorAdvanced Pre-fix
+(42–60) StrengthSTR Chest ArmorAdvanced Pre-fix
+(43–60) IntelligenceSTR Chest ArmorAdvanced Pre-fix
+(43–60) DexteritySTR Chest ArmorAdvanced Pre-fix
+(33–45)% Projectile SpeedSTR Chest ArmorAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageSTR Chest ArmorUltimate Pre-fix
+(15–20)% Sealed Mana CompensationSTR Chest ArmorUltimate Pre-fix
You can cast 1 additional CursesSTR Chest ArmorUltimate Pre-fix
Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radiusSTR Chest ArmorUltimate Pre-fix
+(15–20)% additional ArmorSTR Chest ArmorUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeSTR Chest ArmorUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageSTR Chest ArmorUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorSTR Chest ArmorUltimate Pre-fix
Regenerates (5–6)% Life per secondSTR Chest ArmorBasic Suffix
+(19–27)% Fire ResistanceSTR Chest ArmorBasic Suffix
+(19–27)% Cold ResistanceSTR Chest ArmorBasic Suffix
+(19–27)% Lightning ResistanceSTR Chest ArmorBasic Suffix
+(19–27)% Erosion ResistanceSTR Chest ArmorBasic Suffix
+(87–120)% Critical Strike RatingSTR Chest ArmorBasic Suffix
+(36–50)% Affliction EffectSTR Chest ArmorBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainSTR Chest ArmorBasic Suffix
+(8–10)% Elemental ResistanceSTR Chest ArmorAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
STR Chest ArmorAdvanced Suffix
+(44–60)% Critical Strike DamageSTR Chest ArmorAdvanced Suffix
+(36–50)% Reaping DurationSTR Chest ArmorAdvanced Suffix
+(14–18)% StrengthSTR Chest ArmorAdvanced Suffix
When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(10–30)% Fire Infiltration Effect
STR Chest ArmorAdvanced Suffix
+(15–20)% Aura EffectSTR Chest ArmorUltimate Suffix
+(96–135) Attack and Spell Critical Strike RatingSTR Chest ArmorUltimate Suffix
+(59–83)% Reaping Recovery SpeedSTR Chest ArmorUltimate Suffix
Regenerates (7–8)% Life per second when taking Damage Over TimeSTR Chest ArmorUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsSTR Chest ArmorUltimate Suffix
+(54–74) Max LifeDEX Chest ArmorBase Affix
+(5–10)% Fire ResistanceDEX Chest ArmorBase Affix
+(5–10)% Cold ResistanceDEX Chest ArmorBase Affix
+(5–10)% Lightning ResistanceDEX Chest ArmorBase Affix
+(5–10)% Erosion ResistanceDEX Chest ArmorBase Affix
+(15–20) StrengthDEX Chest ArmorBase Affix
+(15–20) DexterityDEX Chest ArmorBase Affix
+(15–20) IntelligenceDEX Chest ArmorBase Affix
+(20–24)% Skill AreaDEX Chest ArmorBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX Chest ArmorBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX Chest ArmorBase Affix
+(6–8)% Sealed Mana CompensationDEX Chest ArmorBase Affix
+(7–8)% Aura EffectDEX Chest ArmorBase Affix
+(3–5)% Max Elemental ResistanceDEX Chest ArmorBase Affix
Converts (16–20)% of Physical Damage taken to Lightning DamageDEX Chest ArmorBase Affix
+(12–20)% Critical Strike Damage MitigationDEX Chest ArmorBase Affix
Takes 10 True Damage every 0.1sDEX Chest ArmorBase Affix
Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX Chest ArmorBase Affix
+1 Max Deflection stacksDEX Chest ArmorBase Affix
Spell Damage will not additionally reduce Evasion by defaultDEX Chest ArmorBase Affix
+2 Max Deflection stacksDEX Chest ArmorBase Affix
+(2–3) Max Fortitude StacksDEX Chest ArmorBase Affix
+2 Active Skill LevelDEX Chest ArmorCorrosion Base
+(3–5)% Max Elemental ResistanceDEX Chest ArmorCorrosion Base
+(50–70)% damageDEX Chest ArmorCorrosion Base
+(15–20)% Max Energy ShieldDEX Chest ArmorCorrosion Base
+(15–20)% Max LifeDEX Chest ArmorCorrosion Base
Immune to Elemental AilmentsDEX Chest ArmorCorrosion Base
+(8–10)% Elemental and Erosion ResistanceDEX Chest ArmorCorrosion Base
+(30–50)% gear EvasionDEX Chest ArmorCorrosion Base
+(154–220) Max LifeDEX Chest ArmorBasic Pre-fix
+(2353–3360) gear EvasionDEX Chest ArmorBasic Pre-fix
+(51–72)% Minion DamageDEX Chest ArmorBasic Pre-fix
+(51–72)% damageDEX Chest ArmorBasic Pre-fix
+(12–16)% Max LifeDEX Chest ArmorBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationDEX Chest ArmorBasic Pre-fix
+(85–120) Max ManaDEX Chest ArmorBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceDEX Chest ArmorAdvanced Pre-fix
+(43–60) DexterityDEX Chest ArmorAdvanced Pre-fix
+(43–60) IntelligenceDEX Chest ArmorAdvanced Pre-fix
+(43–60) StrengthDEX Chest ArmorAdvanced Pre-fix
+(33–45)% Projectile SpeedDEX Chest ArmorAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageDEX Chest ArmorUltimate Pre-fix
+(15–20)% Sealed Mana CompensationDEX Chest ArmorUltimate Pre-fix
You can cast 1 additional CursesDEX Chest ArmorUltimate Pre-fix
Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radiusDEX Chest ArmorUltimate Pre-fix
+(15–20)% additional EvasionDEX Chest ArmorUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeDEX Chest ArmorUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX Chest ArmorUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionDEX Chest ArmorUltimate Pre-fix
+(19–27)% Fire ResistanceDEX Chest ArmorBasic Suffix
+(19–27)% Cold ResistanceDEX Chest ArmorBasic Suffix
+(19–27)% Lightning ResistanceDEX Chest ArmorBasic Suffix
+(19–27)% Erosion ResistanceDEX Chest ArmorBasic Suffix
+(87–120)% Critical Strike RatingDEX Chest ArmorBasic Suffix
+(36–50)% Affliction EffectDEX Chest ArmorBasic Suffix
Regenerates (5–6)% Life per secondDEX Chest ArmorBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainDEX Chest ArmorBasic Suffix
+(8–10)% Elemental ResistanceDEX Chest ArmorAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
DEX Chest ArmorAdvanced Suffix
+(44–60)% Critical Strike DamageDEX Chest ArmorAdvanced Suffix
+(36–50)% Reaping DurationDEX Chest ArmorAdvanced Suffix
+(14–18)% DexterityDEX Chest ArmorAdvanced Suffix
When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(10–30)% Lightning Infiltration Effect
DEX Chest ArmorAdvanced Suffix
+(15–20)% Aura EffectDEX Chest ArmorUltimate Suffix
+(96–135) Attack and Spell Critical Strike RatingDEX Chest ArmorUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsDEX Chest ArmorUltimate Suffix
+(59–83)% Reaping Recovery SpeedDEX Chest ArmorUltimate Suffix
Regenerates (7–8)% Life per second when taking Damage Over TimeDEX Chest ArmorUltimate Suffix
+(87–117) Max Energy ShieldINT Chest ArmorBase Affix
+(15–20)% Energy Shield Charge SpeedINT Chest ArmorBase Affix
+(5–10)% Fire ResistanceINT Chest ArmorBase Affix
+(5–10)% Cold ResistanceINT Chest ArmorBase Affix
+(5–10)% Lightning ResistanceINT Chest ArmorBase Affix
+(5–10)% Erosion ResistanceINT Chest ArmorBase Affix
+(15–20) StrengthINT Chest ArmorBase Affix
+(15–20) DexterityINT Chest ArmorBase Affix
+(15–20) IntelligenceINT Chest ArmorBase Affix
+(20–24)% Skill AreaINT Chest ArmorBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT Chest ArmorBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT Chest ArmorBase Affix
+(6–8)% Sealed Mana CompensationINT Chest ArmorBase Affix
+(7–8)% Aura EffectINT Chest ArmorBase Affix
+(3–5)% Max Elemental ResistanceINT Chest ArmorBase Affix
Converts (16–20)% of Physical Damage taken to Cold DamageINT Chest ArmorBase Affix
+(12–20)% Critical Strike Damage MitigationINT Chest ArmorBase Affix
Takes 10 True Damage every 0.1sINT Chest ArmorBase Affix
Converts (36–45)% of Erosion Damage taken to Cold DamageINT Chest ArmorBase Affix
+(2–3) Max Fortitude StacksINT Chest ArmorBase Affix
+2 Active Skill LevelINT Chest ArmorCorrosion Base
+(3–5)% Max Elemental ResistanceINT Chest ArmorCorrosion Base
+(50–70)% damageINT Chest ArmorCorrosion Base
+(15–20)% Max Energy ShieldINT Chest ArmorCorrosion Base
+(15–20)% Max LifeINT Chest ArmorCorrosion Base
Immune to Elemental AilmentsINT Chest ArmorCorrosion Base
+(8–10)% Elemental and Erosion ResistanceINT Chest ArmorCorrosion Base
+(30–50)% gear Energy ShieldINT Chest ArmorCorrosion Base
+(85–120) Max ManaINT Chest ArmorBasic Pre-fix
+(281–400) gear Energy ShieldINT Chest ArmorBasic Pre-fix
+(47–66)% gear Energy ShieldINT Chest ArmorBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationINT Chest ArmorBasic Pre-fix
+(51–72)% Minion DamageINT Chest ArmorBasic Pre-fix
+(51–72)% damageINT Chest ArmorBasic Pre-fix
+(155–220) Max LifeINT Chest ArmorBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceINT Chest ArmorAdvanced Pre-fix
+(43–60) IntelligenceINT Chest ArmorAdvanced Pre-fix
+(43–60) DexterityINT Chest ArmorAdvanced Pre-fix
+(43–60) StrengthINT Chest ArmorAdvanced Pre-fix
+(33–45)% Projectile SpeedINT Chest ArmorAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageINT Chest ArmorUltimate Pre-fix
Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radiusINT Chest ArmorUltimate Pre-fix
+(15–20)% Sealed Mana CompensationINT Chest ArmorUltimate Pre-fix
You can cast 1 additional CursesINT Chest ArmorUltimate Pre-fix
+(12–15)% additional Max Energy ShieldINT Chest ArmorUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeINT Chest ArmorUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageINT Chest ArmorUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldINT Chest ArmorUltimate Pre-fix
+(19–27)% Fire ResistanceINT Chest ArmorBasic Suffix
+(19–27)% Cold ResistanceINT Chest ArmorBasic Suffix
+(19–27)% Lightning ResistanceINT Chest ArmorBasic Suffix
+(19–27)% Erosion ResistanceINT Chest ArmorBasic Suffix
+(87–120)% Critical Strike RatingINT Chest ArmorBasic Suffix
+(36–50)% Affliction EffectINT Chest ArmorBasic Suffix
+(43–60)% Mana Regeneration SpeedINT Chest ArmorBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainINT Chest ArmorBasic Suffix
+(8–10)% Elemental ResistanceINT Chest ArmorAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
INT Chest ArmorAdvanced Suffix
+(44–60)% Critical Strike DamageINT Chest ArmorAdvanced Suffix
+(36–50)% Reaping DurationINT Chest ArmorAdvanced Suffix
+(14–18)% IntelligenceINT Chest ArmorAdvanced Suffix
Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(10–30)% Cold Infiltration Effect
INT Chest ArmorAdvanced Suffix
+(15–20)% Aura EffectINT Chest ArmorUltimate Suffix
+(96–135) Attack and Spell Critical Strike RatingINT Chest ArmorUltimate Suffix
+(59–83)% Reaping Recovery SpeedINT Chest ArmorUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsINT Chest ArmorUltimate Suffix
+(54–74) Max LifeSTR GlovesBase Affix
+(760–960) ArmorSTR GlovesBase Affix
+(5–10)% Fire ResistanceSTR GlovesBase Affix
+(5–10)% Cold ResistanceSTR GlovesBase Affix
+(5–10)% Lightning ResistanceSTR GlovesBase Affix
+(5–10)% Erosion ResistanceSTR GlovesBase Affix
+(15–20) StrengthSTR GlovesBase Affix
+(15–20) DexteritySTR GlovesBase Affix
+(15–20) IntelligenceSTR GlovesBase Affix
+(20–24)% Skill AreaSTR GlovesBase Affix
+100% chance to Paralyze the target on hitSTR GlovesBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR GlovesBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR GlovesBase Affix
+(6–8)% Sealed Mana CompensationSTR GlovesBase Affix
+(7–8)% Aura EffectSTR GlovesBase Affix
+(3–5)% Max Elemental ResistanceSTR GlovesBase Affix
+(12–20)% Critical Strike Damage MitigationSTR GlovesBase Affix
Gains Ferocity when dealing Physical DamageSTR GlovesBase Affix
+1 to Max Tenacity Blessing StacksSTR GlovesCorrosion Base
+(12–15)% Attack SpeedSTR GlovesCorrosion Base
+(12–15)% Cast SpeedSTR GlovesCorrosion Base
+(15–20)% chance to Blind the target on hitSTR GlovesCorrosion Base
+(15–20)% chance to Mark the target on hitSTR GlovesCorrosion Base
+(15–20)% chance to inflict Paralysis on hitSTR GlovesCorrosion Base
Eliminates enemies under 15% Life upon inflicting damageSTR GlovesCorrosion Base
Lucky Critical Strike
(-150–-120) Critical Strike Rating
STR GlovesCorrosion Base
+(30–50)% Gear ArmorSTR GlovesCorrosion Base
+(50–70)% damageSTR GlovesCorrosion Base
Gains a stack of Fortitude when using a Melee SkillSTR GlovesCorrosion Base
Inflicts Frail when dealing Spell DamageSTR GlovesCorrosion Base
Gains a stack of Torment when ReapingSTR GlovesCorrosion Base
+(155–220) Max LifeSTR GlovesBasic Pre-fix
+(2017–2880) Gear ArmorSTR GlovesBasic Pre-fix
+(51–72)% damageSTR GlovesBasic Pre-fix
+(51–72)% Minion DamageSTR GlovesBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationSTR GlovesBasic Pre-fix
+(85–120) Max ManaSTR GlovesBasic Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and SpellsSTR GlovesAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and SpellsSTR GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and SpellsSTR GlovesAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and SpellsSTR GlovesAdvanced Pre-fix
Adds (9–12)% of Physical Damage as Fire DamageSTR GlovesAdvanced Pre-fix
Adds (9–12)% of Fire Damage as Erosion DamageSTR GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and SpellsSTR GlovesAdvanced Pre-fix
+2 Active Skill LevelSTR GlovesUltimate Pre-fix
+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity BlessingSTR GlovesUltimate Pre-fix
+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility BlessingSTR GlovesUltimate Pre-fix
+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus BlessingSTR GlovesUltimate Pre-fix
+(21–25)% additional Minion Damage when you have (1–8) Minion(s)STR GlovesUltimate Pre-fix
Regenerates (239–340) Life per secondSTR GlovesBasic Suffix
+(19–27)% Fire ResistanceSTR GlovesBasic Suffix
+(19–27)% Cold ResistanceSTR GlovesBasic Suffix
+(19–27)% Lightning ResistanceSTR GlovesBasic Suffix
+(19–27)% Erosion ResistanceSTR GlovesBasic Suffix
+(85–120)% Critical Strike RatingSTR GlovesBasic Suffix
+(36–50)% Affliction EffectSTR GlovesBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainSTR GlovesBasic Suffix
+(44–60)% Critical Strike DamageSTR GlovesAdvanced Suffix
+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
STR GlovesAdvanced Suffix
+(37–50)% Reaping DurationSTR GlovesAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
STR GlovesAdvanced Suffix
+(59–83)% Reaping Recovery SpeedSTR GlovesUltimate Suffix
+(21–25)% additional damage while having FervorSTR GlovesUltimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
STR GlovesUltimate Suffix
+(54–74) Max LifeDEX GlovesBase Affix
+(760–960) EvasionDEX GlovesBase Affix
+(5–10)% Fire ResistanceDEX GlovesBase Affix
+(5–10)% Cold ResistanceDEX GlovesBase Affix
+(5–10)% Lightning ResistanceDEX GlovesBase Affix
+(5–10)% Erosion ResistanceDEX GlovesBase Affix
+(15–20) StrengthDEX GlovesBase Affix
+(15–20) DexterityDEX GlovesBase Affix
+(15–20) IntelligenceDEX GlovesBase Affix
+(20–24)% Skill AreaDEX GlovesBase Affix
+100% chance to Paralyze the target on hitDEX GlovesBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX GlovesBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX GlovesBase Affix
+(6–8)% Sealed Mana CompensationDEX GlovesBase Affix
+(7–8)% Aura EffectDEX GlovesBase Affix
+(3–5)% Max Elemental ResistanceDEX GlovesBase Affix
+(12–20)% Critical Strike Damage MitigationDEX GlovesBase Affix
+1 Max Deflection stacksDEX GlovesBase Affix
Spell Damage will not additionally reduce Evasion by defaultDEX GlovesBase Affix
+2 Max Deflection stacksDEX GlovesBase Affix
Gains Ferocity when dealing Physical DamageDEX GlovesBase Affix
+1 to Max Tenacity Blessing StacksDEX GlovesCorrosion Base
+(12–15)% Attack SpeedDEX GlovesCorrosion Base
+(12–15)% Cast SpeedDEX GlovesCorrosion Base
+(15–20)% chance to Blind the target on hitDEX GlovesCorrosion Base
+(15–20)% chance to Mark the target on hitDEX GlovesCorrosion Base
+(15–20)% chance to inflict Paralysis on hitDEX GlovesCorrosion Base
Eliminates enemies under 15% Life upon inflicting damageDEX GlovesCorrosion Base
Lucky Critical Strike
(-150–-120) Critical Strike Rating
DEX GlovesCorrosion Base
+(30–50)% gear EvasionDEX GlovesCorrosion Base
+(50–70)% damageDEX GlovesCorrosion Base
Gains a stack of Fortitude when using a Melee SkillDEX GlovesCorrosion Base
Inflicts Frail when dealing Spell DamageDEX GlovesCorrosion Base
Gains a stack of Torment when ReapingDEX GlovesCorrosion Base
+(155–220) Max LifeDEX GlovesBasic Pre-fix
+(2017–2880) gear EvasionDEX GlovesBasic Pre-fix
+(51–72)% damageDEX GlovesBasic Pre-fix
+(51–72)% Minion DamageDEX GlovesBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationDEX GlovesBasic Pre-fix
+(85–120) Max ManaDEX GlovesBasic Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and SpellsDEX GlovesAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and SpellsDEX GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and SpellsDEX GlovesAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and SpellsDEX GlovesAdvanced Pre-fix
Adds (9–12)% of Physical Damage as Lightning DamageDEX GlovesAdvanced Pre-fix
Adds (9–12)% of Lightning Damage as Erosion DamageDEX GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and SpellsDEX GlovesAdvanced Pre-fix
+2 Active Skill LevelDEX GlovesUltimate Pre-fix
+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity BlessingDEX GlovesUltimate Pre-fix
+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility BlessingDEX GlovesUltimate Pre-fix
+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus BlessingDEX GlovesUltimate Pre-fix
+(21–25)% additional Minion Damage when you have (1–8) Minion(s)DEX GlovesUltimate Pre-fix
Regenerates (239–340) Life per secondDEX GlovesBasic Suffix
+(19–27)% Fire ResistanceDEX GlovesBasic Suffix
+(19–27)% Cold ResistanceDEX GlovesBasic Suffix
+(19–27)% Lightning ResistanceDEX GlovesBasic Suffix
+(19–27)% Erosion ResistanceDEX GlovesBasic Suffix
+(85–120)% Critical Strike RatingDEX GlovesBasic Suffix
+(36–50)% Affliction EffectDEX GlovesBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainDEX GlovesBasic Suffix
+(44–60)% Critical Strike DamageDEX GlovesAdvanced Suffix
+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
DEX GlovesAdvanced Suffix
+(37–50)% Reaping DurationDEX GlovesAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
DEX GlovesAdvanced Suffix
+(59–83)% Reaping Recovery SpeedDEX GlovesUltimate Suffix
+(21–25)% additional damage while having FervorDEX GlovesUltimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
DEX GlovesUltimate Suffix
+(87–117) Max Energy ShieldINT GlovesBase Affix
+(15–20)% Energy Shield Charge SpeedINT GlovesBase Affix
+(5–10)% Fire ResistanceINT GlovesBase Affix
+(5–10)% Cold ResistanceINT GlovesBase Affix
+(5–10)% Lightning ResistanceINT GlovesBase Affix
+(5–10)% Erosion ResistanceINT GlovesBase Affix
+(15–20) StrengthINT GlovesBase Affix
+(15–20) DexterityINT GlovesBase Affix
+(15–20) IntelligenceINT GlovesBase Affix
+(20–24)% Skill AreaINT GlovesBase Affix
+100% chance to Paralyze the target on hitINT GlovesBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT GlovesBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT GlovesBase Affix
+(6–8)% Sealed Mana CompensationINT GlovesBase Affix
+(7–8)% Aura EffectINT GlovesBase Affix
+(3–5)% Max Elemental ResistanceINT GlovesBase Affix
+(12–20)% Critical Strike Damage MitigationINT GlovesBase Affix
Gains Ferocity when dealing Physical DamageINT GlovesBase Affix
+1 to Max Tenacity Blessing StacksINT GlovesCorrosion Base
+(12–15)% Attack SpeedINT GlovesCorrosion Base
+(12–15)% Cast SpeedINT GlovesCorrosion Base
+(15–20)% chance to Blind the target on hitINT GlovesCorrosion Base
+(15–20)% chance to Mark the target on hitINT GlovesCorrosion Base
+(15–20)% chance to inflict Paralysis on hitINT GlovesCorrosion Base
Eliminates enemies under 15% Life upon inflicting damageINT GlovesCorrosion Base
Lucky Critical Strike
(-150–-120) Critical Strike Rating
INT GlovesCorrosion Base
+(30–50)% gear Energy ShieldINT GlovesCorrosion Base
+(50–70)% damageINT GlovesCorrosion Base
Gains a stack of Fortitude when using a Melee SkillINT GlovesCorrosion Base
Inflicts Frail when dealing Spell DamageINT GlovesCorrosion Base
Gains a stack of Torment when ReapingINT GlovesCorrosion Base
+(85–120) Max ManaINT GlovesBasic Pre-fix
+(239–340) gear Energy ShieldINT GlovesBasic Pre-fix
+(47–66)% gear Energy ShieldINT GlovesBasic Pre-fix
+(51–72)% damageINT GlovesBasic Pre-fix
+(51–72)% Minion DamageINT GlovesBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationINT GlovesBasic Pre-fix
+(155–220) Max LifeINT GlovesBasic Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and SpellsINT GlovesAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and SpellsINT GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and SpellsINT GlovesAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and SpellsINT GlovesAdvanced Pre-fix
Adds (9–12)% of Physical Damage to Cold DamageINT GlovesAdvanced Pre-fix
Adds (9–12)% of Cold Damage as Erosion DamageINT GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and SpellsINT GlovesAdvanced Pre-fix
+2 Active Skill LevelINT GlovesUltimate Pre-fix
+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity BlessingINT GlovesUltimate Pre-fix
+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility BlessingINT GlovesUltimate Pre-fix
+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus BlessingINT GlovesUltimate Pre-fix
+(21–25)% additional Minion Damage when you have (1–8) Minion(s)INT GlovesUltimate Pre-fix
+(19–27)% Fire ResistanceINT GlovesBasic Suffix
+(19–27)% Cold ResistanceINT GlovesBasic Suffix
+(19–27)% Lightning ResistanceINT GlovesBasic Suffix
+(19–27)% Erosion ResistanceINT GlovesBasic Suffix
+(85–120)% Critical Strike RatingINT GlovesBasic Suffix
+(36–50)% Affliction EffectINT GlovesBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainINT GlovesBasic Suffix
+(44–60)% Critical Strike DamageINT GlovesAdvanced Suffix
+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
INT GlovesAdvanced Suffix
+(37–50)% Reaping DurationINT GlovesAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
INT GlovesAdvanced Suffix
+(59–83)% Reaping Recovery SpeedINT GlovesUltimate Suffix
+(21–25)% additional damage while having FervorINT GlovesUltimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
INT GlovesUltimate Suffix
+(54–74) Max LifeSTR BootsBase Affix
+(760–960) ArmorSTR BootsBase Affix
+(5–10)% Fire ResistanceSTR BootsBase Affix
+(5–10)% Cold ResistanceSTR BootsBase Affix
+(5–10)% Lightning ResistanceSTR BootsBase Affix
+(5–10)% Erosion ResistanceSTR BootsBase Affix
+(15–20) StrengthSTR BootsBase Affix
+(15–20) DexteritySTR BootsBase Affix
+(15–20) IntelligenceSTR BootsBase Affix
+(20–24)% Skill AreaSTR BootsBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR BootsBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR BootsBase Affix
+(20–25)% Movement SpeedSTR BootsBase Affix
Converts (36–45)% of Erosion Damage taken to Fire DamageSTR BootsBase Affix
+(17–24)% Cooldown Recovery SpeedSTR BootsBase Affix
+(3–5)% Max Elemental ResistanceSTR BootsBase Affix
+(12–20)% Critical Strike Damage MitigationSTR BootsBase Affix
Converts (16–20)% of Physical Damage taken to Fire DamageSTR BootsBase Affix
+(15–20)% Movement SpeedSTR BootsCorrosion Base
+1 to Max Agility Blessing StacksSTR BootsCorrosion Base
+(30–40)% Cooldown Recovery Speed for Mobility SkillsSTR BootsCorrosion Base
+(15–20)% Max Energy ShieldSTR BootsCorrosion Base
+(15–20)% Max LifeSTR BootsCorrosion Base
+(30–50)% Gear ArmorSTR BootsCorrosion Base
+(50–70)% damageSTR BootsCorrosion Base
+(15–20)% Cooldown Recovery SpeedSTR BootsCorrosion Base
Triggers Lv. 20 Stoneskin when moving. Interval: 2 sSTR BootsCorrosion Base
Has HastenSTR BootsCorrosion Base
+(154–220) Max LifeSTR BootsBasic Pre-fix
+(2017–2880) Gear ArmorSTR BootsBasic Pre-fix
+(51–72)% damageSTR BootsBasic Pre-fix
+(51–72)% Minion DamageSTR BootsBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationSTR BootsBasic Pre-fix
+(85–120) Max ManaSTR BootsBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceSTR BootsAdvanced Pre-fix
+1 Physical Skill LevelSTR BootsAdvanced Pre-fix
+1 Fire Skill LevelSTR BootsAdvanced Pre-fix
+(33–45)% Projectile SpeedSTR BootsAdvanced Pre-fix
+1 Cold Skill LevelSTR BootsAdvanced Pre-fix
+1 Lightning Skill LevelSTR BootsAdvanced Pre-fix
+1 Erosion Skill LevelSTR BootsAdvanced Pre-fix
+1 Minion Skill LevelSTR BootsAdvanced Pre-fix
+(12–15)% additional Max LifeSTR BootsUltimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
STR BootsUltimate Pre-fix
+(26–30)% chance to avoid Spell DamageSTR BootsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorSTR BootsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
STR BootsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 sSTR BootsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageSTR BootsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageSTR BootsUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeSTR BootsUltimate Pre-fix
+(19–27)% Fire ResistanceSTR BootsBasic Suffix
+(19–27)% Cold ResistanceSTR BootsBasic Suffix
+(19–27)% Lightning ResistanceSTR BootsBasic Suffix
+(19–27)% Erosion ResistanceSTR BootsBasic Suffix
+(36–50)% Affliction EffectSTR BootsBasic Suffix
+(87–120)% Critical Strike RatingSTR BootsBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainSTR BootsBasic Suffix
+(29–40)% Movement SpeedSTR BootsAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
STR BootsAdvanced Suffix
+(44–60)% Critical Strike DamageSTR BootsAdvanced Suffix
+(36–50)% Reaping DurationSTR BootsAdvanced Suffix
Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
STR BootsAdvanced Suffix
+(19–26)% Cooldown Recovery SpeedSTR BootsUltimate Suffix
+(59–83)% Reaping Recovery SpeedSTR BootsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of DeflectionSTR BootsUltimate Suffix
+(17–22)% additional Armor while movingSTR BootsUltimate Suffix
Triggers Lv. (6–10) Brisk Wind upon starting to move. Interval: 1 sSTR BootsUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsSTR BootsUltimate Suffix
+(54–74) Max LifeDEX BootsBase Affix
+(760–960) EvasionDEX BootsBase Affix
+(5–10)% Fire ResistanceDEX BootsBase Affix
+(5–10)% Cold ResistanceDEX BootsBase Affix
+(5–10)% Lightning ResistanceDEX BootsBase Affix
+(5–10)% Erosion ResistanceDEX BootsBase Affix
+(15–20) StrengthDEX BootsBase Affix
+(15–20) DexterityDEX BootsBase Affix
+(15–20) IntelligenceDEX BootsBase Affix
+(20–24)% Skill AreaDEX BootsBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX BootsBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX BootsBase Affix
+(20–25)% Movement SpeedDEX BootsBase Affix
Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX BootsBase Affix
+(17–24)% Cooldown Recovery SpeedDEX BootsBase Affix
+(3–5)% Max Elemental ResistanceDEX BootsBase Affix
+(12–20)% Critical Strike Damage MitigationDEX BootsBase Affix
Converts (16–20)% of Physical Damage taken to Lightning DamageDEX BootsBase Affix
+1 Max Deflection stacksDEX BootsBase Affix
Spell Damage will not additionally reduce Evasion by defaultDEX BootsBase Affix
+2 Max Deflection stacksDEX BootsBase Affix
+(15–20)% Movement SpeedDEX BootsCorrosion Base
+1 to Max Agility Blessing StacksDEX BootsCorrosion Base
+(30–40)% Cooldown Recovery Speed for Mobility SkillsDEX BootsCorrosion Base
+(15–20)% Max Energy ShieldDEX BootsCorrosion Base
+(15–20)% Max LifeDEX BootsCorrosion Base
+(30–50)% gear EvasionDEX BootsCorrosion Base
+(50–70)% damageDEX BootsCorrosion Base
+(15–20)% Cooldown Recovery SpeedDEX BootsCorrosion Base
Triggers Lv. 20 Stoneskin when moving. Interval: 2 sDEX BootsCorrosion Base
Has HastenDEX BootsCorrosion Base
+(154–220) Max LifeDEX BootsBasic Pre-fix
+(2017–2880) gear EvasionDEX BootsBasic Pre-fix
+(51–72)% damageDEX BootsBasic Pre-fix
+(51–72)% Minion DamageDEX BootsBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationDEX BootsBasic Pre-fix
+(85–120) Max ManaDEX BootsBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceDEX BootsAdvanced Pre-fix
+1 Lightning Skill LevelDEX BootsAdvanced Pre-fix
+1 Erosion Skill LevelDEX BootsAdvanced Pre-fix
+(33–45)% Projectile SpeedDEX BootsAdvanced Pre-fix
+1 Physical Skill LevelDEX BootsAdvanced Pre-fix
+1 Fire Skill LevelDEX BootsAdvanced Pre-fix
+1 Cold Skill LevelDEX BootsAdvanced Pre-fix
+1 Minion Skill LevelDEX BootsAdvanced Pre-fix
+(12–15)% additional Max LifeDEX BootsUltimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
DEX BootsUltimate Pre-fix
+(26–30)% chance to avoid Spell DamageDEX BootsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
DEX BootsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 sDEX BootsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageDEX BootsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX BootsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionDEX BootsUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeDEX BootsUltimate Pre-fix
+(19–27)% Fire ResistanceDEX BootsBasic Suffix
+(19–27)% Cold ResistanceDEX BootsBasic Suffix
+(19–27)% Lightning ResistanceDEX BootsBasic Suffix
+(19–27)% Erosion ResistanceDEX BootsBasic Suffix
+(36–50)% Affliction EffectDEX BootsBasic Suffix
+(87–120)% Critical Strike RatingDEX BootsBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainDEX BootsBasic Suffix
+(29–40)% Movement SpeedDEX BootsAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
DEX BootsAdvanced Suffix
+(44–60)% Critical Strike DamageDEX BootsAdvanced Suffix
+(36–50)% Reaping DurationDEX BootsAdvanced Suffix
Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
DEX BootsAdvanced Suffix
+(19–26)% Cooldown Recovery SpeedDEX BootsUltimate Suffix
+(59–83)% Reaping Recovery SpeedDEX BootsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of DeflectionDEX BootsUltimate Suffix
+(17–22)% additional Evasion while movingDEX BootsUltimate Suffix
Triggers Lv. (6–10) Brisk Wind upon starting to move. Interval: 1 sDEX BootsUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsDEX BootsUltimate Suffix
+(87–117) Max Energy ShieldINT BootsBase Affix
+(15–20)% Energy Shield Charge SpeedINT BootsBase Affix
+(5–10)% Fire ResistanceINT BootsBase Affix
+(5–10)% Cold ResistanceINT BootsBase Affix
+(5–10)% Lightning ResistanceINT BootsBase Affix
+(5–10)% Erosion ResistanceINT BootsBase Affix
+(15–20) StrengthINT BootsBase Affix
+(15–20) DexterityINT BootsBase Affix
+(15–20) IntelligenceINT BootsBase Affix
+(20–24)% Skill AreaINT BootsBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT BootsBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT BootsBase Affix
+(20–25)% Movement SpeedINT BootsBase Affix
Converts (36–45)% of Erosion Damage taken to Cold DamageINT BootsBase Affix
+(17–24)% Cooldown Recovery SpeedINT BootsBase Affix
+(3–5)% Max Elemental ResistanceINT BootsBase Affix
+(12–20)% Critical Strike Damage MitigationINT BootsBase Affix
Converts (16–20)% of Physical Damage taken to Cold DamageINT BootsBase Affix
+(15–20)% Movement SpeedINT BootsCorrosion Base
+1 to Max Agility Blessing StacksINT BootsCorrosion Base
+(30–40)% Cooldown Recovery Speed for Mobility SkillsINT BootsCorrosion Base
+(15–20)% Max Energy ShieldINT BootsCorrosion Base
+(15–20)% Max LifeINT BootsCorrosion Base
+(30–50)% gear Energy ShieldINT BootsCorrosion Base
+(50–70)% damageINT BootsCorrosion Base
+(15–20)% Cooldown Recovery SpeedINT BootsCorrosion Base
Triggers Lv. 20 Stoneskin when moving. Interval: 2 sINT BootsCorrosion Base
Has HastenINT BootsCorrosion Base
+(85–120) Max ManaINT BootsBasic Pre-fix
+(239–340) gear Energy ShieldINT BootsBasic Pre-fix
+(47–66)% gear Energy ShieldINT BootsBasic Pre-fix
+(51–72)% damageINT BootsBasic Pre-fix
+(51–72)% Minion DamageINT BootsBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationINT BootsBasic Pre-fix
+(155–220) Max LifeINT BootsBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceINT BootsAdvanced Pre-fix
+1 Cold Skill LevelINT BootsAdvanced Pre-fix
+1 Minion Skill LevelINT BootsAdvanced Pre-fix
+(33–45)% Projectile SpeedINT BootsAdvanced Pre-fix
+1 Physical Skill LevelINT BootsAdvanced Pre-fix
+1 Fire Skill LevelINT BootsAdvanced Pre-fix
+1 Lightning Skill LevelINT BootsAdvanced Pre-fix
+1 Erosion Skill LevelINT BootsAdvanced Pre-fix
+(12–15)% additional Max Energy ShieldINT BootsUltimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
INT BootsUltimate Pre-fix
+(26–30)% chance to avoid Spell DamageINT BootsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
INT BootsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 sINT BootsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageINT BootsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageINT BootsUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldINT BootsUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeINT BootsUltimate Pre-fix
Restores 3% Energy Shield per second while movingINT BootsBasic Suffix
+(19–27)% Fire ResistanceINT BootsBasic Suffix
+(19–27)% Cold ResistanceINT BootsBasic Suffix
+(19–27)% Lightning ResistanceINT BootsBasic Suffix
+(19–27)% Erosion ResistanceINT BootsBasic Suffix
+(36–50)% Affliction EffectINT BootsBasic Suffix
+(87–120)% Critical Strike RatingINT BootsBasic Suffix
+(8–10)% Life Regain and Energy Shield RegainINT BootsBasic Suffix
+(29–40)% Movement SpeedINT BootsAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
INT BootsAdvanced Suffix
+(44–60)% Critical Strike DamageINT BootsAdvanced Suffix
+(36–50)% Reaping DurationINT BootsAdvanced Suffix
Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
INT BootsAdvanced Suffix
+(19–26)% Cooldown Recovery SpeedINT BootsUltimate Suffix
+(59–83)% Reaping Recovery SpeedINT BootsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of DeflectionINT BootsUltimate Suffix
+(13–17)% additional Max Energy Shield while movingINT BootsUltimate Suffix
Triggers Lv. (6–10) Brisk Wind upon starting to move. Interval: 1 sINT BootsUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsINT BootsUltimate Suffix
+(54–74) Max LifeSTR ShieldBase Affix
+(10–14)% ArmorSTR ShieldBase Affix
+(5–10)% Fire ResistanceSTR ShieldBase Affix
+(5–10)% Cold ResistanceSTR ShieldBase Affix
+(5–10)% Lightning ResistanceSTR ShieldBase Affix
+(5–10)% Erosion ResistanceSTR ShieldBase Affix
+(20–24)% Physical DamageSTR ShieldBase Affix
+(20–24)% Elemental DamageSTR ShieldBase Affix
+(20–24)% Erosion DamageSTR ShieldBase Affix
+(8–10)% Attack and Spell Block ChanceSTR ShieldBase Affix
+(6–8)% additional damageSTR ShieldBase Affix
+(35–40) StrengthSTR ShieldBase Affix
+(35–40) DexteritySTR ShieldBase Affix
+(35–40) IntelligenceSTR ShieldBase Affix
+(4–5)% Max Elemental and Erosion ResistanceSTR ShieldBase Affix
Converts (16–20)% of Physical Damage taken to Fire DamageSTR ShieldBase Affix
Converts (36–45)% of Erosion Damage taken to Fire DamageSTR ShieldBase Affix
+(1–2)% Max Fire ResistanceSTR ShieldCorrosion Base
+(1–2)% Max Cold ResistanceSTR ShieldCorrosion Base
+(1–2)% Max Lightning ResistanceSTR ShieldCorrosion Base
Has a (5–10)% chance to avoid Blocked damageSTR ShieldCorrosion Base
+(5–8)% Block RatioSTR ShieldCorrosion Base
+(8–12)% Attack Block ChanceSTR ShieldCorrosion Base
+(12–15)% Spell Block ChanceSTR ShieldCorrosion Base
+(3–5)% Max Energy ShieldSTR ShieldCorrosion Base
+(3–5)% Max LifeSTR ShieldCorrosion Base
+(232–330) Max LifeSTR ShieldBasic Pre-fix
+(3025–4320) Gear ArmorSTR ShieldBasic Pre-fix
+(14–19)% Attack and Spell Block ChanceSTR ShieldBasic Pre-fix
(-12–-10)% additional Physical Damage takenSTR ShieldBasic Pre-fix
+(77–108)% damage
+(77–108)% Minion Damage
STR ShieldBasic Pre-fix
+(18–24)% Max LifeSTR ShieldAdvanced Pre-fix
+(12–15)% Block RatioSTR ShieldAdvanced Pre-fix
+(64–90) StrengthSTR ShieldAdvanced Pre-fix
+(64–90) IntelligenceSTR ShieldAdvanced Pre-fix
+(64–90) DexteritySTR ShieldAdvanced Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (22–30)% Elemental Resistance
STR ShieldUltimate Pre-fix
+3 Active Skill LevelSTR ShieldUltimate Pre-fix
+(19–25)% Armor DMG Mitigation Penetration
+(19–25)% Armor DMG Mitigation Penetration for Minions
STR ShieldUltimate Pre-fix
Regenerates (358–510) Life per secondSTR ShieldBasic Suffix
+(29–40)% Fire ResistanceSTR ShieldBasic Suffix
+(29–40)% Cold ResistanceSTR ShieldBasic Suffix
+(29–40)% Lightning ResistanceSTR ShieldBasic Suffix
+(29–40)% Erosion ResistanceSTR ShieldBasic Suffix
Restores 4% Life on Block. Interval: 0.3sSTR ShieldBasic Suffix
+(10–14)% Elemental ResistanceSTR ShieldBasic Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
STR ShieldAdvanced Suffix
+(127–180)% Critical Strike RatingSTR ShieldAdvanced Suffix
+(64–90)% Critical Strike DamageSTR ShieldAdvanced Suffix
+1 Max Warcry Skill ChargesSTR ShieldAdvanced Suffix
+(37–48)% Warcry EffectSTR ShieldAdvanced Suffix
+(45–54)% Focus SpeedSTR ShieldAdvanced Suffix
Max Sentry Quantity +1STR ShieldUltimate Suffix
+(22–30)% additional Defense gained from ShieldSTR ShieldUltimate Suffix
+(7–8)% Max Elemental ResistanceSTR ShieldUltimate Suffix
+3% Critical Strike Rating and Critical Strike Damage for every 5% of Attack BlockSTR ShieldUltimate Suffix
+(35–45)% Focus Damage EnhancementSTR ShieldUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)STR ShieldUltimate Suffix
+(40–50)% Ailment Damage EnhancementSTR ShieldUltimate Suffix
+(54–74) Max LifeDEX ShieldBase Affix
+(10–14)% EvasionDEX ShieldBase Affix
+(5–10)% Fire ResistanceDEX ShieldBase Affix
+(5–10)% Cold ResistanceDEX ShieldBase Affix
+(5–10)% Lightning ResistanceDEX ShieldBase Affix
+(5–10)% Erosion ResistanceDEX ShieldBase Affix
+(20–24)% Physical DamageDEX ShieldBase Affix
+(20–24)% Elemental DamageDEX ShieldBase Affix
+(20–24)% Erosion DamageDEX ShieldBase Affix
+(8–10)% Attack and Spell Block ChanceDEX ShieldBase Affix
+(6–8)% additional damageDEX ShieldBase Affix
+(35–40) StrengthDEX ShieldBase Affix
+(35–40) DexterityDEX ShieldBase Affix
+(35–40) IntelligenceDEX ShieldBase Affix
+(4–5)% Max Elemental and Erosion ResistanceDEX ShieldBase Affix
Converts (16–20)% of Physical Damage taken to Lightning DamageDEX ShieldBase Affix
Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX ShieldBase Affix
+(1–2)% Max Fire ResistanceDEX ShieldCorrosion Base
+(1–2)% Max Cold ResistanceDEX ShieldCorrosion Base
+(1–2)% Max Lightning ResistanceDEX ShieldCorrosion Base
Has a (5–10)% chance to avoid Blocked damageDEX ShieldCorrosion Base
+(5–8)% Block RatioDEX ShieldCorrosion Base
+(8–12)% Attack Block ChanceDEX ShieldCorrosion Base
+(12–15)% Spell Block ChanceDEX ShieldCorrosion Base
+(3–5)% Max Energy ShieldDEX ShieldCorrosion Base
+(3–5)% Max LifeDEX ShieldCorrosion Base
+(232–330) Max LifeDEX ShieldBasic Pre-fix
+(3025–4320) gear EvasionDEX ShieldBasic Pre-fix
+(14–19)% Attack and Spell Block ChanceDEX ShieldBasic Pre-fix
(-12–-10)% additional Physical Damage takenDEX ShieldBasic Pre-fix
+(77–108)% damage
+(77–108)% Minion Damage
DEX ShieldBasic Pre-fix
+(18–24)% Max LifeDEX ShieldAdvanced Pre-fix
+(12–15)% Block RatioDEX ShieldAdvanced Pre-fix
+(64–90) DexterityDEX ShieldAdvanced Pre-fix
+(64–90) IntelligenceDEX ShieldAdvanced Pre-fix
+(64–90) StrengthDEX ShieldAdvanced Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (22–30)% Elemental Resistance
DEX ShieldUltimate Pre-fix
+3 Active Skill LevelDEX ShieldUltimate Pre-fix
+(19–25)% Armor DMG Mitigation Penetration
+(19–25)% Armor DMG Mitigation Penetration for Minions
DEX ShieldUltimate Pre-fix
Regenerates (358–510) Life per secondDEX ShieldBasic Suffix
+(29–40)% Fire ResistanceDEX ShieldBasic Suffix
+(29–40)% Cold ResistanceDEX ShieldBasic Suffix
+(29–40)% Lightning ResistanceDEX ShieldBasic Suffix
+(29–40)% Erosion ResistanceDEX ShieldBasic Suffix
Restores 4% Life on Block. Interval: 0.3sDEX ShieldBasic Suffix
+(10–14)% Elemental ResistanceDEX ShieldBasic Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
DEX ShieldAdvanced Suffix
+(127–180)% Critical Strike RatingDEX ShieldAdvanced Suffix
+(64–90)% Critical Strike DamageDEX ShieldAdvanced Suffix
+1 Max Warcry Skill ChargesDEX ShieldAdvanced Suffix
+(37–48)% Warcry EffectDEX ShieldAdvanced Suffix
+(45–54)% Focus SpeedDEX ShieldAdvanced Suffix
Max Sentry Quantity +1DEX ShieldUltimate Suffix
+(22–30)% additional Defense gained from ShieldDEX ShieldUltimate Suffix
+(7–8)% Max Elemental ResistanceDEX ShieldUltimate Suffix
+1% Attack Speed and Movement Speed for every (7–8)% of Attack or Spell BlockDEX ShieldUltimate Suffix
+(35–45)% Focus Damage EnhancementDEX ShieldUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)DEX ShieldUltimate Suffix
+(40–50)% Ailment Damage EnhancementDEX ShieldUltimate Suffix
+(87–117) Max Energy ShieldINT ShieldBase Affix
+(15–20)% Energy Shield Charge SpeedINT ShieldBase Affix
+(5–10)% Fire ResistanceINT ShieldBase Affix
+(5–10)% Cold ResistanceINT ShieldBase Affix
+(5–10)% Lightning ResistanceINT ShieldBase Affix
+(5–10)% Erosion ResistanceINT ShieldBase Affix
+(20–24)% Physical DamageINT ShieldBase Affix
+(20–24)% Elemental DamageINT ShieldBase Affix
+(20–24)% Erosion DamageINT ShieldBase Affix
+(8–10)% Attack and Spell Block ChanceINT ShieldBase Affix
+(6–8)% additional damageINT ShieldBase Affix
+(35–40) StrengthINT ShieldBase Affix
+(35–40) DexterityINT ShieldBase Affix
+(35–40) IntelligenceINT ShieldBase Affix
+(4–5)% Max Elemental and Erosion ResistanceINT ShieldBase Affix
Converts (16–20)% of Physical Damage taken to Cold DamageINT ShieldBase Affix
Converts (36–45)% of Erosion Damage taken to Cold DamageINT ShieldBase Affix
+(1–2)% Max Fire ResistanceINT ShieldCorrosion Base
+(1–2)% Max Cold ResistanceINT ShieldCorrosion Base
+(1–2)% Max Lightning ResistanceINT ShieldCorrosion Base
Has a (5–10)% chance to avoid Blocked damageINT ShieldCorrosion Base
+(5–8)% Block RatioINT ShieldCorrosion Base
+(8–12)% Attack Block ChanceINT ShieldCorrosion Base
+(12–15)% Spell Block ChanceINT ShieldCorrosion Base
+(3–5)% Max Energy ShieldINT ShieldCorrosion Base
+(3–5)% Max LifeINT ShieldCorrosion Base
+(127–180) Max ManaINT ShieldBasic Pre-fix
+(14–19)% Attack and Spell Block ChanceINT ShieldBasic Pre-fix
(-12–-10)% additional Physical Damage takenINT ShieldBasic Pre-fix
+(77–108)% damage
+(77–108)% Minion Damage
INT ShieldBasic Pre-fix
+(239–340) Max Energy ShieldINT ShieldBasic Pre-fix
+(12–15)% Block RatioINT ShieldAdvanced Pre-fix
+(64–90) IntelligenceINT ShieldAdvanced Pre-fix
+(64–90) StrengthINT ShieldAdvanced Pre-fix
+(64–90) DexterityINT ShieldAdvanced Pre-fix
+(18–24)% Max Energy ShieldINT ShieldAdvanced Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (22–30)% Elemental Resistance
INT ShieldUltimate Pre-fix
+3 Active Skill LevelINT ShieldUltimate Pre-fix
+(19–25)% Armor DMG Mitigation Penetration
+(19–25)% Armor DMG Mitigation Penetration for Minions
INT ShieldUltimate Pre-fix
+(29–40)% Fire ResistanceINT ShieldBasic Suffix
+(29–40)% Cold ResistanceINT ShieldBasic Suffix
+(29–40)% Lightning ResistanceINT ShieldBasic Suffix
+(29–40)% Erosion ResistanceINT ShieldBasic Suffix
Restores 4% Energy Shield on Block. Interval: 0.3sINT ShieldBasic Suffix
+(10–14)% Elemental ResistanceINT ShieldBasic Suffix
+(33–45)% Energy Shield Charge SpeedINT ShieldBasic Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
INT ShieldAdvanced Suffix
+(127–180)% Critical Strike RatingINT ShieldAdvanced Suffix
+(64–90)% Critical Strike DamageINT ShieldAdvanced Suffix
+1 Max Warcry Skill ChargesINT ShieldAdvanced Suffix
+(37–48)% Warcry EffectINT ShieldAdvanced Suffix
+(65–90)% Mana Regeneration SpeedINT ShieldAdvanced Suffix
+(45–54)% Focus SpeedINT ShieldAdvanced Suffix
Max Sentry Quantity +1INT ShieldUltimate Suffix
+(19–25)% additional Defense gained from ShieldINT ShieldUltimate Suffix
+(7–8)% Max Elemental ResistanceINT ShieldUltimate Suffix
+1% Cast Speed and Skill Area for every 3% of Spell BlockINT ShieldUltimate Suffix
+(35–45)% Focus Damage EnhancementINT ShieldUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)INT ShieldUltimate Suffix
+(40–50)% Ailment Damage EnhancementINT ShieldUltimate Suffix
+(54–74) Max LifeNecklaceBase Affix
+(87–117) Max Energy ShieldNecklaceBase Affix
+(5–10)% Fire ResistanceNecklaceBase Affix
+(5–10)% Cold ResistanceNecklaceBase Affix
+(5–10)% Lightning ResistanceNecklaceBase Affix
+(5–10)% Erosion ResistanceNecklaceBase Affix
+(3–4)% Elemental ResistanceNecklaceBase Affix
+(15–20) StrengthNecklaceBase Affix
+(15–20) DexterityNecklaceBase Affix
+(15–20) IntelligenceNecklaceBase Affix
+(20–24)% damage
+(20–24)% Minion Damage
NecklaceBase Affix
+(8–10)% Movement SpeedNecklaceBase Affix
+(2–3)% damage per stack of any BlessingNecklaceBase Affix
+1% damage per 27 statsNecklaceBase Affix
Adds 10 - 10 Base Ailment DamageNecklaceBase Affix
+(6–8)% Sealed Mana CompensationNecklaceBase Affix
Triggers Lv. 20 Vulnerability Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklaceBase Affix
Triggers Lv. 20 Scorch Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklaceBase Affix
Triggers Lv. 20 Biting Cold Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklaceBase Affix
Triggers Lv. 20 Electrocute Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklaceBase Affix
Triggers Lv. 20 Corruption Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklaceBase Affix
+(26–30)% chance to avoid Elemental AilmentsNecklaceBase Affix
Immune to FrostbiteNecklaceBase Affix
Has Profane. Minions have ProfaneNecklaceBase Affix
Gains Ferocity when dealing Physical DamageNecklaceBase Affix
You can cast 1 additional CursesNecklaceCorrosion Base
Immune to Elemental AilmentsNecklaceCorrosion Base
+(60–80) Attack and Spell Critical Strike RatingNecklaceCorrosion Base
+(50–70)% damageNecklaceCorrosion Base
+(8–10)% Elemental ResistanceNecklaceCorrosion Base
+(30–40)% Skill AreaNecklaceCorrosion Base
+(15–20)% Skill Effect DurationNecklaceCorrosion Base
+(155–220) Max LifeNecklaceBasic Pre-fix
+(245–350) Max Energy ShieldNecklaceBasic Pre-fix
+(27–36)% ArmorNecklaceBasic Pre-fix
+(27–36)% EvasionNecklaceBasic Pre-fix
+(51–72)% damageNecklaceBasic Pre-fix
+(51–72)% Minion DamageNecklaceBasic Pre-fix
+(85–120) Max ManaNecklaceBasic Pre-fix
+(43–60) StrengthNecklaceAdvanced Pre-fix
+(43–60) DexterityNecklaceAdvanced Pre-fix
+(43–60) IntelligenceNecklaceAdvanced Pre-fix
+(35–48) initial Growth for Spirit MagiNecklaceAdvanced Pre-fix
+(15–20)% DefenseNecklaceAdvanced Pre-fix
+(22–30)% Sealed Mana Compensation for SteadfastNecklaceAdvanced Pre-fix
+(22–30)% Sealed Mana Compensation for NimblenessNecklaceAdvanced Pre-fix
+(22–30)% Sealed Mana Compensation for Energy FortressNecklaceAdvanced Pre-fix
Gains Attack Aggression when casting an Attack Skill
+(10–30)% Attack Aggression Effect
NecklaceAdvanced Pre-fix
Gains Spell Aggression when casting a Spell Skill
+(10–30)% Spell Aggression Effect
NecklaceAdvanced Pre-fix
Has Profane. Minions have Profane
+(20–30)% Erosion Damage
+(20–30)% Minion Erosion Damage
NecklaceAdvanced Pre-fix
+(41–50)% Ill Omen Cumulative EfficiencyNecklaceAdvanced Pre-fix
+(23–32)% Deterioration ChanceNecklaceAdvanced Pre-fix
+2 Minion Skill LevelNecklaceUltimate Pre-fix
+(1–2) Active Skill LevelNecklaceUltimate Pre-fix
Have FervorNecklaceUltimate Pre-fix
Multistrikes deal (28–40)% increasing damageNecklaceUltimate Pre-fix
You can apply 1 additional Tangle(s) to enemies
+(5–8)% Tangle Damage Enhancement
NecklaceUltimate Pre-fix
[Beacon] +2 Max Spell Burst
(-6–-4)% additional Hit Damage for skills cast by Spell Burst
NecklaceUltimate Pre-fix
+(36–50)% Deterioration DamageNecklaceUltimate Pre-fix
+(19–27)% Fire ResistanceNecklaceBasic Suffix
+(19–27)% Cold ResistanceNecklaceBasic Suffix
+(19–27)% Lightning ResistanceNecklaceBasic Suffix
+(19–27)% Erosion ResistanceNecklaceBasic Suffix
+(33–45)% Projectile SpeedNecklaceBasic Suffix
+(42–60)% Critical Strike DamageNecklaceAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
NecklaceAdvanced Suffix
+(8–10)% Elemental ResistanceNecklaceAdvanced Suffix
+(14–18)% Blessing DurationNecklaceAdvanced Suffix
+(8–10)% All StatsNecklaceAdvanced Suffix
100% chance to gain a Barrier for every 5 m you moveNecklaceAdvanced Suffix
+(5–6)% damage per stack of any BlessingNecklaceUltimate Suffix
+(15–20)% Sealed Mana CompensationNecklaceUltimate Suffix
+(15–20)% Aura EffectNecklaceUltimate Suffix
+1% damage per 12 statsNecklaceUltimate Suffix
Can obtain BondNecklaceUltimate Suffix
+(23–32)% additional Deterioration DurationNecklaceUltimate Suffix
+(54–74) Max LifeRingBase Affix
+(87–117) Max Energy ShieldRingBase Affix
+(5–10)% Fire ResistanceRingBase Affix
+(5–10)% Cold ResistanceRingBase Affix
+(5–10)% Lightning ResistanceRingBase Affix
+(5–10)% Erosion ResistanceRingBase Affix
+(15–20) StrengthRingBase Affix
+(15–20) DexterityRingBase Affix
+(15–20) IntelligenceRingBase Affix
+(6–8)% Attack and Cast SpeedRingBase Affix
+(8–10)% Movement SpeedRingBase Affix
+(15–20)% Fervor effectRingBase Affix
+1 to Max Tenacity Blessing StacksRingBase Affix
+1 to Max Agility Blessing StacksRingBase Affix
+1 to Max Focus Blessing StacksRingBase Affix
Nearby enemies within 15 m are cursed by Lv. 20 OminousRingBase Affix
Triggers Lv. 20 Timid Curse upon dealing damage to enemies. Cooldown: 0.2 sRingBase Affix
Triggers Lv. 20 Entangled Pain Curse upon dealing damage to enemies. Cooldown: 0.2 sRingBase Affix
Immune to TraumaRingBase Affix
Immune to WiltRingBase Affix
Immune to curseRingBase Affix
Adds (18–20)% of Physical Damage as Fire DamageRingBase Affix
Adds (18–20)% of Physical Damage to Cold DamageRingBase Affix
Adds (18–20)% of Physical Damage as Lightning DamageRingBase Affix
Adds (18–20)% of Physical Damage as Erosion DamageRingBase Affix
Gains Spell Aggression when casting a Spell SkillRingBase Affix
Gains Attack Aggression when casting an Attack SkillRingBase Affix
+(12–16)% Blur EffectRingBase Affix
+5% XP earnedRingCorrosion Base
+5% Movement SpeedRingCorrosion Base
Immune to Trauma
Immune to Wilt
RingCorrosion Base
+(8–10)% StrengthRingCorrosion Base
+(8–10)% DexterityRingCorrosion Base
+(8–10)% IntelligenceRingCorrosion Base
+(50–70)% damageRingCorrosion Base
+(15–25)% Max LifeRingCorrosion Base
+(15–25)% Max Energy ShieldRingCorrosion Base
+(155–220) Max LifeRingBasic Pre-fix
+(245–350) Max Energy ShieldRingBasic Pre-fix
+(27–36)% ArmorRingBasic Pre-fix
+(27–36)% EvasionRingBasic Pre-fix
+(51–72)% damageRingBasic Pre-fix
+(85–120) Max ManaRingBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceRingAdvanced Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and SpellsRingAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and SpellsRingAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and SpellsRingAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and SpellsRingAdvanced Pre-fix
+(43–60) StrengthRingAdvanced Pre-fix
+(43–60) DexterityRingAdvanced Pre-fix
+(43–60) IntelligenceRingAdvanced Pre-fix
+(75–100)% Terra Charge Recovery SpeedRingAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and SpellsRingAdvanced Pre-fix
+(41–50)% Ill Omen Cumulative EfficiencyRingAdvanced Pre-fix
+(23–32)% Deterioration ChanceRingAdvanced Pre-fix
+1 to Max Tenacity Blessing StacksRingUltimate Pre-fix
+1 to Max Agility Blessing StacksRingUltimate Pre-fix
+1 to Max Focus Blessing StacksRingUltimate Pre-fix
+10% Max Mana. +80 Skill CostRingUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance PenetrationRingUltimate Pre-fix
+(13–17)% Armor DMG Mitigation PenetrationRingUltimate Pre-fix
+(36–50)% Deterioration DamageRingUltimate Pre-fix
+(19–27)% Fire ResistanceRingBasic Suffix
+(19–27)% Cold ResistanceRingBasic Suffix
+(19–27)% Lightning ResistanceRingBasic Suffix
+(19–27)% Erosion ResistanceRingBasic Suffix
+(87–120)% Critical Strike RatingRingBasic Suffix
+(35–50)% Reaping DurationRingAdvanced Suffix
+(36–50)% Affliction EffectRingAdvanced Suffix
+(44–60)% Critical Strike DamageRingAdvanced Suffix
+(26–36)% Focus SpeedRingAdvanced Suffix
+1 Combo Points gained from Combo Starters
+(1–2)% additional damage
RingAdvanced Suffix
+(23–32)% Max ManaRingAdvanced Suffix
100% chance to gain a Barrier for every 5 m you moveRingAdvanced Suffix
+(59–83)% Reaping Recovery SpeedRingUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
RingUltimate Suffix
+(36–50)% Fervor effectRingUltimate Suffix
+(19–26)% chance to deal Double DamageRingUltimate Suffix
+(18–23)% additional damage for Main-Hand WeaponsRingUltimate Suffix
+(30–34) to Max Frostbite RatingRingUltimate Suffix
+(29–40)% Blur EffectRingUltimate Suffix
+1 Max Spell Burst
+(6–8)% additional Hit Damage for skills cast by Spell Burst
RingUltimate Suffix
+(23–32)% additional Deterioration DurationRingUltimate Suffix
+(54–74) Max LifeSpirit RingBase Affix
+(87–117) Max Energy ShieldSpirit RingBase Affix
+(5–10)% Fire ResistanceSpirit RingBase Affix
+(5–10)% Cold ResistanceSpirit RingBase Affix
+(5–10)% Lightning ResistanceSpirit RingBase Affix
+(5–10)% Erosion ResistanceSpirit RingBase Affix
+(15–20) StrengthSpirit RingBase Affix
+(15–20) DexteritySpirit RingBase Affix
+(15–20) IntelligenceSpirit RingBase Affix
+(6–8)% Minion Movement Speed, Attack Speed, and Cast SpeedSpirit RingBase Affix
+(8–10)% Movement SpeedSpirit RingBase Affix
+ 3 Command per secondSpirit RingBase Affix
+32 initial Growth for Spirit MagiSpirit RingBase Affix
+1 to Max Tenacity Blessing StacksSpirit RingBase Affix
+1 to Max Focus Blessing StacksSpirit RingBase Affix
Nearby enemies within 15 m are cursed by Lv. 20 OminousSpirit RingBase Affix
Triggers Lv. 20 Timid Curse when Minions deal damage to enemies. Cooldown: 0.2 sSpirit RingBase Affix
Triggers Lv. 20 Entangled Pain Curse when Minions deal damage to enemies. Cooldown: 0.2 sSpirit RingBase Affix
Immune to TraumaSpirit RingBase Affix
Immune to WiltSpirit RingBase Affix
Immune to curseSpirit RingBase Affix
Gains Attack Aggression when Minions land a Critical StrikeSpirit RingBase Affix
Gains Spell Aggression when Minion Spells land a Critical StrikeSpirit RingBase Affix
+1 Max Bond StacksSpirit RingBase Affix
+5% XP earnedSpirit RingCorrosion Base
+5% Movement SpeedSpirit RingCorrosion Base
Immune to Trauma
Immune to Wilt
Spirit RingCorrosion Base
+(8–10)% StrengthSpirit RingCorrosion Base
+(8–10)% DexteritySpirit RingCorrosion Base
+(8–10)% IntelligenceSpirit RingCorrosion Base
+(50–70)% damageSpirit RingCorrosion Base
+(15–25)% Max LifeSpirit RingCorrosion Base
+(15–25)% Max Energy ShieldSpirit RingCorrosion Base
+(155–220) Max LifeSpirit RingBasic Pre-fix
+(11–16)% Life Regeneration SpeedSpirit RingBasic Pre-fix
+(85–120) Max ManaSpirit RingBasic Pre-fix
+(18–24)% Minion Life Regeneration SpeedSpirit RingBasic Pre-fix
+(245–350) Max Energy ShieldSpirit RingBasic Pre-fix
+(52–72)% Minion DamageSpirit RingBasic Pre-fix
+(27–36)% ArmorSpirit RingBasic Pre-fix
+(27–36)% EvasionSpirit RingBasic Pre-fix
+(43–60) StrengthSpirit RingAdvanced Pre-fix
+(43–60) DexteritySpirit RingAdvanced Pre-fix
+(43–60) IntelligenceSpirit RingAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to MinionsSpirit RingAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to MinionsSpirit RingAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to MinionsSpirit RingAdvanced Pre-fix
Adds (44–46) - (54–56) Erosion Damage to MinionsSpirit RingAdvanced Pre-fix
Adds (44–46) - (54–56) Physical Damage to MinionsSpirit RingAdvanced Pre-fix
Gains Attack Aggression when Minions land a Critical Strike
+(3–4)% additional Minion Damage
Spirit RingAdvanced Pre-fix
Gains Spell Aggression when Minion Spells land a Critical Strike
+(3–4)% additional Minion Damage
Spirit RingAdvanced Pre-fix
+1 to Max Tenacity Blessing StacksSpirit RingUltimate Pre-fix
+1 to Max Agility Blessing StacksSpirit RingUltimate Pre-fix
+1 to Max Focus Blessing StacksSpirit RingUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance Penetration for MinionsSpirit RingUltimate Pre-fix
+(13–17)% Armor DMG Mitigation Penetration for MinionsSpirit RingUltimate Pre-fix
+(19–27)% Fire ResistanceSpirit RingBasic Suffix
+(19–27)% Cold ResistanceSpirit RingBasic Suffix
+(19–27)% Lightning ResistanceSpirit RingBasic Suffix
+(19–27)% Erosion ResistanceSpirit RingBasic Suffix
+(87–120)% Minion Critical Strike RatingSpirit RingBasic Suffix
+(44–60)% Minion Critical Strike DamageSpirit RingAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Spirit RingAdvanced Suffix
+(40–55)% Minion Max LifeSpirit RingAdvanced Suffix
While Reconjuring, Spirit Magi regenerate (12–15)% Life per secondSpirit RingAdvanced Suffix
Gains Hasten when Minions land a Critical Strike
+(3–4)% additional Minion Attack and Cast Speed
Spirit RingAdvanced Suffix
+ (8–10) Command per secondSpirit RingUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
Spirit RingUltimate Suffix
+(57–80) initial Growth for Spirit MagiSpirit RingUltimate Suffix
+(89–125) Minion Critical Strike RatingSpirit RingUltimate Suffix
+(19–26)% chance for Minions to deal Double DamageSpirit RingUltimate Suffix
+(30–34) to Max Frostbite RatingSpirit RingUltimate Suffix
+1 Max Bond Stacks
+(4–5)% additional Minion Damage
Spirit RingUltimate Suffix
+(54–74) Max LifeBeltBase Affix
+(40–60) Max ManaBeltBase Affix
+(87–117) Max Energy ShieldBeltBase Affix
+(5–10)% Fire ResistanceBeltBase Affix
+(5–10)% Cold ResistanceBeltBase Affix
+(5–10)% Lightning ResistanceBeltBase Affix
+(5–10)% Erosion ResistanceBeltBase Affix
+(8–10)% Movement SpeedBeltBase Affix
+(20–25)% Cooldown Recovery SpeedBeltBase Affix
+(20–25)% Skill Effect DurationBeltBase Affix
+(6–8)% Sealed Mana CompensationBeltBase Affix
+(7–8)% Aura EffectBeltBase Affix
Immune to Paralysis
Immune to Blinding
BeltBase Affix
Immune to Slow
Immune to Weaken
BeltBase Affix
Elixir Skills gain 1.5 Charging Progress every secondBeltBase Affix
Gains 1 stack(s) of all Blessings when casting an Elixir SkillBeltBase Affix
Has HastenBeltBase Affix
+(3–5)% Max Elemental ResistanceBeltCorrosion Base
Restoration Skills: +(30–40)% Restoration EffectBeltCorrosion Base
Restoration Skills: (-20–-15)% Restoration DurationBeltCorrosion Base
+(20–30)% Deep Pain AuraBeltCorrosion Base
+(20–30)% Spell Amplification AuraBeltCorrosion Base
Immune to crowd control effectsBeltCorrosion Base
+(20–30)% Cruelty Aura EffectBeltCorrosion Base
+(20–30)% Radical Order Aura EffectBeltCorrosion Base
(-50–-40)% additional Damage Over Time taken when an Elixir Skill is activeBeltCorrosion Base
Owns 1 additional stack(s) of FortitudeBeltCorrosion Base
+(155–220) Max LifeBeltBasic Pre-fix
+(85–120) Max ManaBeltBasic Pre-fix
+(246–350) Max Energy ShieldBeltBasic Pre-fix
+(51–72)% damageBeltBasic Pre-fix
+(17–23)% chance for Attacks to inflict Taunt on enemies on hitBeltBasic Pre-fix
+(51–72)% Minion DamageBeltBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceBeltAdvanced Pre-fix
+(43–60) StrengthBeltAdvanced Pre-fix
+(43–60) DexterityBeltAdvanced Pre-fix
+(43–60) IntelligenceBeltAdvanced Pre-fix
+(15–20)% DefenseBeltAdvanced Pre-fix
Gains a stack of Fortitude when using a Melee Skill
(-5–-3)% additional damage taken
BeltAdvanced Pre-fix
Has Profane. Minions have Profane
+(20–30)% Erosion Damage
+(20–30)% Minion Erosion Damage
BeltAdvanced Pre-fix
+(23–32)% Deterioration ChanceBeltAdvanced Pre-fix
(-15–-12)% additional damage taken at Low ManaBeltUltimate Pre-fix
+2 to Max Channeled Stacks
(-3–-1)% additional damage
BeltUltimate Pre-fix
Min Channeled Stacks +2
(-3–-1)% additional damage
BeltUltimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
BeltUltimate Pre-fix
+1 Ignite limitBeltUltimate Pre-fix
+(36–50)% Deterioration DamageBeltUltimate Pre-fix
+(19–27)% Fire ResistanceBeltBasic Suffix
+(19–27)% Cold ResistanceBeltBasic Suffix
+(19–27)% Lightning ResistanceBeltBasic Suffix
+(19–27)% Erosion ResistanceBeltBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Recovery Time against the same targetBeltBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Recovery Time against the same targetBeltBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Recovery Time against the same targetBeltBasic Suffix
+(16–24)% Ailment DurationBeltAdvanced Suffix
+(36–50)% Affliction EffectBeltAdvanced Suffix
Warcry is cast immediately
+1 Max Warcry Skill Charges
BeltAdvanced Suffix
+(7–9)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailments
BeltAdvanced Suffix
+(35–48) initial Growth for Spirit MagiBeltAdvanced Suffix
+(26–36)% Focus SpeedBeltAdvanced Suffix
+(23–32)% Max ManaBeltAdvanced Suffix
+(18–24)% Skill Effect DurationBeltUltimate Suffix
+(17–24)% Cooldown Recovery SpeedBeltUltimate Suffix
+(19–26)% chance to deal Double DamageBeltUltimate Suffix
+(37–52)% Wilt DurationBeltUltimate Suffix
+(23–32)% additional Deterioration DurationBeltUltimate Suffix
Affix Effect Source Type
+15 StrengthVorax Limb: HeadBase Affix
+15 DexterityVorax Limb: HeadBase Affix
+15 IntelligenceVorax Limb: HeadBase Affix
+8% Fire ResistanceVorax Limb: HeadBase Affix
+8% Cold ResistanceVorax Limb: HeadBase Affix
+8% Lightning ResistanceVorax Limb: HeadBase Affix
+8% Erosion ResistanceVorax Limb: HeadBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Limb: HeadBase Affix
+15% Skill AreaVorax Limb: HeadBase Affix
+25% damage
+25% Minion Damage
Vorax Limb: HeadBase Affix
+12% Affliction EffectVorax Limb: HeadBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Limb: HeadBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Limb: HeadBase Affix
+12% Reaping DurationVorax Limb: HeadBase Affix
+12% Projectile SpeedVorax Limb: HeadBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Limb: HeadBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Limb: HeadBase Affix
+8% Aura EffectVorax Limb: HeadBase Affix
+8% Sealed Mana CompensationVorax Limb: HeadBase Affix
+1 Active Skill LevelVorax Limb: HeadBase Affix
+1 Passive Skill LevelVorax Limb: HeadBase Affix
+20% chance to inflict Damaging AilmentsVorax Limb: HeadBase Affix
Adds 10 - 10 Base Ailment DamageVorax Limb: HeadBase Affix
+20% Origin of Spirit Magus effectVorax Limb: HeadBase Affix
Nearby enemies within 15 m have FrailVorax Limb: HeadBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Limb: HeadBase Affix
Has Hasten
Minions have Hasten
Vorax Limb: HeadBase Affix
+10 Support Skill LevelVorax Limb: HeadBase Affix
+20% All StatsVorax Limb: HeadBase Affix
Spell Damage will not additionally reduce Evasion by default
+36% Evasion
Vorax Limb: HeadBase Affix
+100% Defense gained from Chest ArmorVorax Limb: HeadBase Affix
+5% Max Elemental and Erosion ResistanceVorax Limb: HeadBase Affix
+2 to Attack Skill LevelVorax Limb: HeadBase Affix
+2 Spell Skill LevelVorax Limb: HeadBase Affix
+1 Max Deflection stacksVorax Limb: HeadBase Affix
+2 Max Deflection stacksVorax Limb: HeadBase Affix
+(154–220) Max LifeVorax Limb: HeadBasic Pre-fix
+(2017–2880) Gear ArmorVorax Limb: HeadBasic Pre-fix
+(51–72)% damageVorax Limb: HeadBasic Pre-fix
+(51–72)% Minion DamageVorax Limb: HeadBasic Pre-fix
+(85–120) Max ManaVorax Limb: HeadBasic Pre-fix
+(2017–2880) gear EvasionVorax Limb: HeadBasic Pre-fix
+(239–340) gear Energy ShieldVorax Limb: HeadBasic Pre-fix
+(47–66)% gear Energy ShieldVorax Limb: HeadBasic Pre-fix
+(10–13)% Block RatioVorax Limb: HeadAdvanced Pre-fix
+(43–60) StrengthVorax Limb: HeadAdvanced Pre-fix
+(43–60) IntelligenceVorax Limb: HeadAdvanced Pre-fix
+(43–60) DexterityVorax Limb: HeadAdvanced Pre-fix
+(33–45)% Projectile SpeedVorax Limb: HeadAdvanced Pre-fix
+(37–50)% chance to gain 1 stack of Tenacity Blessing on defeatVorax Limb: HeadAdvanced Pre-fix
+(43–60)% Barrier ShieldVorax Limb: HeadAdvanced Pre-fix
+(37–50)% chance to gain 1 stack of Agility Blessing on defeatVorax Limb: HeadAdvanced Pre-fix
+(37–50)% chance to gain 1 stack of Focus Blessing on defeatVorax Limb: HeadAdvanced Pre-fix
+(41–50)% Ill Omen Cumulative EfficiencyVorax Limb: HeadAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Limb: HeadUltimate Pre-fix
+1 Max Spell BurstVorax Limb: HeadUltimate Pre-fix
Max Terra Charge Stacks +1
+(5–7)% additional Terra Skill Damage
Vorax Limb: HeadUltimate Pre-fix
+(15–20)% Sealed Mana CompensationVorax Limb: HeadUltimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemiesVorax Limb: HeadUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Limb: HeadUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Limb: HeadUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Limb: HeadUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Limb: HeadUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Limb: HeadUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Limb: HeadUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Limb: HeadUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Limb: HeadUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Limb: HeadUltimate Pre-fix
You can apply 1 additional Tangle(s) to enemies
+(5–8)% Tangle Damage Enhancement
Vorax Limb: HeadUltimate Pre-fix
+2 Minion Skill LevelVorax Limb: HeadUltimate Pre-fix
+1 Max Spell BurstVorax Limb: HeadUltimate Pre-fix
+2 Active Skill LevelVorax Limb: HeadUltimate Pre-fix
Have FervorVorax Limb: HeadUltimate Pre-fix
[Beacon] +2 Max Spell Burst
(-6–-4)% additional Hit Damage for skills cast by Spell Burst
Vorax Limb: HeadUltimate Pre-fix
Multistrikes deal (28–40)% increasing damageVorax Limb: HeadUltimate Pre-fix
+(36–50)% Deterioration DamageVorax Limb: HeadUltimate Pre-fix
Regenerates (239–340) Life per secondVorax Limb: HeadBasic Suffix
+(19–27)% Fire ResistanceVorax Limb: HeadBasic Suffix
+(19–27)% Cold ResistanceVorax Limb: HeadBasic Suffix
+(19–27)% Lightning ResistanceVorax Limb: HeadBasic Suffix
+(19–27)% Erosion ResistanceVorax Limb: HeadBasic Suffix
+(87–120)% Critical Strike RatingVorax Limb: HeadBasic Suffix
+(36–50)% Affliction EffectVorax Limb: HeadBasic Suffix
+(42–60)% Mana Regeneration SpeedVorax Limb: HeadBasic Suffix
+(44–60)% Critical Strike DamageVorax Limb: HeadAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
Vorax Limb: HeadAdvanced Suffix
(8–10)% chance to gain a Barrier on defeatVorax Limb: HeadAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Vorax Limb: HeadAdvanced Suffix
+(36–50)% Reaping DurationVorax Limb: HeadAdvanced Suffix
+(14–18)% Armor
+(78–110) Max Life
Vorax Limb: HeadAdvanced Suffix
+(26–36)% Focus SpeedVorax Limb: HeadAdvanced Suffix
+(14–18)% Evasion
+(78–110) Max Life
Vorax Limb: HeadAdvanced Suffix
+(12–16)% Max Energy ShieldVorax Limb: HeadAdvanced Suffix
+(6–9) Support Skill LevelVorax Limb: HeadUltimate Suffix
+(18–24)% additional damage taken by Nearby enemiesVorax Limb: HeadUltimate Suffix
+(59–83)% Reaping Recovery SpeedVorax Limb: HeadUltimate Suffix
+(40–50)% Numbed EffectVorax Limb: HeadUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Limb: HeadUltimate Suffix
+(5–6)% damage per stack of any BlessingVorax Limb: HeadUltimate Suffix
+(15–20)% Sealed Mana CompensationVorax Limb: HeadUltimate Suffix
+(15–20)% Aura EffectVorax Limb: HeadUltimate Suffix
+1% damage per 12 statsVorax Limb: HeadUltimate Suffix
+(23–32)% additional Deterioration DurationVorax Limb: HeadUltimate Suffix
+15 StrengthVorax Limb: ChestBase Affix
+15 DexterityVorax Limb: ChestBase Affix
+15 IntelligenceVorax Limb: ChestBase Affix
+8% Fire ResistanceVorax Limb: ChestBase Affix
+8% Cold ResistanceVorax Limb: ChestBase Affix
+8% Lightning ResistanceVorax Limb: ChestBase Affix
+8% Erosion ResistanceVorax Limb: ChestBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Limb: ChestBase Affix
+15% Skill AreaVorax Limb: ChestBase Affix
+25% damage
+25% Minion Damage
Vorax Limb: ChestBase Affix
+12% Affliction EffectVorax Limb: ChestBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Limb: ChestBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Limb: ChestBase Affix
+12% Reaping DurationVorax Limb: ChestBase Affix
+12% Projectile SpeedVorax Limb: ChestBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Limb: ChestBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Limb: ChestBase Affix
+8% Aura EffectVorax Limb: ChestBase Affix
+8% Sealed Mana CompensationVorax Limb: ChestBase Affix
+1 Active Skill LevelVorax Limb: ChestBase Affix
+1 Passive Skill LevelVorax Limb: ChestBase Affix
+20% chance to inflict Damaging AilmentsVorax Limb: ChestBase Affix
Adds 10 - 10 Base Ailment DamageVorax Limb: ChestBase Affix
+20% Origin of Spirit Magus effectVorax Limb: ChestBase Affix
Nearby enemies within 15 m have FrailVorax Limb: ChestBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Limb: ChestBase Affix
Has Hasten
Minions have Hasten
Vorax Limb: ChestBase Affix
-40% additional Damage Over Time takenVorax Limb: ChestBase Affix
+15% Armor Effective Rate for Non-Physical DamageVorax Limb: ChestBase Affix
Enemies have a 15% chance to explode when defeated, dealing True Damage equal to 250% of their Max Life to enemies within a 5m radiusVorax Limb: ChestBase Affix
+20% Block RatioVorax Limb: ChestBase Affix
+100% Critical Strike Damage MitigationVorax Limb: ChestBase Affix
+2 to Attack Skill LevelVorax Limb: ChestBase Affix
+2 Spell Skill LevelVorax Limb: ChestBase Affix
+1 Max Deflection stacksVorax Limb: ChestBase Affix
+2 Max Deflection stacksVorax Limb: ChestBase Affix
+(154–220) Max LifeVorax Limb: ChestBasic Pre-fix
+(2353–3360) Gear ArmorVorax Limb: ChestBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationVorax Limb: ChestBasic Pre-fix
+(51–72)% Minion DamageVorax Limb: ChestBasic Pre-fix
+(12–16)% Max LifeVorax Limb: ChestBasic Pre-fix
+(51–72)% damageVorax Limb: ChestBasic Pre-fix
+(85–120) Max ManaVorax Limb: ChestBasic Pre-fix
+(2353–3360) gear EvasionVorax Limb: ChestBasic Pre-fix
+(281–400) gear Energy ShieldVorax Limb: ChestBasic Pre-fix
+(47–66)% gear Energy ShieldVorax Limb: ChestBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceVorax Limb: ChestAdvanced Pre-fix
+(42–60) StrengthVorax Limb: ChestAdvanced Pre-fix
+(43–60) IntelligenceVorax Limb: ChestAdvanced Pre-fix
+(43–60) DexterityVorax Limb: ChestAdvanced Pre-fix
+(33–45)% Projectile SpeedVorax Limb: ChestAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Limb: ChestUltimate Pre-fix
+(15–20)% Sealed Mana CompensationVorax Limb: ChestUltimate Pre-fix
You can cast 1 additional CursesVorax Limb: ChestUltimate Pre-fix
Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 4 m radiusVorax Limb: ChestUltimate Pre-fix
+(15–20)% additional ArmorVorax Limb: ChestUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Limb: ChestUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Limb: ChestUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Limb: ChestUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Limb: ChestUltimate Pre-fix
+(15–20)% additional EvasionVorax Limb: ChestUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Limb: ChestUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Limb: ChestUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Limb: ChestUltimate Pre-fix
+(12–15)% additional Max Energy ShieldVorax Limb: ChestUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Limb: ChestUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Limb: ChestUltimate Pre-fix
+2 Active Skill LevelVorax Limb: ChestUltimate Pre-fix
+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity BlessingVorax Limb: ChestUltimate Pre-fix
+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility BlessingVorax Limb: ChestUltimate Pre-fix
+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus BlessingVorax Limb: ChestUltimate Pre-fix
+(21–25)% additional Minion Damage when you have (1–8) Minion(s)Vorax Limb: ChestUltimate Pre-fix
Regenerates (5–6)% Life per secondVorax Limb: ChestBasic Suffix
+(19–27)% Fire ResistanceVorax Limb: ChestBasic Suffix
+(19–27)% Cold ResistanceVorax Limb: ChestBasic Suffix
+(19–27)% Lightning ResistanceVorax Limb: ChestBasic Suffix
+(19–27)% Erosion ResistanceVorax Limb: ChestBasic Suffix
+(87–120)% Critical Strike RatingVorax Limb: ChestBasic Suffix
+(36–50)% Affliction EffectVorax Limb: ChestBasic Suffix
+(43–60)% Mana Regeneration SpeedVorax Limb: ChestBasic Suffix
+(8–10)% Elemental ResistanceVorax Limb: ChestAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Vorax Limb: ChestAdvanced Suffix
+(44–60)% Critical Strike DamageVorax Limb: ChestAdvanced Suffix
+(36–50)% Reaping DurationVorax Limb: ChestAdvanced Suffix
+(14–18)% StrengthVorax Limb: ChestAdvanced Suffix
When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(10–30)% Fire Infiltration Effect
Vorax Limb: ChestAdvanced Suffix
+(14–18)% DexterityVorax Limb: ChestAdvanced Suffix
When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(10–30)% Lightning Infiltration Effect
Vorax Limb: ChestAdvanced Suffix
+(14–18)% IntelligenceVorax Limb: ChestAdvanced Suffix
Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(10–30)% Cold Infiltration Effect
Vorax Limb: ChestAdvanced Suffix
+(15–20)% Aura EffectVorax Limb: ChestUltimate Suffix
+(96–135) Attack and Spell Critical Strike RatingVorax Limb: ChestUltimate Suffix
+(59–83)% Reaping Recovery SpeedVorax Limb: ChestUltimate Suffix
Regenerates (7–8)% Life per second when taking Damage Over TimeVorax Limb: ChestUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Limb: ChestUltimate Suffix
+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
Vorax Limb: ChestUltimate Suffix
+(21–25)% additional damage while having FervorVorax Limb: ChestUltimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
Vorax Limb: ChestUltimate Suffix
+15 StrengthVorax Limb: HandsBase Affix
+15 DexterityVorax Limb: HandsBase Affix
+15 IntelligenceVorax Limb: HandsBase Affix
+8% Fire ResistanceVorax Limb: HandsBase Affix
+8% Cold ResistanceVorax Limb: HandsBase Affix
+8% Lightning ResistanceVorax Limb: HandsBase Affix
+8% Erosion ResistanceVorax Limb: HandsBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Limb: HandsBase Affix
+15% Skill AreaVorax Limb: HandsBase Affix
+25% damage
+25% Minion Damage
Vorax Limb: HandsBase Affix
+12% Affliction EffectVorax Limb: HandsBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Limb: HandsBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Limb: HandsBase Affix
+12% Reaping DurationVorax Limb: HandsBase Affix
+12% Projectile SpeedVorax Limb: HandsBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Limb: HandsBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Limb: HandsBase Affix
+8% Aura EffectVorax Limb: HandsBase Affix
+8% Sealed Mana CompensationVorax Limb: HandsBase Affix
+1 Active Skill LevelVorax Limb: HandsBase Affix
+1 Passive Skill LevelVorax Limb: HandsBase Affix
+20% chance to inflict Damaging AilmentsVorax Limb: HandsBase Affix
Adds 10 - 10 Base Ailment DamageVorax Limb: HandsBase Affix
+20% Origin of Spirit Magus effectVorax Limb: HandsBase Affix
Nearby enemies within 15 m have FrailVorax Limb: HandsBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Limb: HandsBase Affix
Has Hasten
Minions have Hasten
Vorax Limb: HandsBase Affix
Adds Intimidated when you or Minions deal damage
+20% Intimidating effect
Vorax Limb: HandsBase Affix
Double Life Regain
Doubled Energy Shield Regain
-10% Life Regain and Energy Shield Regain
Vorax Limb: HandsBase Affix
Lucky Critical Strike
Minions gain Lucky upon a Critical Strike
-50% Critical Strike Rating
-50% Minion Critical Strike Rating
Vorax Limb: HandsBase Affix
Inflicts Paralysis and Weaken when you or Minions deal damageVorax Limb: HandsBase Affix
Main Skill is supported by Lv. 1 Quick DecisionVorax Limb: HandsBase Affix
+2 to Attack Skill LevelVorax Limb: HandsBase Affix
+2 Spell Skill LevelVorax Limb: HandsBase Affix
+1 Max Deflection stacksVorax Limb: HandsBase Affix
+2 Max Deflection stacksVorax Limb: HandsBase Affix
Gains Ferocity when dealing Physical DamageVorax Limb: HandsBase Affix
+(155–220) Max LifeVorax Limb: HandsBasic Pre-fix
+(2017–2880) Gear ArmorVorax Limb: HandsBasic Pre-fix
+(51–72)% damageVorax Limb: HandsBasic Pre-fix
+(51–72)% Minion DamageVorax Limb: HandsBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationVorax Limb: HandsBasic Pre-fix
+(2017–2880) gear EvasionVorax Limb: HandsBasic Pre-fix
+(85–120) Max ManaVorax Limb: HandsBasic Pre-fix
+(43–60)% Mana Regeneration SpeedVorax Limb: HandsBasic Pre-fix
+(239–340) gear Energy ShieldVorax Limb: HandsBasic Pre-fix
+(47–66)% gear Energy ShieldVorax Limb: HandsBasic Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and SpellsVorax Limb: HandsAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and SpellsVorax Limb: HandsAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and SpellsVorax Limb: HandsAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and SpellsVorax Limb: HandsAdvanced Pre-fix
Adds (9–12)% of Physical Damage as Fire DamageVorax Limb: HandsAdvanced Pre-fix
Adds (9–12)% of Fire Damage as Erosion DamageVorax Limb: HandsAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and SpellsVorax Limb: HandsAdvanced Pre-fix
Adds (9–12)% of Physical Damage as Lightning DamageVorax Limb: HandsAdvanced Pre-fix
Adds (9–12)% of Lightning Damage as Erosion DamageVorax Limb: HandsAdvanced Pre-fix
Adds (9–12)% of Physical Damage to Cold DamageVorax Limb: HandsAdvanced Pre-fix
Adds (9–12)% of Cold Damage as Erosion DamageVorax Limb: HandsAdvanced Pre-fix
+2 Active Skill LevelVorax Limb: HandsUltimate Pre-fix
+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity BlessingVorax Limb: HandsUltimate Pre-fix
+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility BlessingVorax Limb: HandsUltimate Pre-fix
+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus BlessingVorax Limb: HandsUltimate Pre-fix
+(21–25)% additional Minion Damage when you have (1–8) Minion(s)Vorax Limb: HandsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Limb: HandsUltimate Pre-fix
+(15–20)% Sealed Mana CompensationVorax Limb: HandsUltimate Pre-fix
You can cast 1 additional CursesVorax Limb: HandsUltimate Pre-fix
Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 4 m radiusVorax Limb: HandsUltimate Pre-fix
+(15–20)% additional ArmorVorax Limb: HandsUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Limb: HandsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Limb: HandsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Limb: HandsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Limb: HandsUltimate Pre-fix
+(15–20)% additional EvasionVorax Limb: HandsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Limb: HandsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Limb: HandsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Limb: HandsUltimate Pre-fix
+(12–15)% additional Max Energy ShieldVorax Limb: HandsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Limb: HandsUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Limb: HandsUltimate Pre-fix
Regenerates (239–340) Life per secondVorax Limb: HandsBasic Suffix
+(19–27)% Fire ResistanceVorax Limb: HandsBasic Suffix
+(19–27)% Cold ResistanceVorax Limb: HandsBasic Suffix
+(19–27)% Lightning ResistanceVorax Limb: HandsBasic Suffix
+(19–27)% Erosion ResistanceVorax Limb: HandsBasic Suffix
+(85–120)% Critical Strike RatingVorax Limb: HandsBasic Suffix
+(36–50)% Affliction EffectVorax Limb: HandsBasic Suffix
+(44–60)% Critical Strike DamageVorax Limb: HandsAdvanced Suffix
+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
Vorax Limb: HandsAdvanced Suffix
+(37–50)% Reaping DurationVorax Limb: HandsAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
Vorax Limb: HandsAdvanced Suffix
+(59–83)% Reaping Recovery SpeedVorax Limb: HandsUltimate Suffix
+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
Vorax Limb: HandsUltimate Suffix
+(21–25)% additional damage while having FervorVorax Limb: HandsUltimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
Vorax Limb: HandsUltimate Suffix
+(15–20)% Aura EffectVorax Limb: HandsUltimate Suffix
+(96–135) Attack and Spell Critical Strike RatingVorax Limb: HandsUltimate Suffix
Regenerates (7–8)% Life per second when taking Damage Over TimeVorax Limb: HandsUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Limb: HandsUltimate Suffix
+15 StrengthVorax Limb: LegsBase Affix
+15 DexterityVorax Limb: LegsBase Affix
+15 IntelligenceVorax Limb: LegsBase Affix
+8% Fire ResistanceVorax Limb: LegsBase Affix
+8% Cold ResistanceVorax Limb: LegsBase Affix
+8% Lightning ResistanceVorax Limb: LegsBase Affix
+8% Erosion ResistanceVorax Limb: LegsBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Limb: LegsBase Affix
+15% Skill AreaVorax Limb: LegsBase Affix
+25% damage
+25% Minion Damage
Vorax Limb: LegsBase Affix
+12% Affliction EffectVorax Limb: LegsBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Limb: LegsBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Limb: LegsBase Affix
+12% Reaping DurationVorax Limb: LegsBase Affix
+12% Projectile SpeedVorax Limb: LegsBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Limb: LegsBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Limb: LegsBase Affix
+8% Aura EffectVorax Limb: LegsBase Affix
+8% Sealed Mana CompensationVorax Limb: LegsBase Affix
+1 Active Skill LevelVorax Limb: LegsBase Affix
+1 Passive Skill LevelVorax Limb: LegsBase Affix
+20% chance to inflict Damaging AilmentsVorax Limb: LegsBase Affix
Adds 10 - 10 Base Ailment DamageVorax Limb: LegsBase Affix
+20% Origin of Spirit Magus effectVorax Limb: LegsBase Affix
Nearby enemies within 15 m have FrailVorax Limb: LegsBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Limb: LegsBase Affix
Has Hasten
Minions have Hasten
Vorax Limb: LegsBase Affix
You have a Lv. 20 Precise: SwiftnessVorax Limb: LegsBase Affix
-15% additional damage taken for 4 s after using Mobility SkillsVorax Limb: LegsBase Affix
+25% Cooldown Recovery SpeedVorax Limb: LegsBase Affix
+50% chance to avoid Elemental AilmentsVorax Limb: LegsBase Affix
Triggers Lv. 20 Reform when moving. Interval: 3 sVorax Limb: LegsBase Affix
+2 to Attack Skill LevelVorax Limb: LegsBase Affix
+2 Spell Skill LevelVorax Limb: LegsBase Affix
+1 Max Deflection stacksVorax Limb: LegsBase Affix
+2 Max Deflection stacksVorax Limb: LegsBase Affix
+(154–220) Max LifeVorax Limb: LegsBasic Pre-fix
+(2017–2880) Gear ArmorVorax Limb: LegsBasic Pre-fix
+(51–72)% damageVorax Limb: LegsBasic Pre-fix
+(51–72)% Minion DamageVorax Limb: LegsBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationVorax Limb: LegsBasic Pre-fix
+(85–120) Max ManaVorax Limb: LegsBasic Pre-fix
+(2017–2880) gear EvasionVorax Limb: LegsBasic Pre-fix
+(239–340) gear Energy ShieldVorax Limb: LegsBasic Pre-fix
+(47–66)% gear Energy ShieldVorax Limb: LegsBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceVorax Limb: LegsAdvanced Pre-fix
+1 Physical Skill LevelVorax Limb: LegsAdvanced Pre-fix
+1 Fire Skill LevelVorax Limb: LegsAdvanced Pre-fix
+(33–45)% Projectile SpeedVorax Limb: LegsAdvanced Pre-fix
+1 Cold Skill LevelVorax Limb: LegsAdvanced Pre-fix
+1 Lightning Skill LevelVorax Limb: LegsAdvanced Pre-fix
+1 Erosion Skill LevelVorax Limb: LegsAdvanced Pre-fix
+1 Minion Skill LevelVorax Limb: LegsAdvanced Pre-fix
+(41–50)% Ill Omen Cumulative EfficiencyVorax Limb: LegsAdvanced Pre-fix
+(12–15)% additional Max LifeVorax Limb: LegsUltimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Limb: LegsUltimate Pre-fix
+(26–30)% chance to avoid Spell DamageVorax Limb: LegsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Limb: LegsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
Vorax Limb: LegsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 sVorax Limb: LegsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Limb: LegsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Limb: LegsUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Limb: LegsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Limb: LegsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Limb: LegsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Limb: LegsUltimate Pre-fix
+(12–15)% additional Max Energy ShieldVorax Limb: LegsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Limb: LegsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Limb: LegsUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Limb: LegsUltimate Pre-fix
(-15–-12)% additional damage taken at Low ManaVorax Limb: LegsUltimate Pre-fix
+2 to Max Channeled Stacks
(-3–-1)% additional damage
Vorax Limb: LegsUltimate Pre-fix
Min Channeled Stacks +2
(-3–-1)% additional damage
Vorax Limb: LegsUltimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
Vorax Limb: LegsUltimate Pre-fix
+1 Ignite limitVorax Limb: LegsUltimate Pre-fix
+(36–50)% Deterioration DamageVorax Limb: LegsUltimate Pre-fix
+1 to Max Tenacity Blessing StacksVorax Limb: LegsUltimate Pre-fix
+1 to Max Agility Blessing StacksVorax Limb: LegsUltimate Pre-fix
+1 to Max Focus Blessing StacksVorax Limb: LegsUltimate Pre-fix
+10% Max Mana. +80 Skill CostVorax Limb: LegsUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance PenetrationVorax Limb: LegsUltimate Pre-fix
+(13–17)% Armor DMG Mitigation PenetrationVorax Limb: LegsUltimate Pre-fix
Regenerates 3% of Life per second while movingVorax Limb: LegsBasic Suffix
+(19–27)% Fire ResistanceVorax Limb: LegsBasic Suffix
+(19–27)% Cold ResistanceVorax Limb: LegsBasic Suffix
+(19–27)% Lightning ResistanceVorax Limb: LegsBasic Suffix
+(19–27)% Erosion ResistanceVorax Limb: LegsBasic Suffix
+(36–50)% Affliction EffectVorax Limb: LegsBasic Suffix
+(87–120)% Critical Strike RatingVorax Limb: LegsBasic Suffix
Restores 3% Energy Shield per second while movingVorax Limb: LegsBasic Suffix
+(29–40)% Movement SpeedVorax Limb: LegsAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Vorax Limb: LegsAdvanced Suffix
+(44–60)% Critical Strike DamageVorax Limb: LegsAdvanced Suffix
+(36–50)% Reaping DurationVorax Limb: LegsAdvanced Suffix
Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
Vorax Limb: LegsAdvanced Suffix
+(19–26)% Cooldown Recovery SpeedVorax Limb: LegsUltimate Suffix
+(59–83)% Reaping Recovery SpeedVorax Limb: LegsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of DeflectionVorax Limb: LegsUltimate Suffix
+(17–22)% additional Armor while movingVorax Limb: LegsUltimate Suffix
Triggers Lv. (6–10) Brisk Wind upon starting to move. Interval: 1 sVorax Limb: LegsUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Limb: LegsUltimate Suffix
+(17–22)% additional Evasion while movingVorax Limb: LegsUltimate Suffix
+(13–17)% additional Max Energy Shield while movingVorax Limb: LegsUltimate Suffix
+(29–40)% Blur EffectVorax Limb: LegsUltimate Suffix
+1 Max Spell Burst
+(6–8)% additional Hit Damage for skills cast by Spell Burst
Vorax Limb: LegsUltimate Suffix
+(18–23)% additional damage against Frozen enemiesVorax Limb: LegsUltimate Suffix
+(18–24)% Skill Effect DurationVorax Limb: LegsUltimate Suffix
+(19–26)% chance to deal Double DamageVorax Limb: LegsUltimate Suffix
+(37–52)% Wilt DurationVorax Limb: LegsUltimate Suffix
+(23–32)% additional Deterioration DurationVorax Limb: LegsUltimate Suffix
+(30–34) to Max Frostbite RatingVorax Limb: LegsUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
Vorax Limb: LegsUltimate Suffix
+(36–50)% Fervor effectVorax Limb: LegsUltimate Suffix
+(18–23)% additional damage for Main-Hand WeaponsVorax Limb: LegsUltimate Suffix
+15 StrengthVorax Aberrant Limb: LegsBase Affix
+15 DexterityVorax Aberrant Limb: LegsBase Affix
+15 IntelligenceVorax Aberrant Limb: LegsBase Affix
+8% Fire ResistanceVorax Aberrant Limb: LegsBase Affix
+8% Cold ResistanceVorax Aberrant Limb: LegsBase Affix
+8% Lightning ResistanceVorax Aberrant Limb: LegsBase Affix
+8% Erosion ResistanceVorax Aberrant Limb: LegsBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Aberrant Limb: LegsBase Affix
+15% Skill AreaVorax Aberrant Limb: LegsBase Affix
+25% damage
+25% Minion Damage
Vorax Aberrant Limb: LegsBase Affix
+12% Affliction EffectVorax Aberrant Limb: LegsBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Aberrant Limb: LegsBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Aberrant Limb: LegsBase Affix
+12% Reaping DurationVorax Aberrant Limb: LegsBase Affix
+12% Projectile SpeedVorax Aberrant Limb: LegsBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Aberrant Limb: LegsBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Aberrant Limb: LegsBase Affix
+8% Aura EffectVorax Aberrant Limb: LegsBase Affix
+8% Sealed Mana CompensationVorax Aberrant Limb: LegsBase Affix
+1 Active Skill LevelVorax Aberrant Limb: LegsBase Affix
+1 Passive Skill LevelVorax Aberrant Limb: LegsBase Affix
+20% chance to inflict Damaging AilmentsVorax Aberrant Limb: LegsBase Affix
Adds 10 - 10 Base Ailment DamageVorax Aberrant Limb: LegsBase Affix
+20% Origin of Spirit Magus effectVorax Aberrant Limb: LegsBase Affix
Nearby enemies within 15 m have FrailVorax Aberrant Limb: LegsBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Aberrant Limb: LegsBase Affix
Has Hasten
Minions have Hasten
Vorax Aberrant Limb: LegsBase Affix
Immune to curseVorax Aberrant Limb: LegsBase Affix
+80 initial Growth for Spirit MagiVorax Aberrant Limb: LegsBase Affix
+ 10 Command per secondVorax Aberrant Limb: LegsBase Affix
16% of damage taken is transferred to a random MinionVorax Aberrant Limb: LegsBase Affix
20% chance to gain a stack of a random Blessing when Minions deal damageVorax Aberrant Limb: LegsBase Affix
+2 Minion Skill LevelVorax Aberrant Limb: LegsBase Affix
+20% additional Minion DamageVorax Aberrant Limb: LegsBase Affix
Can obtain BondVorax Aberrant Limb: LegsBase Affix
+1 Max Deflection stacksVorax Aberrant Limb: LegsBase Affix
+2 Max Deflection stacksVorax Aberrant Limb: LegsBase Affix
+(154–220) Max LifeVorax Aberrant Limb: LegsBasic Pre-fix
+(2017–2880) Gear ArmorVorax Aberrant Limb: LegsBasic Pre-fix
+(51–72)% damageVorax Aberrant Limb: LegsBasic Pre-fix
+(51–72)% Minion DamageVorax Aberrant Limb: LegsBasic Pre-fix
+(43–60)% Critical Strike Damage MitigationVorax Aberrant Limb: LegsBasic Pre-fix
+(85–120) Max ManaVorax Aberrant Limb: LegsBasic Pre-fix
+(2017–2880) gear EvasionVorax Aberrant Limb: LegsBasic Pre-fix
+(239–340) gear Energy ShieldVorax Aberrant Limb: LegsBasic Pre-fix
+(47–66)% gear Energy ShieldVorax Aberrant Limb: LegsBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceVorax Aberrant Limb: LegsAdvanced Pre-fix
+1 Physical Skill LevelVorax Aberrant Limb: LegsAdvanced Pre-fix
+1 Fire Skill LevelVorax Aberrant Limb: LegsAdvanced Pre-fix
+(33–45)% Projectile SpeedVorax Aberrant Limb: LegsAdvanced Pre-fix
+1 Cold Skill LevelVorax Aberrant Limb: LegsAdvanced Pre-fix
+1 Lightning Skill LevelVorax Aberrant Limb: LegsAdvanced Pre-fix
+1 Erosion Skill LevelVorax Aberrant Limb: LegsAdvanced Pre-fix
+1 Minion Skill LevelVorax Aberrant Limb: LegsAdvanced Pre-fix
+1 Cold Skill LevelVorax Aberrant Limb: LegsAdvanced Pre-fix
+(12–15)% additional Max LifeVorax Aberrant Limb: LegsUltimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Aberrant Limb: LegsUltimate Pre-fix
+(26–30)% chance to avoid Spell DamageVorax Aberrant Limb: LegsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Aberrant Limb: LegsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
Vorax Aberrant Limb: LegsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 sVorax Aberrant Limb: LegsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Aberrant Limb: LegsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Aberrant Limb: LegsUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Aberrant Limb: LegsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Aberrant Limb: LegsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Aberrant Limb: LegsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Aberrant Limb: LegsUltimate Pre-fix
+(12–15)% additional Max Energy ShieldVorax Aberrant Limb: LegsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Aberrant Limb: LegsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Aberrant Limb: LegsUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Aberrant Limb: LegsUltimate Pre-fix
+1 to Max Tenacity Blessing StacksVorax Aberrant Limb: LegsUltimate Pre-fix
+1 to Max Agility Blessing StacksVorax Aberrant Limb: LegsUltimate Pre-fix
+1 to Max Focus Blessing StacksVorax Aberrant Limb: LegsUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance Penetration for MinionsVorax Aberrant Limb: LegsUltimate Pre-fix
+(13–17)% Armor DMG Mitigation Penetration for MinionsVorax Aberrant Limb: LegsUltimate Pre-fix
(-15–-12)% additional damage taken at Low ManaVorax Aberrant Limb: LegsUltimate Pre-fix
+2 to Max Channeled Stacks
(-3–-1)% additional damage
Vorax Aberrant Limb: LegsUltimate Pre-fix
Min Channeled Stacks +2
(-3–-1)% additional damage
Vorax Aberrant Limb: LegsUltimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
Vorax Aberrant Limb: LegsUltimate Pre-fix
+1 Ignite limitVorax Aberrant Limb: LegsUltimate Pre-fix
+(36–50)% Deterioration DamageVorax Aberrant Limb: LegsUltimate Pre-fix
Regenerates 3% of Life per second while movingVorax Aberrant Limb: LegsBasic Suffix
+(19–27)% Fire ResistanceVorax Aberrant Limb: LegsBasic Suffix
+(19–27)% Cold ResistanceVorax Aberrant Limb: LegsBasic Suffix
+(19–27)% Lightning ResistanceVorax Aberrant Limb: LegsBasic Suffix
+(19–27)% Erosion ResistanceVorax Aberrant Limb: LegsBasic Suffix
+(36–50)% Affliction EffectVorax Aberrant Limb: LegsBasic Suffix
+(87–120)% Critical Strike RatingVorax Aberrant Limb: LegsBasic Suffix
Restores 3% Energy Shield per second while movingVorax Aberrant Limb: LegsBasic Suffix
+(29–40)% Movement SpeedVorax Aberrant Limb: LegsAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Vorax Aberrant Limb: LegsAdvanced Suffix
+(44–60)% Critical Strike DamageVorax Aberrant Limb: LegsAdvanced Suffix
+(36–50)% Reaping DurationVorax Aberrant Limb: LegsAdvanced Suffix
Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
Vorax Aberrant Limb: LegsAdvanced Suffix
+(19–26)% Cooldown Recovery SpeedVorax Aberrant Limb: LegsUltimate Suffix
+(59–83)% Reaping Recovery SpeedVorax Aberrant Limb: LegsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of DeflectionVorax Aberrant Limb: LegsUltimate Suffix
+(17–22)% additional Armor while movingVorax Aberrant Limb: LegsUltimate Suffix
Triggers Lv. (6–10) Brisk Wind upon starting to move. Interval: 1 sVorax Aberrant Limb: LegsUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Aberrant Limb: LegsUltimate Suffix
+(17–22)% additional Evasion while movingVorax Aberrant Limb: LegsUltimate Suffix
+(13–17)% additional Max Energy Shield while movingVorax Aberrant Limb: LegsUltimate Suffix
+ (8–10) Command per secondVorax Aberrant Limb: LegsUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
Vorax Aberrant Limb: LegsUltimate Suffix
+(57–80) initial Growth for Spirit MagiVorax Aberrant Limb: LegsUltimate Suffix
+(89–125) Minion Critical Strike RatingVorax Aberrant Limb: LegsUltimate Suffix
+(19–26)% chance for Minions to deal Double DamageVorax Aberrant Limb: LegsUltimate Suffix
+1 Max Bond Stacks
+5% additional Minion Damage
Vorax Aberrant Limb: LegsUltimate Suffix
+(18–23)% additional damage against Frozen enemiesVorax Aberrant Limb: LegsUltimate Suffix
+(18–24)% Skill Effect DurationVorax Aberrant Limb: LegsUltimate Suffix
+(19–26)% chance to deal Double DamageVorax Aberrant Limb: LegsUltimate Suffix
+(37–52)% Wilt DurationVorax Aberrant Limb: LegsUltimate Suffix
+(23–32)% additional Deterioration DurationVorax Aberrant Limb: LegsUltimate Suffix
+(30–34) to Max Frostbite RatingVorax Aberrant Limb: LegsUltimate Suffix
+15 StrengthVorax Limb: NeckBase Affix
+15 DexterityVorax Limb: NeckBase Affix
+15 IntelligenceVorax Limb: NeckBase Affix
+8% Fire ResistanceVorax Limb: NeckBase Affix
+8% Cold ResistanceVorax Limb: NeckBase Affix
+8% Lightning ResistanceVorax Limb: NeckBase Affix
+8% Erosion ResistanceVorax Limb: NeckBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Limb: NeckBase Affix
+15% Skill AreaVorax Limb: NeckBase Affix
+25% damage
+25% Minion Damage
Vorax Limb: NeckBase Affix
+12% Affliction EffectVorax Limb: NeckBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Limb: NeckBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Limb: NeckBase Affix
+12% Reaping DurationVorax Limb: NeckBase Affix
+12% Projectile SpeedVorax Limb: NeckBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Limb: NeckBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Limb: NeckBase Affix
+8% Aura EffectVorax Limb: NeckBase Affix
+8% Sealed Mana CompensationVorax Limb: NeckBase Affix
+1 Active Skill LevelVorax Limb: NeckBase Affix
+1 Passive Skill LevelVorax Limb: NeckBase Affix
+20% chance to inflict Damaging AilmentsVorax Limb: NeckBase Affix
Adds 10 - 10 Base Ailment DamageVorax Limb: NeckBase Affix
+20% Origin of Spirit Magus effectVorax Limb: NeckBase Affix
Nearby enemies within 15 m have FrailVorax Limb: NeckBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Limb: NeckBase Affix
Has Hasten
Minions have Hasten
Vorax Limb: NeckBase Affix
You can cast 1 additional CursesVorax Limb: NeckBase Affix
Triggers Lv. 20 Timid Curse upon dealing damage to enemies. Cooldown: 1 s
Triggers Lv. 20 Timid Curse when Minions deal damage to enemies. Cooldown: 1 s
Vorax Limb: NeckBase Affix
Triggers Lv. 20 Entangled Pain Curse upon dealing damage to enemies. Cooldown: 1 s
Triggers Lv. 20 Entangled Pain Curse when Minions deal damage to enemies. Cooldown: 1 s
Vorax Limb: NeckBase Affix
+8% damage and Minion Damage per stack of any BlessingVorax Limb: NeckBase Affix
Gains 2 stack(s) of God of War's BlessingVorax Limb: NeckBase Affix
+2 to Attack Skill LevelVorax Limb: NeckBase Affix
+2 Spell Skill LevelVorax Limb: NeckBase Affix
Gains Ferocity when dealing Physical DamageVorax Limb: NeckBase Affix
+(155–220) Max LifeVorax Limb: NeckBasic Pre-fix
+(245–350) Max Energy ShieldVorax Limb: NeckBasic Pre-fix
+(27–36)% ArmorVorax Limb: NeckBasic Pre-fix
+(27–36)% EvasionVorax Limb: NeckBasic Pre-fix
+(51–72)% damageVorax Limb: NeckBasic Pre-fix
+(51–72)% Minion DamageVorax Limb: NeckBasic Pre-fix
+(85–120) Max ManaVorax Limb: NeckBasic Pre-fix
+(43–60) StrengthVorax Limb: NeckAdvanced Pre-fix
+(43–60) DexterityVorax Limb: NeckAdvanced Pre-fix
+(43–60) IntelligenceVorax Limb: NeckAdvanced Pre-fix
+(35–48) initial Growth for Spirit MagiVorax Limb: NeckAdvanced Pre-fix
+(15–20)% DefenseVorax Limb: NeckAdvanced Pre-fix
+(22–30)% Sealed Mana Compensation for SteadfastVorax Limb: NeckAdvanced Pre-fix
+(22–30)% Sealed Mana Compensation for NimblenessVorax Limb: NeckAdvanced Pre-fix
+(22–30)% Sealed Mana Compensation for Energy FortressVorax Limb: NeckAdvanced Pre-fix
Gains Attack Aggression when casting an Attack Skill
+(10–30)% Attack Aggression Effect
Vorax Limb: NeckAdvanced Pre-fix
Gains Spell Aggression when casting a Spell Skill
+(10–30)% Spell Aggression Effect
Vorax Limb: NeckAdvanced Pre-fix
+(23–32)% Deterioration ChanceVorax Limb: NeckAdvanced Pre-fix
+(41–50)% Ill Omen Cumulative EfficiencyVorax Limb: NeckAdvanced Pre-fix
+2 Minion Skill LevelVorax Limb: NeckUltimate Pre-fix
+1 Max Spell BurstVorax Limb: NeckUltimate Pre-fix
+2 Active Skill LevelVorax Limb: NeckUltimate Pre-fix
Have FervorVorax Limb: NeckUltimate Pre-fix
[Beacon] +2 Max Spell Burst
(-6–-4)% additional Hit Damage for skills cast by Spell Burst
Vorax Limb: NeckUltimate Pre-fix
Multistrikes deal (28–40)% increasing damageVorax Limb: NeckUltimate Pre-fix
+(36–50)% Deterioration DamageVorax Limb: NeckUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Limb: NeckUltimate Pre-fix
+1 Max Spell BurstVorax Limb: NeckUltimate Pre-fix
Max Terra Charge Stacks +1
+(5–7)% additional Terra Skill Damage
Vorax Limb: NeckUltimate Pre-fix
+(15–20)% Sealed Mana CompensationVorax Limb: NeckUltimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemiesVorax Limb: NeckUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Limb: NeckUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Limb: NeckUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Limb: NeckUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Limb: NeckUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Limb: NeckUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Limb: NeckUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Limb: NeckUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Limb: NeckUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Limb: NeckUltimate Pre-fix
You can apply 1 additional Tangle(s) to enemies
+(5–8)% Tangle Damage Enhancement
Vorax Limb: NeckUltimate Pre-fix
+(19–27)% Fire ResistanceVorax Limb: NeckBasic Suffix
+(19–27)% Cold ResistanceVorax Limb: NeckBasic Suffix
+(19–27)% Lightning ResistanceVorax Limb: NeckBasic Suffix
+(19–27)% Erosion ResistanceVorax Limb: NeckBasic Suffix
+(33–45)% Projectile SpeedVorax Limb: NeckBasic Suffix
+(42–60)% Critical Strike DamageVorax Limb: NeckAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Vorax Limb: NeckAdvanced Suffix
+(8–10)% Elemental ResistanceVorax Limb: NeckAdvanced Suffix
+(14–18)% Blessing DurationVorax Limb: NeckAdvanced Suffix
+(8–10)% All StatsVorax Limb: NeckAdvanced Suffix
100% chance to gain a Barrier for every 5 m you moveVorax Limb: NeckAdvanced Suffix
+(5–6)% damage per stack of any BlessingVorax Limb: NeckUltimate Suffix
+(15–20)% Sealed Mana CompensationVorax Limb: NeckUltimate Suffix
+(15–20)% Aura EffectVorax Limb: NeckUltimate Suffix
+1% damage per 12 statsVorax Limb: NeckUltimate Suffix
+(23–32)% additional Deterioration DurationVorax Limb: NeckUltimate Suffix
+(6–9) Support Skill LevelVorax Limb: NeckUltimate Suffix
+(18–24)% additional damage taken by Nearby enemiesVorax Limb: NeckUltimate Suffix
+(59–83)% Reaping Recovery SpeedVorax Limb: NeckUltimate Suffix
+(40–50)% Numbed EffectVorax Limb: NeckUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Limb: NeckUltimate Suffix
+15 StrengthVorax Limb: DigitsBase Affix
+15 DexterityVorax Limb: DigitsBase Affix
+15 IntelligenceVorax Limb: DigitsBase Affix
+8% Fire ResistanceVorax Limb: DigitsBase Affix
+8% Cold ResistanceVorax Limb: DigitsBase Affix
+8% Lightning ResistanceVorax Limb: DigitsBase Affix
+8% Erosion ResistanceVorax Limb: DigitsBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Limb: DigitsBase Affix
+15% Skill AreaVorax Limb: DigitsBase Affix
+25% damage
+25% Minion Damage
Vorax Limb: DigitsBase Affix
+12% Affliction EffectVorax Limb: DigitsBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Limb: DigitsBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Limb: DigitsBase Affix
+12% Reaping DurationVorax Limb: DigitsBase Affix
+12% Projectile SpeedVorax Limb: DigitsBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Limb: DigitsBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Limb: DigitsBase Affix
+8% Aura EffectVorax Limb: DigitsBase Affix
+8% Sealed Mana CompensationVorax Limb: DigitsBase Affix
+1 Active Skill LevelVorax Limb: DigitsBase Affix
+1 Passive Skill LevelVorax Limb: DigitsBase Affix
+20% chance to inflict Damaging AilmentsVorax Limb: DigitsBase Affix
Adds 10 - 10 Base Ailment DamageVorax Limb: DigitsBase Affix
+20% Origin of Spirit Magus effectVorax Limb: DigitsBase Affix
Nearby enemies within 15 m have FrailVorax Limb: DigitsBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Limb: DigitsBase Affix
Has Hasten
Minions have Hasten
Vorax Limb: DigitsBase Affix
Immune to curseVorax Limb: DigitsBase Affix
+1 to Max Tenacity Blessing StacksVorax Limb: DigitsBase Affix
+1 to Max Agility Blessing StacksVorax Limb: DigitsBase Affix
+1 to Max Focus Blessing StacksVorax Limb: DigitsBase Affix
Have FervorVorax Limb: DigitsBase Affix
+2 to Attack Skill LevelVorax Limb: DigitsBase Affix
+2 Spell Skill LevelVorax Limb: DigitsBase Affix
+(155–220) Max LifeVorax Limb: DigitsBasic Pre-fix
+(245–350) Max Energy ShieldVorax Limb: DigitsBasic Pre-fix
+(27–36)% ArmorVorax Limb: DigitsBasic Pre-fix
+(27–36)% EvasionVorax Limb: DigitsBasic Pre-fix
+(51–72)% damageVorax Limb: DigitsBasic Pre-fix
+(85–120) Max ManaVorax Limb: DigitsBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceVorax Limb: DigitsAdvanced Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and SpellsVorax Limb: DigitsAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and SpellsVorax Limb: DigitsAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and SpellsVorax Limb: DigitsAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and SpellsVorax Limb: DigitsAdvanced Pre-fix
+(43–60) StrengthVorax Limb: DigitsAdvanced Pre-fix
+(43–60) DexterityVorax Limb: DigitsAdvanced Pre-fix
+(43–60) IntelligenceVorax Limb: DigitsAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and SpellsVorax Limb: DigitsAdvanced Pre-fix
+(23–32)% Deterioration ChanceVorax Limb: DigitsAdvanced Pre-fix
+(75–100)% Terra Charge Recovery SpeedVorax Limb: DigitsAdvanced Pre-fix
+(41–50)% Ill Omen Cumulative EfficiencyVorax Limb: DigitsAdvanced Pre-fix
+1 to Max Tenacity Blessing StacksVorax Limb: DigitsUltimate Pre-fix
+1 to Max Agility Blessing StacksVorax Limb: DigitsUltimate Pre-fix
+1 to Max Focus Blessing StacksVorax Limb: DigitsUltimate Pre-fix
+10% Max Mana. +80 Skill CostVorax Limb: DigitsUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance PenetrationVorax Limb: DigitsUltimate Pre-fix
+(13–17)% Armor DMG Mitigation PenetrationVorax Limb: DigitsUltimate Pre-fix
+(36–50)% Deterioration DamageVorax Limb: DigitsUltimate Pre-fix
+(12–15)% additional Max LifeVorax Limb: DigitsUltimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Limb: DigitsUltimate Pre-fix
+(26–30)% chance to avoid Spell DamageVorax Limb: DigitsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Limb: DigitsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
Vorax Limb: DigitsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 sVorax Limb: DigitsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Limb: DigitsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Limb: DigitsUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Limb: DigitsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Limb: DigitsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Limb: DigitsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Limb: DigitsUltimate Pre-fix
+(12–15)% additional Max Energy ShieldVorax Limb: DigitsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Limb: DigitsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Limb: DigitsUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Limb: DigitsUltimate Pre-fix
(-15–-12)% additional damage taken at Low ManaVorax Limb: DigitsUltimate Pre-fix
+2 to Max Channeled Stacks
(-3–-1)% additional damage
Vorax Limb: DigitsUltimate Pre-fix
Min Channeled Stacks +2
(-3–-1)% additional damage
Vorax Limb: DigitsUltimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
Vorax Limb: DigitsUltimate Pre-fix
+1 Ignite limitVorax Limb: DigitsUltimate Pre-fix
+(19–27)% Fire ResistanceVorax Limb: DigitsBasic Suffix
+(19–27)% Cold ResistanceVorax Limb: DigitsBasic Suffix
+(19–27)% Lightning ResistanceVorax Limb: DigitsBasic Suffix
+(19–27)% Erosion ResistanceVorax Limb: DigitsBasic Suffix
+(87–120)% Critical Strike RatingVorax Limb: DigitsBasic Suffix
+(35–50)% Reaping DurationVorax Limb: DigitsAdvanced Suffix
+(36–50)% Affliction EffectVorax Limb: DigitsAdvanced Suffix
+(44–60)% Critical Strike DamageVorax Limb: DigitsAdvanced Suffix
+(26–36)% Focus SpeedVorax Limb: DigitsAdvanced Suffix
+1 Combo Points gained from Combo Starters
+(1–2)% additional damage
Vorax Limb: DigitsAdvanced Suffix
+(23–32)% Max ManaVorax Limb: DigitsAdvanced Suffix
100% chance to gain a Barrier for every 5 m you moveVorax Limb: DigitsAdvanced Suffix
+(59–83)% Reaping Recovery SpeedVorax Limb: DigitsUltimate Suffix
+(18–23)% additional damage against Frozen enemiesVorax Limb: DigitsUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
Vorax Limb: DigitsUltimate Suffix
+(36–50)% Fervor effectVorax Limb: DigitsUltimate Suffix
+(19–26)% chance to deal Double DamageVorax Limb: DigitsUltimate Suffix
+(18–23)% additional damage for Main-Hand WeaponsVorax Limb: DigitsUltimate Suffix
+(23–32)% additional Deterioration DurationVorax Limb: DigitsUltimate Suffix
+(19–26)% Cooldown Recovery SpeedVorax Limb: DigitsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of DeflectionVorax Limb: DigitsUltimate Suffix
+(17–22)% additional Armor while movingVorax Limb: DigitsUltimate Suffix
Triggers Lv. (6–10) Brisk Wind upon starting to move. Interval: 1 sVorax Limb: DigitsUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Limb: DigitsUltimate Suffix
+(17–22)% additional Evasion while movingVorax Limb: DigitsUltimate Suffix
+(13–17)% additional Max Energy Shield while movingVorax Limb: DigitsUltimate Suffix
+(29–40)% Blur EffectVorax Limb: DigitsUltimate Suffix
+1 Max Spell Burst
+(6–8)% additional Hit Damage for skills cast by Spell Burst
Vorax Limb: DigitsUltimate Suffix
+(30–34) to Max Frostbite RatingVorax Limb: DigitsUltimate Suffix
+(18–24)% Skill Effect DurationVorax Limb: DigitsUltimate Suffix
+(37–52)% Wilt DurationVorax Limb: DigitsUltimate Suffix
+15 StrengthVorax Aberrant Limb: DigitsBase Affix
+15 DexterityVorax Aberrant Limb: DigitsBase Affix
+15 IntelligenceVorax Aberrant Limb: DigitsBase Affix
+8% Fire ResistanceVorax Aberrant Limb: DigitsBase Affix
+8% Cold ResistanceVorax Aberrant Limb: DigitsBase Affix
+8% Lightning ResistanceVorax Aberrant Limb: DigitsBase Affix
+8% Erosion ResistanceVorax Aberrant Limb: DigitsBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Aberrant Limb: DigitsBase Affix
+15% Skill AreaVorax Aberrant Limb: DigitsBase Affix
+25% damage
+25% Minion Damage
Vorax Aberrant Limb: DigitsBase Affix
+12% Affliction EffectVorax Aberrant Limb: DigitsBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Aberrant Limb: DigitsBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Aberrant Limb: DigitsBase Affix
+12% Reaping DurationVorax Aberrant Limb: DigitsBase Affix
+12% Projectile SpeedVorax Aberrant Limb: DigitsBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Aberrant Limb: DigitsBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Aberrant Limb: DigitsBase Affix
+8% Aura EffectVorax Aberrant Limb: DigitsBase Affix
+8% Sealed Mana CompensationVorax Aberrant Limb: DigitsBase Affix
+1 Active Skill LevelVorax Aberrant Limb: DigitsBase Affix
+1 Passive Skill LevelVorax Aberrant Limb: DigitsBase Affix
+20% chance to inflict Damaging AilmentsVorax Aberrant Limb: DigitsBase Affix
Adds 10 - 10 Base Ailment DamageVorax Aberrant Limb: DigitsBase Affix
+20% Origin of Spirit Magus effectVorax Aberrant Limb: DigitsBase Affix
Nearby enemies within 15 m have FrailVorax Aberrant Limb: DigitsBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Aberrant Limb: DigitsBase Affix
Has Hasten
Minions have Hasten
Vorax Aberrant Limb: DigitsBase Affix
Immune to curseVorax Aberrant Limb: DigitsBase Affix
+80 initial Growth for Spirit MagiVorax Aberrant Limb: DigitsBase Affix
+ 10 Command per secondVorax Aberrant Limb: DigitsBase Affix
16% of damage taken is transferred to a random MinionVorax Aberrant Limb: DigitsBase Affix
20% chance to gain a stack of a random Blessing when Minions deal damageVorax Aberrant Limb: DigitsBase Affix
+2 Minion Skill LevelVorax Aberrant Limb: DigitsBase Affix
+20% additional Minion DamageVorax Aberrant Limb: DigitsBase Affix
Can obtain BondVorax Aberrant Limb: DigitsBase Affix
+(155–220) Max LifeVorax Aberrant Limb: DigitsBasic Pre-fix
+(11–16)% Life Regeneration SpeedVorax Aberrant Limb: DigitsBasic Pre-fix
+(85–120) Max ManaVorax Aberrant Limb: DigitsBasic Pre-fix
+(18–24)% Minion Life Regeneration SpeedVorax Aberrant Limb: DigitsBasic Pre-fix
+(245–350) Max Energy ShieldVorax Aberrant Limb: DigitsBasic Pre-fix
+(52–72)% Minion DamageVorax Aberrant Limb: DigitsBasic Pre-fix
+(27–36)% ArmorVorax Aberrant Limb: DigitsBasic Pre-fix
+(27–36)% EvasionVorax Aberrant Limb: DigitsBasic Pre-fix
+(43–60) StrengthVorax Aberrant Limb: DigitsAdvanced Pre-fix
+(43–60) DexterityVorax Aberrant Limb: DigitsAdvanced Pre-fix
+(43–60) IntelligenceVorax Aberrant Limb: DigitsAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to MinionsVorax Aberrant Limb: DigitsAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to MinionsVorax Aberrant Limb: DigitsAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to MinionsVorax Aberrant Limb: DigitsAdvanced Pre-fix
Adds (44–46) - (54–56) Erosion Damage to MinionsVorax Aberrant Limb: DigitsAdvanced Pre-fix
Adds (44–46) - (54–56) Physical Damage to MinionsVorax Aberrant Limb: DigitsAdvanced Pre-fix
+1 to Max Tenacity Blessing StacksVorax Aberrant Limb: DigitsUltimate Pre-fix
+1 to Max Agility Blessing StacksVorax Aberrant Limb: DigitsUltimate Pre-fix
+1 to Max Focus Blessing StacksVorax Aberrant Limb: DigitsUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance Penetration for MinionsVorax Aberrant Limb: DigitsUltimate Pre-fix
+(13–17)% Armor DMG Mitigation Penetration for MinionsVorax Aberrant Limb: DigitsUltimate Pre-fix
+(12–15)% additional Max LifeVorax Aberrant Limb: DigitsUltimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Aberrant Limb: DigitsUltimate Pre-fix
+(26–30)% chance to avoid Spell DamageVorax Aberrant Limb: DigitsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Aberrant Limb: DigitsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
Vorax Aberrant Limb: DigitsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 sVorax Aberrant Limb: DigitsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Aberrant Limb: DigitsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Aberrant Limb: DigitsUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Aberrant Limb: DigitsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Aberrant Limb: DigitsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Aberrant Limb: DigitsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Aberrant Limb: DigitsUltimate Pre-fix
+(12–15)% additional Max Energy ShieldVorax Aberrant Limb: DigitsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Aberrant Limb: DigitsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Aberrant Limb: DigitsUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Aberrant Limb: DigitsUltimate Pre-fix
(-15–-12)% additional damage taken at Low ManaVorax Aberrant Limb: DigitsUltimate Pre-fix
+2 to Max Channeled Stacks
(-3–-1)% additional damage
Vorax Aberrant Limb: DigitsUltimate Pre-fix
Min Channeled Stacks +2
(-3–-1)% additional damage
Vorax Aberrant Limb: DigitsUltimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
Vorax Aberrant Limb: DigitsUltimate Pre-fix
+1 Ignite limitVorax Aberrant Limb: DigitsUltimate Pre-fix
+(36–50)% Deterioration DamageVorax Aberrant Limb: DigitsUltimate Pre-fix
+(19–27)% Fire ResistanceVorax Aberrant Limb: DigitsBasic Suffix
+(19–27)% Cold ResistanceVorax Aberrant Limb: DigitsBasic Suffix
+(19–27)% Lightning ResistanceVorax Aberrant Limb: DigitsBasic Suffix
+(19–27)% Erosion ResistanceVorax Aberrant Limb: DigitsBasic Suffix
+(87–120)% Minion Critical Strike RatingVorax Aberrant Limb: DigitsBasic Suffix
+(44–60)% Minion Critical Strike DamageVorax Aberrant Limb: DigitsAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Vorax Aberrant Limb: DigitsAdvanced Suffix
+(40–55)% Minion Max LifeVorax Aberrant Limb: DigitsAdvanced Suffix
While Reconjuring, Spirit Magi regenerate (12–15)% Life per secondVorax Aberrant Limb: DigitsAdvanced Suffix
+ (8–10) Command per secondVorax Aberrant Limb: DigitsUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
Vorax Aberrant Limb: DigitsUltimate Suffix
+(57–80) initial Growth for Spirit MagiVorax Aberrant Limb: DigitsUltimate Suffix
+(89–125) Minion Critical Strike RatingVorax Aberrant Limb: DigitsUltimate Suffix
+(19–26)% chance for Minions to deal Double DamageVorax Aberrant Limb: DigitsUltimate Suffix
+(59–83)% Reaping Recovery SpeedVorax Aberrant Limb: DigitsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of DeflectionVorax Aberrant Limb: DigitsUltimate Suffix
+(17–22)% additional Armor while movingVorax Aberrant Limb: DigitsUltimate Suffix
Triggers Lv. (6–10) Brisk Wind upon starting to move. Interval: 1 sVorax Aberrant Limb: DigitsUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Aberrant Limb: DigitsUltimate Suffix
+(17–22)% additional Evasion while movingVorax Aberrant Limb: DigitsUltimate Suffix
+(13–17)% additional Max Energy Shield while movingVorax Aberrant Limb: DigitsUltimate Suffix
+(30–34) to Max Frostbite RatingVorax Aberrant Limb: DigitsUltimate Suffix
+(18–23)% additional damage against Frozen enemiesVorax Aberrant Limb: DigitsUltimate Suffix
+(18–24)% Skill Effect DurationVorax Aberrant Limb: DigitsUltimate Suffix
+(17–24)% Cooldown Recovery SpeedVorax Aberrant Limb: DigitsUltimate Suffix
+(19–26)% chance to deal Double DamageVorax Aberrant Limb: DigitsUltimate Suffix
+(37–52)% Wilt DurationVorax Aberrant Limb: DigitsUltimate Suffix
+(23–32)% additional Deterioration DurationVorax Aberrant Limb: DigitsUltimate Suffix
+1 Max Bond Stacks
+5% additional Minion Damage
Vorax Aberrant Limb: DigitsUltimate Suffix
+15 StrengthVorax Limb: WaistBase Affix
+15 DexterityVorax Limb: WaistBase Affix
+15 IntelligenceVorax Limb: WaistBase Affix
+8% Fire ResistanceVorax Limb: WaistBase Affix
+8% Cold ResistanceVorax Limb: WaistBase Affix
+8% Lightning ResistanceVorax Limb: WaistBase Affix
+8% Erosion ResistanceVorax Limb: WaistBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Limb: WaistBase Affix
+15% Skill AreaVorax Limb: WaistBase Affix
+25% damage
+25% Minion Damage
Vorax Limb: WaistBase Affix
+12% Affliction EffectVorax Limb: WaistBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Limb: WaistBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Limb: WaistBase Affix
+12% Reaping DurationVorax Limb: WaistBase Affix
+12% Projectile SpeedVorax Limb: WaistBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Limb: WaistBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Limb: WaistBase Affix
+8% Aura EffectVorax Limb: WaistBase Affix
+8% Sealed Mana CompensationVorax Limb: WaistBase Affix
+1 Active Skill LevelVorax Limb: WaistBase Affix
+1 Passive Skill LevelVorax Limb: WaistBase Affix
+20% chance to inflict Damaging AilmentsVorax Limb: WaistBase Affix
Adds 10 - 10 Base Ailment DamageVorax Limb: WaistBase Affix
+20% Origin of Spirit Magus effectVorax Limb: WaistBase Affix
Nearby enemies within 15 m have FrailVorax Limb: WaistBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Limb: WaistBase Affix
Has Hasten
Minions have Hasten
Vorax Limb: WaistBase Affix
Immune to crowd control effectsVorax Limb: WaistBase Affix
Gains 1 stack(s) of Tenacity Blessing, Agility Blessing, and Focus Blessing in turn. Interval: 1sVorax Limb: WaistBase Affix
-50% additional Damage Over Time taken when an Elixir Skill is activeVorax Limb: WaistBase Affix
+10% additional Max Life, Max Mana, and Max Energy Shield when an Elixir Skill is activeVorax Limb: WaistBase Affix
+30% Warcry EffectVorax Limb: WaistBase Affix
+2 to Attack Skill LevelVorax Limb: WaistBase Affix
+2 Spell Skill LevelVorax Limb: WaistBase Affix
+(155–220) Max LifeVorax Limb: WaistBasic Pre-fix
+(85–120) Max ManaVorax Limb: WaistBasic Pre-fix
+(246–350) Max Energy ShieldVorax Limb: WaistBasic Pre-fix
+(51–72)% damageVorax Limb: WaistBasic Pre-fix
+(17–23)% chance for Attacks to inflict Taunt on enemies on hitVorax Limb: WaistBasic Pre-fix
+(51–72)% Minion DamageVorax Limb: WaistBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceVorax Limb: WaistAdvanced Pre-fix
+(43–60) StrengthVorax Limb: WaistAdvanced Pre-fix
+(43–60) DexterityVorax Limb: WaistAdvanced Pre-fix
+(43–60) IntelligenceVorax Limb: WaistAdvanced Pre-fix
+(15–20)% DefenseVorax Limb: WaistAdvanced Pre-fix
Gains a stack of Fortitude when using a Melee Skill
(-5–-3)% additional damage taken
Vorax Limb: WaistAdvanced Pre-fix
+(23–32)% Deterioration ChanceVorax Limb: WaistAdvanced Pre-fix
+(41–50)% Ill Omen Cumulative EfficiencyVorax Limb: WaistAdvanced Pre-fix
(-15–-12)% additional damage taken at Low ManaVorax Limb: WaistUltimate Pre-fix
+2 to Max Channeled Stacks
(-3–-1)% additional damage
Vorax Limb: WaistUltimate Pre-fix
Min Channeled Stacks +2
(-3–-1)% additional damage
Vorax Limb: WaistUltimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
Vorax Limb: WaistUltimate Pre-fix
+1 Ignite limitVorax Limb: WaistUltimate Pre-fix
+(36–50)% Deterioration DamageVorax Limb: WaistUltimate Pre-fix
+(12–15)% additional Max LifeVorax Limb: WaistUltimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Limb: WaistUltimate Pre-fix
+(26–30)% chance to avoid Spell DamageVorax Limb: WaistUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Limb: WaistUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
Vorax Limb: WaistUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 sVorax Limb: WaistUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Limb: WaistUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Limb: WaistUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Limb: WaistUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Limb: WaistUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Limb: WaistUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Limb: WaistUltimate Pre-fix
+(12–15)% additional Max Energy ShieldVorax Limb: WaistUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Limb: WaistUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Limb: WaistUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Limb: WaistUltimate Pre-fix
+1 to Max Tenacity Blessing StacksVorax Limb: WaistUltimate Pre-fix
+1 to Max Agility Blessing StacksVorax Limb: WaistUltimate Pre-fix
+1 to Max Focus Blessing StacksVorax Limb: WaistUltimate Pre-fix
+10% Max Mana. +80 Skill CostVorax Limb: WaistUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance PenetrationVorax Limb: WaistUltimate Pre-fix
+(13–17)% Armor DMG Mitigation PenetrationVorax Limb: WaistUltimate Pre-fix
+(19–27)% Fire ResistanceVorax Limb: WaistBasic Suffix
+(19–27)% Cold ResistanceVorax Limb: WaistBasic Suffix
+(19–27)% Lightning ResistanceVorax Limb: WaistBasic Suffix
+(19–27)% Erosion ResistanceVorax Limb: WaistBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Recovery Time against the same targetVorax Limb: WaistBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Recovery Time against the same targetVorax Limb: WaistBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Recovery Time against the same targetVorax Limb: WaistBasic Suffix
+(16–24)% Ailment DurationVorax Limb: WaistAdvanced Suffix
+(36–50)% Affliction EffectVorax Limb: WaistAdvanced Suffix
Warcry is cast immediately
+1 Max Warcry Skill Charges
Vorax Limb: WaistAdvanced Suffix
+(7–9)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailments
Vorax Limb: WaistAdvanced Suffix
+(35–48) initial Growth for Spirit MagiVorax Limb: WaistAdvanced Suffix
+(26–36)% Focus SpeedVorax Limb: WaistAdvanced Suffix
+(23–32)% Max ManaVorax Limb: WaistAdvanced Suffix
+(18–23)% additional damage against Frozen enemiesVorax Limb: WaistUltimate Suffix
+(18–24)% Skill Effect DurationVorax Limb: WaistUltimate Suffix
+(17–24)% Cooldown Recovery SpeedVorax Limb: WaistUltimate Suffix
+(19–26)% chance to deal Double DamageVorax Limb: WaistUltimate Suffix
+(37–52)% Wilt DurationVorax Limb: WaistUltimate Suffix
+(23–32)% additional Deterioration DurationVorax Limb: WaistUltimate Suffix
+(30–34) to Max Frostbite RatingVorax Limb: WaistUltimate Suffix
+(59–83)% Reaping Recovery SpeedVorax Limb: WaistUltimate Suffix
For every 6 m moved, gains 1 stack(s) of DeflectionVorax Limb: WaistUltimate Suffix
+(17–22)% additional Armor while movingVorax Limb: WaistUltimate Suffix
Triggers Lv. (6–10) Brisk Wind upon starting to move. Interval: 1 sVorax Limb: WaistUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Limb: WaistUltimate Suffix
+(17–22)% additional Evasion while movingVorax Limb: WaistUltimate Suffix
+(13–17)% additional Max Energy Shield while movingVorax Limb: WaistUltimate Suffix
+(29–40)% Blur EffectVorax Limb: WaistUltimate Suffix
+1 Max Spell Burst
+(6–8)% additional Hit Damage for skills cast by Spell Burst
Vorax Limb: WaistUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
Vorax Limb: WaistUltimate Suffix
+(36–50)% Fervor effectVorax Limb: WaistUltimate Suffix
+(18–23)% additional damage for Main-Hand WeaponsVorax Limb: WaistUltimate Suffix
+15 StrengthVorax Aberrant Limb: WaistBase Affix
+15 DexterityVorax Aberrant Limb: WaistBase Affix
+15 IntelligenceVorax Aberrant Limb: WaistBase Affix
+8% Fire ResistanceVorax Aberrant Limb: WaistBase Affix
+8% Cold ResistanceVorax Aberrant Limb: WaistBase Affix
+8% Lightning ResistanceVorax Aberrant Limb: WaistBase Affix
+8% Erosion ResistanceVorax Aberrant Limb: WaistBase Affix
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Vorax Aberrant Limb: WaistBase Affix
+15% Skill AreaVorax Aberrant Limb: WaistBase Affix
+25% damage
+25% Minion Damage
Vorax Aberrant Limb: WaistBase Affix
+12% Affliction EffectVorax Aberrant Limb: WaistBase Affix
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
Vorax Aberrant Limb: WaistBase Affix
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
Vorax Aberrant Limb: WaistBase Affix
+12% Reaping DurationVorax Aberrant Limb: WaistBase Affix
+12% Projectile SpeedVorax Aberrant Limb: WaistBase Affix
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
Vorax Aberrant Limb: WaistBase Affix
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Vorax Aberrant Limb: WaistBase Affix
+8% Aura EffectVorax Aberrant Limb: WaistBase Affix
+8% Sealed Mana CompensationVorax Aberrant Limb: WaistBase Affix
+1 Active Skill LevelVorax Aberrant Limb: WaistBase Affix
+1 Passive Skill LevelVorax Aberrant Limb: WaistBase Affix
+20% chance to inflict Damaging AilmentsVorax Aberrant Limb: WaistBase Affix
Adds 10 - 10 Base Ailment DamageVorax Aberrant Limb: WaistBase Affix
+20% Origin of Spirit Magus effectVorax Aberrant Limb: WaistBase Affix
Nearby enemies within 15 m have FrailVorax Aberrant Limb: WaistBase Affix
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Vorax Aberrant Limb: WaistBase Affix
Has Hasten
Minions have Hasten
Vorax Aberrant Limb: WaistBase Affix
Immune to curseVorax Aberrant Limb: WaistBase Affix
+80 initial Growth for Spirit MagiVorax Aberrant Limb: WaistBase Affix
+ 10 Command per secondVorax Aberrant Limb: WaistBase Affix
16% of damage taken is transferred to a random MinionVorax Aberrant Limb: WaistBase Affix
20% chance to gain a stack of a random Blessing when Minions deal damageVorax Aberrant Limb: WaistBase Affix
+2 Minion Skill LevelVorax Aberrant Limb: WaistBase Affix
+20% additional Minion DamageVorax Aberrant Limb: WaistBase Affix
Can obtain BondVorax Aberrant Limb: WaistBase Affix
+(155–220) Max LifeVorax Aberrant Limb: WaistBasic Pre-fix
+(85–120) Max ManaVorax Aberrant Limb: WaistBasic Pre-fix
+(246–350) Max Energy ShieldVorax Aberrant Limb: WaistBasic Pre-fix
+(51–72)% damageVorax Aberrant Limb: WaistBasic Pre-fix
+(17–23)% chance for Attacks to inflict Taunt on enemies on hitVorax Aberrant Limb: WaistBasic Pre-fix
+(51–72)% Minion DamageVorax Aberrant Limb: WaistBasic Pre-fix
+(12–15)% Attack and Spell Block ChanceVorax Aberrant Limb: WaistAdvanced Pre-fix
+(43–60) StrengthVorax Aberrant Limb: WaistAdvanced Pre-fix
+(43–60) DexterityVorax Aberrant Limb: WaistAdvanced Pre-fix
+(43–60) IntelligenceVorax Aberrant Limb: WaistAdvanced Pre-fix
+(15–20)% DefenseVorax Aberrant Limb: WaistAdvanced Pre-fix
Gains a stack of Fortitude when using a Melee Skill
(-5–-3)% additional damage taken
Vorax Aberrant Limb: WaistAdvanced Pre-fix
+(23–32)% Deterioration ChanceVorax Aberrant Limb: WaistAdvanced Pre-fix
(-15–-12)% additional damage taken at Low ManaVorax Aberrant Limb: WaistUltimate Pre-fix
+2 to Max Channeled Stacks
(-3–-1)% additional damage
Vorax Aberrant Limb: WaistUltimate Pre-fix
Min Channeled Stacks +2
(-3–-1)% additional damage
Vorax Aberrant Limb: WaistUltimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
Vorax Aberrant Limb: WaistUltimate Pre-fix
+1 Ignite limitVorax Aberrant Limb: WaistUltimate Pre-fix
+(36–50)% Deterioration DamageVorax Aberrant Limb: WaistUltimate Pre-fix
+1 to Max Tenacity Blessing StacksVorax Aberrant Limb: WaistUltimate Pre-fix
+1 to Max Agility Blessing StacksVorax Aberrant Limb: WaistUltimate Pre-fix
+1 to Max Focus Blessing StacksVorax Aberrant Limb: WaistUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance Penetration for MinionsVorax Aberrant Limb: WaistUltimate Pre-fix
+(13–17)% Armor DMG Mitigation Penetration for MinionsVorax Aberrant Limb: WaistUltimate Pre-fix
+(12–15)% additional Max LifeVorax Aberrant Limb: WaistUltimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Aberrant Limb: WaistUltimate Pre-fix
+(26–30)% chance to avoid Spell DamageVorax Aberrant Limb: WaistUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 ArmorVorax Aberrant Limb: WaistUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
Vorax Aberrant Limb: WaistUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 sVorax Aberrant Limb: WaistUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire DamageVorax Aberrant Limb: WaistUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire DamageVorax Aberrant Limb: WaistUltimate Pre-fix
(15–20)% of damage is taken from Mana before lifeVorax Aberrant Limb: WaistUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning DamageVorax Aberrant Limb: WaistUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning DamageVorax Aberrant Limb: WaistUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 EvasionVorax Aberrant Limb: WaistUltimate Pre-fix
+(12–15)% additional Max Energy ShieldVorax Aberrant Limb: WaistUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold DamageVorax Aberrant Limb: WaistUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold DamageVorax Aberrant Limb: WaistUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy ShieldVorax Aberrant Limb: WaistUltimate Pre-fix
+(19–27)% Fire ResistanceVorax Aberrant Limb: WaistBasic Suffix
+(19–27)% Cold ResistanceVorax Aberrant Limb: WaistBasic Suffix
+(19–27)% Lightning ResistanceVorax Aberrant Limb: WaistBasic Suffix
+(19–27)% Erosion ResistanceVorax Aberrant Limb: WaistBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Recovery Time against the same targetVorax Aberrant Limb: WaistBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Recovery Time against the same targetVorax Aberrant Limb: WaistBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Recovery Time against the same targetVorax Aberrant Limb: WaistBasic Suffix
+(16–24)% Ailment DurationVorax Aberrant Limb: WaistAdvanced Suffix
+(36–50)% Affliction EffectVorax Aberrant Limb: WaistAdvanced Suffix
Warcry is cast immediately
+1 Max Warcry Skill Charges
Vorax Aberrant Limb: WaistAdvanced Suffix
+(7–9)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailments
Vorax Aberrant Limb: WaistAdvanced Suffix
+(35–48) initial Growth for Spirit MagiVorax Aberrant Limb: WaistAdvanced Suffix
+(26–36)% Focus SpeedVorax Aberrant Limb: WaistAdvanced Suffix
+(23–32)% Max ManaVorax Aberrant Limb: WaistAdvanced Suffix
+(18–23)% additional damage against Frozen enemiesVorax Aberrant Limb: WaistUltimate Suffix
+(18–24)% Skill Effect DurationVorax Aberrant Limb: WaistUltimate Suffix
+(17–24)% Cooldown Recovery SpeedVorax Aberrant Limb: WaistUltimate Suffix
+(19–26)% chance to deal Double DamageVorax Aberrant Limb: WaistUltimate Suffix
+(37–52)% Wilt DurationVorax Aberrant Limb: WaistUltimate Suffix
+(23–32)% additional Deterioration DurationVorax Aberrant Limb: WaistUltimate Suffix
+(30–34) to Max Frostbite RatingVorax Aberrant Limb: WaistUltimate Suffix
+ (8–10) Command per secondVorax Aberrant Limb: WaistUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
Vorax Aberrant Limb: WaistUltimate Suffix
+(57–80) initial Growth for Spirit MagiVorax Aberrant Limb: WaistUltimate Suffix
+(89–125) Minion Critical Strike RatingVorax Aberrant Limb: WaistUltimate Suffix
+(19–26)% chance for Minions to deal Double DamageVorax Aberrant Limb: WaistUltimate Suffix
+1 Max Bond Stacks
+5% additional Minion Damage
Vorax Aberrant Limb: WaistUltimate Suffix
+(59–83)% Reaping Recovery SpeedVorax Aberrant Limb: WaistUltimate Suffix
For every 6 m moved, gains 1 stack(s) of DeflectionVorax Aberrant Limb: WaistUltimate Suffix
+(17–22)% additional Armor while movingVorax Aberrant Limb: WaistUltimate Suffix
Triggers Lv. (6–10) Brisk Wind upon starting to move. Interval: 1 sVorax Aberrant Limb: WaistUltimate Suffix
+(30–45)% chance to avoid Elemental AilmentsVorax Aberrant Limb: WaistUltimate Suffix
+(17–22)% additional Evasion while movingVorax Aberrant Limb: WaistUltimate Suffix
+(13–17)% additional Max Energy Shield while movingVorax Aberrant Limb: WaistUltimate Suffix
Affix Effect Source Type
Adds 1 - (150–200) Elemental Damage to the gearClawElemental Whirl
+25% chance to inflict Damaging AilmentsClawElemental Whirl
Adds 5 - 6 Base Ailment DamageClawElemental Whirl
Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)ClawElemental Whirl
Adds 1 - (230–260) Elemental Damage to the gearClawElemental Whirl Corroded
+50% chance to inflict Damaging AilmentsClawElemental Whirl Corroded
Adds 8 - 10 Base Ailment DamageClawElemental Whirl Corroded
Upon inflicting damage, +(7–8)% additional damage for every type of Ailment the enemy has (multiplies)ClawElemental Whirl Corroded
Adds (25–30) - (40–52) Physical Damage to the gearClawEternal Moon
+(20–25)% gear Attack SpeedClawEternal Moon
Projectile Quantity +1ClawEternal Moon
+2 Horizontal Projectile Penetration(s) while Blur is not activeClawEternal Moon
+2 Jump(s) when Blur is activeClawEternal Moon
Adds (35–40) - (50–62) Physical Damage to the gearClawEternal Moon Corroded
+(26–35)% gear Attack SpeedClawEternal Moon Corroded
Projectile Quantity +2ClawEternal Moon Corroded
+3 Horizontal Projectile Penetration(s) while Blur is not activeClawEternal Moon Corroded
+3 Jump(s) when Blur is activeClawEternal Moon Corroded
+(75–100)% Gear Physical DamageClawFlying Bird
+(24–32)% Mobility Skill Attack and Cast SpeedClawFlying Bird
If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing True Damage equal to (60–75)% of their Max Life to enemies within a 6 m radiusClawFlying Bird
If you have recently moved more than (20–50) m, gains Barrier when using a Mobility skillClawFlying Bird
If you have recently moved more than 60 m, +(25–35)% additional damage dealt by Mobility SkillsClawFlying Bird
+(160–180)% Gear Physical DamageClawFlying Bird Corroded
+(40–48)% Mobility Skill Attack and Cast SpeedClawFlying Bird Corroded
If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing True Damage equal to (100–125)% of their Max Life to enemies within a 6 m radiusClawFlying Bird Corroded
If you have recently moved more than (10–40) m, gains Barrier when using a Mobility skillClawFlying Bird Corroded
If you have recently moved more than 60 m, +(50–60)% additional damage dealt by Mobility SkillsClawFlying Bird Corroded
Adds (21–23) - (25–27) Physical Damage to the gearClawThroat-Slasher
+25% Gear Physical DamageClawThroat-Slasher
+(1–100)% Attack Critical Strike Rating for this gearClawThroat-Slasher
+(1–20)% Life RegainClawThroat-Slasher
+100 Attack Critical Strike Rating if you haven't used a Main Skill recentlyClawThroat-Slasher
-20% additional Life Regain Interval if you haven't used a Main Skill recentlyClawThroat-Slasher
Adds (36–38) - (44–46) Physical Damage to the gearClawThroat-Slasher Corroded
+(30–35)% Gear Physical DamageClawThroat-Slasher Corroded
+123% Attack Critical Strike Rating for this gearClawThroat-Slasher Corroded
+25% Life RegainClawThroat-Slasher Corroded
+150 Attack Critical Strike Rating if you haven't used a Main Skill recentlyClawThroat-Slasher Corroded
-30% additional Life Regain Interval if you haven't used a Main Skill recentlyClawThroat-Slasher Corroded
+(20–30)% Spell DamageDaggerMemory
+(5–10)% Cast SpeedDaggerMemory
Adds (35–40) - (45–50) Base Wilt DamageDaggerMemory
+20% Wilt chanceDaggerMemory
Wilted enemies defeated by you have a (40–50)% chance to explode, dealing True Damage equal to (16–20)% of their Max Life to enemies within a 6 m radiusDaggerMemory
+(25–30)% Wilt Duration against Legendary enemy unitsDaggerMemory
+(50–60)% Spell DamageDaggerMemory Corroded
+(15–20)% Cast SpeedDaggerMemory Corroded
Adds (45–50) - (55–60) Base Wilt DamageDaggerMemory Corroded
+30% Wilt chanceDaggerMemory Corroded
Wilted enemies defeated by you have a (60–75)% chance to explode, dealing True Damage equal to (16–20)% of their Max Life to enemies within a 6 m radiusDaggerMemory Corroded
+(35–40)% Wilt Duration against Legendary enemy unitsDaggerMemory Corroded
+(90–100)% Gear Physical DamageDaggerImploration Dagger
+(40–50)% chance to MultistrikeDaggerImploration Dagger
+(15–20)% gear Attack SpeedDaggerImploration Dagger
+(15–20)% Wilt DurationDaggerImploration Dagger
Adds (18–20) - (22–25) Base Wilt DamageDaggerImploration Dagger
+(110–150)% Gear Physical DamageDaggerImploration Dagger Corroded
+(70–80)% chance to MultistrikeDaggerImploration Dagger Corroded
+(25–30)% gear Attack SpeedDaggerImploration Dagger Corroded
+(25–30)% Wilt DurationDaggerImploration Dagger Corroded
Adds (30–35) - (40–45) Base Wilt DamageDaggerImploration Dagger Corroded
+1 Lightning Skill LevelDaggerShadow of Thunderlight's Eyes
+(10–20)% Cast SpeedDaggerShadow of Thunderlight's Eyes
+(20–30)% Skill AreaDaggerShadow of Thunderlight's Eyes
+20% Lightning Penetration if you have dealt Cold Damage recentlyDaggerShadow of Thunderlight's Eyes
+(1–2) Cold Skill LevelDaggerShadow of Thunderlight's Eyes Corroded
+(20–25)% Cast SpeedDaggerShadow of Thunderlight's Eyes Corroded
+(35–45)% Skill AreaDaggerShadow of Thunderlight's Eyes Corroded
+25% Lightning Penetration if you have dealt Cold Damage recentlyDaggerShadow of Thunderlight's Eyes Corroded
Adds (157–167) - (175–185) Physical Damage to the gearDaggerFrantic Shadow
+(14–26)% gear Attack SpeedDaggerFrantic Shadow
+(15–30)% Attack Critical Strike Rating for this gearDaggerFrantic Shadow
Shadow Quantity +1DaggerFrantic Shadow
1% chance to gain +100% Attack Speed for 1 s when Shadows hit enemiesDaggerFrantic Shadow
10% chance to gain +30% Attack Speed for 2 s when Shadows hit enemiesDaggerFrantic Shadow
50% chance to gain +10% Attack Speed for 3 s when Shadows hit enemiesDaggerFrantic Shadow
Adds (239–251) - (258–272) Physical Damage to the gearDaggerFrantic Shadow Corroded
+(27–40)% gear Attack SpeedDaggerFrantic Shadow Corroded
+(35–45)% Attack Critical Strike Rating for this gearDaggerFrantic Shadow Corroded
+(100–150)% Shadows Tracking AreaDaggerFrantic Shadow Corroded
1.5% chance to gain +100% Attack Speed for 1 s when Shadows hit enemiesDaggerFrantic Shadow Corroded
15% chance to gain +30% Attack Speed for 2 s when Shadows hit enemiesDaggerFrantic Shadow Corroded
100% chance to gain +10% Attack Speed for 3 s when Shadows hit enemiesDaggerFrantic Shadow Corroded
+(100–130)% Gear Physical DamageOne-Handed SwordFarewell Desire
+(25–35)% Attack Critical Strike Rating for this gearOne-Handed SwordFarewell Desire
+(15–25)% gear Attack SpeedOne-Handed SwordFarewell Desire
+(110–144)% chance to MultistrikeOne-Handed SwordFarewell Desire
Multistrikes deal (40–60)% increasing damageOne-Handed SwordFarewell Desire
Spends (1–2)% Life and Mana on defeatOne-Handed SwordFarewell Desire
+(150–200)% Gear Physical DamageOne-Handed SwordFarewell Desire Corroded
+(45–50)% Attack Critical Strike Rating for this gearOne-Handed SwordFarewell Desire Corroded
+(25–35)% gear Attack SpeedOne-Handed SwordFarewell Desire Corroded
+(144–180)% chance to MultistrikeOne-Handed SwordFarewell Desire Corroded
Multistrikes deal (60–80)% increasing damageOne-Handed SwordFarewell Desire Corroded
Spends 0.5% Life and Mana on defeatOne-Handed SwordFarewell Desire Corroded
+(75–120)% Gear Physical DamageOne-Handed SwordFleeting Regret
Adds (24–27) - (36–40) Physical Damage to the gearOne-Handed SwordFleeting Regret
+(5–20)% Attack and Spell Block while Dual Wielding
+(5–20)% Block Ratio when holding a Shield
One-Handed SwordFleeting Regret
+(200–270)% Critical Strike Rating if you have Blocked recentlyOne-Handed SwordFleeting Regret
+(36–48)% Attack Speed if you have Blocked recentlyOne-Handed SwordFleeting Regret
+(150–180)% Gear Physical DamageOne-Handed SwordFleeting Regret Corroded
Adds (34–37) - (55–60) Physical Damage to the gearOne-Handed SwordFleeting Regret Corroded
+(7–25)% Attack and Spell Block while Dual Wielding
+(7–25)% Block Ratio when holding a Shield
One-Handed SwordFleeting Regret Corroded
+(400–450)% Critical Strike Rating if you have Blocked recentlyOne-Handed SwordFleeting Regret Corroded
+(50–72)% Attack Speed if you have Blocked recentlyOne-Handed SwordFleeting Regret Corroded
Adds (1–2) - (90–96) Lightning Damage to the gearOne-Handed SwordThunder Branch
+(20–30)% Attack Critical Strike Rating for this gearOne-Handed SwordThunder Branch
50% for Attacks chance to trigger Combo LightningOne-Handed SwordThunder Branch
+(80–100)% Lightning Damage when your off-hand weapon slot is emptyOne-Handed SwordThunder Branch
Adds (1–3) - (136–144) Lightning Damage to the gearOne-Handed SwordThunder Branch Corroded
+(35–45)% Attack Critical Strike Rating for this gearOne-Handed SwordThunder Branch Corroded
100% for Attacks chance to trigger Combo LightningOne-Handed SwordThunder Branch Corroded
+(120–150)% Lightning Damage when your off-hand weapon slot is emptyOne-Handed SwordThunder Branch Corroded
Adds (25–26) - (33–36) Fire Damage to the gearOne-Handed SwordOathkeeper
Adds (26–28) - (32–34) Cold Damage to the gearOne-Handed SwordOathkeeper
Adds (2–4) - (55–58) Lightning Damage to the gearOne-Handed SwordOathkeeper
+(11–13)% gear Attack SpeedOne-Handed SwordOathkeeper
+40% Gear Elemental DamageOne-Handed SwordOathkeeper
+20% additional Elemental Damage for Attack SkillsOne-Handed SwordOathkeeper
+100% Attack Skill Mana CostOne-Handed SwordOathkeeper
Adds (33–34) - (44–46) Fire Damage to the gearOne-Handed SwordOathkeeper Corroded
Adds (34–35) - (42–44) Cold Damage to the gearOne-Handed SwordOathkeeper Corroded
Adds (4–6) - (73–74) Lightning Damage to the gearOne-Handed SwordOathkeeper Corroded
+(13–16)% gear Attack SpeedOne-Handed SwordOathkeeper Corroded
+52% Gear Elemental DamageOne-Handed SwordOathkeeper Corroded
+32% additional Elemental Damage for Attack SkillsOne-Handed SwordOathkeeper Corroded
+100% Attack Skill Mana Cost
+10% additional damage for Attack Skills
One-Handed SwordOathkeeper Corroded
+1 Fire Skill LevelOne-Handed HammerScorching Words
Adds (8–10) - (16–20) Fire Damage to the gearOne-Handed HammerScorching Words
Adds (6–7) - (10–12) Fire Damage to SpellsOne-Handed HammerScorching Words
+(60–80)% Fire DamageOne-Handed HammerScorching Words
+(40–60)% Fire Skill AreaOne-Handed HammerScorching Words
+2 Fire Skill LevelOne-Handed HammerScorching Words Corroded
Adds (24–30) - (36–42) Fire Damage to the gearOne-Handed HammerScorching Words Corroded
Adds (36–42) - (45–51) Fire Damage to SpellsOne-Handed HammerScorching Words Corroded
+(100–120)% Fire DamageOne-Handed HammerScorching Words Corroded
+(60–80)% Fire Skill AreaOne-Handed HammerScorching Words Corroded
+(120–150)% Gear Physical DamageOne-Handed HammerMisube's Refusal
+40% Skill AreaOne-Handed HammerMisube's Refusal
+50% Knockback distanceOne-Handed HammerMisube's Refusal
Sweep Slash can cause Reversed Knockback.One-Handed HammerMisube's Refusal
Causes a Knockback when you launch a Steep StrikeOne-Handed HammerMisube's Refusal
+(160–250)% Gear Physical DamageOne-Handed HammerMisube's Refusal Corroded
+80% Skill AreaOne-Handed HammerMisube's Refusal Corroded
+100% Knockback distanceOne-Handed HammerMisube's Refusal Corroded
Sweep Slash can cause Reversed Knockback.
+30% Knockback distance
One-Handed HammerMisube's Refusal Corroded
Causes a Knockback when you launch a Steep Strike
+30% Knockback distance
One-Handed HammerMisube's Refusal Corroded
+(120–140)% Gear Physical DamageOne-Handed HammerSteel Stagnation
Adds (42–45) - (72–75) Physical Damage to the gearOne-Handed HammerSteel Stagnation
+(30–40)% additional Area Damage for this skill when Demolisher Charge is consumed.One-Handed HammerSteel Stagnation
+50% Skill AreaOne-Handed HammerSteel Stagnation
Demolisher Charge's Restoration Speed is set to 150% of the default valueOne-Handed HammerSteel Stagnation
+(160–180)% Gear Physical DamageOne-Handed HammerSteel Stagnation Corroded
Adds (84–87) - (96–101) Physical Damage to the gearOne-Handed HammerSteel Stagnation Corroded
+(40–50)% additional Area Damage for this skill when Demolisher Charge is consumed.One-Handed HammerSteel Stagnation Corroded
+75% Skill AreaOne-Handed HammerSteel Stagnation Corroded
+25% Demolisher Charge Restoration SpeedOne-Handed HammerSteel Stagnation Corroded
Adds (15–18) - (24–27) Physical Damage to the gearOne-Handed HammerFrozen Will
+(10–15)% gear Attack SpeedOne-Handed HammerFrozen Will
+(50–70)% Cold DamageOne-Handed HammerFrozen Will
+(10–15) to Max Frostbite RatingOne-Handed HammerFrozen Will
Converts 100% of Physical Damage to Cold DamageOne-Handed HammerFrozen Will
Hitting a Frostbitten enemy triggers Shattering. Interval: 1 sOne-Handed HammerFrozen Will
Adds (45–50) - (62–64) Physical Damage to the gearOne-Handed HammerFrozen Will Corroded
+(35–45)% gear Attack SpeedOne-Handed HammerFrozen Will Corroded
+(80–100)% Cold DamageOne-Handed HammerFrozen Will Corroded
+(18–20) to Max Frostbite RatingOne-Handed HammerFrozen Will Corroded
Converts 100% of Physical Damage to Cold Damage
+(40–50)% Cold Damage
One-Handed HammerFrozen Will Corroded
Hitting a Frostbitten enemy triggers Shattering. Interval: (0.6–0.8) sOne-Handed HammerFrozen Will Corroded
+(16–20) Strength and IntelligenceOne-Handed HammerInterlocking Soul
+(120–150)% Minion DamageOne-Handed HammerInterlocking Soul
+(20–30)% Minion Max LifeOne-Handed HammerInterlocking Soul
+(20–30)% Minion DurationOne-Handed HammerInterlocking Soul
Consumes 5% of Max Life when you use Summon SkillsOne-Handed HammerInterlocking Soul
3% Minion Life Regeneration per secondOne-Handed HammerInterlocking Soul
+(24–30) Strength and IntelligenceOne-Handed HammerInterlocking Soul Corroded
+(150–200)% Minion DamageOne-Handed HammerInterlocking Soul Corroded
+(35–45)% Minion Max LifeOne-Handed HammerInterlocking Soul Corroded
+(40–45)% Minion DurationOne-Handed HammerInterlocking Soul Corroded
Restores 3% of Max Life when Summon Skills are used.One-Handed HammerInterlocking Soul Corroded
Consumes 5% of Max Life when Minions attackOne-Handed HammerInterlocking Soul Corroded
+40% gear Attack SpeedOne-Handed AxeEnd Night Banquet
Adds (160–180) - (200–220) additional Physical Damage when you have at least 8 stack(s) of Agility BlessingOne-Handed AxeEnd Night Banquet
+90% Critical Strike Damage when you have at least 8 stack(s) of Agility BlessingOne-Handed AxeEnd Night Banquet
Loses (1–4) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacksOne-Handed AxeEnd Night Banquet
+60% gear Attack SpeedOne-Handed AxeEnd Night Banquet Corroded
Adds (200–220) - (330–350) additional Physical Damage when you have at least 8 stack(s) of Agility BlessingOne-Handed AxeEnd Night Banquet Corroded
+135% Critical Strike Damage when you have at least 8 stack(s) of Agility BlessingOne-Handed AxeEnd Night Banquet Corroded
Loses (1–2) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacksOne-Handed AxeEnd Night Banquet Corroded
Adds (28–32) - (47–53) Physical Damage to the gearOne-Handed AxeOminous Gift
+(110–130)% Gear Physical DamageOne-Handed AxeOminous Gift
Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand WeaponOne-Handed AxeOminous Gift
Adds (42–47) - (71–79) Physical Damage to the gearOne-Handed AxeOminous Gift Corroded
+(140–160)% Gear Physical DamageOne-Handed AxeOminous Gift Corroded
Adds (50–60)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand WeaponOne-Handed AxeOminous Gift Corroded
+(30–40)% Gear Physical DamageTwo-Handed SwordCrosser
+(20–25)% Attack Block ChanceTwo-Handed SwordCrosser
+(20–25)% Spell Block ChanceTwo-Handed SwordCrosser
60% chance to gain 1 stack of Tenacity Blessing when BlockingTwo-Handed SwordCrosser
Block Lucky when Tenacity Blessing is activeTwo-Handed SwordCrosser
+(80–90)% Gear Physical DamageTwo-Handed SwordCrosser Corroded
+(30–40)% Attack Block ChanceTwo-Handed SwordCrosser Corroded
+(30–40)% Spell Block ChanceTwo-Handed SwordCrosser Corroded
100% chance to gain 1 stack of Tenacity Blessing when BlockingTwo-Handed SwordCrosser Corroded
[Last Stand] Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
Two-Handed SwordCrosser Corroded
+(150–300)% Gear Physical DamageTwo-Handed SwordCircular Clearing
+(30–35)% Attack Critical Strike Rating for this gearTwo-Handed SwordCircular Clearing
+(40–50)% Attack Speed when performing MultistrikesTwo-Handed SwordCircular Clearing
Gains 1 stacks of Meditate per second while standing stillTwo-Handed SwordCircular Clearing
Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 sTwo-Handed SwordCircular Clearing
+(200–400)% Gear Physical DamageTwo-Handed SwordCircular Clearing Corroded
+(45–50)% Attack Critical Strike Rating for this gearTwo-Handed SwordCircular Clearing Corroded
+(70–80)% Attack Speed when performing MultistrikesTwo-Handed SwordCircular Clearing Corroded
Gains 2 stacks of Meditate per second while standing stillTwo-Handed SwordCircular Clearing Corroded
Upon reaching the cap of Meditate, Critical Strikes can lose no more than 8 Fervor Rating, with an interval of 3 sTwo-Handed SwordCircular Clearing Corroded
+(250–300)% Gear Physical DamageTwo-Handed SwordCursed Flame
Adds (13–15) - (17–19) Physical Damage to the gearTwo-Handed SwordCursed Flame
+25% chance to Ignite targetsTwo-Handed SwordCursed Flame
Adds (200–250) - (350–400) Base Ignite DamageTwo-Handed SwordCursed Flame
When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemiesTwo-Handed SwordCursed Flame
+(300–400)% Gear Physical DamageTwo-Handed SwordCursed Flame Corroded
Adds (19–22) - (27–30) Physical Damage to the gearTwo-Handed SwordCursed Flame Corroded
+50% chance to Ignite targetsTwo-Handed SwordCursed Flame Corroded
Adds (300–350) - (450–500) Base Ignite DamageTwo-Handed SwordCursed Flame Corroded
When Ignite is inflicted, Ignite spreads and +(15–60)% additional Ignite Damage taken by Nearby enemiesTwo-Handed SwordCursed Flame Corroded
Adds (15–18) - (21–24) Physical Damage to the gearTwo-Handed SwordShamed
+(10–30)% Gear Physical DamageTwo-Handed SwordShamed
(-30–-15)% Attack Critical Strike Rating for this gearTwo-Handed SwordShamed
[Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.Two-Handed SwordShamed
Adds (25–28) - (31–35) Physical Damage to the gearTwo-Handed SwordShamed Corroded
+(40–60)% Gear Physical DamageTwo-Handed SwordShamed Corroded
+1% Attack Critical Strike Rating for this gearTwo-Handed SwordShamed Corroded
[Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.
+10% additional Critical Strike Rating
Two-Handed SwordShamed Corroded
Adds (88–98) - (110–120) Physical Damage to the gearTwo-Handed SwordWill
+(15–20)% chance to deal Double Damage when any Blessing is at least at 6 stack(s)Two-Handed SwordWill
+4% Attack and Cast Speed when dealing Double Damage recently, up to +4 stack(s)Two-Handed SwordWill
Adds (125–130) - (150–160) Physical Damage to the gearTwo-Handed SwordWill Corroded
+(25–30)% chance to deal Double Damage when any Blessing is at least at 6 stack(s)Two-Handed SwordWill Corroded
+(5–6)% Attack and Cast Speed when dealing Double Damage recently, up to +4 stack(s)Two-Handed SwordWill Corroded
Adds 400 - 400 Erosion Damage to the gearTwo-Handed SwordHarbinger's Reversed Plumes
-100% Attack Critical Strike Rating for this gearTwo-Handed SwordHarbinger's Reversed Plumes
+(20–30)% gear Attack SpeedTwo-Handed SwordHarbinger's Reversed Plumes
+100% chance to deal Double Damage after inflicting 10 stack(s) of Deterioration. Lasts for 10sTwo-Handed SwordHarbinger's Reversed Plumes
Adds 500 - 500 Erosion Damage to the gearTwo-Handed SwordHarbinger's Reversed Plumes Corroded
(-50–-30)% Attack Critical Strike Rating for this gearTwo-Handed SwordHarbinger's Reversed Plumes Corroded
+(35–45)% gear Attack SpeedTwo-Handed SwordHarbinger's Reversed Plumes Corroded
+100% chance to deal Double Damage after inflicting (5–8) stack(s) of Deterioration. Lasts for 10sTwo-Handed SwordHarbinger's Reversed Plumes Corroded
+(1000–2000)% Attack Critical Strike Rating for this gearTwo-Handed HammerIncorrect Arbitration
Inflicts Trauma that deals 200 Damage on yourself on Critical StrikeTwo-Handed HammerIncorrect Arbitration
+(5000–10000) Critical Strike Rating for this gearTwo-Handed HammerIncorrect Arbitration Corroded
Inflicts Trauma that deals 100 Damage on yourself on Critical StrikeTwo-Handed HammerIncorrect Arbitration Corroded
+(100–125)% Gear Physical DamageTwo-Handed AxeArminius Guillotine
Adds (20–24) - (30–36) Physical Damage to the gearTwo-Handed AxeArminius Guillotine
+(10–30)% Skill AreaTwo-Handed AxeArminius Guillotine
+(50–70)% attack Critical Strike DamageTwo-Handed AxeArminius Guillotine
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
Own 1 additional stacks of Tenacity Blessing
Two-Handed AxeArminius Guillotine
+(130–155)% Gear Physical DamageTwo-Handed AxeArminius Guillotine Corroded
Adds (35–40) - (55–60) Physical Damage to the gearTwo-Handed AxeArminius Guillotine Corroded
+(50–70)% Skill AreaTwo-Handed AxeArminius Guillotine Corroded
+(80–100)% attack Critical Strike DamageTwo-Handed AxeArminius Guillotine Corroded
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
Own 2 additional stacks of Tenacity Blessing
Two-Handed AxeArminius Guillotine Corroded
+(30–50)% Gear Physical DamageTwo-Handed AxeVaragon's Attack
+(10–15)% gear Attack SpeedTwo-Handed AxeVaragon's Attack
(10–20)% chance for this skill to have +(80–100)% Skill Area when being usedTwo-Handed AxeVaragon's Attack
Triggers Lv. (5–15) Fearless Warcry when hitting an enemy. Interval: 8sTwo-Handed AxeVaragon's Attack
+(70–80)% Gear Physical DamageTwo-Handed AxeVaragon's Attack Corroded
+(20–25)% gear Attack SpeedTwo-Handed AxeVaragon's Attack Corroded
(10–20)% chance for this skill to have +(120–150)% Skill Area when being usedTwo-Handed AxeVaragon's Attack Corroded
Triggers Lv. (16–25) Fearless Warcry when hitting an enemy. Interval: 8sTwo-Handed AxeVaragon's Attack Corroded
+(180–220)% Gear Physical DamageTwo-Handed AxeHighest Glance
Adds (19–23) - (27–31) Physical Damage to the gearTwo-Handed AxeHighest Glance
+(30–40)% Attack Critical Strike Rating for this gearTwo-Handed AxeHighest Glance
(-80–-60)% additional Sweep Slash Damage; +(100–120)% additional Steep Strike DamageTwo-Handed AxeHighest Glance
+(270–300)% Gear Physical DamageTwo-Handed AxeHighest Glance Corroded
Adds (31–35) - (39–46) Physical Damage to the gearTwo-Handed AxeHighest Glance Corroded
+(50–60)% Attack Critical Strike Rating for this gearTwo-Handed AxeHighest Glance Corroded
(-100–-80)% additional Sweep Slash Damage; +(140–180)% additional Steep Strike DamageTwo-Handed AxeHighest Glance Corroded
+(180–240) Max ManaWandJumble Ice
+(30–35)% Cast SpeedWandJumble Ice
+30% additional Spell Damage when you have at least 6 stack(s) of Focus BlessingWandJumble Ice
-72% Spell DamageWandJumble Ice
+(250–360) Max ManaWandJumble Ice Corroded
+(40–45)% Cast SpeedWandJumble Ice Corroded
+35% additional Spell Damage when you have at least 8 stack(s) of Focus BlessingWandJumble Ice Corroded
-36% Spell DamageWandJumble Ice Corroded
+(80–100)% Spell DamageWandShadow of Thunderlight's Fury
+(120–180)% Critical Strike RatingWandShadow of Thunderlight's Fury
Adds 1 - 50 Lightning Damage to SpellsWandShadow of Thunderlight's Fury
Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activatedWandShadow of Thunderlight's Fury
+(120–150)% Spell DamageWandShadow of Thunderlight's Fury Corroded
+(200–270)% Critical Strike RatingWandShadow of Thunderlight's Fury Corroded
Adds 1 - 60 Lightning Damage to SpellsWandShadow of Thunderlight's Fury Corroded
Damage becomes Lucky and at least 2 stack(s) of Spell Burst Charge is consumed when Spell Burst is activatedWandShadow of Thunderlight's Fury Corroded
+(160–180)% Spell DamageWandSpring Resurrection
+(15–18)% Cast SpeedWandSpring Resurrection
Restores (16–20) Life when using skills. Interval: 0.2 sWandSpring Resurrection
Restores (9–15) Mana when using skills. Interval: 0.2 sWandSpring Resurrection
+(240–270)% Spell DamageWandSpring Resurrection Corroded
+(20–24)% Cast SpeedWandSpring Resurrection Corroded
Restores (1–2)% Life when casting a Spell Skill. Interval: 0.2 sWandSpring Resurrection Corroded
Restores (2–3)% Mana when casting a Spell Skill. Interval: 0.2 sWandSpring Resurrection Corroded
+(60–80)% Spell DamageWandFire Lord's Promise
+17% Cast SpeedWandFire Lord's Promise
(-20–-10)% Skill Effect DurationWandFire Lord's Promise
+1 Max Restoration Skill ChargesWandFire Lord's Promise
+60% Critical Strike Rating if you have cast an Elixir Skill recentlyWandFire Lord's Promise
+30% Critical Strike Damage while an Elixir Skill is activeWandFire Lord's Promise
+(100–120)% Spell DamageWandFire Lord's Promise Corroded
+30% Cast SpeedWandFire Lord's Promise Corroded
+(10–20)% Skill Effect DurationWandFire Lord's Promise Corroded
+(1–2) Max Restoration Skill ChargesWandFire Lord's Promise Corroded
+120% Critical Strike Rating if you have cast an Elixir Skill recentlyWandFire Lord's Promise Corroded
+60% Critical Strike Damage while an Elixir Skill is activeWandFire Lord's Promise Corroded
+(3–4) Spell Skill LevelWandOversight
Every 4 s, gain following effects in turn: +40% Skill Area, +15% Movement SpeedWandOversight
+(4–5) Spell Skill LevelWandOversight Corroded
Every 4 s, gain following effects in turn: +60% Skill Area, +20% Movement SpeedWandOversight Corroded
+(20–30) IntelligenceWandScepter of Excommunication
+(30–50)% Erosion DamageWandScepter of Excommunication
+(8–12)% Erosion Resistance PenetrationWandScepter of Excommunication
+(31–40) IntelligenceWandScepter of Excommunication Corroded
+(51–65)% Erosion DamageWandScepter of Excommunication Corroded
+(13–16)% Erosion Resistance PenetrationWandScepter of Excommunication Corroded
+1 Spell Projectile Skill LevelWandOn the Sublime
+(20–30)% Cast SpeedWandOn the Sublime
+(10–15)% additional Projectile SpeedWandOn the Sublime
+2% additional Spell Projectile Damage for each Spell Projectile generated recently. Stacks up to 10 timesWandOn the Sublime
+2 Spell Projectile Skill LevelWandOn the Sublime Corroded
+(35–45)% Cast SpeedWandOn the Sublime Corroded
+(20–30)% additional Projectile SpeedWandOn the Sublime Corroded
+3% additional Spell Projectile Damage for each Spell Projectile generated recently. Stacks up to 10 timesWandOn the Sublime Corroded
+(1–2) Fire Skill LevelWandFiery Oath
+(4–5)% Max Fire ResistanceWandFiery Oath
+(150–200) Fire Spell Critical Strike Rating when at max Tenacity BlessingWandFiery Oath
Adds 50 - 70 Fire Damage to Spells when at max Tenacity BlessingWandFiery Oath
Gaining Tenacity Blessing triggers Lv. (15–20) Scorch. Interval: 0.2 sWandFiery Oath
You are cursed with a Lv. (25–30) ScorchWandFiery Oath
+(2–3) Fire Skill LevelWandFiery Oath Corroded
+(6–7)% Max Fire ResistanceWandFiery Oath Corroded
+(230–260) Fire Spell Critical Strike Rating when at max Tenacity BlessingWandFiery Oath Corroded
Adds 100 - 120 Fire Damage to Spells when at max Tenacity BlessingWandFiery Oath Corroded
Gaining Tenacity Blessing triggers Lv. (25–30) Scorch. Interval: 0.2 sWandFiery Oath Corroded
You are cursed with a Lv. (10–15) ScorchWandFiery Oath Corroded
Adds (46–48) - (55–60) Cold, Fire, Lightning, and Physical Damage to SpellsScepterSupreme Throne
Min Channeled Stacks +1ScepterSupreme Throne
+1 to Max Channeled StacksScepterSupreme Throne
Gains 1 Throne at max channeled stacks, up to 10 stacksScepterSupreme Throne
Adds (76–82) - (86–94) Cold, Fire, Lightning, and Physical Damage to SpellsScepterSupreme Throne Corroded
Min Channeled Stacks +2ScepterSupreme Throne Corroded
+2 to Max Channeled StacksScepterSupreme Throne Corroded
Gains 2 stacks of Throne every 0.5 s when channeling, up to 10 stacksScepterSupreme Throne Corroded
+(40–50) IntelligenceScepterSilent Aria
+(40–50)% Reaping DurationScepterSilent Aria
+(90–120)% Critical Strike RatingScepterSilent Aria
Critical Strikes cannot deal additional damageScepterSilent Aria
+(60–70) IntelligenceScepterSilent Aria Corroded
+(60–70)% Reaping DurationScepterSilent Aria Corroded
+(135–160)% Critical Strike RatingScepterSilent Aria Corroded
Critical Strikes cannot deal additional damage
+100% Critical Strike Rating
ScepterSilent Aria Corroded
(10–20)% of the increase/decrease on Skill Area is also applied to Projectile SpeedCaneTwisted Branch
Adds (87–92) - (113–118) Physical Damage to Attacks and SpellsCaneTwisted Branch
+(120–150)% Gear Physical DamageCaneTwisted Branch
+1 Projectile Skill LevelCaneTwisted Branch
+(40–50)% gear Attack SpeedCaneTwisted Branch
(20–25)% of the increase/decrease on Skill Area is also applied to Projectile SpeedCaneTwisted Branch Corroded
Adds (115–121) - (137–145) Physical Damage to Attacks and SpellsCaneTwisted Branch Corroded
+(180–220)% Gear Physical DamageCaneTwisted Branch Corroded
+2 Projectile Skill LevelCaneTwisted Branch Corroded
+(60–75)% gear Attack SpeedCaneTwisted Branch Corroded
You have a Lv. (1–20) Charged FlamesTin StaffScorching Tempo
+(1–99)% Spell Fire DamageTin StaffScorching Tempo
Adds (1–50) - (51–99) Fire Damage to SpellsTin StaffScorching Tempo
Only Fire Damage can be dealtTin StaffScorching Tempo
You have a Lv. (21–30) Charged FlamesTin StaffScorching Tempo Corroded
+(100–199)% Spell Fire DamageTin StaffScorching Tempo Corroded
Adds (100–149) - (150–200) Fire Damage to SpellsTin StaffScorching Tempo Corroded
Only Fire Damage can be dealt
+10% additional Fire Damage
Tin StaffScorching Tempo Corroded
+(100–120)% Spell DamageTin StaffSage's Foresight
+40 Max ManaTin StaffSage's Foresight
Adds (24–28) - (54–64) Cold Damage to Attacks and SpellsTin StaffSage's Foresight
+(10–25)% Skill AreaTin StaffSage's Foresight
+(150–200)% Spell DamageTin StaffSage's Foresight Corroded
+60 Max ManaTin StaffSage's Foresight Corroded
Adds (87–98) - (148–154) Cold Damage to Attacks and SpellsTin StaffSage's Foresight Corroded
+(15–30)% Skill AreaTin StaffSage's Foresight Corroded
+(60–90)% Attack Critical Strike RatingPistolSevered Wrist
Projectile Quantity +(1–2)PistolSevered Wrist
+(20–25)% Movement Speed for 3 s on defeatPistolSevered Wrist
+(20–35)% additional damage for Main-Hand WeaponsPistolSevered Wrist
+(15–20)% Main-Hand Weapon Attack SpeedPistolSevered Wrist
+(120–160)% Attack Critical Strike RatingPistolSevered Wrist Corroded
+2 Projectile Skill LevelPistolSevered Wrist Corroded
+30% Attack Speed for 2 s upon hitting an Elite. Effect cannot stackPistolSevered Wrist Corroded
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
PistolSevered Wrist Corroded
+(25–30)% Main-Hand Weapon Attack SpeedPistolSevered Wrist Corroded
Adds (35–39) - (44–49) Cold Damage to the gearPistolFrozen Sight
Inflicts Frostbite when dealing Hit Cold DamagePistolFrozen Sight
+(10–15)% gear Attack SpeedPistolFrozen Sight
Triggers Lv. 20 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s.PistolFrozen Sight
+11% Cold DamagePistolFrozen Sight
Adds (52–57) - (69–74) Cold Damage to the gearPistolFrozen Sight Corroded
Inflicts Frostbite when dealing Hit Cold Damage
+10 to Max Frostbite Rating
PistolFrozen Sight Corroded
+(16–20)% gear Attack SpeedPistolFrozen Sight Corroded
Triggers Lv. 30 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s.PistolFrozen Sight Corroded
+(43–50)% Cold DamagePistolFrozen Sight Corroded
Adds (56–59) - (64–67) Physical Damage to the gearPistolBuzzing
+(30–40)% gear Attack SpeedPistolBuzzing
+(30–50)% Movement Speed if you have used a Mobility Skill recentlyPistolBuzzing
+10% chance to gain 1 stack of Agility Blessing on defeatPistolBuzzing
When using a Mobility Skill, you can use (1–3) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.PistolBuzzing
Adds (88–92) - (99–104) Physical Damage to the gearPistolBuzzing Corroded
+(40–50)% gear Attack SpeedPistolBuzzing Corroded
+(40–70)% Movement Speed if you have used a Mobility Skill recentlyPistolBuzzing Corroded
+100% chance to gain 1 stack of Agility Blessing on defeatPistolBuzzing Corroded
When using a Mobility Skill, you can use (1–2) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.PistolBuzzing Corroded
+(100–130)% Gear Physical DamagePistolGravel
+(25–30)% gear Attack SpeedPistolGravel
+3 JumpsPistolGravel
+(20–30)% additional Projectile DamagePistolGravel
+1 Projectile Skill LevelPistolGravel
(0–10)% additional Attack and Cast SpeedPistolGravel
+(150–200)% Gear Physical DamagePistolGravel Corroded
+(40–45)% gear Attack SpeedPistolGravel Corroded
+4 JumpsPistolGravel Corroded
+(30–40)% additional Projectile DamagePistolGravel Corroded
+3 Projectile Skill LevelPistolGravel Corroded
+(10–20)% additional Attack and Cast SpeedPistolGravel Corroded
+(120–150)% Gear Physical DamageBowMountain Howling
Adds (26–29) - (32–36) Physical Damage to the gearBowMountain Howling
+(25–35)% gear Attack SpeedBowMountain Howling
+50% Knockback ChanceBowMountain Howling
+20% additional Knockback distanceBowMountain Howling
+(96–108)% additional Attack Damage when no enemies are NearbyBowMountain Howling
-20% Movement SpeedBowMountain Howling
+(180–240)% Gear Physical DamageBowMountain Howling Corroded
Adds (34–38) - (41–47) Physical Damage to the gearBowMountain Howling Corroded
+(40–50)% gear Attack SpeedBowMountain Howling Corroded
100% chance for Attacks to Knockback targets on hitBowMountain Howling Corroded
+40% additional Knockback distanceBowMountain Howling Corroded
+(130–144)% additional Attack Damage when no enemies are NearbyBowMountain Howling Corroded
+10% Movement SpeedBowMountain Howling Corroded
Adds (107–112) - (116–121) Physical Damage to the gearBowBow of Endless Dusk
+(14–18)% gear Attack SpeedBowBow of Endless Dusk
+(30–40)% Attack Critical Strike Rating for this gearBowBow of Endless Dusk
Adds 40% of Physical Damage as Fire, Cold, and Lightning DamageBowBow of Endless Dusk
-80% additional Spell Damage
-80% additional Minion Damage
BowBow of Endless Dusk
Adds (207–214) - (219–226) Physical Damage to the gearBowBow of Endless Dusk Corroded
+(22–27)% gear Attack SpeedBowBow of Endless Dusk Corroded
+(50–60)% Attack Critical Strike Rating for this gearBowBow of Endless Dusk Corroded
Adds (45–50)% of Physical Damage as Fire, Cold, and Lightning DamageBowBow of Endless Dusk Corroded
-50% additional Spell Damage
-50% additional Minion Damage
BowBow of Endless Dusk Corroded
+(120–200)% Gear Physical DamageBowSun-shooter Long Bow
+(8–12)% gear Attack SpeedBowSun-shooter Long Bow
+(8–12)% Attack Critical Strike Rating for this gearBowSun-shooter Long Bow
Main Skill is supported by Lv. 20 Jump.BowSun-shooter Long Bow
+60% Projectile DamageBowSun-shooter Long Bow
+(220–300)% Gear Physical DamageBowSun-shooter Long Bow Corroded
+(15–18)% gear Attack SpeedBowSun-shooter Long Bow Corroded
+(15–18)% Attack Critical Strike Rating for this gearBowSun-shooter Long Bow Corroded
The Main Skill is supported by Lv. 20 Projectile Penetration.BowSun-shooter Long Bow Corroded
+(10–15)% additional Projectile DamageBowSun-shooter Long Bow Corroded
Adds (15–17) - (23–25) Physical Damage to the gearBowShadow of Thunderlight's Touch
Converts 50% of Physical Damage to Lightning DamageBowShadow of Thunderlight's Touch
+(20–30)% gear Attack SpeedBowShadow of Thunderlight's Touch
+(100–150)% Gear Physical DamageBowShadow of Thunderlight's Touch
50% for Attacks chance to trigger Combo LightningBowShadow of Thunderlight's Touch
Adds (30–32) - (48–50) Physical Damage to the gearBowShadow of Thunderlight's Touch Corroded
Converts 100% of Physical Damage to Lightning DamageBowShadow of Thunderlight's Touch Corroded
+(40–50)% gear Attack SpeedBowShadow of Thunderlight's Touch Corroded
+(200–300)% Gear Physical DamageBowShadow of Thunderlight's Touch Corroded
(80–100)% for Attacks chance to trigger Combo LightningBowShadow of Thunderlight's Touch Corroded
Adds (175–178) - (182–185) Cold Damage to the gearBowGlacial Abyss Arrow
+(70–80)% Critical Strike DamageBowGlacial Abyss Arrow
+(15–20) to Max Frostbite RatingBowGlacial Abyss Arrow
+(36–48)% additional Damage against Frostbitten enemiesBowGlacial Abyss Arrow
[Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
+40% Frostbite Effect
BowGlacial Abyss Arrow
Adds (19–24) - (216–221) Lightning Damage to the gearBowGlacial Abyss Arrow Corroded
+(100–120)% Critical Strike DamageBowGlacial Abyss Arrow Corroded
+(25–30) to Max Frostbite RatingBowGlacial Abyss Arrow Corroded
+(50–75)% additional Lightning Damage against Numbed enemiesBowGlacial Abyss Arrow Corroded
[Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
+40% Frostbite Effect
+(8–10)% additional Cold Damage
BowGlacial Abyss Arrow Corroded
+(100–130)% Gear Physical DamageCrossbowPlain Echo
+(10–15)% gear Attack SpeedCrossbowPlain Echo
Restores 5% of Life on defeatCrossbowPlain Echo
Loses (3–5) Life on hitCrossbowPlain Echo
+(60–70)% Projectile DamageCrossbowPlain Echo
+(150–200)% Gear Physical DamageCrossbowPlain Echo Corroded
+(30–40)% gear Attack SpeedCrossbowPlain Echo Corroded
Restores 5% of Mana on defeatCrossbowPlain Echo Corroded
Loses (1–2) Life on hitCrossbowPlain Echo Corroded
+(90–110)% Projectile DamageCrossbowPlain Echo Corroded
Adds (15–17) - (23–25) Physical Damage to the gearCrossbowRalph's Ambition
+(10–15)% gear Attack SpeedCrossbowRalph's Ambition
Have FervorCrossbowRalph's Ambition
+(3–4)% Projectile Damage for every point of Fervor RatingCrossbowRalph's Ambition
Adds (35–38) - (42–45) Physical Damage to the gearCrossbowRalph's Ambition Corroded
+(17–22)% gear Attack SpeedCrossbowRalph's Ambition Corroded
Have Fervor
+(45–50)% Fervor effect
CrossbowRalph's Ambition Corroded
+(5–6)% Projectile Damage for every point of Fervor RatingCrossbowRalph's Ambition Corroded
+30% Gear Physical DamageCrossbowDumb Voice
+(10–12)% Attack Critical Strike Rating for this gearCrossbowDumb Voice
+(8–10)% gear Attack SpeedCrossbowDumb Voice
Adds 36% of Physical Damage as Lightning Damage when having at least 100000 EvasionCrossbowDumb Voice
+ 600 Critical Strike Rating when having at least 100000 EvasionCrossbowDumb Voice
+45% Gear Physical DamageCrossbowDumb Voice Corroded
+(15–20)% Attack Critical Strike Rating for this gearCrossbowDumb Voice Corroded
+(12–15)% gear Attack SpeedCrossbowDumb Voice Corroded
Adds 46% of Physical Damage as Lightning Damage when having at least 100000 EvasionCrossbowDumb Voice Corroded
+ 700 Critical Strike Rating when having at least 100000 EvasionCrossbowDumb Voice Corroded
+(250–300)% Gear Physical DamageMusketKing Lionheart's Ambition
+(30–40)% gear Attack SpeedMusketKing Lionheart's Ambition
+17% additional Ailment Damage when you have at least 8 stack(s) of Agility BlessingMusketKing Lionheart's Ambition
Gains 8% - 8% of the added Flat Damage's Base value as Ailment Damage when you have at least 10 stack(s) of Agility BlessingMusketKing Lionheart's Ambition
+(300–400)% Gear Physical DamageMusketKing Lionheart's Ambition Corroded
+(40–50)% gear Attack SpeedMusketKing Lionheart's Ambition Corroded
+20% additional Ailment Damage when you have at least 8 stack(s) of Agility BlessingMusketKing Lionheart's Ambition Corroded
Gains 10% - 10% of the added Flat Damage's Base value as Ailment Damage when you have at least 10 stack(s) of Agility BlessingMusketKing Lionheart's Ambition Corroded
+(40–60)% Ignite damage
+(40–60)% chance to Ignite targets
MusketScorching Wave
Adds (32–37) - (41–45) Fire Damage to the gearMusketScorching Wave
Adds (120–150) - (200–250) Base Ignite DamageMusketScorching Wave
50% chance to spread Ignite to Nearby enemies upon inflicting IgniteMusketScorching Wave
+100% Ignite damage
+100% chance to Ignite targets
MusketScorching Wave Corroded
Adds (52–57) - (69–74) Fire Damage to the gearMusketScorching Wave Corroded
Adds (150–200) - (260–320) Base Ignite DamageMusketScorching Wave Corroded
100% chance to spread Ignite to Nearby enemies upon inflicting IgniteMusketScorching Wave Corroded
+50 Gear ArmorSTR HelmetRock Lizard's Skull
+(80–100) Max LifeSTR HelmetRock Lizard's Skull
(-10–-8)% additional Physical Damage takenSTR HelmetRock Lizard's Skull
+60% chance to gain 1 stack of Tenacity Blessing on taking DamageSTR HelmetRock Lizard's Skull
+100 Gear ArmorSTR HelmetRock Lizard's Skull Corroded
+(150–200) Max LifeSTR HelmetRock Lizard's Skull Corroded
(-15–-12)% additional Physical Damage takenSTR HelmetRock Lizard's Skull Corroded
+100% chance to gain 1 stack of Tenacity Blessing on taking DamageSTR HelmetRock Lizard's Skull Corroded
+(60–80) Max LifeSTR HelmetLast Words of Chaos
+(10–20) StrengthSTR HelmetLast Words of Chaos
+4% Skill Area per 10 Strength, up to +120%STR HelmetLast Words of Chaos
+1% chance to deal Double Damage per 10 Strength, up to +(20–30)%STR HelmetLast Words of Chaos
+(100–120) Max LifeSTR HelmetLast Words of Chaos Corroded
+(25–30) StrengthSTR HelmetLast Words of Chaos Corroded
+5% Skill Area per 10 Strength, up to +150%STR HelmetLast Words of Chaos Corroded
+(1.2–1.3)% chance to deal Double Damage per 10 Strength, up to +(36–39)%STR HelmetLast Words of Chaos Corroded
+(1000–1200) Gear ArmorSTR HelmetScarlet Decree
Adds (8–10)% of Physical Damage as Fire DamageSTR HelmetScarlet Decree
Adds (8–10)% of Physical Damage as Lightning DamageSTR HelmetScarlet Decree
Adds (8–10)% of Physical Damage to Cold DamageSTR HelmetScarlet Decree
+(1800–1900) Gear ArmorSTR HelmetScarlet Decree Corroded
Adds (12–15)% of Physical Damage as Fire DamageSTR HelmetScarlet Decree Corroded
Adds (12–15)% of Physical Damage as Lightning DamageSTR HelmetScarlet Decree Corroded
Adds (12–15)% of Physical Damage to Cold DamageSTR HelmetScarlet Decree Corroded
+(150–220) Max LifeSTR HelmetAwakening Skull
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
STR HelmetAwakening Skull
+(400–500)% Skill CostSTR HelmetAwakening Skull
+(30–40) Skill CostSTR HelmetAwakening Skull
+(20–25)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than 120% of Max Life recentlySTR HelmetAwakening Skull
+(250–330) Max LifeSTR HelmetAwakening Skull Corroded
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
+10% additional Max Life
STR HelmetAwakening Skull Corroded
+(600–800)% Skill CostSTR HelmetAwakening Skull Corroded
+(10–50) Skill CostSTR HelmetAwakening Skull Corroded
+(30–35)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than 150% of Max Life recentlySTR HelmetAwakening Skull Corroded
+(280–330) Max LifeSTR HelmetTide of the Styx
+(140–160) Attack and Spell Critical Strike RatingSTR HelmetTide of the Styx
+(3–5)% damage for every 4000 Life consumed recentlySTR HelmetTide of the Styx
+1% Attack Speed for every 5000 Life consumed recentlySTR HelmetTide of the Styx
Non-Full Life state will be considered as Low LifeSTR HelmetTide of the Styx
Cannot Charge Energy ShieldSTR HelmetTide of the Styx
+(500–550) Max LifeSTR HelmetTide of the Styx Corroded
+(70–80)% Critical Strike DamageSTR HelmetTide of the Styx Corroded
+(6–8)% damage for every 4000 Life consumed recentlySTR HelmetTide of the Styx Corroded
+1% Attack Speed for every 4500 Life consumed recentlySTR HelmetTide of the Styx Corroded
Non-Full Life state will be considered as Low Life
+40% Movement Speed at Full Life
STR HelmetTide of the Styx Corroded
Cannot regenerate ManaSTR HelmetTide of the Styx Corroded
+(3000–4000) Gear ArmorSTR HelmetSun's Embrace
+(30–40)% chance to Ignite targetsSTR HelmetSun's Embrace
+1 Ignite limit
Inflicts 1 additional stack(s) of Ignite
STR HelmetSun's Embrace
Additionally increases Ignited enemies' Fire Resistance by 100%STR HelmetSun's Embrace
+(4500–5500) Gear ArmorSTR HelmetSun's Embrace Corroded
+(41–50)% chance to Ignite targetsSTR HelmetSun's Embrace Corroded
+(1–2) Ignite limit
Inflicts (1–2) additional stack(s) of Ignite
STR HelmetSun's Embrace Corroded
Additionally increases Ignited enemies' Fire Resistance by (150–200)%STR HelmetSun's Embrace Corroded
+(4176–4464) Gear ArmorSTR HelmetFool's Crown
-99% additional IntelligenceSTR HelmetFool's Crown
Adds (92–108) - (122–138) Physical Damage to the Main-Hand WeaponSTR HelmetFool's Crown
+(60–90) StrengthSTR HelmetFool's Crown
+(2–4)% Fire ResistanceSTR HelmetFool's Crown
+(7056–7344) Gear ArmorSTR HelmetFool's Crown Corroded
-50% additional IntelligenceSTR HelmetFool's Crown Corroded
Adds (152–161) - (201–208) Physical Damage to the Main-Hand WeaponSTR HelmetFool's Crown Corroded
+(120–150) StrengthSTR HelmetFool's Crown Corroded
+(4–6)% Fire ResistanceSTR HelmetFool's Crown Corroded
+(2500–2600) Gear ArmorSTR HelmetDivine Ember
+(40–60) Max LifeSTR HelmetDivine Ember
+1% additional Attack Fire Damage for every 100 Max Life when at max Tenacity Blessing stacks, up to +(20–30)%STR HelmetDivine Ember
You cannot restore Life or Mana if you have gained Agility Blessing recentlySTR HelmetDivine Ember
+(3300–3400) Gear ArmorSTR HelmetDivine Ember Corroded
+(80–100) Max LifeSTR HelmetDivine Ember Corroded
1.3% additional Attack Fire Damage for every 100 Max Life when at max Tenacity Blessing stacks, up to +(35–40)%STR HelmetDivine Ember Corroded
-90% additional Blessing DurationSTR HelmetDivine Ember Corroded
+(150–170) Max LifeSTR HelmetBoor's Iron Crown
+50% chance to gain a Barrier when taking damage. Interval: 4s.STR HelmetBoor's Iron Crown
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is activeSTR HelmetBoor's Iron Crown
+250 Max LifeSTR HelmetBoor's Iron Crown Corroded
+(60–80)% chance to gain a Barrier when taking damage. Interval: 3s.STR HelmetBoor's Iron Crown Corroded
Adds (37–43) - (45–52) Physical Damage to Main-Hand Weapon while Barrier is activeSTR HelmetBoor's Iron Crown Corroded
+(18–22)% StrengthSTR HelmetMagnus' Scar
+4 Max Life per 10 StrengthSTR HelmetMagnus' Scar
+(7–8)% additional Fire Damage for every 10 StrengthSTR HelmetMagnus' Scar
The base main stat no longer additionally increases damage. -99% additional Dexterity and IntelligenceSTR HelmetMagnus' Scar
+(22–24)% StrengthSTR HelmetMagnus' Scar Corroded
+3 Max Life per 5 StrengthSTR HelmetMagnus' Scar Corroded
+(9–10)% additional Fire Damage for every 10 StrengthSTR HelmetMagnus' Scar Corroded
The base main stat no longer additionally increases damage. -99% additional Dexterity and Intelligence
+(60–90) Strength
STR HelmetMagnus' Scar Corroded
+(2400–2800) Gear ArmorSTR HelmetMask of Infernal Iron
(-12–-10)% Max Fire ResistanceSTR HelmetMask of Infernal Iron
Converts 100% of Cold and Lightning Damage taken to Fire DamageSTR HelmetMask of Infernal Iron
+(60–70)% additional Fire DamageSTR HelmetMask of Infernal Iron
Inflicts Fire Infiltration on hitSTR HelmetMask of Infernal Iron
+(3700–4000) Gear ArmorSTR HelmetMask of Infernal Iron Corroded
(-6–-4)% Max Fire ResistanceSTR HelmetMask of Infernal Iron Corroded
Converts 100% of Cold and Lightning Damage taken to Fire Damage
(-15–-10)% additional Fire Damage taken
STR HelmetMask of Infernal Iron Corroded
+(90–100)% additional Fire DamageSTR HelmetMask of Infernal Iron Corroded
Inflicts Fire Infiltration on hit
The Ignite inflicted is replaced with Scorch
STR HelmetMask of Infernal Iron Corroded
For each different Warcry cast, +(4–6) to the minimum number of enemies affected by Warcry for 8 sSTR HelmetKragol's Roar
-1% additional duration for the current Warcry for each enemy affected by WarcrySTR HelmetKragol's Roar
+6% additional Warcry Effect and +(14–16)% additional Warcry Cooldown Recovery Speed for each different Warcry cast for 8 s (multiplies)STR HelmetKragol's Roar
+(2080–2480) Armor and EvasionSTR HelmetKragol's Roar
For each different Warcry cast, +(7–9) to the minimum number of enemies affected by Warcry for 8 s
+(25–30)% Warcry Effect
STR HelmetKragol's Roar Corroded
+1% additional duration for the current Warcry for each enemy affected by Warcry
+(25–30)% Warcry Effect
STR HelmetKragol's Roar Corroded
+9% additional Warcry Effect and +(21–24)% additional Warcry Cooldown Recovery Speed for each different Warcry cast for 8 s (multiplies)STR HelmetKragol's Roar Corroded
+(3380–3680) Armor and EvasionSTR HelmetKragol's Roar Corroded
+(6–8)% Minion Attack and Cast SpeedSTR HelmetIron and Bloom
The damage of Minion Multistrikes increments by an additional (60–80)%STR HelmetIron and Bloom
+1 to the initial Multistrike Count for Synthetic TroopsSTR HelmetIron and Bloom
+1 to the initial Multistrike Count for Spirit MagiSTR HelmetIron and Bloom
+(8–10)% Elemental ResistanceSTR HelmetIron and Bloom
+(10–12)% Minion Attack and Cast SpeedSTR HelmetIron and Bloom Corroded
The damage of Minion Multistrikes increments by an additional (90–100)%STR HelmetIron and Bloom Corroded
Whenever you have 1 Command, +2% chance for that attack of Synthetic Troop Minions to deal damage equal to the Max Multistrike CountSTR HelmetIron and Bloom Corroded
+1% chance for this attack to deal damage equal to the Max Multistrike Count for every 5 Growth that Spirit Magi haveSTR HelmetIron and Bloom Corroded
+(11–13)% Elemental ResistanceSTR HelmetIron and Bloom Corroded
+(220–330) Max LifeSTR HelmetRalph's Dreadcrest
+(3000–4000) Gear ArmorSTR HelmetRalph's Dreadcrest
-99% additional Elemental and Erosion DamageSTR HelmetRalph's Dreadcrest
Gains 1 stack of Laceration when inflicting TraumaSTR HelmetRalph's Dreadcrest
+33% Laceration Effect for each stack of TraumaSTR HelmetRalph's Dreadcrest
+(400–500) Max LifeSTR HelmetRalph's Dreadcrest Corroded
+6666 Gear ArmorSTR HelmetRalph's Dreadcrest Corroded
-98% additional Elemental and Erosion Damage
+(15–20)% additional Physical Damage
STR HelmetRalph's Dreadcrest Corroded
Gains 1 stack of Laceration when inflicting Trauma
+(15–20)% additional Physical Damage
STR HelmetRalph's Dreadcrest Corroded
+34% Laceration Effect for each stack of Trauma
+(15–20)% additional Physical Damage
STR HelmetRalph's Dreadcrest Corroded
+(190–220) Max LifeSTR HelmetMagmaskull
+(2000–2400) Gear ArmorSTR HelmetMagmaskull
Changes the initially inflicted Affliction to (80–100)
Affliction gains an additional effect: + (20–22)% additional Hit Fire Damage taken, up to +115%
-6 Affliction Per Second for every +10% Affliction Effect
STR HelmetMagmaskull
Main Skill is supported by Lv. (30–40) CataclysmSTR HelmetMagmaskull
+(280–330) Max LifeSTR HelmetMagmaskull Corroded
+(2800–3200) Gear ArmorSTR HelmetMagmaskull Corroded
Changes the initially inflicted Affliction to 100
Affliction gains an additional effect: + (29–31)% additional Hit Fire Damage taken, up to +160%
-6 Affliction Per Second for every +10% Affliction Effect
STR HelmetMagmaskull Corroded
Main Skill is supported by Lv. 40 Cataclysm
+(10–12)% additional Hit Fire Damage to enemies with Max Affliction
STR HelmetMagmaskull Corroded
+(15–25)% Max Life and Max Energy ShieldSTR HelmetContained Mind
The Max Minion Quantity for each Synthetic Troop Skill is 1, but +(45–50)% additional Synthetic Troop Minion Damage for each Synthetic Troop Minion (multiplies)STR HelmetContained Mind
+50% additional damage for a Non-Main Synthetic Troop Skill for each empty Support Skill slot this skill hasSTR HelmetContained Mind
+(20–25)% additional Cooldown Recovery Speed for MinionsSTR HelmetContained Mind
+(30–40)% Max Life and Max Energy ShieldSTR HelmetContained Mind Corroded
The Max Minion Quantity for each Synthetic Troop Skill is 1, but +55% additional Synthetic Troop Minion Damage for each Synthetic Troop Minion (multiplies)STR HelmetContained Mind Corroded
+65% additional damage for a Non-Main Synthetic Troop Skill for each empty Support Skill slot this skill hasSTR HelmetContained Mind Corroded
+(26–30)% additional Cooldown Recovery Speed for MinionsSTR HelmetContained Mind Corroded
Creates an Arena after using a Mobility Skill. Interval: 2 sDEX HelmetLegendary Soldier Spectacles
Enemies with Notoriety have Giantism
-50% additional damage against Distant enemies
DEX HelmetLegendary Soldier Spectacles
Gains 1 stack of Renown every 1 s while inside the Arena. Renown lasts for 10 sDEX HelmetLegendary Soldier Spectacles
Ignores enemy Armor when you have at least 4 stack(s) of RenownDEX HelmetLegendary Soldier Spectacles
+(80–100) Max LifeDEX HelmetLegendary Soldier Spectacles
Creates an Arena after using a Mobility Skill. Interval: 1.5 sDEX HelmetLegendary Soldier Spectacles Corroded
Enemies with Notoriety have Giantism
(-49–-45)% additional damage against Distant enemies
DEX HelmetLegendary Soldier Spectacles Corroded
Gains 1 stack of Renown every 1 s while inside the Arena. Renown lasts for 15 sDEX HelmetLegendary Soldier Spectacles Corroded
+(40–50)% Armor DMG Mitigation Penetration when you have at least 4 stack(s) of RenownDEX HelmetLegendary Soldier Spectacles Corroded
+(300–330) Max LifeDEX HelmetLegendary Soldier Spectacles Corroded
+(10–20)% Elemental ResistanceDEX HelmetMachine Lord
The number of Max Synthetic Troops In Map is fixed at 1DEX HelmetMachine Lord
+(20–30)% Physique for MinionsDEX HelmetMachine Lord
+(720–800)% additional Synthetic Troop Minion DamageDEX HelmetMachine Lord
Eliminates enemies under (12–18)% Life when a Synthetic Troop Minion deals damageDEX HelmetMachine Lord
+(21–25)% Elemental ResistanceDEX HelmetMachine Lord Corroded
The number of Max Synthetic Troops In Map is fixed at 1
+10% additional Synthetic Troop Minion Damage
DEX HelmetMachine Lord Corroded
+(30–40)% Physique for MinionsDEX HelmetMachine Lord Corroded
+(1000–1130)% additional Synthetic Troop Minion DamageDEX HelmetMachine Lord Corroded
Eliminates enemies under (18–22)% Life when a Synthetic Troop Minion deals damageDEX HelmetMachine Lord Corroded
+(400–700) gear EvasionDEX HelmetOpening Heart
+(40–50) Max LifeDEX HelmetOpening Heart
Have FervorDEX HelmetOpening Heart
+(10–20)% additional damage dealt by Nearby enemies
+(20–30)% additional damage taken by Nearby enemies
DEX HelmetOpening Heart
+(800–1000) gear EvasionDEX HelmetOpening Heart Corroded
+(80–100) Max LifeDEX HelmetOpening Heart Corroded
[Endless Fervor] Have Fervor
+12% Fervor effect
+(6–8)% additional damage
DEX HelmetOpening Heart Corroded
+(10–20)% additional damage dealt by Nearby enemies
+(35–40)% additional damage taken by Nearby enemies
DEX HelmetOpening Heart Corroded
+(187–242) Max LifeDEX HelmetBlind Vision
The Main Skill is supported by Lv. 10 Wind Projectiles.DEX HelmetBlind Vision
(50–70)% of the Projectile Speed bonus is also applied to Projectile DamageDEX HelmetBlind Vision
Immune to BlindingDEX HelmetBlind Vision
+(396–440) Max LifeDEX HelmetBlind Vision Corroded
The Main Skill is supported by Lv. 20 Wind Projectiles.DEX HelmetBlind Vision Corroded
(80–95)% of the Projectile Speed bonus is also applied to Projectile DamageDEX HelmetBlind Vision Corroded
+20% chance to Blind the target on hitDEX HelmetBlind Vision Corroded
+(450–550) gear EvasionDEX HelmetThunder Jawbone
+(15–20)% additional Lightning DamageDEX HelmetThunder Jawbone
+30% Numbed DurationDEX HelmetThunder Jawbone
+(40–50)% Numbed EffectDEX HelmetThunder Jawbone
+(625–825) gear EvasionDEX HelmetThunder Jawbone Corroded
+(25–30)% additional Lightning DamageDEX HelmetThunder Jawbone Corroded
+50% Numbed DurationDEX HelmetThunder Jawbone Corroded
+(65–75)% Numbed EffectDEX HelmetThunder Jawbone Corroded
+150 Max Life and Max Energy ShieldDEX HelmetCorrupted Marrow
+(10–20)% Skill AreaDEX HelmetCorrupted Marrow
-40% Terra Charge Recovery SpeedDEX HelmetCorrupted Marrow
Max Terra Charge Stacks +1DEX HelmetCorrupted Marrow
+20% Movement Speed for 2 s when a Terra Skill is castDEX HelmetCorrupted Marrow
+250 Max Life and Max Energy ShieldDEX HelmetCorrupted Marrow Corroded
+(30–40)% Skill AreaDEX HelmetCorrupted Marrow Corroded
-99% Terra Skill CostDEX HelmetCorrupted Marrow Corroded
Max Terra Charge Stacks +2DEX HelmetCorrupted Marrow Corroded
+40% Movement Speed for 3 s when a Terra Skill is castDEX HelmetCorrupted Marrow Corroded
+(198–220) Max LifeDEX HelmetHunting the Eye of the Kraken
+(65–75)% Projectile SpeedDEX HelmetHunting the Eye of the Kraken
Attack Projectiles have a 25% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 150% of the defeated enemies' Max Life to enemies within a 6 m radiusDEX HelmetHunting the Eye of the Kraken
50% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemiesDEX HelmetHunting the Eye of the Kraken
+(396–440) Max LifeDEX HelmetHunting the Eye of the Kraken Corroded
+(90–110)% Projectile SpeedDEX HelmetHunting the Eye of the Kraken Corroded
Attack Projectiles have a 40% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 150% of the defeated enemies' Max Life to enemies within a 6 m radiusDEX HelmetHunting the Eye of the Kraken Corroded
75% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemiesDEX HelmetHunting the Eye of the Kraken Corroded
+(8–16)% Erosion ResistanceDEX HelmetFlying Light at Daybreak
+(8–16)% Cold ResistanceDEX HelmetFlying Light at Daybreak
Eliminates enemies under 8% Life on hitDEX HelmetFlying Light at Daybreak
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 sDEX HelmetFlying Light at Daybreak
Regenerates 12% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control EffectsDEX HelmetFlying Light at Daybreak
25% chance to inflict a stack of Slow on hitDEX HelmetFlying Light at Daybreak
+(41–43)% Erosion ResistanceDEX HelmetFlying Light at Daybreak Corroded
+(41–43)% Cold ResistanceDEX HelmetFlying Light at Daybreak Corroded
Eliminates enemies under 12% Life on hitDEX HelmetFlying Light at Daybreak Corroded
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 2 sDEX HelmetFlying Light at Daybreak Corroded
Regenerates 15% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control EffectsDEX HelmetFlying Light at Daybreak Corroded
50% chance to inflict a stack of Slow on hitDEX HelmetFlying Light at Daybreak Corroded
+(100–120) DexterityDEX HelmetLegless Bird's Lament
+3% Lightning Penetration for every +2% Lightning ResistanceDEX HelmetLegless Bird's Lament
-1% Erosion Resistance for every +1% Lightning Resistance.DEX HelmetLegless Bird's Lament
-10% additional damage and Minion Damage when equipped with BootsDEX HelmetLegless Bird's Lament
+(130–160) DexterityDEX HelmetLegless Bird's Lament Corroded
+2% Lightning Penetration for every +1% Lightning ResistanceDEX HelmetLegless Bird's Lament Corroded
-1% Erosion Resistance for every +2% Lightning Resistance.DEX HelmetLegless Bird's Lament Corroded
+5% additional damage and Minion Damage when equipped with BootsDEX HelmetLegless Bird's Lament Corroded
+30% Aura Effect when there are at least 1 enemies Nearby
+30% Movement Speed when there are no enemies nearby
DEX HelmetHanging Two-Tone Mask
+10% chance to avoid damage when there are no enemies nearby
+10% Injury Buffer when there are only 1 enemies nearby
DEX HelmetHanging Two-Tone Mask
+200 Max LifeDEX HelmetHanging Two-Tone Mask
(-1–1) to All Skills' LevelsDEX HelmetHanging Two-Tone Mask
+35% Aura Effect when there are at least 1 enemies Nearby
+35% Movement Speed when there are no enemies nearby
DEX HelmetHanging Two-Tone Mask Corroded
+15% chance to avoid damage when there are no enemies nearby
+15% Injury Buffer when there are only 1 enemies nearby
DEX HelmetHanging Two-Tone Mask Corroded
+300 Max LifeDEX HelmetHanging Two-Tone Mask Corroded
(-2–2) to All Skills' LevelsDEX HelmetHanging Two-Tone Mask Corroded
+(120–144) Max ManaINT HelmetCold Breath
(-24–-18)% Cold ResistanceINT HelmetCold Breath
Adds (80–100)% of Max Mana as Energy Shield, up to (1300–1500)INT HelmetCold Breath
+(30–40)% additional Spell Damage when not at Full ManaINT HelmetCold Breath
+(250–300) Max ManaINT HelmetCold Breath Corroded
+(2–12)% Cold ResistanceINT HelmetCold Breath Corroded
Adds 100% of Max Mana as Energy Shield, up to (1800–2000)INT HelmetCold Breath Corroded
+(50–60)% additional Spell Damage when not at Full ManaINT HelmetCold Breath Corroded
+(300–310) gear Energy ShieldINT HelmetSurging Inspiration
+50% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03sINT HelmetSurging Inspiration
Loses 50% of current Mana when Spell Burst is consumedINT HelmetSurging Inspiration
+(20–30)% additional Hit Damage for skills cast by Spell BurstINT HelmetSurging Inspiration
+(390–400) gear Energy ShieldINT HelmetSurging Inspiration Corroded
+50% chance to immediately gain 2 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03sINT HelmetSurging Inspiration Corroded
Loses (30–40)% of current Mana when Spell Burst is consumedINT HelmetSurging Inspiration Corroded
+(45–55)% additional Hit Damage for skills cast by Spell BurstINT HelmetSurging Inspiration Corroded
+20% Minion Elemental ResistanceINT HelmetFiend Crown
+(15–20)% Sealed Mana CompensationINT HelmetFiend Crown
+(15–20)% Minion Critical Strike DamageINT HelmetFiend Crown
Minions gain Lucky upon a Critical StrikeINT HelmetFiend Crown
+30% Minion Elemental ResistanceINT HelmetFiend Crown Corroded
+(25–30)% Aura EffectINT HelmetFiend Crown Corroded
+(25–30)% Minion Critical Strike DamageINT HelmetFiend Crown Corroded
Minions gain Lucky upon a Critical Strike
+100 Minion Critical Strike Rating
INT HelmetFiend Crown Corroded
+(24–26)% Max LifeINT HelmetWebbed Arcane Headscarf
+(27–29)% Max Energy ShieldINT HelmetWebbed Arcane Headscarf
Gains Barrier while standing still. Interval: 0.5 s.INT HelmetWebbed Arcane Headscarf
When the Energy Shield is lower than (4000–5000) , Barrier breaks after blocking Hit Damage (1–5) timesINT HelmetWebbed Arcane Headscarf
When Max Life is higher than (1500–2000) , creates a Barrier that aborbs (60–65)% damageINT HelmetWebbed Arcane Headscarf
+(34–35)% Max LifeINT HelmetWebbed Arcane Headscarf Corroded
+(38–40)% Max Energy ShieldINT HelmetWebbed Arcane Headscarf Corroded
Gains Barrier while standing still. Interval: 0.3 s.INT HelmetWebbed Arcane Headscarf Corroded
When the Energy Shield is lower than (2000–4000) , Barrier breaks after blocking Hit Damage (2–6) timesINT HelmetWebbed Arcane Headscarf Corroded
When Max Life is higher than (1500–2000) , creates a Barrier that aborbs (66–75)% damageINT HelmetWebbed Arcane Headscarf Corroded
+(20–30)% Cold DamageINT HelmetSiren Faceguard
Nearby enemies within 10m are cursed by Lv. (10–15) Biting ColdINT HelmetSiren Faceguard
Immune to FrostbiteINT HelmetSiren Faceguard
+(35–45)% Cold DamageINT HelmetSiren Faceguard Corroded
Nearby enemies within 10m are cursed by Lv. (16–20) Biting ColdINT HelmetSiren Faceguard Corroded
Immune to FreezeINT HelmetSiren Faceguard Corroded
+(10–16)% Max Life and Max Energy ShieldINT HelmetImperial Iron Sentry
Sentries can perform Multistrike
+(60–70)% additional damage for deployed Sentries when they Multistrike
INT HelmetImperial Iron Sentry
Sentries can activate Spell Burst
-20% additional Spell Burst Charge Speed for deployed Sentries and +(100–110)% additional Hit Damage for skills cast by Spell Burst
INT HelmetImperial Iron Sentry
Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 sINT HelmetImperial Iron Sentry
Enemies within 8m Nearby Sentries receive Lv. 20 Timid CurseINT HelmetImperial Iron Sentry
+(20–26)% Max Life and Max Energy ShieldINT HelmetImperial Iron Sentry Corroded
Sentries can perform Multistrike
+(95–105)% additional damage for deployed Sentries when they Multistrike
INT HelmetImperial Iron Sentry Corroded
Sentries can activate Spell Burst
-20% additional Spell Burst Charge Speed for deployed Sentries and +(145–155)% additional Hit Damage for skills cast by Spell Burst
INT HelmetImperial Iron Sentry Corroded
Restores (1–4)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.3 sINT HelmetImperial Iron Sentry Corroded
Enemies within 8m Nearby Sentries receive Lv. 40 Timid Curse
+(30–50)% Sentry Duration
INT HelmetImperial Iron Sentry Corroded
+(88–110) Max LifeINT HelmetWhen Winter Comes
+40% Skill CostINT HelmetWhen Winter Comes
+(8–12)% Cold ResistanceINT HelmetWhen Winter Comes
+(40–50)% chance to +1 to Barrage Skill Total Waves when casting a Barrage SkillINT HelmetWhen Winter Comes
-2% Elemental Resistance for enemies when a Barrage Skill hits. Stacks up to (6–10) time(s). Lasts for 2 sINT HelmetWhen Winter Comes
+(198–242) Max LifeINT HelmetWhen Winter Comes Corroded
+20% Skill CostINT HelmetWhen Winter Comes Corroded
+(8–12)% Elemental ResistanceINT HelmetWhen Winter Comes Corroded
+(40–50)% chance to +1 to Barrage Skill Total Waves when casting a Barrage Skill
-20% Barrage Skill Wave Interval
INT HelmetWhen Winter Comes Corroded
-3% Elemental Resistance for enemies when a Barrage Skill hits. Stacks up to (6–10) time(s). Lasts for 2 sINT HelmetWhen Winter Comes Corroded
+(20–27)% Erosion ResistanceINT HelmetHekate's Vision
You can only cast 1 CursesINT HelmetHekate's Vision
+20% additional damage against Cursed enemiesINT HelmetHekate's Vision
-20% additional damage taken from Cursed enemiesINT HelmetHekate's Vision
+100% Curse Skill Area
+100% Curse Duration
INT HelmetHekate's Vision
+(41–54)% Erosion ResistanceINT HelmetHekate's Vision Corroded
You can only cast (1–2) CursesINT HelmetHekate's Vision Corroded
+30% additional damage against Cursed enemiesINT HelmetHekate's Vision Corroded
-25% additional damage taken from Cursed enemiesINT HelmetHekate's Vision Corroded
+110% Curse Skill Area
+150% Curse Duration
INT HelmetHekate's Vision Corroded
+(150–200) Spirit Magi Critical Strike RatingINT HelmetTroublemaker
Gains Mini Tough GuyINT HelmetTroublemaker
Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing True Damage equal to (50–70)% of the overflown damage to enemies within a 6 m radiusINT HelmetTroublemaker
For every 100 Growth a Spirit Magus has, it deals +(16–18)% additional damage and -3% additional Attack and Cast SpeedINT HelmetTroublemaker
+(50–70)% Sealed Mana Compensation for Spirit Magus SkillsINT HelmetTroublemaker
+(250–300) Spirit Magi Critical Strike RatingINT HelmetTroublemaker Corroded
Gains Big Tough GuyINT HelmetTroublemaker Corroded
Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing True Damage equal to (80–100)% of the overflown damage to enemies within a 6 m radiusINT HelmetTroublemaker Corroded
For every 100 Growth a Spirit Magus has, it deals +(22–25)% additional damage and +1% additional Attack and Cast SpeedINT HelmetTroublemaker Corroded
+(70–100)% Sealed Mana Compensation for Spirit Magus SkillsINT HelmetTroublemaker Corroded
(-40–-30)% Max Energy ShieldINT HelmetHeadless Crown
(-20–-10)% Max LifeINT HelmetHeadless Crown
The first 2 Passive Skill slots are supported by Lv. (20–30) Precise: RestrainINT HelmetHeadless Crown
The last 2 Passive Skill slots are supported by Lv. (20–30) Precise: ConcentratedINT HelmetHeadless Crown
(-25–-10)% Max Energy ShieldINT HelmetHeadless Crown Corroded
(-10–-1)% Max LifeINT HelmetHeadless Crown Corroded
The first 2 Passive Skill slots are supported by Lv. (31–40) Precise: RestrainINT HelmetHeadless Crown Corroded
The last 2 Passive Skill slots are supported by Lv. (31–40) Precise: ConcentratedINT HelmetHeadless Crown Corroded
+(250–350) gear Energy ShieldINT HelmetSolid River
For every +(40–50)% Spell Burst Charge Speed, +(25–30)% additional Hit Damage for skills cast by Spell Burst, up to +120%INT HelmetSolid River
When Burst Charge Recovery Speed is at least (230–250)% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
-30% Movement Speed
INT HelmetSolid River
Restores 10% of Missing Life and Energy Shield when consuming Spell BurstINT HelmetSolid River
+(400–450) gear Energy ShieldINT HelmetSolid River Corroded
For every +(30–40)% Spell Burst Charge Speed, +(25–30)% additional Hit Damage for skills cast by Spell Burst, up to +180%INT HelmetSolid River Corroded
When Burst Charge Recovery Speed is at least (230–250)% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
(-20–-10)% Movement Speed
INT HelmetSolid River Corroded
Restores 15% of Missing Life and Energy Shield when consuming Spell BurstINT HelmetSolid River Corroded
+(20–30)% Cast SpeedINT HelmetBrainwave Emitter
+1 Max Spell BurstINT HelmetBrainwave Emitter
-20% additional Spell Burst Charge SpeedINT HelmetBrainwave Emitter
+(30–45)% Cast SpeedINT HelmetBrainwave Emitter Corroded
+1 Max Spell Burst
+(10–15)% additional Spell Damage
INT HelmetBrainwave Emitter Corroded
(-15–-10)% additional Spell Burst Charge SpeedINT HelmetBrainwave Emitter Corroded
+(250–350) gear Energy ShieldINT HelmetMalign Embrace
+2 Max Tangle QuantityINT HelmetMalign Embrace
+(150–180) Spell Critical Strike Rating and +(18–23)% additional damage on Critical Strike for each activated TangleINT HelmetMalign Embrace
Nearby enemies are guaranteed to land Critical StrikesINT HelmetMalign Embrace
+(400–450) gear Energy ShieldINT HelmetMalign Embrace Corroded
+2 Max Tangle Quantity
+(12–20)% additional Spell Damage
INT HelmetMalign Embrace Corroded
+(195–225) Spell Critical Strike Rating and +(26–30)% additional damage on Critical Strike for each activated TangleINT HelmetMalign Embrace Corroded
Nearby enemies within 12 m have FrailINT HelmetMalign Embrace Corroded
+(15–20) to All StatsSTR Chest ArmorGlorious Journey
+(60–80) Fire Damage ReflectionSTR Chest ArmorGlorious Journey
+(60–80) Lightning Damage ReflectionSTR Chest ArmorGlorious Journey
+(60–80) Cold Damage ReflectionSTR Chest ArmorGlorious Journey
+(24–30) to All StatsSTR Chest ArmorGlorious Journey Corroded
+(300–350) Fire Damage ReflectionSTR Chest ArmorGlorious Journey Corroded
+(300–350) Lightning Damage ReflectionSTR Chest ArmorGlorious Journey Corroded
+(300–350) Cold Damage ReflectionSTR Chest ArmorGlorious Journey Corroded
+2304 Gear ArmorSTR Chest ArmorUnbreakable Armor
+50% Barrier ShieldSTR Chest ArmorUnbreakable Armor
Triggers Lv. (10–20) Reform every 4 sSTR Chest ArmorUnbreakable Armor
+(35–40)% additional damage when having at least 25000 ArmorSTR Chest ArmorUnbreakable Armor
-50% additional Armor when you don't have a BarrierSTR Chest ArmorUnbreakable Armor
+(3600–3744) Gear ArmorSTR Chest ArmorUnbreakable Armor Corroded
+70% Barrier ShieldSTR Chest ArmorUnbreakable Armor Corroded
Triggers Lv. (20–30) Reform every 3 sSTR Chest ArmorUnbreakable Armor Corroded
+(45–50)% additional damage when having at least 25000 ArmorSTR Chest ArmorUnbreakable Armor Corroded
-30% additional Armor when you don't have a BarrierSTR Chest ArmorUnbreakable Armor Corroded
+(2448–2592) Gear ArmorSTR Chest ArmorDragon Breath Armor
+(10–13)% Max LifeSTR Chest ArmorDragon Breath Armor
+(160–216)% Fire DamageSTR Chest ArmorDragon Breath Armor
Converts (10–15)% of Physical Damage taken to Fire DamageSTR Chest ArmorDragon Breath Armor
You cannot deal Fire Damage unless you are Ignited
+(300–400)% additional Ignite Damage taken
STR Chest ArmorDragon Breath Armor
You always receive +(2–3) Ignite Damage when there are enemies nearbySTR Chest ArmorDragon Breath Armor
+(3744–4032) Gear ArmorSTR Chest ArmorDragon Breath Armor Corroded
+24% Max LifeSTR Chest ArmorDragon Breath Armor Corroded
+(288–360)% Fire DamageSTR Chest ArmorDragon Breath Armor Corroded
Converts (20–30)% of Physical Damage taken to Fire DamageSTR Chest ArmorDragon Breath Armor Corroded
Damage ignores enemy Fire Resistance when you are Ignited
+(30–40)% additional Ignite Damage taken
STR Chest ArmorDragon Breath Armor Corroded
You always receive +1 Ignite Damage when there are enemies nearbySTR Chest ArmorDragon Breath Armor Corroded
+(50–500) Max LifeSTR Chest ArmorCrimson King
+(35–50)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recentlySTR Chest ArmorCrimson King
(-50–-40)% additional damage taken if more than 15000 Life has been consumed recentlySTR Chest ArmorCrimson King
+50% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recentlySTR Chest ArmorCrimson King
+(600–800) Max LifeSTR Chest ArmorCrimson King Corroded
+(60–75)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recentlySTR Chest ArmorCrimson King Corroded
(-63–-53)% additional damage taken if more than 15000 Life has been consumed recentlySTR Chest ArmorCrimson King Corroded
+60% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recentlySTR Chest ArmorCrimson King Corroded
+44 Max LifeSTR Chest ArmorVestment of Song
+24 Max ManaSTR Chest ArmorVestment of Song
+70 Max Energy ShieldSTR Chest ArmorVestment of Song
+7 to All StatsSTR Chest ArmorVestment of Song
Triggers Lv. 10 Safeguard Field every 15sSTR Chest ArmorVestment of Song
+176 Max LifeSTR Chest ArmorVestment of Song Corroded
+96 Max ManaSTR Chest ArmorVestment of Song Corroded
+245 Max Energy ShieldSTR Chest ArmorVestment of Song Corroded
+25 to All StatsSTR Chest ArmorVestment of Song Corroded
Triggers Lv. 20 Safeguard Field every 10sSTR Chest ArmorVestment of Song Corroded
+(55–65)% Max LifeSTR Chest ArmorMartyr's Staff
(-15–-12)% additional damage taken at Full Life.STR Chest ArmorMartyr's Staff
+1 Max ManaSTR Chest ArmorMartyr's Staff
+(20–35) to All StatsSTR Chest ArmorMartyr's Staff
+(10–20)% Injury BufferSTR Chest ArmorMartyr's Staff
+(80–90)% Max LifeSTR Chest ArmorMartyr's Staff Corroded
(-25–-20)% additional damage taken at Full Life.STR Chest ArmorMartyr's Staff Corroded
+(100–120) Max ManaSTR Chest ArmorMartyr's Staff Corroded
+(40–45) to All StatsSTR Chest ArmorMartyr's Staff Corroded
+(24–28)% Injury BufferSTR Chest ArmorMartyr's Staff Corroded
+1 Max LifeSTR Chest ArmorVoid Embankment
+1 Max Energy ShieldSTR Chest ArmorVoid Embankment
+1 Max ManaSTR Chest ArmorVoid Embankment
+(75–100) to All StatsSTR Chest ArmorVoid Embankment
+1% Elemental Resistance per 40 stats, up to +20%STR Chest ArmorVoid Embankment
+(100–120) Max LifeSTR Chest ArmorVoid Embankment Corroded
+(100–120) Max Energy ShieldSTR Chest ArmorVoid Embankment Corroded
+(100–120) Max ManaSTR Chest ArmorVoid Embankment Corroded
+(120–130) to All StatsSTR Chest ArmorVoid Embankment Corroded
+1% Elemental Resistance per 35 stats, up to +25%STR Chest ArmorVoid Embankment Corroded
+(1728–2016) Gear ArmorSTR Chest ArmorHeavyware
+(66–88) Max LifeSTR Chest ArmorHeavyware
+(20–25)% additional damage taken by Nearby enemiesSTR Chest ArmorHeavyware
(-15–-10)% additional damage dealt by Nearby enemiesSTR Chest ArmorHeavyware
+(3456–3744) Gear ArmorSTR Chest ArmorHeavyware Corroded
+(100–130) Max LifeSTR Chest ArmorHeavyware Corroded
+(30–35)% additional damage taken by Nearby enemiesSTR Chest ArmorHeavyware Corroded
(-20–-17)% additional damage dealt by Nearby enemiesSTR Chest ArmorHeavyware Corroded
+(1152–1440) Gear ArmorSTR Chest ArmorDevouring Tide
+(88–110) Max LifeSTR Chest ArmorDevouring Tide
Fire Resistance is fixed at 20%STR Chest ArmorDevouring Tide
Adds (15–20)% of Physical Damage as Fire Damage during MultistrikeSTR Chest ArmorDevouring Tide
Multistrikes deal (35–40)% increasing damageSTR Chest ArmorDevouring Tide
+(1728–2016) Gear ArmorSTR Chest ArmorDevouring Tide Corroded
+(132–154) Max LifeSTR Chest ArmorDevouring Tide Corroded
Fire Resistance is fixed at 30%STR Chest ArmorDevouring Tide Corroded
Adds (25–30)% of Physical Damage as Fire Damage during MultistrikeSTR Chest ArmorDevouring Tide Corroded
Multistrikes deal (50–60)% increasing damageSTR Chest ArmorDevouring Tide Corroded
+(8–10)% Intimidating effectSTR Chest ArmorArrival of the Polar Night
+(176–264) Max LifeSTR Chest ArmorArrival of the Polar Night
Enemies within 12m are IntimidatedSTR Chest ArmorArrival of the Polar Night
+(24–29)% additional Life Regeneration Speed when at Low LifeSTR Chest ArmorArrival of the Polar Night
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.STR Chest ArmorArrival of the Polar Night
+(12–15)% Intimidating effectSTR Chest ArmorArrival of the Polar Night Corroded
+(352–396) Max LifeSTR Chest ArmorArrival of the Polar Night Corroded
Enemies within 12m are Intimidated
+(5–10)% Intimidating effect
STR Chest ArmorArrival of the Polar Night Corroded
+(35–40)% additional Life Regeneration Speed when at Low LifeSTR Chest ArmorArrival of the Polar Night Corroded
Restores 3% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.STR Chest ArmorArrival of the Polar Night Corroded
+(2480–2880) Gear ArmorSTR Chest ArmorMere Eternity
+(30–40)% Armor Effective Rate for Non-Physical DamageSTR Chest ArmorMere Eternity
When Armor is no lower than 50000 , +(20–30)% Injury BufferSTR Chest ArmorMere Eternity
+(45–50)% Critical Strike Damage MitigationSTR Chest ArmorMere Eternity
When Armor is no lower than 65000 , +(40–50)% Life Regeneration SpeedSTR Chest ArmorMere Eternity
(-15–-10)% additional Attack SpeedSTR Chest ArmorMere Eternity
+(3380–3780) Gear ArmorSTR Chest ArmorMere Eternity Corroded
+(30–40)% Armor Effective Rate for Non-Physical Damage
+60% Armor
STR Chest ArmorMere Eternity Corroded
When Armor is no lower than 50000 , +(45–55)% Injury BufferSTR Chest ArmorMere Eternity Corroded
+(65–70)% Critical Strike Damage MitigationSTR Chest ArmorMere Eternity Corroded
When Armor is no lower than 65000 , +(90–100)% Life Regeneration SpeedSTR Chest ArmorMere Eternity Corroded
+(10–15)% additional Attack SpeedSTR Chest ArmorMere Eternity Corroded
+(3160–3560) Gear ArmorSTR Chest ArmorFriend Nemesis
+(26–40)% additional Spirit Magus Skill DamageSTR Chest ArmorFriend Nemesis
If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial GrowthSTR Chest ArmorFriend Nemesis
While Reconjuring, Spirit Magi regenerate (20–40)% Life per secondSTR Chest ArmorFriend Nemesis
Spirit Magi take 1000 Secondary Physical Damage when they are not at Full Life. Interval: 0.5 s.STR Chest ArmorFriend Nemesis
+(4108–4628) Gear ArmorSTR Chest ArmorFriend Nemesis Corroded
+(34–52)% additional Spirit Magus Skill DamageSTR Chest ArmorFriend Nemesis Corroded
If you have recently moved more than (10–20) m, Spirit Magi +(47–78) initial GrowthSTR Chest ArmorFriend Nemesis Corroded
While Reconjuring, Spirit Magi regenerate (40–60)% Life per secondSTR Chest ArmorFriend Nemesis Corroded
When taking damage, removes (10–20)% Max Life from Spirit Magi. Interval: 0.2 sSTR Chest ArmorFriend Nemesis Corroded
-20% additional Movement SpeedSTR Chest ArmorFurious Man's Body
+(70–90) Max LifeSTR Chest ArmorFurious Man's Body
Demolisher Skills are supported by Lv. (20–25) Quick Return.STR Chest ArmorFurious Man's Body
Gains (60–70)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.STR Chest ArmorFurious Man's Body
-10% additional Movement SpeedSTR Chest ArmorFurious Man's Body Corroded
+(110–130) Max LifeSTR Chest ArmorFurious Man's Body Corroded
Demolisher Skills are supported by Lv. (30–35) Quick Return.STR Chest ArmorFurious Man's Body Corroded
Gains (90–100)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.STR Chest ArmorFurious Man's Body Corroded
+(2880–3744) Gear ArmorSTR Chest ArmorMagnus' Jealousy
+12% StrengthSTR Chest ArmorMagnus' Jealousy
Adds (2–3) - (4–5) Fire Damage per 10 StrengthSTR Chest ArmorMagnus' Jealousy
The base main attribute no longer additionally increases damageSTR Chest ArmorMagnus' Jealousy
+(4320–5184) Gear ArmorSTR Chest ArmorMagnus' Jealousy Corroded
+16% StrengthSTR Chest ArmorMagnus' Jealousy Corroded
Adds (2–3) - (4–5) Fire Damage per (7–8) StrengthSTR Chest ArmorMagnus' Jealousy Corroded
The base main attribute no longer additionally increases damage
+(60–90) Strength
STR Chest ArmorMagnus' Jealousy Corroded
+(150–200) Max LifeSTR Chest ArmorVaragon's Lament
+(10–20)% Cold ResistanceSTR Chest ArmorVaragon's Lament
+(20–30) to Max Frostbite RatingSTR Chest ArmorVaragon's Lament
Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 60 or aboveSTR Chest ArmorVaragon's Lament
+(200–250) Max LifeSTR Chest ArmorVaragon's Lament Corroded
+(20–30)% Cold ResistanceSTR Chest ArmorVaragon's Lament Corroded
+(40–50) to Max Frostbite RatingSTR Chest ArmorVaragon's Lament Corroded
Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 50 or aboveSTR Chest ArmorVaragon's Lament Corroded
+1% Max LifeSTR Chest ArmorFutile Tradeoff
+1% Max Energy ShieldSTR Chest ArmorFutile Tradeoff
+1% Max ManaSTR Chest ArmorFutile Tradeoff
+(165–230) Strength. -100 Dexterity and IntelligenceSTR Chest ArmorFutile Tradeoff
+(165–230) Dexterity. -100 Strength and IntelligenceSTR Chest ArmorFutile Tradeoff
+(165–230) Intelligence. -100 Dexterity and StrengthSTR Chest ArmorFutile Tradeoff
When the sum of All Stats is (165–240) or less, -20% additional Elemental Damage takenSTR Chest ArmorFutile Tradeoff
+5% Max LifeSTR Chest ArmorFutile Tradeoff Corroded
+5% Max Energy ShieldSTR Chest ArmorFutile Tradeoff Corroded
+5% Max ManaSTR Chest ArmorFutile Tradeoff Corroded
+(250–300) Strength. -100 Dexterity and IntelligenceSTR Chest ArmorFutile Tradeoff Corroded
+(250–300) Dexterity. -100 Strength and IntelligenceSTR Chest ArmorFutile Tradeoff Corroded
+(250–300) Intelligence. -100 Dexterity and StrengthSTR Chest ArmorFutile Tradeoff Corroded
When the sum of All Stats is (280–300) or less, -20% additional Elemental Damage takenSTR Chest ArmorFutile Tradeoff Corroded
CastlingSTR Chest ArmorSilent Avowal
Cause Without EffectSTR Chest ArmorSilent Avowal
Wield My SwordSTR Chest ArmorSilent Avowal
Absolve My SinSTR Chest ArmorSilent Avowal
Castling
+(20–25)% Attack and Spell Block Chance
STR Chest ArmorSilent Avowal Corroded
Cause Without Effect
+(20–25)% Attack and Spell Block Chance
STR Chest ArmorSilent Avowal Corroded
Wield My Sword
+(12–15)% Block Ratio
STR Chest ArmorSilent Avowal Corroded
Absolve My Sin
+(12–15)% Block Ratio
STR Chest ArmorSilent Avowal Corroded
+(25–30)% Max Life and Max Energy ShieldSTR Chest ArmorUros's Bond
+(10–12)% Elemental ResistanceSTR Chest ArmorUros's Bond
+(16–18)% additional Minion Damage for each stack of BondSTR Chest ArmorUros's Bond
(23–25)% of damage taken is transferred to a random Minion while having BondSTR Chest ArmorUros's Bond
+(35–40)% Max Life and Max Energy ShieldSTR Chest ArmorUros's Bond Corroded
+(20–24)% Elemental ResistanceSTR Chest ArmorUros's Bond Corroded
+(22–24)% additional Minion Damage for each stack of BondSTR Chest ArmorUros's Bond Corroded
(28–30)% of damage taken is transferred to a random Minion while having BondSTR Chest ArmorUros's Bond Corroded
+(350–500) gear Energy ShieldDEX Chest ArmorEvil Heart Armor
-40% additional Damage Over Time takenDEX Chest ArmorEvil Heart Armor
Nearby enemies within 15 m are cursed by Lv. 20 OminousDEX Chest ArmorEvil Heart Armor
Nearby enemies within 15 m are cursed by Lv. 20 Entangled PainDEX Chest ArmorEvil Heart Armor
Gains (145–170)% - (355–385)% of the added Flat Damage's Base Trauma Damage
Adds -99% additional Base Ailment Damage
DEX Chest ArmorEvil Heart Armor
Gains (105–125)% - (195–225)% of the added Flat Damage's value as Base Ignite Damage
Adds -99% additional Base Ailment Damage
DEX Chest ArmorEvil Heart Armor
Gains (20–22)% - (24–25)% of the added Flat Damage's Base Wilt Damage
Adds -99% additional Base Ailment Damage
DEX Chest ArmorEvil Heart Armor
+(600–700) gear Energy ShieldDEX Chest ArmorEvil Heart Armor Corroded
-60% additional Damage Over Time takenDEX Chest ArmorEvil Heart Armor Corroded
Nearby enemies within 20 m are cursed by Lv. 40 OminousDEX Chest ArmorEvil Heart Armor Corroded
Nearby enemies within 20 m are cursed by Lv. 40 Entangled PainDEX Chest ArmorEvil Heart Armor Corroded
Gains (190–220)% - (460–505)% of the added Flat Damage's Base Trauma Damage
Adds -99% additional Base Ailment Damage
DEX Chest ArmorEvil Heart Armor Corroded
Gains (135–160)% - (250–295)% of the added Flat Damage's value as Base Ignite Damage
Adds -99% additional Base Ailment Damage
DEX Chest ArmorEvil Heart Armor Corroded
Gains 25% - 30% of the added Flat Damage's Base Wilt Damage
Adds -99% additional Base Ailment Damage
DEX Chest ArmorEvil Heart Armor Corroded
+(120–320) gear EvasionDEX Chest ArmorPhantasm
+55 Max LifeDEX Chest ArmorPhantasm
When moving, triggers a Lv. 20 Split Shot every 0.6sDEX Chest ArmorPhantasm
+15% Projectile SpeedDEX Chest ArmorPhantasm
Enlarges Physique by (10–15)%DEX Chest ArmorPhantasm
+(800–900) gear EvasionDEX Chest ArmorPhantasm Corroded
+165 Max LifeDEX Chest ArmorPhantasm Corroded
When moving, triggers a Lv. 30 Split Shot every 0.4sDEX Chest ArmorPhantasm Corroded
+30% Projectile SpeedDEX Chest ArmorPhantasm Corroded
Enlarges Physique by (20–25)%DEX Chest ArmorPhantasm Corroded
+(50–60)% Elemental DamageDEX Chest ArmorRoyal Cycle
+(6–8)% Elemental ResistanceDEX Chest ArmorRoyal Cycle
+1% Fire Damage per (10–12) StrengthDEX Chest ArmorRoyal Cycle
+1% Fire Damage per (10–12) StrengthDEX Chest ArmorRoyal Cycle
+1% Lightning Damage per (10–12) DexterityDEX Chest ArmorRoyal Cycle
+1% Lightning Damage per (10–12) DexterityDEX Chest ArmorRoyal Cycle
+1% Cold Damage per (10–12) IntelligenceDEX Chest ArmorRoyal Cycle
+1% Cold Damage per (10–12) IntelligenceDEX Chest ArmorRoyal Cycle
+1% additional Elemental Damage for every (28–30) of the highest stat among Strength, Dexterity, and Intelligence, up to +40%DEX Chest ArmorRoyal Cycle
+(80–90)% Elemental DamageDEX Chest ArmorRoyal Cycle Corroded
+(10–12)% Elemental ResistanceDEX Chest ArmorRoyal Cycle Corroded
+1% Lightning Damage per (10–12) DexterityDEX Chest ArmorRoyal Cycle Corroded
+1% Cold Damage per (10–12) IntelligenceDEX Chest ArmorRoyal Cycle Corroded
+1% Fire Damage per (10–12) StrengthDEX Chest ArmorRoyal Cycle Corroded
+1% Cold Damage per (10–12) IntelligenceDEX Chest ArmorRoyal Cycle Corroded
+1% Fire Damage per (10–12) StrengthDEX Chest ArmorRoyal Cycle Corroded
+1% Lightning Damage per (10–12) DexterityDEX Chest ArmorRoyal Cycle Corroded
+1% additional Elemental Damage for every (18–20) of the highest stat among Strength, Dexterity, and Intelligence, up to +60%DEX Chest ArmorRoyal Cycle Corroded
+1% All StatsDEX Chest ArmorDouble Rainbow
+(6–10)% Elemental ResistanceDEX Chest ArmorDouble Rainbow
+(17–19)% additional damage for every 2 types of Elemental Resistance with identical values (multiplies)DEX Chest ArmorDouble Rainbow
(-7–-6)% additional damage taken for every 2 types of Elemental Resistance with identical values (multiplies)DEX Chest ArmorDouble Rainbow
+5% All StatsDEX Chest ArmorDouble Rainbow Corroded
+(12–16)% Elemental ResistanceDEX Chest ArmorDouble Rainbow Corroded
+(12–13)% additional damage for every 2 types of Resistance with identical values (multiplies)DEX Chest ArmorDouble Rainbow Corroded
(-6–-5)% additional damage taken for every 2 types of Resistance with identical values (multiplies)DEX Chest ArmorDouble Rainbow Corroded
When casting an Elixir Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3 sDEX Chest ArmorMad Doctor's Silver-Plated Lung
When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.DEX Chest ArmorMad Doctor's Silver-Plated Lung
When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Elixir Skill Effect. The effect gradually falls off to 0 within 3 sDEX Chest ArmorMad Doctor's Silver-Plated Lung
+(30–50)% Physique and + (10–20)% Movement Speed if you have cast an Elixir Skill, an Empower Skill, and a Defensive Skill recentlyDEX Chest ArmorMad Doctor's Silver-Plated Lung
When casting an Elixir Skill, +(35–40)% Injury Buffer. The effect gradually falls off to 0 within 3 sDEX Chest ArmorMad Doctor's Silver-Plated Lung Corroded
When casting an Empower Skill, regenerates (6–7)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.DEX Chest ArmorMad Doctor's Silver-Plated Lung Corroded
When casting a Defensive Skill, +(40–50)% Empower Skill Effect and Elixir Skill Effect. The effect gradually falls off to 0 within 3 sDEX Chest ArmorMad Doctor's Silver-Plated Lung Corroded
+(40–60)% Physique and + (21–30)% Movement Speed if you have cast an Elixir Skill, an Empower Skill, and a Defensive Skill recentlyDEX Chest ArmorMad Doctor's Silver-Plated Lung Corroded
+(2880–3744) gear EvasionDEX Chest ArmorRalph's Burial
+12% DexterityDEX Chest ArmorRalph's Burial
Adds (1–2) - (5–6) Lightning Damage for every 10 DexterityDEX Chest ArmorRalph's Burial
The base main attribute no longer additionally increases damageDEX Chest ArmorRalph's Burial
+(4320–5184) gear EvasionDEX Chest ArmorRalph's Burial Corroded
+16% DexterityDEX Chest ArmorRalph's Burial Corroded
Adds (1–2) - (5–6) Lightning Damage for every (7–8) DexterityDEX Chest ArmorRalph's Burial Corroded
The base main attribute no longer additionally increases damage
+(60–90) Dexterity
DEX Chest ArmorRalph's Burial Corroded
+(3000–4000) gear EvasionDEX Chest ArmorLightning Striker's Sacrum
+(3–4) Horizontal Projectile Skill LevelDEX Chest ArmorLightning Striker's Sacrum
Adds 1 - (180–240) Lightning Damage to AttacksDEX Chest ArmorLightning Striker's Sacrum
For every 5 m moved, gains 1 stack(s) of DeflectionDEX Chest ArmorLightning Striker's Sacrum
+(5000–6000) gear EvasionDEX Chest ArmorLightning Striker's Sacrum Corroded
+(4–5) Horizontal Projectile Skill LevelDEX Chest ArmorLightning Striker's Sacrum Corroded
Adds 1 - (260–300) Lightning Damage to AttacksDEX Chest ArmorLightning Striker's Sacrum Corroded
[Master Escapist] +1 Max Deflection stacks
Gains max stacks of Deflection on Evade
Gains max stacks of Deflection if you haven't been hit recently
Deflection is not consumed immediately when hit, but after 0.5s instead
DEX Chest ArmorLightning Striker's Sacrum Corroded
(-3–3)% Max Elemental ResistanceDEX Chest ArmorTrinity
(-5–5)% Elemental ResistanceDEX Chest ArmorTrinity
Gains Elemental Resistance Penetration equal to your minimum effective Elemental ResistanceDEX Chest ArmorTrinity
Law of TrinityDEX Chest ArmorTrinity
+(4–8)% Max Elemental ResistanceDEX Chest ArmorTrinity Corroded
+(6–12)% Elemental ResistanceDEX Chest ArmorTrinity Corroded
Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
+(18–20)% additional Elemental Damage
DEX Chest ArmorTrinity Corroded
Edict of TrinityDEX Chest ArmorTrinity Corroded
No Gray BetweenDEX Chest ArmorSilent Monologue
Power of ConvictionDEX Chest ArmorSilent Monologue
Piece for the CrownDEX Chest ArmorSilent Monologue
Reap What You SowDEX Chest ArmorSilent Monologue
No Gray Between
+ (2–3)% Evade Upper limit
DEX Chest ArmorSilent Monologue Corroded
Power of Conviction
+ (2–3)% Evade Upper limit
DEX Chest ArmorSilent Monologue Corroded
Piece for the Crown
+ (2–3)% Evade Upper limit
DEX Chest ArmorSilent Monologue Corroded
Reap What You Sow
+ (2–3)% Evade Upper limit
DEX Chest ArmorSilent Monologue Corroded
+(350–370) gear Energy ShieldINT Chest ArmorShattered Moonlight
Main Skill is supported by Lv. (10–20) Psychic BurstINT Chest ArmorShattered Moonlight
[Beacon] +2 Max Spell BurstINT Chest ArmorShattered Moonlight
Unable to use Restoration SkillsINT Chest ArmorShattered Moonlight
+(450–470) gear Energy ShieldINT Chest ArmorShattered Moonlight Corroded
Main Skill is supported by Lv. (25–35) Psychic BurstINT Chest ArmorShattered Moonlight Corroded
[Beacon] +2 Max Spell Burst
+(30–40)% Spell Burst Charge Speed
INT Chest ArmorShattered Moonlight Corroded
Restoration Skills: +50% Restoration DurationINT Chest ArmorShattered Moonlight Corroded
+(10–15)% Max Life and Max Energy ShieldINT Chest ArmorKingly Armor
Max Terra Charge Stacks +2INT Chest ArmorKingly Armor
+1 Main Skill LevelINT Chest ArmorKingly Armor
+(15–20)% Erosion ResistanceINT Chest ArmorKingly Armor
Terra Charge's Restoration Speed is set to (240–300)% of the default valueINT Chest ArmorKingly Armor
-2% Movement Speed for every Terra Charge consumed recently. Stacks up to 10 time(s)INT Chest ArmorKingly Armor
+(16–20)% Max Life and Max Energy ShieldINT Chest ArmorKingly Armor Corroded
Max Terra Charge Stacks +2
+(30–50)% Terra Skill Duration
INT Chest ArmorKingly Armor Corroded
+2 Main Skill LevelINT Chest ArmorKingly Armor Corroded
+(25–30)% Erosion ResistanceINT Chest ArmorKingly Armor Corroded
Terra Charge's Restoration Speed is set to (310–350)% of the default valueINT Chest ArmorKingly Armor Corroded
+1% Movement Speed for every Terra Charge consumed recently. Stacks up to (5–10) time(s)INT Chest ArmorKingly Armor Corroded
+(300–350) gear Energy ShieldINT Chest ArmorIced Drinker's Cage
(-1–1) Main Skill LevelINT Chest ArmorIced Drinker's Cage
Extreme ColdnessINT Chest ArmorIced Drinker's Cage
Gains 1 stack(s) of Cage when inflicting Frostbite. Interval: 1 sINT Chest ArmorIced Drinker's Cage
Effects of Control Effects received +(1–50)%INT Chest ArmorIced Drinker's Cage
+(400–450) gear Energy ShieldINT Chest ArmorIced Drinker's Cage Corroded
+(1–2) Main Skill LevelINT Chest ArmorIced Drinker's Cage Corroded
Extreme Coldness
+20 to Max Frostbite Rating
INT Chest ArmorIced Drinker's Cage Corroded
Gains 2 stack(s) of Cage when inflicting Frostbite. Interval: 1 sINT Chest ArmorIced Drinker's Cage Corroded
Immune to FrostbiteINT Chest ArmorIced Drinker's Cage Corroded
+(120–200) gear Energy ShieldINT Chest ArmorUndying Faith
+(1–2) Passive Skill LevelINT Chest ArmorUndying Faith
+(12–20)% Sealed Mana CompensationINT Chest ArmorUndying Faith
+(15–20)% additional damage at Low LifeINT Chest ArmorUndying Faith
+(250–350) gear Energy ShieldINT Chest ArmorUndying Faith Corroded
+3 Passive Skill LevelINT Chest ArmorUndying Faith Corroded
+(23–27)% Sealed Mana CompensationINT Chest ArmorUndying Faith Corroded
+(25–30)% additional damage at Low LifeINT Chest ArmorUndying Faith Corroded
+(204–238) gear Energy ShieldINT Chest ArmorEndless Fortress
-10% Cold and Lightning ResistanceINT Chest ArmorEndless Fortress
-10% Attack and Spell Block ChanceINT Chest ArmorEndless Fortress
+(30–40)% additional Minion Damage while having BondINT Chest ArmorEndless Fortress
(-2–2) to Max Summonable Synthetic TroopsINT Chest ArmorEndless Fortress
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
INT Chest ArmorEndless Fortress
+(544–578) gear Energy ShieldINT Chest ArmorEndless Fortress Corroded
-5% Cold and Lightning ResistanceINT Chest ArmorEndless Fortress Corroded
-5% Attack and Spell Block ChanceINT Chest ArmorEndless Fortress Corroded
+(45–55)% additional Minion Damage while having BondINT Chest ArmorEndless Fortress Corroded
+2 to Max Summonable Synthetic TroopsINT Chest ArmorEndless Fortress Corroded
[Ward] Adds 13% of Sealed Mana as Energy Shield
Adds 13% of Sealed Life as Energy Shield
INT Chest ArmorEndless Fortress Corroded
(-15–-12)% additional damage taken at Full Energy ShieldINT Chest ArmorCorrupted Bulwark
+(900–1200) Max Energy ShieldINT Chest ArmorCorrupted Bulwark
+1 Max ManaINT Chest ArmorCorrupted Bulwark
+(20–35) to All StatsINT Chest ArmorCorrupted Bulwark
+(10–12)% Injury BufferINT Chest ArmorCorrupted Bulwark
(-25–-20)% additional damage taken at Full Energy ShieldINT Chest ArmorCorrupted Bulwark Corroded
+(1450–1650) Max Energy ShieldINT Chest ArmorCorrupted Bulwark Corroded
+(100–120) Max ManaINT Chest ArmorCorrupted Bulwark Corroded
+(40–45) to All StatsINT Chest ArmorCorrupted Bulwark Corroded
+(15–18)% Injury BufferINT Chest ArmorCorrupted Bulwark Corroded
+(4–6)% Max Fire ResistanceINT Chest ArmorFlaming Evil
+1% Max Cold ResistanceINT Chest ArmorFlaming Evil
+1% Max Lightning ResistanceINT Chest ArmorFlaming Evil
+(20–32)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorFlaming Evil
For every 1% Fire Resistance, +(2.5–3)% Critical Strike Damage, up to +600%INT Chest ArmorFlaming Evil
+(7–8)% Max Fire ResistanceINT Chest ArmorFlaming Evil Corroded
+(2–3)% Max Cold ResistanceINT Chest ArmorFlaming Evil Corroded
+(2–3)% Max Lightning ResistanceINT Chest ArmorFlaming Evil Corroded
+(35–42)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorFlaming Evil Corroded
For every 1% Fire Resistance, +(3.1–3.5)% Critical Strike Damage, up to +800%INT Chest ArmorFlaming Evil Corroded
+1% Max Fire ResistanceINT Chest ArmorFrozen Path
+(4–6)% Max Cold ResistanceINT Chest ArmorFrozen Path
+1% Max Lightning ResistanceINT Chest ArmorFrozen Path
+(20–32)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorFrozen Path
For every 1% Cold Resistance, +(3–5) Attack and Spell Critical Strike Rating, up to +920INT Chest ArmorFrozen Path
+(2–3)% Max Fire ResistanceINT Chest ArmorFrozen Path Corroded
+(7–8)% Max Cold ResistanceINT Chest ArmorFrozen Path Corroded
+(2–3)% Max Lightning ResistanceINT Chest ArmorFrozen Path Corroded
+(35–42)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorFrozen Path Corroded
For every 1% Cold Resistance, +(6–7) Attack and Spell Critical Strike Rating, up to +1380INT Chest ArmorFrozen Path Corroded
+1% Max Fire ResistanceINT Chest ArmorFleeting Sky
+1% Max Cold ResistanceINT Chest ArmorFleeting Sky
+(4–6)% Max Lightning ResistanceINT Chest ArmorFleeting Sky
+(20–32)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorFleeting Sky
For every 1% Lightning Resistance, +(1.2–1.4)% Attack and Cast Speed, up to +275%INT Chest ArmorFleeting Sky
+(2–3)% Max Fire ResistanceINT Chest ArmorFleeting Sky Corroded
+(2–3)% Max Cold ResistanceINT Chest ArmorFleeting Sky Corroded
+(7–8)% Max Lightning ResistanceINT Chest ArmorFleeting Sky Corroded
+(35–42)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorFleeting Sky Corroded
For every 1% Lightning Resistance, +(1.5–1.6)% Attack and Cast Speed, up to +320%INT Chest ArmorFleeting Sky Corroded
+1% Max Fire ResistanceINT Chest ArmorCicada Shell
+1% Max Cold ResistanceINT Chest ArmorCicada Shell
+1% Max Lightning ResistanceINT Chest ArmorCicada Shell
+(10–16)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorCicada Shell
-80% Energy Shield Charge Speed
-5% Energy Shield Regain
Adds Elemental Damage equal to (1.1–1.4)% of Max Energy Shield to Attacks and Spells
INT Chest ArmorCicada Shell
+2% Max Fire ResistanceINT Chest ArmorCicada Shell Corroded
+2% Max Cold ResistanceINT Chest ArmorCicada Shell Corroded
+2% Max Lightning ResistanceINT Chest ArmorCicada Shell Corroded
+(20–25)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorCicada Shell Corroded
(-40–40)% Energy Shield Charge Speed
Adds Elemental Damage equal to (1.3–1.6)% of Max Energy Shield to Attacks and Spells
INT Chest ArmorCicada Shell Corroded
+(210–230) gear Energy ShieldINT Chest ArmorStellar Vestment of Eminence
+(5–7)% Elemental ResistanceINT Chest ArmorStellar Vestment of Eminence
-40% Barrage Skill Wave IntervalINT Chest ArmorStellar Vestment of Eminence
Barrage Skills +(50–60)% damage increase per waveINT Chest ArmorStellar Vestment of Eminence
+(100–125)% chance to +1 to Barrage Skill Total Waves when casting a Barrage SkillINT Chest ArmorStellar Vestment of Eminence
+(280–320) gear Energy ShieldINT Chest ArmorStellar Vestment of Eminence Corroded
+(8–10)% Elemental ResistanceINT Chest ArmorStellar Vestment of Eminence Corroded
-40% Barrage Wave Interval and +(15–20)% additional Barrage Skill DamageINT Chest ArmorStellar Vestment of Eminence Corroded
Barrage Skills +(50–60)% damage increase per wave
+(15–20)% additional damage for Barrage Skills
INT Chest ArmorStellar Vestment of Eminence Corroded
+(100–125)% chance to +1 to Barrage Skill Total Waves when casting a Barrage Skill
+(5–10)% additional damage for Barrage Skills
INT Chest ArmorStellar Vestment of Eminence Corroded
+(238–272) gear Energy ShieldINT Chest ArmorTwilight Vestment
+1 Active Skill LevelINT Chest ArmorTwilight Vestment
When Reaping, Energy Shield starts charging immediatelyINT Chest ArmorTwilight Vestment
(-36–12)% Energy Shield Charge SpeedINT Chest ArmorTwilight Vestment
+(8–12)% Reaping DurationINT Chest ArmorTwilight Vestment
+(3–5)% Elemental ResistanceINT Chest ArmorTwilight Vestment
+442 gear Energy ShieldINT Chest ArmorTwilight Vestment Corroded
+2 Active Skill LevelINT Chest ArmorTwilight Vestment Corroded
When Reaping, Energy Shield starts charging immediately and cannot be interrupted within 2 sINT Chest ArmorTwilight Vestment Corroded
(-16–24)% Energy Shield Charge SpeedINT Chest ArmorTwilight Vestment Corroded
+(13–18)% Reaping DurationINT Chest ArmorTwilight Vestment Corroded
+(5–7)% Elemental ResistanceINT Chest ArmorTwilight Vestment Corroded
+(170–238) gear Energy ShieldINT Chest ArmorIsrafel's Sorrow
+(120–144) Max ManaINT Chest ArmorIsrafel's Sorrow
+36% IntelligenceINT Chest ArmorIsrafel's Sorrow
Adds (297–317) - (413–433) Cold Damage when having at least 600 IntelligenceINT Chest ArmorIsrafel's Sorrow
+(272–340) gear Energy ShieldINT Chest ArmorIsrafel's Sorrow Corroded
+(156–180) Max ManaINT Chest ArmorIsrafel's Sorrow Corroded
+48% IntelligenceINT Chest ArmorIsrafel's Sorrow Corroded
Adds (449–469) - (721–741) Cold Damage when having at least 600 IntelligenceINT Chest ArmorIsrafel's Sorrow Corroded
(-1–1) to Max Agility Blessing StacksINT Chest ArmorGauze of Phantom Sin
(-1–1) to Max Focus Blessing StacksINT Chest ArmorGauze of Phantom Sin
(-1–1) to Max Tenacity Blessing StacksINT Chest ArmorGauze of Phantom Sin
-2% additional damage per stack of Blessing (multiplies)INT Chest ArmorGauze of Phantom Sin
+1 to Max Agility Blessing Stacks
+10% additional damage
INT Chest ArmorGauze of Phantom Sin Corroded
+1 to Max Focus Blessing Stacks
+10% additional damage
INT Chest ArmorGauze of Phantom Sin Corroded
+1 to Max Tenacity Blessing Stacks
+10% additional damage
INT Chest ArmorGauze of Phantom Sin Corroded
-1% additional damage per stack of Blessing (multiplies)INT Chest ArmorGauze of Phantom Sin Corroded
+(30–40)% Max Life and Max Energy ShieldINT Chest ArmorBlight
+(40–50)% Attack and Cast SpeedINT Chest ArmorBlight
+(8–10)% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 8 time(s)INT Chest ArmorBlight
-25% additional Deterioration DurationINT Chest ArmorBlight
+(45–55)% Max Life and Max Energy ShieldINT Chest ArmorBlight Corroded
+77% Attack and Cast SpeedINT Chest ArmorBlight Corroded
+(12–15)% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 8 time(s)INT Chest ArmorBlight Corroded
-25% additional Deterioration Duration
+(15–30)% Deterioration Damage
INT Chest ArmorBlight Corroded
+(20–30)% Erosion ResistanceINT Chest ArmorRuinous Star
+(15–30)% additional Deterioration DurationINT Chest ArmorRuinous Star
Every 0.5 s, your next non-Channeled Main Skill is enhanced by Obliterate
Skills not enhanced by Obliterate cannot inflict Deterioration
INT Chest ArmorRuinous Star
Deterioration no longer deals True Damage when it expires. Instead, it deals True Damage once every 0.33s while it lasts. The damage gains a 30% additional damage increment each time, up to 5 time(s)INT Chest ArmorRuinous Star
+(30–40)% Erosion ResistanceINT Chest ArmorRuinous Star Corroded
+(30–45)% additional Deterioration DurationINT Chest ArmorRuinous Star Corroded
Every 0.4 s, your next non-Channeled Main Skill is enhanced by Obliterate
Skills not enhanced by Obliterate cannot inflict Deterioration
INT Chest ArmorRuinous Star Corroded
Deterioration no longer deals True Damage when it expires. Instead, it deals True Damage once every 0.33s while it lasts. The damage gains a 45% additional damage increment each time, up to 5 time(s)INT Chest ArmorRuinous Star Corroded
-6% Max Erosion ResistanceINT Chest ArmorAgony's Embrace
+(21–30)% DefenseINT Chest ArmorAgony's Embrace
+(5–7)% Movement SpeedINT Chest ArmorAgony's Embrace
Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion DamageINT Chest ArmorAgony's Embrace
+(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recentlyINT Chest ArmorAgony's Embrace
(-5–-2)% Max Erosion ResistanceINT Chest ArmorAgony's Embrace Corroded
+(35–50)% DefenseINT Chest ArmorAgony's Embrace Corroded
+(10–12)% Movement SpeedINT Chest ArmorAgony's Embrace Corroded
Converts (26–30)% of Physical Damage and Elemental Damage taken to Erosion DamageINT Chest ArmorAgony's Embrace Corroded
+(21–28)% Erosion Resistance Penetration and +(16–20)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recentlyINT Chest ArmorAgony's Embrace Corroded
+(60–80) Max LifeINT Chest ArmorGenius Battlegear
-100% Critical Strike Rating
+100% Critical Strike Damage
INT Chest ArmorGenius Battlegear
When activating Spell Burst, +40% Spell Critical Strike Rating for every 1 Spell Burst Charge stack consumed. Lasts 10s. Stacks up to 10 timesINT Chest ArmorGenius Battlegear
+(90–120) Max LifeINT Chest ArmorGenius Battlegear Corroded
+100% Critical Strike DamageINT Chest ArmorGenius Battlegear Corroded
When activating Spell Burst, +50% Spell Critical Strike Rating for every 1 Spell Burst Charge stack consumed. Lasts 10s. Stacks up to 10 timesINT Chest ArmorGenius Battlegear Corroded
-2 Focus Skill LevelINT Chest ArmorImperious Verdict
+2 Focus Skill LevelINT Chest ArmorImperious Verdict
+(100–150) Max LifeINT Chest ArmorImperious Verdict
+(100–150) Max Energy ShieldINT Chest ArmorImperious Verdict
When Focus Skills are equipped in the Active Skill Slot: +(15–25)% additional Focus Skill Damage, (-25–-15)% Focus Buff EffectINT Chest ArmorImperious Verdict
When Focus Skills are equipped in the Passive Skill Slot: (-80–-60)% additional Focus Skill Damage, +(60–80)% Focus Buff EffectINT Chest ArmorImperious Verdict
-1 Focus Skill LevelINT Chest ArmorImperious Verdict Corroded
+3 Focus Skill LevelINT Chest ArmorImperious Verdict Corroded
+(180–250) Max LifeINT Chest ArmorImperious Verdict Corroded
+(180–250) Max Energy ShieldINT Chest ArmorImperious Verdict Corroded
When Focus Skills are equipped in the Active Skill Slot: +(30–40)% additional Focus Skill Damage, (-10–-5)% Focus Buff EffectINT Chest ArmorImperious Verdict Corroded
When Focus Skills are equipped in the Passive Skill Slot: (-60–-40)% additional Focus Skill Damage, +(90–120)% Focus Buff EffectINT Chest ArmorImperious Verdict Corroded
+(10–20)% Max Life and Max Energy ShieldINT Chest ArmorAgony of Lost Self
+(1–3) Main Skill LevelINT Chest ArmorAgony of Lost Self
Takes 30 True Damage every 0.1s if you haven't used a Main Skill recentlyINT Chest ArmorAgony of Lost Self
+(25–35)% Max Life and Max Energy ShieldINT Chest ArmorAgony of Lost Self Corroded
+(3–4) Main Skill LevelINT Chest ArmorAgony of Lost Self Corroded
Takes 15 True Damage every 0.1s if you haven't used a Main Skill recentlyINT Chest ArmorAgony of Lost Self Corroded
(-3–3)% Max Elemental ResistanceINT Chest ArmorThe Three Saints
(-6–6)% Elemental ResistanceINT Chest ArmorThe Three Saints
+1 to corresponding Elemental Skill Level for every (21–27)% Effective Elemental Resistance you haveINT Chest ArmorThe Three Saints
Mantra of the SaintsINT Chest ArmorThe Three Saints
+(6–9)% Max Elemental ResistanceINT Chest ArmorThe Three Saints Corroded
+(9–12)% Elemental ResistanceINT Chest ArmorThe Three Saints Corroded
+1 to corresponding Elemental Skill Level for every (21–27)% Effective Elemental Resistance you have
+(18–21)% additional Elemental Damage
INT Chest ArmorThe Three Saints Corroded
Oracle of the SaintsINT Chest ArmorThe Three Saints Corroded
+(1–10) Gear ArmorOmniscient Prototype
+1 Max LifeOmniscient Prototype
+1 Max ManaOmniscient Prototype
AlmightyOmniscient Prototype
+(1–100) Gear ArmorOmniscient Prototype Corroded
+10 Max LifeOmniscient Prototype Corroded
+10 Max ManaOmniscient Prototype Corroded
AlmightyOmniscient Prototype Corroded
+(30–40) StrengthSTR GlovesPraise for Injury
+(140–160) Max LifeSTR GlovesPraise for Injury
+40% chance to inflict TraumaSTR GlovesPraise for Injury
-40% Trauma DamageSTR GlovesPraise for Injury
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radiusSTR GlovesPraise for Injury
+(45–55) StrengthSTR GlovesPraise for Injury Corroded
+(360–380) Max LifeSTR GlovesPraise for Injury Corroded
+60% chance to inflict TraumaSTR GlovesPraise for Injury Corroded
-30% Trauma DamageSTR GlovesPraise for Injury Corroded
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (120–150)% of their Max Life to enemies within a 6 m radiusSTR GlovesPraise for Injury Corroded
+(130–150) Max LifeSTR GlovesBoom Gloves
Adds (17–19) - (22–25) Physical Damage to Attacks and SpellsSTR GlovesBoom Gloves
Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.STR GlovesBoom Gloves
Knockback direction is reversedSTR GlovesBoom Gloves
+(230–250) Max LifeSTR GlovesBoom Gloves Corroded
Adds (26–28) - (32–35) Physical Damage to Attacks and SpellsSTR GlovesBoom Gloves Corroded
Triggers Lv. (26–30) Groundshaker when inflicting Paralysis. Interval: 1.5s.STR GlovesBoom Gloves Corroded
Knockback direction is reversed
+30% Knockback distance
STR GlovesBoom Gloves Corroded
+(1152–1440) Gear ArmorSTR GlovesArdor
+55 Max LifeSTR GlovesArdor
+(12–15)% Life RegainSTR GlovesArdor
Double Life Regain
+10% additional Life Regain Interval
STR GlovesArdor
+(1500–2000) Gear ArmorSTR GlovesArdor Corroded
+(70–75) Max LifeSTR GlovesArdor Corroded
+(15–20)% Life RegainSTR GlovesArdor Corroded
Double Life Regain
-10% additional Life Regain Interval
STR GlovesArdor Corroded
+2304 Gear ArmorSTR GlovesVaragon Shroud
+(110–154) Max LifeSTR GlovesVaragon Shroud
Unable to gain Agility BlessingSTR GlovesVaragon Shroud
[Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
+1 to Max Tenacity Blessing Stacks
STR GlovesVaragon Shroud
When Tenacity Blessing is at least at (5–7) stack(s), +250 Attack Critical Strike Rating and +10% additional Attack SpeedSTR GlovesVaragon Shroud
+(4320–5184) Gear ArmorSTR GlovesVaragon Shroud Corroded
+(330–374) Max LifeSTR GlovesVaragon Shroud Corroded
-1 to Max Agility Blessing StacksSTR GlovesVaragon Shroud Corroded
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damageSTR GlovesVaragon Shroud Corroded
When Tenacity Blessing is at least at (5–7) stack(s), +300 Attack Critical Strike Rating and +12% additional Attack SpeedSTR GlovesVaragon Shroud Corroded
+(60–220) Max LifeSTR GlovesGhost Slaughter
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor RatingSTR GlovesGhost Slaughter
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor RatingSTR GlovesGhost Slaughter
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is activeSTR GlovesGhost Slaughter
Loses Fervor at Low LifeSTR GlovesGhost Slaughter
+(300–440) Max LifeSTR GlovesGhost Slaughter Corroded
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
+(30–50)% Skill Area
STR GlovesGhost Slaughter Corroded
Fervor gains an additional base effect: +1% additional Attack and Ailment Damage for every 1 Fervor RatingSTR GlovesGhost Slaughter Corroded
Consumes (6–8)% of current Life and Energy Shield per second while Fervor is activeSTR GlovesGhost Slaughter Corroded
Consumes all Fervor Rating when at Low Life. Restores 0.5% Life for every Fervor Rating consumed. Interval: 4s.STR GlovesGhost Slaughter Corroded
+(198–220) Max LifeSTR GlovesClenched Spring
Adds (1–2) - (3–4) Physical Damage to Attacks per (1000–1200) ArmorSTR GlovesClenched Spring
+(17–20)% additional ArmorSTR GlovesClenched Spring
+(220–264) Max LifeSTR GlovesClenched Spring Corroded
Adds (1–2) - (3–4) Physical Damage to Attacks per (800–900) ArmorSTR GlovesClenched Spring Corroded
+(21–26)% additional ArmorSTR GlovesClenched Spring Corroded
+(220–264) Max LifeSTR GlovesBlade-dancer's Fingers
Adds (18–21) - (24–27) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s)STR GlovesBlade-dancer's Fingers
Consumes (5–10)% of current Life on skill useSTR GlovesBlade-dancer's Fingers
-16% Life Regeneration SpeedSTR GlovesBlade-dancer's Fingers
+(286–330) Max LifeSTR GlovesBlade-dancer's Fingers Corroded
Adds (30–33) - (36–39) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s)STR GlovesBlade-dancer's Fingers Corroded
Consumes (10–15)% of current Life on skill useSTR GlovesBlade-dancer's Fingers Corroded
-10% Life Regeneration SpeedSTR GlovesBlade-dancer's Fingers Corroded
+(2880–3456) Gear ArmorSTR GlovesMagnus' Laws
+(20–30)% Blessing DurationSTR GlovesMagnus' Laws
+(14–15)% additional Fire Damage for every stack of Tenacity BlessingSTR GlovesMagnus' Laws
Adds (7–8) - (9–10) Fire Damage to Attacks and Spells per stack of Tenacity BlessingSTR GlovesMagnus' Laws
+(3744–4493) Gear ArmorSTR GlovesMagnus' Laws Corroded
+(30–40)% Blessing DurationSTR GlovesMagnus' Laws Corroded
+(19–20)% additional Fire Damage for every stack of Tenacity BlessingSTR GlovesMagnus' Laws Corroded
Adds (10–11) - (12–13) Fire Damage to Attacks and Spells per stack of Tenacity BlessingSTR GlovesMagnus' Laws Corroded
+(6–8)% Elemental ResistanceSTR GlovesAlloy Covenant
+(15–20)% additional Minion Damage at Max Bond stacksSTR GlovesAlloy Covenant
+(15–25)% Life Regain and Energy Shield Regain for MinionsSTR GlovesAlloy Covenant
(15–18)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to youSTR GlovesAlloy Covenant
+(8–10)% Elemental ResistanceSTR GlovesAlloy Covenant Corroded
+(20–25)% additional Minion Damage at Max Bond stacksSTR GlovesAlloy Covenant Corroded
+(26–30)% Life Regain and Energy Shield Regain for MinionsSTR GlovesAlloy Covenant Corroded
(19–21)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to youSTR GlovesAlloy Covenant Corroded
+(231–330) Max LifeSTR GlovesDeath's Touch
+(80–90)% additional Base Damage for Two-Handed WeaponsSTR GlovesDeath's Touch
The Critical Strike Rating is fixed at 500 for the WeaponSTR GlovesDeath's Touch
+(13–16)% Main-Hand Weapon Attack SpeedSTR GlovesDeath's Touch
+(90–100)% Critical Strike RatingSTR GlovesDeath's Touch
Adds (58–60) - (71–73) Physical Damage to the Main-Hand WeaponSTR GlovesDeath's Touch
+(70–90)% Critical Strike DamageSTR GlovesDeath's Touch
+(350–440) Max LifeSTR GlovesDeath's Touch Corroded
+(100–120)% additional Base Damage for Two-Handed WeaponsSTR GlovesDeath's Touch Corroded
+(1–100) Attack and Spell Critical Strike RatingSTR GlovesDeath's Touch Corroded
+(18–23)% Main-Hand Weapon Attack SpeedSTR GlovesDeath's Touch Corroded
+(190–210)% Critical Strike RatingSTR GlovesDeath's Touch Corroded
Adds (103–105) - (126–128) Physical Damage to the Main-Hand WeaponSTR GlovesDeath's Touch Corroded
+(120–150)% Critical Strike DamageSTR GlovesDeath's Touch Corroded
+(1500–2000) Gear ArmorSTR GlovesBlade-Dancer's Edges
+30% tracking distance for SentriesSTR GlovesBlade-Dancer's Edges
Max Sentry Quantity +1STR GlovesBlade-Dancer's Edges
+(8–10)% additional Sentry Damage for every nearby Sentry within 10mSTR GlovesBlade-Dancer's Edges
+2% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10mSTR GlovesBlade-Dancer's Edges
+(2500–3000) Gear ArmorSTR GlovesBlade-Dancer's Edges Corroded
+50% tracking distance for SentriesSTR GlovesBlade-Dancer's Edges Corroded
Max Sentry Quantity +1
+1 Sentries that can be deployed at a time
STR GlovesBlade-Dancer's Edges Corroded
+(11–12)% additional Sentry Damage for every nearby Sentry within 10mSTR GlovesBlade-Dancer's Edges Corroded
+(3–4)% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10mSTR GlovesBlade-Dancer's Edges Corroded
+(2016–2880) Gear ArmorSTR GlovesQuantum Convergence
Consumes (5–10)% of current Life when Synthetic Troop Minions use skillsSTR GlovesQuantum Convergence
For every 5% Life lost by a Synthetic Troop Minion in the last second, +(9–10)% additional damage. Stacks up to 13 time(s)STR GlovesQuantum Convergence
+(7–10)% Elemental ResistanceSTR GlovesQuantum Convergence
+(42–60)% Minion Critical Strike DamageSTR GlovesQuantum Convergence
+(3300–3744) Gear ArmorSTR GlovesQuantum Convergence Corroded
Consumes (16–20)% of current Life when Synthetic Troop Minions use skillsSTR GlovesQuantum Convergence Corroded
For every 5% Life lost by a Synthetic Troop Minion in the last second, +(11–15)% additional damage. Stacks up to (18–23) time(s)STR GlovesQuantum Convergence Corroded
+(11–15)% Elemental ResistanceSTR GlovesQuantum Convergence Corroded
+(65–78)% Minion Critical Strike DamageSTR GlovesQuantum Convergence Corroded
+(90–110) Max LifeSTR GlovesGrandmaster's Hands
+(1000–1440) Gear ArmorSTR GlovesGrandmaster's Hands
Gains (4–5) Focus Pts for each enemy defeatedSTR GlovesGrandmaster's Hands
+5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 8 time(s)STR GlovesGrandmaster's Hands
+(190–220) Max LifeSTR GlovesGrandmaster's Hands Corroded
+(2440–2880) Gear ArmorSTR GlovesGrandmaster's Hands Corroded
Gains (6–7) Focus Pts for each enemy defeatedSTR GlovesGrandmaster's Hands Corroded
+5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 10 time(s)STR GlovesGrandmaster's Hands Corroded
+(176–220) Max LifeSTR GlovesDemons' Touch
+(20–30)% additional Base Damage for Off-Hand WeaponsSTR GlovesDemons' Touch
Weapon Attack Speed is fixed at 1.35STR GlovesDemons' Touch
+(24–32)% Critical Strike Rating for the Main-Hand WeaponSTR GlovesDemons' Touch
ConspireSTR GlovesDemons' Touch
+(264–330) Max LifeSTR GlovesDemons' Touch Corroded
+(40–50)% additional Base Damage for Off-Hand WeaponsSTR GlovesDemons' Touch Corroded
(-24–24)% Attack SpeedSTR GlovesDemons' Touch Corroded
+(36–50)% Critical Strike Rating for the Main-Hand WeaponSTR GlovesDemons' Touch Corroded
Conspire
+(15–20)% additional Base Damage for Off-Hand Weapons
STR GlovesDemons' Touch Corroded
Can still undergo Darkest Corrosion when already corrodedSTR GlovesFirst Aember
Does not remove Base Affixes on gear during Mutate Corrosion, and adds 1 Aember Base Affix, up to 4STR GlovesFirst Aember
There is a 100% chance to randomly remove an affix from this gear during Chaos Corrosion, without rendering this gear BoundSTR GlovesFirst Aember
Randomly replaces with a pair of Matchless Legendary Gloves during Desecration CorrosionSTR GlovesFirst Aember
Upgrades 1 Pre-fix/Suffix by 1 tier during Arrogant CorrosionSTR GlovesFirst Aember
Does not render this gear Bound during Void CorrosionSTR GlovesFirst Aember
Can still undergo Darkest Corrosion when already corrodedSTR GlovesFirst Aember Corroded
Does not remove Base Affixes on gear during Mutate Corrosion, and adds 2 Aember Base Affixes, up to 4STR GlovesFirst Aember Corroded
There is a 50% chance to randomly remove an affix from this gear during Chaos Corrosion, without rendering this gear BoundSTR GlovesFirst Aember Corroded
Randomly replaces with a pair of Matchless Legendary Gloves during Desecration Corrosion, and upgrades 3 random affixes on it by 1 tierSTR GlovesFirst Aember Corroded
Upgrades 2 Pre-fixes/Suffixes by 1 tier during Arrogant CorrosionSTR GlovesFirst Aember Corroded
Does not render this gear Bound during Void CorrosionSTR GlovesFirst Aember Corroded
+(30–40)% Projectile DamageDEX GlovesBerserker Bracer
+(10–20)% Attack and Cast SpeedDEX GlovesBerserker Bracer
+(60–70)% Critical Strike RatingDEX GlovesBerserker Bracer
+(40–50)% Projectile DamageDEX GlovesBerserker Bracer Corroded
+(20–30)% Attack and Cast SpeedDEX GlovesBerserker Bracer Corroded
+(70–80)% Critical Strike RatingDEX GlovesBerserker Bracer Corroded
+(200–250) Max LifeDEX GlovesFeline Gloves
+(8–10)% Attack and Cast SpeedDEX GlovesFeline Gloves
+(4–6)% Elemental Damage per stack of Agility Blessing ownedDEX GlovesFeline Gloves
+(40–50)% Agility Blessing DurationDEX GlovesFeline Gloves
+50% chance to gain 1 stack of Agility Blessing on defeatDEX GlovesFeline Gloves
+(300–350) Max LifeDEX GlovesFeline Gloves Corroded
+(12–15)% Attack and Cast SpeedDEX GlovesFeline Gloves Corroded
+(8–10)% Elemental Damage per stack of Agility Blessing ownedDEX GlovesFeline Gloves Corroded
+(60–75)% Agility Blessing DurationDEX GlovesFeline Gloves Corroded
+100% chance to gain 1 stack of Agility Blessing on defeatDEX GlovesFeline Gloves Corroded
+(200–250) Max LifeDEX GlovesChaos Abyss
+(35–50)% Attack and Cast SpeedDEX GlovesChaos Abyss
Upon inflicting damage, +(1.5–2)% additional damage taken (multiplies) for enemies for each stack of Wilt they have. Stacks up to 30 time(s)DEX GlovesChaos Abyss
+(80–120)% additional Wilt Duration if enemies' Wilt stacks are less than 20DEX GlovesChaos Abyss
Loses (8–10)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 sDEX GlovesChaos Abyss
+(300–400) Max LifeDEX GlovesChaos Abyss Corroded
+(60–75)% Attack and Cast SpeedDEX GlovesChaos Abyss Corroded
Upon inflicting damage, +(2.3–2.6)% additional damage taken (multiplies) for enemies for each stack of Wilt they have. Stacks up to 30 time(s)DEX GlovesChaos Abyss Corroded
+(120–150)% additional Wilt Duration if enemies' Wilt stacks are less than 30DEX GlovesChaos Abyss Corroded
Loses (4–6)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 sDEX GlovesChaos Abyss Corroded
+(150–200) gear EvasionDEX GlovesMarksman Bracers
+(154–176) Max LifeDEX GlovesMarksman Bracers
+(22–25)% Projectile DamageDEX GlovesMarksman Bracers
+2 JumpsDEX GlovesMarksman Bracers
+(20–30)% Projectile SpeedDEX GlovesMarksman Bracers
+(200–300) gear EvasionDEX GlovesMarksman Bracers Corroded
+(254–300) Max LifeDEX GlovesMarksman Bracers Corroded
+(58–65)% Projectile DamageDEX GlovesMarksman Bracers Corroded
+3 JumpsDEX GlovesMarksman Bracers Corroded
+(30–40)% Projectile SpeedDEX GlovesMarksman Bracers Corroded
+(2400–2600) gear EvasionDEX GlovesThunder Manipulator
+(25–35)% additional Lightning Damage against Numbed enemies
+(25–35)% additional Max Lightning Damage to an enemy when they have at least 10 stack(s) of Numbed
DEX GlovesThunder Manipulator
+(25–30)% Lightning ResistanceDEX GlovesThunder Manipulator
Inflicts (2–4) additional stack(s) of NumbedDEX GlovesThunder Manipulator
+(20–30)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 sDEX GlovesThunder Manipulator
+(3240–3400) gear EvasionDEX GlovesThunder Manipulator Corroded
+(40–50)% additional Lightning Damage against Numbed enemies
+(40–50)% additional Max Lightning Damage to an enemy when they have at least 10 stack(s) of Numbed
DEX GlovesThunder Manipulator Corroded
+(10–15)% Max Lightning ResistanceDEX GlovesThunder Manipulator Corroded
Inflicts (4–5) additional stack(s) of NumbedDEX GlovesThunder Manipulator Corroded
+(30–40)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 sDEX GlovesThunder Manipulator Corroded
+25% chance to Ignite targetsDEX GlovesBlinding Bracers
Blinds Ignited enemies on hitDEX GlovesBlinding Bracers
-12% additional damage dealt by Blinded enemiesDEX GlovesBlinding Bracers
+20% additional damage to Blinded enemiesDEX GlovesBlinding Bracers
+(25–35)% Ignite damageDEX GlovesBlinding Bracers Corroded
+1 Ignite limitDEX GlovesBlinding Bracers Corroded
-15% additional damage dealt by Blinded enemiesDEX GlovesBlinding Bracers Corroded
+26% additional damage to Blinded enemiesDEX GlovesBlinding Bracers Corroded
+(1500–2000) gear Evasion
+(300–400) gear Energy Shield
DEX GlovesTorturer's Touch
+(8–12)% Injury BufferDEX GlovesTorturer's Touch
+1 Affliction Per Second for every +4% Affliction EffectDEX GlovesTorturer's Touch
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 1 s Recovery Time against the same targetDEX GlovesTorturer's Touch
Reaping removes enemy's AfflictionDEX GlovesTorturer's Touch
+(2100–2500) gear Evasion
+(410–500) gear Energy Shield
DEX GlovesTorturer's Touch Corroded
+(13–16)% Injury BufferDEX GlovesTorturer's Touch Corroded
+1 Affliction Per Second for every +3% Affliction EffectDEX GlovesTorturer's Touch Corroded
Reaps (1.7–1.8) s of Damage Over Time from Nearby enemies within (12–15) m that have full Affliction. The effect has a 1 s Recovery Time against the same targetDEX GlovesTorturer's Touch Corroded
Reaping removes (70–80)% Affliction from enemiesDEX GlovesTorturer's Touch Corroded
+(20–30)% Intimidating effectDEX GlovesWings of Light
+(50–150) Max LifeDEX GlovesWings of Light
Immune to SlowDEX GlovesWings of Light
Immune to ParalysisDEX GlovesWings of Light
Immune to WeakenDEX GlovesWings of Light
Immune to TauntDEX GlovesWings of Light
Immune to BlindingDEX GlovesWings of Light
Intimidated gains an additional base effect: +(13–17)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 timesDEX GlovesWings of Light
+(30–40)% Intimidating effectDEX GlovesWings of Light Corroded
+(200–400) Max LifeDEX GlovesWings of Light Corroded
+(15–20)% Crowd Control EffectsDEX GlovesWings of Light Corroded
+(15–20)% Crowd Control EffectsDEX GlovesWings of Light Corroded
+(15–20)% Crowd Control EffectsDEX GlovesWings of Light Corroded
+(15–20)% Crowd Control EffectsDEX GlovesWings of Light Corroded
+(15–20)% Crowd Control EffectsDEX GlovesWings of Light Corroded
Intimidated gains an additional base effect: +(25–30)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 timesDEX GlovesWings of Light Corroded
Main Skill is supported by Lv. 15 Raging SlashDEX GlovesSea Splitter
+(40–70) Max LifeDEX GlovesSea Splitter
(-10–-6)% Attack SpeedDEX GlovesSea Splitter
+(60–80)% Slash-Strike Skill AreaDEX GlovesSea Splitter
Main Skill is supported by Lv. 30 Raging SlashDEX GlovesSea Splitter Corroded
+(100–120) Max LifeDEX GlovesSea Splitter Corroded
-5% Attack SpeedDEX GlovesSea Splitter Corroded
+(85–95)% Slash-Strike Skill AreaDEX GlovesSea Splitter Corroded
+(2880–3456) gear EvasionDEX GlovesRalph's Laws
+(20–30)% Blessing DurationDEX GlovesRalph's Laws
+(15–16)% additional Lightning Damage for every stack of Agility BlessingDEX GlovesRalph's Laws
Damage Penetrates 1% Elemental Resistance for every stack of Agility BlessingDEX GlovesRalph's Laws
+(3744–4493) gear EvasionDEX GlovesRalph's Laws Corroded
+(30–40)% Blessing DurationDEX GlovesRalph's Laws Corroded
+(20–21)% additional Lightning Damage for every stack of Agility BlessingDEX GlovesRalph's Laws Corroded
Damage Penetrates (1–2)% Elemental Resistance for every stack of Agility BlessingDEX GlovesRalph's Laws Corroded
Adds 100 - 120 Fire Damage to AttacksDEX GlovesTyrant's Smoldering Hold
+(10–15)% Fire ResistanceDEX GlovesTyrant's Smoldering Hold
Lucky Critical StrikeDEX GlovesTyrant's Smoldering Hold
Unable to trigger Empower SkillsDEX GlovesTyrant's Smoldering Hold
Adds 135 - 150 Fire Damage to AttacksDEX GlovesTyrant's Smoldering Hold Corroded
+(15–20)% Fire ResistanceDEX GlovesTyrant's Smoldering Hold Corroded
Lucky Critical Strike
+(20–30)% Critical Strike Damage
DEX GlovesTyrant's Smoldering Hold Corroded
Unable to use Empower SkillsDEX GlovesTyrant's Smoldering Hold Corroded
+(1880–3456) gear EvasionDEX GlovesStray Bird's Return
(-1–1) Attack Projectile Skill LevelDEX GlovesStray Bird's Return
Normal Projectiles will return after reaching their max range and will hit enemies on their path again
(-15–-10)% additional Projectile Damage
DEX GlovesStray Bird's Return
Stray Bird
+50% additional Returning Projectile Damage
DEX GlovesStray Bird's Return
+(3744–4493) gear EvasionDEX GlovesStray Bird's Return Corroded
+2 Attack Projectile Skill LevelDEX GlovesStray Bird's Return Corroded
Normal Projectiles will return after reaching their max range and will hit enemies on their path againDEX GlovesStray Bird's Return Corroded
Stray Bird
+(80–100)% additional Returning Projectile Damage
DEX GlovesStray Bird's Return Corroded
+(2440–2880) gear EvasionDEX GlovesVajra Handguards
+(10–16)% Attack and Cast SpeedDEX GlovesVajra Handguards
+(15–20)% Life Regain and Shield Regain for Combo FinishersDEX GlovesVajra Handguards
+(15–20)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy hasDEX GlovesVajra Handguards
+(2881–3774) gear EvasionDEX GlovesVajra Handguards Corroded
+(17–20)% Attack and Cast SpeedDEX GlovesVajra Handguards Corroded
+(20–25)% Life Regain and Shield Regain for Combo FinishersDEX GlovesVajra Handguards Corroded
+(20–25)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy hasDEX GlovesVajra Handguards Corroded
+(50–60) Max LifeDEX GlovesVendetta's Sleeve-Blade
+(20–30) DexterityDEX GlovesVendetta's Sleeve-Blade
+(40–80)% Melee Damage if you have recently moved more than 10 mDEX GlovesVendetta's Sleeve-Blade
+(70–100) Max LifeDEX GlovesVendetta's Sleeve-Blade Corroded
+(35–50) DexterityDEX GlovesVendetta's Sleeve-Blade Corroded
+(90–120)% Melee Damage if you have recently moved more than 10 mDEX GlovesVendetta's Sleeve-Blade Corroded
+(180–220) Max LifeDEX GlovesGolden Touch
+(10–15)% Elixir Skill EffectDEX GlovesGolden Touch
Triggers the Elixir Skill in the second slot when casting a Main Skill. Interval: (0.5–1.5) sDEX GlovesGolden Touch
+(15–20)% additional damage and Minion Damage while an Elixir Skill is activeDEX GlovesGolden Touch
+(250–350) Max LifeDEX GlovesGolden Touch Corroded
+(25–30)% Elixir Skill EffectDEX GlovesGolden Touch Corroded
Triggers the Elixir Skill in the second slot when casting a Main Skill. Interval: (2–3) sDEX GlovesGolden Touch Corroded
+(27–32)% additional damage and Minion Damage while an Elixir Skill is activeDEX GlovesGolden Touch Corroded
+(20–25)% Fire and Cold ResistanceINT GlovesIce and Fire
+(75–100)% Cold Damage if you have used a Fire Skill recentlyINT GlovesIce and Fire
+(75–100)% Fire Damage if you have used a Cold Skill recentlyINT GlovesIce and Fire
+(30–40)% Fire and Cold ResistanceINT GlovesIce and Fire Corroded
+(150–175)% Elemental Damage if you have used a Fire Skill recentlyINT GlovesIce and Fire Corroded
+(150–175)% Elemental Damage if you have used a Cold Skill recentlyINT GlovesIce and Fire Corroded
+(5–8) to Max Frostbite RatingINT GlovesIce Pulse
+(60–80)% Spell DamageINT GlovesIce Pulse
When defeating a Frostbitten enemy, - 20% current cooldown of potion and Mobility skillsINT GlovesIce Pulse
+1 Max ChargesINT GlovesIce Pulse
Converts 50% of Mana Cost to Life CostINT GlovesIce Pulse
+(12–14) to Max Frostbite RatingINT GlovesIce Pulse Corroded
+(120–140)% Spell DamageINT GlovesIce Pulse Corroded
When defeating a Frostbitten enemy, - 25% current cooldown of potion and Mobility skillsINT GlovesIce Pulse Corroded
+1 Max Charges
+(7–10)% additional damage
INT GlovesIce Pulse Corroded
Converts Spell Skills' Mana Cost to Life CostINT GlovesIce Pulse Corroded
+(150–350) gear Energy ShieldINT GlovesSage's Insight
(-1–1) Spell Skill LevelINT GlovesSage's Insight
When a Spell hit inflicts Fire Damage, -15% Cold, Lightning, and Erosion Resistance for the target for 3 sINT GlovesSage's Insight
When a Spell hit inflicts Cold Damage, -15% Fire, Lightning, and Erosion Resistance for the target for 3 sINT GlovesSage's Insight
When a Spell hit inflicts Lightning Damage, -15% Fire, Cold, and Erosion Resistance for the target for 3 sINT GlovesSage's Insight
When a Spell hit inflicts Erosion Damage, -15% Fire, Cold, and Lightning Resistance for the target for 3 sINT GlovesSage's Insight
+(360–400) gear Energy ShieldINT GlovesSage's Insight Corroded
+2 Spell Skill LevelINT GlovesSage's Insight Corroded
When a Spell hit inflicts Fire Damage, -20% Cold, Lightning, and Erosion Resistance for the target for 3 sINT GlovesSage's Insight Corroded
When a Spell hit inflicts Cold Damage, -20% Fire, Lightning, and Erosion Resistance for the target for 3 sINT GlovesSage's Insight Corroded
When a Spell hit inflicts Lightning Damage, -20% Fire, Cold, and Erosion Resistance for the target for 3 sINT GlovesSage's Insight Corroded
When a Spell hit inflicts Erosion Damage, -20% Fire, Cold, and Lightning Resistance for the target for 3 sINT GlovesSage's Insight Corroded
-30% Erosion ResistanceINT GlovesMalevolent Hand
+(20–30)% Ill Omen Cumulative EfficiencyINT GlovesMalevolent Hand
Nearby enemies within 15 m are cursed by Lv. 1 OminousINT GlovesMalevolent Hand
You can cast 1 additional CursesINT GlovesMalevolent Hand
-20% Erosion ResistanceINT GlovesMalevolent Hand Corroded
+(30–40)% Ill Omen Cumulative EfficiencyINT GlovesMalevolent Hand Corroded
Nearby enemies within 15 m are cursed by Lv. 10 OminousINT GlovesMalevolent Hand Corroded
You can cast 1 additional Curses
+20% Curse Duration
INT GlovesMalevolent Hand Corroded
+(90–120) IntelligenceINT GlovesTyrant's Iron Fist
+(160–200) Max ManaINT GlovesTyrant's Iron Fist
Regenerates (2–3)% Mana per secondINT GlovesTyrant's Iron Fist
+5% Critical Strike Rating and Critical Strike Damage for every (880–900) Mana consumed recentlyINT GlovesTyrant's Iron Fist
+(180–240) IntelligenceINT GlovesTyrant's Iron Fist Corroded
+(360–400) Max ManaINT GlovesTyrant's Iron Fist Corroded
Regenerates (6–7)% Mana per secondINT GlovesTyrant's Iron Fist Corroded
+5% Critical Strike Rating and Critical Strike Damage for every (700–725) Mana consumed recentlyINT GlovesTyrant's Iron Fist Corroded
+(238–272) gear Energy ShieldINT GlovesMiniature Void Sea
+(15–20)% All StatsINT GlovesMiniature Void Sea
Adds (12–16)% of Max Life to Minion Energy ShieldINT GlovesMiniature Void Sea
+(10–12)% additional Minion Damage for every Minion you have. Stacks up to 6 timesINT GlovesMiniature Void Sea
Trigger the Main Skill for every 3 m of movement. Interval: 3 sINT GlovesMiniature Void Sea
+(306–340) gear Energy ShieldINT GlovesMiniature Void Sea Corroded
+35% All StatsINT GlovesMiniature Void Sea Corroded
Adds (18–24)% of Max Life to Minion Energy ShieldINT GlovesMiniature Void Sea Corroded
+20% additional Minion Damage for every Minion you have. Stacks up to 6 timesINT GlovesMiniature Void Sea Corroded
Trigger the Main Skill for every 2 m of movement. Interval: 3 sINT GlovesMiniature Void Sea Corroded
+(340–408) gear Energy ShieldINT GlovesIsrafel's Laws
+(20–30)% Blessing DurationINT GlovesIsrafel's Laws
+(13–14)% additional Cold Damage for every stack of Focus BlessingINT GlovesIsrafel's Laws
+(1–3)% Critical Strike Damage per stack of Focus Blessing ownedINT GlovesIsrafel's Laws
+(442–527) gear Energy ShieldINT GlovesIsrafel's Laws Corroded
+(30–40)% Blessing DurationINT GlovesIsrafel's Laws Corroded
+(18–19)% additional Cold Damage for every stack of Focus BlessingINT GlovesIsrafel's Laws Corroded
+4% Critical Strike Damage per stack of Focus Blessing ownedINT GlovesIsrafel's Laws Corroded
-20% chance to inflict TraumaINT GlovesAeterna Martyr
+(75–85) Attack and Spell Critical Strike RatingINT GlovesAeterna Martyr
(-20–-15)% additional Physical Damage takenINT GlovesAeterna Martyr
+(94–100)% Reaping Recovery SpeedINT GlovesAeterna Martyr
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)INT GlovesAeterna Martyr
+20% chance to inflict TraumaINT GlovesAeterna Martyr Corroded
+(100–108) Attack and Spell Critical Strike RatingINT GlovesAeterna Martyr Corroded
(-26–-21)% additional Physical Damage takenINT GlovesAeterna Martyr Corroded
+(105–120)% Reaping Recovery SpeedINT GlovesAeterna Martyr Corroded
+(25–30)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)INT GlovesAeterna Martyr Corroded
+(272–340) gear Energy ShieldINT GlovesArchmage's Hands
+(20–27)% Cold ResistanceINT GlovesArchmage's Hands
(5–8)% of damage is taken from Mana before lifeINT GlovesArchmage's Hands
+(20–25)% additional Max Mana
The skill cost is fixed at (1–100)
INT GlovesArchmage's Hands
+1% additional Spell Damage for every (75–100) Max Mana owned, up to 70%INT GlovesArchmage's Hands
+(544–680) gear Energy ShieldINT GlovesArchmage's Hands Corroded
+(60–68)% Cold ResistanceINT GlovesArchmage's Hands Corroded
(13–19)% of damage is taken from Mana before lifeINT GlovesArchmage's Hands Corroded
+(33–38)% additional Max Mana
The skill cost is fixed at (1–100)
INT GlovesArchmage's Hands Corroded
+2% additional Spell Damage for every (75–100) Max Mana owned, up to 105%INT GlovesArchmage's Hands Corroded
+(40–80) gear Energy ShieldINT GlovesVow's Grasp
+(50–60) Strength and IntelligenceINT GlovesVow's Grasp
+(16–20)% additional Melee Physical Damage when the character is only affected by 1 AuraINT GlovesVow's Grasp
+(130–160) gear Energy ShieldINT GlovesVow's Grasp Corroded
+85 Strength and IntelligenceINT GlovesVow's Grasp Corroded
+(20–25)% additional Melee Physical Damage when the character is only affected by 1 AuraINT GlovesVow's Grasp Corroded
+(10–15)% Elemental ResistanceINT GlovesProvidential Grace
+1 to Max Tenacity Blessing StacksINT GlovesProvidential Grace
+1 to Max Agility Blessing StacksINT GlovesProvidential Grace
+1 to Max Focus Blessing StacksINT GlovesProvidential Grace
(-10–-8)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other BlessingsINT GlovesProvidential Grace
+(8–10)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other BlessingsINT GlovesProvidential Grace
+(8–10)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other BlessingsINT GlovesProvidential Grace
+(16–20)% Elemental ResistanceINT GlovesProvidential Grace Corroded
+1 to Max Tenacity Blessing Stacks
+(5–10)% additional damage
INT GlovesProvidential Grace Corroded
+1 to Max Agility Blessing Stacks
+(5–10)% additional damage
INT GlovesProvidential Grace Corroded
+1 to Max Focus Blessing Stacks
+(5–10)% additional damage
INT GlovesProvidential Grace Corroded
(-15–-11)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other BlessingsINT GlovesProvidential Grace Corroded
+(11–15)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other BlessingsINT GlovesProvidential Grace Corroded
+(11–15)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other BlessingsINT GlovesProvidential Grace Corroded
+(50–60)% gear Energy ShieldINT GlovesHand of Malice
+(160–200)% Critical Strike RatingINT GlovesHand of Malice
(-30–-20)% Critical Strike DamageINT GlovesHand of Malice
+(30–35)% additional Deterioration Damage if you have dealt a Critical Strike recentlyINT GlovesHand of Malice
+(60–70)% gear Energy ShieldINT GlovesHand of Malice Corroded
+(210–250)% Critical Strike RatingINT GlovesHand of Malice Corroded
(-20–-10)% Critical Strike DamageINT GlovesHand of Malice Corroded
+(40–45)% additional Deterioration Damage if you have dealt a Critical Strike recentlyINT GlovesHand of Malice Corroded
+(5–10)% Elemental ResistanceINT GlovesGrasp of Truth
+20% Elemental Resistance for enemies within 12mINT GlovesGrasp of Truth
+ (10–20)% Spell Elemental DamageINT GlovesGrasp of Truth
[Penetrating] When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
+12% additional Spell Damage
INT GlovesGrasp of Truth
+(12–16)% Elemental ResistanceINT GlovesGrasp of Truth Corroded
+(10–15)% Elemental Resistance for enemies within 12mINT GlovesGrasp of Truth Corroded
+ 30% Spell Elemental DamageINT GlovesGrasp of Truth Corroded
[Translucent] +25% additional Lightning Damage if you have dealt Fire Damage recently
+25% additional Cold Damage if you have dealt Lightning Damage recently
+25% additional Fire Damage if you have dealt Cold Damage recently
+12% additional Spell Damage
INT GlovesGrasp of Truth Corroded
+154 Max LifeSTR BootsDragon Scale Shoes
Regenerates 36 Life per second while movingSTR BootsDragon Scale Shoes
+20% Movement SpeedSTR BootsDragon Scale Shoes
Immune to TraumaSTR BootsDragon Scale Shoes
+254 Max LifeSTR BootsDragon Scale Shoes Corroded
Regenerates 126 Life per second while movingSTR BootsDragon Scale Shoes Corroded
+30% Movement SpeedSTR BootsDragon Scale Shoes Corroded
Immune to Trauma
+(20–30)% Erosion Resistance
STR BootsDragon Scale Shoes Corroded
+20% Movement SpeedSTR BootsBoots of Sinned Fire
+25% chance to Ignite targetsSTR BootsBoots of Sinned Fire
+(30–40)% damage against Ignited enemiesSTR BootsBoots of Sinned Fire
Immune to IgniteSTR BootsBoots of Sinned Fire
+30% Movement SpeedSTR BootsBoots of Sinned Fire Corroded
+30% chance to Ignite targetsSTR BootsBoots of Sinned Fire Corroded
+(80–100)% damage against Ignited enemiesSTR BootsBoots of Sinned Fire Corroded
(-50–-30)% additional Ignite Damage takenSTR BootsBoots of Sinned Fire Corroded
+(1728–2304) Gear ArmorSTR BootsResolution Steps
+(65–165) Max LifeSTR BootsResolution Steps
+(20–30)% Movement SpeedSTR BootsResolution Steps
[Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval
STR BootsResolution Steps
-5% Elemental ResistanceSTR BootsResolution Steps
+(2880–3456) Gear ArmorSTR BootsResolution Steps Corroded
+(200–275) Max LifeSTR BootsResolution Steps Corroded
+(35–45)% Movement SpeedSTR BootsResolution Steps Corroded
[Poisoned Relief] +25% Injury Buffer
-15% additional damage taken at Low Life
STR BootsResolution Steps Corroded
+(1–5)% Elemental ResistanceSTR BootsResolution Steps Corroded
+(1900–2100) Gear ArmorSTR BootsFinal Bastion
+154 Max LifeSTR BootsFinal Bastion
+11% Fire ResistanceSTR BootsFinal Bastion
+8% Movement SpeedSTR BootsFinal Bastion
Regenerates 3% Life per second
Regenerates 3% Life per second when taking Damage Over Time
STR BootsFinal Bastion
Immune to SlowSTR BootsFinal Bastion
+(2500–2600) Gear ArmorSTR BootsFinal Bastion Corroded
+264 Max LifeSTR BootsFinal Bastion Corroded
+24% Fire ResistanceSTR BootsFinal Bastion Corroded
+18% Movement SpeedSTR BootsFinal Bastion Corroded
Regenerates (4–5)% Life per second
Regenerates (4–5)% Life per second when taking Damage Over Time
STR BootsFinal Bastion Corroded
Immune to crowd control effectsSTR BootsFinal Bastion Corroded
+(1340–1540) Gear ArmorSTR BootsMind Infusion
(-1–1) Minion Skill LevelSTR BootsMind Infusion
+(30–35)% Movement Speed for Nearby allies and youSTR BootsMind Infusion
Triggers Lv. (10–20) Dark Gate when moving. Cooldown: 6 sSTR BootsMind Infusion
Triggers Lv. (10–20) Dazzling Bloom when moving. Cooldown: 6 sSTR BootsMind Infusion
+30% Armor DMG Mitigation Penetration for MinionsSTR BootsMind Infusion
+(1772–1972) Gear ArmorSTR BootsMind Infusion Corroded
(-2–2) Minion Skill LevelSTR BootsMind Infusion Corroded
+(45–50)% Movement Speed for Nearby allies and youSTR BootsMind Infusion Corroded
Triggers Lv. (15–30) Dark Gate when moving. Cooldown: 5 sSTR BootsMind Infusion Corroded
Triggers Lv. (15–30) Dazzling Bloom when moving. Cooldown: 5 sSTR BootsMind Infusion Corroded
+40% Armor DMG Mitigation Penetration for MinionsSTR BootsMind Infusion Corroded
Triggers Lv. 15 Fire Burst when using a Mobility Skill. Interval: 1 sSTR BootsFire Shielding Prosthetics
Triggers Lv. 15 Flame Jet when using a Mobility Skill. Interval: 1 sSTR BootsFire Shielding Prosthetics
+48% Skill AreaSTR BootsFire Shielding Prosthetics
+20% Spell Burst Charge SpeedSTR BootsFire Shielding Prosthetics
-20% Movement SpeedSTR BootsFire Shielding Prosthetics
Triggers Lv. 20 Fire Burst when using a Mobility Skill. Interval: 1 sSTR BootsFire Shielding Prosthetics Corroded
Triggers Lv. 20 Flame Jet when using a Mobility Skill. Interval: 1 sSTR BootsFire Shielding Prosthetics Corroded
+68% Skill AreaSTR BootsFire Shielding Prosthetics Corroded
+30% Spell Burst Charge SpeedSTR BootsFire Shielding Prosthetics Corroded
-10% Movement SpeedSTR BootsFire Shielding Prosthetics Corroded
+(1000–1500) Gear ArmorSTR BootsBoots of Devastation
+(15–20)% Movement SpeedSTR BootsBoots of Devastation
+(24–30)% Warcry EffectSTR BootsBoots of Devastation
+(30–40)% additional skill damage when Demolisher Charge is consumedSTR BootsBoots of Devastation
+(1600–2000) Gear ArmorSTR BootsBoots of Devastation Corroded
+(20–30)% Movement SpeedSTR BootsBoots of Devastation Corroded
+(40–45)% Warcry EffectSTR BootsBoots of Devastation Corroded
+(45–55)% additional skill damage when Demolisher Charge is consumedSTR BootsBoots of Devastation Corroded
+(1500–2200) Gear ArmorSTR BootsFire Lord's Pyric Stride
+5% Max Fire ResistanceSTR BootsFire Lord's Pyric Stride
+40% Movement Speed when standing on a Terra Skill. The effect lasts 2s.STR BootsFire Lord's Pyric Stride
+2% Terra Charge Recovery Speed for every +1% Fire Resistance. Stacks up to 200% time(s)STR BootsFire Lord's Pyric Stride
+1 to Terra Skill Level for every +20% Fire Resistance, up to +(3–5)STR BootsFire Lord's Pyric Stride
+(2400–3000) Gear ArmorSTR BootsFire Lord's Pyric Stride Corroded
+(7–8)% Max Fire ResistanceSTR BootsFire Lord's Pyric Stride Corroded
+50% Movement Speed when standing on a Terra Skill. The effect lasts (3–4)s.STR BootsFire Lord's Pyric Stride Corroded
+3% Terra Charge Recovery Speed for every +2% Fire Resistance. Stacks up to 300% time(s)STR BootsFire Lord's Pyric Stride Corroded
+1 to Terra Skill Level for every +20% Fire Resistance, up to +(4–6)STR BootsFire Lord's Pyric Stride Corroded
+(1–2)% Max Elemental and Erosion ResistanceSTR BootsIllusory Chimera
+(2–3)% XP earnedSTR BootsIllusory Chimera
+(40–50)% Movement SpeedSTR BootsIllusory Chimera
+1 Beams
+1 to Beam Skill Level
STR BootsIllusory Chimera
Gains 1 stack of random Blessing upon dealing damage. Interval: 1 sSTR BootsIllusory Chimera
Converts 100% of Lightning Damage to Cold DamageSTR BootsIllusory Chimera
+10 Max Life per 1 levelsSTR BootsIllusory Chimera
+2% Fire Damage for every 1 level(s)STR BootsIllusory Chimera
+4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)STR BootsIllusory Chimera
-4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)STR BootsIllusory Chimera
Gains the following buffs by turns. Each buff lasts for 8 s:
+50% additional Erosion Damage
+50% additional Elemental Damage
+50% additional Physical Damage
STR BootsIllusory Chimera
Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 2 s Recovery Time against the same targetSTR BootsIllusory Chimera
You have a Lv. 20 SteadfastSTR BootsIllusory Chimera
+40% additional Thunder Focus DamageSTR BootsIllusory Chimera
Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 150% of their Max Life to enemies within a 6 m radiusSTR BootsIllusory Chimera
Converts 100% of Minion Physical Damage to Erosion Damage and adds 25% of Physical Damage as Erosion Damage for MinionsSTR BootsIllusory Chimera
+200% Critical Strike Rating and 100% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 sSTR BootsIllusory Chimera
Min Channeled Stacks +3STR BootsIllusory Chimera
+40% chance to deal Double Damage while channelingSTR BootsIllusory Chimera
+3 Max Channeled StacksSTR BootsIllusory Chimera
+20% chance to avoid damage when channelingSTR BootsIllusory Chimera
Gains Blur for 0.1 s after losing Blur
Gain 20 Blur Rating per second
STR BootsIllusory Chimera
Blur gains an additional effect: +2% Damage Over Time for every 1 Blur RatingSTR BootsIllusory Chimera
+80% chance to trigger Lv. 20 Frost Shield and Delayed Pain on hit. Cooldown: 4sSTR BootsIllusory Chimera
+10 Defensive Skill LevelSTR BootsIllusory Chimera
+80% chance to trigger Lv. 20 Bull's Rage and Burst of Anger on hit. Cooldown: 4sSTR BootsIllusory Chimera
+10 Empower Skill LevelSTR BootsIllusory Chimera
Has Hasten when reaching Max Agility Blessing stacksSTR BootsIllusory Chimera
Triggers Lv. 20 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration.
STR BootsIllusory Chimera
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in ProximitySTR BootsIllusory Chimera
Regenerates 5% Life per second
Regenerates 5% Life per second when taking Damage Over Time
Immune to Slow
STR BootsIllusory Chimera
+(70–100)% Fire Damage against Ignited enemies
Immune to Ignite
STR BootsIllusory Chimera
+1 Max Spell BurstSTR BootsIllusory Chimera
Triggers Lv. 20 Stoneskin when moving. Interval: 1 sSTR BootsIllusory Chimera
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 15 Blind and Wind Projectiles. Main Skill is supported by Lv. 15 Increased Area and Slow Projectile.STR BootsIllusory Chimera
+30% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damageSTR BootsIllusory Chimera
Gains Thrill Barrier and Hardened Barrier simultaneously for 5 s when gaining BarrierSTR BootsIllusory Chimera
+20% Movement Speed at Full Energy Shield
-15% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 50%
STR BootsIllusory Chimera
Immune to Ailments when there are at least 3 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera
+50% additional Channeled Skill Damage when there are at least 3 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera
-5% Physique and +8% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 timesSTR BootsIllusory Chimera
Reaping Recovery Speed is fixed at 375% of the default valueSTR BootsIllusory Chimera
Gains 10 stack(s) of Deflection when Reaping. Interval 1 sSTR BootsIllusory Chimera
+1000 Max LifeSTR BootsIllusory Chimera
+40% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus BlessingSTR BootsIllusory Chimera
You have a Lv. 20 Spell Amplification when not at Full ManaSTR BootsIllusory Chimera
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%STR BootsIllusory Chimera
+1500 Max Energy ShieldSTR BootsIllusory Chimera
-6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted
STR BootsIllusory Chimera
+12% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)STR BootsIllusory Chimera
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is activeSTR BootsIllusory Chimera
Adds 10 - 10 Base Ailment Damage
+(20–30)% Ailment Damage Enhancement
STR BootsIllusory Chimera
+1 Ignite limit for Numbed enemies
+40% Numbed Effect
STR BootsIllusory Chimera
Lightning Damage has Luck effect against Ignited enemies
+50% Ignite Duration
STR BootsIllusory Chimera
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur RatingSTR BootsIllusory Chimera
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25sSTR BootsIllusory Chimera
Every 5 time(s) a Fire Skill is cast, gains Ash for 2 sSTR BootsIllusory Chimera
Has Lv. 40 Precise: Rejuvenation while standing stillSTR BootsIllusory Chimera
+(4–5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersSTR BootsIllusory Chimera
Triggers the Main Active Skill every 0.6 s
-50% chance to inflict Damaging Ailments
STR BootsIllusory Chimera
Regenerates 5% of Life per second when Spell Burst is charging
Restores 5% Energy Shield per second while Spell Burst is charging
STR BootsIllusory Chimera
+8000 Evasion while a Defensive Skill Effect is activeSTR BootsIllusory Chimera
50% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 200%STR BootsIllusory Chimera
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 10 sSTR BootsIllusory Chimera
Restoration Skills: +50% Restoration Effect
+3 Max Restoration Skill Charges
STR BootsIllusory Chimera
Converts 20% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 40%
Converts 20% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 40%
STR BootsIllusory Chimera
+1% additional damage per (2–3) Fervor RatingSTR BootsIllusory Chimera
Has 80 point(s) of fixed Fervor RatingSTR BootsIllusory Chimera
+1 Beams
+1 to Beam Skill Level
STR BootsIllusory Chimera
Gains 1 stack of random Blessing upon dealing damage. Interval: 1 sSTR BootsIllusory Chimera
Converts 100% of Lightning Damage to Cold DamageSTR BootsIllusory Chimera
+10 Max Life per 1 levelsSTR BootsIllusory Chimera
+2% Fire Damage for every 1 level(s)STR BootsIllusory Chimera
+4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)STR BootsIllusory Chimera
-4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)STR BootsIllusory Chimera
Gains the following buffs by turns. Each buff lasts for 8 s:
+50% additional Erosion Damage
+50% additional Elemental Damage
+50% additional Physical Damage
STR BootsIllusory Chimera
Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 2 s Recovery Time against the same targetSTR BootsIllusory Chimera
You have a Lv. 20 SteadfastSTR BootsIllusory Chimera
+40% additional Thunder Focus DamageSTR BootsIllusory Chimera
Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 150% of their Max Life to enemies within a 6 m radiusSTR BootsIllusory Chimera
Converts 100% of Minion Physical Damage to Erosion Damage and adds 25% of Physical Damage as Erosion Damage for MinionsSTR BootsIllusory Chimera
+200% Critical Strike Rating and 100% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 sSTR BootsIllusory Chimera
Min Channeled Stacks +3STR BootsIllusory Chimera
+40% chance to deal Double Damage while channelingSTR BootsIllusory Chimera
+3 Max Channeled StacksSTR BootsIllusory Chimera
+20% chance to avoid damage when channelingSTR BootsIllusory Chimera
Gains Blur for 0.1 s after losing Blur
Gain 20 Blur Rating per second
STR BootsIllusory Chimera
Blur gains an additional effect: +2% Damage Over Time for every 1 Blur RatingSTR BootsIllusory Chimera
+80% chance to trigger Lv. 20 Frost Shield and Delayed Pain on hit. Cooldown: 4sSTR BootsIllusory Chimera
+10 Defensive Skill LevelSTR BootsIllusory Chimera
+80% chance to trigger Lv. 20 Bull's Rage and Burst of Anger on hit. Cooldown: 4sSTR BootsIllusory Chimera
+10 Empower Skill LevelSTR BootsIllusory Chimera
Has Hasten when reaching Max Agility Blessing stacksSTR BootsIllusory Chimera
Triggers Lv. 20 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration.
STR BootsIllusory Chimera
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in ProximitySTR BootsIllusory Chimera
Regenerates 5% Life per second
Regenerates 5% Life per second when taking Damage Over Time
Immune to Slow
STR BootsIllusory Chimera
+(70–100)% Fire Damage against Ignited enemies
Immune to Ignite
STR BootsIllusory Chimera
+1 Max Spell BurstSTR BootsIllusory Chimera
Triggers Lv. 20 Stoneskin when moving. Interval: 1 sSTR BootsIllusory Chimera
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 15 Blind and Wind Projectiles. Main Skill is supported by Lv. 15 Increased Area and Slow Projectile.STR BootsIllusory Chimera
+30% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damageSTR BootsIllusory Chimera
Gains Thrill Barrier and Hardened Barrier simultaneously for 5 s when gaining BarrierSTR BootsIllusory Chimera
+20% Movement Speed at Full Energy Shield
-15% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 50%
STR BootsIllusory Chimera
Immune to Ailments when there are at least 3 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera
+50% additional Channeled Skill Damage when there are at least 3 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera
-5% Physique and +8% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 timesSTR BootsIllusory Chimera
Reaping Recovery Speed is fixed at 375% of the default valueSTR BootsIllusory Chimera
Gains 10 stack(s) of Deflection when Reaping. Interval 1 sSTR BootsIllusory Chimera
+1000 Max LifeSTR BootsIllusory Chimera
+40% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus BlessingSTR BootsIllusory Chimera
You have a Lv. 20 Spell Amplification when not at Full ManaSTR BootsIllusory Chimera
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%STR BootsIllusory Chimera
+1500 Max Energy ShieldSTR BootsIllusory Chimera
-6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted
STR BootsIllusory Chimera
+12% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)STR BootsIllusory Chimera
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is activeSTR BootsIllusory Chimera
Adds 10 - 10 Base Ailment Damage
+(20–30)% Ailment Damage Enhancement
STR BootsIllusory Chimera
+1 Ignite limit for Numbed enemies
+40% Numbed Effect
STR BootsIllusory Chimera
Lightning Damage has Luck effect against Ignited enemies
+50% Ignite Duration
STR BootsIllusory Chimera
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur RatingSTR BootsIllusory Chimera
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25sSTR BootsIllusory Chimera
Every 5 time(s) a Fire Skill is cast, gains Ash for 2 sSTR BootsIllusory Chimera
Has Lv. 40 Precise: Rejuvenation while standing stillSTR BootsIllusory Chimera
+(4–5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersSTR BootsIllusory Chimera
Triggers the Main Active Skill every 0.6 s
-50% chance to inflict Damaging Ailments
STR BootsIllusory Chimera
Regenerates 5% of Life per second when Spell Burst is charging
Restores 5% Energy Shield per second while Spell Burst is charging
STR BootsIllusory Chimera
+8000 Evasion while a Defensive Skill Effect is activeSTR BootsIllusory Chimera
50% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 200%STR BootsIllusory Chimera
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 10 sSTR BootsIllusory Chimera
Restoration Skills: +50% Restoration Effect
+3 Max Restoration Skill Charges
STR BootsIllusory Chimera
Converts 20% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 40%
Converts 20% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 40%
STR BootsIllusory Chimera
+1% additional damage per (2–3) Fervor RatingSTR BootsIllusory Chimera
Has 80 point(s) of fixed Fervor RatingSTR BootsIllusory Chimera
+1 Beams
+1 to Beam Skill Level
STR BootsIllusory Chimera
Gains 1 stack of random Blessing upon dealing damage. Interval: 1 sSTR BootsIllusory Chimera
Converts 100% of Lightning Damage to Cold DamageSTR BootsIllusory Chimera
+10 Max Life per 1 levelsSTR BootsIllusory Chimera
+2% Fire Damage for every 1 level(s)STR BootsIllusory Chimera
+4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)STR BootsIllusory Chimera
-4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)STR BootsIllusory Chimera
Gains the following buffs by turns. Each buff lasts for 8 s:
+50% additional Erosion Damage
+50% additional Elemental Damage
+50% additional Physical Damage
STR BootsIllusory Chimera
Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 2 s Recovery Time against the same targetSTR BootsIllusory Chimera
You have a Lv. 20 SteadfastSTR BootsIllusory Chimera
+40% additional Thunder Focus DamageSTR BootsIllusory Chimera
Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 150% of their Max Life to enemies within a 6 m radiusSTR BootsIllusory Chimera
Converts 100% of Minion Physical Damage to Erosion Damage and adds 25% of Physical Damage as Erosion Damage for MinionsSTR BootsIllusory Chimera
+200% Critical Strike Rating and 100% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 sSTR BootsIllusory Chimera
Min Channeled Stacks +3STR BootsIllusory Chimera
+40% chance to deal Double Damage while channelingSTR BootsIllusory Chimera
+3 Max Channeled StacksSTR BootsIllusory Chimera
+20% chance to avoid damage when channelingSTR BootsIllusory Chimera
Gains Blur for 0.1 s after losing Blur
Gain 20 Blur Rating per second
STR BootsIllusory Chimera
Blur gains an additional effect: +2% Damage Over Time for every 1 Blur RatingSTR BootsIllusory Chimera
+80% chance to trigger Lv. 20 Frost Shield and Delayed Pain on hit. Cooldown: 4sSTR BootsIllusory Chimera
+10 Defensive Skill LevelSTR BootsIllusory Chimera
+80% chance to trigger Lv. 20 Bull's Rage and Burst of Anger on hit. Cooldown: 4sSTR BootsIllusory Chimera
+10 Empower Skill LevelSTR BootsIllusory Chimera
Has Hasten when reaching Max Agility Blessing stacksSTR BootsIllusory Chimera
Triggers Lv. 20 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration.
STR BootsIllusory Chimera
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in ProximitySTR BootsIllusory Chimera
Regenerates 5% Life per second
Regenerates 5% Life per second when taking Damage Over Time
Immune to Slow
STR BootsIllusory Chimera
+(70–100)% Fire Damage against Ignited enemies
Immune to Ignite
STR BootsIllusory Chimera
+1 Max Spell BurstSTR BootsIllusory Chimera
Triggers Lv. 20 Stoneskin when moving. Interval: 1 sSTR BootsIllusory Chimera
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 15 Blind and Wind Projectiles. Main Skill is supported by Lv. 15 Increased Area and Slow Projectile.STR BootsIllusory Chimera
+30% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damageSTR BootsIllusory Chimera
Gains Thrill Barrier and Hardened Barrier simultaneously for 5 s when gaining BarrierSTR BootsIllusory Chimera
+20% Movement Speed at Full Energy Shield
-15% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 50%
STR BootsIllusory Chimera
Immune to Ailments when there are at least 3 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera
+50% additional Channeled Skill Damage when there are at least 3 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera
-5% Physique and +8% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 timesSTR BootsIllusory Chimera
Reaping Recovery Speed is fixed at 375% of the default valueSTR BootsIllusory Chimera
Gains 10 stack(s) of Deflection when Reaping. Interval 1 sSTR BootsIllusory Chimera
+1000 Max LifeSTR BootsIllusory Chimera
+40% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus BlessingSTR BootsIllusory Chimera
You have a Lv. 20 Spell Amplification when not at Full ManaSTR BootsIllusory Chimera
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%STR BootsIllusory Chimera
+1500 Max Energy ShieldSTR BootsIllusory Chimera
-6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted
STR BootsIllusory Chimera
+12% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)STR BootsIllusory Chimera
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is activeSTR BootsIllusory Chimera
Adds 10 - 10 Base Ailment Damage
+(20–30)% Ailment Damage Enhancement
STR BootsIllusory Chimera
+1 Ignite limit for Numbed enemies
+40% Numbed Effect
STR BootsIllusory Chimera
Lightning Damage has Luck effect against Ignited enemies
+50% Ignite Duration
STR BootsIllusory Chimera
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur RatingSTR BootsIllusory Chimera
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25sSTR BootsIllusory Chimera
Every 5 time(s) a Fire Skill is cast, gains Ash for 2 sSTR BootsIllusory Chimera
Has Lv. 40 Precise: Rejuvenation while standing stillSTR BootsIllusory Chimera
+(4–5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersSTR BootsIllusory Chimera
Triggers the Main Active Skill every 0.6 s
-50% chance to inflict Damaging Ailments
STR BootsIllusory Chimera
Regenerates 5% of Life per second when Spell Burst is charging
Restores 5% Energy Shield per second while Spell Burst is charging
STR BootsIllusory Chimera
+8000 Evasion while a Defensive Skill Effect is activeSTR BootsIllusory Chimera
50% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 200%STR BootsIllusory Chimera
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 10 sSTR BootsIllusory Chimera
Restoration Skills: +50% Restoration Effect
+3 Max Restoration Skill Charges
STR BootsIllusory Chimera
Converts 20% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 40%
Converts 20% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 40%
STR BootsIllusory Chimera
+1% additional damage per (2–3) Fervor RatingSTR BootsIllusory Chimera
Has 80 point(s) of fixed Fervor RatingSTR BootsIllusory Chimera
+(2–3)% Max Elemental and Erosion ResistanceSTR BootsIllusory Chimera Corroded
+(4–5)% XP earnedSTR BootsIllusory Chimera Corroded
+(51–60)% Movement SpeedSTR BootsIllusory Chimera Corroded
+(1–2) Beams
+(1–2) to Beam Skill Level
STR BootsIllusory Chimera Corroded
+1 to Max Tenacity Blessing Stacks
+1 to Max Focus Blessing Stacks
+1 to Max Agility Blessing Stacks
STR BootsIllusory Chimera Corroded
Converts 99% of Lightning Damage to Cold DamageSTR BootsIllusory Chimera Corroded
+13 Max Life per 1 levelsSTR BootsIllusory Chimera Corroded
+3% Fire Damage for every 1 level(s)STR BootsIllusory Chimera Corroded
+5% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)STR BootsIllusory Chimera Corroded
-5% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)STR BootsIllusory Chimera Corroded
Gains the following buffs by turns. Each buff lasts for 8 s:
+65% additional Erosion Damage
+65% additional Elemental Damage
+65% additional Physical Damage
STR BootsIllusory Chimera Corroded
Reaps 0.5 s of Damage Over Time from Nearby enemies within 15 m that have full Affliction. The effect has a 2 s Recovery Time against the same targetSTR BootsIllusory Chimera Corroded
You have a Lv. 30 SteadfastSTR BootsIllusory Chimera Corroded
+60% additional Thunder Focus DamageSTR BootsIllusory Chimera Corroded
Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radiusSTR BootsIllusory Chimera Corroded
Converts 100% of Minion Physical Damage to Erosion Damage and adds 40% of Physical Damage as Erosion Damage for MinionsSTR BootsIllusory Chimera Corroded
+300% Critical Strike Rating and 150% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 sSTR BootsIllusory Chimera Corroded
Min Channeled Stacks +4STR BootsIllusory Chimera Corroded
+50% chance to deal Double Damage while channelingSTR BootsIllusory Chimera Corroded
+4 Max Channeled StacksSTR BootsIllusory Chimera Corroded
+25% chance to avoid damage when channelingSTR BootsIllusory Chimera Corroded
Gains Blur for 0.1 s after losing Blur
Gain 30 Blur Rating per second
STR BootsIllusory Chimera Corroded
Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur RatingSTR BootsIllusory Chimera Corroded
+80% chance to trigger Lv. 30 Frost Shield and Delayed Pain on hit. Cooldown: 4sSTR BootsIllusory Chimera Corroded
+15 Defensive Skill LevelSTR BootsIllusory Chimera Corroded
+80% chance to trigger Lv. 30 Bull's Rage and Burst of Anger on hit. Cooldown: 4sSTR BootsIllusory Chimera Corroded
+15 Empower Skill LevelSTR BootsIllusory Chimera Corroded
Has Hasten when reaching Max Agility Blessing stacks
+10% Attack Speed, Cast Speed, and Movement Speed when having Hasten
STR BootsIllusory Chimera Corroded
Triggers Lv. 30 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration.
STR BootsIllusory Chimera Corroded
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
Immune to Wilt Damage
STR BootsIllusory Chimera Corroded
Regenerates 7% Life per second
Regenerates 7% Life per second when taking Damage Over Time
Immune to Slow
STR BootsIllusory Chimera Corroded
+(120–180)% Fire Damage against Ignited enemies
Immune to Ignite
STR BootsIllusory Chimera Corroded
+2 Max Spell BurstSTR BootsIllusory Chimera Corroded
Triggers Lv. 30 Stoneskin when moving. Interval: 0.5 sSTR BootsIllusory Chimera Corroded
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 25 Blind and Wind Projectiles. Main Skill is supported by Lv. 25 Increased Area and Slow Projectile.STR BootsIllusory Chimera Corroded
+50% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damageSTR BootsIllusory Chimera Corroded
Gains Thrill Barrier and Hardened Barrier simultaneously for 8 s when gaining BarrierSTR BootsIllusory Chimera Corroded
+25% Movement Speed at Full Energy Shield
-20% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 65%
STR BootsIllusory Chimera Corroded
Immune to Ailments when there are at least 2 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera Corroded
+60% additional Channeled Skill Damage when there are at least 2 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera Corroded
-5% Physique and +10% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 timesSTR BootsIllusory Chimera Corroded
Reaping Recovery Speed is fixed at 450% of the default valueSTR BootsIllusory Chimera Corroded
Gains 10 stack(s) of Deflection when Reaping. Interval 0.5 sSTR BootsIllusory Chimera Corroded
+1500 Max LifeSTR BootsIllusory Chimera Corroded
+55% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus BlessingSTR BootsIllusory Chimera Corroded
You have a Lv. 40 Spell Amplification when not at Full ManaSTR BootsIllusory Chimera Corroded
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 300%STR BootsIllusory Chimera Corroded
+2000 Max Energy ShieldSTR BootsIllusory Chimera Corroded
+3% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted
STR BootsIllusory Chimera Corroded
+16% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)STR BootsIllusory Chimera Corroded
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
+30% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recently
STR BootsIllusory Chimera Corroded
Adds 10 - 10 Base Ailment Damage
+(40–50)% Ailment Damage Enhancement
STR BootsIllusory Chimera Corroded
+1 Ignite limit for Numbed enemies
+60% Numbed Effect
STR BootsIllusory Chimera Corroded
Lightning Damage has Luck effect against Ignited enemies
+80% Ignite Duration
STR BootsIllusory Chimera Corroded
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+20% Movement Speed for 2 s when Blur is lost
STR BootsIllusory Chimera Corroded
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
+100% Demolisher Skill Damage.
STR BootsIllusory Chimera Corroded
Every 3 time(s) a Fire Skill is cast, gains Ash for 3 sSTR BootsIllusory Chimera Corroded
Has Lv. 40 Precise: Rejuvenation while standing still
Gains a stack of Tenacity Blessing per 1 s while standing still
STR BootsIllusory Chimera Corroded
+(6–7)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersSTR BootsIllusory Chimera Corroded
Triggers the Main Active Skill every 0.6 s
+50% chance to inflict Damaging Ailments
STR BootsIllusory Chimera Corroded
Regenerates 7% of Life per second when Spell Burst is charging
Restores 7% Energy Shield per second while Spell Burst is charging
STR BootsIllusory Chimera Corroded
+10000 Evasion while a Defensive Skill Effect is activeSTR BootsIllusory Chimera Corroded
60% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 300%STR BootsIllusory Chimera Corroded
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 6 sSTR BootsIllusory Chimera Corroded
Restoration Skills: +70% Restoration Effect
+4 Max Restoration Skill Charges
STR BootsIllusory Chimera Corroded
Converts 25% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 50%
Converts 25% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 50%
STR BootsIllusory Chimera Corroded
+3% additional damage per (5–6) Fervor RatingSTR BootsIllusory Chimera Corroded
Has 90 point(s) of fixed Fervor RatingSTR BootsIllusory Chimera Corroded
+(1–2) Beams
+(1–2) to Beam Skill Level
STR BootsIllusory Chimera Corroded
+1 to Max Tenacity Blessing Stacks
+1 to Max Focus Blessing Stacks
+1 to Max Agility Blessing Stacks
STR BootsIllusory Chimera Corroded
Converts 99% of Lightning Damage to Cold DamageSTR BootsIllusory Chimera Corroded
+13 Max Life per 1 levelsSTR BootsIllusory Chimera Corroded
+3% Fire Damage for every 1 level(s)STR BootsIllusory Chimera Corroded
+5% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)STR BootsIllusory Chimera Corroded
-5% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)STR BootsIllusory Chimera Corroded
Gains the following buffs by turns. Each buff lasts for 8 s:
+65% additional Erosion Damage
+65% additional Elemental Damage
+65% additional Physical Damage
STR BootsIllusory Chimera Corroded
Reaps 0.5 s of Damage Over Time from Nearby enemies within 15 m that have full Affliction. The effect has a 2 s Recovery Time against the same targetSTR BootsIllusory Chimera Corroded
You have a Lv. 30 SteadfastSTR BootsIllusory Chimera Corroded
+60% additional Thunder Focus DamageSTR BootsIllusory Chimera Corroded
Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radiusSTR BootsIllusory Chimera Corroded
Converts 100% of Minion Physical Damage to Erosion Damage and adds 40% of Physical Damage as Erosion Damage for MinionsSTR BootsIllusory Chimera Corroded
+300% Critical Strike Rating and 150% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 sSTR BootsIllusory Chimera Corroded
Min Channeled Stacks +4STR BootsIllusory Chimera Corroded
+50% chance to deal Double Damage while channelingSTR BootsIllusory Chimera Corroded
+4 Max Channeled StacksSTR BootsIllusory Chimera Corroded
+25% chance to avoid damage when channelingSTR BootsIllusory Chimera Corroded
Gains Blur for 0.1 s after losing Blur
Gain 30 Blur Rating per second
STR BootsIllusory Chimera Corroded
Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur RatingSTR BootsIllusory Chimera Corroded
+80% chance to trigger Lv. 30 Frost Shield and Delayed Pain on hit. Cooldown: 4sSTR BootsIllusory Chimera Corroded
+15 Defensive Skill LevelSTR BootsIllusory Chimera Corroded
+80% chance to trigger Lv. 30 Bull's Rage and Burst of Anger on hit. Cooldown: 4sSTR BootsIllusory Chimera Corroded
+15 Empower Skill LevelSTR BootsIllusory Chimera Corroded
Has Hasten when reaching Max Agility Blessing stacks
+10% Attack Speed, Cast Speed, and Movement Speed when having Hasten
STR BootsIllusory Chimera Corroded
Triggers Lv. 30 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration.
STR BootsIllusory Chimera Corroded
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
Immune to Wilt Damage
STR BootsIllusory Chimera Corroded
Regenerates 7% Life per second
Regenerates 7% Life per second when taking Damage Over Time
Immune to Slow
STR BootsIllusory Chimera Corroded
+(120–180)% Fire Damage against Ignited enemies
Immune to Ignite
STR BootsIllusory Chimera Corroded
+2 Max Spell BurstSTR BootsIllusory Chimera Corroded
Triggers Lv. 30 Stoneskin when moving. Interval: 0.5 sSTR BootsIllusory Chimera Corroded
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 25 Blind and Wind Projectiles. Main Skill is supported by Lv. 25 Increased Area and Slow Projectile.STR BootsIllusory Chimera Corroded
+50% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damageSTR BootsIllusory Chimera Corroded
Gains Thrill Barrier and Hardened Barrier simultaneously for 8 s when gaining BarrierSTR BootsIllusory Chimera Corroded
+25% Movement Speed at Full Energy Shield
-20% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 65%
STR BootsIllusory Chimera Corroded
Immune to Ailments when there are at least 2 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera Corroded
+60% additional Channeled Skill Damage when there are at least 2 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera Corroded
-5% Physique and +10% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 timesSTR BootsIllusory Chimera Corroded
Reaping Recovery Speed is fixed at 450% of the default valueSTR BootsIllusory Chimera Corroded
Gains 10 stack(s) of Deflection when Reaping. Interval 0.5 sSTR BootsIllusory Chimera Corroded
+1500 Max LifeSTR BootsIllusory Chimera Corroded
+55% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus BlessingSTR BootsIllusory Chimera Corroded
You have a Lv. 40 Spell Amplification when not at Full ManaSTR BootsIllusory Chimera Corroded
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 300%STR BootsIllusory Chimera Corroded
+2000 Max Energy ShieldSTR BootsIllusory Chimera Corroded
+3% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted
STR BootsIllusory Chimera Corroded
+16% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)STR BootsIllusory Chimera Corroded
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
+30% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recently
STR BootsIllusory Chimera Corroded
Adds 10 - 10 Base Ailment Damage
+(40–50)% Ailment Damage Enhancement
STR BootsIllusory Chimera Corroded
+1 Ignite limit for Numbed enemies
+60% Numbed Effect
STR BootsIllusory Chimera Corroded
Lightning Damage has Luck effect against Ignited enemies
+80% Ignite Duration
STR BootsIllusory Chimera Corroded
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+20% Movement Speed for 2 s when Blur is lost
STR BootsIllusory Chimera Corroded
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
+100% Demolisher Skill Damage.
STR BootsIllusory Chimera Corroded
Every 3 time(s) a Fire Skill is cast, gains Ash for 3 sSTR BootsIllusory Chimera Corroded
Has Lv. 40 Precise: Rejuvenation while standing still
Gains a stack of Tenacity Blessing per 1 s while standing still
STR BootsIllusory Chimera Corroded
+(6–7)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersSTR BootsIllusory Chimera Corroded
Triggers the Main Active Skill every 0.6 s
+50% chance to inflict Damaging Ailments
STR BootsIllusory Chimera Corroded
Regenerates 7% of Life per second when Spell Burst is charging
Restores 7% Energy Shield per second while Spell Burst is charging
STR BootsIllusory Chimera Corroded
+10000 Evasion while a Defensive Skill Effect is activeSTR BootsIllusory Chimera Corroded
60% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 300%STR BootsIllusory Chimera Corroded
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 6 sSTR BootsIllusory Chimera Corroded
Restoration Skills: +70% Restoration Effect
+4 Max Restoration Skill Charges
STR BootsIllusory Chimera Corroded
Converts 25% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 50%
Converts 25% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 50%
STR BootsIllusory Chimera Corroded
+3% additional damage per (5–6) Fervor RatingSTR BootsIllusory Chimera Corroded
Has 90 point(s) of fixed Fervor RatingSTR BootsIllusory Chimera Corroded
+(1–2) Beams
+(1–2) to Beam Skill Level
STR BootsIllusory Chimera Corroded
+1 to Max Tenacity Blessing Stacks
+1 to Max Focus Blessing Stacks
+1 to Max Agility Blessing Stacks
STR BootsIllusory Chimera Corroded
Converts 99% of Lightning Damage to Cold DamageSTR BootsIllusory Chimera Corroded
+13 Max Life per 1 levelsSTR BootsIllusory Chimera Corroded
+3% Fire Damage for every 1 level(s)STR BootsIllusory Chimera Corroded
+5% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)STR BootsIllusory Chimera Corroded
-5% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)STR BootsIllusory Chimera Corroded
Gains the following buffs by turns. Each buff lasts for 8 s:
+65% additional Erosion Damage
+65% additional Elemental Damage
+65% additional Physical Damage
STR BootsIllusory Chimera Corroded
Reaps 0.5 s of Damage Over Time from Nearby enemies within 15 m that have full Affliction. The effect has a 2 s Recovery Time against the same targetSTR BootsIllusory Chimera Corroded
You have a Lv. 30 SteadfastSTR BootsIllusory Chimera Corroded
+60% additional Thunder Focus DamageSTR BootsIllusory Chimera Corroded
Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radiusSTR BootsIllusory Chimera Corroded
Converts 100% of Minion Physical Damage to Erosion Damage and adds 40% of Physical Damage as Erosion Damage for MinionsSTR BootsIllusory Chimera Corroded
+300% Critical Strike Rating and 150% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 sSTR BootsIllusory Chimera Corroded
Min Channeled Stacks +4STR BootsIllusory Chimera Corroded
+50% chance to deal Double Damage while channelingSTR BootsIllusory Chimera Corroded
+4 Max Channeled StacksSTR BootsIllusory Chimera Corroded
+25% chance to avoid damage when channelingSTR BootsIllusory Chimera Corroded
Gains Blur for 0.1 s after losing Blur
Gain 30 Blur Rating per second
STR BootsIllusory Chimera Corroded
Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur RatingSTR BootsIllusory Chimera Corroded
+80% chance to trigger Lv. 30 Frost Shield and Delayed Pain on hit. Cooldown: 4sSTR BootsIllusory Chimera Corroded
+15 Defensive Skill LevelSTR BootsIllusory Chimera Corroded
+80% chance to trigger Lv. 30 Bull's Rage and Burst of Anger on hit. Cooldown: 4sSTR BootsIllusory Chimera Corroded
+15 Empower Skill LevelSTR BootsIllusory Chimera Corroded
Has Hasten when reaching Max Agility Blessing stacks
+10% Attack Speed, Cast Speed, and Movement Speed when having Hasten
STR BootsIllusory Chimera Corroded
Triggers Lv. 30 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration.
STR BootsIllusory Chimera Corroded
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
Immune to Wilt Damage
STR BootsIllusory Chimera Corroded
Regenerates 7% Life per second
Regenerates 7% Life per second when taking Damage Over Time
Immune to Slow
STR BootsIllusory Chimera Corroded
+(120–180)% Fire Damage against Ignited enemies
Immune to Ignite
STR BootsIllusory Chimera Corroded
+2 Max Spell BurstSTR BootsIllusory Chimera Corroded
Triggers Lv. 30 Stoneskin when moving. Interval: 0.5 sSTR BootsIllusory Chimera Corroded
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 25 Blind and Wind Projectiles. Main Skill is supported by Lv. 25 Increased Area and Slow Projectile.STR BootsIllusory Chimera Corroded
+50% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damageSTR BootsIllusory Chimera Corroded
Gains Thrill Barrier and Hardened Barrier simultaneously for 8 s when gaining BarrierSTR BootsIllusory Chimera Corroded
+25% Movement Speed at Full Energy Shield
-20% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 65%
STR BootsIllusory Chimera Corroded
Immune to Ailments when there are at least 2 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera Corroded
+60% additional Channeled Skill Damage when there are at least 2 excess stack(s) of Min Channeled StacksSTR BootsIllusory Chimera Corroded
-5% Physique and +10% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 timesSTR BootsIllusory Chimera Corroded
Reaping Recovery Speed is fixed at 450% of the default valueSTR BootsIllusory Chimera Corroded
Gains 10 stack(s) of Deflection when Reaping. Interval 0.5 sSTR BootsIllusory Chimera Corroded
+1500 Max LifeSTR BootsIllusory Chimera Corroded
+55% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus BlessingSTR BootsIllusory Chimera Corroded
You have a Lv. 40 Spell Amplification when not at Full ManaSTR BootsIllusory Chimera Corroded
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 300%STR BootsIllusory Chimera Corroded
+2000 Max Energy ShieldSTR BootsIllusory Chimera Corroded
+3% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted
STR BootsIllusory Chimera Corroded
+16% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)STR BootsIllusory Chimera Corroded
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
+30% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recently
STR BootsIllusory Chimera Corroded
Adds 10 - 10 Base Ailment Damage
+(40–50)% Ailment Damage Enhancement
STR BootsIllusory Chimera Corroded
+1 Ignite limit for Numbed enemies
+60% Numbed Effect
STR BootsIllusory Chimera Corroded
Lightning Damage has Luck effect against Ignited enemies
+80% Ignite Duration
STR BootsIllusory Chimera Corroded
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+20% Movement Speed for 2 s when Blur is lost
STR BootsIllusory Chimera Corroded
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
+100% Demolisher Skill Damage.
STR BootsIllusory Chimera Corroded
Every 3 time(s) a Fire Skill is cast, gains Ash for 3 sSTR BootsIllusory Chimera Corroded
Has Lv. 40 Precise: Rejuvenation while standing still
Gains a stack of Tenacity Blessing per 1 s while standing still
STR BootsIllusory Chimera Corroded
+(6–7)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersSTR BootsIllusory Chimera Corroded
Triggers the Main Active Skill every 0.6 s
+50% chance to inflict Damaging Ailments
STR BootsIllusory Chimera Corroded
Regenerates 7% of Life per second when Spell Burst is charging
Restores 7% Energy Shield per second while Spell Burst is charging
STR BootsIllusory Chimera Corroded
+10000 Evasion while a Defensive Skill Effect is activeSTR BootsIllusory Chimera Corroded
60% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 300%STR BootsIllusory Chimera Corroded
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 6 sSTR BootsIllusory Chimera Corroded
Restoration Skills: +70% Restoration Effect
+4 Max Restoration Skill Charges
STR BootsIllusory Chimera Corroded
Converts 25% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 50%
Converts 25% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 50%
STR BootsIllusory Chimera Corroded
+3% additional damage per (5–6) Fervor RatingSTR BootsIllusory Chimera Corroded
Has 90 point(s) of fixed Fervor RatingSTR BootsIllusory Chimera Corroded
You have a Lv. 20 Precise Spell Amplification.DEX BootsLone Walker's Boots
You have a Lv. 20 Precise Cruelty.DEX BootsLone Walker's Boots
You have a Lv. 20 Precise Deep Pain.DEX BootsLone Walker's Boots
You have a Lv. 20 Precise: Radical OrderDEX BootsLone Walker's Boots
+50% Movement SpeedDEX BootsLone Walker's Boots
+(15–30)% Aura effect when affected by (4–5) or more AurasDEX BootsLone Walker's Boots
+2% Aura Effect per +3% Sealed Mana CompensationDEX BootsLone Walker's Boots
You have a Lv. (25–30) Precise Spell Amplification.DEX BootsLone Walker's Boots Corroded
You have a Lv. (25–30) Precise Cruelty.DEX BootsLone Walker's Boots Corroded
You have a Lv. (25–30) Precise Deep Pain.DEX BootsLone Walker's Boots Corroded
You have a Lv. (25–30) Precise: Radical OrderDEX BootsLone Walker's Boots Corroded
+(55–65)% Movement SpeedDEX BootsLone Walker's Boots Corroded
+(38–45)% Aura effect when affected by (3–4) or more AurasDEX BootsLone Walker's Boots Corroded
+1% Aura Effect per +1% Sealed Mana CompensationDEX BootsLone Walker's Boots Corroded
+(2500–4000) gear EvasionDEX BootsValerie's Night Stroll
Blur gains an additional effect: +0.75% additional Damage Over Time for each Blur RatingDEX BootsValerie's Night Stroll
Refreshes Blur upon gaining Blur. Interval: 1sDEX BootsValerie's Night Stroll
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
DEX BootsValerie's Night Stroll
+(30–40)% Movement SpeedDEX BootsValerie's Night Stroll
+(3500–6000) gear EvasionDEX BootsValerie's Night Stroll Corroded
Blur gains an additional effect: +1% additional Damage Over Time for each Blur RatingDEX BootsValerie's Night Stroll Corroded
Refreshes Blur upon gaining Blur, Interval: 1s. +(40–50)% Blur EffectDEX BootsValerie's Night Stroll Corroded
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
Weaken Nearby enemies when Blur is removed
DEX BootsValerie's Night Stroll Corroded
+(40–50)% Movement SpeedDEX BootsValerie's Night Stroll Corroded
+(75–100) Max Energy ShieldDEX BootsRoyal Guard's Boots
+(25–30)% Movement SpeedDEX BootsRoyal Guard's Boots
+10% Erosion ResistanceDEX BootsRoyal Guard's Boots
-10% additional damage taken at Low LifeDEX BootsRoyal Guard's Boots
+(150–180) Max Energy ShieldDEX BootsRoyal Guard's Boots Corroded
+(35–45)% Movement SpeedDEX BootsRoyal Guard's Boots Corroded
+(20–25)% Erosion ResistanceDEX BootsRoyal Guard's Boots Corroded
-15% additional damage taken at Low LifeDEX BootsRoyal Guard's Boots Corroded
+(1–2) Mobility Skill LevelDEX BootsBlade-dancer's Steps
+(30–40)% Movement Speed if you have used a Mobility Skill recentlyDEX BootsBlade-dancer's Steps
+(35–45)% additional damage for 5 s after using Mobility SkillsDEX BootsBlade-dancer's Steps
When using a Mobility Skill, you can use 1 stack(s) of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.6 sDEX BootsBlade-dancer's Steps
+(2–3) Mobility Skill LevelDEX BootsBlade-dancer's Steps Corroded
+(41–50)% Movement Speed if you have used a Mobility Skill recentlyDEX BootsBlade-dancer's Steps Corroded
+(45–55)% additional damage for 5 s after using Mobility SkillsDEX BootsBlade-dancer's Steps Corroded
When using a Mobility Skill, you can use 1 stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.DEX BootsBlade-dancer's Steps Corroded
+(150–200) Max Life and Max Energy ShieldDEX BootsRalph's Footsteps
Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor RatingDEX BootsRalph's Footsteps
+50% additional Fervor DurationDEX BootsRalph's Footsteps
+(20–22)% Lightning ResistanceDEX BootsRalph's Footsteps
+(280–350) Max Life and Max Energy ShieldDEX BootsRalph's Footsteps Corroded
Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
+20% Fervor effect
DEX BootsRalph's Footsteps Corroded
+70% additional Fervor DurationDEX BootsRalph's Footsteps Corroded
+(24–26)% Lightning ResistanceDEX BootsRalph's Footsteps Corroded
+(2034–2760) gear EvasionDEX BootsFeline Steps
+(33–40)% Movement SpeedDEX BootsFeline Steps
-50% Blessing DurationDEX BootsFeline Steps
+(20–25)% Reaping Recovery Speed for every stack of any Blessing. Stacks up to 12 time(s)DEX BootsFeline Steps
Gains 1 stack(s) of Deflection when Reaping. Interval 0.5 sDEX BootsFeline Steps
+(3000–3600) gear EvasionDEX BootsFeline Steps Corroded
+(40–50)% Movement SpeedDEX BootsFeline Steps Corroded
-30% Blessing DurationDEX BootsFeline Steps Corroded
+(30–35)% Reaping Recovery Speed for every stack of any Blessing. Stacks up to 12 time(s)DEX BootsFeline Steps Corroded
Gains 2 stack(s) of Deflection when Reaping. Interval 0.8 sDEX BootsFeline Steps Corroded
+(2017–2880) gear EvasionDEX BootsRat King's Escape Show
+(30–40)% Movement SpeedDEX BootsRat King's Escape Show
For every 1 Evasion(s) in the last 10s, +(7–10)% additional damage (multiplies). Stacks up to 5 timesDEX BootsRat King's Escape Show
+10% Elemental ResistanceDEX BootsRat King's Escape Show
[Master Escapist] +1 Max Deflection stacks
Gains max stacks of Deflection on Evade
Gains max stacks of Deflection if you haven't been hit recently
Deflection is not consumed immediately when hit, but after 0.5s instead
DEX BootsRat King's Escape Show
+(2622–3744) gear EvasionDEX BootsRat King's Escape Show Corroded
+(41–50)% Movement SpeedDEX BootsRat King's Escape Show Corroded
For every 1 Evasion(s) in the last 10s, +(11–13)% additional damage (multiplies). Stacks up to 5 timesDEX BootsRat King's Escape Show Corroded
+15% Elemental ResistanceDEX BootsRat King's Escape Show Corroded
[Master Escapist] +1 Max Deflection stacks
Gains max stacks of Deflection on Evade
Gains max stacks of Deflection if you haven't been hit recently
Deflection is not consumed immediately when hit, but after 0.5s instead
+(30–50)% additional Evasion on Spell Damage
DEX BootsRat King's Escape Show Corroded
+1% Max Elemental ResistanceDEX BootsCrow's Plume
(-70–-50)% Slow Effect receivedDEX BootsCrow's Plume
+(15–20)% Movement SpeedDEX BootsCrow's Plume
+(3–5)% Elemental ResistanceDEX BootsCrow's Plume
+30% chance to inflict Paralysis on hitDEX BootsCrow's Plume
+30% chance to Blind the target on hitDEX BootsCrow's Plume
+2% Max Elemental ResistanceDEX BootsCrow's Plume Corroded
Immune to SlowDEX BootsCrow's Plume Corroded
+(20–30)% Movement SpeedDEX BootsCrow's Plume Corroded
+(5–7)% Elemental ResistanceDEX BootsCrow's Plume Corroded
+50% chance to inflict Paralysis on hitDEX BootsCrow's Plume Corroded
+50% chance to Blind the target on hitDEX BootsCrow's Plume Corroded
Triggers Lv. 15 Chain of Lightning when using a Mobility Skill. Interval: 1 sDEX BootsThunder Channeling Prosthetics
Triggers Lv. 15 Sparkle when using a Mobility Skill. Interval: 1 sDEX BootsThunder Channeling Prosthetics
+48% Skill AreaDEX BootsThunder Channeling Prosthetics
+20% Spell Burst Charge SpeedDEX BootsThunder Channeling Prosthetics
-20% Movement SpeedDEX BootsThunder Channeling Prosthetics
Triggers Lv. 20 Chain of Lightning when using a Mobility Skill. Interval: 1 sDEX BootsThunder Channeling Prosthetics Corroded
Triggers Lv. 20 Sparkle when using a Mobility Skill. Interval: 1 sDEX BootsThunder Channeling Prosthetics Corroded
+68% Skill AreaDEX BootsThunder Channeling Prosthetics Corroded
+30% Spell Burst Charge SpeedDEX BootsThunder Channeling Prosthetics Corroded
-10% Movement SpeedDEX BootsThunder Channeling Prosthetics Corroded
+(23–24)% Projectile SpeedDEX BootsWind Chasers
Movement Speed is fixed to 130% of the base valueDEX BootsWind Chasers
+50% Aiming Skill Duration.DEX BootsWind Chasers
+(43–44)% Projectile SpeedDEX BootsWind Chasers Corroded
Movement Speed is fixed to 150% of the base valueDEX BootsWind Chasers Corroded
+75% Aiming Skill Duration.DEX BootsWind Chasers Corroded
+(1–2) Projectile Skill LevelDEX BootsWriggling Tango
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (15–25) Blind and Wind Projectiles. Main Skill is supported by Lv. (15–25) Increased Area and Slow Projectile.DEX BootsWriggling Tango
When Movement Speed is not lower than 300% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.DEX BootsWriggling Tango
+(1–3) Projectile Skill LevelDEX BootsWriggling Tango Corroded
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (20–35) Blind and Wind Projectiles. Main Skill is supported by Lv. (20–35) Increased Area and Slow Projectile.DEX BootsWriggling Tango Corroded
When Movement Speed is not lower than 200% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 120%.DEX BootsWriggling Tango Corroded
Triggers Lv. (10–20) Aim while standing still. Interval: 1 sDEX BootsHeels of Hands
Triggers Lv. (10–20) Brisk Wind upon starting to move. Interval: 1 sDEX BootsHeels of Hands
Triggers Lv. (10–20) Stoneskin when moving. Interval: 1 sDEX BootsHeels of Hands
Triggers Lv. (21–30) Aim while standing still. Interval: 1 sDEX BootsHeels of Hands Corroded
Triggers Lv. (21–30) Brisk Wind upon starting to move. Interval: 1 sDEX BootsHeels of Hands Corroded
Triggers Lv. (21–30) Stoneskin when moving. Interval: 1 sDEX BootsHeels of Hands Corroded
+(18–22)% DexterityDEX BootsRalph's Journey
+1% Movement Speed for every 20 Dexterity, up to +(250–300)%DEX BootsRalph's Journey
+(7–8)% additional Lightning Damage per 10 DexterityDEX BootsRalph's Journey
The base main stat no longer additionally increases damage. -99% additional Strength and IntelligenceDEX BootsRalph's Journey
+(22–24)% DexterityDEX BootsRalph's Journey Corroded
+1% Movement Speed for every 15 Dexterity, up to +(300–350)%DEX BootsRalph's Journey Corroded
+(9–10)% additional Lightning Damage per 10 DexterityDEX BootsRalph's Journey Corroded
The base main stat no longer additionally increases damage. -99% additional Strength and Intelligence
+(60–90) Dexterity
DEX BootsRalph's Journey Corroded
+(20–30)% Focus SpeedDEX BootsPathfinder's Path
+(10–15)% Cooldown Recovery SpeedDEX BootsPathfinder's Path
+(15–20)% Attack and Cast SpeedDEX BootsPathfinder's Path
20% of the bonuses to Focus Speed is also applied to Movement Speed, up to +40% Movement SpeedDEX BootsPathfinder's Path
+(30–40)% Focus SpeedDEX BootsPathfinder's Path Corroded
+(15–25)% Cooldown Recovery SpeedDEX BootsPathfinder's Path Corroded
+(20–30)% Attack and Cast SpeedDEX BootsPathfinder's Path Corroded
30% of the bonuses to Focus Speed is also applied to Movement Speed, up to +50% Movement SpeedDEX BootsPathfinder's Path Corroded
+(20–30)% Movement SpeedDEX BootsTrickster's Tread
+(20–30)% Attack SpeedDEX BootsTrickster's Tread
Has Hasten when reaching Max Agility Blessing stacksDEX BootsTrickster's Tread
+40% Movement SpeedDEX BootsTrickster's Tread Corroded
+(30–40)% Attack SpeedDEX BootsTrickster's Tread Corroded
When having Agility Blessing, has HastenDEX BootsTrickster's Tread Corroded
+(130–180) gear Energy ShieldINT BootsGrace Boots
+10% Movement SpeedINT BootsGrace Boots
+(12–18) IntelligenceINT BootsGrace Boots
+(5–11)% Cold ResistanceINT BootsGrace Boots
+(15–20)% Movement Speed when Focus Blessing reaches max stacksINT BootsGrace Boots
+20% chance for Non-Critical Strikes to grant 1 stack of Focus BlessingINT BootsGrace Boots
+(180–240) gear Energy ShieldINT BootsGrace Boots Corroded
+15% Movement SpeedINT BootsGrace Boots Corroded
+(19–25) IntelligenceINT BootsGrace Boots Corroded
+(12–15)% Cold ResistanceINT BootsGrace Boots Corroded
+(20–30)% Movement Speed when Focus Blessing reaches max stacksINT BootsGrace Boots Corroded
+30% for Non-Critical Strikes to grant 1 stack of any BlessingINT BootsGrace Boots Corroded
+272 gear Energy ShieldINT BootsPowered Battle Greaves
+(14–16)% Cold ResistanceINT BootsPowered Battle Greaves
+(20–30)% Movement SpeedINT BootsPowered Battle Greaves
+20% Movement Speed at Full Energy Shield
+10% chance to avoid damage while Energy Shield Charge is active
Energy Shield Charge cannot be interrupted when Energy Shield is below 35%
INT BootsPowered Battle Greaves
+(408–442) gear Energy ShieldINT BootsPowered Battle Greaves Corroded
+(10–11)% Elemental ResistanceINT BootsPowered Battle Greaves Corroded
+(40–50)% Movement SpeedINT BootsPowered Battle Greaves Corroded
+(30–40)% Movement Speed at Full Energy Shield
+15% chance to avoid damage while Energy Shield Charge is active
Energy Shield Charge cannot be interrupted when Energy Shield is below 50%
INT BootsPowered Battle Greaves Corroded
+75 Max Life and Max Energy ShieldINT BootsGuild Guard Boots
+(7–10)% Fire and Cold ResistanceINT BootsGuild Guard Boots
+(20–30)% Movement SpeedINT BootsGuild Guard Boots
+20% chance to gain Hardened Barrier when suffering a Severe Injury. Lasts for 4 sINT BootsGuild Guard Boots
+20% chance to gain a 4 s Thrill Barrier upon inflicting Elemental AilmentsINT BootsGuild Guard Boots
+(135–165) Max Life and Max Energy ShieldINT BootsGuild Guard Boots Corroded
+(17–18)% Fire and Cold ResistanceINT BootsGuild Guard Boots Corroded
+(40–50)% Movement SpeedINT BootsGuild Guard Boots Corroded
+30% chance to gain Hardened Barrier when suffering a Severe Injury. Lasts for 4 sINT BootsGuild Guard Boots Corroded
+30% chance to gain a 4 s Thrill Barrier upon inflicting Elemental AilmentsINT BootsGuild Guard Boots Corroded
+(170–238) gear Energy ShieldINT BootsKing's Boon
+(16–22)% Cold ResistanceINT BootsKing's Boon
Reaps 0.3 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s Recovery Time against the same targetINT BootsKing's Boon
(-10–10)% additional Damage Over Time takenINT BootsKing's Boon
+(10–30)% Movement SpeedINT BootsKing's Boon
[Inexorable Doom] Nearby enemies within 15 m are cursed by Lv. 20 OminousINT BootsKing's Boon
+(340–408) gear Energy ShieldINT BootsKing's Boon Corroded
+(30–35)% Cold ResistanceINT BootsKing's Boon Corroded
Reaps 0.4 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s Recovery Time against the same targetINT BootsKing's Boon Corroded
(-20–-11)% additional Damage Over Time takenINT BootsKing's Boon Corroded
+(20–40)% Movement SpeedINT BootsKing's Boon Corroded
[Inexorable Doom] Nearby enemies within 15 m are cursed by Lv. 20 Ominous
+10% Skill Effect Duration
INT BootsKing's Boon Corroded
+(44–55) Max LifeINT BootsAwaiting
Regenerates (15–20) Life per secondINT BootsAwaiting
+(6–10)% Movement SpeedINT BootsAwaiting
+20% Movement Speed when the Energy Shield is not fullINT BootsAwaiting
+(154–176) Max LifeINT BootsAwaiting Corroded
Regenerates (21–25) Life per secondINT BootsAwaiting Corroded
+(24–28)% Movement SpeedINT BootsAwaiting Corroded
+20% Attack, Cast, and Movement Speed when Energy Shield is not fullINT BootsAwaiting Corroded
(-10–-5)% additional damage taken if you have used a Channeled Skill recentlyINT BootsFighting Stompers
+(20–30)% Movement Speed if you have used a Channeled Skill recentlyINT BootsFighting Stompers
+(7–10)% additional Channeled Skill damageINT BootsFighting Stompers
(-15–-10)% additional damage taken if you have used a Channeled Skill recentlyINT BootsFighting Stompers Corroded
+(30–40)% Movement Speed if you have used a Channeled Skill recentlyINT BootsFighting Stompers Corroded
+(11–15)% additional Channeled Skill damageINT BootsFighting Stompers Corroded
Triggers Lv. 15 Ring of Ice when using a Mobility Skill. Interval: 1 sINT BootsCold Sanctuary Prosthetics
Triggers Lv. 15 Frost Terra when using a Mobility Skill. Interval: 1 sINT BootsCold Sanctuary Prosthetics
+48% Skill AreaINT BootsCold Sanctuary Prosthetics
+(20–30)% Spell Burst Charge SpeedINT BootsCold Sanctuary Prosthetics
-20% Movement SpeedINT BootsCold Sanctuary Prosthetics
Triggers Lv. 20 Ring of Ice when using a Mobility Skill. Interval: 1 sINT BootsCold Sanctuary Prosthetics Corroded
Triggers Lv. 20 Frost Terra when using a Mobility Skill. Interval: 1 sINT BootsCold Sanctuary Prosthetics Corroded
+68% Skill AreaINT BootsCold Sanctuary Prosthetics Corroded
+30% Spell Burst Charge SpeedINT BootsCold Sanctuary Prosthetics Corroded
-10% Movement SpeedINT BootsCold Sanctuary Prosthetics Corroded
+(50–70)% Movement SpeedINT BootsShadow Dance
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in ProximityINT BootsShadow Dance
+(80–90)% Movement SpeedINT BootsShadow Dance Corroded
Gains 1 stack of Wilt with 20 Base Damage every 0.1s when there is an Elite in ProximityINT BootsShadow Dance Corroded
+50% chance to gain Blur when casting a Terra SkillINT BootsAir Treaders
+35% Movement Speed when standing on a Terra Skill. The effect lasts 2s.INT BootsAir Treaders
+40 Max LifeINT BootsAir Treaders
+(75–100)% chance to gain Blur when casting a Terra SkillINT BootsAir Treaders Corroded
+(40–50)% Movement Speed when standing on a Terra Skill. The effect lasts 3s.INT BootsAir Treaders Corroded
+(60–70) Max LifeINT BootsAir Treaders Corroded
When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental AilmentINT BootsVerdant Steps
When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and TraumaINT BootsVerdant Steps
Origin of Thunder gains an additional effect: Converts (12–13)% of Non-Lightning Damage taken to Lightning DamageINT BootsVerdant Steps
Origin of Ice gains an additional effect: Converts (12–13)% of Non-Cold Damage taken to Cold DamageINT BootsVerdant Steps
Origin of Fire gains an additional effect: Converts (12–13)% of Non-Fire Damage taken to Fire DamageINT BootsVerdant Steps
Origin of Rock gains an additional effect: +(6–8)% additional Physical Damage for you and your MinionsINT BootsVerdant Steps
Origin of Thunder gains an additional effect: +(6–8)% additional Lightning Damage for you and your MinionsINT BootsVerdant Steps
Origin of Ice gains an additional effect: +(6–8)% additional Cold Damage for you and your MinionsINT BootsVerdant Steps
Origin of Fire gains an additional effect: +(6–8)% additional Fire Damage for you and your MinionsINT BootsVerdant Steps
Origin of Erosion gains an additional effect: +(6–8)% additional Erosion Damage for you and your MinionsINT BootsVerdant Steps
For every Origin of Spirit Magus that affects you, +(10–12)% Movement SpeedINT BootsVerdant Steps
When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
+(15–30)% Origin of Spirit Magus effect
INT BootsVerdant Steps Corroded
When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
+(15–30)% Origin of Spirit Magus effect
INT BootsVerdant Steps Corroded
Origin of Thunder gains an additional effect: Converts (15–16)% of Non-Lightning Damage taken to Lightning DamageINT BootsVerdant Steps Corroded
Origin of Ice gains an additional effect: Converts (15–16)% of Non-Cold Damage taken to Cold DamageINT BootsVerdant Steps Corroded
Origin of Fire gains an additional effect: Converts (15–16)% of Non-Fire Damage taken to Fire DamageINT BootsVerdant Steps Corroded
Origin of Rock gains an additional effect: +(10–12)% additional Physical Damage for you and your MinionsINT BootsVerdant Steps Corroded
Origin of Thunder gains an additional effect: +(10–12)% additional Lightning Damage for you and your MinionsINT BootsVerdant Steps Corroded
Origin of Ice gains an additional effect: +(10–12)% additional Cold Damage for you and your MinionsINT BootsVerdant Steps Corroded
Origin of Fire gains an additional effect: +(10–12)% additional Fire Damage for you and your MinionsINT BootsVerdant Steps Corroded
Origin of Erosion gains an additional effect: +(10–12)% additional Erosion Damage for you and your MinionsINT BootsVerdant Steps Corroded
For every Origin of Spirit Magus that affects you, +(12–15)% Movement SpeedINT BootsVerdant Steps Corroded
+5% Movement SpeedINT BootsFrozen Ripples
+(20–25)% Cold ResistanceINT BootsFrozen Ripples
+(4–5)% Movement Speed per stack of Max Spell Burst, up to +(25–30)%INT BootsFrozen Ripples
+1 Max Spell Burst when Movement Speed is not higher than 200% of baseINT BootsFrozen Ripples
+(10–15)% Movement SpeedINT BootsFrozen Ripples Corroded
+(26–30)% Cold ResistanceINT BootsFrozen Ripples Corroded
+(5–6)% Movement Speed per stack of Max Spell Burst, up to +(36–42)%INT BootsFrozen Ripples Corroded
+1 Max Spell Burst when Movement Speed is not higher than (220–280)% of baseINT BootsFrozen Ripples Corroded
+(300–400) gear Energy ShieldINT BootsBeneath the Styx
+(20–25)% additional Channeled Skill Damage for every 1 excess stack of Min Channeled StacksINT BootsBeneath the Styx
Immune to Trauma, Ignite, and Wilt when there are at least (3–4) excess stack(s) of Min Channeled StacksINT BootsBeneath the Styx
+(30–40)% Movement Speed while channelingINT BootsBeneath the Styx
+(450–550) gear Energy ShieldINT BootsBeneath the Styx Corroded
+(26–30)% additional Channeled Skill Damage for every 1 excess stack of Min Channeled StacksINT BootsBeneath the Styx Corroded
Immune to Trauma, Ignite, and Wilt when there are at least (1–2) excess stack(s) of Min Channeled StacksINT BootsBeneath the Styx Corroded
+(45–50)% Movement Speed while channelingINT BootsBeneath the Styx Corroded
+(10–13)% Attack Block ChanceSTR ShieldShield of Judgment
+(44–66) Max LifeSTR ShieldShield of Judgment
+(150–300) Physical Damage ReflectionSTR ShieldShield of Judgment
+(150–300) Physical Damage Reflection if you have blocked a Spell recentlySTR ShieldShield of Judgment
+(150–300) Physical Damage Reflection if you have blocked an Attack recentlySTR ShieldShield of Judgment
+(26–30)% Attack Block ChanceSTR ShieldShield of Judgment Corroded
+(154–176) Max LifeSTR ShieldShield of Judgment Corroded
+(350–450) Physical Damage ReflectionSTR ShieldShield of Judgment Corroded
+(350–450) Physical Damage Reflection if you have blocked a Spell recentlySTR ShieldShield of Judgment Corroded
+(350–450) Physical Damage Reflection if you have blocked an Attack recentlySTR ShieldShield of Judgment Corroded
+(600–800) Gear ArmorSTR ShieldLast Stand
+(176–198) Max LifeSTR ShieldLast Stand
+(35–53) Max Energy ShieldSTR ShieldLast Stand
+6% Attack Block ChanceSTR ShieldLast Stand
+10% Block Ratio when Life is lower than 75%STR ShieldLast Stand
+(1400–1500) Gear ArmorSTR ShieldLast Stand Corroded
+(276–298) Max LifeSTR ShieldLast Stand Corroded
+(263–280) Max Energy ShieldSTR ShieldLast Stand Corroded
+19% Attack Block ChanceSTR ShieldLast Stand Corroded
+15% Block Ratio when Life is lower than 75%STR ShieldLast Stand Corroded
+(3456–4032) Gear ArmorSTR ShieldHeavy Soul
+198 Max LifeSTR ShieldHeavy Soul
+(10–14)% Attack and Spell Block ChanceSTR ShieldHeavy Soul
-20% Movement SpeedSTR ShieldHeavy Soul
-10% additional damage taken when an Elite is NearbySTR ShieldHeavy Soul
+10% chance to avoid damage, when there are common enemies NearbySTR ShieldHeavy Soul
+4400 Gear ArmorSTR ShieldHeavy Soul Corroded
+298 Max LifeSTR ShieldHeavy Soul Corroded
+(17–20)% Attack and Spell Block ChanceSTR ShieldHeavy Soul Corroded
+10% Movement SpeedSTR ShieldHeavy Soul Corroded
-15% additional damage taken when an Elite is NearbySTR ShieldHeavy Soul Corroded
+15% chance to avoid damage, when there are common enemies NearbySTR ShieldHeavy Soul Corroded
+(900–1100) Gear ArmorSTR ShieldCover the Sun
Converts 99% of Cold Damage to Fire DamageSTR ShieldCover the Sun
Converts 99% of Lightning Damage to Fire DamageSTR ShieldCover the Sun
When casting a Curse, simultaneously apply 1 stack(s) of Tenacity BlessingSTR ShieldCover the Sun
Tenacity Blessing applied gains an additional effect: -8% Fire Resistance, -2% Max Fire ResistanceSTR ShieldCover the Sun
Hatred of the Last DragonSTR ShieldCover the Sun
+(1200–1500) Gear ArmorSTR ShieldCover the Sun Corroded
+25% Curse EffectSTR ShieldCover the Sun Corroded
+25% Curse EffectSTR ShieldCover the Sun Corroded
+25% Curse EffectSTR ShieldCover the Sun Corroded
+25% Curse EffectSTR ShieldCover the Sun Corroded
+25% Curse EffectSTR ShieldCover the Sun Corroded
+(1000–1200) gear EvasionDEX ShieldSilent Sentry Shield
+(16–19)% Spell Block ChanceDEX ShieldSilent Sentry Shield
+(10–20)% Attack Speed when Spell Block Chance is greater than 60%DEX ShieldSilent Sentry Shield
+(50–100)% Attack Damage when Attack Block Chance is greater than 60%DEX ShieldSilent Sentry Shield
+(2000–2200) gear EvasionDEX ShieldSilent Sentry Shield Corroded
+(30–34)% Spell Block ChanceDEX ShieldSilent Sentry Shield Corroded
+(21–30)% Attack Speed when Spell Block Chance is greater than 60%DEX ShieldSilent Sentry Shield Corroded
+(110–150)% Attack Damage when Attack Block Chance is greater than 60%DEX ShieldSilent Sentry Shield Corroded
+(15–32)% Lightning ResistanceDEX ShieldElectricity Amplifier
-5% Max Lightning ResistanceDEX ShieldElectricity Amplifier
+(1–3) Lightning Skill LevelDEX ShieldElectricity Amplifier
+1% additional Max Damage (multiplies) for each time you inflict Numbed recently. Stacks up to 20 time(s)DEX ShieldElectricity Amplifier
+(50–52)% Lightning ResistanceDEX ShieldElectricity Amplifier Corroded
+1% Max Lightning ResistanceDEX ShieldElectricity Amplifier Corroded
+(2–4) Lightning Skill LevelDEX ShieldElectricity Amplifier Corroded
+1% additional Max Damage (multiplies) for each time you inflict Numbed recently. Stacks up to 35 time(s)DEX ShieldElectricity Amplifier Corroded
+3% Attack and Spell Block ChanceDEX ShieldReverse-Reverse-Reverse Mirror
+(90–108)% damage if you have Blocked recentlyDEX ShieldReverse-Reverse-Reverse Mirror
For every 4 m of movement, gives Nearby enemies 2 stack(s) of Agility BlessingDEX ShieldReverse-Reverse-Reverse Mirror
50% chance to gain Agility Blessing per 6 m you moveDEX ShieldReverse-Reverse-Reverse Mirror
+10% Attack and Spell Block ChanceDEX ShieldReverse-Reverse-Reverse Mirror Corroded
+(126–144)% damage if you have Blocked recentlyDEX ShieldReverse-Reverse-Reverse Mirror Corroded
(-20–-10)% additional damage taken. Nearby enemies have 8 additional stack(s) of Agility BlessingDEX ShieldReverse-Reverse-Reverse Mirror Corroded
50% chance to gain Agility Blessing per 3 m you moveDEX ShieldReverse-Reverse-Reverse Mirror Corroded
+(272–340) gear Energy ShieldINT ShieldArcane Shield
Triggers Lv. 20 Secret Origin Unleash every 6sINT ShieldArcane Shield
+(8–16)% Energy Shield RegainINT ShieldArcane Shield
+72% Spell Block ChanceINT ShieldArcane Shield
Cannot Block attacksINT ShieldArcane Shield
+(476–510) gear Energy ShieldINT ShieldArcane Shield Corroded
Triggers Lv. 30 Secret Origin Unleash every 6sINT ShieldArcane Shield Corroded
+(12–20)% Energy Shield RegainINT ShieldArcane Shield Corroded
+39% Attack and Spell Block ChanceINT ShieldArcane Shield Corroded
You take 500 Secondary Physical Damage when BlockingINT ShieldArcane Shield Corroded
+(214–234) Max ManaINT ShieldGlacier Caster Shield
Regenerates (200–240) Mana per secondINT ShieldGlacier Caster Shield
+(26–30)% Sealed Mana CompensationINT ShieldGlacier Caster Shield
Adds (13–15) - (23–26) Physical Damage to Attacks and Spells for every (1000–1050) Mana consumed recently. Stacks up to 200 time(s)INT ShieldGlacier Caster Shield
+(400–420) Max ManaINT ShieldGlacier Caster Shield Corroded
Regenerates (320–360) Mana per secondINT ShieldGlacier Caster Shield Corroded
+(56–60)% Sealed Mana CompensationINT ShieldGlacier Caster Shield Corroded
Adds (20–23) - (26–28) Physical Damage to Attacks and Spells for every (1000–1050) Mana consumed recently. Stacks up to 200 time(s)INT ShieldGlacier Caster Shield Corroded
Corroded HeartINT ShieldThe Coward's Counterfire
+(30–45) Max Life and Max Energy ShieldINT ShieldThe Coward's Counterfire
+(27–38)% Attack and Spell Block ChanceINT ShieldThe Coward's Counterfire
+20% Block RatioINT ShieldThe Coward's Counterfire
Paralyze enemies Nearby when BlockingINT ShieldThe Coward's Counterfire
Corroded Heart
Ignores Armor when an Elite is Nearby
INT ShieldThe Coward's Counterfire Corroded
+(60–75) Max Life and Max Energy ShieldINT ShieldThe Coward's Counterfire Corroded
+(38–48)% Attack and Spell Block ChanceINT ShieldThe Coward's Counterfire Corroded
+30% Block RatioINT ShieldThe Coward's Counterfire Corroded
Nearby enemies are ParalyzedINT ShieldThe Coward's Counterfire Corroded
+(5–15) DexterityNecklaceDespised Shadow
+(20–30) Max LifeNecklaceDespised Shadow
33% chance to gain +3 Shadows when using the Shadow Strike skillNecklaceDespised Shadow
+(14–16)% additional Shadow DamageNecklaceDespised Shadow
+(15–20) DexterityNecklaceDespised Shadow Corroded
+(30–40) Max LifeNecklaceDespised Shadow Corroded
33% chance to gain +4 Shadows when using the Shadow Strike skillNecklaceDespised Shadow Corroded
+(20–24)% additional Shadow DamageNecklaceDespised Shadow Corroded
+(165–176) Max LifeNecklaceChain of Resistance
+12% Attack and Cast SpeedNecklaceChain of Resistance
+30% Skill Area if you have defeated an enemy recentlyNecklaceChain of Resistance
+(29–36)% Area Damage if no enemies are defeated recentlyNecklaceChain of Resistance
+(265–276) Max LifeNecklaceChain of Resistance Corroded
+24% Attack and Cast SpeedNecklaceChain of Resistance Corroded
+50% Skill Area if you have defeated an enemy recentlyNecklaceChain of Resistance Corroded
+(72–86)% Area Damage if no enemies are defeated recentlyNecklaceChain of Resistance Corroded
+(25–36)% ArmorNecklaceForlorn Crystal
+(2–3)% additional damage per 10000 Armor, up to +300%NecklaceForlorn Crystal
+(10–15)% Elemental and Erosion Resistance when Armor is no lower than 100000NecklaceForlorn Crystal
+(10–20)% Armor Effective Rate for Non-Physical DamageNecklaceForlorn Crystal
+(40–47)% ArmorNecklaceForlorn Crystal Corroded
+3% additional damage per (8000–9000) Armor, up to +375%NecklaceForlorn Crystal Corroded
+(16–20)% Elemental and Erosion Resistance when Armor is no lower than 80000NecklaceForlorn Crystal Corroded
+25% Armor Effective Rate for Non-Physical DamageNecklaceForlorn Crystal Corroded
Adds (44–46) - (54–56) Physical Damage to Attacks and SpellsNecklaceVortex Heart
+(42–54)% Critical Strike DamageNecklaceVortex Heart
+(84–108)% Critical Strike RatingNecklaceVortex Heart
(-40–-30)% Skill AreaNecklaceVortex Heart
[Focused Strike] Area Skills deal up to +32% additional damage to enemies at the center
Minions' Area Skills deal up to 32% additional damage to enemies at the center
NecklaceVortex Heart
Adds (64–68) - (74–78) Physical Damage to Attacks and SpellsNecklaceVortex Heart Corroded
+(90–100)% Critical Strike DamageNecklaceVortex Heart Corroded
+(200–225)% Critical Strike RatingNecklaceVortex Heart Corroded
(-30–10)% Skill AreaNecklaceVortex Heart Corroded
[Sweep] +25% additional Attack Damage when holding a Two-Handed Weapon
+25% Attack Skill Area when holding a Two-Handed Weapon
NecklaceVortex Heart Corroded
+(70–100) Max LifeNecklaceMaster Defender Pendant
+(25–30)% Defense from all ArmorNecklaceMaster Defender Pendant
+(12–16)% Attack and Spell Block ChanceNecklaceMaster Defender Pendant
Block Ratio is set to 50%NecklaceMaster Defender Pendant
+(220–250) Max LifeNecklaceMaster Defender Pendant Corroded
+(31–35)% Defense from all ArmorNecklaceMaster Defender Pendant Corroded
+(18–24)% Attack and Spell Block ChanceNecklaceMaster Defender Pendant Corroded
Block Ratio is set to (51–55)%NecklaceMaster Defender Pendant Corroded
+(88–110) Max LifeNecklaceMagnus' Mindflame
+1 Fire Skill LevelNecklaceMagnus' Mindflame
+(5–11)% Fire ResistanceNecklaceMagnus' Mindflame
+(6–7)% Fire PenetrationNecklaceMagnus' Mindflame
[True Flame] When an enemy is Ignited, 65% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit DamageNecklaceMagnus' Mindflame
+(350–400) Max LifeNecklaceMagnus' Mindflame Corroded
+2 Fire Skill LevelNecklaceMagnus' Mindflame Corroded
+(19–22)% Fire ResistanceNecklaceMagnus' Mindflame Corroded
+(18–19)% Fire PenetrationNecklaceMagnus' Mindflame Corroded
[True Flame] When an enemy is Ignited, 65% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage
+100% Skill Area
NecklaceMagnus' Mindflame Corroded
+(4–5) to All Skills' LevelsNecklaceI Am Truth
+(88–99) StrengthNecklaceI Am Truth
+(88–99) DexterityNecklaceI Am Truth
+(88–99) IntelligenceNecklaceI Am Truth
+(30–40)% Cooldown Recovery SpeedNecklaceI Am Truth
+(30–40)% Skill Effect DurationNecklaceI Am Truth
+(7–8) to All Skills' LevelsNecklaceI Am Truth Corroded
+(188–199) StrengthNecklaceI Am Truth Corroded
+(188–199) DexterityNecklaceI Am Truth Corroded
+(188–199) IntelligenceNecklaceI Am Truth Corroded
+(50–60)% Cooldown Recovery SpeedNecklaceI Am Truth Corroded
+(50–60)% Skill Effect DurationNecklaceI Am Truth Corroded
+(1–2) Minion Skill LevelNecklaceWarden's Breastpin
+(101–144)% Minion DamageNecklaceWarden's Breastpin
Your Minions can only deal Physical DamageNecklaceWarden's Breastpin
Your Minions can only deal Elemental DamageNecklaceWarden's Breastpin
Your Minions can only deal Erosion DamageNecklaceWarden's Breastpin
(50–75)% of Critical Strike Rating and Critical Strike Damage are also applied to MinionsNecklaceWarden's Breastpin
+(3–4) Minion Skill LevelNecklaceWarden's Breastpin Corroded
+(144–180)% Minion DamageNecklaceWarden's Breastpin Corroded
Your Minions can only deal Physical Damage
+(8–10)% additional Minion Physical Damage
NecklaceWarden's Breastpin Corroded
Your Minions can only deal Elemental Damage
+(8–10)% additional Minion Elemental Damage
NecklaceWarden's Breastpin Corroded
Your Minions can only deal Erosion Damage
+(8–10)% additional Minion Erosion Damage
NecklaceWarden's Breastpin Corroded
(75–100)% of Critical Strike Rating and Critical Strike Damage are also applied to MinionsNecklaceWarden's Breastpin Corroded
+(132–176) Max LifeNecklaceOcean of Rock
+(210–280) Max Energy ShieldNecklaceOcean of Rock
[Boss] Can obtain Bond
+5% additional Minion Damage while having Bond
NecklaceOcean of Rock
Adds (10–15)% of Max Life to Energy ShieldNecklaceOcean of Rock
+(242–286) Max LifeNecklaceOcean of Rock Corroded
+(385–455) Max Energy ShieldNecklaceOcean of Rock Corroded
[Boss] Can obtain Bond
+5% additional Minion Damage while having Bond
(-20–-10)% additional Regain Interval
NecklaceOcean of Rock Corroded
Adds (16–20)% of Max Life to Energy ShieldNecklaceOcean of Rock Corroded
+29 Attack and Spell Critical Strike RatingNecklaceBlessing Pendant
+25% Max Energy ShieldNecklaceBlessing Pendant
+96% Attack and Spell Critical Strike Rating when the Energy Shield is not low.NecklaceBlessing Pendant
-20% additional Energy Shield Charge IntervalNecklaceBlessing Pendant
+48 Attack and Spell Critical Strike RatingNecklaceBlessing Pendant Corroded
+(500–700) Max Energy ShieldNecklaceBlessing Pendant Corroded
+156% Attack and Spell Critical Strike Rating when the Energy Shield is not low.NecklaceBlessing Pendant Corroded
-30% additional Energy Shield Charge IntervalNecklaceBlessing Pendant Corroded
Adds (5–7) - (7–9) Physical Damage to AttacksNecklacePentagram Astrolabe
Adds (5–7) - (7–9) Physical Damage to SpellsNecklacePentagram Astrolabe
Adds (5–7) - (7–9) Fire Damage to AttacksNecklacePentagram Astrolabe
Adds (5–7) - (7–9) Fire Damage to SpellsNecklacePentagram Astrolabe
Adds (5–7) - (7–9) Lightning Damage to AttacksNecklacePentagram Astrolabe
Adds (5–7) - (7–9) Lightning Damage to SpellsNecklacePentagram Astrolabe
Adds (5–7) - (7–9) Cold Damage to AttacksNecklacePentagram Astrolabe
Adds (5–7) - (7–9) Cold Damage to SpellsNecklacePentagram Astrolabe
Adds (5–7) - (7–9) Erosion Damage to AttacksNecklacePentagram Astrolabe
Adds (5–7) - (7–9) Erosion Damage to SpellsNecklacePentagram Astrolabe
Adds (11–13) - (13–15) Physical Damage to AttacksNecklacePentagram Astrolabe Corroded
Adds (11–13) - (13–15) Physical Damage to SpellsNecklacePentagram Astrolabe Corroded
Adds (11–13) - (13–15) Fire Damage to AttacksNecklacePentagram Astrolabe Corroded
Adds (11–13) - (13–15) Fire Damage to SpellsNecklacePentagram Astrolabe Corroded
Adds (11–13) - (13–15) Lightning Damage to AttacksNecklacePentagram Astrolabe Corroded
Adds (11–13) - (13–15) Lightning Damage to SpellsNecklacePentagram Astrolabe Corroded
Adds (11–13) - (13–15) Cold Damage to AttacksNecklacePentagram Astrolabe Corroded
Adds (11–13) - (13–15) Cold Damage to SpellsNecklacePentagram Astrolabe Corroded
Adds (11–13) - (13–15) Erosion Damage to AttacksNecklacePentagram Astrolabe Corroded
Adds (11–13) - (13–15) Erosion Damage to SpellsNecklacePentagram Astrolabe Corroded
+(8–12)% Max Life and Max Energy ShieldNecklaceNecklace of Firebird
(-25–-5)% Elemental Resistance
-30% Movement Speed
NecklaceNecklace of Firebird
When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier
Replaces the Main Skill with Lv. 20 Barrier Burst
NecklaceNecklace of Firebird
+20% additional Barrier Shield
-100% additional Armor
NecklaceNecklace of Firebird
+(14–16)% Max Life and Max Energy ShieldNecklaceNecklace of Firebird Corroded
(-20–5)% Elemental Resistance
-30% Movement Speed
NecklaceNecklace of Firebird Corroded
When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier
Replaces the Main Skill with Lv. 25 Barrier Burst
NecklaceNecklace of Firebird Corroded
+(30–40)% additional Barrier Shield
-100% additional Armor
NecklaceNecklace of Firebird Corroded
+(209–220) Max LifeNecklaceOwnerless
+(10–12)% Attack and Cast SpeedNecklaceOwnerless
+16% Projectile SpeedNecklaceOwnerless
+10% Movement SpeedNecklaceOwnerless
+(14–18) to All StatsNecklaceOwnerless
+(309–320) Max LifeNecklaceOwnerless Corroded
+(19–22)% Attack and Cast SpeedNecklaceOwnerless Corroded
+24% Projectile SpeedNecklaceOwnerless Corroded
+30% Movement SpeedNecklaceOwnerless Corroded
+(33–35) to All StatsNecklaceOwnerless Corroded
+25 to All StatsNecklaceSage's Shackle
+(19–24)% Cooldown Recovery SpeedNecklaceSage's Shackle
Cannot restore LifeNecklaceSage's Shackle
+(60–80)% Mana Regeneration SpeedNecklaceSage's Shackle
+(12–14)% Energy Shield Charge SpeedNecklaceSage's Shackle
+45 to All StatsNecklaceSage's Shackle Corroded
+(31–36)% Cooldown Recovery SpeedNecklaceSage's Shackle Corroded
+20% additional Regain IntervalNecklaceSage's Shackle Corroded
+(90–120)% Mana Regeneration SpeedNecklaceSage's Shackle Corroded
+(24–29)% Energy Shield Charge SpeedNecklaceSage's Shackle Corroded
+(120–150) Max ManaNecklacePhantom
For every (15–17)% Life Sealed when at Full Mana, Main Skill's level +1NecklacePhantom
You have a Lv. (15–20) Deep Pain when at Full ManaNecklacePhantom
You have a Lv. (15–20) Weapon Amplification when at Full ManaNecklacePhantom
You have a Lv. (15–20) Elemental Resistance when at Full ManaNecklacePhantom
You have a Lv. (15–20) Spell Amplification when at Full ManaNecklacePhantom
You have a Lv. (15–20) Erosion Amplification when at Full ManaNecklacePhantom
+(25–35)% Max ManaNecklacePhantom
+(350–400) Max ManaNecklacePhantom Corroded
For every (11–13)% Life Sealed when at Full Mana, Main Skill's level +1NecklacePhantom Corroded
You have a Lv. (25–30) Deep Pain when at Full ManaNecklacePhantom Corroded
You have a Lv. (25–30) Weapon Amplification when at Full ManaNecklacePhantom Corroded
You have a Lv. (25–30) Elemental Resistance when at Full ManaNecklacePhantom Corroded
You have a Lv. (25–30) Spell Amplification when at Full ManaNecklacePhantom Corroded
You have a Lv. (25–30) Erosion Amplification when at Full ManaNecklacePhantom Corroded
+(80–100)% Max ManaNecklacePhantom Corroded
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Iron Rain
Adds (49–54) - (62–68) Physical Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Iron Rain
-16% Life Regeneration SpeedNecklaceIllusory Ocean Silk - Iron Rain
+10% additional ArmorNecklaceIllusory Ocean Silk - Iron Rain
Triggers Lv. (10–19) Vulnerability Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Iron Rain
Converts (30–50)% of Erosion Damage taken to Physical DamageNecklaceIllusory Ocean Silk - Iron Rain
+(5–8)% additional Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Iron Rain Corroded
Adds (81–84) - (92–96) Physical Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Iron Rain Corroded
+20% Life Regeneration SpeedNecklaceIllusory Ocean Silk - Iron Rain Corroded
+(7000–8000) ArmorNecklaceIllusory Ocean Silk - Iron Rain Corroded
Triggers Lv. (21–30) Vulnerability Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Iron Rain Corroded
Converts 75% of Erosion Damage taken to Physical DamageNecklaceIllusory Ocean Silk - Iron Rain Corroded
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Ash
Adds (54–57) - (63–67) Fire Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Ash
-20% Fire ResistanceNecklaceIllusory Ocean Silk - Ash
+1 to Max Tenacity Blessing StacksNecklaceIllusory Ocean Silk - Ash
Triggers Lv. (10–19) Scorch Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Ash
Converts (30–50)% of Erosion Damage taken to Fire DamageNecklaceIllusory Ocean Silk - Ash
+(5–8)% additional Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Ash Corroded
Adds (82–86) - (94–98) Fire Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Ash Corroded
+8% Fire ResistanceNecklaceIllusory Ocean Silk - Ash Corroded
[Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
+1 to Max Tenacity Blessing Stacks
NecklaceIllusory Ocean Silk - Ash Corroded
Triggers Lv. (20–30) Scorch Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Ash Corroded
Converts 75% of Erosion Damage taken to Fire DamageNecklaceIllusory Ocean Silk - Ash Corroded
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Thunder
Adds (6–9) - (71–74) Lightning Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Thunder
-20% Lightning ResistanceNecklaceIllusory Ocean Silk - Thunder
+1 to Max Agility Blessing StacksNecklaceIllusory Ocean Silk - Thunder
Trigger Lv. (10–19) Electrocute Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Thunder
Converts (30–50)% of Erosion Damage taken to Lightning DamageNecklaceIllusory Ocean Silk - Thunder
+(5–8)% additional Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Thunder Corroded
Adds (9–13) - (107–111) Lightning Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Thunder Corroded
+8% Lightning ResistanceNecklaceIllusory Ocean Silk - Thunder Corroded
[Thunderclap] If you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make that cast deal +35% additional Lightning DamageNecklaceIllusory Ocean Silk - Thunder Corroded
Trigger Lv. (20–30) Electrocute Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Thunder Corroded
Converts 75% of Erosion Damage taken to Lightning DamageNecklaceIllusory Ocean Silk - Thunder Corroded
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Chilly
Adds (56–58) - (62–64) Cold Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Chilly
-20% Cold ResistanceNecklaceIllusory Ocean Silk - Chilly
+1 to Max Focus Blessing StacksNecklaceIllusory Ocean Silk - Chilly
Triggers Lv. (10–19) Biting Cold Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Chilly
Converts (30–50)% of Erosion Damage taken to Cold DamageNecklaceIllusory Ocean Silk - Chilly
+(5–8)% additional Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Chilly Corroded
Adds (86–88) - (92–94) Cold Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Chilly Corroded
+8% Cold ResistanceNecklaceIllusory Ocean Silk - Chilly Corroded
[Insight] +30% additional Spell Damage
+25% additional Skill Cost
NecklaceIllusory Ocean Silk - Chilly Corroded
Triggers Lv. (20–30) Biting Cold Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Chilly Corroded
Converts 75% of Erosion Damage taken to Cold DamageNecklaceIllusory Ocean Silk - Chilly Corroded
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Unreal
Adds (57–59) - (61–63) Erosion Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Unreal
+10% additional Regain IntervalNecklaceIllusory Ocean Silk - Unreal
+10% additional EvasionNecklaceIllusory Ocean Silk - Unreal
Trigger Lv. (10–19) Corruption Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Unreal
+(3–5)% Max Erosion ResistanceNecklaceIllusory Ocean Silk - Unreal
+(5–8)% additional Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Unreal Corroded
Adds (87–89) - (91–93) Erosion Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Unreal Corroded
-10% additional Regain IntervalNecklaceIllusory Ocean Silk - Unreal Corroded
+(7000–8000) EvasionNecklaceIllusory Ocean Silk - Unreal Corroded
Trigger Lv. (20–30) Corruption Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Unreal Corroded
+(6–7)% Max Erosion Resistance, +20% Erosion ResistanceNecklaceIllusory Ocean Silk - Unreal Corroded
+(220–264) Max LifeNecklaceBroken Sun Ring
+(9–12)% Elemental ResistanceNecklaceBroken Sun Ring
+(20–30)% additional Steep Strike DamageNecklaceBroken Sun Ring
+(24–32)% additional Shadow DamageNecklaceBroken Sun Ring
+(34–45)% additional Area Damage for this skill when Demolisher Charge is consumed.NecklaceBroken Sun Ring
Solar RingNecklaceBroken Sun Ring
+(264–330) Max LifeNecklaceBroken Sun Ring Corroded
+(15–20)% Elemental ResistanceNecklaceBroken Sun Ring Corroded
+(40–52)% additional Steep Strike DamageNecklaceBroken Sun Ring Corroded
+(40–54)% additional Shadow DamageNecklaceBroken Sun Ring Corroded
+(57–70)% additional Area Damage for this skill when Demolisher Charge is consumed.NecklaceBroken Sun Ring Corroded
CoronaNecklaceBroken Sun Ring Corroded
+20% DefenseNecklaceCrimson Gash
+(8–10)% Elemental ResistanceNecklaceCrimson Gash
Main Skill is supported by Lv. 25 Ground DivideNecklaceCrimson Gash
When consuming Terra Charge, gains 1 stack(s) of Gash for every 1 stack(s) of Terra Charge consumedNecklaceCrimson Gash
+(30–40)% DefenseNecklaceCrimson Gash Corroded
+(12–15)% Elemental ResistanceNecklaceCrimson Gash Corroded
Main Skill is supported by Lv. (30–40) Ground DivideNecklaceCrimson Gash Corroded
When consuming Terra Charge, gains 4 stack(s) of Gash for every 3 stack(s) of Terra Charge consumedNecklaceCrimson Gash Corroded
+(88–132) Max LifeNecklaceClarity
+(15–21)% additional damage when UnarmedNecklaceClarity
+(144–202) Critical Strike Rating when UnarmedNecklaceClarity
+(19–38)% chance to MultistrikeNecklaceClarity
+(286–352) Max LifeNecklaceClarity Corroded
+(27–33)% additional damage when UnarmedNecklaceClarity Corroded
+(240–288) Critical Strike Rating when UnarmedNecklaceClarity Corroded
+(48–58)% chance to MultistrikeNecklaceClarity Corroded
+(6–20)% Max Energy ShieldNecklaceChain behind the Curtain
+(10–15) Dexterity and IntelligenceNecklaceChain behind the Curtain
+(12–30)% Erosion ResistanceNecklaceChain behind the Curtain
Blur gains an additional effect: 0.5% Affliction Effect for every 1 Blur RatingNecklaceChain behind the Curtain
Gains (5–10) points of Blur Rating for every 3 m of movementNecklaceChain behind the Curtain
+(8–25)% Max Energy ShieldNecklaceChain behind the Curtain Corroded
+(20–30) Dexterity and IntelligenceNecklaceChain behind the Curtain Corroded
+(20–40)% Erosion ResistanceNecklaceChain behind the Curtain Corroded
Blur gains an additional effect: 0.7% Affliction Effect for every 1 Blur RatingNecklaceChain behind the Curtain Corroded
Gains (5–10) points of Blur Rating for every 2 m of movementNecklaceChain behind the Curtain Corroded
+(150–200) Max LifeNecklaceStrange Snow
+(40–60)% Affliction EffectNecklaceStrange Snow
Consumes 20% of Max Life and inflicts 50 Affliction to nearby enemies when at Full Life. Interval: 1sNecklaceStrange Snow
Restores 10% Life when not at Full Life. Interval: 1sNecklaceStrange Snow
+(280–330) Max LifeNecklaceStrange Snow Corroded
+(80–100)% Affliction EffectNecklaceStrange Snow Corroded
Consumes 20% of Max Life and inflicts 70 Affliction to nearby enemies when at Full Life. Interval: 1sNecklaceStrange Snow Corroded
Restores 15% Life when not at Full Life. Interval: 1sNecklaceStrange Snow Corroded
+(6–10)% All StatsNecklaceFalse God's Skin
+1% damage per (16–18) of the lowest statNecklaceFalse God's Skin
+1% Critical Strike Damage per (16–18) of the lowest statNecklaceFalse God's Skin
+1% Skill Area per (16–18) of the lowest statNecklaceFalse God's Skin
+3 Strength per 4 level(s)NecklaceFalse God's Skin
+3 Dexterity per 4 level(s)NecklaceFalse God's Skin
+3 Intelligence per 4 level(s)NecklaceFalse God's Skin
+1% damage per (16–18) of the lowest statNecklaceFalse God's Skin
+1% Critical Strike Damage per (16–18) of the lowest statNecklaceFalse God's Skin
+1% Skill Area per (16–18) of the lowest statNecklaceFalse God's Skin
+3 Strength per 4 level(s)NecklaceFalse God's Skin
+3 Dexterity per 4 level(s)NecklaceFalse God's Skin
+3 Intelligence per 4 level(s)NecklaceFalse God's Skin
+1% damage per (16–18) of the lowest statNecklaceFalse God's Skin
+1% Critical Strike Damage per (16–18) of the lowest statNecklaceFalse God's Skin
+1% Skill Area per (16–18) of the lowest statNecklaceFalse God's Skin
+3 Strength per 4 level(s)NecklaceFalse God's Skin
+3 Dexterity per 4 level(s)NecklaceFalse God's Skin
+3 Intelligence per 4 level(s)NecklaceFalse God's Skin
+1% damage per (16–18) of the lowest statNecklaceFalse God's Skin
+1% Critical Strike Damage per (16–18) of the lowest statNecklaceFalse God's Skin
+1% Skill Area per (16–18) of the lowest statNecklaceFalse God's Skin
+3 Strength per 4 level(s)NecklaceFalse God's Skin
+3 Dexterity per 4 level(s)NecklaceFalse God's Skin
+3 Intelligence per 4 level(s)NecklaceFalse God's Skin
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(12–15)% All StatsNecklaceFalse God's Skin Corroded
+(65–75)% Critical Strike DamageNecklaceRat King's Megagon Dice
+(6–30)% additional Max DamageNecklaceRat King's Megagon Dice
(-30–-6)% additional min damageNecklaceRat King's Megagon Dice
Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
NecklaceRat King's Megagon Dice
+(105–155)% Critical Strike DamageNecklaceRat King's Megagon Dice Corroded
+(10–40)% additional Max DamageNecklaceRat King's Megagon Dice Corroded
(-20–-1)% additional min damageNecklaceRat King's Megagon Dice Corroded
Randomly triggers one of the following effects every 3 s for 3 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
NecklaceRat King's Megagon Dice Corroded
+40% ArmorNecklaceIron Nest
Immune to TraumaNecklaceIron Nest
+ (8–12) Command per secondNecklaceIron Nest
+(30–35)% additional damage for Minions when having at least (70–80) CommandNecklaceIron Nest
-20 Max Command
(-70–-60)% Command Return Speed per second
NecklaceIron Nest
+(50–60)% ArmorNecklaceIron Nest Corroded
Immune to Trauma
Immune to Wilt
NecklaceIron Nest Corroded
+ (15–20) Command per secondNecklaceIron Nest Corroded
+(45–50)% additional damage for Minions when having at least (70–80) CommandNecklaceIron Nest Corroded
(-15–-10) Max Command
(-85–-75)% Command Return Speed per second
NecklaceIron Nest Corroded
Mobility Skills gain 1 Charge for every (6–8) time(s) you channelNecklaceElegy of Immortality
+(8–10)% Elemental ResistanceNecklaceElegy of Immortality
(-30–-20)% Cooldown Recovery SpeedNecklaceElegy of Immortality
+(1–2) Max Mobility Skill ChargesNecklaceElegy of Immortality
+(12–16)% additional Channeled Skill Damage and Ailment Damage dealt by Channeled Skills for every Mobility Skill cast recently (multiplies). Stacks up to 4 time(s)NecklaceElegy of Immortality
Mobility Skills gain 1 Charge for every (4–6) time(s) you channelNecklaceElegy of Immortality Corroded
+(11–15)% Elemental ResistanceNecklaceElegy of Immortality Corroded
(-15–-10)% Cooldown Recovery SpeedNecklaceElegy of Immortality Corroded
+(3–4) Max Mobility Skill ChargesNecklaceElegy of Immortality Corroded
+(17–20)% additional Channeled Skill Damage and Ailment Damage dealt by Channeled Skills for every Mobility Skill cast recently (multiplies). Stacks up to 4 time(s)NecklaceElegy of Immortality Corroded
[Beacon] +2 Max Spell BurstNecklacePhotophobia
When activating Spell Burst,there's -5% additional Skill Area for each time Spell Burst is activated.NecklacePhotophobia
[Beacon] +2 Max Spell Burst
+(10–20)% Spell Burst Charge Speed
NecklacePhotophobia Corroded
When activating Spell Burst,there's (5–10)% additional Skill Area for each time Spell Burst is activated.NecklacePhotophobia Corroded
Eliminates enemies under 10% Life on hitNecklaceHowling Wind
[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile DamageNecklaceHowling Wind
+(100–160)% Ranged Attack Critical Strike RatingNecklaceHowling Wind
Eliminates enemies under 15% Life on hitNecklaceHowling Wind Corroded
[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
+(30–45)% Projectile Speed
NecklaceHowling Wind Corroded
+(170–230)% Ranged Attack Critical Strike RatingNecklaceHowling Wind Corroded
+1 Passive Skill LevelNecklaceLady's Tears
+(8–16)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.NecklaceLady's Tears
While Reconjuring, Spirit Magi regenerate (20–30)% Life per secondNecklaceLady's Tears
Spirit Magi are immune to Elemental DamageNecklaceLady's Tears
+1 Passive Skill Level
+(3–4)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
NecklaceLady's Tears Corroded
+(10–21)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.NecklaceLady's Tears Corroded
While Reconjuring, Spirit Magi regenerate (31–40)% Life per secondNecklaceLady's Tears Corroded
Spirit Magi are immune to Elemental Damage
+(3–4)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
NecklaceLady's Tears Corroded
+(5–10)% Max LifeNecklaceDecaying Blessing
(-20–-10)% Sealed Mana CompensationNecklaceDecaying Blessing
+(50–70)% Erosion DamageNecklaceDecaying Blessing
+(120–140)% Erosion Amplification Aura EffectNecklaceDecaying Blessing
+(12–15)% Max LifeNecklaceDecaying Blessing Corroded
(-5–5)% Sealed Mana CompensationNecklaceDecaying Blessing Corroded
+(80–100)% Erosion DamageNecklaceDecaying Blessing Corroded
+(150–165)% Erosion Amplification Aura EffectNecklaceDecaying Blessing Corroded
+(12–16)% Max Life and Max Energy ShieldNecklaceHeart of the Storm
+(2400–2880) EvasionNecklaceHeart of the Storm
Automatically generates a windfield centered on yourself for 8 s. Cooldown: 10 s
You gain Storm while inside the windfield
NecklaceHeart of the Storm
For each Attack Horizontal Projectile Skill used recently, +(5–6)% Storm Effect. Stacks up to 10 time(s)NecklaceHeart of the Storm
+(20–24)% Max Life and Max Energy ShieldNecklaceHeart of the Storm Corroded
+(3456–4032) EvasionNecklaceHeart of the Storm Corroded
Automatically generates a windfield centered on yourself for 8 s. Cooldown: 10 s
You gain Storm while inside the windfield
+(15–20)% additional Attack Projectile Damage
NecklaceHeart of the Storm Corroded
For each Attack Horizontal Projectile Skill used recently, +(9–10)% Storm Effect. Stacks up to 10 time(s)NecklaceHeart of the Storm Corroded
+60 Max LifeNecklacePrayer Bead of Evil
+(30–50)% Skill AreaNecklacePrayer Bead of Evil
+10% additional Erosion Area Damage against ElitesNecklacePrayer Bead of Evil
+80 Max LifeNecklacePrayer Bead of Evil Corroded
+(50–70)% Skill AreaNecklacePrayer Bead of Evil Corroded
+20% additional Erosion Area Damage against ElitesNecklacePrayer Bead of Evil Corroded
+30% chance to inflict Damaging AilmentsNecklaceColdness Tracer's Tear
+(10–15)% Elemental ResistanceNecklaceColdness Tracer's Tear
+(40–50)% Ailment Damage EnhancementNecklaceColdness Tracer's Tear
Immune to FrostbiteNecklaceColdness Tracer's Tear
+40% chance to inflict Damaging AilmentsNecklaceColdness Tracer's Tear Corroded
+(16–20)% Elemental ResistanceNecklaceColdness Tracer's Tear Corroded
+(60–70)% Ailment Damage EnhancementNecklaceColdness Tracer's Tear Corroded
Immune to Frostbite
Immune to Slow
NecklaceColdness Tracer's Tear Corroded
+(100–120) Max ManaNecklaceMercurial Torment
+(18–24)% additional Elemental Damage to enemies with Elemental AilmentsNecklaceMercurial Torment
+(160–180) Max ManaNecklaceMercurial Torment Corroded
+(27–35)% additional Elemental Damage to enemies with Elemental AilmentsNecklaceMercurial Torment Corroded
+(190–220) Max LifeNecklaceMortal's Reverie
For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 sNecklaceMortal's Reverie
+(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is activeNecklaceMortal's Reverie
In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chanceNecklaceMortal's Reverie
+(300–330) Max LifeNecklaceMortal's Reverie Corroded
For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 s
+(15–20)% additional damage for Focus Skills
NecklaceMortal's Reverie Corroded
+(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is active
+(25–30)% additional damage for Focus Skills while Transcendence is active
NecklaceMortal's Reverie Corroded
In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chance
+(15–20)% additional damage for Focus Skills
NecklaceMortal's Reverie Corroded
+(90–110) Max Life and Max Energy ShieldNecklaceHeart of Animitta
(-10–-8)% additional damage taken for 0.5 s after using Combo SkillsNecklaceHeart of Animitta
+1 Combo Finisher charge(s)NecklaceHeart of Animitta
+(45–55)% Combo Finisher AmplificationNecklaceHeart of Animitta
Gains 1 Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activatedNecklaceHeart of Animitta
+(135–165) Max Life and Max Energy ShieldNecklaceHeart of Animitta Corroded
(-18–-16)% additional damage taken for 0.5 s after using Combo SkillsNecklaceHeart of Animitta Corroded
+1 Combo Finisher charge(s)
+(10–15)% additional Combo Skill Damage
NecklaceHeart of Animitta Corroded
+(70–80)% Combo Finisher AmplificationNecklaceHeart of Animitta Corroded
Gains 2 Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activatedNecklaceHeart of Animitta Corroded
+(30–40) to All StatsNecklaceNecklace of Inverse
+1 Passive Skill Level for each empty Active Skill SlotNecklaceNecklace of Inverse
+1 Main Skill Level for each empty Passive Skill SlotNecklaceNecklace of Inverse
+(40–50) to All StatsNecklaceNecklace of Inverse Corroded
+2 Passive Skill Level for each empty Active Skill SlotNecklaceNecklace of Inverse Corroded
+2 Main Skill Level for each empty Passive Skill SlotNecklaceNecklace of Inverse Corroded
+(90–100) Max Energy ShieldNecklaceFrostbolt
+(10–12) to All StatsNecklaceFrostbolt
Damage penetrates (25–35)% Elemental Resistance of Frostbitten enemies
Damage penetrates (25–35)% Elemental Resistance of Numbed enemies
NecklaceFrostbolt
+10% Cold and Lightning ResistanceNecklaceFrostbolt
+(120–130) Max Energy ShieldNecklaceFrostbolt Corroded
+(15–20) to All StatsNecklaceFrostbolt Corroded
Damage penetrates (36–40)% Elemental Resistance of Frostbitten enemies
Damage penetrates (36–40)% Elemental Resistance of Numbed enemies
NecklaceFrostbolt Corroded
+15% Cold and Lightning ResistanceNecklaceFrostbolt Corroded
+(20–30)% Max Life, Max Mana, and Max Energy ShieldNecklaceLaw of Greed
+(20–30)% chance to avoid Elemental AilmentsNecklaceLaw of Greed
+(60–80)% damage per stack of Max Spell Burst, up to +320%NecklaceLaw of Greed
+(40–60)% Skill Area per stack of Max Spell Burst, up to +240%NecklaceLaw of Greed
+(40–50)% Projectile Speed per stack of Max Spell Burst, up to +200%NecklaceLaw of Greed
Seals 10% Max Mana. Gains Insatiable GreedNecklaceLaw of Greed
+(40–50)% Max Life, Max Mana, and Max Energy ShieldNecklaceLaw of Greed Corroded
+(40–50)% chance to avoid Elemental AilmentsNecklaceLaw of Greed Corroded
+(90–100)% damage per stack of Max Spell Burst, up to +400%NecklaceLaw of Greed Corroded
+(70–100)% Skill Area per stack of Max Spell Burst, up to +320%NecklaceLaw of Greed Corroded
+(55–60)% Projectile Speed per stack of Max Spell Burst, up to +240%NecklaceLaw of Greed Corroded
Seals (1–5)% Max Mana. Gains Insatiable GreedNecklaceLaw of Greed Corroded
+(10–16)% Max Life, Max Mana, and Max Energy ShieldNecklaceOld Grudge
+1 Max Tangle QuantityNecklaceOld Grudge
+30% Tangle DurationNecklaceOld Grudge
+(120–150) Tangle Critical Strike RatingNecklaceOld Grudge
+(20–24)% Max Life, Max Mana, and Max Energy ShieldNecklaceOld Grudge Corroded
+1 Max Tangle Quantity
+(10–15)% Tangle Damage Enhancement
NecklaceOld Grudge Corroded
+45% Tangle DurationNecklaceOld Grudge Corroded
+(175–200) Tangle Critical Strike RatingNecklaceOld Grudge Corroded
+(70–90) Max LifeNecklaceBroken Dream
+(10–15) to Max Frostbite RatingNecklaceBroken Dream
Inflicts Cold Infiltration on enemies cursed by Biting ColdNecklaceBroken Dream
+(108–126) Max LifeNecklaceBroken Dream Corroded
+(18–21) to Max Frostbite RatingNecklaceBroken Dream Corroded
Inflicts Cold Infiltration on enemies cursed by Biting Cold
+10% additional Cold Damage
NecklaceBroken Dream Corroded
Replaces the Main Skill with Lv. 20 True Flame ImmolationNecklaceImmolating World
Triggers a Main Skill once every 0.6 s while having at least 20 Max Blessing Stack(s). The interval is affected by Cast SpeedNecklaceImmolating World
Bonuses to Max Stacks of Tenacity Blessing also apply to Focus BlessingNecklaceImmolating World
+(6–8)% additional Cold Damage for each stack of Tenacity Blessing. Stacks up to 8 time(s)NecklaceImmolating World
(-6–-5)% additional Fire Damage taken (multiplies) for each stack of Focus Blessing. Stacks up to 8 time(s)NecklaceImmolating World
Replaces the Main Skill with Lv. 23 True Flame ImmolationNecklaceImmolating World Corroded
Triggers a Main Skill once every 0.5 s while having at least 20 Max Blessing Stack(s). The interval is affected by Cast SpeedNecklaceImmolating World Corroded
Bonuses to Max Stacks of Tenacity Blessing also apply to Focus Blessing
+1 to Max Tenacity Blessing Stacks
NecklaceImmolating World Corroded
+(10–12)% additional Cold Damage for each stack of Tenacity Blessing. Stacks up to 8 time(s)NecklaceImmolating World Corroded
(-8–-7)% additional Fire Damage taken (multiplies) for each stack of Focus Blessing. Stacks up to 8 time(s)NecklaceImmolating World Corroded
-1 to All Skills' LevelsNecklaceRealm Beyond Reach
You can cast 1 additional CursesNecklaceRealm Beyond Reach
Immune to Elemental AilmentsNecklaceRealm Beyond Reach
+(60–80) Attack and Spell Critical Strike RatingNecklaceRealm Beyond Reach
+(50–70)% damageNecklaceRealm Beyond Reach
+(8–10)% Elemental ResistanceNecklaceRealm Beyond Reach
+(30–40)% Skill AreaNecklaceRealm Beyond Reach
+(15–20)% Skill Effect DurationNecklaceRealm Beyond Reach
You can cast 1 additional CursesNecklaceRealm Beyond Reach
Immune to Elemental AilmentsNecklaceRealm Beyond Reach
+(60–80) Attack and Spell Critical Strike RatingNecklaceRealm Beyond Reach
+(50–70)% damageNecklaceRealm Beyond Reach
+(8–10)% Elemental ResistanceNecklaceRealm Beyond Reach
+(30–40)% Skill AreaNecklaceRealm Beyond Reach
+(15–20)% Skill Effect DurationNecklaceRealm Beyond Reach
Gains 1 stack of Aquarius for each Corrosion affix on equipped Legendary Gear. Gains Aquarius Flash when having at least (6–8) stack(s) of AquariusNecklaceRealm Beyond Reach
Gains 1 stack of Hercules for each Corrosion affix on equipped Legendary Gear. Gains Hercules Flash when having at least (6–8) stack(s) of HerculesNecklaceRealm Beyond Reach
Gains 1 stack of Scutum for each Corrosion affix on equipped Legendary Gear. Gains Scutum Flash when having at least (6–8) stack(s) of ScutumNecklaceRealm Beyond Reach
+1 to All Skills' LevelsNecklaceRealm Beyond Reach Corroded
You can cast 2 additional CursesNecklaceRealm Beyond Reach Corroded
Immune to AilmentNecklaceRealm Beyond Reach Corroded
+(95–110) Attack and Spell Critical Strike RatingNecklaceRealm Beyond Reach Corroded
+(85–100)% damageNecklaceRealm Beyond Reach Corroded
+(12–15)% Elemental ResistanceNecklaceRealm Beyond Reach Corroded
+(50–55)% Skill AreaNecklaceRealm Beyond Reach Corroded
+(25–30)% Skill Effect DurationNecklaceRealm Beyond Reach Corroded
You can cast 2 additional CursesNecklaceRealm Beyond Reach Corroded
Immune to AilmentNecklaceRealm Beyond Reach Corroded
+(95–110) Attack and Spell Critical Strike RatingNecklaceRealm Beyond Reach Corroded
+(85–100)% damageNecklaceRealm Beyond Reach Corroded
+(12–15)% Elemental ResistanceNecklaceRealm Beyond Reach Corroded
+(50–55)% Skill AreaNecklaceRealm Beyond Reach Corroded
+(25–30)% Skill Effect DurationNecklaceRealm Beyond Reach Corroded
Gains 1 stack of Aquarius for each Corrosion affix on equipped Legendary Gear. Gains Aquarius Flash when having at least 5 stack(s) of Aquarius
+20% Skill Effect Duration
NecklaceRealm Beyond Reach Corroded
Gains 1 stack of Hercules for each Corrosion affix on equipped Legendary Gear. Gains Hercules Flash when having at least 5 stack(s) of Hercules
+20% Skill Effect Duration
NecklaceRealm Beyond Reach Corroded
Gains 1 stack of Scutum for each Corrosion affix on equipped Legendary Gear. Gains Scutum Flash when having at least 5 stack(s) of Scutum
+20% Skill Effect Duration
NecklaceRealm Beyond Reach Corroded
+5 Max Life per 1 levelsRingBorn in Fire
+1% Fire Damage for every 1 level(s)RingBorn in Fire
Regenerates (30–40) Life per secondRingBorn in Fire
+65 Max Life per 10 levelsRingBorn in Fire Corroded
+13% Fire Damage for every 10 level(s)RingBorn in Fire Corroded
Regenerates (41–50) Life per secondRingBorn in Fire Corroded
+(10–20)% attack Critical Strike DamageRingFury Heart
+(60–100)% chance to gain 1 stack of Agility Blessing on Critical Strike. Interval: 0.1 s.RingFury Heart
-24% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s)RingFury Heart
+(160–200) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacksRingFury Heart
(-1–1) to Max Agility Blessing StacksRingFury Heart
+(25–35)% attack Critical Strike DamageRingFury Heart Corroded
50% chance to get the max stacks of Agility Blessing when Agility Blessing is gainedRingFury Heart Corroded
-18% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s)RingFury Heart Corroded
+(230–250) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacksRingFury Heart Corroded
(-1–1) to Max Agility Blessing Stacks
+(5–8)% additional damage
RingFury Heart Corroded
+(30–40) IntelligenceRingRestless Glacier
+(20–25)% Cold ResistanceRingRestless Glacier
+(10–15) to Max Frostbite RatingRingRestless Glacier
Frozen enemies have a (10–15)% chance to explode when defeated, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radiusRingRestless Glacier
+(50–60) IntelligenceRingRestless Glacier Corroded
+(26–30)% Cold ResistanceRingRestless Glacier Corroded
+(18–22) to Max Frostbite RatingRingRestless Glacier Corroded
Frozen enemies have a (16–20)% chance to explode when defeated, dealing True Damage equal to (120–150)% of their Max Life to enemies within a 6 m radiusRingRestless Glacier Corroded
+(11–12) to All StatsRingChaotic Ending
+8% Max LifeRingChaotic Ending
+9% Max Energy ShieldRingChaotic Ending
+5% Melee Damage per stack of Tenacity BlessingRingChaotic Ending
+50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacksRingChaotic Ending
0.2% Life Regeneration per second per stack of Tenacity Blessing ownedRingChaotic Ending
+(2800–3200) Armor when Tenacity Blessing is activeRingChaotic Ending
+50% chance to gain 1 stack of Tenacity Blessing on taking DamageRingChaotic Ending
+(7–9)% Energy Shield Regain while Barrier is activeRingChaotic Ending
+(70–75)% Damage Over Time while Barrier is activeRingChaotic Ending
+(45–54)% Erosion Resistance while Barrier is activeRingChaotic Ending
+(40–45)% Barrier ShieldRingChaotic Ending
+40% Blur EffectRingChaotic Ending
Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is activeRingChaotic Ending
+(3600–3900) Evasion while Blur is activeRingChaotic Ending
+(8–10)% Projectile Damage per stack of Agility BlessingRingChaotic Ending
Immune to Numbed when Agility Blessing reaches max stacksRingChaotic Ending
+(8–10)% chance to avoid damage while Agility Blessing is activeRingChaotic Ending
30% chance to gain Agility Blessing per 2 m you moveRingChaotic Ending
Immune to Freeze when Focus Blessing reaches max stacksRingChaotic Ending
+5% Spell Damage per stack of Focus Blessing ownedRingChaotic Ending
+4% Critical Strike Damage per stack of Focus Blessing ownedRingChaotic Ending
+(12–20)% chance for Critical Strikes to grant 1 stack of Focus BlessingRingChaotic Ending
+(20–25)% Cast Speed when Focus Blessing is activeRingChaotic Ending
+40% Fervor effectRingChaotic Ending
Gains 3 points of Fervor Rating for Non-Critical StrikesRingChaotic Ending
+7% damage for every (9–10) points of Fervor RatingRingChaotic Ending
Immune to Trauma while Fervor is activeRingChaotic Ending
+5% Melee Damage per stack of Tenacity BlessingRingChaotic Ending
+50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacksRingChaotic Ending
0.2% Life Regeneration per second per stack of Tenacity Blessing ownedRingChaotic Ending
+(2800–3200) Armor when Tenacity Blessing is activeRingChaotic Ending
+50% chance to gain 1 stack of Tenacity Blessing on taking DamageRingChaotic Ending
+(7–9)% Energy Shield Regain while Barrier is activeRingChaotic Ending
+(70–75)% Damage Over Time while Barrier is activeRingChaotic Ending
+(45–54)% Erosion Resistance while Barrier is activeRingChaotic Ending
+(40–45)% Barrier ShieldRingChaotic Ending
+40% Blur EffectRingChaotic Ending
Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is activeRingChaotic Ending
+(3600–3900) Evasion while Blur is activeRingChaotic Ending
+(8–10)% Projectile Damage per stack of Agility BlessingRingChaotic Ending
Immune to Numbed when Agility Blessing reaches max stacksRingChaotic Ending
+(8–10)% chance to avoid damage while Agility Blessing is activeRingChaotic Ending
30% chance to gain Agility Blessing per 2 m you moveRingChaotic Ending
Immune to Freeze when Focus Blessing reaches max stacksRingChaotic Ending
+5% Spell Damage per stack of Focus Blessing ownedRingChaotic Ending
+4% Critical Strike Damage per stack of Focus Blessing ownedRingChaotic Ending
+(12–20)% chance for Critical Strikes to grant 1 stack of Focus BlessingRingChaotic Ending
+(20–25)% Cast Speed when Focus Blessing is activeRingChaotic Ending
+40% Fervor effectRingChaotic Ending
Gains 3 points of Fervor Rating for Non-Critical StrikesRingChaotic Ending
+7% damage for every (9–10) points of Fervor RatingRingChaotic Ending
Immune to Trauma while Fervor is activeRingChaotic Ending
+5% Melee Damage per stack of Tenacity BlessingRingChaotic Ending
+50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacksRingChaotic Ending
0.2% Life Regeneration per second per stack of Tenacity Blessing ownedRingChaotic Ending
+(2800–3200) Armor when Tenacity Blessing is activeRingChaotic Ending
+50% chance to gain 1 stack of Tenacity Blessing on taking DamageRingChaotic Ending
+(7–9)% Energy Shield Regain while Barrier is activeRingChaotic Ending
+(70–75)% Damage Over Time while Barrier is activeRingChaotic Ending
+(45–54)% Erosion Resistance while Barrier is activeRingChaotic Ending
+(40–45)% Barrier ShieldRingChaotic Ending
+40% Blur EffectRingChaotic Ending
Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is activeRingChaotic Ending
+(3600–3900) Evasion while Blur is activeRingChaotic Ending
+(8–10)% Projectile Damage per stack of Agility BlessingRingChaotic Ending
Immune to Numbed when Agility Blessing reaches max stacksRingChaotic Ending
+(8–10)% chance to avoid damage while Agility Blessing is activeRingChaotic Ending
30% chance to gain Agility Blessing per 2 m you moveRingChaotic Ending
Immune to Freeze when Focus Blessing reaches max stacksRingChaotic Ending
+5% Spell Damage per stack of Focus Blessing ownedRingChaotic Ending
+4% Critical Strike Damage per stack of Focus Blessing ownedRingChaotic Ending
+(12–20)% chance for Critical Strikes to grant 1 stack of Focus BlessingRingChaotic Ending
+(20–25)% Cast Speed when Focus Blessing is activeRingChaotic Ending
+40% Fervor effectRingChaotic Ending
Gains 3 points of Fervor Rating for Non-Critical StrikesRingChaotic Ending
+7% damage for every (9–10) points of Fervor RatingRingChaotic Ending
Immune to Trauma while Fervor is activeRingChaotic Ending
+(42–46) to All StatsRingChaotic Ending Corroded
+24% Max LifeRingChaotic Ending Corroded
+22% Max Energy ShieldRingChaotic Ending Corroded
+(6–7)% Melee Damage per stack of Tenacity BlessingRingChaotic Ending Corroded
+70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacksRingChaotic Ending Corroded
(0.2–0.3)% Life Regeneration per second per stack of Tenacity Blessing ownedRingChaotic Ending Corroded
+(4000–4400) Armor when Tenacity Blessing is activeRingChaotic Ending Corroded
+70% chance to gain 1 stack of Tenacity Blessing on taking DamageRingChaotic Ending Corroded
+(11–13)% Energy Shield Regain while Barrier is activeRingChaotic Ending Corroded
+(90–100)% Damage Over Time while Barrier is activeRingChaotic Ending Corroded
+(60–72)% Erosion Resistance while Barrier is activeRingChaotic Ending Corroded
+(50–60)% Barrier ShieldRingChaotic Ending Corroded
+60% Blur EffectRingChaotic Ending Corroded
Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is activeRingChaotic Ending Corroded
+(4500–5000) Evasion while Blur is activeRingChaotic Ending Corroded
+(13–16)% Projectile Damage per stack of Agility BlessingRingChaotic Ending Corroded
Immune to Numbed when Agility Blessing reaches max stacks
Critical Strikes are guaranteed to inflict Numbed.
RingChaotic Ending Corroded
+(11–12)% chance to avoid damage while Agility Blessing is activeRingChaotic Ending Corroded
50% chance to gain Agility Blessing per 2 m you moveRingChaotic Ending Corroded
Immune to Freeze when Focus Blessing reaches max stacks
Inflicts Frostbites when dealing Cold Damage
RingChaotic Ending Corroded
+(6–7)% Spell Damage per stack of Focus Blessing ownedRingChaotic Ending Corroded
+(5–6)% Critical Strike Damage per stack of Focus Blessing ownedRingChaotic Ending Corroded
+(25–30)% chance for Critical Strikes to grant 1 stack of Focus BlessingRingChaotic Ending Corroded
+(30–34)% Cast Speed when Focus Blessing is activeRingChaotic Ending Corroded
+60% Fervor effectRingChaotic Ending Corroded
Gains 3 Fervor Rating on a Critical StrikeRingChaotic Ending Corroded
+(9–10)% damage for every (9–10) points of Fervor RatingRingChaotic Ending Corroded
+20% physique while Fervor is activeRingChaotic Ending Corroded
+(6–7)% Melee Damage per stack of Tenacity BlessingRingChaotic Ending Corroded
+70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacksRingChaotic Ending Corroded
(0.2–0.3)% Life Regeneration per second per stack of Tenacity Blessing ownedRingChaotic Ending Corroded
+(4000–4400) Armor when Tenacity Blessing is activeRingChaotic Ending Corroded
+70% chance to gain 1 stack of Tenacity Blessing on taking DamageRingChaotic Ending Corroded
+(11–13)% Energy Shield Regain while Barrier is activeRingChaotic Ending Corroded
+(90–100)% Damage Over Time while Barrier is activeRingChaotic Ending Corroded
+(60–72)% Erosion Resistance while Barrier is activeRingChaotic Ending Corroded
+(50–60)% Barrier ShieldRingChaotic Ending Corroded
+60% Blur EffectRingChaotic Ending Corroded
Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is activeRingChaotic Ending Corroded
+(4500–5000) Evasion while Blur is activeRingChaotic Ending Corroded
+(13–16)% Projectile Damage per stack of Agility BlessingRingChaotic Ending Corroded
Immune to Numbed when Agility Blessing reaches max stacks
Critical Strikes are guaranteed to inflict Numbed.
RingChaotic Ending Corroded
+(11–12)% chance to avoid damage while Agility Blessing is activeRingChaotic Ending Corroded
50% chance to gain Agility Blessing per 2 m you moveRingChaotic Ending Corroded
Immune to Freeze when Focus Blessing reaches max stacks
Inflicts Frostbites when dealing Cold Damage
RingChaotic Ending Corroded
+(6–7)% Spell Damage per stack of Focus Blessing ownedRingChaotic Ending Corroded
+(5–6)% Critical Strike Damage per stack of Focus Blessing ownedRingChaotic Ending Corroded
+(25–30)% chance for Critical Strikes to grant 1 stack of Focus BlessingRingChaotic Ending Corroded
+(30–34)% Cast Speed when Focus Blessing is activeRingChaotic Ending Corroded
+60% Fervor effectRingChaotic Ending Corroded
Gains 3 Fervor Rating on a Critical StrikeRingChaotic Ending Corroded
+(9–10)% damage for every (9–10) points of Fervor RatingRingChaotic Ending Corroded
+20% physique while Fervor is activeRingChaotic Ending Corroded
+(6–7)% Melee Damage per stack of Tenacity BlessingRingChaotic Ending Corroded
+70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacksRingChaotic Ending Corroded
(0.2–0.3)% Life Regeneration per second per stack of Tenacity Blessing ownedRingChaotic Ending Corroded
+(4000–4400) Armor when Tenacity Blessing is activeRingChaotic Ending Corroded
+70% chance to gain 1 stack of Tenacity Blessing on taking DamageRingChaotic Ending Corroded
+(11–13)% Energy Shield Regain while Barrier is activeRingChaotic Ending Corroded
+(90–100)% Damage Over Time while Barrier is activeRingChaotic Ending Corroded
+(60–72)% Erosion Resistance while Barrier is activeRingChaotic Ending Corroded
+(50–60)% Barrier ShieldRingChaotic Ending Corroded
+60% Blur EffectRingChaotic Ending Corroded
Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is activeRingChaotic Ending Corroded
+(4500–5000) Evasion while Blur is activeRingChaotic Ending Corroded
+(13–16)% Projectile Damage per stack of Agility BlessingRingChaotic Ending Corroded
Immune to Numbed when Agility Blessing reaches max stacks
Critical Strikes are guaranteed to inflict Numbed.
RingChaotic Ending Corroded
+(11–12)% chance to avoid damage while Agility Blessing is activeRingChaotic Ending Corroded
50% chance to gain Agility Blessing per 2 m you moveRingChaotic Ending Corroded
Immune to Freeze when Focus Blessing reaches max stacks
Inflicts Frostbites when dealing Cold Damage
RingChaotic Ending Corroded
+(6–7)% Spell Damage per stack of Focus Blessing ownedRingChaotic Ending Corroded
+(5–6)% Critical Strike Damage per stack of Focus Blessing ownedRingChaotic Ending Corroded
+(25–30)% chance for Critical Strikes to grant 1 stack of Focus BlessingRingChaotic Ending Corroded
+(30–34)% Cast Speed when Focus Blessing is activeRingChaotic Ending Corroded
+60% Fervor effectRingChaotic Ending Corroded
Gains 3 Fervor Rating on a Critical StrikeRingChaotic Ending Corroded
+(9–10)% damage for every (9–10) points of Fervor RatingRingChaotic Ending Corroded
+20% physique while Fervor is activeRingChaotic Ending Corroded
+120% Fire DamageRingSearing Finger Bone
+(10–15)% chance to Ignite targetsRingSearing Finger Bone
Cannot inflict ReapRingSearing Finger Bone
+200% Fire DamageRingSearing Finger Bone Corroded
+(16–20)% chance to Ignite targetsRingSearing Finger Bone Corroded
(-40–-20)% Reaping Recovery SpeedRingSearing Finger Bone Corroded
+(10–15)% Max Life and Max Energy ShieldRingExemption Thunderhell
-80% additional Active Skill Damage.RingExemption Thunderhell
+2% Lightning Damage per recent hit with Thunder FocusRingExemption Thunderhell
-20% Sealed Mana Compensation for Thunder FocusRingExemption Thunderhell
+(25–30)% additional Thunder Focus DamageRingExemption Thunderhell
+(16–25)% Max Life and Max Energy ShieldRingExemption Thunderhell Corroded
-50% additional Active Skill Damage.RingExemption Thunderhell Corroded
+(3–4)% Lightning Damage per recent hit with Thunder FocusRingExemption Thunderhell Corroded
-10% Sealed Mana Compensation for Thunder FocusRingExemption Thunderhell Corroded
+(35–40)% additional Thunder Focus DamageRingExemption Thunderhell Corroded
+(7–11) Dexterity and IntelligenceRingFrozen Lightning
+(36–43)% Elemental DamageRingFrozen Lightning
+5% Cold and Lightning ResistanceRingFrozen Lightning
Converts 50% of Lightning Damage to Cold DamageRingFrozen Lightning
Adds a stack of Slow for 2 s on hitRingFrozen Lightning
+(25–28) Dexterity and IntelligenceRingFrozen Lightning Corroded
+(79–86)% Elemental DamageRingFrozen Lightning Corroded
+10% Cold and Lightning ResistanceRingFrozen Lightning Corroded
Converts 100% of Lightning Damage to Cold DamageRingFrozen Lightning Corroded
Adds a stack of Slow for 3 s on hitRingFrozen Lightning Corroded
+(60–70) Max LifeRingLone Survivor
If only 1 Ring is equipped, +35% Injury BufferRingLone Survivor
If only 1 Ring is equipped, -20% additional Regain IntervalRingLone Survivor
If only 1 Ring is equipped, +(10–20)% Life RegainRingLone Survivor
If only 1 Ring is equipped, -99% Life Regeneration SpeedRingLone Survivor
+(120–150) Max LifeRingLone Survivor Corroded
If only 1 Ring is equipped, +40% Injury BufferRingLone Survivor Corroded
If only 1 Ring is equipped, -30% additional Regain IntervalRingLone Survivor Corroded
If only 1 Ring is equipped, +20% Life RegainRingLone Survivor Corroded
If only 1 Ring is equipped, (-49–10)% Life Regeneration SpeedRingLone Survivor Corroded
+(25–30) Max ManaRingLonesome
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Fire DamageRingLonesome
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Cold DamageRingLonesome
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Lightning DamageRingLonesome
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Erosion DamageRingLonesome
+(35–45) Max ManaRingLonesome Corroded
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Fire DamageRingLonesome Corroded
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Cold DamageRingLonesome Corroded
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Lightning DamageRingLonesome Corroded
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Erosion DamageRingLonesome Corroded
+(60–70)% Melee DamageRingStream of Steel
+(60–70)% Sealed Mana Compensation for SteadfastRingStream of Steel
+(8–12)% Armor Effective Rate for Non-Physical DamageRingStream of Steel
+(90–110)% Melee DamageRingStream of Steel Corroded
+(90–100)% Sealed Mana Compensation for SteadfastRingStream of Steel Corroded
+(13–15)% Armor Effective Rate for Non-Physical DamageRingStream of Steel Corroded
+(20–24)% Max Life and Max Energy ShieldRingFrozen Flame
+(3–5) Empower Skill LevelRingFrozen Flame
+(50–80)% chance to trigger Lv. 30 Bull's Rage and Burst of Anger on hit. Cooldown: 4sRingFrozen Flame
+(20–30)% Fire and Lightning ResistanceRingFrozen Flame
Cannot inflict IgniteRingFrozen Flame
+(28–32)% Max Life and Max Energy ShieldRingFrozen Flame Corroded
+7 Empower Skill LevelRingFrozen Flame Corroded
+(50–80)% chance to trigger Lv. 40 Bull's Rage and Burst of Anger on hit. Cooldown: 4sRingFrozen Flame Corroded
+(35–40)% Fire and Lightning ResistanceRingFrozen Flame Corroded
-99% additional Ignite DamageRingFrozen Flame Corroded
+(20–24)% Max Life and Max Energy ShieldRingBurning Ice
+10 Defensive Skill LevelRingBurning Ice
+(50–80)% chance to trigger Lv. 30 Frost Shield and Delayed Pain on hit. Cooldown: 4sRingBurning Ice
+(20–30)% Cold and Erosion ResistanceRingBurning Ice
Cannot inflict FrostbiteRingBurning Ice
+(28–32)% Max Life and Max Energy ShieldRingBurning Ice Corroded
+15 Defensive Skill LevelRingBurning Ice Corroded
+(50–80)% chance to trigger Lv. 40 Frost Shield and Delayed Pain on hit. Cooldown: 4sRingBurning Ice Corroded
+(35–40)% Cold and Erosion ResistanceRingBurning Ice Corroded
+(8–10) to Max Frostbite RatingRingBurning Ice Corroded
+40% DefenseRingWindbreath Convergence
+(10–12)% Elemental ResistanceRingWindbreath Convergence
(-20–-10)% Movement SpeedRingWindbreath Convergence
+(2–4) Max Channeled Stacks when equipped in the left Ring slotRingWindbreath Convergence
+(8–12)% chance to avoid damage while channeling skills when equipped in the right Ring slotRingWindbreath Convergence
+60% DefenseRingWindbreath Convergence Corroded
+(14–16)% Elemental ResistanceRingWindbreath Convergence Corroded
+(10–20)% Movement SpeedRingWindbreath Convergence Corroded
+(3–5) to Max Channeled StacksRingWindbreath Convergence Corroded
+(12–16)% chance to avoid damage when channelingRingWindbreath Convergence Corroded
+40% DefenseRingWindbreath Dispersion
+(10–12)% Elemental ResistanceRingWindbreath Dispersion
(-20–-10)% Cooldown Recovery SpeedRingWindbreath Dispersion
+(1–4) minimum channeled stacks when equipped in the left Ring slotRingWindbreath Dispersion
+(30–50)% chance to deal Double Damage while channeling when equipped in the right Ring slotRingWindbreath Dispersion
+60% DefenseRingWindbreath Dispersion Corroded
+(14–16)% Elemental ResistanceRingWindbreath Dispersion Corroded
+(10–20)% Cooldown Recovery SpeedRingWindbreath Dispersion Corroded
Min Channeled Stacks +(2–4)RingWindbreath Dispersion Corroded
+(45–60)% chance to deal Double Damage while channelingRingWindbreath Dispersion Corroded
+(50–70)% Damage Over TimeRingTraceless Pain
+(5–10)% Skill Effect DurationRingTraceless Pain
Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–4) s Recovery Time against the same targetRingTraceless Pain
+(80–110)% Damage Over TimeRingTraceless Pain Corroded
+(10–15)% Skill Effect DurationRingTraceless Pain Corroded
Reaps 0.5 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–3) s Recovery Time against the same targetRingTraceless Pain Corroded
+66 Max LifeRingKaleidoscope
+(7–10)% Attack and Cast SpeedRingKaleidoscope
Gains the following buffs by turns. Each buff lasts for 8 s:
+(35–50)% additional Erosion Damage
+(35–50)% additional Elemental Damage
+(35–50)% additional Physical Damage
RingKaleidoscope
+(154–198) Max LifeRingKaleidoscope Corroded
+(17–22)% Attack and Cast SpeedRingKaleidoscope Corroded
Gains the following buffs by turns. Each buff lasts for 8 s:
+(55–65)% additional Erosion Damage
+(55–65)% additional Elemental Damage
+(55–65)% additional Physical Damage
RingKaleidoscope Corroded
+80% Spell Damage for 2s after using a Terra Skill.RingClay Doll's Broken Finger
+10% Terra Skill AreaRingClay Doll's Broken Finger
Enemies taking Damage Over Time from Terra are immune to AilmentsRingClay Doll's Broken Finger
+20 Max LifeRingClay Doll's Broken Finger
+150% Spell Damage for 2s after using a Terra Skill.RingClay Doll's Broken Finger Corroded
+(50–70)% Terra Skill AreaRingClay Doll's Broken Finger Corroded
Enemies taking Damage Over Time from Terra are immune to Ailments
+(10–15)% Elemental Resistance
RingClay Doll's Broken Finger Corroded
+50 Max LifeRingClay Doll's Broken Finger Corroded
+10% Max Life and Max Energy ShieldRingFolklore of Locking Fingers
+20% Blur EffectRingFolklore of Locking Fingers
Grants Blur 1s after losing Blur when equipped in the left Ring slotRingFolklore of Locking Fingers
Grants 9 Blur Rating per second when equipped in the right Ring slotRingFolklore of Locking Fingers
Blur gains an additional effect: +2% Damage Over Time for every 1 Blur RatingRingFolklore of Locking Fingers
+(12–15)% Max Life and Max Energy ShieldRingFolklore of Locking Fingers Corroded
+30% Blur EffectRingFolklore of Locking Fingers Corroded
Grants Blur 0.5s after losing Blur when equipped in the left Ring slotRingFolklore of Locking Fingers Corroded
Grants 10 Blur Rating per second when equipped in the right Ring slotRingFolklore of Locking Fingers Corroded
Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur RatingRingFolklore of Locking Fingers Corroded
Consumes 10% of current Life and Energy Shield per secondRingPassing of Time
+10% Cooldown Recovery Speed
-30% Ailment Duration
RingPassing of Time
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)RingPassing of Time
Consumes 5% of current Life and Energy Shield per secondRingPassing of Time Corroded
+15% Cooldown Recovery Speed
-30% Skill Effect Duration
RingPassing of Time Corroded
+4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)RingPassing of Time Corroded
Restores 10% Missing Life and Energy Shield per secondRingTime of Vow
+10% Skill Effect Duration
-30% Cooldown Recovery Speed
RingTime of Vow
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)RingTime of Vow
Restores (12–15)% Missing Life and Energy Shield per secondRingTime of Vow Corroded
+15% Skill Effect Duration
-30% Attack and Cast Speed
RingTime of Vow Corroded
-4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)RingTime of Vow Corroded
+1 to Max Agility Blessing StacksRingUnholy Prayer
Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 1 sRingUnholy Prayer
+1 to Max Agility Blessing Stacks
+10% additional damage
RingUnholy Prayer Corroded
Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 0.5 sRingUnholy Prayer Corroded
+1 to Max Focus Blessing StacksRingUnholy Prayer
Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 1 sRingUnholy Prayer
+1 to Max Focus Blessing Stacks
+10% additional damage
RingUnholy Prayer Corroded
Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 0.5 sRingUnholy Prayer Corroded
+1 to Max Tenacity Blessing StacksRingUnholy Prayer
Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 1 sRingUnholy Prayer
+1 to Max Tenacity Blessing Stacks
+10% additional damage
RingUnholy Prayer Corroded
Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 0.5 sRingUnholy Prayer Corroded
After taking a hit, gains 1 stack of Tenacity Blessing every 0.25 s for 2 sRingHeart of Rock
+(10–13)% damage taken when at Max Tenacity BlessingRingHeart of Rock
+(15–20)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s)RingHeart of Rock
+1 to Max Tenacity Blessing StacksRingHeart of Rock
50% chance to get the max stacks of Tenacity Blessing when Tenacity Blessing is gainedRingHeart of Rock Corroded
+(5–8)% damage taken when at Max Tenacity BlessingRingHeart of Rock Corroded
+(25–30)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s)RingHeart of Rock Corroded
+1 to Max Tenacity Blessing Stacks
+(5–8)% additional damage
RingHeart of Rock Corroded
+(73–146) Max Energy ShieldRingHeart of Magic
Gains 1 stack of Focus Blessing every 0.5 s. Loses Focus Blessing instead if you have not dealt any Critical Strikes recentlyRingHeart of Magic
+(7–10)% additional Spell Damage at Max Focus BlessingsRingHeart of Magic
+1 to Max Focus Blessing StacksRingHeart of Magic
+(160–215) Max Energy ShieldRingHeart of Magic Corroded
50% chance to get the max stacks of Focus Blessing when Focus Blessing is gainedRingHeart of Magic Corroded
+(15–20)% additional Spell Damage at Max Focus BlessingsRingHeart of Magic Corroded
+1 to Max Focus Blessing Stacks
+(5–8)% additional damage
RingHeart of Magic Corroded
+(20–30) IntelligenceRingSilver Frost
+(5–8)% additional Cold DamageRingSilver Frost
+10% Cold ResistanceRingSilver Frost
+(30–40) IntelligenceRingSilver Frost Corroded
+(10–13)% additional Cold DamageRingSilver Frost Corroded
+15% Cold ResistanceRingSilver Frost Corroded
+1 to Beam Skill LevelRingRevered Light
+1 BeamsRingRevered Light
+(10–20)% Beam LengthRingRevered Light
+1 additional refraction(s) for the Beam SkillRingRevered Light
+1 to Beam Skill Level
+(4–8)% additional damage
RingRevered Light Corroded
+1 Beams
+(4–8)% additional damage
RingRevered Light Corroded
+(20–30)% Beam LengthRingRevered Light Corroded
+1 additional refraction(s) for the Beam Skill
+(4–8)% additional damage
RingRevered Light Corroded
Regenerates (50–60) Life per secondSpirit RingHorn Ring
+(90–120)% Minion DamageSpirit RingHorn Ring
+(180–200)% Critical Strike Rating and 100% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 sSpirit RingHorn Ring
+(6–10)% additional damage takenSpirit RingHorn Ring
Regenerates (80–90) Life per secondSpirit RingHorn Ring Corroded
+(130–150)% Minion DamageSpirit RingHorn Ring Corroded
+(220–250)% Critical Strike Rating and 130% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 sSpirit RingHorn Ring Corroded
(-5–5)% additional damage takenSpirit RingHorn Ring Corroded
+(3–4)% Sealed Mana CompensationSpirit RingDecayed Mind
+(5–6)% Elemental ResistanceSpirit RingDecayed Mind
+1 to Max Summonable Synthetic TroopsSpirit RingDecayed Mind
Adds (25–30)% of Physical Damage as Erosion Damage for MinionsSpirit RingDecayed Mind
Converts 50% of Minion Physical Damage to Erosion DamageSpirit RingDecayed Mind
+(6–8)% Sealed Mana CompensationSpirit RingDecayed Mind Corroded
+(6–8)% Elemental ResistanceSpirit RingDecayed Mind Corroded
+2 to Max Summonable Synthetic TroopsSpirit RingDecayed Mind Corroded
Adds (35–40)% of Physical Damage as Erosion Damage for MinionsSpirit RingDecayed Mind Corroded
Converts 100% of Minion Physical Damage to Erosion DamageSpirit RingDecayed Mind Corroded
+(165–176) Max LifeBeltSteel's Lament
(-8–-6)% additional damage takenBeltSteel's Lament
Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.BeltSteel's Lament
+12% Warcry Cooldown Recovery SpeedBeltSteel's Lament
+(80–100)% Warcry AreaBeltSteel's Lament
+(265–276) Max LifeBeltSteel's Lament Corroded
(-12–-10)% additional damage takenBeltSteel's Lament Corroded
Warcry Skills are supported by Lv. (16–20) Gladiator's Roar.BeltSteel's Lament Corroded
+(24–29)% Warcry Cooldown Recovery SpeedBeltSteel's Lament Corroded
+(120–180)% Warcry AreaBeltSteel's Lament Corroded
+(500–600) Max LifeBeltEternal Sun
+(20–30)% Fire ResistanceBeltEternal Sun
Regenerates 8% Life per second when Life is not fullBeltEternal Sun
(-30–-25)% additional Damage taken while Life is not fullBeltEternal Sun
+(785–865) Max LifeBeltEternal Sun Corroded
+(35–40)% Fire ResistanceBeltEternal Sun Corroded
Regenerates (10–12)% Life per second when Life is not fullBeltEternal Sun Corroded
-35% additional Damage taken while Life is not fullBeltEternal Sun Corroded
Adds (1–4) - (75–100) Lightning Damage to Attacks and SpellsBeltInsulation
+(5–10)% Lightning ResistanceBeltInsulation
+(1000–3000) Evasion while a Defensive Skill Effect is activeBeltInsulation
Spell Damage will not additionally reduce Evasion by default while a Defensive Skill Effect is active.BeltInsulation
Adds (3–7) - (120–150) Lightning Damage to Attacks and SpellsBeltInsulation Corroded
+(25–35)% Lightning ResistanceBeltInsulation Corroded
+(1500–4000) Evasion while a Defensive Skill Effect is activeBeltInsulation Corroded
Spell Damage will not additionally reduce Evasion by default while a Defensive Skill Effect is active.
+(10–20)% additional Evasion on Spell Damage
BeltInsulation Corroded
+(10–12)% Max Life and Max ManaBeltStrayed Healer's Waistguard
+(16–20) to All StatsBeltStrayed Healer's Waistguard
+(10–16)% Erosion ResistanceBeltStrayed Healer's Waistguard
+(50–150)% Wilt Damage if you have cast an Elixir Skill recentlyBeltStrayed Healer's Waistguard
+(8–20)% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recentlyBeltStrayed Healer's Waistguard
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is activeBeltStrayed Healer's Waistguard
+(13–18)% Max Life and Max ManaBeltStrayed Healer's Waistguard Corroded
+(24–30) to All StatsBeltStrayed Healer's Waistguard Corroded
+(20–30)% Erosion ResistanceBeltStrayed Healer's Waistguard Corroded
+(10–25)% additional Wilt Damage if you haven't used any Restoration Skills recentlyBeltStrayed Healer's Waistguard Corroded
+(15–40)% chance to inflict an additional stack of Wilt if you haven't used any Restoration Skills recentlyBeltStrayed Healer's Waistguard Corroded
+20% Cooldown Recovery Speed for Restoration SkillsBeltStrayed Healer's Waistguard Corroded
Adds (4–6) - (14–16) Fire Damage to SpellsBeltElemental Whisper Belt
Adds (4–6) - (14–16) Cold Damage to SpellsBeltElemental Whisper Belt
Adds (1–3) - (25–30) Lightning Damage to SpellsBeltElemental Whisper Belt
Regenerates (5–7) Mana per secondBeltElemental Whisper Belt
Adds (24–28) - (32–35) Fire Damage to SpellsBeltElemental Whisper Belt Corroded
Adds (24–28) - (32–35) Cold Damage to SpellsBeltElemental Whisper Belt Corroded
Adds (2–4) - (50–60) Lightning Damage to SpellsBeltElemental Whisper Belt Corroded
Regenerates (8–10) Mana per secondBeltElemental Whisper Belt Corroded
+(6–8)% All StatsBeltConfusion Elemental Belt
+(20–30)% Ailment Damage EnhancementBeltConfusion Elemental Belt
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma DamageBeltConfusion Elemental Belt
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt DamageBeltConfusion Elemental Belt
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's value as Base Ignite DamageBeltConfusion Elemental Belt
+(9–12)% All StatsBeltConfusion Elemental Belt Corroded
+(40–45)% Ailment Damage EnhancementBeltConfusion Elemental Belt Corroded
When Strength is greater than Dexterity, gains (25–30)% - (60–66)% of the added Flat Damage's value as Base Trauma DamageBeltConfusion Elemental Belt Corroded
When Intelligence is greater than Strength, gains 6% - 7% of the added Flat Damage's value as Base Wilt DamageBeltConfusion Elemental Belt Corroded
When Dexterity is greater than Intelligence, gains (20–22)% - (35–38)% of the added Flat Damage's value as Base Ignite DamageBeltConfusion Elemental Belt Corroded
+44 Max LifeBeltPale Mist's Embrace
+(8–10)% Elemental ResistanceBeltPale Mist's Embrace
+(20–30)% Skill AreaBeltPale Mist's Embrace
25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%BeltPale Mist's Embrace
+154 Max LifeBeltPale Mist's Embrace Corroded
+(18–20)% Elemental ResistanceBeltPale Mist's Embrace Corroded
+(30–40)% Skill AreaBeltPale Mist's Embrace Corroded
25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 125%BeltPale Mist's Embrace Corroded
+(120–150) Max LifeBeltWitchdoctor's Herb Bag
+(90–120) Max ManaBeltWitchdoctor's Herb Bag
Restoration Skills: +(30–40)% Restoration EffectBeltWitchdoctor's Herb Bag
+(1–2) Max Restoration Skill ChargesBeltWitchdoctor's Herb Bag
+(35–40)% additional damage when at Full LifeBeltWitchdoctor's Herb Bag
+(180–200) Max LifeBeltWitchdoctor's Herb Bag Corroded
+(150–180) Max ManaBeltWitchdoctor's Herb Bag Corroded
Restoration Skills: +(50–60)% Restoration EffectBeltWitchdoctor's Herb Bag Corroded
+(2–3) Max Restoration Skill ChargesBeltWitchdoctor's Herb Bag Corroded
+(45–50)% additional damage when at Full LifeBeltWitchdoctor's Herb Bag Corroded
+(15–20)% Minion Attack and Cast SpeedBeltWinter of Origin
+(12–18)% Cold ResistanceBeltWinter of Origin
+(10–16)% Max LifeBeltWinter of Origin
+(21–27)% chance for Minions to deal Double Damage while having at least (3–5) stack(s) of Focus BlessingBeltWinter of Origin
+(80–90)% additional Minion Damage when you have at least 5 stack(s) of Focus BlessingBeltWinter of Origin
+(25–30)% Minion Attack and Cast SpeedBeltWinter of Origin Corroded
+(20–24)% Cold ResistanceBeltWinter of Origin Corroded
+(16–24)% Max LifeBeltWinter of Origin Corroded
+(34–40)% chance for Minions to deal Double Damage while having at least (5–6) stack(s) of Focus BlessingBeltWinter of Origin Corroded
+(130–150)% additional Minion Damage when you have at least (6–7) stack(s) of Focus BlessingBeltWinter of Origin Corroded
+(27–32)% Max ManaBeltCompensatory Life
+(48–60)% Mana Regeneration SpeedBeltCompensatory Life
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%BeltCompensatory Life
+(3–4)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 360%BeltCompensatory Life
You have a Lv. (25–30) Spell Amplification when not at Full ManaBeltCompensatory Life
+(90–96)% Max ManaBeltCompensatory Life Corroded
+(110–120)% Mana Regeneration SpeedBeltCompensatory Life Corroded
+(7–12)% Spell Damage for every 100 Mana consumed recently, up to 432%BeltCompensatory Life Corroded
+(5–6)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 540%BeltCompensatory Life Corroded
You have a Lv. (35–40) Spell Amplification when not at Full ManaBeltCompensatory Life Corroded
+(5–10) StrengthBeltDesire of Survival
+(10–15)% Max LifeBeltDesire of Survival
+(9–11)% Movement Speed at Full LifeBeltDesire of Survival
Regenerates 0.5% of Life per second while movingBeltDesire of Survival
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 sBeltDesire of Survival
+(12–15) StrengthBeltDesire of Survival Corroded
+(20–25)% Max LifeBeltDesire of Survival Corroded
+(12–15)% Movement Speed at Full LifeBeltDesire of Survival Corroded
Regenerates 1% of Life per second while movingBeltDesire of Survival Corroded
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 16 sBeltDesire of Survival Corroded
+(18–25) Strength and DexterityBeltEverburn Thunderfire
+20% chance to Ignite targetsBeltEverburn Thunderfire
Inflicts 1 additional stack(s) of NumbedBeltEverburn Thunderfire
+1 Ignite limit for Numbed enemiesBeltEverburn Thunderfire
Lightning Damage has Luck effect against Ignited enemiesBeltEverburn Thunderfire
+(40–45) Strength and DexterityBeltEverburn Thunderfire Corroded
+30% chance to Ignite targetsBeltEverburn Thunderfire Corroded
Inflicts 2 additional stack(s) of NumbedBeltEverburn Thunderfire Corroded
+(30–50)% Numbed EffectBeltEverburn Thunderfire Corroded
+(40–50)% Ignite DurationBeltEverburn Thunderfire Corroded
+(150–400) Max Energy ShieldBeltLight Hunter Belt
+(32–40)% Max Energy ShieldBeltLight Hunter Belt
Energy Shield charge cannot be interruptedBeltLight Hunter Belt
-6% additional Energy Shield Charge Speed for every 5% Energy Shield currently ownedBeltLight Hunter Belt
(-30–-25)% additional damage taken while Energy Shield is activeBeltLight Hunter Belt
+(450–600) Max Energy ShieldBeltLight Hunter Belt Corroded
+(54–64)% Max Energy ShieldBeltLight Hunter Belt Corroded
(-50–-25)% additional Energy Shield Charge Interval
Energy Shield charge cannot be interrupted
BeltLight Hunter Belt Corroded
-4% additional Energy Shield Charge Speed for every 5% Energy Shield currently ownedBeltLight Hunter Belt Corroded
(-40–-35)% additional damage taken while Energy Shield is activeBeltLight Hunter Belt Corroded
Regenerates 1% Life per secondBeltCry of Divinity
+30% Minion DamageBeltCry of Divinity
Gains 8 Command every second for 3 s when Minions land a Critical StrikeBeltCry of Divinity
Regenerates 2% Life per secondBeltCry of Divinity Corroded
+60% Minion DamageBeltCry of Divinity Corroded
Gains 12 Command every second for 4 s when Minions land a Critical StrikeBeltCry of Divinity Corroded
+(4–8)% Max Fire and Lightning ResistanceBeltEmbrace of the Dark Surge
+(10–12)% Fire ResistanceBeltEmbrace of the Dark Surge
+(10–12)% Lightning ResistanceBeltEmbrace of the Dark Surge
Converts 20% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 40%
Converts 20% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 40%
BeltEmbrace of the Dark Surge
+(10–15)% Max Fire and Lightning ResistanceBeltEmbrace of the Dark Surge Corroded
+(18–24)% Fire ResistanceBeltEmbrace of the Dark Surge Corroded
+(18–24)% Lightning ResistanceBeltEmbrace of the Dark Surge Corroded
Converts 30% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 60%
Converts 30% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 60%
BeltEmbrace of the Dark Surge Corroded
+(10–15)% Max Life and Max Energy ShieldBeltPolygonal Enclosure
+(6–10)% Fire and Cold ResistanceBeltPolygonal Enclosure
+1 BeamsBeltPolygonal Enclosure
+(50–70)% additional Beam LengthBeltPolygonal Enclosure
+(15–20)% Max Life and Max Energy ShieldBeltPolygonal Enclosure Corroded
+(10–18)% Fire and Cold ResistanceBeltPolygonal Enclosure Corroded
+(1–2) BeamsBeltPolygonal Enclosure Corroded
+(65–75)% additional Beam LengthBeltPolygonal Enclosure Corroded
+(20–25) to All StatsBeltCorrosion of Manifolds
Gains 1 stacks of Tenacity Blessing when taking Erosion DamageBeltCorrosion of Manifolds
+50% Erosion Resistance when you have at least 8 stack(s) of Tenacity BlessingBeltCorrosion of Manifolds
Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is activeBeltCorrosion of Manifolds
+(30–35) to All StatsBeltCorrosion of Manifolds Corroded
Gains 2 stacks of Tenacity Blessing when taking Erosion DamageBeltCorrosion of Manifolds Corroded
+50% Erosion Resistance when you have at least (6–7) stack(s) of Tenacity BlessingBeltCorrosion of Manifolds Corroded
Restores 25% of Max Life and Mana per 3 s when Tenacity Blessing is activeBeltCorrosion of Manifolds Corroded
+(5–15)% DefenseBeltEternal Sea Fog
+(5–6)% Elemental ResistanceBeltEternal Sea Fog
(-20–40)% Blur EffectBeltEternal Sea Fog
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur RatingBeltEternal Sea Fog
+10% Movement Speed for 1 s when Blur is lostBeltEternal Sea Fog
+50% chance to gain Blur when evadingBeltEternal Sea Fog
+(7–20)% DefenseBeltEternal Sea Fog Corroded
+(7–10)% Elemental ResistanceBeltEternal Sea Fog Corroded
(-10–60)% Blur EffectBeltEternal Sea Fog Corroded
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
Gains 5 points of Blur Rating for every 5 m of movement
BeltEternal Sea Fog Corroded
+20% Movement Speed for 1 s when Blur is lostBeltEternal Sea Fog Corroded
+100% chance to gain Blur when evadingBeltEternal Sea Fog Corroded
(-3–-2) Main Skill LevelBeltEnamor
When an Attack Skill is equipped in the second slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the third slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the fourth slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the fifth slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the second slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the third slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the fourth slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the fifth slot, +(50–150)% damageBeltEnamor
When a Mobility Skill is equipped in the second slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the third slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement SpeedBeltEnamor
When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
When an Attack Skill is equipped in the second slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the third slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the fourth slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the fifth slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the second slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the third slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the fourth slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the fifth slot, +(50–150)% damageBeltEnamor
When a Mobility Skill is equipped in the second slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the third slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement SpeedBeltEnamor
When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
When an Attack Skill is equipped in the second slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the third slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the fourth slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the fifth slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the second slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the third slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the fourth slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the fifth slot, +(50–150)% damageBeltEnamor
When a Mobility Skill is equipped in the second slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the third slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement SpeedBeltEnamor
When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
When an Attack Skill is equipped in the second slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the third slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the fourth slot, +(50–150)% damageBeltEnamor
When an Attack Skill is equipped in the fifth slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the second slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the third slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the fourth slot, +(50–150)% damageBeltEnamor
When a Spell Skill is equipped in the fifth slot, +(50–150)% damageBeltEnamor
When a Mobility Skill is equipped in the second slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the third slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement SpeedBeltEnamor
When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement SpeedBeltEnamor
When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental ResistanceBeltEnamor
When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per secondBeltEnamor
When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike DamageBeltEnamor
For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)BeltEnamor
-1 Main Skill LevelBeltEnamor Corroded
When an Attack Skill is equipped in the second slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the third slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the fourth slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the fifth slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the second slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the third slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the fourth slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the fifth slot, +(50–200)% damageBeltEnamor Corroded
When a Mobility Skill is equipped in the second slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the third slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
When an Attack Skill is equipped in the second slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the third slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the fourth slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the fifth slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the second slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the third slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the fourth slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the fifth slot, +(50–200)% damageBeltEnamor Corroded
When a Mobility Skill is equipped in the second slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the third slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
When an Attack Skill is equipped in the second slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the third slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the fourth slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the fifth slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the second slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the third slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the fourth slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the fifth slot, +(50–200)% damageBeltEnamor Corroded
When a Mobility Skill is equipped in the second slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the third slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
When an Attack Skill is equipped in the second slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the third slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the fourth slot, +(50–200)% damageBeltEnamor Corroded
When an Attack Skill is equipped in the fifth slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the second slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the third slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the fourth slot, +(50–200)% damageBeltEnamor Corroded
When a Spell Skill is equipped in the fifth slot, +(50–200)% damageBeltEnamor Corroded
When a Mobility Skill is equipped in the second slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the third slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement SpeedBeltEnamor Corroded
When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental ResistanceBeltEnamor Corroded
When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per secondBeltEnamor Corroded
When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike DamageBeltEnamor Corroded
For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)BeltEnamor Corroded
(-10–10)% additional Attack and Cast Speed for Sentry SkillsBeltFormation Breaker
+48% Skill AreaBeltFormation Breaker
+30% additional damage taken by enemies in proximity to SentriesBeltFormation Breaker
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25sBeltFormation Breaker
+(15–20)% additional Attack and Cast Speed for Sentry SkillsBeltFormation Breaker Corroded
+72% Skill AreaBeltFormation Breaker Corroded
+45% additional damage taken by enemies in proximity to SentriesBeltFormation Breaker Corroded
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
+1 Melee Skill Level
BeltFormation Breaker Corroded
Regenerates 1% Life per secondBeltCall of Souls
+30% Minion DamageBeltCall of Souls
Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.BeltCall of Souls
Regenerates 2% Life per secondBeltCall of Souls Corroded
+60% Minion DamageBeltCall of Souls Corroded
Gains 5 Growth for 25s when Minions land a Critical Strike, up to (55–70).BeltCall of Souls Corroded
(-20–-15)% additional damage taken while channelingBeltRat Herder's Golden Rein
+20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 300%.BeltRat Herder's Golden Rein
+2 to Minion Max Spell Burst every time a Summon Skill is cast recently, up to +4BeltRat Herder's Golden Rein
-15% Minion Attack and Cast SpeedBeltRat Herder's Golden Rein
(-25–-21)% additional damage taken while channelingBeltRat Herder's Golden Rein Corroded
+30% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 300%.BeltRat Herder's Golden Rein Corroded
+(2–3) to Minion Max Spell Burst every time a Summon Skill is cast recently, up to +5BeltRat Herder's Golden Rein Corroded
-10% Minion Attack and Cast SpeedBeltRat Herder's Golden Rein Corroded
+(160–220) Max LifeBeltEternity
+50% chance to gain 1 stack(s) of Eternal Morale on defeat. Stacks up to (120–200) time(s)BeltEternity
+50% chance to gain 1 stack(s) of Eternal Nightmare on defeat. Stacks up to (120–200) time(s)BeltEternity
+50% chance to gain 1 stack(s) of Eternal Shadow on defeat. Stacks up to (120–200) time(s)BeltEternity
+50% chance to gain 1 stack(s) of Eternal Guard on defeat. Stacks up to (120–200) time(s)BeltEternity
+50% chance to gain 1 stack(s) of Eternal Reign upon defeating an Elite, up to 10 stacksBeltEternity
+(360–440) Max LifeBeltEternity Corroded
+75% chance to gain 1 stack(s) of Eternal Morale on defeat. Stacks up to (240–300) time(s)BeltEternity Corroded
+75% chance to gain 1 stack(s) of Eternal Nightmare on defeat. Stacks up to (240–300) time(s)BeltEternity Corroded
+75% chance to gain 1 stack(s) of Eternal Shadow on defeat. Stacks up to (240–300) time(s)BeltEternity Corroded
+75% chance to gain 1 stack(s) of Eternal Guard on defeat. Stacks up to (240–300) time(s)BeltEternity Corroded
+50% chance to gain 2 stack(s) of Eternal Reign upon defeating an Elite, up to 10 stacksBeltEternity Corroded
Regenerates (10–20) Life per secondBeltHot Night's Embrace
+(10–15)% Injury BufferBeltHot Night's Embrace
+1 Fire Skill LevelBeltHot Night's Embrace
Every 10 time(s) a Fire Skill is cast, gains Ash for 1 sBeltHot Night's Embrace
Regenerates (15–25) Life per secondBeltHot Night's Embrace Corroded
+(16–20)% Injury BufferBeltHot Night's Embrace Corroded
+2 Fire Skill LevelBeltHot Night's Embrace Corroded
Every 5 time(s) a Fire Skill is cast, gains Ash for 1 sBeltHot Night's Embrace Corroded
+(500–1000) Armor and EvasionBeltDawn Break
+(50–100) StrengthBeltDawn Break
+(50–100) DexterityBeltDawn Break
+(50–100) IntelligenceBeltDawn Break
Have FervorBeltDawn Break
Has (60–70) point(s) of fixed Fervor RatingBeltDawn Break
+1% additional damage per (2–3) Fervor RatingBeltDawn Break
+(1200–1500) Armor and EvasionBeltDawn Break Corroded
+(120–150) StrengthBeltDawn Break Corroded
+(120–150) DexterityBeltDawn Break Corroded
+(120–150) IntelligenceBeltDawn Break Corroded
Have Fervor
Immune to Trauma while Fervor is active
BeltDawn Break Corroded
Has (70–77) point(s) of fixed Fervor RatingBeltDawn Break Corroded
+2% additional damage per 3 Fervor RatingBeltDawn Break Corroded
Has Lv. 25 Precise: Rejuvenation while standing stillBeltEntangled Root
Gains a stack of Tenacity Blessing per 1 s while standing still
+1 to Max Tenacity Blessing Stacks
BeltEntangled Root
(-10–-5)% Movement Speed for every 10% of Life lostBeltEntangled Root
+(8–10)% Elemental ResistanceBeltEntangled Root
+(350–430) Max LifeBeltEntangled Root
Has Lv. (35–40) Precise: Rejuvenation while standing still
+20% Life Regeneration Speed
BeltEntangled Root Corroded
Gains a stack of Tenacity Blessing per 1 s while standing still
+2 to Max Tenacity Blessing Stacks
BeltEntangled Root Corroded
(-4–-2)% Movement Speed for every 10% of Life lostBeltEntangled Root Corroded
+(12–15)% Elemental ResistanceBeltEntangled Root Corroded
+(525–605) Max LifeBeltEntangled Root Corroded
+(19–27)% Erosion ResistanceBeltBodhi Girdle
+(12–16)% additional Attack and Cast Speed for Combo StartersBeltBodhi Girdle
+(20–24)% additional Attack and Cast Speed for Combo FinishersBeltBodhi Girdle
+(3.0–4.0)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersBeltBodhi Girdle
+(30–35)% Erosion ResistanceBeltBodhi Girdle Corroded
+(17–20)% additional Attack and Cast Speed for Combo StartersBeltBodhi Girdle Corroded
+(25–30)% additional Attack and Cast Speed for Combo FinishersBeltBodhi Girdle Corroded
+(4.0–5.0)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersBeltBodhi Girdle Corroded
+(100–150) Max LifeBeltSilent Observer
+40% chance to inflict Damaging AilmentsBeltSilent Observer
Triggers the Main Active Skill every 1.5 sBeltSilent Observer
-99% additional Hit DamageBeltSilent Observer
+(200–300) Max LifeBeltSilent Observer Corroded
+60% chance to inflict Damaging AilmentsBeltSilent Observer Corroded
Triggers the Main Active Skill every 1.5 s
+(1–2) Main Skill Level
BeltSilent Observer Corroded
-99% additional Damage Over TimeBeltSilent Observer Corroded
(-20–-10)% IntelligenceBeltTranquil Stir
-10 Skill CostBeltTranquil Stir
Regenerates (6–10)% of Life per second when Spell Burst is chargingBeltTranquil Stir
Gains (1–2) stack(s) of a random Blessing when consuming Spell BurstBeltTranquil Stir
(-5–5)% IntelligenceBeltTranquil Stir Corroded
-15 Skill CostBeltTranquil Stir Corroded
Regenerates (10–15)% of Life per second when Spell Burst is chargingBeltTranquil Stir Corroded
Gains (2–3) stack(s) of a random Blessing when consuming Spell BurstBeltTranquil Stir Corroded
+(25–30)% Max Life and Max ManaBeltOmni-Elixir Notes
+(16–20)% DefenseBeltOmni-Elixir Notes
+(40–50)% Elixir Skill EffectBeltOmni-Elixir Notes
Elixir Skills gain (3–4) Charging Progress every secondBeltOmni-Elixir Notes
+(13–15)% additional damage for you and your Minions for every Elixir Skill cast recently. Stacks up to 5 time(s)BeltOmni-Elixir Notes
+(50–60)% Max Life and Max ManaBeltOmni-Elixir Notes Corroded
+(36–40)% DefenseBeltOmni-Elixir Notes Corroded
+(70–80)% Elixir Skill EffectBeltOmni-Elixir Notes Corroded
Elixir Skills gain (7–8) Charging Progress every secondBeltOmni-Elixir Notes Corroded
+(18–20)% additional damage for you and your Minions for every Elixir Skill cast recently. Stacks up to 5 time(s)BeltOmni-Elixir Notes Corroded
+6% Movement SpeedBeltPantheon's Elegy
-6 Skill CostBeltPantheon's Elegy
+6 to All StatsBeltPantheon's Elegy
God of Might's DirgeBeltPantheon's Elegy
Goddess of Hunting's DirgeBeltPantheon's Elegy
Goddess of Knowledge's DirgeBeltPantheon's Elegy
God of War's DirgeBeltPantheon's Elegy
Goddess of Deception's DirgeBeltPantheon's Elegy
God of Machines's DirgeBeltPantheon's Elegy
God of Might's DirgeBeltPantheon's Elegy
Goddess of Hunting's DirgeBeltPantheon's Elegy
Goddess of Knowledge's DirgeBeltPantheon's Elegy
God of War's DirgeBeltPantheon's Elegy
Goddess of Deception's DirgeBeltPantheon's Elegy
God of Machines's DirgeBeltPantheon's Elegy
The Brave's DirgeBeltPantheon's Elegy
Onslaughter's DirgeBeltPantheon's Elegy
Warlord's DirgeBeltPantheon's Elegy
Bladerunner's DirgeBeltPantheon's Elegy
Druid's DirgeBeltPantheon's Elegy
Assassin's DirgeBeltPantheon's Elegy
Magister's DirgeBeltPantheon's Elegy
Elementalist's DirgeBeltPantheon's Elegy
Prophet's DirgeBeltPantheon's Elegy
Ranger's DirgeBeltPantheon's Elegy
Shadowdancer's DirgeBeltPantheon's Elegy
Iron Sentry's DirgeBeltPantheon's Elegy
Psychic's DirgeBeltPantheon's Elegy
Warlock's DirgeBeltPantheon's Elegy
Lich's DirgeBeltPantheon's Elegy
Machinist's DirgeBeltPantheon's Elegy
Steel Vanguard's DirgeBeltPantheon's Elegy
Alchemist's DirgeBeltPantheon's Elegy
God of Might's DirgeBeltPantheon's Elegy
Goddess of Hunting's DirgeBeltPantheon's Elegy
Goddess of Knowledge's DirgeBeltPantheon's Elegy
God of War's DirgeBeltPantheon's Elegy
Goddess of Deception's DirgeBeltPantheon's Elegy
God of Machines's DirgeBeltPantheon's Elegy
The Brave's DirgeBeltPantheon's Elegy
Onslaughter's DirgeBeltPantheon's Elegy
Warlord's DirgeBeltPantheon's Elegy
Bladerunner's DirgeBeltPantheon's Elegy
Druid's DirgeBeltPantheon's Elegy
Assassin's DirgeBeltPantheon's Elegy
Magister's DirgeBeltPantheon's Elegy
Elementalist's DirgeBeltPantheon's Elegy
Prophet's DirgeBeltPantheon's Elegy
Ranger's DirgeBeltPantheon's Elegy
Shadowdancer's DirgeBeltPantheon's Elegy
Iron Sentry's DirgeBeltPantheon's Elegy
Psychic's DirgeBeltPantheon's Elegy
Warlock's DirgeBeltPantheon's Elegy
Lich's DirgeBeltPantheon's Elegy
Machinist's DirgeBeltPantheon's Elegy
Steel Vanguard's DirgeBeltPantheon's Elegy
Alchemist's DirgeBeltPantheon's Elegy
+16% Movement SpeedBeltPantheon's Elegy Corroded
-16 Skill CostBeltPantheon's Elegy Corroded
+16 to All StatsBeltPantheon's Elegy Corroded
God of Might's Dirge
+(15–20)% additional Skill Area
BeltPantheon's Elegy Corroded
Goddess of Hunting's Dirge
+(100–200)% Hasten Effect
BeltPantheon's Elegy Corroded
Goddess of Knowledge's Dirge
+(50–100) to All Stats
BeltPantheon's Elegy Corroded
God of War's Dirge
+(15–20)% additional damage on Critical Strike
BeltPantheon's Elegy Corroded
Goddess of Deception's Dirge
Restores 2% of Max Life and Energy Shield on defeat
BeltPantheon's Elegy Corroded
God of Machines's Dirge
+(2–4) Main Skill Level
BeltPantheon's Elegy Corroded
God of Might's Dirge
+(15–20)% additional Skill Area
BeltPantheon's Elegy Corroded
Goddess of Hunting's Dirge
+(100–200)% Hasten Effect
BeltPantheon's Elegy Corroded
Goddess of Knowledge's Dirge
+(50–100) to All Stats
BeltPantheon's Elegy Corroded
God of War's Dirge
+(15–20)% additional damage on Critical Strike
BeltPantheon's Elegy Corroded
Goddess of Deception's Dirge
Restores 2% of Max Life and Energy Shield on defeat
BeltPantheon's Elegy Corroded
God of Machines's Dirge
+(2–4) Main Skill Level
BeltPantheon's Elegy Corroded
The Brave's Dirge
+6 to the minimum number of enemies affected by Warcry
BeltPantheon's Elegy Corroded
Onslaughter's Dirge
+15% Main-Hand Weapon Attack Speed
BeltPantheon's Elegy Corroded
Warlord's Dirge
+6% Max Fire Resistance
BeltPantheon's Elegy Corroded
Bladerunner's Dirge
+8% additional Attack Damage for each unique type of weapon equipped while Dual Wielding
BeltPantheon's Elegy Corroded
Druid's Dirge
-25% additional Regain Interval
BeltPantheon's Elegy Corroded
Assassin's Dirge
Inflicts 3 additional stack(s) of Numbed
BeltPantheon's Elegy Corroded
Magister's Dirge
Immune to Freeze while having Energy Shield
BeltPantheon's Elegy Corroded
Elementalist's Dirge
+35% chance to avoid Elemental Ailments
BeltPantheon's Elegy Corroded
Prophet's Dirge
+40% Frostbite Effect
BeltPantheon's Elegy Corroded
Ranger's Dirge
+30% additional damage taken by enemies in Proximity
BeltPantheon's Elegy Corroded
Shadowdancer's Dirge
-25% additional Physical Damage taken
BeltPantheon's Elegy Corroded
Iron Sentry's Dirge
+20% Defensive Skill Effect
BeltPantheon's Elegy Corroded
Psychic's Dirge
+100 Affliction inflicted per second
BeltPantheon's Elegy Corroded
Warlock's Dirge
+40% Crowd Control Effects
BeltPantheon's Elegy Corroded
Lich's Dirge
+1 to All Skills' Levels
BeltPantheon's Elegy Corroded
Machinist's Dirge
+18% chance for Synthetic Troop Minions to deal Double Damage
BeltPantheon's Elegy Corroded
Steel Vanguard's Dirge
+20% additional Elixir Skill Effect Duration
BeltPantheon's Elegy Corroded
Alchemist's Dirge
15% of damage taken is transferred to a random Minion
BeltPantheon's Elegy Corroded
God of Might's Dirge
+(15–20)% additional Skill Area
BeltPantheon's Elegy Corroded
Goddess of Hunting's Dirge
+(100–200)% Hasten Effect
BeltPantheon's Elegy Corroded
Goddess of Knowledge's Dirge
+(50–100) to All Stats
BeltPantheon's Elegy Corroded
God of War's Dirge
+(15–20)% additional damage on Critical Strike
BeltPantheon's Elegy Corroded
Goddess of Deception's Dirge
Restores 2% of Max Life and Energy Shield on defeat
BeltPantheon's Elegy Corroded
God of Machines's Dirge
+(2–4) Main Skill Level
BeltPantheon's Elegy Corroded
The Brave's Dirge
+6 to the minimum number of enemies affected by Warcry
BeltPantheon's Elegy Corroded
Onslaughter's Dirge
+15% Main-Hand Weapon Attack Speed
BeltPantheon's Elegy Corroded
Warlord's Dirge
+6% Max Fire Resistance
BeltPantheon's Elegy Corroded
Bladerunner's Dirge
+8% additional Attack Damage for each unique type of weapon equipped while Dual Wielding
BeltPantheon's Elegy Corroded
Druid's Dirge
-25% additional Regain Interval
BeltPantheon's Elegy Corroded
Assassin's Dirge
Inflicts 3 additional stack(s) of Numbed
BeltPantheon's Elegy Corroded
Magister's Dirge
Immune to Freeze while having Energy Shield
BeltPantheon's Elegy Corroded
Elementalist's Dirge
+35% chance to avoid Elemental Ailments
BeltPantheon's Elegy Corroded
Prophet's Dirge
+40% Frostbite Effect
BeltPantheon's Elegy Corroded
Ranger's Dirge
+30% additional damage taken by enemies in Proximity
BeltPantheon's Elegy Corroded
Shadowdancer's Dirge
-25% additional Physical Damage taken
BeltPantheon's Elegy Corroded
Iron Sentry's Dirge
+20% Defensive Skill Effect
BeltPantheon's Elegy Corroded
Psychic's Dirge
+100 Affliction inflicted per second
BeltPantheon's Elegy Corroded
Warlock's Dirge
+40% Crowd Control Effects
BeltPantheon's Elegy Corroded
Lich's Dirge
+1 to All Skills' Levels
BeltPantheon's Elegy Corroded
Machinist's Dirge
+18% chance for Synthetic Troop Minions to deal Double Damage
BeltPantheon's Elegy Corroded
Steel Vanguard's Dirge
+20% additional Elixir Skill Effect Duration
BeltPantheon's Elegy Corroded
Alchemist's Dirge
15% of damage taken is transferred to a random Minion
BeltPantheon's Elegy Corroded
Affix Effect Source Type
+90 StrengthMemory of OriginBase Stats
+90 DexterityMemory of OriginBase Stats
+90 IntelligenceMemory of OriginBase Stats
+330 Max LifeMemory of DisciplineBase Stats
+180 Max ManaMemory of DisciplineBase Stats
+4320 ArmorMemory of DisciplineBase Stats
+4320 EvasionMemory of DisciplineBase Stats
+525 Max Energy ShieldMemory of DisciplineBase Stats
+36% Attack SpeedMemory of ProgressBase Stats
+36% Cast SpeedMemory of ProgressBase Stats
+30% Movement SpeedMemory of ProgressBase Stats
+90% damageMemory of OriginBase Stats
+90% Minion DamageMemory of OriginBase Stats
+36% Minion Attack SpeedMemory of ProgressBase Stats
+36% Minion Cast SpeedMemory of ProgressBase Stats
+2 to Hero Trait LevelMemory of OriginFixed Affix
+(18–22)% Movement SpeedMemory of OriginFixed Affix
+(2–4)% Max Fire ResistanceMemory of OriginFixed Affix
+(2–4)% Max Cold ResistanceMemory of OriginFixed Affix
+(2–4)% Max Lightning ResistanceMemory of OriginFixed Affix
+(2–4)% Max Erosion ResistanceMemory of OriginFixed Affix
+32% Skill AreaMemory of OriginFixed Affix
+(38–42)% Critical Strike DamageMemory of OriginFixed Affix
+30% Projectile SpeedMemory of OriginFixed Affix
+80% Critical Strike RatingMemory of OriginFixed Affix
+16% Attack SpeedMemory of OriginFixed Affix
+16% Cast SpeedMemory of OriginFixed Affix
+(20–30)% Affliction EffectMemory of OriginFixed Affix
+(24–32)% Reaping Recovery SpeedMemory of OriginFixed Affix
+(44–52)% damageMemory of OriginFixed Affix
+(10–14)% Max LifeMemory of OriginFixed Affix
+(10–14)% Max Energy ShieldMemory of OriginFixed Affix
+(26–30)% ArmorMemory of OriginFixed Affix
+(26–30)% EvasionMemory of OriginFixed Affix
+2 to Hero Trait LevelMemory of DisciplineFixed Affix
+(18–22)% Movement SpeedMemory of DisciplineFixed Affix
+(2–4)% Max Fire ResistanceMemory of DisciplineFixed Affix
+(2–4)% Max Cold ResistanceMemory of DisciplineFixed Affix
+(2–4)% Max Lightning ResistanceMemory of DisciplineFixed Affix
+(2–4)% Max Erosion ResistanceMemory of DisciplineFixed Affix
+32% Skill AreaMemory of DisciplineFixed Affix
+(38–42)% Critical Strike DamageMemory of DisciplineFixed Affix
+30% Projectile SpeedMemory of DisciplineFixed Affix
+80% Critical Strike RatingMemory of DisciplineFixed Affix
+16% Attack SpeedMemory of DisciplineFixed Affix
+16% Cast SpeedMemory of DisciplineFixed Affix
+(20–30)% Affliction EffectMemory of DisciplineFixed Affix
+(24–32)% Reaping Recovery SpeedMemory of DisciplineFixed Affix
+(44–52)% damageMemory of DisciplineFixed Affix
+(10–14)% Max LifeMemory of DisciplineFixed Affix
+(10–14)% Max Energy ShieldMemory of DisciplineFixed Affix
+(26–30)% ArmorMemory of DisciplineFixed Affix
+(26–30)% EvasionMemory of DisciplineFixed Affix
+2 to Hero Trait LevelMemory of ProgressFixed Affix
+(18–22)% Movement SpeedMemory of ProgressFixed Affix
+(2–4)% Max Fire ResistanceMemory of ProgressFixed Affix
+(2–4)% Max Cold ResistanceMemory of ProgressFixed Affix
+(2–4)% Max Lightning ResistanceMemory of ProgressFixed Affix
+(2–4)% Max Erosion ResistanceMemory of ProgressFixed Affix
+32% Skill AreaMemory of ProgressFixed Affix
+(38–42)% Critical Strike DamageMemory of ProgressFixed Affix
+30% Projectile SpeedMemory of ProgressFixed Affix
+80% Critical Strike RatingMemory of ProgressFixed Affix
+16% Attack SpeedMemory of ProgressFixed Affix
+16% Cast SpeedMemory of ProgressFixed Affix
+(20–30)% Affliction EffectMemory of ProgressFixed Affix
+(24–32)% Reaping Recovery SpeedMemory of ProgressFixed Affix
+(44–52)% damageMemory of ProgressFixed Affix
+(10–14)% Max LifeMemory of ProgressFixed Affix
+(10–14)% Max Energy ShieldMemory of ProgressFixed Affix
+(26–30)% ArmorMemory of ProgressFixed Affix
+(26–30)% EvasionMemory of ProgressFixed Affix
+(28–31)% Minion Critical Strike DamageMemory of OriginFixed Affix
+80% Minion Critical Strike RatingMemory of OriginFixed Affix
+16% Minion Attack SpeedMemory of OriginFixed Affix
+16% Minion Cast SpeedMemory of OriginFixed Affix
+(44–52)% Minion DamageMemory of OriginFixed Affix
+(15–21)% Attack Block ChanceMemory of OriginFixed Affix
+(28–31)% Minion Critical Strike DamageMemory of DisciplineFixed Affix
+80% Minion Critical Strike RatingMemory of DisciplineFixed Affix
+16% Minion Attack SpeedMemory of DisciplineFixed Affix
+16% Minion Cast SpeedMemory of DisciplineFixed Affix
+(44–52)% Minion DamageMemory of DisciplineFixed Affix
+(15–21)% Attack Block ChanceMemory of DisciplineFixed Affix
+(15–21)% Spell Block ChanceMemory of DisciplineFixed Affix
+(28–31)% Minion Critical Strike DamageMemory of ProgressFixed Affix
+80% Minion Critical Strike RatingMemory of ProgressFixed Affix
+16% Minion Attack SpeedMemory of ProgressFixed Affix
+16% Minion Cast SpeedMemory of ProgressFixed Affix
+(44–52)% Minion DamageMemory of ProgressFixed Affix
+(15–21)% Attack Block ChanceMemory of ProgressFixed Affix
+(15–21)% Spell Block ChanceMemory of ProgressFixed Affix
+(15–21)% Spell Block ChanceMemory of OriginFixed Affix
+(26–30)% chance to avoid Elemental AilmentsMemory of OriginFixed Affix
Immune to SlowMemory of OriginFixed Affix
Immune to BlindingMemory of OriginFixed Affix
Immune to WeakenMemory of OriginFixed Affix
Immune to ParalysisMemory of OriginFixed Affix
(-60–-40)% Curse effect against youMemory of OriginFixed Affix
+(26–30)% chance to avoid Elemental AilmentsMemory of DisciplineFixed Affix
Immune to SlowMemory of DisciplineFixed Affix
Immune to BlindingMemory of DisciplineFixed Affix
Immune to WeakenMemory of DisciplineFixed Affix
Immune to ParalysisMemory of DisciplineFixed Affix
(-60–-40)% Curse effect against youMemory of DisciplineFixed Affix
+(26–30)% chance to avoid Elemental AilmentsMemory of ProgressFixed Affix
Immune to SlowMemory of ProgressFixed Affix
Immune to BlindingMemory of ProgressFixed Affix
Immune to WeakenMemory of ProgressFixed Affix
Immune to ParalysisMemory of ProgressFixed Affix
(-60–-40)% Curse effect against youMemory of ProgressFixed Affix
+10% Cooldown Recovery SpeedMemory of OriginFixed Affix
+10% Cooldown Recovery SpeedMemory of DisciplineFixed Affix
+10% Cooldown Recovery SpeedMemory of ProgressFixed Affix
Immune to Ignite Damage
-100% Ignite Effect received
Memory of OriginFixed Affix
Immune to Wilt DamageMemory of OriginFixed Affix
Immune to Trauma DamageMemory of OriginFixed Affix
Immune to Ignite Damage
-100% Ignite Effect received
Memory of DisciplineFixed Affix
Immune to Wilt DamageMemory of DisciplineFixed Affix
Immune to Trauma DamageMemory of DisciplineFixed Affix
Immune to Ignite Damage
-100% Ignite Effect received
Memory of ProgressFixed Affix
Immune to Wilt DamageMemory of ProgressFixed Affix
Immune to Trauma DamageMemory of ProgressFixed Affix
+10% Skill Effect DurationMemory of OriginFixed Affix
+10% Skill Effect DurationMemory of DisciplineFixed Affix
+10% Skill Effect DurationMemory of ProgressFixed Affix
+(39–45)% Skill AreaMemory of OriginRandom Affix
+52% Projectile SpeedMemory of OriginRandom Affix
+(26–40)% Affliction EffectMemory of OriginRandom Affix
+(26–40)% Reaping Recovery SpeedMemory of OriginRandom Affix
+(14–20)% Max LifeMemory of OriginRandom Affix
+(14–20)% Max Energy ShieldMemory of OriginRandom Affix
+(40–46)% ArmorMemory of OriginRandom Affix
+(40–46)% EvasionMemory of OriginRandom Affix
+(39–45)% Skill AreaMemory of DisciplineRandom Affix
+52% Projectile SpeedMemory of DisciplineRandom Affix
+(26–40)% Affliction EffectMemory of DisciplineRandom Affix
+(26–40)% Reaping Recovery SpeedMemory of DisciplineRandom Affix
+(14–20)% Max LifeMemory of DisciplineRandom Affix
+(14–20)% Max Energy ShieldMemory of DisciplineRandom Affix
+(40–46)% ArmorMemory of DisciplineRandom Affix
+(40–46)% EvasionMemory of DisciplineRandom Affix
+(39–45)% Skill AreaMemory of ProgressRandom Affix
+52% Projectile SpeedMemory of ProgressRandom Affix
+(26–40)% Affliction EffectMemory of ProgressRandom Affix
+(26–40)% Reaping Recovery SpeedMemory of ProgressRandom Affix
+(14–20)% Max LifeMemory of ProgressRandom Affix
+(14–20)% Max Energy ShieldMemory of ProgressRandom Affix
+(40–46)% ArmorMemory of ProgressRandom Affix
+(40–46)% EvasionMemory of ProgressRandom Affix
+(46–58)% attack Critical Strike DamageMemory of OriginRandom Affix
+(46–58)% Spell Critical Strike DamageMemory of OriginRandom Affix
+(55–65)% Physical Skill Critical Strike DamageMemory of OriginRandom Affix
+(55–65)% Fire Skill Critical Strike DamageMemory of OriginRandom Affix
+(55–65)% Cold Skill Critical Strike DamageMemory of OriginRandom Affix
+(55–65)% Lightning Skill Critical Strike DamageMemory of OriginRandom Affix
+(55–65)% Erosion Skill Critical Strike DamageMemory of OriginRandom Affix
+(55–65)% Minion Critical Strike DamageMemory of OriginRandom Affix
+104% Attack Critical Strike RatingMemory of OriginRandom Affix
+104% Spell Critical Strike RatingMemory of OriginRandom Affix
+104% Minion Critical Strike RatingMemory of OriginRandom Affix
+18% Attack and Cast Speed
+18% Minion Attack and Cast Speed
Memory of OriginRandom Affix
+(58–68)% Attack DamageMemory of OriginRandom Affix
+(58–68)% Spell DamageMemory of OriginRandom Affix
+(58–68)% Physical DamageMemory of OriginRandom Affix
+(58–68)% Cold DamageMemory of OriginRandom Affix
+(58–68)% Fire DamageMemory of OriginRandom Affix
+(58–68)% Lightning DamageMemory of OriginRandom Affix
+(58–68)% Erosion DamageMemory of OriginRandom Affix
+(58–68)% Damage Over TimeMemory of OriginRandom Affix
+(58–68)% Minion DamageMemory of OriginRandom Affix
+(25–31)% Attack Block ChanceMemory of OriginRandom Affix
+(25–31)% Spell Block ChanceMemory of OriginRandom Affix
+(46–58)% attack Critical Strike DamageMemory of DisciplineRandom Affix
+(46–58)% Spell Critical Strike DamageMemory of DisciplineRandom Affix
+(55–65)% Physical Skill Critical Strike DamageMemory of DisciplineRandom Affix
+(55–65)% Fire Skill Critical Strike DamageMemory of DisciplineRandom Affix
+(55–65)% Cold Skill Critical Strike DamageMemory of DisciplineRandom Affix
+(55–65)% Lightning Skill Critical Strike DamageMemory of DisciplineRandom Affix
+(55–65)% Erosion Skill Critical Strike DamageMemory of DisciplineRandom Affix
+(55–65)% Minion Critical Strike DamageMemory of DisciplineRandom Affix
+104% Attack Critical Strike RatingMemory of DisciplineRandom Affix
+104% Spell Critical Strike RatingMemory of DisciplineRandom Affix
+104% Minion Critical Strike RatingMemory of DisciplineRandom Affix
+18% Attack and Cast Speed
+18% Minion Attack and Cast Speed
Memory of DisciplineRandom Affix
+(58–68)% Attack DamageMemory of DisciplineRandom Affix
+(58–68)% Spell DamageMemory of DisciplineRandom Affix
+(58–68)% Physical DamageMemory of DisciplineRandom Affix
+(58–68)% Cold DamageMemory of DisciplineRandom Affix
+(58–68)% Fire DamageMemory of DisciplineRandom Affix
+(58–68)% Lightning DamageMemory of DisciplineRandom Affix
+(58–68)% Erosion DamageMemory of DisciplineRandom Affix
+(58–68)% Damage Over TimeMemory of DisciplineRandom Affix
+(58–68)% Minion DamageMemory of DisciplineRandom Affix
+(25–31)% Attack Block ChanceMemory of DisciplineRandom Affix
+(25–31)% Spell Block ChanceMemory of DisciplineRandom Affix
+(46–58)% attack Critical Strike DamageMemory of ProgressRandom Affix
+(46–58)% Spell Critical Strike DamageMemory of ProgressRandom Affix
+(55–65)% Physical Skill Critical Strike DamageMemory of ProgressRandom Affix
+(55–65)% Fire Skill Critical Strike DamageMemory of ProgressRandom Affix
+(55–65)% Cold Skill Critical Strike DamageMemory of ProgressRandom Affix
+(55–65)% Lightning Skill Critical Strike DamageMemory of ProgressRandom Affix
+(55–65)% Erosion Skill Critical Strike DamageMemory of ProgressRandom Affix
+(55–65)% Minion Critical Strike DamageMemory of ProgressRandom Affix
+104% Attack Critical Strike RatingMemory of ProgressRandom Affix
+104% Spell Critical Strike RatingMemory of ProgressRandom Affix
+104% Minion Critical Strike RatingMemory of ProgressRandom Affix
+18% Attack and Cast Speed
+18% Minion Attack and Cast Speed
Memory of ProgressRandom Affix
+(58–68)% Attack DamageMemory of ProgressRandom Affix
+(58–68)% Spell DamageMemory of ProgressRandom Affix
+(58–68)% Physical DamageMemory of ProgressRandom Affix
+(58–68)% Cold DamageMemory of ProgressRandom Affix
+(58–68)% Fire DamageMemory of ProgressRandom Affix
+(58–68)% Lightning DamageMemory of ProgressRandom Affix
+(58–68)% Erosion DamageMemory of ProgressRandom Affix
+(58–68)% Damage Over TimeMemory of ProgressRandom Affix
+(58–68)% Minion DamageMemory of ProgressRandom Affix
+(25–31)% Attack Block ChanceMemory of ProgressRandom Affix
+(25–31)% Spell Block ChanceMemory of ProgressRandom Affix
+(18–23)% Origin of Spirit Magus effectMemory of OriginRandom Affix
+(18–23)% Origin of Spirit Magus effectMemory of DisciplineRandom Affix
+(18–23)% Origin of Spirit Magus effectMemory of ProgressRandom Affix
+(22–27)% Max ManaMemory of ProgressRandom Affix
+(25–32)% Focus SpeedMemory of OriginRandom Affix
+(25–32)% Focus SpeedMemory of DisciplineRandom Affix
+(25–32)% Focus SpeedMemory of ProgressRandom Affix
+(22–27)% Max ManaMemory of OriginRandom Affix
+(22–27)% Max ManaMemory of DisciplineRandom Affix
+(10–12)% additional Attack and Cast Speed for Combo Starters
+(31–40)% Critical Strike Damage for Combo Finishers
Memory of OriginRandom Affix
+(10–12)% additional Attack and Cast Speed for Combo Starters
+(31–40)% Critical Strike Damage for Combo Finishers
Memory of DisciplineRandom Affix
+(10–12)% additional Attack and Cast Speed for Combo Starters
+(31–40)% Critical Strike Damage for Combo Finishers
Memory of ProgressRandom Affix
+(75–100)% Terra Charge Recovery SpeedMemory of OriginRandom Affix
+(75–100)% Terra Charge Recovery SpeedMemory of DisciplineRandom Affix
+(75–100)% Terra Charge Recovery SpeedMemory of ProgressRandom Affix
Affix Effect Source Type
The Main Skill is supported by a Lv. 1 Critical Strike Damage Increase, -70% Critical Strike DamageSoul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Hardened, -14% Weapon Attack SpeedSoul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Multifaceted Guard; the character will be randomly Blinded, Weakened, or Paralyzed when a Sentry disappearsSoul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Control Spell, non-Critical Strikes -55% additional Hit DamageSoul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Wind Projectiles, -2 Projectile QuantitySoul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Servant Damage, Minions deal Unlucky Critical StrikesSoul CandleMutated Affix
Main Skill is supported by Lv. 1 Attack Focus
Unlucky Critical Strike
Soul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Grudge, +5% Elemental and Erosion Resistance Penetration every second for Cursed enemies. Stacks up to 4 times.Soul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Cataclysm, -10% additional damage taken for enemies when their Affliction reaches the upper limitSoul CandleMutated Affix
[Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval
-12% Elemental Resistance
Soul CandleMutated Affix
[Barrier of Radiance] Energy Shield Charge started recently cannot be interrupted by damage
+50% Energy Shield Charge Speed
-12% Elemental Resistance
Soul CandleMutated Affix
[Resistance] +1% chance to avoidElemental Ailments for every 1% effective Erosion Resistance
-12% Elemental Resistance
Soul CandleMutated Affix
[Determined] Upon taking fatal damage, you have a 50% chance to keep at least 1 Life
-12% Elemental Resistance
Soul CandleMutated Affix
[Full Defense] -1% additional Damage Over Time taken for every 1% Block Ratio
-12% Elemental Resistance
Soul CandleMutated Affix
[Poisoned Relief] +25% Injury Buffer
-15% additional damage taken at Low Life
-12% Elemental Resistance
Soul CandleMutated Affix
[Holiness] -95% Curse effect against you
-15% additional damage taken from Cursed enemies
-12% Elemental Resistance
Soul CandleMutated Affix
[Master Escapist] +1 Max Deflection stacks
Gains max stacks of Deflection on Evade
Gains max stacks of Deflection if you haven't been hit recently
Deflection is not consumed immediately when hit, but after 0.5s instead
-12% Elemental Resistance
Soul CandleMutated Affix
[Boss] Can obtain Bond
+5% additional Minion Damage while having Bond
-12% Elemental Resistance
Soul CandleMutated Affix
+10% Aura EffectSoul CandlePositive Affix
+10% Sealed Mana Compensation for Aura SkillsSoul CandlePositive Affix
While Warcry is active, refresh the cooldown of the Warcry Skill whenever a number of enemies equal to the number of Warcry buff stacks are defeatedSoul CandlePositive Affix
+20% chance to trigger Lv. 10 Charging Warcry on Melee Skill hit. Interval: 8 s.Soul CandlePositive Affix
+20% chance to trigger Lv. 10 Raging Warcry on Melee Skill hit. Interval: 8 sSoul CandlePositive Affix
+20% chance to trigger Lv. 10 Fearless Warcry on Melee Skill hit. Interval: 8 sSoul CandlePositive Affix
+15% chance to gain 1 stack of any Blessing when triggering a skill.Soul CandlePositive Affix
The triggered skill +10% Effect DurationSoul CandlePositive Affix
+40% Focus SpeedSoul CandlePositive Affix
+12% Sealed Mana Compensation for Focus SkillsSoul CandlePositive Affix
Min Channeled Stacks +1
-2% additional damage
Soul CandlePositive Affix
For every 1 channeled stack(s), +7% Channeled Skill DamageSoul CandlePositive Affix
Adds 32 - 38 Physical Damage to the Main-Hand WeaponSoul CandlePositive Affix
+10% additional Physical DamageSoul CandlePositive Affix
+30% Numbed chance
+20% Numbed Effect
Soul CandlePositive Affix
+10% additional Lightning DamageSoul CandlePositive Affix
+12% additional damage against Frozen enemiesSoul CandlePositive Affix
+10% additional Cold DamageSoul CandlePositive Affix
+10% additional Fire DamageSoul CandlePositive Affix
+65 Fire Skill Critical Strike RatingSoul CandlePositive Affix
+2% Erosion Damage for every 3% Energy Shield(s) lostSoul CandlePositive Affix
+10% additional Erosion DamageSoul CandlePositive Affix
+10% Skill Effect DurationSoul CandlePositive Affix
+15% Movement Speed if a nearby enemy has reached Max Affliction recentlySoul CandlePositive Affix
Shadow Quantity +1
-2% additional damage
Soul CandlePositive Affix
+10% additional Shadow Strike DamageSoul CandlePositive Affix
+60% Demolisher Skill Damage.Soul CandlePositive Affix
+36% Demolisher Charge Restoration SpeedSoul CandlePositive Affix
+60% Slash Strike Skill DamageSoul CandlePositive Affix
+15% Steep Strike chance.Soul CandlePositive Affix
+60% Horizontal Projectile DamageSoul CandlePositive Affix
Projectile Quantity +1Soul CandlePositive Affix
+60% Parabolic Projectile DamageSoul CandlePositive Affix
+24% Parabolic Projectile Skill Attack Speed
+24% Parabolic Projectile Cast Speed
Soul CandlePositive Affix
+60% Vertical Projectile DamageSoul CandlePositive Affix
+10% chance to double Vertical Projectile Quantity when casting Vertical Projectile SkillsSoul CandlePositive Affix
+1 Beams
-2% additional damage
Soul CandlePositive Affix
+35% Beam Length
+30% Beam Skill Damage
Soul CandlePositive Affix
+20% Sentry Skill cast frequencySoul CandlePositive Affix
+20% Sentry Damage for every 1 Deployable Sentry Quantity Each TimeSoul CandlePositive Affix
Max Terra Charge Stacks +1
-2% additional damage
Soul CandlePositive Affix
+33% Terra Charge Recovery SpeedSoul CandlePositive Affix
+21% chance to +1 to Barrage Skill Total Waves when casting a Barrage SkillSoul CandlePositive Affix
Barrage Skills +80% additional damage. After the first wave, for every +1 wave(s) of Barrage, Barrage Skills -40% additional damageSoul CandlePositive Affix
+60% Chain Skill DamageSoul CandlePositive Affix
For every 2 enemies defeated by the Chain Skill, +1 Jump(s) for this skill.Soul CandlePositive Affix
Inflicts Weaken while casting CurseSoul CandlePositive Affix
You can cast 1 additional Curses
-5% additional damage
Soul CandlePositive Affix
For every 30 Growth a Spirit Magus has, it gains +1% Attack and Cast Speed. The bonus is doubled when an Elite is Nearby the playerSoul CandlePositive Affix
0.6% Synthetic Troop's Critical Strike Damage for every 1 Command you possess. The bonus is doubled when an Elite is near you.Soul CandlePositive Affix
+1 Minion Skill LevelSoul CandlePositive Affix
+3% additional damage for every 8 m of movement made recently. Stacks up to 4 times.Soul CandlePositive Affix
-8% extra damage taken while movingSoul CandlePositive Affix
Gains 1 stack of Tenacity Blessing, Agility Blessing, and Focus Blessing every 1 s while standing stillSoul CandlePositive Affix
+25% additional Max Damage while standing stillSoul CandlePositive Affix
Every use of a Non-Main Skill will make the next use of Main Skill gain +3% damage. Stacks up to 5 times.Soul CandlePositive Affix
+12% Empower Skill Effect and Potion Restoration EffectSoul CandlePositive Affix
Restores 0.6% of Max Life and Energy Shield on defeatSoul CandlePositive Affix
+1% damage, Skill Area, and Movement Speed for every enemy defeated recently. Stacks up to 20 timesSoul CandlePositive Affix
-1.5% additional damage taken for every enemy Nearby. Stacks up to 10 times.Soul CandlePositive Affix
+15% Injury Buffer when there are no Elites NearbySoul CandlePositive Affix
+(23–26)% Deterioration DamageSoul CandlePositive Affix
+(23–26)% Deterioration ChanceSoul CandlePositive Affix
+(15–16)% additional Deterioration DurationSoul CandlePositive Affix
Every use of a Non-Main Skill will make the next use of Main Skill gain -20% additional Critical Strike RatingSoul CandleNegative Affix
Effects of Control Effects received +50%Soul CandleNegative Affix
-10% Spell Burst Charge Speed for every Spell Burst triggered recentlySoul CandleNegative Affix
Loses 20% of current Mana for every 5 time(s) a skill is usedSoul CandleNegative Affix
-5% Aura effects for every enemy or ally NearbySoul CandleNegative Affix
-50% additional Warcry effect (multiplies) for every 2 uses of the Warcry Skill recentlySoul CandleNegative Affix
Takes 1200 Secondary Erosion Damage every second while a Restoration effect is activeSoul CandleNegative Affix
Loses 2% Max Mana upon triggering the skillSoul CandleNegative Affix
Randomly lose 6 stack(s) of Blessing when the Channeled Skill endsSoul CandleNegative Affix
When starting to channel, -30% additional damage for 0.2 sSoul CandleNegative Affix
Converts 50% of Physical Damage to random Elemental DamageSoul CandleNegative Affix
For every (40–60)% Erosion Resistance, -1% Elemental Max ResistanceSoul CandleNegative Affix
+1% Cold Resistance for every hit the enemy took recently. Interval: 1 s.Soul CandleNegative Affix
Reduces the enemy's Frostbite Rating by 15 on hitSoul CandleNegative Affix
Enemy deals +10% additional Fire Damage per stack of Ignite on itSoul CandleNegative Affix
+1% Erosion Resistance for every stack of Wilt the enemy hasSoul CandleNegative Affix
1% chance to remove all Wilt on hitSoul CandleNegative Affix
-2% additional Skill Area for every recent skill use. Stacks up to 50 times.Soul CandleNegative Affix
Inflicts Affliction per second and -2% additional Skill Effect Duration for every 10 of thisSoul CandleNegative Affix
Upon dealing damage to an enemy with HP below 10% , the hit deals -80% additional Melee DamageSoul CandleNegative Affix
2% chance to deal -99% additional damage on hit for every 1 Shadow Thrust(s)Soul CandleNegative Affix
When Demolisher Charge is consumed, the skill cannot inflict AilmentsSoul CandleNegative Affix
-30% additional Sweep Slash Attack SpeedSoul CandleNegative Affix
+1% Movement Speed and +10% additional damage taken for every enemy in ProximitySoul CandleNegative Affix
-20% additional Projectile Speed, -20% additional Projectile DurationSoul CandleNegative Affix
-3 Horizontal Projectile Penetration(s)Soul CandleNegative Affix
Parabolic Projectiles' landing points are more scattered after splittingSoul CandleNegative Affix
+20% additional Skill Area and -3 Projectile Quantity for Vertical SkillsSoul CandleNegative Affix
-10% Life Regeneration Speed and -10% Energy Shield Charge Speed for every Sentry NearbySoul CandleNegative Affix
Gains 1 Lv. 10 random curse for 5 s after casting a Curse SkillSoul CandleNegative Affix
-50% additional Movement Speed when there is only one minion NearbySoul CandleNegative Affix
Loses 5 Command every second when there are no Elites NearbySoul CandleNegative Affix
Affix Effect Source Type
[Peaceful Realm]
Gains 1 point(s) of Order every 3 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNew God
[Chaotic Realm]
Loses 1 point(s) of Order on defeat
Loses half of the current Order upon encountering the first Boss
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNew God
[Silent Realm]
Has 50 point(s) of fixed Order
+25% Order effect
+25% Chaos effect
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNew God
[Dying Dragon]
+60% Skill Area and +30% additional damage for the next several Main Attack Skills after the Tenacity Blessing is devoured.+1 to the number of Main Attack Skill buffed for every stack of Tenacity Blessing devoured.
The new god is devouring Six Gods' blessings
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNew God
[Falling Stars]
After a stack of Agility Blessing is devoured, the next certain instances of Hit Damage taken do not lose Deflection. +1 to the number of instances for every 1 stack of Agility Blessing devoured
The new god is devouring Six Gods' blessings
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNew God
[Broken Dream]
+100% chance to deal Double Damage for the next several Main Spell Skills after the Focus Blessing is devoured. +1 to the number of Main Spell Skill buffed for every stack of Focus Blessing devoured.
The new god is devouring Six Gods' blessings
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNew God
[End of War]
After Fervor is devoured, -25% additional Critical Strike Rating for the next 4s. +1% additional damage on Critical Strike for every 1 Fervor Rating devoured
The new god is devouring Six Gods' blessings
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNew God
[Revealed Truth]
After Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNew God
[Ruined City]
After Barrier is devoured, Barrier Absorption Rate is fixed at 0 for the next 4s. Restores 1.5 Life and Energy Shield over the next 4 s for every 1 Barrier Rating devoured, and the healing cannot exceed 400% of Max Life and Max Energy Shield
The new god is devouring Six Gods' blessings
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Attack Damage for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.08% chance for Attacks to deal Double Damage for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Fire Damage for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.08% additional damage against enemies at the center of the area for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
Attack Skills 0.13%, additional Attack Speed for every 1 Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.06% chance for a skill to have +100% additional Attack Speed when casting Attack Skills and a 0.06% chance for a skill to have +100% additional Cast Speed when casting Spell Skills for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Lightning Damage for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.08% additional Max Damage for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Spell Damage for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.08% additional damage for skills cast by Spell Burst for every point of Chaos you have
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Cold Damage for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.08% Frostbite Rating for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
1.2 Critical Strike Rating for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.4% Critical Strike Damage for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Physical Damage for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.08% chance to ignore Armor for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Damage Over Time for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.15% Reaping Duration for every point of Chaos
0.15% Affliction effect for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Erosion Damage for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.04% chance to inflict 1 additional stack of Wilt for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Minion Damage for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
Gains 1 Command every second for every 35 Chaos you have
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.13% additional Sentry Damage for every point of Order
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
0.08% additional Sentry Skill cast frequency for every point of Chaos
Non-Legendary Divinity SlateNew God
[Medium Talent]
-18% additional Order decrease speed
Non-Legendary Divinity SlateNew God
[Medium Talent]
+36% additional Order decrease speed
Non-Legendary Divinity SlateNew God
[Medium Talent]
The new god is balancing Order and Chaos
Spell Skills 0.13% additional Cast Speed for every 1 Order
Non-Legendary Divinity SlateNew God
[Elimination]
Attacks eliminate enemies under 18% Life on hit
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Might
[Momentum]
+30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Might
[Tenacity]
+100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
+1 to Max Tenacity Blessing Stacks
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Might
[Great Strength]
-10% Attack Speed
+30% additional Attack Damage
+30% additional Ailment Damage dealt by attacks
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Might
[Hidden Mastery]
Unable to evade
Gains Attack Aggression when casting an Attack Skill
+15% Attack Speed and +15% additional Attack Damage when having Attack Aggression
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Might
[Judgment]
+100% chance for Attacks to inflict Paralysis on hit
+25% additional Critical Strike Damage against Paralyzed enemies
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+3% Attack Speed
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+18% damage
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+9% Attack Damage
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+10% Attack Critical Strike Rating
+3% Critical Strike Damage
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+6% Attack Speed
-4 Attack Skill Cost
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+5% Armor
+2% Max Life
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+18% Attack Damage
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+6% Skill Area
+6% Projectile Speed
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+20% Attack Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+10% Armor
+4% Max Life
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+8 Strength
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+12% Skill Area
+12% Projectile Speed
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+9% Attack Damage
+2% Movement Speed
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+2% Max Life
1.25% Life Regain
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+10% Tenacity Blessing Duration
+10% Attack Damage while Tenacity Blessing is active
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+16 Strength
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
+9% Attack Damage
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+18% Attack Damage
+4% Movement Speed
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+4% Max Life
2.5% Life Regain
Non-Legendary Divinity SlateGod of Might
[Legendary Medium Talent]
+1 to Max Tenacity Blessing Stacks
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Might
[Micro Talent]
Regenerates 0.75% Life per second
Non-Legendary Divinity SlateGod of Might
[Medium Talent]
+10% Warcry Cooldown Recovery Speed
Non-Legendary Divinity SlateGod of Might
[Legendary Medium Talent]
+1 to Attack Skill Level
Non-Legendary Divinity SlateGod of Might
[Legendary Medium Talent]
+2% Life Regeneration Speed per stack of Tenacity Blessing owned
Regenerate 25 Life per second per stack of Tenacity Blessing owned
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Might
[Legendary Medium Talent]
+8% additional Attack Damage if you have used a Warcry Skill in the last 8s
Non-Legendary Divinity SlateGod of Might
[Static]
+12% additional damage every 0.25s while standing still, up to +48% additional damage
Removes the effect when no longer standing still
(Max Active Divinity: 1)
Non-Legendary Divinity SlateThe Brave
[Formless]
Doubles Max Warcry Skill Effects
+66% Warcry Skill Area
(Max Active Divinity: 1)
Non-Legendary Divinity SlateThe Brave
[Resolve]
+4% additional Armor per stack of Tenacity Blessing owned
(Max Active Divinity: 1)
Non-Legendary Divinity SlateThe Brave
[Ember Armor]
+25% Armor Effective Rate for Non-Physical Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+9% Attack Damage
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+7% Armor
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+18% Attack Damage
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+3% Attack Speed
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+5% Max Life
Regenerates 0.5% Life per second
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+450 Armor
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+14% Armor
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+15% Attack Critical Strike Rating
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+6% Attack Speed
-4 Skill Cost
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+4% Attack Block Chance
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+900 Armor
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+7% Armor
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+20% Attack Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
1.25% Life Regain
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+8% Attack Block Chance
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+25% chance to gain 1 stacks of Tenacity Blessing when taking damage. Interval: 1 s
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
+40% Defense gained from Chest Armor
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
100% of Attack Block Chance bonuses also applies to Spell Block Chance while having at least 10 stack(s) of Tenacity Blessing
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+9% Attack Damage when holding a One-Handed Weapon
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
2.5% Life Regain
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+5% Warcry Cooldown Recovery Speed
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
+6% Armor per stack of Tenacity Blessing owned
(Max Active Divinity: 1)
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+18% Attack Damage when holding a One-Handed Weapon
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+12% damage dealt when holding a Shield
+4% Attack Block Chance when holding a Shield
Non-Legendary Divinity SlateThe Brave
[Medium Talent]
+6% Warcry Effect
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+8 Strength
Non-Legendary Divinity SlateThe Brave
[Micro Talent]
+2% Elemental Resistance
+2% Erosion Resistance
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
+8% additional Attack Damage when holding a One-Handed Weapon
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
+5% Block Ratio when holding a Shield
(Max Active Divinity: 1)
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
+5% Max Block Ratio while having at least 10 stack(s) of Tenacity Blessing
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
+4 to the minimum number of enemies affected by Warcry
(Max Active Divinity: 1)
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
+4 to the minimum number of enemies affected by Warcry
When casting a Warcry Skill, gains 1 stack of Tenacity Blessing for each enemy affected
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
+1% Armor for every 24 Strength
(Max Active Divinity: 1)
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
0.5% Elemental Resistance per 3000 Armor. Stacks up to 6%
0.5% Erosion Resistance per 3000 Armor. Stacks up to 6%
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent]
1.5% Elemental Resistance and Erosion Resistance for each stack of Tenacity Blessing. Stacks up to 18 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateThe Brave
[Sweep]
+25% additional Attack Damage when holding a Two-Handed Weapon
+25% Attack Skill Area when holding a Two-Handed Weapon
(Max Active Divinity: 1)
Non-Legendary Divinity SlateOnslaughter
[Focused Strike]
Area Skills deal up to +32% additional damage to enemies at the center
Minions' Area Skills deal up to 32% additional damage to enemies at the center
(Max Active Divinity: 1)
Non-Legendary Divinity SlateOnslaughter
[Sacrifice]
Changes the base effect of Tenacity Blessing to: +8% additional damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateOnslaughter
[Well Matched]
Deals up to +40% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
-15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows
(Max Active Divinity: 1)
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+9% Attack Damage
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+9% Area Damage
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
+18% Attack Damage
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+18% Attack Damage
-4% Attack Speed
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
+5% Max Life
Regenerates 0.5% Life per second
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
1.25% Life Regain
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
+18% Area Damage
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+15% Attack Critical Strike Rating
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
+30% Attack Damage
-5% Attack Speed
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+3% Defense
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
2.5% Life Regain
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+6% Skill Area
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
+20% Attack Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
+6% Defense
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+10% Tenacity Blessing Duration
+10% Attack Damage while Tenacity Blessing is active
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
+12% Skill Area
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+12% Attack Damage when holding a Two-Handed Weapon
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
-4% additional Physical Damage taken
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
Gains 1 stack(s) of Tenacity Blessing per second when at Full Life
(Max Active Divinity: 1)
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
+1 Max Tenacity Blessing stacks at Full Life
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+9% Area Damage
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
+4% additional Base Damage for Two-Handed Weapons
Non-Legendary Divinity SlateOnslaughter
[Medium Talent]
+40% Attack Critical Strike Rating when holding a Two-Handed Weapon
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
-6% additional damage taken
(Max Active Divinity: 1)
Non-Legendary Divinity SlateOnslaughter
[Micro Talent]
+4% Strength
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
+40% Skill Area if Main Skill is not used in the last 2 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
+6% Skill Area for each stack of Tenacity Blessing. Stacks up to 18 time(s)
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
+10% additional Base Damage for Two-Handed Weapons
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
1.5% Strength per stack of Tenacity Blessing while wielding a Two-Handed Weapon. Stacks up to 18 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
+80% inflicted Paralysis Effect when holding a Two-Handed Weapon
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
-10% additional Attack and Cast Speed while wielding a Two-Handed Weapon
+3% chance for Attack Skills to deal Double Damage per stack of Tenacity Blessing while wielding a Two-Handed Weapon. Stacks up to 18 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
+12% Strength
Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent]
+12% Strength
+12% Strength when the Main Skill has the Strength tag, but lacks both Dexterity and Intelligence tags
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateOnslaughter
[Starfire]
+1 Ignite limit
When Ignite is inflicted, it spreads to enemies within 10m. Interval: 0.3s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlord
[Fueling]
The Fire Resistance of enemies within 10m is fixed at 0
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlord
[Rock]
Converts 5% of Physical Damage taken to Fire Damage for every stack of Tenacity Blessing you have
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlord
[True Flame]
When an enemy is Ignited, 65% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+9% Fire Damage
+9% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+9% Fire Damage Over Time
+9% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Medium Talent]
+18% Fire Damage
+18% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateWarlord
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+4% Fire Resistance
Non-Legendary Divinity SlateWarlord
[Medium Talent]
+18% Fire Damage Over Time
+18% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateWarlord
[Medium Talent]
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateWarlord
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
+4% Max Fire Resistance
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+3% chance to Ignite targets
+6% Ignite chance for Minions
Non-Legendary Divinity SlateWarlord
[Medium Talent]
+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+9% Fire Damage
+9% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateWarlord
[Medium Talent]
+6% chance to Ignite targets
+12% Ignite chance for Minions
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+9% Fire Damage
+9% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
+4% additional Fire Damage
+8% chance to Ignite targets
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
+3% Ignite Chance per stack of Tenacity Blessing. Stacks up to 18 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+2% Fire Penetration against Ignited enemies
+2% Minion Fire Penetration against Ignited enemies
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
Immune to Ignite
Minions are immune to Fire Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+9% Fire Damage Over Time
+9% Minion Fire Damage
Adds 10 - 10 Base Ignite Damage
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
Converts 100% of Physical Damage to Fire Damage
Converts 100% of Minion Physical Damage to Fire Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlord
[Micro Talent]
+8 Strength
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
Inflicts Fire Infiltration when dealing Fire Damage to Ignited enemies
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlord
[Medium Talent]
+15% Affliction Effect
+15% Minion Affliction Effect
+8 Affliction inflicted per second
+8 Affliction inflicted per second by Minions
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
+1% Fire Damage per 12 Strength
+1% Minion Fire Damage per 12 Strength
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
Gains 1 stack of Tenacity Blessing when dealing damage to Ignited enemies. Interval: 0.1s
+10 Affliction per second for each stack of Tenacity Blessing. Stacks up to 18 time(s)
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
+40% Ignite Chance against enemies that haven't been Ignited
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
The inflicted Ignite is replaced with Scorch while having at least 10 stack(s) of Tenacity Blessing
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
Inflicts 1 additional stack(s) of Ignite
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent]
+1 to Max Ignite Stacks while having at least 10 stack(s) of Tenacity Blessing
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateWarlord
[Arcane]
Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[No Loose Ends]
+40% additional Attack Damage at Low Life
Your Max Energy Shield is fixed at 0
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[Life Path]
Double Life Regain
Life Regain is only effective when Life is lower than 50%
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[Survival Will]
+30% additional Attack Damage when not at Low Life
Restores 40% Max Life at Low Life. Interval: 10 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+3% Defense
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateWarrior
[Medium Talent]
+18% damage
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateWarrior
[Medium Talent]
+6% Defense
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+40 Max Life
Non-Legendary Divinity SlateWarrior
[Medium Talent]
+6% Max Life
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateWarrior
[Medium Talent]
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateWarrior
[Medium Talent]
+80 Max Life
Non-Legendary Divinity SlateWarrior
[Micro Talent]
Regenerates 0.75% Life per second
Non-Legendary Divinity SlateWarrior
[Medium Talent]
+20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
0.3% Attack Speed for every 1% of Life lost
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[Micro Talent]
1.25% Life Regain
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateWarrior
[Medium Talent]
Regenerates 1.5% Life per second
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+4% Life Regeneration Speed
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
-15% additional Life Regain Interval
Consumes 2% of current Life when you use Attack Skills
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
Restores 3% of Life on defeat
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
-30% additional Life Regain Interval while having at least 3 stack(s) of Tenacity Blessing
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
+8% additional damage if you have lost Life recently
Non-Legendary Divinity SlateWarrior
[Medium Talent]
+50% damage against Low Life enemies
Non-Legendary Divinity SlateWarrior
[Medium Talent]
+8% Life Regeneration Speed
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+12% damage if you have taken damage recently
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+8 Strength
Non-Legendary Divinity SlateWarrior
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
+25% additional damage against Low Life enemies
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
+60% additional damage against enemies at Low Life or Full Life while having at least 10 stack(s) of Tenacity Blessing
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
+30% Life Regeneration Speed
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
Gains a stack of Fortitude when using a Melee Skill
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
Gains a stack of Fortitude when using a Melee Skill
Gains 1 stack(s) of Tenacity Blessing when casting a Melee Skill
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent]
+1 Max Life per 5 Strength
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarrior
[Medium Talent]
+3% Injury Buffer
Non-Legendary Divinity SlateWarrior
[Perception]
+100% chance to gain 1 stacks of Agility Blessing on hit
+1 to Max Agility Blessing Stacks
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Third time's a charm]
Has Hasten
When you have Hasten, +7% Attack Speed and Cast Speed for every 3m of movement made recently. Stacks up to 3 time(s)
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Impermanence]
-90% additional Min Physical Damage, and +80% additional Max Physical Damage
-32% additional min damage
+32% additional Max Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Rushed]
+30% additional damage if you have recently moved more than 5 m
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Three Birds with One Stone]
Projectile Quantity +2
+2 to Parabolic Projectile Splits quantity
+10% additional Projectile Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Steady Accumulation]
+40% additional Hit Damage
Additional -30% Skill Effect Duration
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+3% Attack and Cast Speed
+2% Movement Speed
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent]
+18% damage
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent]
+6% Attack and Cast Speed
+4% Movement Speed
-4 Skill Cost
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+6% Skill Area
+6% Projectile Speed
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+7% Evasion
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+8 Dexterity
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent]
+12% Skill Area
+12% Projectile Speed
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+12% damage if you have defeated an enemy recently
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent]
+14% Evasion
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent]
+16 Dexterity
Non-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent]
+5% damage and +1% Movement Speed for 4 s on defeat. Stacks up to 8 time(s)
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent]
+40% Attack Critical Strike Rating
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent]
+40% Spell Critical Strike Rating
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent]
+10% Agility Blessing Duration
+3% Attack Speed and Cast Speed when having Agility Blessing
Non-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent]
+10% additional damage for 4s after using Mobility Skills
Non-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent]
+6% additional Attack Speed if you have dealt a Critical Strike recently
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent]
+6% additional Cast Speed if you have dealt a Critical Strike recently
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent]
+1 to Max Agility Blessing Stacks
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Gale]
60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMarksman
[Euphoria]
+4% additional Evasion per stack of Agility Blessing
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMarksman
[Close Range Fire]
Projectiles deal up to +35% additional damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMarksman
[Master Escapist]
+1 Max Deflection stacks
Gains max stacks of Deflection on Evade
Gains max stacks of Deflection if you haven't been hit recently
Deflection is not consumed immediately when hit, but after 0.5s instead
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+9% Projectile Damage
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+7% Evasion
Non-Legendary Divinity SlateMarksman
[Medium Talent]
+18% Projectile Damage
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateMarksman
[Medium Talent]
+6% Max Life
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+450 Evasion
Non-Legendary Divinity SlateMarksman
[Medium Talent]
+14% Evasion
Non-Legendary Divinity SlateMarksman
[Micro Talent]
4.5% Projectile Damage
+3% Projectile Speed
Non-Legendary Divinity SlateMarksman
[Medium Talent]
+6% Attack and Cast Speed
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+15% Projectile Critical Strike Rating
Non-Legendary Divinity SlateMarksman
[Medium Talent]
+900 Evasion
Non-Legendary Divinity SlateMarksman
[Micro Talent]
1.5% chance to avoid damage
Non-Legendary Divinity SlateMarksman
[Medium Talent]
+12% Projectile Speed
Non-Legendary Divinity SlateMarksman
[Medium Talent]
+30% Projectile Critical Strike Rating
Non-Legendary Divinity SlateMarksman
[Medium Talent]
+15% Projectile Critical Strike Damage
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+7% Evasion
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+1 Max Deflection stacks
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+8% Projectile Speed
Projectile Damage increases with the distance traveled, dealing up to +48% damage to Distant enemies
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
Projectile Damage increases with the distance traveled, dealing up to +60% damage to Distant enemies
Gains 1 stack of Agility Blessing when a Projectile Skill hits a distant enemy
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+60% Projectile Damage against enemies in proximity
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
There is a 50% chance to consume 1 stack of Agility Blessing when casting a Projectile Skill
+140% Critical Strike Rating when a Projectile Skill consumes Agility Blessing
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+8 Dexterity
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+50% Evasion gained from Helmet
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
When hit while having at least 10 stack(s) of Agility Blessing, consumes 10 stack(s) of Agility Blessing instead of losing Deflection. Interval: 3 s
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+9% Projectile Damage
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+1% Evasion per 24 Dexterity
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+10% Agility Blessing Duration
+7% Evasion while Agility Blessing is active
Non-Legendary Divinity SlateMarksman
[Micro Talent]
+7% Evasion
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+1 to Parabolic Projectile Splits quantity
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+70% Skill Area for Projectile Skills if Agility Blessing was consumed recently
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+1 Jumps
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
If Agility Blessing was consumed recently, +32% Projectile Speed for every +1 Jump(s). Stacks up to 4 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+2 Horizontal Projectile Penetration(s)
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+12% Armor DMG Mitigation Penetration for Projectile Skills if Agility Blessing was consumed recently
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
+6% Evasion per stack of Agility Blessing owned
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent]
Spell Damage will not additionally reduce Evasion by default
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMarksman
[Waiting Attack]
Consumes all Agility Blessing every 8s. For each stack consumed, +5% additional damage in the next 8s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateBladerunner
[Joined Force]
Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
(Max Active Divinity: 1)
Non-Legendary Divinity SlateBladerunner
[Quick Advancement]
Multistrikes deal 55% increasing damage
Minions' Multistrikes deal 55% increasing damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateBladerunner
[Preemptive Strike]
+1 initial Multistrike Count
-20% Attack Speed when performing Multistrikes
(Max Active Divinity: 1)
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+9% Attack Damage
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+3% Attack Speed
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+18% Attack Damage
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+3% Attack Speed
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+6% Projectile Speed
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+6% Attack Speed
-4 Skill Cost
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+6% Attack Speed
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+12% Projectile Speed
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+7% Evasion
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
25% chance to gain Attack Aggression on defeat
(Max Active Divinity: 1)
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
Gains Attack Aggression on hit
+100% Attack Aggression Effect if Agility Blessing was consumed recently
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+14% Evasion
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+9% Attack Damage while Dual Wielding
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+2% Movement Speed
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+6% chance to Multistrike
+6% Minion Multistrike chance
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+6% Attack Speed while Dual Wielding
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+18% Attack Damage while Dual Wielding
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
35% of the bonuses for Movement Speed is also applied to the Cooldown Recovery Speed of Mobility skills
70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills
(Max Active Divinity: 1)
Non-Legendary Divinity SlateBladerunner
[Medium Talent]
+3% additional Attack Speed when performing Multistrikes
Non-Legendary Divinity SlateBladerunner
[Micro Talent]
+8 Dexterity
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
+6% additional Attack Speed while Dual Wielding
(Max Active Divinity: 1)
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
Consumes 1 stack of Agility Blessing when casting an Attack Skill
90% of Multistrike Chance also applies to Attack Damage bonuses when an Attack Skill consumes Agility Blessing
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
+5% additional Attack Damage for each unique type of weapon equipped while Dual Wielding
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
Gains a stack Agility Blessing when using Mobility Skills
(Max Active Divinity: 1)
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
Gains a stack Agility Blessing when using Mobility Skills
Gains max stacks of Agility Blessing and +6% additional Attack Speed for 4s upon reaching Max Multistrike Count
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
Multistrikes deal 16% increasing damage
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
Multistrike will not be interrupted if Agility Blessing was consumed recently
Multistrikes deal 16% increasing damage
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent]
+1% Attack and Cast Speed per 40 Dexterity
(Max Active Divinity: 1)
Non-Legendary Divinity SlateBladerunner
[Cultivation]
+8% Attack Speed and Cast Speed for each time you have Regained in the last 8s. Stacks up to 8 time(s)
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Full Load]
Doubles Life Regain and Shield Regain for 6 s when casting an Empower Skill or Defensive Skill. Interval: 8 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Rebirth]
Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Poisoned Relief]
+25% Injury Buffer
-15% additional damage taken at Low Life
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateDruid
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateDruid
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateDruid
[Medium Talent]
+6% Attack and Cast Speed
Non-Legendary Divinity SlateDruid
[Micro Talent]
+6% Projectile Speed
Non-Legendary Divinity SlateDruid
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateDruid
[Micro Talent]
+3% Defense
Non-Legendary Divinity SlateDruid
[Medium Talent]
+18% damage
Non-Legendary Divinity SlateDruid
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateDruid
[Medium Talent]
+12% Projectile Speed
Non-Legendary Divinity SlateDruid
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateDruid
[Medium Talent]
+6% Defense
Non-Legendary Divinity SlateDruid
[Medium Talent]
+20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateDruid
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateDruid
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateDruid
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlateDruid
[Micro Talent]
+12% damage if you have Regained in the last 8s
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
-16% additional Regain Interval
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
-16% additional Regain Interval
Gains 1 stack of Agility Blessing upon Regaining
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
Regains additional Life based on Missing Energy Shield
Regains additional Energy Shield based on Missing Life
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
+8% Injury Buffer if you have triggered Life Regain in the last 8s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
+8% additional Max Energy Shield if you have triggered Shield Regain in the last 8s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Medium Talent]
+24% Attack Damage if you have Regained in the last 8s
Non-Legendary Divinity SlateDruid
[Medium Talent]
+24% Spell Damage if you have Regained in the last 8s
Non-Legendary Divinity SlateDruid
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
+2% additional Attack Speed for each time you have Regained in the last 8s. Stacks up to 4 time(s)
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
+2% additional Attack Speed for each time you have Regained in the last 8s. Stacks up to 4 time(s)
+3% Attack Speed for each time Agility Blessing was consumed recently. Stacks up to 12 time(s)
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
+2% additional Cast Speed for each time you have Regained in the last 8s. Stacks up to 4 time(s)
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
+2% additional Cast Speed for each time you have Regained in the last 8s. Stacks up to 4 time(s)
+3% Cast Speed for each time Agility Blessing was consumed recently. Stacks up to 12 time(s)
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
When Regaining, inflicts Paralysis on enemies within 10m
(Max Active Divinity: 1)
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent]
Upon Regaining, consumes 1 stack of Agility Blessing to inflict Paralysis, Weaken, Slow, and Taunt on enemies within 10m
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateDruid
[Conductive]
Changes the base effect of Numbed to: +11% additional Lightning Damage taken
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAssassin
[Transition]
When casting a skill, there is a 50% chance for that cast to deal +16% additional damage
When casting a skill, there is a 25% chance for that cast to deal +32% additional damage
When casting a skill, there is a 10% chance for that cast to deal +80% additional damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAssassin
[Queer Angle]
Your and Minions' damage gains Lucky
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAssassin
[Thunderclap]
If you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make that cast deal +35% additional Lightning Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+9% Lightning Damage
+9% Minion Lightning Damage
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+6% Projectile Speed
Non-Legendary Divinity SlateAssassin
[Medium Talent]
+18% Lightning Damage
+18% Minion Lightning Damage
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateAssassin
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+7% Evasion
Non-Legendary Divinity SlateAssassin
[Medium Talent]
+12% Projectile Speed
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateAssassin
[Medium Talent]
+6% Attack and Cast Speed
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+4% Lightning Resistance
Non-Legendary Divinity SlateAssassin
[Medium Talent]
+14% Evasion
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+8 Dexterity
Non-Legendary Divinity SlateAssassin
[Medium Talent]
+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+9% Lightning Damage
+9% Minion Lightning Damage
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
Immune to Numbed
Minions are immune to Lightning Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
While having Lucky Damage, consumes 1 stack of Agility Blessing every 4s, making Hit Damage Very Lucky for the next 4s
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+9% Lightning Damage
Non-Legendary Divinity SlateAssassin
[Medium Talent]
+5% Dexterity
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
Converts 100% of Physical Damage to Lightning Damage
Converts 100% of Minion Physical Damage to Lightning Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
Converts 50% of Lightning Damage to Fire Damage
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
Converts 50% of Lightning Damage to Cold Damage
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
+12% Dexterity
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+9% Lightning Damage
Non-Legendary Divinity SlateAssassin
[Micro Talent]
1.5% Lightning Penetration
1.5% Lightning Penetration for Minions
Non-Legendary Divinity SlateAssassin
[Micro Talent]
+2% additional Max Damage
+2% additional Max Damage for Minions
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
+20% Numbed Effect
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
+50% Numbed Effect if Agility Blessing was consumed recently
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
-4% to the Max Life and Energy Shield thresholds for inflicting Numbed
Inflicts 1 additional stack(s) of Numbed
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
Consumes 3 stack(s) of Agility Blessing when dealing Lightning Damage to inflict 2 stack(s) of Numbed on enemies within 10m around the target. Interval: 1 s
Inflicts 1 additional stack(s) of Numbed
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
Inflicts Numbed when dealing Hit Lightning Damage
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
Inflicts Numbed when dealing Hit Lightning Damage
Gains 1 stack(s) of Agility Blessing when dealing damage to a Numbed enemy
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
Inflicts Lightning Infiltration on Critical Strike
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent]
+12% additional Max Damage
+12% additional Max Damage for Minions
Non-Legendary Divinity SlateAssassin
[Beacon]
+2 Max Spell Burst
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Insight]
+30% additional Spell Damage
+25% additional Skill Cost
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Peculiar Vibe]
You can apply 1 additional Tangle(s) to enemies
-30% additional Tangle Duration
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Chilly]
+100% chance to gain 1 stack of Focus Blessing on hit
+1 to Max Focus Blessing Stacks
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Burning Touch]
Has Spell Aggression
+10% Spell Aggression Effect for every Main Spell Skill cast recently. Stacks up to 10 times
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Acquaintance]
Has Dormant Entanglement
+25% additional Spell Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+3% Cast Speed
+2% Movement Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent]
+18% damage
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+4% Max Mana
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+15% Spell Critical Strike Rating
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent]
+6% Cast Speed
-4 Skill Cost
+4% Movement Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent]
+8% Max Mana
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+6% Skill Area
+6% Projectile Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent]
+20% Spell Critical Strike Rating
+5% Spell Critical Strike Damage
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+4% Spell Burst Charge Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+9% Tangle Damage
+5% Tangle Duration
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent]
+12% Skill Area
+12% Projectile Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent]
+20% Spell Burst Charge Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent]
+3% Movement Speed for each activated Tangle
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+8 Intelligence
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+9% Spell Damage
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+10% Focus Blessing Duration
+10% damage while Focus Blessing is active
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent]
+16 Intelligence
Non-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent]
+1 Spell Skill Level
Non-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent]
+1 to Max Focus Blessing Stacks
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent]
Energy Shield Charge cannot be interrupted by damage for 1 s after it starts
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Bunch]
+1 to Max Focus Blessing Stacks
+3% additional Spell Damage per stack of Focus Blessing owned
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Play Safe]
100% of the bonuses and additional bonuses to Cast Speed is also applied to Spell Burst Charge Speed
-33% additional Spell Burst Charge Speed
+40% additional Hit Damage for skills cast by Spell Burst
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Shell]
+35% additional Max Energy Shield
Your Max Life is set to 100
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Barrier of Radiance]
Energy Shield Charge started recently cannot be interrupted by damage
+50% Energy Shield Charge Speed
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Micro Talent]
+9% Spell Damage
Non-Legendary Divinity SlateMagister
[Micro Talent]
+4% Max Mana
Non-Legendary Divinity SlateMagister
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlateMagister
[Medium Talent]
+18% Spell Damage
Non-Legendary Divinity SlateMagister
[Micro Talent]
+3% Cast Speed
Non-Legendary Divinity SlateMagister
[Medium Talent]
+6% Max Mana
+18% Mana Regeneration Speed
Non-Legendary Divinity SlateMagister
[Micro Talent]
+12% Spell Damage when holding a Shield
Non-Legendary Divinity SlateMagister
[Medium Talent]
+6% Max Energy Shield
Non-Legendary Divinity SlateMagister
[Micro Talent]
+15% Spell Critical Strike Rating
Non-Legendary Divinity SlateMagister
[Medium Talent]
+6% Cast Speed
Non-Legendary Divinity SlateMagister
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlateMagister
[Medium Talent]
+24% Spell Damage when holding a Shield
Non-Legendary Divinity SlateMagister
[Micro Talent]
+4% Spell Block Chance
Non-Legendary Divinity SlateMagister
[Medium Talent]
+20% Spell Critical Strike Rating
+5% Spell Critical Strike Damage
Non-Legendary Divinity SlateMagister
[Micro Talent]
+10% Focus Blessing Duration
+10% Spell Damage when having Focus Blessing
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
When consuming Spell Burst, immediately starts Charging Energy Shield. Interval: 2 s
Immediately starts Charging Energy Shield when Tangle casts a skill. Interval: 2 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
When consuming Spell Burst, immediately starts Charging Energy Shield. Interval: 2 s
Immediately starts Charging Energy Shield when Tangle casts a skill. Interval: 2 s
+2% Energy Shield Charge Speed for each stack of Max Focus Blessing. Stacks up to 18 time(s)
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateMagister
[Micro Talent]
1.25% Energy Shield Regain
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
+12% Spell Block Chance
+15% Energy Shield gained from Shield
Non-Legendary Divinity SlateMagister
[Micro Talent]
+4% Spell Burst Charge Speed
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
Gains 1 stack(s) of Focus Blessing when consuming Spell Burst
Gains 1 stack(s) of Focus Blessing when Tangle casts a skill
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Micro Talent]
+8 Intelligence
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
-8% additional Energy Shield Regain Interval
+7% Energy Shield Regain
Non-Legendary Divinity SlateMagister
[Micro Talent]
+75 Max Energy Shield
Non-Legendary Divinity SlateMagister
[Medium Talent]
+8% Spell Burst Charge Speed
Non-Legendary Divinity SlateMagister
[Micro Talent]
+10% Focus Blessing Duration
+4% Cast Speed when Focus Blessing is active
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
+12% Intelligence
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
+1 to Max Focus Blessing Stacks while having at least 500 Intelligence
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateMagister
[Micro Talent]
+9% Spell Damage
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
+2 Max Energy Shield per 5 Intelligence
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
+8% additional Hit Damage for skills cast by Spell Burst
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
+5% Spell Critical Strike Damage per stack of Focus Blessing owned
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
Inflicts Frail when dealing Spell Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
Inflicts Frail when dealing Spell Damage
+8% Frail Effect for each stack of Max Focus Blessing. Stacks up to 18 time(s)
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent]
Immediately starts Energy Shield Charge upon entering Low Energy Shield status
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMagister
[Mana]
20% of damage is taken from Mana before life
+12% additional Max Mana
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArcanist
[Mind Focus]
Changes the base effect of Focus Blessing to: Adds Physical Damage equal to 1% of Max Mana to Attacks and Spells
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArcanist
[Quick Wits]
+25% additional Spell Damage when the Energy Shield is not low
-20% additional damage taken at Low Energy Shield
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArcanist
[Preparation]
Adds 1 Max Energy Shield for every 50 Mana consumed recently
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+9% Spell Damage
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+6% Max Mana
Non-Legendary Divinity SlateArcanist
[Medium Talent]
+18% Spell Damage
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateArcanist
[Medium Talent]
+6% Max Energy Shield
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+15 Max Mana
Non-Legendary Divinity SlateArcanist
[Medium Talent]
+8% Max Mana
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateArcanist
[Medium Talent]
+6% Attack and Cast Speed
Non-Legendary Divinity SlateArcanist
[Micro Talent]
1.25% Energy Shield Regain
Non-Legendary Divinity SlateArcanist
[Medium Talent]
+30 Max Mana
Restores 6 Mana on hit. Interval: 0.1s
Non-Legendary Divinity SlateArcanist
[Micro Talent]
Regenerates 0.6% Mana per second
Non-Legendary Divinity SlateArcanist
[Medium Talent]
+20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+4% Max Mana
Non-Legendary Divinity SlateArcanist
[Medium Talent]
2.5% Energy Shield Regain
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlateArcanist
[Medium Talent]
+20% Mana Regeneration Speed
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent]
+10% Attack and Cast Speed when at Full Mana
+15% Max Mana
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent]
+3% Attack and Cast Speed for each stack of Max Focus Blessing while at Full Mana. Stacks up to 18 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent]
+20% Spell Damage at Low Mana
+15% Max Mana
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+4% Max Mana
Non-Legendary Divinity SlateArcanist
[Medium Talent]
Adds 2% of Max Mana as Energy Shield
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+4% Max Mana
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+10% Focus Blessing Duration
+10% damage while Focus Blessing is active
Non-Legendary Divinity SlateArcanist
[Medium Talent]
+3% Sealed Mana Compensation
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+8 Intelligence
Non-Legendary Divinity SlateArcanist
[Micro Talent]
+9% Spell Damage
+8% Skill Cost
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent]
8% of damage is taken from Mana before life
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent]
8% of damage is taken from Mana before life
Gains 1 stack(s) of Focus Blessing for every 10% Mana consumed. Interval: 0.3s
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent]
+1 to Max Focus Blessing Stacks
Regenerates 0.4% Mana per second while Focus Blessing is active
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent]
+1 Mana per 6 Intelligence
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent]
Consumes 4% of current Mana when casting a Main Skill. Interval: 0.03s
+8% additional Spell Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArcanist
[Translucent]
+25% additional Lightning Damage if you have dealt Fire Damage recently
+25% additional Cold Damage if you have dealt Lightning Damage recently
+25% additional Fire Damage if you have dealt Cold Damage recently
(Max Active Divinity: 1)
Non-Legendary Divinity SlateElementalist
[Penetrating]
When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
(Max Active Divinity: 1)
Non-Legendary Divinity SlateElementalist
[Focus]
+1 to Max Channeled Stacks
+6% additional damage for every +1 additional Max Channeled Stack(s)
(Max Active Divinity: 1)
Non-Legendary Divinity SlateElementalist
[Quick Ritual]
Min Channeled Stacks +1
+20% additional Channeled Skill damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+9% damage for Channeled Skills
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+9% Elemental Damage
Non-Legendary Divinity SlateElementalist
[Medium Talent]
+18% damage for Channeled Skills
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateElementalist
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateElementalist
[Medium Talent]
+18% Elemental Damage
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+4% Max Mana
Non-Legendary Divinity SlateElementalist
[Medium Talent]
+6% Attack and Cast Speed
-4 Skill Cost
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+3% chance to avoid Elemental Ailments
Non-Legendary Divinity SlateElementalist
[Medium Talent]
+20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateElementalist
[Micro Talent]
Damage Penetrates 1.5% Elemental Resistance
Non-Legendary Divinity SlateElementalist
[Medium Talent]
+8% Max Mana
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+9% damage for Channeled Skills
Non-Legendary Divinity SlateElementalist
[Medium Talent]
+7% chance to avoid Elemental Ailments
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
Upon inflicting damage, penetrates 3% of Elemental Resistance for each type of Elemental Ailment the enemy has
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
Gains 1 stack of Focus Blessing when hitting an enemy with Elemental Ailments
Upon inflicting damage, penetrates 3% of Elemental Resistance for each type of Elemental Ailment the enemy has
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+3% Attack and Cast Speed for Channeled Skills
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
+60% damage while standing still
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+8 Intelligence
Non-Legendary Divinity SlateElementalist
[Micro Talent]
+2% Elemental Resistance
Non-Legendary Divinity SlateElementalist
[Medium Talent]
+6% damage for every +1 additional Max Channeled Stack(s)
Non-Legendary Divinity SlateElementalist
[Medium Talent]
-3% additional damage taken while channeling
Non-Legendary Divinity SlateElementalist
[Medium Talent]
+5% Intelligence
Non-Legendary Divinity SlateElementalist
[Micro Talent]
Adds 2 - 2 Fire Damage to Attacks and Spells
Adds 1 - 3 Lightning Damage to Attacks and Spells
Adds 2 - 2 Cold Damage to Attacks and Spells
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
-5% additional Elemental Damage taken for every type of Elemental Damage recently received
(Max Active Divinity: 1)
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
Converts 1% of Physical Damage taken and 2% of Erosion Damage taken to random Elemental Damage for each stack of Max Focus Blessing. Stacks up to 18 time(s)
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
At max channeled stacks, +8% additional damage for Channeled Skills for 4 s
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
+40% additional Beam Length
(Max Active Divinity: 1)
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
+1 Fire Skill Level
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
+1 Fire Skill Level
If you have dealt Fire Damage recently, 0.6% additional Lightning and Cold Damage for each stack of Max Focus Blessing. Stacks up to 18 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
+1 Lightning Skill Level
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
+1 Lightning Skill Level
If you have dealt Lightning Damage recently, 0.6% additional Cold and Fire Damage for each stack of Max Focus Blessing. Stacks up to 18 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
+1 Cold Skill Level
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent]
+1 Cold Skill Level
If you have dealt Cold Damage recently, 0.6% additional Fire and Lightning Damage for each stack of Max Focus Blessing. Stacks up to 18 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateElementalist
[Frostbitten]
Inflicts Frostbite when dealing Hit Cold Damage
+40% Frostbite Effect
(Max Active Divinity: 1)
Non-Legendary Divinity SlateProphet
[Extreme Coldness]
+50 to Max Frostbite Rating
You can only deal Cold Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateProphet
[Mind Blade]
Adds 30% Physical Damage as Cold Damage when not wielding a Wand or Tin Staff
+25% additional Cold Damage when wielding a Wand or Tin Staff
(Max Active Divinity: 1)
Non-Legendary Divinity SlateProphet
[Frozen Lotus]
+25% additional Cold Damage
+25% additional Minion Cold Damage
Skills no longer cost Mana
(Max Active Divinity: 1)
Non-Legendary Divinity SlateProphet
[Micro Talent]
+9% Cold Damage
Non-Legendary Divinity SlateProphet
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateProphet
[Micro Talent]
+9% Cold Damage
+9% Minion Cold Damage
Non-Legendary Divinity SlateProphet
[Medium Talent]
+18% Cold Damage
Non-Legendary Divinity SlateProphet
[Micro Talent]
+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateProphet
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateProphet
[Micro Talent]
+4% Max Mana
Non-Legendary Divinity SlateProphet
[Medium Talent]
+18% Cold Damage
+18% Minion Cold Damage
Non-Legendary Divinity SlateProphet
[Micro Talent]
+15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateProphet
[Medium Talent]
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateProphet
[Micro Talent]
+4% Cold Resistance
Non-Legendary Divinity SlateProphet
[Medium Talent]
+8% Max Mana
Non-Legendary Divinity SlateProphet
[Medium Talent]
+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
Inflicts Frostbite when dealing Hit Cold Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
Inflicts Frostbite when dealing Hit Cold Damage
+5% Frost-Seal Duration for each stack of Max Focus Blessing. Stacks up to 18 time(s)
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
+18% Cold Resistance
Minions are immune to Cold Damage
Minions are immune to Frostbite and Freeze
(Max Active Divinity: 1)
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
Immune to Frostbite while having at least 10 stack(s) of Max Focus Blessing
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateProphet
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateProphet
[Micro Talent]
1.5% Cold Penetration
1.5% Cold Penetration for Minions
Non-Legendary Divinity SlateProphet
[Micro Talent]
+2 to Max Frostbite Rating
Non-Legendary Divinity SlateProphet
[Micro Talent]
+4% Frostbite Effect
Non-Legendary Divinity SlateProphet
[Micro Talent]
+8 Intelligence
Non-Legendary Divinity SlateProphet
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
Inflicts Cold Infiltration when dealing damage to Frostbitten enemies
(Max Active Divinity: 1)
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
Inflicts Cold Infiltration when dealing damage to Frostbitten enemies
+5 Critical Strike Rating against Frostbitten enemies for each stack of Max Focus Blessing. Stacks up to 18 time(s)
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateProphet
[Medium Talent]
+5 to Max Frostbite Rating
Non-Legendary Divinity SlateProphet
[Medium Talent]
+8% Frostbite Effect
Non-Legendary Divinity SlateProphet
[Medium Talent]
+5% Intelligence
Non-Legendary Divinity SlateProphet
[Micro Talent]
+10% Focus Blessing Duration
+10% damage while Focus Blessing is active
Non-Legendary Divinity SlateProphet
[Micro Talent]
+9% Cold Damage
+9% Minion Cold Damage
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
+10% additional damage against Frozen enemies
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
+4 Max Frostbite Rating per stack of Max Focus Blessing. Stacks up to 18 time(s)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
+20% Frostbite Effect
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
+100% chance to gain a stack of Focus Blessing upon inflicting damage to a Frostbitten enemy. Interval: 0.1s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent]
Converts 100% of Physical Damage to Cold Damage
Converts 100% of Minion Physical Damage to Cold Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateProphet
[Cohesion]
+40% additional Critical Strike Rating for the next Main Skill used every 1 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of War
[Blunt]
+30% additional Physical Damage
Enemies +20% Injury Buffer
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of War
[Determined]
Upon taking fatal damage, you have a 50% chance to keep at least 1 Life
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of War
[Ambition]
+100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of War
[Gravity]
+25% additional Melee Damage
Melee Skill has reversed knockback direction
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of War
[Shooting Arrows]
+25% additional Projectile Damage
+50% Knockback distance
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateGod of War
[Medium Talent]
+18% damage
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+6% Skill Area
+6% Projectile Speed
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateGod of War
[Medium Talent]
+25% Critical Strike Rating
-4 Skill Cost
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateGod of War
[Medium Talent]
+12% Skill Area
+12% Projectile Speed
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateGod of War
[Medium Talent]
+6% Attack and Cast Speed
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+8% Critical Strike Damage
Non-Legendary Divinity SlateGod of War
[Medium Talent]
+4% Attack Block Chance
+4% Spell Block Chance
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+3% chance to inflict Trauma
Non-Legendary Divinity SlateGod of War
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+9% Physical Damage
Non-Legendary Divinity SlateGod of War
[Medium Talent]
+16% Critical Strike Damage
Non-Legendary Divinity SlateGod of War
[Legendary Medium Talent]
10% chance to restore 15% of Life, Energy Shield, and Mana when Blocking
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of War
[Legendary Medium Talent]
+8% chance to inflict Trauma
+16% Trauma Reaping Duration
Non-Legendary Divinity SlateGod of War
[Medium Talent]
+18% Physical Damage
Non-Legendary Divinity SlateGod of War
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateGod of War
[Micro Talent]
+9% Physical Damage
Non-Legendary Divinity SlateGod of War
[Legendary Medium Talent]
+1 Physical Skill Level
Non-Legendary Divinity SlateGod of War
[Legendary Medium Talent]
Gains Ferocity when dealing Physical Damage
Non-Legendary Divinity SlateGod of War
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateGod of War
[Legendary Medium Talent]
+8% additional Physical Damage while having Fervor
Non-Legendary Divinity SlateGod of War
[Brutality]
+30% additional Physical Damage
+30% additional Minion Physical Damage
-1% additional Elemental Damage for every 3 level(s).
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowdancer
[Hair-trigger]
+2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowdancer
[Instant Smash]
+1% additional Trauma Damage for every +2% Critical Strike Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowdancer
[Open Wounds]
+2 TraumaLimit
-99% additional Trauma Damage
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+9% Physical Damage
+9% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateShadowdancer
[Medium Talent]
+18% Physical Damage
+18% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+3% chance to inflict Trauma
+6% chance for Minions to inflict Trauma
Non-Legendary Divinity SlateShadowdancer
[Medium Talent]
+5% Max Life
Regenerates 0.6% Life per second
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+7% Armor
Non-Legendary Divinity SlateShadowdancer
[Medium Talent]
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
-4 Skill Cost
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+8% Critical Strike Damage
+8% Minion Critical Strike Damage
Non-Legendary Divinity SlateShadowdancer
[Medium Talent]
+6% chance to inflict Trauma
+12% chance for Minions to inflict Trauma
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent]
Immune to Trauma
Minions are immune to Physical Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateShadowdancer
[Medium Talent]
+16% Critical Strike Damage
+16% Minion Critical Strike Damage
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+5% Armor
+5% Evasion
Non-Legendary Divinity SlateShadowdancer
[Medium Talent]
+6% Max Energy Shield
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+4% Fervor effect
Non-Legendary Divinity SlateShadowdancer
[Medium Talent]
+30% Critical Strike Rating
+30% Minion Critical Strike Rating
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+9% Physical Damage
+9% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Medium Talent]
+9% Armor
+9% Evasion
-4% additional Physical Damage taken
Non-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent]
+1% Movement Speed per 10 Fervor Rating
Non-Legendary Divinity SlateShadowdancer
[Medium Talent]
+22% Physical Damage
-12% Elemental Damage
+22% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+9% Physical Damage
+9% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+9% Trauma Damage
Adds 8 - 8 Base Trauma Damage
Non-Legendary Divinity SlateShadowdancer
[Micro Talent]
+9% damage for Triggered Skills
Non-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent]
+1 Physical Skill Level
Physical Damage can't be converted to other types of damage
Non-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent]
+8% Armor DMG Mitigation Penetration
+8% Armor DMG Mitigation Penetration for Minions
Non-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent]
+12% additional Trauma Damage dealt by Critical Strikes
Non-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent]
+50% chance to Weaken nearby enemies when triggering any skill
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowdancer
[Falling Leaves]
-20% additional damage for Weapons
+40% additional Attack Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRonin
[Tradeoff]
While Dual Wielding, -10% additional Attack Speed, -30% Attack Block Chance, and +55% additional Melee Damage
While holding a Shield, -15% Defense, +5% additional Movement Speed, and +50% Attack and Spell Block Chance
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRonin
[Centralize]
Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRonin
[Endless Fervor]
Have Fervor
+12% Fervor effect
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRonin
[Micro Talent]
+9% Melee Damage
Non-Legendary Divinity SlateRonin
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateRonin
[Micro Talent]
+9% Attack Damage
Non-Legendary Divinity SlateRonin
[Medium Talent]
+18% Melee Damage
Non-Legendary Divinity SlateRonin
[Micro Talent]
+3% Attack Speed
Non-Legendary Divinity SlateRonin
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateRonin
[Micro Talent]
+5% Armor
+5% Evasion
Non-Legendary Divinity SlateRonin
[Medium Talent]
+18% Attack Damage
Non-Legendary Divinity SlateRonin
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateRonin
[Medium Talent]
+6% Attack Speed
Non-Legendary Divinity SlateRonin
[Micro Talent]
+2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateRonin
[Medium Talent]
+10% Armor
+10% Evasion
Non-Legendary Divinity SlateRonin
[Medium Talent]
+20% Critical Strike Rating
+10% Critical Strike Damage
Non-Legendary Divinity SlateRonin
[Micro Talent]
+6 Strength
+6 Dexterity
Non-Legendary Divinity SlateRonin
[Medium Talent]
+4% Attack Block Chance
+4% Spell Block Chance
Non-Legendary Divinity SlateRonin
[Micro Talent]
+6% Attack Speed
-6% Melee Damage
Non-Legendary Divinity SlateRonin
[Medium Talent]
+4% Strength
+4% Dexterity
Non-Legendary Divinity SlateRonin
[Micro Talent]
+18% Melee Damage
-4% Attack Speed
Non-Legendary Divinity SlateRonin
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateRonin
[Micro Talent]
+4% Fervor effect
Non-Legendary Divinity SlateRonin
[Legendary Medium Talent]
+32% chance to Multistrike
Non-Legendary Divinity SlateRonin
[Micro Talent]
+9% Melee Damage
Non-Legendary Divinity SlateRonin
[Legendary Medium Talent]
Every 1 s, +10% additional Melee Damage for the next Main Skill used
Non-Legendary Divinity SlateRonin
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateRonin
[Medium Talent]
+8% Fervor effect
Non-Legendary Divinity SlateRonin
[Legendary Medium Talent]
+12% Steep Strike chance.
Non-Legendary Divinity SlateRonin
[Legendary Medium Talent]
+33% Demolisher Charge Restoration Speed
Non-Legendary Divinity SlateRonin
[Legendary Medium Talent]
Shadow Quantity +1
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRonin
[Legendary Medium Talent]
+20% Fervor effect
Non-Legendary Divinity SlateRonin
[Fluke]
Lucky Critical Strike
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Keep It Up]
When triggering a Critical Strike, gains the following buff for the next 4s: +7% additional damage and -25% Critical Strike Rating on Critical Strike. Interval: 0.5s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Impending]
Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Rapid Shots]
Projectile Damage increases with the distance traveled, dealing up to +35% additional damage to Distant enemies
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateRanger
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateRanger
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateRanger
[Medium Talent]
+30% Critical Strike Rating
Non-Legendary Divinity SlateRanger
[Micro Talent]
7.5% Critical Strike Damage
Non-Legendary Divinity SlateRanger
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateRanger
[Medium Talent]
+25% damage dealt to Nearby enemies
Non-Legendary Divinity SlateRanger
[Medium Talent]
+25% damage to Distant enemies
Non-Legendary Divinity SlateRanger
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateRanger
[Medium Talent]
+15% Critical Strike Damage
Non-Legendary Divinity SlateRanger
[Micro Talent]
+2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateRanger
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateRanger
[Micro Talent]
4.5% Projectile Damage
+3% Projectile Speed
Non-Legendary Divinity SlateRanger
[Medium Talent]
+6% Attack and Cast Speed
Non-Legendary Divinity SlateRanger
[Legendary Medium Talent]
100% chance to gain Agility Blessing on Critical Strike
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Medium Talent]
+4% Attack Block Chance
+4% Spell Block Chance
Non-Legendary Divinity SlateRanger
[Legendary Medium Talent]
Critical Strikes eliminate enemies under 8% Life
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Medium Talent]
+9% Projectile Damage
+6% Projectile Speed
Non-Legendary Divinity SlateRanger
[Micro Talent]
+4% Fervor effect
Non-Legendary Divinity SlateRanger
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateRanger
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateRanger
[Micro Talent]
+9% Melee Damage
Non-Legendary Divinity SlateRanger
[Micro Talent]
+10% Knockback Chance
Non-Legendary Divinity SlateRanger
[Legendary Medium Talent]
0.5% Critical Strike Damage per Fervor Rating
Non-Legendary Divinity SlateRanger
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateRanger
[Legendary Medium Talent]
+25% chance to Mark the enemy on Critical Strike
+20% Mark effect
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Medium Talent]
+18% Melee Damage
Non-Legendary Divinity SlateRanger
[Medium Talent]
+15% Knockback distance
Non-Legendary Divinity SlateRanger
[Legendary Medium Talent]
Restores 10% of Missing Life on Attack Critical Strike. Interval: 1 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Legendary Medium Talent]
Immediately starts Charging Energy Shield on attack Critical Strike. Interval: 2 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Legendary Medium Talent]
+15% additional damage taken by enemies in Proximity
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Legendary Medium Talent]
120% of the increase/decrease on Knockback distance is also applied to damage bonuses, up to +100% damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateRanger
[Automatic Upgrade]
Gains a stack of Fortitude when using a Melee Skill
+4% additional damage per 1 stack(s) of Fortitude
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Defensiveness]
+25% Block Ratio
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Full Defense]
-1% additional Damage Over Time taken for every 1% Block Ratio
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Last Stand]
Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+2% Attack Block Chance
+6% damage
Non-Legendary Divinity SlateSentinel
[Medium Talent]
+18% damage
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateSentinel
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+4% Spell Block Chance
Non-Legendary Divinity SlateSentinel
[Medium Talent]
+4% Attack Block Chance
+12% damage
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateSentinel
[Medium Talent]
+6% Attack and Cast Speed
Non-Legendary Divinity SlateSentinel
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateSentinel
[Medium Talent]
+8% Spell Block Chance
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+3% Defense
Non-Legendary Divinity SlateSentinel
[Medium Talent]
+20% Critical Strike Rating
+10% Critical Strike Damage
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+12% damage dealt when holding a Shield
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent]
+5% Life Regain
Restores 15% of Missing Life when suffer a Severe Injury
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent]
+5% Energy Shield Regain
Restores 15% Missing Energy Shield when suffering a Severe Injury
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent]
+3 Defensive Skill Level
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateSentinel
[Medium Talent]
+12% damage dealt when holding a Shield
+4% Attack and Cast Speed when holding a Shield
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+4% Defense when holding a Shield
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent]
Gains 1 stack(s) of Tenacity Blessing every 1 s if you have Blocked recently
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+7% Armor
Non-Legendary Divinity SlateSentinel
[Micro Talent]
+2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent]
+25% Defense from Shield
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent]
+5% Block Ratio
Restores 1% Missing Life and Energy Shield when Blocking
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent]
+35% Armor if you have Blocked recently
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent]
+4% Attack Block Chance
+4% Spell Block Chance
+40% damage if you have Blocked recently
Non-Legendary Divinity SlateSentinel
[Plague]
+20% Movement Speed when defeating Wilted enemies recently
+15% additional Wilt Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Mixture]
+50% Deterioration Chance
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Affliction]
+30 Affliction inflicted per second
+30% additional Affliction effect
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Subtle Impact]
+30% additional Damage Over Time while Blur is active
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Forbidden Power]
+35% additional Erosion Damage
-10% Elemental Resistance
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Deceiver's Might]
+1 to Max Tenacity Blessing Stacks if you have taken damage in the last 8s
+1 to Max Agility Blessing Stacks if you have used a Mobility Skill in the last 8s
+1 to Max Focus Blessing Stacks if you have landed a Critical Strike or Reaped in the last 8s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+2% Movement Speed
+6% Skill Area
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent]
+18% damage
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+9% damage
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent]
+4% Movement Speed
+12% Skill Area
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent]
+6% Attack and Cast Speed
-4 Skill Cost
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateGoddess of Deception
[Legendary Medium Talent]
+100% chance to gain Blur on defeat
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+9% Damage Over Time
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent]
+5% Max Life
Regenerates 0.5% Life per second
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+6% Ill Omen Cumulative Efficiency
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent]
+20% Critical Strike Rating
+10% Critical Strike Damage
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+6 Affliction inflicted per second
+9% Damage Over Time
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent]
+9% Damage Over Time
+2% Skill Effect Duration
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Deception
[Legendary Medium Talent]
+30% Ill Omen Cumulative Efficiency
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent]
+12 Affliction inflicted per second
+18% Damage Over Time
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+5 Dexterity
+5 Intelligence
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent]
+4% Max Energy Shield
+4% Energy Shield Charge Speed
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+4% Deterioration Chance
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent]
+9% Erosion Damage
Non-Legendary Divinity SlateGoddess of Deception
[Legendary Medium Talent]
+1 Persistent Skill Level
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent]
+10 Dexterity
+10 Intelligence
Non-Legendary Divinity SlateGoddess of Deception
[Legendary Medium Talent]
10% chance to inflict 1 additional stack(s) of Deterioration
-15% additional Deterioration Duration
Non-Legendary Divinity SlateGoddess of Deception
[Legendary Medium Talent]
8% additional damage applied to Life
Non-Legendary Divinity SlateGoddess of Deception
[Dirt]
+15% additional Erosion Damage
10% additional damage applied to Life
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowmaster
[Stealth Stab]
-15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowmaster
[Beyond Cure]
Deals more Wilt Damage to enemies with more Life, up to +60% additional Wilt Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowmaster
[Twisted Belief]
+3 Erosion Skill Level
-5% Max Erosion Resistance
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+9% Erosion Damage
+9% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+3% Max Energy Shield
+3% Max Life
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+3% Wilt chance
Non-Legendary Divinity SlateShadowmaster
[Medium Talent]
+18% Erosion Damage
+18% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlateShadowmaster
[Medium Talent]
+6% Max Energy Shield
+6% Max Life
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+4% Deterioration Chance
Non-Legendary Divinity SlateShadowmaster
[Medium Talent]
+6% Wilt chance
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+15% Critical Strike Rating
Non-Legendary Divinity SlateShadowmaster
[Medium Talent]
+6% Attack and Cast Speed
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+4% Erosion Resistance
Non-Legendary Divinity SlateShadowmaster
[Medium Talent]
+8% Deterioration Damage
Non-Legendary Divinity SlateShadowmaster
[Medium Talent]
+20% Critical Strike Rating
+10% Critical Strike Damage
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+9% Erosion Damage
+9% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent]
Immune to Wilt
Minions are immune to Erosion Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+3% Wilt chance
Adds 1 - 1 Base Wilt Damage
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+9% Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent]
Gains Profane when inflicting Wilt or Deterioration
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+9% Erosion Damage
+9% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent]
+12% Wilt chance
+6% Wilt Duration
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowmaster
[Medium Talent]
6% chance to inflict 1 additional stack(s) of Wilt
Non-Legendary Divinity SlateShadowmaster
[Medium Talent]
+8% Deterioration Chance
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent]
+1 Erosion Skill Level
Non-Legendary Divinity SlateShadowmaster
[Micro Talent]
+9% Erosion Damage
+9% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent]
Gains Blur per 5 stacks of Wilt inflicted
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent]
1.2% Erosion Damage per stack of Wilt inflicted, stacking up to 60 times
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent]
+8% additional Deterioration Damage
+5% additional Deterioration Duration
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent]
Converts 100% of Physical Damage to Erosion Damage
Converts 100% of Minion Physical Damage to Erosion Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateShadowmaster
[Windwalk]
+60% additional Damage Over Time against enemies with Max Affliction. Lasts for 4 s. Only takes effect once on each enemy
(Max Active Divinity: 1)
Non-Legendary Divinity SlatePsychic
[Holiness]
-95% Curse effect against you
-15% additional damage taken from Cursed enemies
(Max Active Divinity: 1)
Non-Legendary Divinity SlatePsychic
[Inexorable Doom]
Nearby enemies within 15 m are cursed by Lv. 20 Ominous
(Max Active Divinity: 1)
Non-Legendary Divinity SlatePsychic
[Reap Purification]
-50% Ill Omen Cumulative Efficiency
Ill Omen Effect is converted to: Enemies take True Damage equal to 2.5% of Max Life when gaining 1 stack of Ill Omen
(Max Active Divinity: 1)
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+9% Damage Over Time
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+3% Attack and Cast Speed
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+18% Damage Over Time
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+2% Skill Effect Duration
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+6% Max Energy Shield
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+3% Defense
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+6% Attack and Cast Speed
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+9% Damage Over Time
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+4% Skill Effect Duration
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+3% Injury Buffer
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+6% Affliction Effect
Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent]
Gains a stack of Torment when dealing Damage Over Time
(Max Active Divinity: 1)
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+6 Affliction inflicted per second
+6% Affliction Effect
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+6% Max Life
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+6% Reaping Duration
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+12% Affliction Effect
Non-Legendary Divinity SlatePsychic
[Micro Talent]
+6% Reaping Recovery Speed
Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent]
+18 Affliction inflicted per second
-8% All Resistance when the enemy has max Affliction
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+12% Reaping Duration
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+12% Reaping Recovery Speed
Non-Legendary Divinity SlatePsychic
[Medium Talent]
+12% Reaping Duration
Non-Legendary Divinity SlatePsychic
[Micro Talent]
1.5% Blur Effect
Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent]
+50% chance to gain Blur when Reaping
(Max Active Divinity: 1)
Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent]
Gains 1 stack(s) of Focus Blessing when Reaping
(Max Active Divinity: 1)
Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent]
When Reaping, immediately starts Charging Energy Shield. Interval: 2 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent]
+16% Blur Effect
Non-Legendary Divinity SlatePsychic
[Verbal Abuse]
You can cast 1 additional Curses
+10% Curse Effect
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlock
[Vile]
When Reaping, +10% additional Reaping Duration for each type of Damaging Ailment the enemy has
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlock
[Dirty Tricks]
Upon inflicting damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlock
[Daze]
+40% Crowd Control Effects and +25% additional Ailment Damage while Blur is active
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+9% damage
+9% Minion Damage
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+9% Ailment Damage
Non-Legendary Divinity SlateWarlock
[Medium Talent]
+18% damage
+18% Minion Damage
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+6% Affliction Effect
Non-Legendary Divinity SlateWarlock
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+3% chance to inflict Damaging Ailments
+6% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateWarlock
[Medium Talent]
+18% Ailment Damage
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+8% damage against Cursed enemies
+8% Curse Skill Area
Non-Legendary Divinity SlateWarlock
[Medium Talent]
-4 Skill Cost
+12% Affliction Effect
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+3% chance to avoid Elemental Ailments
Non-Legendary Divinity SlateWarlock
[Medium Talent]
+6% chance to inflict Damaging Ailments
+12% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateWarlock
[Medium Talent]
+16% damage against Cursed enemies
+16% Curse Skill Area
Non-Legendary Divinity SlateWarlock
[Medium Talent]
+4% Curse Effect
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent]
+20% chance to avoid Elemental Ailments
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+6% Affliction Effect
Non-Legendary Divinity SlateWarlock
[Medium Talent]
+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+14% Critical Strike Damage against enemies affected by Ailments
+14% Minion Critical Strike Damage against enemies affected by Ailments
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent]
Upon dealing damage to a Cursed target, there is a +25% chance to Paralyze it
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent]
+8% additional damage against Cursed enemies
Non-Legendary Divinity SlateWarlock
[Micro Talent]
1.5% Blur Effect
Non-Legendary Divinity SlateWarlock
[Medium Talent]
+12% Affliction Effect
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+9% Ailment Damage
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+2% Crowd Control Effects
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent]
+20% chance to gain Blur when inflicting crowd control effects
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlock
[Micro Talent]
+9% damage
+9% Minion Damage
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent]
For every +2% Ignite, Wilt, and Trauma Chance, +1% Ignite, Wilt, and Trauma Damage respectively
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent]
+5% chance to inflict Slow on hit
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent]
+20% chance to Blind the target on hit
+25% Critical Strike Damage Mitigation against Blinded enemies
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent]
Upon inflicting damage, +15% Hit Damage for every type of Ailment the enemy has
When Minions deal damage, +15% Hit Damage for every type of Ailment the enemy has
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent]
+30% chance to inflict Damaging Ailments
Ailments inflicted are reflected back onto you
(Max Active Divinity: 1)
Non-Legendary Divinity SlateWarlock
[Indifference]
+1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateLich
[Ward]
Adds 13% of Sealed Mana as Energy Shield
Adds 13% of Sealed Life as Energy Shield
(Max Active Divinity: 1)
Non-Legendary Divinity SlateLich
[Off The Beaten Track]
+4 Support Skill Level
Support Skill's Mana Multiplier is fixed at 95%.
(Max Active Divinity: 1)
Non-Legendary Divinity SlateLich
[Stab In The Back]
While Blur is active, loses Blur after casting a Main Skill, and +30% additional damage for that cast
(Max Active Divinity: 1)
Non-Legendary Divinity SlateLich
[Micro Talent]
+9% damage
+9% Minion Damage
Non-Legendary Divinity SlateLich
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateLich
[Micro Talent]
+4% Max Mana
Non-Legendary Divinity SlateLich
[Medium Talent]
+18% damage
+18% Minion Damage
Non-Legendary Divinity SlateLich
[Micro Talent]
+6% Affliction Effect
Non-Legendary Divinity SlateLich
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateLich
[Micro Talent]
+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateLich
[Medium Talent]
+8% Max Mana
Non-Legendary Divinity SlateLich
[Micro Talent]
+15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateLich
[Medium Talent]
-4 Skill Cost
+12% Affliction Effect
Non-Legendary Divinity SlateLich
[Micro Talent]
+3% Max Energy Shield
+3% Energy Shield Charge Speed
Non-Legendary Divinity SlateLich
[Medium Talent]
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
-4 Skill Cost
Non-Legendary Divinity SlateLich
[Medium Talent]
+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateLich
[Micro Talent]
+5 to All Stats
Non-Legendary Divinity SlateLich
[Legendary Medium Talent]
+10% Max Energy Shield
Gains Blur when Energy Shield starts to Charge
(Max Active Divinity: 1)
Non-Legendary Divinity SlateLich
[Micro Talent]
1.5% Blur Effect
Non-Legendary Divinity SlateLich
[Micro Talent]
+9% damage
+9% Minion Damage
Non-Legendary Divinity SlateLich
[Medium Talent]
+10 to All Stats
Non-Legendary Divinity SlateLich
[Micro Talent]
+2% Skill Effect Duration
Non-Legendary Divinity SlateLich
[Legendary Medium Talent]
+10% Movement Speed while Blur is active
Movement Speed cannot be reduced to below the base value while Blur is active
Non-Legendary Divinity SlateLich
[Micro Talent]
1.5% Sealed Mana Compensation
Non-Legendary Divinity SlateLich
[Medium Talent]
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateLich
[Micro Talent]
1.5% Cooldown Recovery Speed
Non-Legendary Divinity SlateLich
[Medium Talent]
+4% Skill Effect Duration
Non-Legendary Divinity SlateLich
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateLich
[Medium Talent]
+3% Sealed Mana Compensation
Non-Legendary Divinity SlateLich
[Legendary Medium Talent]
+1 to All Skills' Levels
(Max Active Divinity: 1)
Non-Legendary Divinity SlateLich
[Legendary Medium Talent]
+8% Cooldown Recovery Speed
+1 Max Charges
(Max Active Divinity: 1)
Non-Legendary Divinity SlateLich
[Legendary Medium Talent]
+10% additional damage when having both Sealed Mana and Life
Non-Legendary Divinity SlateLich
[Legendary Medium Talent]
+8% Sealed Mana Compensation
(Max Active Divinity: 1)
Non-Legendary Divinity SlateLich
[Orders]
+25% additional Minion Damage
+50% additional Summon Skill Cast Speed
-90% additional damage taken by Minions
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Machines
[Sentry]
Max Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Machines
[Boss]
Can obtain Bond
+5% additional Minion Damage while having Bond
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Machines
[Mighty Guard]
+2 Minion Skill Level
+ 4 Command per second
+40 initial Growth for Spirit Magi
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Machines
[Overly Modified]
+30% additional Sentry Damage, -50% non-Sentry Active Skill damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Machines
[Isomorphic Arms]
Minions gain the Main-Hand Weapon's bonuses.
+30% additional Spell Damage for Minions when wielding a Wand or Tin Staff
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+9% damage
+9% Minion Damage
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+3% Minion Attack and Cast Speed
Regenerates 4 Mana per second
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+18% damage
+18% Minion Damage
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+7% Sentry Skill Area
+10% Sentry Duration
4.5% Sentry Projectile Speed
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+15% Minion Critical Strike Rating
+6% Minion Skill Area
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+6% Minion Attack and Cast Speed
Regenerates 8 Mana per second
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+7% Sentry Skill Area
+20% Sentry Duration
+9% Sentry Projectile Speed
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+15% Sentry Skill Critical Strike Rating
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+15% Minion Critical Strike Damage
+12% Minion Skill Area
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+9% Minion Damage
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+8% Barrier Shield
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+20% Sentry Skill Critical Strike Rating
+5% Sentry Skill Critical Strike Damage
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+ 2 Command per second
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+6% chance for Spirit Magi to use an Enhanced Skill
+27% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+6% Minion Damage
+15% Bond Gaining Speed
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+16% Barrier Shield
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+12% Sentry Damage
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+9% Minion Damage
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+15% Minion Critical Strike Rating
+2% Movement Speed
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+12% Minion Damage
+30% Bond Gaining Speed
Non-Legendary Divinity SlateGod of Machines
[Micro Talent]
+4% Sentry Skill cast frequency
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+24% Sentry Damage
Non-Legendary Divinity SlateGod of Machines
[Legendary Medium Talent]
+1 Minion Skill Level
Non-Legendary Divinity SlateGod of Machines
[Legendary Medium Talent]
Gains Hasten when Minions land a Critical Strike
+10% Movement Speed
(Max Active Divinity: 1)
Non-Legendary Divinity SlateGod of Machines
[Legendary Medium Talent]
+5% additional Minion Damage
+50% Bond Gaining Speed
Non-Legendary Divinity SlateGod of Machines
[Medium Talent]
+8% Sentry Skill cast frequency
Non-Legendary Divinity SlateGod of Machines
[Legendary Medium Talent]
+10% additional Sentry Damage if Sentry Skill is not used in the last 1 s
Non-Legendary Divinity SlateGod of Machines
[Shrink Back]
Gains Barrier every 1s
+50% Barrier Shield
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMachinist
[Rally]
Synthetic Troop Minions summoned at a time +1
+25% additional Minion Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMachinist
[Burning Aggression]
+1 Max Bond Stacks
+15% additional Minion Damage at Max Bond stacks
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMachinist
[United Stand]
+20% Life Regain and Energy Shield Regain for Minions
20% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+9% Minion Damage
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+7% Minion Max Life
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+18% Minion Damage
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+8% Minion Damage
+12% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+14% Minion Max Life
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+16% Minion Damage
+24% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+3% Minion Life Regeneration Speed
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+20% Minion Critical Strike Rating
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+12% Minion Damage while having Bond
Non-Legendary Divinity SlateMachinist
[Legendary Medium Talent]
Adds 10 - 10 Base Ailment Damage to Minions
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+6% Minion Life Regeneration Speed
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+9% Minion Damage
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+ 1 Command per second
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+12% Minion Damage while having Bond
+20% Bond Gaining Speed
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+9% Minion Damage
Non-Legendary Divinity SlateMachinist
[Micro Talent]
+12% Minion Damage if a Synthetic Troop Skill has been cast recently
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+4% chance for Synthetic Troop Minions to deal Double Damage
Non-Legendary Divinity SlateMachinist
[Medium Talent]
+ 2 Command per second
Non-Legendary Divinity SlateMachinist
[Legendary Medium Talent]
+20% Minion Critical Strike Rating for every 1 stack of Bond
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMachinist
[Legendary Medium Talent]
+1 to Max Summonable Synthetic Troops
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMachinist
[Legendary Medium Talent]
+8% additional Minion Damage if a Synthetic Troop Skill has been cast recently
Non-Legendary Divinity SlateMachinist
[Legendary Medium Talent]
+1 Synthetic Troop Skill Level
-40% additional damage taken by Synthetic Troop Minions
Non-Legendary Divinity SlateMachinist
[Legendary Medium Talent]
+1% Minion Attack and Cast Speed for every 2 Command owned
(Max Active Divinity: 1)
Non-Legendary Divinity SlateMachinist
[Reflection]
+6% additional damage for each type of Aura you are affected by
Minions +6% additional damage for each type of Aura they are affected by
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSteel Vanguard
[Resistance]
+1% chance to avoidElemental Ailments for every 1% effective Erosion Resistance
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSteel Vanguard
[Knowledgeable]
+100% additional Focus Skill Damage
+50% Sealed Mana Compensation for Focus Skills
Focus Skills can be equipped to Active Skill slots
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSteel Vanguard
[Tailored Remedy]
The Restoration Effect from Elixir Skills cannot be removed
+60% additional Elixir Skill Effect while affected by no more than 2 Elixir Skills
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+9% damage
+9% Minion Damage
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+2% Elemental Resistance
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+18% damage
+18% Minion Damage
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+4% Erosion Resistance
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+4% Elemental Resistance
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
1.25% Life Regain
1.25% Energy Shield Regain
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+8% Erosion Resistance
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
Elixir Skills gain 0.5 Charging Progress every second
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+9% damage
+9% Minion Damage
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
2.5% Life Regain
2.5% Energy Shield Regain
Non-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent]
Elixir Skills gain 2.5 Charging Progress every second
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+2% Aura Effect
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+1 Empower Skill Level
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
4.5% Focus Speed
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+12% damage while an Elixir Skill is active
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
-4% additional Elemental Damage taken
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+3% Aura Effect
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent]
+9% damage
+9% Minion Damage
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+9% Focus Speed
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent]
+8% Elixir Skill Effect
Non-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent]
Converts 8% of Physical Damage taken to random Elemental Damage
Non-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent]
8% additional damage applied to Life
Minions deal 8% additional damage to Life
Non-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent]
+1 Focus Skill Level
Non-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent]
+20% Elixir Skill Effect
(Max Active Divinity: 1)
Non-Legendary Divinity SlateSteel Vanguard
[Source]
+50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAlchemist
[Empower]
The number of Max Spirit Magi In Map is 1
+100% additional Spirit Magus Skill Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAlchemist
[Battle Trumpet]
-10% additional Minion Attack and Cast Speed
+50% chance for Spirit Magi to use an Enhanced Skill
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAlchemist
[Talons of Abyss]
For every 20 Growth a Spirit Magus has, it deals +1% additional damage
For every 40 Growth a Spirit Magus has, it +1% additional Ultimate Attack and Cast Speed
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+9% Minion Damage
+9% damage
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
Regenerates 0.75% Life per second
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
+18% Minion Damage
+18% damage
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+3% Minion Attack and Cast Speed
+3% Attack and Cast Speed
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+8% Minion Damage
+12% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
Regenerates 1.5% Life per second
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
+6% Minion Attack and Cast Speed
+6% Attack and Cast Speed
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
+16% Minion Damage
+24% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
3.75% Energy Shield Charge Speed
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
+20% Minion Critical Strike Rating
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+2% chance for Spirit Magi to use an Enhanced Skill
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
4.5% Spirit Magus Ultimate Cooldown Recovery Speed
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+12% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
7.5% Energy Shield Charge Speed
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
+4% chance for Spirit Magi to use an Enhanced Skill
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
+9% Spirit Magus Ultimate Cooldown Recovery Speed
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
+24% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+9% Spirit Magus Skill Damage
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+4% Origin of Spirit Magus effect
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
+9% Minion Damage
+9% damage
Non-Legendary Divinity SlateAlchemist
[Micro Talent]
12.5% Sealed Mana Compensation for Spirit Magus Skills
Non-Legendary Divinity SlateAlchemist
[Medium Talent]
+6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateAlchemist
[Legendary Medium Talent]
+1 Spirit Magus Skill Level
-80% additional damage taken by Spirit Magi
Non-Legendary Divinity SlateAlchemist
[Legendary Medium Talent]
+1 to Max Spirit Magi In Map
-40% additional Spirit Magus Skill Damage
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAlchemist
[Legendary Medium Talent]
+1 Passive Skill Level
Non-Legendary Divinity SlateAlchemist
[Legendary Medium Talent]
8% of damage taken is transferred to a random Minion
-80% additional damage taken by Spirit Magi
(Max Active Divinity: 1)
Non-Legendary Divinity SlateAlchemist
[Legendary Medium Talent]
+15% Life Regeneration Speed
-15% additional Energy Shield Charge Interval
Non-Legendary Divinity SlateAlchemist
[Heat Up]
+30% additional Sentry Damage if Sentry Skill has been cast recently
-30% additional Sentry Start Time
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArtisan
[Co-resonance]
+25% additional Sentry Damage
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArtisan
[Kinetic Conversion]
100% chance to gain a Barrier for every 5 m you move
Refreshes Barrier when gaining Barrier
-40% additional Barrier Shield
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArtisan
[Shared Fate]
Triggers the Sentry Main Skill when there are no Sentries within 10 m. Interval: 1 s
The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
+25% additional Sentry Damage
-30% Movement Speed
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+12% Sentry Damage
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+3% Max Life
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+15% Sentry Skill Critical Strike Rating
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+24% Sentry Damage
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+3% Sentry Skill cast frequency
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+6% Max Life
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+7% Barrier Shield
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+30% Sentry Skill Critical Strike Rating
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+8% Sentry Skill Critical Strike Damage
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+6% Sentry Skill cast frequency
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+3% Max Energy Shield
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+14% Barrier Shield
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+2% Movement Speed
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+15% Sentry Skill Critical Strike Damage
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+12% Sentry Damage
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+6% Max Energy Shield
Non-Legendary Divinity SlateArtisan
[Legendary Medium Talent]
Gains 1 stack(s) of Tenacity Blessing every 1 s when having Barrier
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+4% Movement Speed
+20% Sentry Damage when moving
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+20% Sentry Damage
+18% Sentry Skill Area
+9% Sentry Projectile Speed
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+8% Sentry Damage
-8% additional Sentry Start Time
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+7% Barrier Shield
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+7% Armor
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+12% Sentry Damage
Non-Legendary Divinity SlateArtisan
[Micro Talent]
+3% Sentry Skill cast frequency
Non-Legendary Divinity SlateArtisan
[Legendary Medium Talent]
+8% additional Sentry Damage
-25% additional Sentry Start Time
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArtisan
[Medium Talent]
+14% Barrier Shield
Non-Legendary Divinity SlateArtisan
[Legendary Medium Talent]
+8% Armor
Adds 0.5% of Armor to Barrier Shield
Non-Legendary Divinity SlateArtisan
[Legendary Medium Talent]
+1 Sentries that can be deployed at a time
Non-Legendary Divinity SlateArtisan
[Legendary Medium Talent]
+30% Sentry Skill cast frequency
-5% additional Sentry Damage
Non-Legendary Divinity SlateArtisan
[Legendary Medium Talent]
+8% Barrier Absorption Rate
(Max Active Divinity: 1)
Non-Legendary Divinity SlateArtisan
[Legendary Medium Talent]
+40% Barrier Shield
Non-Legendary Divinity SlateArtisan
[One For All]
Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
Non-Legendary Divinity Slate
[Unwavering Fortress]
Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
Non-Legendary Divinity Slate
[Unstoppable Force]
When a Combo Finisher is in Multistrike, it is guaranteed to deal damage equal to the Max Multistrike Count
Non-Legendary Divinity Slate
[Hare's Agility]
When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
Non-Legendary Divinity Slate
[Sweeping Fury]
On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
Non-Legendary Divinity Slate
[Keen Intellect]
For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
Non-Legendary Divinity Slate
[Towering Presence]
Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Non-Legendary Divinity Slate
[Spell Ripple]
Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
Non-Legendary Divinity Slate
[Juggernaut]
-10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
Non-Legendary Divinity Slate
[Adaptive Defense]
If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) of Deflection every 0.5 s if you have been hit recently
Non-Legendary Divinity Slate
[Unmatched Valor]
Has 130 point(s) of fixed Fervor Rating
Non-Legendary Divinity Slate
[Self-Delusion]
+12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Non-Legendary Divinity Slate
[Escalating Affliction]
Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Non-Legendary Divinity Slate
[Commander's Gambit]
-100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' Max Blessing Stacks are three times your own
Non-Legendary Divinity Slate
[Circle of Life]
Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to Command
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Non-Legendary Divinity Slate
[Miraculous Touch]
Triggers Miraculous Gain when casting an Elixir Skill
Elixir Skills gain 1 Charging Progress every second
Non-Legendary Divinity Slate
[Dark Advance]
Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
Non-Legendary Divinity Slate
[Effortless Command]
+1000 Max Energy
Non-Legendary Divinity Slate
[Crushing Blast]
Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to Elites
Non-Legendary Divinity Slate
[Storm's Command]
+35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
Non-Legendary Divinity Slate
[Fire's Allure]
Inflicts Scorch instead of Ignite
Nearby enemies within 10m -10% Fire Resistance for each stack of Scorch on them
Non-Legendary Divinity Slate
[Fiery Fantasy]
+3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additional Wilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additional Trauma Damage, up to +150% , for every +1% Trauma Chance above 100%
Non-Legendary Divinity Slate
[Micro Nether King Talent Node]
+9% damage
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+9% Minion Damage
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
Adds 7 - 8 Physical Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
Adds 6 - 9 Cold Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
Adds 6 - 9 Fire Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
Adds 1 - 15 Lightning Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
Adds 7 - 8 Erosion Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+15% Critical Strike Rating
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+8% Critical Strike Damage
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+8% Minion Critical Strike Damage
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+6% Projectile Speed
+6% Minion Projectile Speed
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+9% Skill Area
+9% Minion Skill Area
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+360 Armor
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+360 Evasion
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+4% Cold Resistance
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+4% Fire Resistance
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+4% Lightning Resistance
Non-Legendary Divinity SlateNether King
[Micro Nether King Talent Node]
+4% Erosion Resistance
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+18% damage
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+18% Minion Damage
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
Adds 14 - 16 Physical Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
Adds 13 - 17 Cold Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
Adds 12 - 18 Fire Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
Adds 1 - 29 Lightning Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
Adds 14 - 16 Erosion Damage to your and your Minions' Attacks and Spells
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+30% Critical Strike Rating
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+30% Minion Critical Strike Rating
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+15% Critical Strike Damage
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+15% Minion Critical Strike Damage
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+12% Projectile Speed
+12% Minion Projectile Speed
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+18% Skill Area
+18% Minion Skill Area
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+720 Armor
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+720 Evasion
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+7% Cold Resistance
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+7% Fire Resistance
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+7% Lightning Resistance
Non-Legendary Divinity SlateNether King
[Medium Nether King Talent Node]
+7% Erosion Resistance
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+8% Armor DMG Mitigation Penetration
+8% Armor DMG Mitigation Penetration for Minions
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+11% chance to deal Double Damage
+11% chance for Minions to deal Double Damage
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+8% Movement Speed
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+8% Aura Effect
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+8% Sealed Mana Compensation
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+11% Warcry Effect
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+11% Elixir Skill Effect
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+40 Strength
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+40 Dexterity
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+40 Intelligence
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
8% additional damage applied to Life
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+10% Life Regain
+10% Energy Shield Regain
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
Regenerates 6% Life per second
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+30% Energy Shield Charge Speed
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+1 Physical Skill Level
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+1 Cold Skill Level
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+1 Fire Skill Level
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+1 Lightning Skill Level
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
+1 Erosion Skill Level
Non-Legendary Divinity SlateNether King
[Legendary Medium Nether King Talent Node]
Adds 10 - 10 Base Ailment Damage
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+12% additional damage for you and your Minions
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+12% additional damage for you and your Minions against Cursed enemies
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
Triggers Lv. 1 Timid Curse when you or your Minions deal damage to enemies. Cooldown: 0.2 s
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
Triggers Lv. 1 Entangled Pain Curse when you or your Minions deal damage to enemies. Cooldown: 0.2 s
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
Immune to Paralysis and Slow
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
Immune to both Blinding and Weaken
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
Both you and your Minions have Attack Aggression
+30% Attack Aggression Effect
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
You and your Minions have Spell Aggression
+30% Spell Aggression Effect
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+50% Ill Omen Cumulative Efficiency
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+30% chance to inflict Damaging Ailments
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+80 Attack and Spell Critical Strike Rating
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+30% Frostbite Effect
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+50% Affliction Effect if you have dealt Fire Hit Damage recently
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+30% Numbed Effect
Inflicts 2 additional stack(s) of Numbed
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+32% Deterioration Damage
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Judgment is active, +5% Effect Increase Multiplier for Divinity Slate along the connecting line
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Contamination is active, +12% Projection Effect for all Divinity Slate (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Contamination is active, +100% Projection Effect for all Pedigree of Gods (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Contamination is active, +50% Projection Effect for all Fallen Starlight (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Contamination is active, +30% Projection Effect for all A Corner of Divinity (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Contamination is active, +30% Projection Effect for all Non-Legendary Divinity Slate (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Contamination is active, and Statue of The New God has an empty slot, +30% Projection Effect for all Divinity Slate (Max Active Divinity: 1) [Autocracy]
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Contamination is active, diagonally adjacent spaces are also within its effect area (Max Active Divinity: 1)[Autocracy]
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
Precise: Fearless gains an additional base effect: +5% chance to deal Double Damage
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+15% additional Physical Damage against enemies in Proximity
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+5 Spell Critical Strike Rating and +10% Spell Critical Strike Rating for every +1 to Spell Skill Level. Stacks up to 10 time(s)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
0.14% additional Spell Damage for every 1% Life sealed
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
14% chance for Attack Horizontal Projectiles to return
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
-20 Critical Strike Rating
+16% additional damage on Projectile Critical Strike
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+1% additional Projectile Damage for every +6% Knockback Distance. Stacks up to 14 time(s)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
Ill Omen gains an additional effect: +2% additional damage taken
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+8% additional Affliction effect
+48 Affliction inflicted per second
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
20% chance to trigger Lv. 1 Scorching Pulse when Reaping. Interval: 2 s
(Max Active Divinity: 1)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+1 Minion Skill Level
+4% additional Minion Damage
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+2% additional Minion Damage for each Minion. Stacks up to 6 time(s)
+15% Minion Max Life
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+20% Critical Strike Damage per recent non-Critical Strike, up to 4 stacks
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+1 to All Skills' Levels
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+14% additional Fire Damage taken by enemies within 10 m
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+14% additional Max Lightning Damage
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+14% additional Cold Damage on Critical Strike
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
-50% to Paralysis, Weaken, and Slow effects received while Attack and Spell Block Chance is no less than 50%
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
Converts 27% of Erosion Damage taken to random Elemental Damage
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+3% additional damage for each Empower or Defensive Skill cast recently. Stacks up to +4 time(s) (multiplies)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
+1% additional Erosion Damage on Hit. Stacks up to 12 time(s). Lasts 3 s
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Banishment is active, for every 1 adjacent Divinity Slate, gains:
+3% Aura Effect
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Banishment is active, for every 1 adjacent Divinity Slate, gains:
+3% Sealed Mana Compensation
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Banishment is active, for every 1 non-adjacent Divinity Slate, gains:
+3% additional Armor (multiplies)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Banishment is active, for every 1 non-adjacent Divinity Slate, gains:
+3% additional Evasion (multiplies)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Banishment is active, for every 1 non-adjacent Divinity Slate, gains:
+3% additional Max Energy Shield (multiplies)
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Banishment is active, for every 1 adjacent Divinity Slate, gains:
+1% Max Elemental Resistance
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Judgment is active, for every 1 Divinity Slate along the connecting line, gain:
+3% additional damage for you and your Minions
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Judgment is active, for every 1 Divinity Slate along the connecting line, gain:
+3% Aura Effect
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Judgment is active, for every 1 Divinity Slate along the connecting line, gain:
+3% Origin of Spirit Magus effect
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Judgment is active, +10% Effect Increase Multiplier for A Corner of Divinity and Fallen Starlight along the connecting line
Non-Legendary Divinity SlateNether King
[Ultimate Nether King Talent Node]
When Judgment is active, +10% Effect Increase Multiplier for Non-Legendary Divinity Slate along the connecting line
Non-Legendary Divinity SlateNether King
Affix Effect Source Type
+40% Defense gained from Chest ArmorBeltBlending Rituals
Restores 3% of Life on defeatBeltBlending Rituals
+10% additional Base Damage for Two-Handed WeaponsBeltBlending Rituals
+1 to Attack Skill LevelBeltBlending Rituals
Immune to Ignite
Minions are immune to Fire Damage
BeltBlending Rituals
+1 to Max Tenacity Blessing StacksBeltBlending Rituals
Multistrikes deal 16% increasing damageBeltBlending Rituals
-4% to the Max Life and Energy Shield thresholds for inflicting Numbed
Inflicts 1 additional stack(s) of Numbed
BeltBlending Rituals
+12% additional Max Damage
+12% additional Max Damage for Minions
BeltBlending Rituals
+1% Attack and Cast Speed per 40 DexterityBeltBlending Rituals
+1 Max Deflection stacksBeltBlending Rituals
+1 to Max Agility Blessing StacksBeltBlending Rituals
+10% additional damage against Frozen enemiesBeltBlending Rituals
Inflicts Frail when dealing Spell DamageBeltBlending Rituals
Immediately starts Energy Shield Charge upon entering Low Energy Shield statusBeltBlending Rituals
8% of damage is taken from Mana before lifeBeltBlending Rituals
Gains 1 stack(s) of Focus Blessing when consuming Spell BurstBeltBlending Rituals
+1 to Max Focus Blessing StacksBeltBlending Rituals
+12% Steep Strike chance.BeltBlending Rituals
+1% Movement Speed per 10 Fervor RatingBeltBlending Rituals
+5% Block Ratio
Restores 1% Missing Life and Energy Shield when Blocking
BeltBlending Rituals
+8% Armor DMG Mitigation Penetration
+8% Armor DMG Mitigation Penetration for Minions
BeltBlending Rituals
120% of the increase/decrease on Knockback distance is also applied to damage bonuses, up to +100% damageBeltBlending Rituals
Critical Strikes eliminate enemies under 8% LifeBeltBlending Rituals
+20% chance to Blind the target on hit
+25% Critical Strike Damage Mitigation against Blinded enemies
BeltBlending Rituals
+30% Ill Omen Cumulative EfficiencyBeltBlending Rituals
Gains 1 stack(s) of Focus Blessing when ReapingBeltBlending Rituals
+8% additional Deterioration Damage
+5% additional Deterioration Duration
BeltBlending Rituals
+18 Affliction inflicted per second
-8% All Resistance when the enemy has max Affliction
BeltBlending Rituals
+1 to All Skills' LevelsBeltBlending Rituals
+15% Life Regeneration Speed
-15% additional Energy Shield Charge Interval
BeltBlending Rituals
Converts 8% of Physical Damage taken to random Elemental DamageBeltBlending Rituals
+10% additional Sentry Damage if Sentry Skill is not used in the last 1 sBeltBlending Rituals
8% of damage taken is transferred to a random Minion
-80% additional damage taken by Spirit Magi
BeltBlending Rituals
+8% Barrier Absorption RateBeltBlending Rituals
+1 Minion Skill LevelBeltBlending Rituals
[Elimination] Attacks eliminate enemies under 18% Life on hitBeltBlending Rituals
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
BeltBlending Rituals
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damageBeltBlending Rituals
[Conductive] Changes the base effect of Numbed to: +11% additional Lightning Damage takenBeltBlending Rituals
[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile DamageBeltBlending Rituals
[Transition] When casting a skill, there is a 50% chance for that cast to deal +16% additional damage
When casting a skill, there is a 25% chance for that cast to deal +32% additional damage
When casting a skill, there is a 10% chance for that cast to deal +80% additional damage
BeltBlending Rituals
[Acquaintance] Has Dormant Entanglement
+25% additional Spell Damage
BeltBlending Rituals
[Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
+40% Frostbite Effect
BeltBlending Rituals
[Bunch] +1 to Max Focus Blessing Stacks
+3% additional Spell Damage per stack of Focus Blessing owned
BeltBlending Rituals
[Ambition] +100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
BeltBlending Rituals
[Cohesion] +40% additional Critical Strike Rating for the next Main Skill used every 1 sBeltBlending Rituals
[Blunt] +30% additional Physical Damage
Enemies +20% Injury Buffer
BeltBlending Rituals
[Indifference] +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damageBeltBlending Rituals
[Plague] +20% Movement Speed when defeating Wilted enemies recently
+15% additional Wilt Damage
BeltBlending Rituals
[Affliction] +30 Affliction inflicted per second
+30% additional Affliction effect
BeltBlending Rituals
[Sentry] Max Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills
BeltBlending Rituals
[Reflection] +6% additional damage for each type of Aura you are affected by
Minions +6% additional damage for each type of Aura they are affected by
BeltBlending Rituals
[Rally] Synthetic Troop Minions summoned at a time +1
+25% additional Minion Damage
BeltBlending Rituals
[Formless] Doubles Max Warcry Skill Effects
+66% Warcry Skill Area
BeltBlending Rituals
[True Flame] When an enemy is Ignited, 65% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit DamageBeltBlending Rituals
[No Loose Ends] +40% additional Attack Damage at Low Life
Your Max Energy Shield is fixed at 0
BeltBlending Rituals
[Queer Angle] Your and Minions' damage gains LuckyBeltBlending Rituals
[Impermanence] -90% additional Min Physical Damage, and +80% additional Max Physical Damage
-32% additional min damage
+32% additional Max Damage
BeltBlending Rituals
[Steady Accumulation] +40% additional Hit Damage
Additional -30% Skill Effect Duration
BeltBlending Rituals
[Extreme Coldness] +50 to Max Frostbite Rating
You can only deal Cold Damage
BeltBlending Rituals
[Quick Wits] +25% additional Spell Damage when the Energy Shield is not low
-20% additional damage taken at Low Energy Shield
BeltBlending Rituals
[Play Safe] 100% of the bonuses and additional bonuses to Cast Speed is also applied to Spell Burst Charge Speed
-33% additional Spell Burst Charge Speed
+40% additional Hit Damage for skills cast by Spell Burst
BeltBlending Rituals
[Impending] Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 timesBeltBlending Rituals
[Open Wounds] +2 TraumaLimit
-99% additional Trauma Damage
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%
BeltBlending Rituals
[Last Stand] Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
BeltBlending Rituals
[Beyond Cure] Deals more Wilt Damage to enemies with more Life, up to +60% additional Wilt DamageBeltBlending Rituals
[Dirty Tricks] Upon inflicting damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
BeltBlending Rituals
[Subtle Impact] +30% additional Damage Over Time while Blur is activeBeltBlending Rituals
[Mighty Guard] +2 Minion Skill Level
+ 4 Command per second
+40 initial Growth for Spirit Magi
BeltBlending Rituals
[Source] +50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect
BeltBlending Rituals
[Co-resonance] +25% additional Sentry Damage
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
BeltBlending Rituals
[Resolve] +4% additional Armor per stack of Tenacity Blessing ownedBeltBlending Rituals
[Rock] Converts 5% of Physical Damage taken to Fire Damage for every stack of Tenacity Blessing you haveBeltBlending Rituals
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
BeltBlending Rituals
[Master Escapist] +1 Max Deflection stacks
Gains max stacks of Deflection on Evade
Gains max stacks of Deflection if you haven't been hit recently
Deflection is not consumed immediately when hit, but after 0.5s instead
BeltBlending Rituals
[Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval
BeltBlending Rituals
[Poisoned Relief] +25% Injury Buffer
-15% additional damage taken at Low Life
BeltBlending Rituals
[Barrier of Radiance] Energy Shield Charge started recently cannot be interrupted by damage
+50% Energy Shield Charge Speed
BeltBlending Rituals
[Shell] +35% additional Max Energy Shield
Your Max Life is set to 100
BeltBlending Rituals
[Mana] 20% of damage is taken from Mana before life
+12% additional Max Mana
BeltBlending Rituals
[Determined] Upon taking fatal damage, you have a 50% chance to keep at least 1 LifeBeltBlending Rituals
[Centralize] Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed
BeltBlending Rituals
[Full Defense] -1% additional Damage Over Time taken for every 1% Block RatioBeltBlending Rituals
[Holiness] -95% Curse effect against you
-15% additional damage taken from Cursed enemies
BeltBlending Rituals
[Boss] Can obtain Bond
+5% additional Minion Damage while having Bond
BeltBlending Rituals
[Tailored Remedy] The Restoration Effect from Elixir Skills cannot be removed
+60% additional Elixir Skill Effect while affected by no more than 2 Elixir Skills
BeltBlending Rituals
[Kinetic Conversion] 100% chance to gain a Barrier for every 5 m you move
Refreshes Barrier when gaining Barrier
-40% additional Barrier Shield
BeltBlending Rituals
Ember ArmorBeltBlending Rituals
[Defensiveness] +25% Block RatioBeltBlending Rituals
[Resistance] +1% chance to avoidElemental Ailments for every 1% effective Erosion ResistanceBeltBlending Rituals
[Divine Grace] Changes the base effect of all Blessings to: +4% additional damage and -4% additional damage taken (multiplies)
Max stacks of each Blessing: 4
BeltBlending Rituals
[Caged Fury] If you have moved 12m or more in the last 1s, +15% additional Attack Speed and +15% Movement Speed
If you have moved less than 12m in the last 1s, +35% additional damage and +35% Physique
BeltBlending Rituals
[Rotted Taboo] Takes 100 True Damage when casting a skill. Interval: 0.1s
+3 to All Skill Levels
BeltBlending Rituals
[Comradeship] Minions gain the Belt's bonuses.BeltBlending Rituals
[Hallowed Journey] You have a Lv. 1 Precise: Magical Source
Precise: Magical Source gains an additional base effect: 20% of damage is taken from Mana before Life
BeltBlending Rituals
[Thrice Lucky] Very Lucky DamageBeltBlending Rituals
Affix Effect Source Type
+8% additional damage for Main-Hand WeaponsClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol
Intermediate Sequence 1|2|6
+6% Armor DMG Mitigation PenetrationClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol, Wand
Intermediate Sequence 2|3|4
+8% Fire PenetrationClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol, Wand
Intermediate Sequence 3|4|7
+8% Cold PenetrationClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol, Wand
Intermediate Sequence 4|5|6
+8% Lightning PenetrationClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol, Wand
Intermediate Sequence 1|3|5
+8% Erosion Resistance PenetrationClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol, Wand
Intermediate Sequence 5|6|7
+8% gear Attack SpeedClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol, Bow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow
Intermediate Sequence 3|6|7
+20% Attack Critical Strike Rating for this gearClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol, Bow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow
Intermediate Sequence 1|4|7
+10% additional damage on Critical StrikeClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol, Wand
Intermediate Sequence 1|2|5
+10% All StatsClaw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol
Intermediate Sequence 1|2|3
+16% additional damage for Main-Hand WeaponsBow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow
Intermediate Sequence 1|2|6
+12% Armor DMG Mitigation PenetrationBow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow, Tin Staff
Intermediate Sequence 2|3|4
+16% Fire PenetrationBow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow, Tin Staff
Intermediate Sequence 3|4|7
+16% Cold PenetrationBow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow, Tin Staff
Intermediate Sequence 4|5|6
+16% Lightning PenetrationBow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow, Tin Staff
Intermediate Sequence 1|3|5
+16% Erosion Resistance PenetrationBow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow, Tin Staff
Intermediate Sequence 5|6|7
+20% additional damage on Critical StrikeBow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow, Tin Staff
Intermediate Sequence 1|2|5
+16% All StatsBow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow, Tin Staff
Intermediate Sequence 1|2|3
+8% additional Spell DamageWand
Intermediate Sequence 1|2|6
+16% Cast SpeedWand
Intermediate Sequence 3|6|7
+55 Spell Critical Strike RatingWand
Intermediate Sequence 1|4|7
+8% All StatsWand, Scepter, Rod, STR Shield, DEX Shield, INT Shield
Intermediate Sequence 1|2|3
+16% additional Spell DamageTin Staff
Intermediate Sequence 1|2|6
+32% Cast SpeedTin Staff
Intermediate Sequence 3|6|7
+110 Spell Critical Strike RatingTin Staff
Intermediate Sequence 1|4|7
+8% additional Damage Over TimeScepter
Intermediate Sequence 1|2|6
+16 Affliction inflicted per second
+24% Affliction Effect
Scepter
Intermediate Sequence 2|3|4
+25% Reaping Recovery SpeedScepter
Intermediate Sequence 3|4|7
+30% Reaping DurationScepter
Intermediate Sequence 4|5|6
+10% Movement SpeedScepter, STR Shield, DEX Shield, INT Shield
Intermediate Sequence 1|3|5
+12% Ailment DurationScepter
Intermediate Sequence 5|6|7
Max Terra Charge Stacks +1Scepter
Intermediate Sequence 3|6|7
+16% Blur EffectScepter
Intermediate Sequence 1|4|7
-10% All Resistance when the enemy has max AfflictionScepter
Intermediate Sequence 1|2|5
+8% additional Minion DamageRod
Intermediate Sequence 1|2|6
+6% Armor DMG Mitigation Penetration for MinionsRod
Intermediate Sequence 2|3|4
+8% Minion Fire PenetrationRod
Intermediate Sequence 3|4|7
+8% Cold Penetration for MinionsRod
Intermediate Sequence 4|5|6
+8% Lightning Penetration for MinionsRod
Intermediate Sequence 1|3|5
+8% Erosion Penetration for MinionsRod
Intermediate Sequence 5|6|7
+16% Minion Attack and Cast SpeedRod
Intermediate Sequence 3|6|7
+55 Minion Critical Strike RatingRod
Intermediate Sequence 1|4|7
+40% Minion Critical Strike DamageRod
Intermediate Sequence 1|2|5
+8% Elemental ResistanceSTR Shield, DEX Shield, INT Shield
Intermediate Sequence 1|2|6
+15% Max Life and Max ManaSTR Shield, DEX Shield, INT Shield
Intermediate Sequence 2|3|4
+40% Defense from ShieldSTR Shield, DEX Shield, INT Shield
Intermediate Sequence 3|4|7
+10% Attack and Spell Block ChanceSTR Shield, DEX Shield, INT Shield
Intermediate Sequence 4|5|6
+80% Critical Strike RatingSTR Shield, DEX Shield, INT Shield
Intermediate Sequence 5|6|7
+40% Critical Strike DamageSTR Shield, DEX Shield, INT Shield
Intermediate Sequence 3|6|7
Restores 3% Life on Block. Interval: 0.3sSTR Shield, DEX Shield, INT Shield
Intermediate Sequence 1|4|7
Restores 3% Energy Shield on Block. Interval: 0.3sSTR Shield, DEX Shield, INT Shield
Intermediate Sequence 1|2|5
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radiusClaw, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Cane, Pistol, Wand, Scepter
Advanced Sequence 1|4|5|7
Adds 1 - 3 Lightning Damage to Attacks per 10 DexterityClaw, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Cane, Pistol
Advanced Sequence 1|1|1|5
Adds 2 - 2 Fire Damage to Attacks per 10 StrengthClaw, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Cane, Pistol
Advanced Sequence 6|6|6|7
Main Skill is supported by Lv. 25 SteamrollClaw, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger
Advanced Sequence 2|2|2|3
Adds 1 - 1 Physical Damage to Attacks per 2260 ArmorClaw, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Cane, Pistol
Advanced Sequence 3|3|6|7
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
Claw, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger
Advanced Sequence 4|4|5|6
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Claw, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Cane, Pistol
Advanced Sequence 1|3|5|7
Main Skill is supported by Lv. 20 Attack FocusClaw, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Cane, Pistol
Advanced Sequence 4|5|5|7
+25% Gear Elemental Damage
-25% Gear Physical Damage
Claw, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Cane, Pistol
Advanced Sequence 1|2|3|4
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radiusTwo-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Bow, Musket, Fire Cannon, Crossbow, Tin Staff
Advanced Sequence 1|4|5|7
Adds 1 - 7 Lightning Damage to Attacks per 10 DexterityTwo-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Bow, Musket, Fire Cannon, Crossbow
Advanced Sequence 1|1|1|5
Adds 3 - 5 Fire Damage to Attacks per 10 StrengthTwo-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Bow, Musket, Fire Cannon, Crossbow
Advanced Sequence 6|6|6|7
Main Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel
Advanced Sequence 2|2|2|3
Adds 2 - 2 Physical Damage to Attacks per 2260 ArmorTwo-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel
Advanced Sequence 3|3|6|7
+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel
Advanced Sequence 4|4|5|6
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Bow, Musket, Fire Cannon, Crossbow
Advanced Sequence 1|3|5|7
Main Skill is supported by Lv. 25 Attack Focus
+25% additional Melee Damage
Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel
Advanced Sequence 4|5|5|7
+50% Gear Elemental Damage
-25% Gear Physical Damage
Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Bow, Musket, Fire Cannon, Crossbow
Advanced Sequence 1|2|3|4
Main Skill is supported by Lv. 25 Multiple ProjectilesCane, Pistol
Advanced Sequence 2|2|2|3
+120% Precise Projectiles Aura effect
-20% additional Precise Projectiles Sealed Mana Compensation
Cane, Pistol
Advanced Sequence 4|4|5|6
Main Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Bow, Musket, Fire Cannon, Crossbow
Advanced Sequence 2|2|2|3
After reaching their max range, Projectiles will return and travel an additional 0% of that distance, hitting the enemies on their path again
-20% additional Projectile Damage
Bow, Musket, Fire Cannon, Crossbow
Advanced Sequence 3|3|6|7
+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Bow, Musket, Fire Cannon, Crossbow
Advanced Sequence 4|4|5|6
Main Skill is supported by Lv. 25 Attack Focus
+25% additional Projectile Damage
Bow, Musket, Fire Cannon, Crossbow
Advanced Sequence 4|5|5|7
+25% additional Hit Damage for skills cast by Spell BurstWand
Advanced Sequence 1|3|5|7
Adds 200 - 220 Cold Damage to Spells when having at least 800 IntelligenceWand
Advanced Sequence 1|1|1|5
The Main Skill is supported by Lv. 25 Control SpellWand
Advanced Sequence 2|2|2|4
+120% Spell Amplification Aura
-20% additional Spell Amplification Sealed Mana Compensation
Wand
Advanced Sequence 3|3|6|7
+35% additional damage
-10% additional Cast Speed
Wand
Advanced Sequence 4|4|5|6
Main Skill is supported by Lv. 20 OverloadWand
Advanced Sequence 5|5|6|6
-1 to Max Tenacity Blessing Stacks
+1 to Max Focus Blessing Stacks
+1 to Max Agility Blessing Stacks
Wand
Advanced Sequence 2|3|5|6
+50% additional Hit Damage for skills cast by Spell BurstTin Staff
Advanced Sequence 1|3|5|7
Adds 420 - 440 Cold Damage to Spells when having at least 800 IntelligenceTin Staff
Advanced Sequence 1|1|1|5
The Main Skill is supported by Lv. 25 Control Spell
+25% additional Spell Damage
Tin Staff
Advanced Sequence 2|2|2|4
+200% Spell Amplification Aura
-30% additional Spell Amplification Sealed Mana Compensation
Tin Staff
Advanced Sequence 3|3|6|7
+70% additional damage
-10% additional Cast Speed
Tin Staff
Advanced Sequence 4|4|5|6
Main Skill is supported by Lv. 25 Spell Concentration
+25% additional Spell Damage
Tin Staff
Advanced Sequence 5|5|6|6
-2 to Max Tenacity Blessing Stacks
+2 to Max Focus Blessing Stacks
+2 to Max Agility Blessing Stacks
Tin Staff
Advanced Sequence 2|3|5|6
Triggers Lv. 30 Black Hole when moving. Interval: 1.5 sScepter
Advanced Sequence 1|1|1|5
Main Skill is supported by Lv. 25 CataclysmScepter
Advanced Sequence 2|2|2|4
Upon inflicting damage, +8% additional Ailment Damage (multiplies) for every type of Ailment the enemy hasScepter
Advanced Sequence 3|3|6|7
+120% Deep Pain Aura
-20% additional Deep Pain Sealed Mana Compensation
Scepter
Advanced Sequence 4|4|5|6
+20% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
+100% Skill Area when standing on a Terra Skill. Lasts for 2 s
Scepter
Advanced Sequence 1|3|5|7
Main Skill is supported by Lv. 20 Shortened DurationScepter
Advanced Sequence 5|5|6|6
+1 to Max Tenacity Blessing Stacks
-1 to Max Focus Blessing Stacks
+1 to Max Agility Blessing Stacks
Scepter
Advanced Sequence 2|3|5|6
+80 initial Growth for Spirit MagiRod
Advanced Sequence 1|4|6|7
+ 10 Command per secondRod
Advanced Sequence 1|3|5|7
Triggers Lv. 10 Entangled Pain Curse and Timid Curse when a Minion deals damage. Cooldown: 1 s
Minions can cast 1 additional Curse(s)
Rod
Advanced Sequence 2|2|2|4
The Main Skill is supported by a Lv. 25 Servant DamageRod
Advanced Sequence 1|1|1|5
-80 Minion Critical Strike Rating
+200% Minion Critical Strike Damage
Rod
Advanced Sequence 4|4|5|6
+120% Radical Order Aura Effect
-20% additional Radical Order Sealed Mana Compensation
Rod
Advanced Sequence 3|3|6|7
Main Skill is supported by Lv. 20 Elemental DuoRod
Advanced Sequence 5|5|6|6
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
Rod
Advanced Sequence 2|3|5|6
+8% Block Ratio Upper limitSTR Shield, DEX Shield, INT Shield
Advanced Sequence 1|1|1|5
All Passive Skill slots are supported by Lv. 30 Precise: RestrainSTR Shield, DEX Shield, INT Shield
Advanced Sequence 2|2|2|4
Immune to crowd control effectsSTR Shield, DEX Shield, INT Shield
Advanced Sequence 3|3|6|7
Converts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
STR Shield, DEX Shield, INT Shield
Advanced Sequence 4|4|5|6
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
STR Shield, DEX Shield, INT Shield
Advanced Sequence 1|4|6|7
Spell Damage will not additionally reduce Evasion by default
+1680 gear Evasion
STR Shield, DEX Shield, INT Shield
Advanced Sequence 1|3|5|7
Energy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
STR Shield, DEX Shield, INT Shield
Advanced Sequence 2|5|6|7
Affix Effect Source Type
+75% to the effects of Random Affixes on this PrismEthereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+12% additional Attack Damage when holding a One-Handed Weapon
+12% additional Base Damage for Two-Handed Weapons
Ethereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
While standing still, +12% additional Attack Damage and Ailment Damage dealt by attacks. -5% additional damage taken
Ethereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+1% additional Damage per +5% Movement Speed, up to +12%
Ethereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+12% additional Attack Damage and Ailment Damage dealt by attacks when there are Elites within 10m nearby
+50% Skill Area when there are no Elites within 10m nearby
Ethereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+30 Affliction inflicted per second
+10% additional Damage Over Time
Ethereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
When channeling Harmonious Field, triggers the Sentry Main Skill if there are no Sentries within 10m. Interval: 1s
+30% Empower Skill Effect for Harmonious Field
Ethereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
Blinds enemies within 15 m when casting Dazzling Bloom
+12% additional damage for Spirit Magi against Blinded enemies
Ethereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
For every stack of Max Spell Burst, +4% additional Spell Damage, up to +16% additional Spell Damage
Ethereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
2.5% additional Minion Damage per Synthetic Troop Minion you own
Ethereal PrismBase Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+12% additional Spell Damage when you have Spell Aggression
Ethereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with One For AllEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unwavering FortressEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unstoppable ForceEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Hare's AgilityEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Sweeping FuryEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Keen IntellectEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Towering PresenceEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Spell RippleEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with JuggernautEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Adaptive DefenseEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unmatched ValorEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Self-DelusionEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Escalating AfflictionEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Commander's GambitEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Circle of LifeEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Miraculous TouchEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Dark AdvanceEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Effortless CommandEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Crushing BlastEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Storm's CommandEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fire's AllureEthereal PrismBase Affix
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fiery FantasyEthereal PrismBase Affix
The area of effect expands to 3x3 RectangleEthereal PrismRandom Affix
The area of effect expands to 3x4 RectangleEthereal PrismRandom Affix
The area of effect expands to 4x3 RectangleEthereal PrismRandom Affix
The area of effect expands to 2x2 RectangleEthereal PrismRandom Affix
The area of effect expands to 7x1 RectangleEthereal PrismRandom Affix
The area of effect expands to 2x4 RectangleEthereal PrismRandom Affix
The area of effect expands to 4x2 RectangleEthereal PrismRandom Affix
The area of effect expands to 3x3 RectangleEthereal PrismRandom Affix
The area of effect expands to 3x4 RectangleEthereal PrismRandom Affix
The area of effect expands to 4x3 RectangleEthereal PrismRandom Affix
The area of effect expands to 2x2 RectangleEthereal PrismRandom Affix
The area of effect expands to 7x1 RectangleEthereal PrismRandom Affix
The area of effect expands to 2x4 RectangleEthereal PrismRandom Affix
The area of effect expands to 4x2 RectangleEthereal PrismRandom Affix
The area of effect expands to 3x3 RectangleEthereal PrismRandom Affix
The area of effect expands to 3x4 RectangleEthereal PrismRandom Affix
The area of effect expands to 4x3 RectangleEthereal PrismRandom Affix
The area of effect expands to 2x2 RectangleEthereal PrismRandom Affix
The area of effect expands to 7x1 RectangleEthereal PrismRandom Affix
The area of effect expands to 2x4 RectangleEthereal PrismRandom Affix
The area of effect expands to 4x2 RectangleEthereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in Multistrike, it is guaranteed to deal damage equal to the Max Multistrike Count
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) of Deflection every 0.5 s if you have been hit recently
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' Max Blessing Stacks are three times your own
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to Command
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Miraculous Gain when casting an Elixir Skill
Elixir Skills gain 1 Charging Progress every second
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: 1204411023
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to Elites
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Scorch instead of Ignite
Nearby enemies within 10m -10% Fire Resistance for each stack of Scorch on them
Ethereal PrismRandom Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additional Wilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additional Trauma Damage, up to +150% , for every +1% Trauma Chance above 100%
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in Multistrike, it is guaranteed to deal damage equal to the Max Multistrike Count
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) of Deflection every 0.5 s if you have been hit recently
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' Max Blessing Stacks are three times your own
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to Command
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Miraculous Gain when casting an Elixir Skill
Elixir Skills gain 1 Charging Progress every second
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: 1204411023
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to Elites
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Scorch instead of Ignite
Nearby enemies within 10m -10% Fire Resistance for each stack of Scorch on them
Ethereal PrismRandom Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additional Wilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additional Trauma Damage, up to +150% , for every +1% Trauma Chance above 100%
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in Multistrike, it is guaranteed to deal damage equal to the Max Multistrike Count
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) of Deflection every 0.5 s if you have been hit recently
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' Max Blessing Stacks are three times your own
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to Command
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Miraculous Gain when casting an Elixir Skill
Elixir Skills gain 1 Charging Progress every second
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: 1204411023
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to Elites
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Scorch instead of Ignite
Nearby enemies within 10m -10% Fire Resistance for each stack of Scorch on them
Ethereal PrismRandom Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additional Wilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additional Trauma Damage, up to +150% , for every +1% Trauma Chance above 100%
Ethereal PrismRandom Affix
Points can be allocated to all Micro Talent within the area 1 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 1 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 2 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 2 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 3 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 3 additional time(s)Ethereal PrismPrism Gauge - Legendary
All Legendary Medium Talent within the area can ignore prerequisite point requirementsEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Tenacity Blessing StacksEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Agility Blessing StacksEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Focus Blessing StacksEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Fortitude when using a Melee Skill
Owns 1 additional stack(s) of Fortitude
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Frail when dealing Spell Damage
+40% Frail Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Attack Aggression when casting an Attack Skill
+40% Attack Aggression Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Spell Aggression when casting a Spell Skill
+40% Spell Aggression Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Torment when dealing Damage Over Time
+40% Torment Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Has 100 point(s) of fixed Blur RatingEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +100% chance to gain a Barrier upon casting a Defensive SkillEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Cold Infiltration on hit
+40% Cold Infiltration Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Fire Infiltration on hit
+40% Fire Infiltration Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Lightning Infiltration on hit
+40% Lightning Infiltration Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses
Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effects
-25% Defense
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, -100% Curse effect against youEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to Elemental Ailments
-8% Elemental Resistance
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 Max Bond StacksEthereal PrismPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 1 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 1 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 2 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 2 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 3 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 3 additional time(s)Ethereal PrismPrism Gauge - Legendary
All Legendary Medium Talent within the area can ignore prerequisite point requirementsEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +2 to Max Tenacity Blessing StacksEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +2 to Max Agility Blessing StacksEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +2 to Max Focus Blessing StacksEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Fortitude when using a Melee Skill
Owns 2 additional stack(s) of Fortitude
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Frail when dealing Spell Damage
+100% Frail Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Attack Aggression when casting an Attack Skill
+100% Attack Aggression Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Spell Aggression when casting a Spell Skill
+100% Spell Aggression Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Torment when dealing Damage Over Time
+100% Torment Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Has 120 point(s) of fixed Blur RatingEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +175% chance to gain a Barrier upon casting a Defensive SkillEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Cold Infiltration on hit
+100% Cold Infiltration Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Fire Infiltration on hit
+100% Fire Infiltration Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Lightning Infiltration on hit
+100% Lightning Infiltration Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses
Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effectsEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, -100% Curse effect against youEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to Elemental AilmentsEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +2 Max Bond StacksEthereal PrismPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 1 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 1 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 2 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 2 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 3 additional time(s)Ethereal PrismPrism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 3 additional time(s)Ethereal PrismPrism Gauge - Legendary
All Legendary Medium Talent within the area can ignore prerequisite point requirements
All Medium Talent within the area can ignore prerequisite point requirements
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Tenacity Blessing StacksEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Agility Blessing StacksEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Focus Blessing StacksEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Fortitude when using a Melee Skill
Owns 1 additional stack(s) of Fortitude
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Frail when dealing Spell Damage
+40% Frail Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Attack Aggression when casting an Attack Skill
+40% Attack Aggression Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Spell Aggression when casting a Spell Skill
+40% Spell Aggression Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Torment when dealing Damage Over Time
+40% Torment Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Has 100 point(s) of fixed Blur RatingEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +100% chance to gain a Barrier upon casting a Defensive SkillEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Cold Infiltration on hit
+40% Cold Infiltration Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Fire Infiltration on hit
+40% Fire Infiltration Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Lightning Infiltration on hit
+40% Lightning Infiltration Effect
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses
Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effects
-25% Defense
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, -100% Curse effect against youEthereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to Elemental Ailments
-8% Elemental Resistance
Ethereal PrismPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 Max Bond StacksEthereal PrismPrism Gauge - Legendary
All Micro Talent within the area also gain: +6% Attack DamageEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Spell DamageEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Damage Over TimeEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +1% Elemental and Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Ethereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Ethereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Ethereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% DefenseEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Max LifeEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Max ManaEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Attack DamageEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Spell DamageEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Damage Over TimeEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +1% Elemental and Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Ethereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Ethereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Ethereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% DefenseEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Max LifeEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Max ManaEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +10 StrengthEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +10 DexterityEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +10 IntelligenceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Sealed Mana CompensationEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +8% Projectile SpeedEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Spell Burst Charge SpeedEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Attack and Spell Block ChanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Affliction EffectEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +10 StrengthEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +10 DexterityEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +10 IntelligenceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Sealed Mana CompensationEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +8% Projectile SpeedEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Spell Burst Charge SpeedEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Attack and Spell Block ChanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Affliction EffectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +5% Block RatioEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +7% Movement SpeedEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +9% Steep Strike chance.Ethereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% additional Shadow DamageEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +30% Demolisher Charge Restoration SpeedEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +10 to Max Frostbite RatingEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +16% Deterioration ChanceEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: Multistrikes deal 12% increasing damageEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: + 3 Command per secondEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +24 initial Growth for Spirit MagiEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +25% Reaping DurationEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% Aura EffectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +12% Origin of Spirit Magus effectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +15% Numbed EffectEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Minion DamageEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Minion DamageEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Cold ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Cold ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Fire ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Fire ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Lightning ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Lightning ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Aura EffectEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Aura EffectEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Origin of Spirit Magus effectEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Origin of Spirit Magus effectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% Sealed Mana CompensationEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +50% Terra Charge Recovery SpeedEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Attack DamageEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Spell DamageEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Damage Over TimeEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Elemental and Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Attack and Cast Speed
3.5% Minion Attack and Cast Speed
Ethereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 17.5% Critical Strike Rating
17.5% Minion Critical Strike Rating
Ethereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Critical Strike Damage
10.5% Minion Critical Strike Damage
Ethereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% DefenseEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Max LifeEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +7% Max ManaEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Attack DamageEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Spell DamageEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Damage Over TimeEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Elemental and Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Attack and Cast Speed
3.5% Minion Attack and Cast Speed
Ethereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 17.5% Critical Strike Rating
17.5% Minion Critical Strike Rating
Ethereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Critical Strike Damage
10.5% Minion Critical Strike Damage
Ethereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% DefenseEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Max LifeEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +7% Max ManaEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 17.5 StrengthEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 17.5 DexterityEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 17.5 IntelligenceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Sealed Mana CompensationEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +14% Projectile SpeedEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Spell Burst Charge SpeedEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Attack and Spell Block ChanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Affliction EffectEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 17.5 StrengthEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 17.5 DexterityEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 17.5 IntelligenceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Sealed Mana CompensationEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +14% Projectile SpeedEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Spell Burst Charge SpeedEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Attack and Spell Block ChanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Affliction EffectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +9% Block RatioEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 12.5% Movement SpeedEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +16% Steep Strike chance.Ethereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 10.5% additional Shadow DamageEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 52.5% Demolisher Charge Restoration SpeedEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 17.5 to Max Frostbite RatingEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +28% Deterioration ChanceEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: Multistrikes deal 21% increasing damageEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: + 5.5 Command per secondEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +42 initial Growth for Spirit MagiEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +44% Reaping DurationEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 10.5% Aura EffectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +21% Origin of Spirit Magus effectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 26.5% Numbed EffectEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Minion DamageEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Minion DamageEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +7% Cold ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +7% Cold ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +7% Fire ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +7% Fire ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +7% Lightning ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +7% Lightning ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +7% Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +7% Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Aura EffectEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Aura EffectEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +7% Origin of Spirit Magus effectEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +7% Origin of Spirit Magus effectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 10.5% Sealed Mana CompensationEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +88% Terra Charge Recovery SpeedEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Attack DamageEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Spell DamageEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Damage Over TimeEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +1% Elemental and Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Ethereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Ethereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Ethereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% DefenseEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Max LifeEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Max ManaEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Attack DamageEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Spell DamageEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Damage Over TimeEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +1% Elemental and Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Ethereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Ethereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Ethereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% DefenseEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Max LifeEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Max ManaEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +10 StrengthEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +10 DexterityEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +10 IntelligenceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Sealed Mana CompensationEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +8% Projectile SpeedEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Spell Burst Charge SpeedEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Attack and Spell Block ChanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Affliction EffectEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +10 StrengthEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +10 DexterityEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +10 IntelligenceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Sealed Mana CompensationEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +8% Projectile SpeedEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Spell Burst Charge SpeedEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Attack and Spell Block ChanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Affliction EffectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +5% Block RatioEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +7% Movement SpeedEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +9% Steep Strike chance.Ethereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% additional Shadow DamageEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +30% Demolisher Charge Restoration SpeedEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +10 to Max Frostbite RatingEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +16% Deterioration ChanceEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: Multistrikes deal 12% increasing damageEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: + 3 Command per secondEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +24 initial Growth for Spirit MagiEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +25% Reaping DurationEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% Aura EffectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +12% Origin of Spirit Magus effectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +15% Numbed EffectEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Minion DamageEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Minion DamageEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Cold ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Cold ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Fire ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Fire ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Lightning ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Lightning ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Erosion ResistanceEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Aura EffectEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Aura EffectEthereal PrismPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Origin of Spirit Magus effectEthereal PrismPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Origin of Spirit Magus effectEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% Sealed Mana CompensationEthereal PrismPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +50% Terra Charge Recovery SpeedEthereal PrismPrism Gauge - Rare
[Blade of the Silver Moon] Blinks to an enemy when casting an Attack Skill. Interval: 0.5s
Eliminates enemies with Life below 12% on Melee Skill hit
FollowerSelene Blade of the Silver Moon
[Relentless Claws] Every 10s, if there are enemies within 12m of you, inflicts Claw Mark on enemies within 6m, causing them to take +25% additional Physical Damage for 5sFollowerAtalanta Relentless Claws
[Howl of the Pack] +20% Warcry Skill Effect for the Follower and youFollowerLupa Howl of the Pack
[Iron Curtain] Instantly restores 100% Max Life to you and -50% additional damage taken for 5s when you take Fatal Damage
Interval: 60s
FollowerAjax Iron Curtain
[Wild Barbarian King] +100% Steep Strike Skill Area
Inflicts Barbarian Intimidation on enemies when Steep Strike hits an enemy
FollowerYmir Wild Barbarian King
[Vessel of Sin] Every 10s, lets out a Warcry if there are enemies within 8m of you. For each enemy affected, grants you Temporary Life equal to 2% of current Life for 5s. Stacks up to 8 time(s)FollowerSiegfried Vessel of Sin
[Curl-Tailed Sentinel] Every 10s, if there are enemies within 8m of you, places a Rat Guard at a random location Nearby for 5s
+25% additional Spell Damage for allies within a certain area of the Rat Guard
FollowerPipe Curl-Tailed Sentinel
[Plague] -30% additional Wilt Duration
Inflicted Wilt gains an additional effect: +1% additional Non-Erosion Damage taken (multiplies)
FollowerBubo Plague
[Rampaging Rat] +2 Projectile Quantity
+100% Projectile Speed
+12% additional damage taken by enemies for 1s when a Projectile Skill lands a Critical Strike
FollowerRobin Hood Rampaging Rat
[Golden-Mane Bastion] Creates a bastion centered on you. You take -20% additional damage from enemies outside the bastionFollowerLeonora Golden-Mane Bastion
[Scion of Light] You gain an Elemental Shield that absorbs up to 2500 Elemental Damage
Elemental Shield Absorption Rate: 100%
Elemental Shield is restored 8s after it is broken
FollowerArianrhod Scion of Light
[Chant of Conquest] The Follower and allies have Spell Aggression
+50% effect for Spell Aggression applied by the Follower
+50% Spell Skill Area
+25% Cast Speed
FollowerIshtar Chant of Conquest
Affix Effect Source Type
-20% All Stats
+(98–100) to All Stats
Memory RevivalRevived Affix
-15% All Stats
+(72–75) to All Stats
Memory RevivalRevived Affix
-10% All Stats
+(47–50) to All Stats
Memory RevivalRevived Affix
Loses 50 Life and 80 Energy Shield every second
+(24–25)% additional Minion Damage when Life or Energy Shield is 50% or higher
Memory RevivalRevived Affix
Loses 30 Life and 50 Energy Shield every second
+(18–20)% additional Minion Damage when Life or Energy Shield is 50% or higher
Memory RevivalRevived Affix
Loses 15 Life and 30 Energy Shield every second
+(13–15)% additional Minion Damage when Life or Energy Shield is 50% or higher
Memory RevivalRevived Affix
+2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 4 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)Memory RevivalRevived Affix
+2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)Memory RevivalRevived Affix
+1% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)Memory RevivalRevived Affix
Torment gains an additional effect: +4% additional Reaping Recovery Speed
Restores (6–7)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.3 s
Memory RevivalRevived Affix
Torment gains an additional effect: +3% additional Reaping Recovery Speed
Restores (4–5)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.3 s
Memory RevivalRevived Affix
Torment gains an additional effect: +2% additional Reaping Recovery Speed
Restores (2–3)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.5 s
Memory RevivalRevived Affix
1.4% Spell Critical Strike Rating for every 1 Intelligence. Up to +(205–210)%Memory RevivalRevived Affix
+1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(148–160)%Memory RevivalRevived Affix
+1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(96–110)%Memory RevivalRevived Affix
Every 10 time(s) Lightning Damage is dealt, inflicts 5 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
+5% Numbed Effect
Memory RevivalRevived Affix
Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
+(4–5)% Numbed Effect
Memory RevivalRevived Affix
Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
-10% Numbed Effect
Memory RevivalRevived Affix
+(144–150) Critical Strike Rating against Frostbitten enemiesMemory RevivalRevived Affix
+(104–110) Critical Strike Rating against Frostbitten enemiesMemory RevivalRevived Affix
+(68–75) Critical Strike Rating against Frostbitten enemiesMemory RevivalRevived Affix
For every enemy within 20 m nearby, +(18–20)% Affliction Effect, up to +120%Memory RevivalRevived Affix
For every enemy within 20 m nearby, +(13–15)% Affliction Effect, up to +90%Memory RevivalRevived Affix
For every enemy within 20 m nearby, +(8–10)% Affliction Effect, up to +60%Memory RevivalRevived Affix
+(18–20)% Armor DMG Mitigation Penetration against Traumatized enemiesMemory RevivalRevived Affix
+(13–15)% Armor DMG Mitigation Penetration against Traumatized enemiesMemory RevivalRevived Affix
+(8–10)% Armor DMG Mitigation Penetration against Traumatized enemiesMemory RevivalRevived Affix
20% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +40%Memory RevivalRevived Affix
15% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +(27–30)%Memory RevivalRevived Affix
10% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +(18–20)%Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Epic or lower Origin Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-60–-55)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Rare or lower Origin Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-35–-30)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Epic or lower Progress Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-60–-55)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Rare or lower Progress Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-35–-30)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Epic or lower Discipline Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-60–-55)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Rare or lower Discipline Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-35–-30)%
Memory RevivalRevived Affix
[Hero's Resourcefulness] Burst becomes Burst Blast and can activate Spell Burst
All conditions of this trait that trigger on attack are changed to trigger on hit
The Base Trait effect that generates Rage from using Melee Skills is changed to generating Rage upon skill use. The effect that triggers Burst on attack hit is changed to triggering Burst Blaston hit

Hero Trait Exclusive: Berserker Rehan|Anger
Memory RevivalSpecial Random Affix
[Furious Roar] Attacks trigger Burst once on Critical Strike while Berserk is active. Cooldown: 0.3s
-20% additional Burst Damage

Hero Trait Exclusive: Berserker Rehan | Anger
Memory RevivalSpecial Random Affix
[Ancestral Hate] Additional bonuses to Energy Shield Regain Interval also apply to Life Regain Interval, up to -65%
For every Attack Skill used by Seething Spirit within 2s, +3% additional Hit Damage taken by you, up to 30%
Seething Spirit consumes 30% of current Life when using skills

Hero Trait Exclusive: Berserker Rehan | Seething Silhouette
Memory RevivalSpecial Random Affix
[Starfall Wasteland] Seething Spirit now only uses Ranged Attack Projectile Skills (except Channeled and Parabolic Skills)
Generates 15 Rage when using a Ranged Skill
+1 to Projectile Quantity, +1 Horizontal Projectile Jump(s), +1 Horizontal Projectile Penetration(s), +11% Projectile Size for Ranged Skills cast by Seething Spirit
33% chance for Ranged Skills cast by Seething Spirit to return after reaching their max range

Hero Trait Exclusive: Berserker Rehan | Seething Silhouette
Memory RevivalSpecial Random Affix
[Between the Holy Land and Hell] Gains Repent to the Light for 8s after casting the Trait Skill

Hero Trait Exclusive: Lightbringer Rosa|High Court Chariot
Memory RevivalSpecial Random Affix
[Mercury Purged] When inflicting Frostbite, gains Baptism: Impassive for 8s
When inflicting Ignite, gains Baptism: Rage for 8s
When inflicting Numbed, gains Baptism: Indolent for 8s

Hero Trait Exclusive: Lightbringer Rosa | Unsullied Blade
Memory RevivalSpecial Random Affix
[Telepathy Expert] When Spacetime Illusion consumes Spell Burst, it also attempts to consume Spell Burst for Youga
-20% additional Spell Burst Hit Damage

Hero Trait Exclusive: Spacetime Witness Youga | Spacetime Illusion
Memory RevivalSpecial Random Affix
[Fifth Cosmic Velocity] -99% additional Spell Burst Charge Speed
100% chance to immediately gain 2 stack(s) of Spell Burst Charge. Interval: 0.03s
-20% additional Spell Burst Hit Damage

Hero Trait Exclusive: Spacetime Witness Youga | Spacetime Illusion
Memory RevivalSpecial Random Affix
[To Myself in Another Spacetime] When dealing damage to enemies in Twisted Spacetime, Reaps 1s of Damage Over Time. This effect has a 2s interval for the same target
The casting interval of Twisted Spacetime is reduced to 1s

Hero Trait Exclusive: Spacetime Witness Youga | Spacetime Elapse
Memory RevivalSpecial Random Affix
[Private Universe] +200% additional Twisted Spacetime Skill Area
+40% Spacetime Turbulence Duration
Twisted Spacetime only follows you

Hero Trait Exclusive: Spacetime Witness Youga|Spacetime Elapse
Memory RevivalSpecial Random Affix
[Artificial Moon: Origin] Base Traits now have Special Memory slots that can be installed with an Ultimate or lower Origin Memory. Reduces the Base Stats and the value of Random Affixes of Memories installed in this slot by 60%
Base Traits gain additional affixes upon reaching max level
Memory RevivalSpecial Random Affix
[Artificial Moon: Discipline] Base Traits now have Special Memory slots that can be installed with an Ultimate or lower Discipline Memory. Reduces the Base Stats and the value of Random Affixes of Memories installed in this slot by 60%
Base Traits gain additional affixes upon reaching max level
Memory RevivalSpecial Random Affix
[Artificial Moon: Progress] Base Traits now have Special Memory slots that can be installed with an Ultimate or lower Progress Memory. Reduces the Base Stats and the value of Random Affixes of Memories installed in this slot by 60%
Base Traits gain additional affixes upon reaching max level
Memory RevivalSpecial Random Affix
[Discord of the Second Will] When dealing damage, inflicts a random crowd control effect (except Freeze and Knockback), prioritizing effects that have not yet been inflicted. Interval: 1sMemory RevivalSpecial Random Affix
[Omni-Elixir Side Effect] Adds the unselected Ingredient effects to Scent Bottles, and the selected Ingredients and their effects will no longer take effect
-50% Elixir Skill Effect

Hero Trait Exclusive: Scent Weaver Sage | Licorice Note
Memory RevivalSpecial Random Affix
[Basic Pharmacology Manuscript] +80% additional Ingredient Effect applied to Basic Scent Bottle

Hero Trait Exclusive: Scent Weaver Sage|Licorice Note
Memory RevivalSpecial Random Affix
[Soft Storm] While in Vigilant, for every 2 use(s) of Enhanced Skills by Spirit Magi, triggers the Ultimate
Spirit Magi cannot use the Ultimate. -45% additional Ultimate Damage

Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Memory RevivalSpecial Random Affix
[Blowing Breeze] While in Vigilant, for every 1 use(s) of the Ultimate by Spirit Magi, +1 to Max Breeze Stacks, up to 7 Stacks, lasting until Reconjuring

Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Memory RevivalSpecial Random Affix
[Nourishing Spring Rain] Nourishment can be applied to Synthetic Troop Minions
When Spirit Magi are present, +5% additional damage for Synthetic Troop Minions for every 10 Growth, up to +300%
When Spirit Magi are present, -2% chance for Synthetic Troop Minions to lose Nourishment for every 1% chance to use Enhanced Skills
The cooldown of Modularization Skills is reduced to 0.1s

Hero Trait Exclusive: The Forsaken Iris | Growing Breeze
Memory RevivalSpecial Random Affix
[Nature's Party] Nourishment applies additional base effects:
Frost Magus: Restores 5% of Missing Life and Energy Shield to you on hit. Interval: 0.2s. +5 Max Frostbite Rating per Nourishment stack
Thunder Magus: Inflicts Numbed on hit. Interval: 0.2s. +2% additional Lightning Damage dealt to Numbed enemies per Nourishment stack
Fire Magus: +9% additional Critical Strike Damage and -20% Critical Strike Rating per Nourishment stack
Rock Magus: Transfers 20% of damage taken to this Minion, and adds Physical Damage equal to 0.05% of Armor per Nourishment stack, up to 70 Physical Damage per stack
Erosion Magus: Inflicts Deterioration on hit

Hero Trait Exclusive: The Forsaken Iris | Growing Breeze
Memory RevivalSpecial Random Affix
[Machine's Joy] +3% additional Overload Effect on hit. Stacks up to 30 time(s) (multiplies). Removes all stacks when casting a Trait Skill

Hero Trait Exclusive: Commander Moto|Order Calling
Memory RevivalSpecial Random Affix
[Peril of Synthetic Troops] Adds 9% of the player's Max Life to the Base Life of Synthetic Troop Minions
Adds 6% of the player's Max Energy Shield to the Base Energy Shield of Synthetic Troop

Hero Trait Exclusive: Commander Moto|Charge Calling
Memory RevivalSpecial Random Affix
[Three-Chambered Heart] The Main Skill is supported by a Lv. 40 Advanced Elemental Impact

Hero Trait Exclusive: Frostfire Gemma|Ice-Fire Fusion
Memory RevivalSpecial Random Affix
[First Flake of Strange Snow] -50% additional Frostbite Effect
Each type of Crowd Control Effect, Ailment, and Curse afflicting an enemy is deemed to have 50 additional Frostbite Rating, up to 350

Hero Trait Exclusive: Frostfire Gemma|Frostbitten Heart
Memory RevivalSpecial Random Affix
[Sweet Pain] Converts 99% Fire Damage to Erosion Damage
Has Lv. 20 Precise: Corrosion Focus Buff
Has Lv. 20 Erosion Magus Origin of Spirit Magus Effect

Hero Trait Exclusive: Frostfire Gemma | Flame of Pleasure
Memory RevivalSpecial Random Affix
[Royal Arsenal] For every activated Magnificent Support Skill, +50% Projectile Speed, up to 150%
For every activated Noble Support Skill, +10% additional Projectile Damage, up to 30%

Hero Trait Exclusive: Divineshot Carino|Ranger of Glory
Memory RevivalSpecial Random Affix
[Into the Night] +2 to Max Deflection
Deflection is no longer consumed when hit, but Deflection now only lasts for 3s
+20% additional Projectile Damage when Deflection is active

Hero Trait Exclusive: Divineshot Carino|Lethal Flash
Memory RevivalSpecial Random Affix
[Self-Imposed Shackles] +30% additional Heat Up Effect after stopping movement. Lasts 8s
+20% Attack and Spell Block Chance and +20% Block Ratio Upper Limit after stopping movement, Lasts 8s
-60% Max Elemental and Erosion Resistance while moving

Hero Trait Exclusive: Divineshot Carino | Zealot of War
Memory RevivalSpecial Random Affix
[Cat's Night Safari] Gains 1 stack of Interest upon dealing damage to an Elite enemy. Interval: 1s
Gains Hunting Instinct when having 5 stack(s) of Interest

Hero Trait Exclusive: Cateye Erika|Wind Stalker
Memory RevivalSpecial Random Affix
[Charging Tail] Feline Figure can now land Critical Strikes
When Feline Figure lands a Critical Strike, the effect of Numbed inflicted within 10s by it is additionally increased by 50%

Hero Trait Exclusive: Cateye Erika | Lightning Shadow
Memory RevivalSpecial Random Affix
[Vengeful Night Wraith] For every 3 casts of Vendetta, generates 1 Phantom that casts Vendetta 1 additional time on a random target within 9m
+30% additional Phantom Damage

Hero Trait Exclusive: Cateye Erika | Vendetta's Sting
Memory RevivalSpecial Random Affix
[The Place of Oracle: Agility] +2 to Max Agility Blessing Stacks

Hero Trait Exclusive: Oracle Thea | Wisdom of The Gods
Memory RevivalSpecial Random Affix
[Crossing the Divine Threshold] Immune to Crowd Control Effects and Curses while inside the Divine Realm
+1 to max stacks of all Blessings while outside the Divine Realm

Hero Trait Exclusive: Oracle Thea | Incarnation of the Gods
Memory RevivalSpecial Random Affix
[Inverted Shrine] Inflicts Desecration on yourself when inflicting Desecration on enemies
+50% additional Erosion Damage when you have Desecration

Hero Trait Exclusive: Oracle Thea|Blasphemer
Memory RevivalSpecial Random Affix
[Bing's Big Bang Pack] When bombs deal damage, they can generate 3 additional Spare Bomb(s), with a chance equal to 35% of the bomb's Critical Strike Chance. -60% additional Spare Bomb Damage

Hero Trait Exclusive: Escapist Bing | Blast Nova
Memory RevivalSpecial Random Affix
[Genius Idea Generator] +2 to Whimsy Explosion Projectile Quantity, +100% Whimsy Effect, +40% Whimsy Signal Effect
Hero Trait Exclusive: Escapist Bing | Creative Genius
Memory RevivalSpecial Random Affix
[Ceaseless Tide] Deemed to be in the Loud Song state while in the Bard state
Movement Speed is no longer additionally reduced while in the Loud Song state

Hero Trait Exclusive: Tide Whisper Selena | Sing with the Tide
Memory RevivalSpecial Random Affix
[Radical Evolution Theory: Cruelty] 40% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Cruelty's Aura Effect bonusMemory RevivalSpecial Random Affix
[Radical Evolution Theory: Spell Amplification] 40% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Spell Amplification's Aura Effect bonusMemory RevivalSpecial Random Affix
[Radical Evolution Theory: Radical Order] 40% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Radical Order's Aura Effect bonusMemory RevivalSpecial Random Affix
[Radical Evolution Theory: Deep Pain] 40% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Deep Pain's Aura Effect bonusMemory RevivalSpecial Random Affix
[Reactive Rainbow] For every 2% excess chance to avoid Elemental Ailments, +0.7% chance to deem your Max Elemental Resistance as the effective Elemental Resistance when taking Elemental Damage
For every 2% excess chance to avoid Elemental Ailments, +0.7% chance to inflict Elemental Resistance Reversal on enemies when dealing Elemental Damage
Memory RevivalSpecial Random Affix
[Approaching Nightfall] -50% additional Ailment Duration. Additionally settles 35% of the remaining total Damage Over Time when Reaping, then removes all Damage Over Time acting on the targetMemory RevivalSpecial Random Affix
[Red Shoes of Cruelty] While Main Terra Skill is active, takes True Damage equal to a percentage of Max Life and Energy Shield. This percentage equals 8% of Movement Speed bonus, up to 15%
While Main Terra Skill is active, additionally increases the damage taken by enemies within the Terra Skill Area by a percentage that equals 38% of Movement Speed bonus, up to 75%

Hero Trait Exclusive: Tide Whisper Selena | Dance of the Deep
Memory RevivalSpecial Random Affix
[+1 Max Youga Count in the Universe] Most believe activating three Traits is the absolute ceiling, but for me, that is merely the starting point. Once you systematically unlock those initial three Traits, you claim my exclusive privilege: mastery over a fourth Hero Trait. This chosen exception ascends instantly to its maximum power! While others are forced to choose, you and I can become the perfect superposition of all power across every parallel world.

Hero Trait Exclusive: Spacetime Witness Youga | The Ultimate One
Memory RevivalSpecial Random Affix
[The Place of Oracle: Focus] +2 to Max Focus Blessing Stacks

Hero Trait Exclusive: Oracle Thea | Wisdom of The Gods
Memory RevivalSpecial Random Affix
[The Place of Oracle: Tenacity] +2 to Max Tenacity Blessing Stacks

Hero Trait Exclusive: Oracle Thea | Wisdom of The Gods
Memory RevivalSpecial Random Affix
Craft
Customizes Random Affixes of non-Legendary gear.
After the Craft feature is unlocked as you progress through the main story, you can craft non-Legendary gear at [Arms Dealer - Geely] in the Town to customize Random Affixes on custom gear.
Crafting allows to add or replace the affix at specified slot on a piece of gear with another affix from specified Affix Pool by consuming the corresponding amount of Embers and Flame Fuel.
The Affix Pool consists of Basic Affixes, Advanced Affixes, and Ultimate Affixes. Only Priceless gear can be crafted with Ultimate Affixes, and each piece of gear can have up to 2 Advanced Affixes and 2 Ultimate Affixes.
Truth Embers can be used to re-roll the values of all Random Affixes on a piece of gear.